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Shotty GoBang
Pro Hic Immortalis
2515
|
Posted - 2013.12.04 02:45:00 -
[1] - Quote
Proto Shotgun OHKs Max-HP Proto Logi
Hear me out ... then make it so :-)
You're fine one second ... all clear ... then BLAMO! INSTA-KILLED without the slightest warning. WTF MAN!? Sounds terrible, yes?
But once the tears have passed, you come to embrace it. You begin to learn from each error and weight every action. Your situational awareness is honed; you watch your back, reflexes at the ready. Such is the life of the Scout. Constantly invigorating.
I fear our high-eHP comrades are missing out on an essential Combat experience. My Logi friends are suffering a distinct lack of "OH CRAP WHAT JUST HAPPENED". They'll eventually become bored from lack of stimuli. No one likes a boring shooter.
Enter: Solution! Keep the Shotgun's 5 meter range (so it won't be OP). But boost its max damage potential from 500 to 1,500.
This'll wake 'em up and keep things moving!
Edit: Shotgun pellets must bounce off of Armor. |
Ralden Caster
Omega Elite Mercs INC.
0
|
Posted - 2013.12.04 02:47:00 -
[2] - Quote
You trying to take down a tank with that shotgun? |
Shotty GoBang
Pro Hic Immortalis
2516
|
Posted - 2013.12.04 02:49:00 -
[3] - Quote
Ralden Caster wrote:You trying to take down a tank with that shotgun? Fixed! See edit. |
Sgt Kirk
SyNergy Gaming EoN.
3210
|
Posted - 2013.12.04 02:50:00 -
[4] - Quote
Quote:you come to embrace it. You begin to learn from each error and weight every action. Your situational awareness is honed; you watch your back, reflexes at the ready Maybe a sane, average human being would do that.
Nope in the blueberries mind, you come to the forums and QQ about whatever that killed you and cry that it's OP and needs a nerf.
Because it's never your fault or someone bested you when it comes to this game, no way, it's always someone else's fault you died.
[/rant]
Sorry, when I saw that I lost it, I wish more people had that attitude though. |
Dexter307
The Unholy Legion Of DarkStar
643
|
Posted - 2013.12.04 02:58:00 -
[5] - Quote
This is like making the AR do 100 damage a bullet or the HMG 60 a bullet No |
Shutter Fly
Molon Labe. RISE of LEGION
116
|
Posted - 2013.12.04 03:00:00 -
[6] - Quote
As much as I'd love to shove my CreoDron up some AR/ScR carrying Gal Logi ass, lets just step back and take a nice deep breath, Shotty.
The shotgun could use a damage increase, but I think it needs a bit more balanced approach. Something like 800 max w/o damage mods for the CreoDron Shotgun and a slower damage dropoff, enough for about 3-5m more effective range. |
Shotty GoBang
Pro Hic Immortalis
2517
|
Posted - 2013.12.04 03:04:00 -
[7] - Quote
Shutter Fly wrote:As much as I'd love to shove my CreoDron up some AR/ScR carrying Gal Logi ass, lets just step back and take a nice deep breath, Shotty.
The shotgun could use a damage increase, but I think it needs a bit more balanced approach. Something like 800 max w/o damage mods for the CreoDron Shotgun and a slower damage dropoff, enough for about 3-5m more effective range.
We've already tried the reasonable approach. I like this way better.
Shotgun gets within 5 meters, you lose. (Unless you have a shotgun and hit him first).
Seriously, 3-5 seconds of blasting at a MedFrame? That's boring for everyone. And ridiculous.
We're missing an opportunity here to make this Shooter more exciting! |
Matticus Monk
Ordus Trismegistus
788
|
Posted - 2013.12.04 03:11:00 -
[8] - Quote
Dexter307 wrote:This is like making the AR do 100 damage a bullet or the HMG 60 a bullet No
That's not really a fair comparison.
AR or HMG have full auto fire, a ROF between 750 - 2000 RPM, and drastically more range than the shotgun. Additionally, they have more than 8 rounds in the magazine.
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Shutter Fly
Molon Labe. RISE of LEGION
116
|
Posted - 2013.12.04 03:14:00 -
[9] - Quote
Shotty GoBang wrote:Shutter Fly wrote:As much as I'd love to shove my CreoDron up some AR/ScR carrying Gal Logi ass, lets just step back and take a nice deep breath, Shotty.
The shotgun could use a damage increase, but I think it needs a bit more balanced approach. Something like 800 max w/o damage mods for the CreoDron Shotgun and a slower damage dropoff, enough for about 3-5m more effective range. We tried the reasonable approach a month or six back. I like this way better. It makes more sense. Shotgun gets within 5 meters, you lose. (Unless you have a shotgun and hit him first). Seriously, 3-5 seconds of blasting at a MedFrame? That's plain boring and ridiculous for everyone. We're missing out an opportunity here ... An opportunity to make this Shooter more exciting! Seriously, think about it! Stop feeding me your honeyed tales of fantasy. They just make it all the harder to bear the reality
EDIT: updated to your final post |
DEFENDEROF theknight
The Exemplars Top Men.
6
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Posted - 2013.12.04 03:15:00 -
[10] - Quote
I agree with shotty. I've had to blast a amarr med frame 4 times IN THE BACK with a Creodron.. It's getting ridiculous
Must get more milk!!!
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Morathi III
Holdfast Syndicate Amarr Empire
27
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Posted - 2013.12.04 03:15:00 -
[11] - Quote
I miss chromosome soddenly |
Shotty GoBang
Pro Hic Immortalis
2517
|
Posted - 2013.12.04 03:17:00 -
[12] - Quote
Dexter307 wrote:This is like making the AR do 100 damage a bullet or the HMG 60 a bullet No Wrong!
We're talking 5 meters, bro. That's like five steps walking. Or a single hop. Anything out of 5 meters, shotguns shootin' bubbles and glitter. But within 5 meters, CARNAGE!
If you can't hang with that, climb in a tank.
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Shutter Fly
Molon Labe. RISE of LEGION
117
|
Posted - 2013.12.04 03:20:00 -
[13] - Quote
Shotty GoBang wrote:Dexter307 wrote:This is like making the AR do 100 damage a bullet or the HMG 60 a bullet No Wrong! We're talking 5 meters, bro. That's like five steps walking. Or a single hop. Anything out of 5 meters, shotguns shootin' bubbles and glitter. But within 5 meters, CARNAGE! If you can't hang with that, climb in a tank. Get on it CCP |
Morathi III
Holdfast Syndicate Amarr Empire
27
|
Posted - 2013.12.04 03:20:00 -
[14] - Quote
DEFENDEROF theknight wrote:I agree with shotty. I've had to blast a amarr med frame 4 times IN THE BACK with a Creodron.. It's getting ridiculous But One SCR charged shot with an hip fire aim assist shot kill you.... And the guy that killed you call himself skilled OF COURSE!!!! |
Vesperz
D3M3NT3D M1NDZ The Umbra Combine
16
|
Posted - 2013.12.04 03:20:00 -
[15] - Quote
+1
I give this my full support.
An assassin's blade isn't seen nor heard, it is felt.
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ratamaq doc
Edge Regiment
193
|
Posted - 2013.12.04 03:21:00 -
[16] - Quote
I'm sure the heavies would love this idea. |
Shotty GoBang
Pro Hic Immortalis
2518
|
Posted - 2013.12.04 03:23:00 -
[17] - Quote
Morathi III wrote:I miss chromosome soddenly Morathi remembers! Wasn't long ago when a shotgunner behind you meant certain DOOM!
Not 2 warning shots! Not even 1 warning shot! Remember the Breach!? Remember Chromosome, Brothers!? |
Shotty GoBang
Pro Hic Immortalis
2518
|
Posted - 2013.12.04 03:25:00 -
[18] - Quote
ratamaq doc wrote:I'm sure the heavies would love this idea.
Heavies are used to dying when a shotgunner sneaks up behind 'em.
Guess we could make this 3x damage multiplier a "back-stab" bonus ... To prevent folks from rushing headlong at Heavies ... I could get behind that.
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Mobius Kaethis
Molon Labe. RISE of LEGION
1067
|
Posted - 2013.12.04 03:26:00 -
[19] - Quote
Make the optimal range 2 meters and you've got yourself a deal. If the shotgun becomes a OHK for any dropsuit it needs to only function as complete surprise weapon. Giving it a 5m optimal, or even a 4m one, would make it stupidly powerful.
Limiting the optimal range to two meters with an effective of 8m would make it a very interesting user for both the crazy shotgunner and his/her poor prey.
Fun > Realism
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Shotty GoBang
Pro Hic Immortalis
2518
|
Posted - 2013.12.04 03:27:00 -
[20] - Quote
Mobius Kaethis wrote:Make the optimal range 2 meters and you've got yourself a deal. If the shotgun becomes a OHK for any dropsuit it needs to only function as complete surprise weapon. Giving it a 5m optimal, or even a 4m one, would make it stupidly powerful.
Limiting the optimal range to two meters with an effective of 8m would make it a very interesting user for both the crazy shotgunner and his/her poor prey.
Done. I'll take it.
1,500 damage at 3 meters. 500 damage at 5 meters. 0 damage at 10 meters. |
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Mobius Kaethis
Molon Labe. RISE of LEGION
1069
|
Posted - 2013.12.04 03:32:00 -
[21] - Quote
Like given.
