Slag Emberforge wrote:Well guys I've hit a turning point. I've turned aim assist off just to see how much it really means. (This week)
And actually it makes such a difference I was quite honestly shocked.
With aim assist:
Weapons automatically track at their predefined ranges
Initial accuracy is the most important, to get a lock.
Firing weapons down range in burst makes them terrifyingly accurate (I'm looking at you AR/SCR)
Scouts go down easy mode as the SMG chews them up no problem
KBM rapid strafers are almost unkillable
KDR 7-10 very common up to high teens on good matches.
Without aim assist:
Weapons seem to still snap onto targets initially
As targets strafe it is very difficult (maybe heavy specific) to turn at a fast enough rate to keep up
Scout dancing makes them easily do at least 1/3 more damage before I kill them.
Hip fire AR in CQC is significantly less effective
KBM rapid strafers are almost unkillable
KDR 2-3 good games up to 5-7
Tl;dr
You realize that you were setting up the gun to do most of the work!
Literally aim-assist trains users to get their reticle on the enemy player and dodge around while AA does the brunt of the aiming.
Use of AA encourages bad gun game
With that said, I am curious, how many people out there have the balls to admit that they use aim assist, and what is a way we can fix this problem to make aim assist help keep you on target without enforcing poor gun skill level?
I dunno i know some DS3 rapid strafers that are almost unkillable aswell and i use a KBM, they do this little left and right, unlike us KBM users who do more circles and bigger movements to get the AA to detach, but each time i see a guy do the quick half step right and left in a 5.00 m/s movement suit, my hit detected craps out and i cannot hit them even with corsshairs aligned over them.
Having said that, i was allot more unkillable before AA was introduced, after AA its like you notice bullets missing you from an opponent as he aims wildly all over the place, then all of a sudden the AA has locked on like a jetfighter and your 7-800 ehp is melted before you can react.
Ive also noticed that when i take the DS3 for a spin, bullets that would miss when i am using KBM are sucked at the target and hit ...HARD...without much input from me...
Now couple this to someone who knows how to shoot in an FPS game and with 3x damage mods, i am down before i can react, ofcourse when i catch someone offguard, they are down aswell before they can react, the diffrence is, i dont have AA nor would i ever want any....
But i do would like to have proper KBM controlls, because if i have to keep competing with an AA ontop of some Skilled DS3 people, idd like to deploy all my skills and not play as if i was a cripple, crippled by those wonderfull KBM controlls we got...
ps: i am already fighting against a loss 50-60% of fine motor controll in my hands due to carpal tunnel, the KBM stuff isnt helping...