Fun > Realism
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Shotty GoBang
Pro Hic Immortalis
2525
|
Posted - 2013.12.04 03:38:00 -
[22] - Quote
Mobius Kaethis wrote:Like given. Edited OP (just in case Wolfman actually looks at it ... ) |
Toby Flenderson
research lab
126
|
Posted - 2013.12.04 03:41:00 -
[23] - Quote
Dexter307 wrote:This is like making the AR do 100 damage a bullet or the HMG 60 a bullet No
It's not though. The whole point is that it could only be done at 4-5 meters. This would force people to be much more aware of their surroundings and move more tactically. The AR hits from everywhere, and the HMG is similar. The shotgun can only get you if you let it get you. This is the point I believe: increase situational awareness. I started using scouts more effectively once I realized this was the key to success. You'd be surprised what you can do with those suits if you pay more attention to what's going on around you. |
RECON BY FIRE
Ahrendee Mercenaries EoN.
313
|
Posted - 2013.12.04 03:41:00 -
[24] - Quote
No, invulnerable decloaking shotgunners is bullshit enough as it is without yall doing more damage. You already 2 hit me before I can react, so kiss my ass. You motherfuckers are just skill-less pussies who cry because you cant aim. Learn to aim and consistently 2hko. Nothing is wrong with the shotgun after the hit detection fixes. If you cant kill now youre just bad.
Stuff....?
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Shotty GoBang
Pro Hic Immortalis
2525
|
Posted - 2013.12.04 03:42:00 -
[25] - Quote
RECON BY FIRE wrote:TEARS LOL! Plus 1 for you, good sir!
We don't even have Racial Variants after 6 months! We won't have Cloaks for years!! What the heck are you talking about, dude!? |
Morathi III
Holdfast Syndicate Amarr Empire
27
|
Posted - 2013.12.04 03:43:00 -
[26] - Quote
Shotty GoBang wrote:Morathi III wrote:I miss chromosome soddenly Morathi remembers! Wasn't long ago when a shotgunner behind you meant certain DOOM! Not 2 warning shots! Not even 1 warning shot! Remember the Breach!? Remember Chromosome, Brothers!? IF IREMEMBER??? Any day i played dust since uprising i hoped i play chrome , not uprising with this ****** shotgun But know we are under Scotty rule and here his the tough of scotty about shotgun : http://m.youtube.com/watch?v=4tj8zn3X0xA&desktop_uri=%2Fwatch%3Fv%3D4tj8zn3X0xA |
Tch Tch
Red Shirts Away Team
31
|
Posted - 2013.12.04 03:43:00 -
[27] - Quote
One I can do this by sneaking up behind someone and dropping an RE.
Two Tch Tch Remote Explosives Shotty GoBang would be a most excellent kill feed.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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Toby Flenderson
research lab
126
|
Posted - 2013.12.04 03:45:00 -
[28] - Quote
RECON BY FIRE wrote:No, invulnerable decloaking shotgunners is bullshit enough as it is without yall doing more damage. You already 2 hit me before I can react, so kiss my ass. You motherfuckers are just skill-less pussies who cry because you cant aim. Learn to aim and consistently 2hko. Nothing is wrong with the shotgun after the hit detection fixes. If you cant kill now youre just bad.
Maybe add a reaction time buff for this guy ^^^ |
RECON BY FIRE
Ahrendee Mercenaries EoN.
313
|
Posted - 2013.12.04 03:45:00 -
[29] - Quote
Shotty GoBang wrote:RECON BY FIRE wrote:TEARS LOL! Plus 1 for you, good sir! We don't even have Racial Variants after 6 months! We won't have Cloaks for years!! What the heck are you talking about, dude!?
You can call it what you want to feel better about yourself, but if youre still bitchin then youre simply a skill-less *****. I will agree with you though, Breach in Chrome was fun as hell. You think youre safe in proto? BREACH MOTHAFUCKA!
Stuff....?
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
400
|
Posted - 2013.12.04 03:46:00 -
[30] - Quote
Shotty GoBang wrote:Proto Shotgun OHKs Max-HP Proto Logi
(hear me out)
You're fine one second ... all clear ... then BLAMO! INSTA-KILLED without the slightest warning. WTF MAN!? Sounds terrible, yes? But once the tears have passed, you come to embrace it. You begin to learn from each error and weight every action. Your situational awareness is honed; you watch your back, reflexes at the ready. Such is way of the Scout. Constantly invigorating. Constantly evolving. I fear my high-eHP comrades are missing out on an essential Combat experience. My Logi friends are suffering a distinct lack of "OH CRAP WHAT JUST HAPPENED".
Enter: Solution! Keep the Shotgun's 5 meter range (maybe nerf it a meter, so it won't be OP). But boost its max damage potential from 500 to 1,500. Get that blood flowing! Get those senses honed! And for the love of Isk, get that Shotgunner before he gets into range!!! Edits / Concessions (References):* Shotgun pellets bounce off of Armor for zero damage. (Post #2) * 1,500 DMG at 3 meters, 500 at 5 meters, 0 at 10 meters. (Post #20) * Willing to settle for 1,500 damage as "back-stab" bonus. (Post #18) * Willing to personally buy Dexter307 a tank to hide in. (Post #12)
in my honest opinion no light weapon should be able to OHK a heavy frame Sorta defeats the purpose of spending the extra skill points to get into a heavy frame.
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Shotty GoBang
Pro Hic Immortalis
2525
|
Posted - 2013.12.04 03:47:00 -
[31] - Quote
RECON BY FIRE wrote:Shotty GoBang wrote:RECON BY FIRE wrote:TEARS LOL! Plus 1 for you, good sir! We don't even have Racial Variants after 6 months! We won't have Cloaks for years!! What the heck are you talking about, dude!? You can call it what you want to feel better about yourself, but if youre still bitchin then youre simply a skill-less *****. I will agree with you though, Breach in Chrome was fun as hell. You think youre safe in proto? BREACH MOTHAFUCKA!
You see!? We can all be friends here.
If you'd like, I'll even buy you a tank! |
Dexter307
The Unholy Legion Of DarkStar
643
|
Posted - 2013.12.04 03:47:00 -
[32] - Quote
The only changes to shotguns i think need to be made is a slight range buff. Triple damage would not only be insanely op but also make the breach worthless, why use the breach when lolheavys get ohk by a militia shotgun? |
RECON BY FIRE
Ahrendee Mercenaries EoN.
313
|
Posted - 2013.12.04 03:48:00 -
[33] - Quote
Shotty GoBang wrote:RECON BY FIRE wrote:Shotty GoBang wrote:RECON BY FIRE wrote:TEARS LOL! Plus 1 for you, good sir! We don't even have Racial Variants after 6 months! We won't have Cloaks for years!! What the heck are you talking about, dude!? You can call it what you want to feel better about yourself, but if youre still bitchin then youre simply a skill-less *****. I will agree with you though, Breach in Chrome was fun as hell. You think youre safe in proto? BREACH MOTHAFUCKA! You see!? We can all be friends here. If you'd like, I'll even buy you a tank!
What the hell would I do with a worthless death trap?
Stuff....?
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ReGnYuM
1417
|
Posted - 2013.12.04 03:48:00 -
[34] - Quote
Allow me to hear foot steps consistently and working surround sound. Then you got yourself a deal.
If you never heard of ReGnYuM, you're neither Good or Relevant in Dust 514.
KDR>ALL
Sig Move: Figure 8 of Death
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Shotty GoBang
Pro Hic Immortalis
2525
|
Posted - 2013.12.04 03:48:00 -
[35] - Quote
Thurak1 wrote:
in my honest opinion no light weapon should be able to OHK a heavy frame Sorta defeats the purpose of spending the extra skill points to get into a heavy frame.
Working on that one ... maybe innate damage resistance or something. It's worth pointing out, however, that shotgunners don't lose to the Heavies they sneak up behind. |
Shotty GoBang
Pro Hic Immortalis
2526
|
Posted - 2013.12.04 03:50:00 -
[36] - Quote
ReGnYuM wrote:Allow me to hear foot steps consistently and working surround sound. Then you got yourself a deal.
This was the last thing I ever expected. +1, sir. o7
So much friendship and happiness in this thread... I take back all the mean things I said about you :-) I will spell your name correctly henceforth. |
DEFENDEROF theknight
The Exemplars Top Men.
7
|
Posted - 2013.12.04 03:50:00 -
[37] - Quote
RECON BY FIRE wrote:Shotty GoBang wrote:RECON BY FIRE wrote:TEARS LOL! Plus 1 for you, good sir! We don't even have Racial Variants after 6 months! We won't have Cloaks for years!! What the heck are you talking about, dude!? You can call it what you want to feel better about yourself, but if youre still bitchin then youre simply a skill-less *****. I will agree with you though, Breach in Chrome was fun as hell. You think youre safe in proto? BREACH MOTHAFUCKA! Just wondering do you use a shotgun actively? If you don't, change your tampon cause you have no point to make here. If you do the shotgun has been wonky since uprising. It works for some one day and not the next so don't jump to conclusions saying people have no skills when you have never seen them play.
Am I me or are you "you" or are we a just a alternate version of our true selves from a alternate universe???
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Booby Tuesdays
Ahrendee Mercenaries EoN.
389
|
Posted - 2013.12.04 03:51:00 -
[38] - Quote
I approve, but only if the shotgun is 3 shots per clip with a max ammo of 18.
If you win the rat race, you're still a rat.
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Shotty GoBang
Pro Hic Immortalis
2526
|
Posted - 2013.12.04 03:56:00 -
[39] - Quote
Booby Tuesdays wrote:I approve, but only if the shotgun is 3 shots per clip with a max ammo of 18. Agreed, and excellent point. OP updated. (In case Wolfman actually looks at this) |
RECON BY FIRE
Ahrendee Mercenaries EoN.
314
|
Posted - 2013.12.04 03:57:00 -
[40] - Quote
DEFENDEROF theknight wrote:RECON BY FIRE wrote:Shotty GoBang wrote:RECON BY FIRE wrote:TEARS LOL! Plus 1 for you, good sir! We don't even have Racial Variants after 6 months! We won't have Cloaks for years!! What the heck are you talking about, dude!? You can call it what you want to feel better about yourself, but if youre still bitchin then youre simply a skill-less *****. I will agree with you though, Breach in Chrome was fun as hell. You think youre safe in proto? BREACH MOTHAFUCKA! Just wondering do you use a shotgun actively? If you don't, change your tampon cause you have no point to make here. If you do the shotgun has been wonky since uprising. It works for some one day and not the next so don't jump to conclusions saying people have no skills when you have never seen them play.
I do use a shotgun, the biggest problem with it is the suit its most effective with (scout) is ineffective with current damage/hp mechanics in regards to auto fire weapons. Which the medium suit shotgunners also suffer from. If TTK wasn't so low right now the shotgun would be fine. If you continue to complain about anything other than that (damage, hit detection, etc) you are literally a whiney ***** who needs to learn to aim. The shotgun can, without damage mods, 2 shot most suits in the game and 3 shot everything but the max hp stacked heavies. Learn to aim scrubs.
Stuff....?
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Morathi III
Holdfast Syndicate Amarr Empire
29
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Posted - 2013.12.04 03:57:00 -
[41] - Quote
Booby Tuesdays wrote:I approve, but only if the shotgun is 3 shots per clip with a max ammo of 18. What about 4? Half the current clip sounds honest |
Morathi III
Holdfast Syndicate Amarr Empire
29
|
Posted - 2013.12.04 03:58:00 -
[42] - Quote
ReGnYuM wrote:Allow me to hear foot steps consistently and working surround sound. Then you got yourself a deal.
I need to open a bottle of red wine things start to be interesting in this treat
+1 |
Shotty GoBang
Pro Hic Immortalis
2528
|
Posted - 2013.12.04 03:59:00 -
[43] - Quote
Morathi III wrote:Booby Tuesdays wrote:I approve, but only if the shotgun is 3 shots per clip with a max ammo of 18. What about 4? Half the current clip sounds honest Strangely, I was thinking 4 as well. Though I'll leave this to CCP to decide. Not sure how they regulate kills / clip ... so this was a good point by Booby. |
Toby Flenderson
research lab
126
|
Posted - 2013.12.04 03:59:00 -
[44] - Quote
RECON BY FIRE wrote:Shotty GoBang wrote:RECON BY FIRE wrote:Shotty GoBang wrote:RECON BY FIRE wrote:TEARS LOL! Plus 1 for you, good sir! We don't even have Racial Variants after 6 months! We won't have Cloaks for years!! What the heck are you talking about, dude!? You can call it what you want to feel better about yourself, but if youre still bitchin then youre simply a skill-less *****. I will agree with you though, Breach in Chrome was fun as hell. You think youre safe in proto? BREACH MOTHAFUCKA! You see!? We can all be friends here. If you'd like, I'll even buy you a tank! What the hell would I do with a worthless death trap?
Give it to me? |
Booby Tuesdays
Ahrendee Mercenaries EoN.
390
|
Posted - 2013.12.04 04:01:00 -
[45] - Quote
Morathi III wrote:Booby Tuesdays wrote:I approve, but only if the shotgun is 3 shots per clip with a max ammo of 18. What about 4? Half the current clip sounds honest If you need 4 shots with a 1500HP shotgun, you must be playing with a braille controller and TV, lol. I thought I was being nice with the 3 round clip. Should be no more than 2 with that kind of damage, imho.
Edit: Like a double barrel from the 41st century. 2 shots... BANG! BANG!
If you win the rat race, you're still a rat.
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Atiim
Living Like Larry Schwag
1563
|
Posted - 2013.12.04 04:01:00 -
[46] - Quote
Or I could just run my Mass Driver with prof V and a complex damage mod.
And A Duvolle Active Scanner.
On my logi
My Very First Thread About Tanks
-HAND
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Shotty GoBang
Pro Hic Immortalis
2528
|
Posted - 2013.12.04 04:02:00 -
[47] - Quote
RECON BY FIRE wrote: The shotgun can, without damage mods, 2 shot most suits in the game and 3 shot everything but the max hp stacked heavies. Learn to aim scrubs. Shouldn't take 3 shots to drop a Medium Frame.
Totally ruins that whole "SURPRISE, I'M BEHIND YOU!" moment :-) No excitement there for anyone. No need for situational awareness.
If you don't want to be OHK'd by a Shotgun at 3 meters, just let me know and I'll buy you a tank. |
Toby Flenderson
research lab
126
|
Posted - 2013.12.04 04:03:00 -
[48] - Quote
RECON BY FIRE wrote:DEFENDEROF theknight wrote:RECON BY FIRE wrote:Shotty GoBang wrote:RECON BY FIRE wrote:TEARS LOL! Plus 1 for you, good sir! We don't even have Racial Variants after 6 months! We won't have Cloaks for years!! What the heck are you talking about, dude!? You can call it what you want to feel better about yourself, but if youre still bitchin then youre simply a skill-less *****. I will agree with you though, Breach in Chrome was fun as hell. You think youre safe in proto? BREACH MOTHAFUCKA! Just wondering do you use a shotgun actively? If you don't, change your tampon cause you have no point to make here. If you do the shotgun has been wonky since uprising. It works for some one day and not the next so don't jump to conclusions saying people have no skills when you have never seen them play. I do use a shotgun, the biggest problem with it is the suit its most effective with (scout) is ineffective with current damage/hp mechanics in regards to auto fire weapons. Which the medium suit shotgunners also suffer from. If TTK wasn't so low right now the shotgun would be fine. If you continue to complain about anything other than that (damage, hit detection, etc) you are literally a whiney ***** who needs to learn to aim. The shotgun can, without damage mods, 2 shot most suits in the game and 3 shot everything but the max hp stacked heavies. Learn to aim scrubs.
Scout suits are great if you can survive in them. Give them another shot?
PS: A key consequence to this suggestion would be an overall increase in situational awareness. This seems to be what people lack when trying to use the scout suit (from what I've heard from people I suggest it to). Once they alter their play style accordingly, they all seem to do much better with it. |
Booby Tuesdays
Ahrendee Mercenaries EoN.
390
|
Posted - 2013.12.04 04:04:00 -
[49] - Quote
Atiim wrote:Or I could just run my Mass Driver with prof V and a complex damage mod. And A Duvolle Active Scanner. On my logi You will still get shredded by a Duvolle or Militia AR before you get the third shot off.
If you win the rat race, you're still a rat.
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Atiim
Living Like Larry Schwag
1563
|
Posted - 2013.12.04 04:04:00 -
[50] - Quote
Shotty GoBang wrote:RECON BY FIRE wrote: The shotgun can, without damage mods, 2 shot most suits in the game and 3 shot everything but the max hp stacked heavies. Learn to aim scrubs. Shouldn't take 3 shots to drop a Medium Frame. Totally ruins that whole "SURPRISE, I'M BEHIND YOU!" moment :-) No excitement there for anyone. If you don't want to be OHK'd by a Shotgun at 3 meters, just let me know and I'll buy you a tank. I don't mind being OHK'd by a Shotgun at 3m, but I'll still take that ISK for a tank of your hands.
Though it most likely won't be used for a tank, but on gear to destroy a tank.
My Very First Thread About Tanks
-HAND
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Shotty GoBang
Pro Hic Immortalis
2528
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Posted - 2013.12.04 04:06:00 -
[51] - Quote
Atiim wrote:Or I could just run my Mass Driver with prof V and a complex damage mod. And A Duvolle Active Scanner. On my logi
INB4 Atiim relates this post to Mass Drivers. ... nope ... too late.
What's Atiim's MD Proficiency again? Is it Five?
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RECON BY FIRE
Ahrendee Mercenaries EoN.
315
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Posted - 2013.12.04 04:06:00 -
[52] - Quote
Shotty GoBang wrote:RECON BY FIRE wrote: The shotgun can, without damage mods, 2 shot most suits in the game and 3 shot everything but the max hp stacked heavies. Learn to aim scrubs. Shouldn't take 3 shots to drop a Medium Frame. Totally ruins that whole "SURPRISE, I'M BEHIND YOU!" moment :-) No excitement there for anyone. If you don't want to be OHK'd by a Shotgun at 3 meters, just let me know and I'll buy you a tank.
Well, that's more of a problem with the amount of HP logis can stack while also being able to put out maximum effective fire. Cause I can guarantee you that my best proto assault suit can only sustain 2 shots from a shotgun. Someone was nice enough to test that for me last night lol. But it has nothing to do with the damage output or anything else of the shotgun. It is more so that logis are simply too good right now and Im a fool for not using a logi suit.
Stuff....?
|
Atiim
Living Like Larry Schwag
1565
|
Posted - 2013.12.04 04:09:00 -
[53] - Quote
Booby Tuesdays wrote:Atiim wrote:Or I could just run my Mass Driver with prof V and a complex damage mod. And A Duvolle Active Scanner. On my logi You will still get shredded by a Duvolle or Militia AR before you get the third shot off. I see this statement and negate it with the fact that everything gets shredded by a Duvolle or Militia AR before you get the third shot off.
My Very First Thread About Tanks
-HAND
|
Shotty GoBang
Pro Hic Immortalis
2529
|
Posted - 2013.12.04 04:10:00 -
[54] - Quote
Atiim wrote:Booby Tuesdays wrote:Atiim wrote:Or I could just run my Mass Driver with prof V and a complex damage mod. And A Duvolle Active Scanner. On my logi You will still get shredded by a Duvolle or Militia AR before you get the third shot off. I see this statement and negate it with the fact that everything gets shredded by a Duvolle or Militia AR before you get the third shot off.
Atiim speaks TRUTH! |
Booby Tuesdays
Ahrendee Mercenaries EoN.
391
|
Posted - 2013.12.04 04:14:00 -
[55] - Quote
Atiim wrote:Booby Tuesdays wrote:Atiim wrote:Or I could just run my Mass Driver with prof V and a complex damage mod. And A Duvolle Active Scanner. On my logi You will still get shredded by a Duvolle or Militia AR before you get the third shot off. I see this statement and negate it with the fact that everything gets shredded by a Duvolle or Militia AR before you get the third shot off. +1, haha! Wouldn't you be supporting said statement though, not negating???
If you win the rat race, you're still a rat.
|
Atiim
Living Like Larry Schwag
1565
|
Posted - 2013.12.04 04:22:00 -
[56] - Quote
Booby Tuesdays wrote:Atiim wrote:Booby Tuesdays wrote:Atiim wrote:Or I could just run my Mass Driver with prof V and a complex damage mod. And A Duvolle Active Scanner. On my logi You will still get shredded by a Duvolle or Militia AR before you get the third shot off. I see this statement and negate it with the fact that everything gets shredded by a Duvolle or Militia AR before you get the third shot off. +1, haha! Wouldn't you be supporting said statement though, not negating???
My Very First Thread About Tanks
-HAND
|
Cosgar
ParagonX
8280
|
Posted - 2013.12.04 04:38:00 -
[57] - Quote
Fix passive scanning modules, make the shotgun sound like a dodge ball of doom again and we have a deal.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
|
Morathi III
Holdfast Syndicate Amarr Empire
32
|
Posted - 2013.12.04 04:39:00 -
[58] - Quote
Who want to play chrome with me??? |
Atiim
Living Like Larry Schwag
1565
|
Posted - 2013.12.04 04:49:00 -
[59] - Quote
I do believe that SGs should do more damage, but I think that 3x more damage is a bit too much.
We have to remember that they are still niche weapons, and then there is Mr Heavy to think about. He should be able to survive a good shot or to with a shotgun. (But no more than 3)
And I couldn't imagine how much damage a PRO Breach SG would do. We might as well make them AV weapons against LAVs.
My Very First Thread About Tanks
-HAND
|
CharCharOdell
1725
|
Posted - 2013.12.04 04:59:00 -
[60] - Quote
i support. it's the only way to make the shotgun better than the AR at close range
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
|
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Sinboto Simmons
SVER True Blood Public Disorder.
2693
|
Posted - 2013.12.04 05:06:00 -
[61] - Quote
Officer shotgun anyone?
But seriously the niche weapons are being outclassed by their 'jack of all trades' counterparts, MD, Shottys, and LRs all need work.
Sinboto - The True Blood Minja.
Forum Warrior level 2
STB-Infantry (Demolition)
|
Llast 326
An Arkhos
664
|
Posted - 2013.12.04 05:08:00 -
[62] - Quote
Sinboto Simmons wrote:Officer shotgun anyone? But seriously the niche weapons are being outclassed by their 'jack of all trades' counterparts, MD, Shottys, and LRs all need work. THis is fundamentally the issue.
I shot a man in Black Rise onceGǪ Just to watch him die
|
Quil Evrything
DUST University Ivy League
445
|
Posted - 2013.12.04 05:12:00 -
[63] - Quote
Booby Tuesdays wrote:I approve, but only if the shotgun is 3 shots per clip with a max ammo of 18.
And how much does a proto breech shotgun headshot do?
This seems like it is somewhat redundant. I imagine a breech headshot does around 1,000 already
Meh. I guess it gets 150% bonus.
A slight bump to breech shotgun damage, and require headshot for the requested ultra-damage, and I think its good. For example, bump headshot bonus to 200%, and it's good.
|
Poonmunch
Sanguis Defense Syndicate
608
|
Posted - 2013.12.04 05:34:00 -
[64] - Quote
Shotty GoBang wrote:Proto Shotgun OHKs Max-HP Proto Logi
(hear me out)
You're fine one second ... all clear ... then BLAMO! INSTA-KILLED without the slightest warning. WTF MAN!? Sounds terrible, yes? But once the tears have passed, you come to embrace it. You begin to learn from each error and weight every action. Your situational awareness is honed; you watch your back, reflexes at the ready. Such is way of the Scout. Always invigorating. Constantly evolving. I fear my high-eHP comrades are missing out on an essential Combat experience. Myriad Med-Frames are suffering from a distinct lack of "OH CRAP WHAT JUST HAPPENED".
Enter: Solution! Keep the Shotgun's 5 meter range (maybe nerf it a meter, so it won't be OP). But boost its max damage potential from 500 to 1,500. Get that blood flowing! Get those senses honed! And for the love of Isk, get that Shotgunner before he gets into range!!! Edits / Concessions (References):* Shotgun pellets bounce off of Armor for zero damage. (Post #2) * 1,500 DMG at 3 meters, 500 at 5 meters, 0 at 10 meters. (Post #20) * Willing to settle for 1,500 damage as "back-stab" bonus. (Post #18) * Willing to personally buy Dexter307 a tank to hide in. (Post #12) * Willing to consider reasonable adjustments to ammo capacity. (Post #38) * Assumes equitable buff to Nova Knives.
'K man.
I'm giving you a +1 for the sheer balls of this post.
Hell, it almost has three balls.
Big ones.
Munch
What if the hokey pokey really is what it's all about?
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DJINN Marauder
Ancient Exiles. Renegade Alliance
3198
|
Posted - 2013.12.04 06:02:00 -
[65] - Quote
Poonmunch wrote:Shotty GoBang wrote:Proto Shotgun OHKs Max-HP Proto Logi
(hear me out)
You're fine one second ... all clear ... then BLAMO! INSTA-KILLED without the slightest warning. WTF MAN!? Sounds terrible, yes? But once the tears have passed, you come to embrace it. You begin to learn from each error and weight every action. Your situational awareness is honed; you watch your back, reflexes at the ready. Such is way of the Scout. Always invigorating. Constantly evolving. I fear my high-eHP comrades are missing out on an essential Combat experience. Myriad Med-Frames are suffering from a distinct lack of "OH CRAP WHAT JUST HAPPENED".
Enter: Solution! Keep the Shotgun's 5 meter range (maybe nerf it a meter, so it won't be OP). But boost its max damage potential from 500 to 1,500. Get that blood flowing! Get those senses honed! And for the love of Isk, get that Shotgunner before he gets into range!!! Edits / Concessions (References):* Shotgun pellets bounce off of Armor for zero damage. (Post #2) * 1,500 DMG at 3 meters, 500 at 5 meters, 0 at 10 meters. (Post #20) * Willing to settle for 1,500 damage as "back-stab" bonus. (Post #18) * Willing to personally buy Dexter307 a tank to hide in. (Post #12) * Willing to consider reasonable adjustments to ammo capacity. (Post #38) * Assumes equitable buff to Nova Knives. 'K man. I'm giving you a +1 for the sheer balls of this post. Hell, it almost has three balls. Big ones. Munch Saying "munch" after "balls"....
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 3
|
Morathi III
Holdfast Syndicate Amarr Empire
33
|
Posted - 2013.12.04 06:21:00 -
[66] - Quote
Sinboto Simmons wrote:Officer shotgun anyone? But seriously the niche weapons are being outclassed by their 'jack of all trades' counterparts, MD, Shottys, and LRs all need work. I will suggest you to make a MCC trip with Regular Trooper to talk about this subject :) |
Johnny Guilt
Algintal Core
370
|
Posted - 2013.12.04 07:40:00 -
[67] - Quote
proficiency damage bonus 10% per lvl would be nice
A strange game.
The only winning move is
not to play.
|
Rei Shepard
The Rainbow Effect
1264
|
Posted - 2013.12.04 08:40:00 -
[68] - Quote
Shotty GoBang wrote:Proto Shotgun OHKs Max-HP Proto Logi
(hear me out)
You're fine one second ... all clear ... then BLAMO! INSTA-KILLED without the slightest warning. WTF MAN!? Sounds terrible, yes? But once the tears have passed, you come to embrace it. You begin to learn from each error and weight every action. Your situational awareness is honed; you watch your back, reflexes at the ready. Such is way of the Scout. Always invigorating. Constantly evolving. I fear my high-eHP comrades are missing out on an essential Combat experience. Myriad Med-Frames are suffering from a distinct lack of "OH CRAP WHAT JUST HAPPENED".
Enter: Solution! Keep the Shotgun's 5 meter range (maybe nerf it a meter, so it won't be OP). But boost its max damage potential from 500 to 1,500. Get that blood flowing! Get those senses honed! And for the love of Isk, get that Shotgunner before he gets into range!!! Edits / Concessions (References):* Shotgun pellets bounce off of Armor for zero damage. (Post #2) * 1,500 DMG at 3 meters, 500 at 5 meters, 0 at 10 meters. (Post #20) * Willing to settle for 1,500 damage as "back-stab" bonus. (Post #18) * Willing to personally buy Dexter307 a tank to hide in. (Post #12) * Willing to consider reasonable adjustments to ammo capacity. (Post #38) * Assumes equitable buff to Nova Knives.
This shotgun already excists, its the Breach, it can potentially OHK everything....
With only 2 rounds in the Mag, it will also need the shotgun user to be aware of his suroundings aswell, instead of heaving 6 OHK rounds and just plowing into a group of berries, with can potentially lead to a full out murdered squad in seconds. I know i would and no people would have a snowballs chance in hell to stop me...that would be 6 shots and 6 dead.
So instead of asking for shotguns be changed, use the Breach, when i used it before the respec i let roll tears like waterfalls, get good at it because it does not come with a security blanket...and missing a single round means, you die...
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
|
Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
7
|
Posted - 2013.12.04 09:35:00 -
[69] - Quote
Nice idea. Whilst I agree that shotguns could do with a buff I wouldn't do it in this way.
As I see it there are 3 problems with this approach:
1) This would step on the toes of the nova knives which is meant to be the ultimate assinate people in the back weapon.
2) Shotguns shouldn't be confined to such a short range. It should continue to be a short range brawler weapon, even for a scout suit that sneaks up on people. Also it should be a weapon that medium frames can use effectively aswell as scouts.
3) Breach shotguns. Now this is the weapon that should OHKO people.
My proposals:
Increase shotgun range to 10m optimal. This will prevent these common senarios:
Senario 1: Scout sneaks up on logi, BAM! One shotgun blast to the back causing ~ 500 dmg. Logi steps back, shotgun now outside of optimum hits for 250dmg. Scout dies, logi left with 250hp.
Senario 2: Scout flanks med frames. Sneaks up on rear of group. Gets to 10m, just 5m more to go..... One med frame turns round and 0.5 second kills the scout with a dmg mod duvolle.
Higher optimal range would provide a substantial damage increase for the shotgun whilst also increasing it's utility for scouts and making it viable for med frames to use. I wouldn't have a problem with it being a 2 shot rather than a 1 shot kill weapon.
As for causing fear and therefore enhancing the fun for proto logis, increase the damage of the breach. I see nothing wrong with a 1200 dmg breach shotgun. Maybe only at 5m. The extra 300 dmg can be a job for a sidarm if it is realy needed.
TLDR: Buff standard shotgun range not damage. Buff breach shotgun damage. |
Shotty GoBang
Pro Hic Immortalis
2539
|
Posted - 2013.12.04 10:18:00 -
[70] - Quote
Rei Shepard wrote:Shotty GoBang wrote:Proto Shotgun OHKs Max-HP Proto Logi
(hear me out)
You're fine one second ... all clear ... then BLAMO! INSTA-KILLED without the slightest warning. WTF MAN!? Sounds terrible, yes? But once the tears have passed, you come to embrace it. You begin to learn from each error and weight every action. Your situational awareness is honed; you watch your back, reflexes at the ready. Such is way of the Scout. Always invigorating. Constantly evolving. I fear my high-eHP comrades are missing out on an essential Combat experience. Myriad Med-Frames are suffering from a distinct lack of "OH CRAP WHAT JUST HAPPENED".
Enter: Solution! Keep the Shotgun's 5 meter range (maybe nerf it a meter, so it won't be OP). But boost its max damage potential from 500 to 1,500. Get that blood flowing! Get those senses honed! And for the love of Isk, get that Shotgunner before he gets into range!!! Edits / Concessions (References):* Shotgun pellets bounce off of Armor for zero damage. (Post #2) * 1,500 DMG at 3 meters, 500 at 5 meters, 0 at 10 meters. (Post #20) * Willing to settle for 1,500 damage as "back-stab" bonus. (Post #18) * Willing to personally buy Dexter307 a tank to hide in. (Post #12) * Willing to consider reasonable adjustments to ammo capacity. (Post #38) * Assumes equitable buff to Nova Knives. This shotgun already excists, its the Breach, it can potentially OHK everything.... With only 2 rounds in the Mag, it will also need the shotgun user to be aware of his suroundings aswell, instead of heaving 6 OHK rounds and just plowing into a group of berries, with can potentially lead to a full out murdered squad in seconds. I know i would and no people would have a snowballs chance in hell to stop me...that would be 6 shots and 6 dead. So instead of asking for shotguns be changed, use the Breach, when i used it before the respec i let roll tears like waterfalls, get good at it because it does not come with a security blanket...and missing a single round means, you die... Quote:Edits / Concessions (References): * Shotgun pellets bounce off of Armor for zero damage. (Post #2) * 1,500 DMG at 3 meters, 500 at 5 meters, 0 at 10 meters. (Post #20) * Willing to settle for 1,500 damage as "back-stab" bonus. (Post #18) * Willing to personally buy Dexter307 a tank to hide in. (Post #12) * Willing to consider reasonable adjustments to ammo capacity. (Post #38) * Assumes equitable buff to Nova Knives. 1) shotgun pellets can already travel trough an engine block, i cant see the logic of them bouncing off Armor 2) shotguns in RL can kill up to 30-50m out, having a sci-fi shotgun that shoots as far as i can cough someone to death sounds really unrealistic. 3) Basically someone on your team keeps everyone scanned, then the new OHK shotgun with 6 rounds goes in to quickly mop em up 6) and then swap to Nova knives to mop up the rest All i see is a post to try and put the other team in a state of fearing the shotgun, without yourself comming out of any comfort zones, just use the Breach like everyone does ....oh wait noone uses it because it puts them out of their own comfort zone... Just learn to only shoot when you are absolutely sure to hit and you want have a problem with the Breach at all...combined with a Scrambler Breach pistol, people should really be dropping fast...
Hiya Sport!
Frankly, it appears that you don't know what the heck you're talking about, so I'll fill you in. A Tanky Logi can survive both blasts from the Allotek Breach (that's the proto one) at point-blank range. Do the math. It's annoying as hell. Assaults go down in 2.
Even at max Proficiency, you're looking at a minimum of 2 second takedown (and one takedown per clip). Longer than 2 seconds if you'd require -- as is the case now -- shotgunner to switch to a sidearm to finish. That 2 second "response window" is the basis of this post ...
Fix it ...
To make those "OH SH*T!" moments something we all can experience. To keep Combat exciting ... stimulating ... dangerous. |
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Nestil
Seraphim Auxiliaries
87
|
Posted - 2013.12.04 11:21:00 -
[71] - Quote
the problem with dust is that this game isnt designed for CQC... it's a AR/SCR scrubfest. the maps are to open and as shotgunners we have no playground to use this gun properly. the active Scanners do the rest. and yeah, it's too weak. and i would like to have a full auto-sg that could hit at 20 meters.
in this built shotguns are way to weak and useless... :/ |
dzizur
Proctology Academy General Tso's Alliance
1
|
Posted - 2013.12.04 13:02:00 -
[72] - Quote
you have a point with the "reaction time" it`s very annoying when it happens - guy hacks point A, youre putting the shotgun literally in his back, pull the trigger, he pulls out a duvolle and you`re it. BUT there`s a solution my friend, plasma cannon and pistol :) |
Slag Emberforge
Immortal Retribution
188
|
Posted - 2013.12.04 13:13:00 -
[73] - Quote
Rei Shepard wrote:
1) shotgun pellets can already travel trough an engine block, i cant see the logic of them bouncing off Armor 2) shotguns in RL can kill up to 30-50m out, having a sci-fi shotgun that shoots as far as i can cough someone to death sounds really unrealistic. 3) Basically someone on your team keeps everyone scanned, then the new OHK shotgun with 6 rounds goes in to quickly mop em up 6) and then swap to Nova knives to mop up the rest
All i see is a post to try and put the other team in a state of fearing the shotgun, without yourself comming out of any comfort zones, just use the Breach like everyone does ....oh wait noone uses it because it puts them out of their own comfort zone...
Just learn to only shoot when you are absolutely sure to hit and you want have a problem with the Breach at all...combined with a Scrambler Breach pistol, people should really be dropping fast...
1. That isn't really impressive, most engine blocks are made of aluminum, if you are talking about blasting pellets through a cylinder or a piston I'd be more interested. Also realism doesn't apply in Dust.
2. Miniguns IRL are accurate up to 600m (and with larger caliber rounds than ARs/smgs)and ARs up to 300m, do you really want to go there? Realism has no place in Dust.
Just throwing that our there.
On topic:
OP: No. |
Shotty GoBang
Pro Hic Immortalis
2542
|
Posted - 2013.12.04 14:33:00 -
[74] - Quote
Varoth Drac wrote:
1) This would step on the toes of the nova knives which is meant to be the ultimate assinate people in the back weapon.
2) Shotguns shouldn't be confined to such a short range. It should continue to be a short range brawler weapon, even for a scout suit that sneaks up on people. Also it should be a weapon that medium frames can use effectively as well as scouts.
3) Breach shotguns. Now this is the weapon that should OHKO people.
1) Remove Sprint Limitation from Charging Knives 2) Set Allotek Breach Shotgun Damage equal to +1 Max-HP of Proto Logi. |
Atiim
Living Like Larry Schwag
1570
|
Posted - 2013.12.04 14:38:00 -
[75] - Quote
Shotty GoBang wrote:Atiim wrote:Or I could just run my Mass Driver with prof V and a complex damage mod. And A Duvolle Active Scanner. On my logi INB4 Atiim relates this post to Mass Drivers ... nope ... too late. What's Atiim's MD Proficiency again? Is it Five? I'm sorry, it's just that I really love MDs.
I mean really.... really... love my Mass Drivers...
Even more than you love your shotguns
My Very First Thread About Tanks
-HAND
|
Krom Ganesh
Holdfast Syndicate Amarr Empire
773
|
Posted - 2013.12.04 14:38:00 -
[76] - Quote
Probably should also change the shotgun to have a louder sound when fired to go with this (or any sizable damage boost).
More noise moves it away the sneaky assassin weapon that the knives are supposed to fill while also allowing the shotgun to become a fear weapon. If they hear a loud boom and see a buddy pop up on the wrong side of the kill feed, a red is going to get real nervous.
!
|
Shotty GoBang
Pro Hic Immortalis
2543
|
Posted - 2013.12.04 14:40:00 -
[77] - Quote
Krom Ganesh wrote:Probably should also change the shotgun to have a louder sound when fired to go with this (or any sizable damage boost).
More noise moves it away the sneaky assassin weapon that the knives are supposed to fill while also allowing the shotgun to become a fear weapon. If they hear a loud boom and see a buddy pop up on the wrong side of the kill feed, a red is going to get real nervous.
Agreed. Change sound-effect to Thunder Clap. OP Edited. |
Baal Omniscient
L.O.T.I.S. Public Disorder.
759
|
Posted - 2013.12.04 15:30:00 -
[78] - Quote
Shotty GoBang wrote:Proto Shotgun OHKs Max-HP Proto Logi
(hear me out)
You're fine one second ... all clear ... then BLAMO! INSTA-KILLED without the slightest warning. WTF MAN!? Sounds terrible, yes? But once the tears have passed, you come to embrace it. You begin to learn from each error and weight every action. Your situational awareness is honed; you watch your back, reflexes at the ready. Such is way of the Scout. Always invigorating. Constantly evolving. I fear my high-eHP comrades are missing out on an essential Combat experience. Myriad Med-Frames are suffering from a distinct lack of "OH CRAP WHAT JUST HAPPENED".
Enter: Solution! Keep the Shotgun's 5 meter range (maybe nerf it a meter, so it won't be OP). But boost its max damage potential from 500 to 1,500. Get that blood flowing! Get those senses honed! And for the love of Isk, get that Shotgunner before he gets into range!!! Edits / Concessions (References):* Shotgun pellets bounce off of Armor for zero damage. (Post #2) * 1,500 DMG at 3 meters, 500 at 5 meters, 0 at 10 meters. (Post #20) * Willing to settle for 1,500 damage as "back-stab" bonus. (Post #18) * Willing to personally buy Dexter307 a tank to hide in. (Post #12) * Willing to consider reasonable adjustments to ammo capacity. (Post #38) * Apply equitable buff to Nova Knives. (Post #74) * Change sound-effect to Thunder Clap. (Post #77) You're in a building with a CRU outside. Enemies are spawning in from it constantly pushing in and you have no ability to push out. Then in comes a douche in a proto heavy or a dual tanked proto Gallente assault through that doorway with your OHK shotty and a logi with proto repair tool on him and obliterates everything before anyone can so much as scratch his armor.
You can't balance a weapon on how well it would work on a single suit because it will be abused by the other suits you didn't account for
Fix TTK!!!
MATARI PRIDE!!!
Tears For Our Dearly Departed ReGnYuM. May He One Day Return To Shoot Us All In The Face...
|
Krom Ganesh
Holdfast Syndicate Amarr Empire
774
|
Posted - 2013.12.04 15:35:00 -
[79] - Quote
Baal Omniscient wrote:You're in a building with a CRU outside. Enemies are spawning in from it constantly pushing in and you have no ability to push out. Then in comes a douche in a proto heavy or a dual tanked proto Gallente assault through that doorway with your OHK shotty and a logi with proto repair tool on him and obliterates everything before anyone can so much as scratch his armor.
You can't balance a weapon on how well it would work on a single suit because it will be abused by the other suits you didn't account for
With the suggested 33% falloff at 5m and 10m Max range, the shotgun is easily countered if you know where the user is (especially if they are in a slower suit like the heavy).
!
|
Knight Soiaire
BurgezzE.T.F Public Disorder.
3438
|
Posted - 2013.12.04 15:37:00 -
[80] - Quote
I headshotted a Heavy with the K5, he took max, 200 Shield Damage from it.
Not even MLT (Meds) drop to my K5 in one shot.
Forum Prison Escapee
|
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Cat Merc
Ahrendee Mercenaries EoN.
4307
|
Posted - 2013.12.04 15:46:00 -
[81] - Quote
If you approve of me being your overlord, I will command CCP Wolfman to do as you said.
*Sits on his royal cat throne*
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
775
|
Posted - 2013.12.04 15:49:00 -
[82] - Quote
Cat Merc wrote:If you approve of me being your overlord, I will command CCP Wolfman to do as you said.
*Sits on his royal cat throne*
What sway does a cat have over a wolf?
!
|
Cat Merc
Ahrendee Mercenaries EoN.
4309
|
Posted - 2013.12.04 16:09:00 -
[83] - Quote
Krom Ganesh wrote:Cat Merc wrote:If you approve of me being your overlord, I will command CCP Wolfman to do as you said.
*Sits on his royal cat throne* What sway does a cat have over a wolf? CCP WhiteWalker. That's all I'm going to say.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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TranquilBiscuit ofVaLoR
F.T.U.
733
|
Posted - 2013.12.04 16:21:00 -
[84] - Quote
I stand behind this idea. this would be amazing.
along with this, possibly give nova knives a larger swing arc, maybe a bit larger than 180 degrees.
Tell me, how exactly DOES a biscuit gain Valor?
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Flix Keptick
Red Star. EoN.
1442
|
Posted - 2013.12.04 16:27:00 -
[85] - Quote
Stick an ar on your suit instead, it does more damage in cqc (and at extreme ranges)
"HP needs no buff, certain weapons need nerf. Or else all other become obsolete."
GÿåForum warrior lvl.1Gÿå
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DEZKA DIABLO
Commando Perkone Caldari State
101
|
Posted - 2013.12.04 17:56:00 -
[86] - Quote
Shotguns an nOva knive need more damage, or a faster rof on the sg, with both at pro 4 it sucks that I find logis living through charged strikes, an a spinning Ar gets me dead before I get a second shot off. |
Shotty GoBang
Pro Hic Immortalis
2563
|
Posted - 2013.12.04 18:07:00 -
[87] - Quote
Cat Merc wrote:If you approve of me being your overlord, I will command CCP Wolfman to do as you said.
*Sits on his royal cat throne*
Not sure what this entails, but I agree to your Cat Terms. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
777
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Posted - 2013.12.04 18:09:00 -
[88] - Quote
Shotty GoBang wrote:Not sure what this entails, but I agree to your Cat Terms.
No, Shotty! Don't do it! One moment he will ask you to scratch his belly and the next he will claw your hand to shreds!
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IgniteableAura
Pro Hic Immortalis
382
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Posted - 2013.12.04 18:11:00 -
[89] - Quote
I do have a thought.
Give shotguns a secondary fire mode. Allow it to dispense two/three rounds at a time. Could change the overall surprise factor without modifying the gun itself. Would also allow you flexibility in engagements if you know your targets HP values.
Also I would suggest this "Cerberus" shotgun be a new variant as opposed to across the board change.
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Shotty GoBang
Pro Hic Immortalis
2563
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Posted - 2013.12.04 18:15:00 -
[90] - Quote
Baal Omniscient wrote: You're in a building with a CRU outside. Enemies are spawning in from it constantly pushing in and you have no ability to push out. Then in comes a douche in a proto heavy or a dual tanked proto Gallente assault through that doorway with your OHK shotty and a logi with proto repair tool on him and obliterates everything before anyone can so much as scratch his armor.
You can't balance a weapon on how well it would work on a single suit because it will be abused by the other suits you didn't account for
Ahh ... quite the contrary would be observed ...
You're hypothetical takes place in a building. Seems reasonable that you or an nearby ally may have a Shotgun handy. When the high-eHP d-bag rolls in blasting his "OHK" instrument, you or that ally will be waiting.
The key here is timing, patience, and sufficient skill to close the gap to three meters and fire first. May your blast strike true.
Another key point here ... We're talking about decreasing clip-size to 3 or 4. In other words, there won't be opportunity to "obliterate" a squad. Perhaps two targets caught unaware, but seldom more given the range limitations at hand. |
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Alldin Kan
Imperfects Negative-Feedback
812
|
Posted - 2013.12.04 18:18:00 -
[91] - Quote
Shotty GoBang wrote:Proto Shotgun OHKs Max-HP Proto Logi
(hear me out)
You're fine one second ... all clear ... then BLAMO! INSTA-KILLED without the slightest warning. WTF MAN!? Sounds terrible, yes? But once the tears have passed, you come to embrace it. You begin to learn from each error and weight every action. Your situational awareness is honed; you watch your back, reflexes at the ready. Such is way of the Scout. Always invigorating. Constantly evolving. I fear my high-eHP comrades are missing out on an essential Combat experience. Myriad Med-Frames are suffering from a distinct lack of "OH CRAP WHAT JUST HAPPENED".
Enter: Solution! Keep the Shotgun's 5 meter range (maybe nerf it a meter, so it won't be OP). But boost its max damage potential from 500 to 1,500. Get that blood flowing! Get those senses honed! And for the love of Isk, get that Shotgunner before he gets into range!!! Edits / Concessions (References):* Shotgun pellets bounce off of Armor for zero damage. (Post #2) * 1,500 DMG at 3 meters, 500 at 5 meters, 0 at 10 meters. (Post #20) * Willing to settle for 1,500 damage as "back-stab" bonus. (Post #18) * Willing to personally buy Dexter307 a tank to hide in. (Post #12) * Willing to consider reasonable adjustments to ammo capacity. (Post #38) * Apply equitable buff to Nova Knives. (Post #74) * Change sound-effect to Thunder Clap. (Post #77) * Willing to claim Cat Merc henceforth as "overlord". (Post #78) This happens then I'll be forever inside a tank, this idea of yours if by far the most preposterous thing that could happen to Dust since the days of the AC-130 Dropship.
CCP, promoting exploits with every update
LOL Commando
LOL Plasma Cannon
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Shotty GoBang
Pro Hic Immortalis
2563
|
Posted - 2013.12.04 18:18:00 -
[92] - Quote
IgniteableAura wrote:I do have a thought.
Give shotguns a secondary fire mode. Allow it to dispense two/three rounds at a time. Could change the overall surprise factor without modifying the gun itself. Would also allow you flexibility in engagements if you know your targets HP values.
Also I would suggest this "Cerberus" shotgun be a new variant as opposed to across the board change.
Agreed to new fire mode, provided it dispense sufficient damage to OHK any Medium. Limitations to OHK range should still apply. Limitations to OHKs per clip should still apply. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
777
|
Posted - 2013.12.04 18:29:00 -
[93] - Quote
IgniteableAura wrote:I do have a thought.
Give shotguns a secondary fire mode. Allow it to dispense two/three rounds at a time. Could change the overall surprise factor without modifying the gun itself. Would also allow you flexibility in engagements if you know your targets HP values.
Also I would suggest this "Cerberus" shotgun be a new variant as opposed to across the board change.
Hmmm.... Perhaps add a charge bar to the shotgun?
* Shotgun now has a charge bar that has a number of ticks equal to clip capacity (while counting the ends of the bar as ticks) * As the fire button is held, the charge bar is filled * When the fire button is let go, the shotgun will deal damage equal to the number of ticks * weapon's normal damage * Consumes as much ammo as the number of ticks charged to * User receives backlash damage that scales based on how many ticks the bar was filled to (with 0 at 1 tick) * If the fire button is just pressed, the shotgun operates as it does now
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Shotty GoBang
Pro Hic Immortalis
2564
|
Posted - 2013.12.04 18:32:00 -
[94] - Quote
Alldin Kan wrote: This happens then I'll be forever inside a tank, this idea of yours if by far the most preposterous thing that could happen to Dust since the days of the AC-130 Dropship.
Truly, would any shotgunner be able to get within 3 meters of the great Alldin Kan? I think not.
But if by same strange fortune, he managed to get that close, how much of a "Response Window" does the great Alldin Kan deserve? Two seconds to retaliate / respond? Four seconds?
Do describe for us why you deserve to survive / prevail over flank attack by Shotgun. Use Lore and Meta. Blow my mind. |
Soldiersaint
Deepspace Digital
600
|
Posted - 2013.12.04 18:35:00 -
[95] - Quote
Sgt Kirk wrote:Quote:you come to embrace it. You begin to learn from each error and weight every action. Your situational awareness is honed; you watch your back, reflexes at the ready Maybe a sane, average human being would do that. Nope in the blueberries mind, you come to the forums and QQ about whatever that killed you and cry that it's OP and needs a nerf. Because it's never your fault or someone bested you when it comes to this game, no way, it's always someone else's fault you died. [/rant] Sorry, when I saw that I lost it, I wish more people had that attitude though. Im a blue berry logi and im very aware of my battle area....atleast until some really creepy scouts come out of the closet of hell and start touching me in ways that are to horrific to explain . |
Krom Ganesh
Holdfast Syndicate Amarr Empire
777
|
Posted - 2013.12.04 18:37:00 -
[96] - Quote
Soldiersaint wrote:Im a blue berry logi and im very aware of my battle area....atleast until some really creepy scouts come out of the closet of hell and start touching me in ways that are to horrific to explain .
https://www.youtube.com/watch?v=7PmotSxxh68
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Morathi III
Holdfast Syndicate Amarr Empire
40
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Posted - 2013.12.04 18:52:00 -
[97] - Quote
I heard some AR user said they have no aim assist only skill, the MD is op, the scout suit is fine and the shotgun need to do less dammage, for them the TTK is perfectly fine and spamming nades need skill |
Alldin Kan
Imperfects Negative-Feedback
814
|
Posted - 2013.12.04 21:24:00 -
[98] - Quote
Shotty GoBang wrote:Alldin Kan wrote: This happens then I'll be forever inside a tank, this idea of yours if by far the most preposterous thing that could happen to Dust since the days of the AC-130 Dropship.
Truly, would any shotgunner be able to get within 3 meters of the great Alldin Kan? I think not. But if by same strange fortune, a Shotgunner managed to get that close, how much of a "Response Window" does the great Alldin Kan deserve? Two seconds to retaliate / respond? Four seconds? Where's the challenge in that? Where's the visceral EXCITEMENT!? The sheer possibility of being insta-killed would make Dust more fun for everyone. But I digress ... Do please describe for us why you deserve to survive a point-blank blast from a Proto Shotgun. Use Lore and Meta, if you must. Blow my mind. I've met a particular shotgunner who rarely missed the shots and only used ADV suits, it was a Min Assault. Even though I had 3 dmg mods on my suit with 680 Armor it didn't matter much it 2-3 shots were be fired faster than I could kill him. There were only a few instances that I killed the guy in a 1v1 and that was me usually being left in critical health after hitting 90% of my shots. The rest of the encounters I had to win it with LAV reps and even that barely kept me alive, 2 OBs were saved just for me after I killed him and I died in many other occasions. Shotguns dmg needs to be reduced to the original amount which was 30 HP per pellet on the STD (now would be 33) as even a militia shotty can leave me in critical HP on a direct hit.
CCP, promoting exploits with every update
LOL Commando
LOL Plasma Cannon
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Kane Fyea
2314
|
Posted - 2013.12.04 21:37:00 -
[99] - Quote
Really I think the shotgun is fine just the TTK is too low for scouts. The only thing I think the shotgun needs is a small range buff. |
8213
BIG BAD W0LVES
941
|
Posted - 2013.12.04 21:49:00 -
[100] - Quote
I'm all for it. Using shotguns is about out manuvering and positioning your opponet. If you let a guy -usually a low HP Scout- get within 3m of you; you've been outplayed so you deserve the death. That's how SGs work.
But DUST just has to much latency for shotguns to be consistent in this game. Its not fair when a Scout can run head on through bullets and kill you. Its not fair that a Scout gets killed after he worked his butt off to get within 3m only to find his SG basically provided a "here I am, kill me" warning tickle shot. |
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Morathi III
Holdfast Syndicate Amarr Empire
41
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Posted - 2013.12.04 21:49:00 -
[101] - Quote
Alldin Kan wrote:Shotty GoBang wrote:Alldin Kan wrote: This happens then I'll be forever inside a tank, this idea of yours if by far the most preposterous thing that could happen to Dust since the days of the AC-130 Dropship.
Truly, would any shotgunner be able to get within 3 meters of the great Alldin Kan? I think not. But if by same strange fortune, a Shotgunner managed to get that close, how much of a "Response Window" does the great Alldin Kan deserve? Two seconds to retaliate / respond? Four seconds? Where's the challenge in that? Where's the visceral EXCITEMENT!? The sheer possibility of being insta-killed would make Dust more fun for everyone. But I digress ... Do please describe for us why you deserve to survive a point-blank blast from a Proto Shotgun. Use Lore and Meta, if you must. Blow my mind. I've met a particular shotgunner who rarely missed the shots and only used ADV suits, it was a Min Assault. Even though I had 3 dmg mods on my suit with 680 Armor it didn't matter much it 2-3 shots were be fired faster than I could kill him. There were only a few instances that I killed the guy in a 1v1 and that was me usually being left in critical health after hitting 90% of my shots. The rest of the encounters I had to win it with LAV reps and even that barely kept me alive, 2 OBs were saved just for me after I killed him and I died in many other occasions. Shotguns dmg needs to be reduced to the original amount which was 30 HP per pellet on the STD (now would be 33) as even a militia shotty can leave me in critical HP on a direct hit. Probably Dengru tbh
Well i remember your old treat in chrome SG is OP i went 49-0 ( maybe the number are not accurate) The day later i encounter you and killed you twice ... In an ambush where im at my best ( really not ) After the 2 death of mr 49-0, he respawned with an AR on a builduing doing roof camping Hail to the King!!! Seriously Alldin, the shotgun was always your dread in this game nothing more
The problem currently is EHP tanking, reducing considerably the effectivness of the shotgun, in comparaison in chrome, the dmg between the STD/ADV/Proto are to be review in my main opinion, simply not enough to be honest |
Alldin Kan
Imperfects Negative-Feedback
814
|
Posted - 2013.12.04 23:06:00 -
[102] - Quote
Morathi III wrote:Probably Dengru tbh
Well i remember your old treat in chrome SG is OP i went 49-0 ( maybe the number are not accurate) The day later i encounter you and killed you twice ... In an ambush where im at my best ( really not ) After the 2 death of mr 49-0, he respawned with an AR on a builduing doing roof camping Hail to the King!!! Seriously Alldin, the shotgun was always your dread in this game nothing more
The problem currently is EHP tanking, reducing considerably the effectivness of the shotgun, in comparaison in chrome, the dmg between the STD/ADV/Proto are to be review in my main opinion, simply not enough to be honest Sorry but I've used shotguns before and they're simply too easy to get kills with the right fit, all the guys I used to play with also said the same. PRO shotguns aren't even needed to rack up the kills as the damage for militia is still high, all you need to do is use a speedy fit to avoid the incoming damage and not miss (2-3 hits to kill).
CCP, promoting exploits with every update
LOL Commando
LOL Plasma Cannon
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Shotty GoBang
Pro Hic Immortalis
2583
|
Posted - 2013.12.04 23:38:00 -
[103] - Quote
Alldin Kan wrote:Morathi III wrote:Probably Dengru tbh
Well i remember your old treat in chrome SG is OP i went 49-0 ( maybe the number are not accurate) The day later i encounter you and killed you twice ... In an ambush where im at my best ( really not ) After the 2 death of mr 49-0, he respawned with an AR on a builduing doing roof camping Hail to the King!!! Seriously Alldin, the shotgun was always your dread in this game nothing more
The problem currently is EHP tanking, reducing considerably the effectivness of the shotgun, in comparaison in chrome, the dmg between the STD/ADV/Proto are to be review in my main opinion, simply not enough to be honest Sorry but I've used shotguns before and they're simply too easy to get kills with the right fit, all the guys I used to play with also said the same. Anytime I would see another good shotgunner I knew that the encounter was likely be a 50/50 so I really couldn't be bothered with taking those risks. PRO shotguns aren't even needed to rack up the kills as the damage for militia is still high, all you need to do is use a speedy fit to avoid the incoming damage and not miss (2-3 hits to kill).
What's sad here is that CCP listens to this utter Bullish and believes it. For every merc who speaks to Truth, there exists 100 others to call his claim False.
^ This is exactly why CCP should play their game. |
Morathi III
Holdfast Syndicate Amarr Empire
41
|
Posted - 2013.12.04 23:46:00 -
[104] - Quote
Alldin Kan wrote:Morathi III wrote:Probably Dengru tbh
Well i remember your old treat in chrome SG is OP i went 49-0 ( maybe the number are not accurate) The day later i encounter you and killed you twice ... In an ambush where im at my best ( really not ) After the 2 death of mr 49-0, he respawned with an AR on a builduing doing roof camping Hail to the King!!! Seriously Alldin, the shotgun was always your dread in this game nothing more
The problem currently is EHP tanking, reducing considerably the effectivness of the shotgun, in comparaison in chrome, the dmg between the STD/ADV/Proto are to be review in my main opinion, simply not enough to be honest Sorry but I've used shotguns before and they're simply too easy to get kills with the right fit, all the guys I used to play with also said the same. Anytime I would see another good shotgunner I knew that the encounter was likely be a 50/50 so I really couldn't be bothered with taking those risks. PRO shotguns aren't even needed to rack up the kills as the damage for militia is still high, all you need to do is use a speedy fit to avoid the incoming damage and not miss (2-3 hits to kill). Too easy? So you use gal logi with 3 dmg mode currently with probably TAC AR.... Right Alldin, i often like your idea on the forum ( how upgrade commando suit & reduce nades spam ) but here you laugh at me, how you can say SG is OP with such a troll fit you dont even need skill with, you have AA in CQC just spray n pray |
Shotty GoBang
Pro Hic Immortalis
2583
|
Posted - 2013.12.04 23:47:00 -
[105] - Quote
Morathi III wrote:Alldin Kan wrote:Morathi III wrote:Probably Dengru tbh
Well i remember your old treat in chrome SG is OP i went 49-0 ( maybe the number are not accurate) The day later i encounter you and killed you twice ... In an ambush where im at my best ( really not ) After the 2 death of mr 49-0, he respawned with an AR on a builduing doing roof camping Hail to the King!!! Seriously Alldin, the shotgun was always your dread in this game nothing more
The problem currently is EHP tanking, reducing considerably the effectivness of the shotgun, in comparaison in chrome, the dmg between the STD/ADV/Proto are to be review in my main opinion, simply not enough to be honest Sorry but I've used shotguns before and they're simply too easy to get kills with the right fit, all the guys I used to play with also said the same. Anytime I would see another good shotgunner I knew that the encounter was likely be a 50/50 so I really couldn't be bothered with taking those risks. PRO shotguns aren't even needed to rack up the kills as the damage for militia is still high, all you need to do is use a speedy fit to avoid the incoming damage and not miss (2-3 hits to kill). Too easy? So you use gal logi with 3 dmg mode currently with probably TAC AR.... Right Alldin, i often like your idea on the forum ( how upgrade commando suit & reduce nades spam ) but here you laugh at me, how you can say SG is OP with such a troll fit you dont even need skill with, you have AA in CQC just spray n pray
He's not here to listen, learn, or reason. He is here to protect his Entitlements. |
Dexter307
The Unholy Legion Of DarkStar
644
|
Posted - 2013.12.04 23:53:00 -
[106] - Quote
Change optimal to 8m or 10m with the breach Shotgun can already 2 shot heavys, the only thing it needs is a bit more range. |
Sgt Buttscratch
1085
|
Posted - 2013.12.05 00:25:00 -
[107] - Quote
Shotty GoBang wrote:[center]Proto Shotgun
* Willing to personally buy Dexter307 a tank to hide in. (Post #12)
I ******* laughed, funny funny stuff. Without even reading the thread thats just funny.
As for the topic at hand, I would not argue if a shotgun could OHK anyone from point blank
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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IgniteableAura
Pro Hic Immortalis
382
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Posted - 2013.12.05 15:58:00 -
[108] - Quote
Shotty GoBang wrote:IgniteableAura wrote:I do have a thought.
Give shotguns a secondary fire mode. Allow it to dispense two/three rounds at a time. Could change the overall surprise factor without modifying the gun itself. Would also allow you flexibility in engagements if you know your targets HP values.
Also I would suggest this "Cerberus" shotgun be a new variant as opposed to across the board change. Agreed to described "Alt Fire" mode, provided it dispense sufficient damage to OHK any Medium. And provided it be delivered within a reasonable timeframe. Design changes translate to massive timeline. The originally proprosed damage profile changes would take perhaps a day's worth of coding. How long would it take to code your Alt Fire? OP Updated. * Limitations to OHK range should still apply. * Limitations to OHKs per clip should still apply.
Not sure how coding would work, thats beyond my pay grade and a good point. Whatever is easier for the devs, they seem to have entirely too much to do and not enough people to accomplish it. You are probably right though. But I still feel it needs to be a variant at adv/pro level.
Shotguns in every other game are the king of CQC....not in dust I love my battlefield/resistance shotguns. They make me happy.
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Sinboto Simmons
SVER True Blood Public Disorder.
2817
|
Posted - 2013.12.05 21:54:00 -
[109] - Quote
Atiim wrote:Shotty GoBang wrote:Atiim wrote:Or I could just run my Mass Driver with prof V and a complex damage mod. And A Duvolle Active Scanner. On my logi INB4 Atiim relates this post to Mass Drivers ... nope ... too late. What's Atiim's MD Proficiency again? Is it Five? I'm sorry, it's just that I really love MDs. I mean really.... really... love my Mass Drivers... Even more than you love your shotguns MD <3
Sinboto - The True Blood Minja
Forum Warrior level 2
STB-Infantry (Demolition)
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GRIM GEAR
NECROM0NGERS Covert Intervention
106
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Posted - 2013.12.05 22:10:00 -
[110] - Quote
I agree the shot gun needs to do at least two to three times the damage it is doing now. I am fine with the shot gun one hit killing as I get ohk in my scout suit by a shot gun. Every type of suit should be ohk with the shot gun bar the heavy suit should be at least two shots.
It's a bird!
No it's a plane!
Never mind it's just my shotgun in your face!
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Atiim
Living Like Larry Schwag
1615
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Posted - 2013.12.05 22:12:00 -
[111] - Quote
Alldin Kan wrote:Morathi III wrote:Probably Dengru tbh
Well i remember your old treat in chrome SG is OP i went 49-0 ( maybe the number are not accurate) The day later i encounter you and killed you twice ... In an ambush where im at my best ( really not ) After the 2 death of mr 49-0, he respawned with an AR on a builduing doing roof camping Hail to the King!!! Seriously Alldin, the shotgun was always your dread in this game nothing more
The problem currently is EHP tanking, reducing considerably the effectivness of the shotgun, in comparaison in chrome, the dmg between the STD/ADV/Proto are to be review in my main opinion, simply not enough to be honest Sorry but I've used shotguns before and they're simply too easy to get kills with the right fit, all the guys I used to play with also said the same. Anytime I would see another good shotgunner I knew that the encounter was likely be a 50/50 so I really couldn't be bothered with taking those risks. PRO shotguns aren't even needed to rack up the kills as the damage for militia is still high, all you need to do is use a speedy fit to avoid the incoming damage and not miss (2-3 hits to kill). Obvious Troll Is Obvious.
And being an Imp, I'm surprised nobody has classified this as trolling.
My Very First Thread About Tanks
-HAND
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Ralden Caster
Omega Elite Mercs INC.
5
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Posted - 2014.01.03 20:59:00 -
[112] - Quote
Honestly, what shotguns need is spread. You shouldn't have to aim it with more finesse than a sniper rifle.
And now the Forge Gun is little more than a dust collector, no pun intended.
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Ralden Caster
Omega Elite Mercs INC.
5
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Posted - 2014.01.03 21:16:00 -
[113] - Quote
Shotty GoBang wrote:Ralden Caster wrote:You trying to take down a tank with that shotgun? Fixed! See edit. And if it's a shield tank?
And now the Forge Gun is little more than a dust collector, no pun intended.
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DeadlyAztec11
Ostrakon Agency Gallente Federation
3081
|
Posted - 2014.01.03 21:25:00 -
[114] - Quote
Than we would need to remove the Breach Shotgun.
Something like love, something like hope. Something like beautiful, something I wrote GùòGÇ+Gå+
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