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Vitharr Foebane
Blood Money Mercenaries
291
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Posted - 2013.12.02 01:36:00 -
[1] - Quote
Basically just a discussion on how you feel like the heavy laser weapon could/should function if/when implemented.
My take is that it should function like a large hip fire laser rifle. It should evaporate any infantry unlucky enough to get between it and the vehicle you are unloading on. However, it should have MASSIVE overheat damage to compensate.
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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DeadlyAztec11
2441
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Posted - 2013.12.02 01:43:00 -
[2] - Quote
I would like to have to charge it, then release a blast, that would last 5 seconds.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Patrick57
Fatal Absolution
1839
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Posted - 2013.12.02 01:43:00 -
[3] - Quote
It should be a bigger Laser Rifle that has more effectiveness on Vehicles than infantry, and be less effective in CQC like the Laser Rifle now.
And very accurate. Maybe a little too accurate :D
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE!
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Vitharr Foebane
Blood Money Mercenaries
293
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Posted - 2013.12.02 01:48:00 -
[4] - Quote
DeadlyAztec11 wrote:I would like to have to charge it, then release a blast, that would last 5 seconds. So like a Laser Rifle Scrambler rifle hybrid?
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Vitharr Foebane
Blood Money Mercenaries
293
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Posted - 2013.12.02 01:51:00 -
[5] - Quote
Patrick57 wrote:It should be a bigger Laser Rifle that has more effectiveness on Vehicles than infantry, and be less effective in CQC like the Laser Rifle now.
And very accurate. Maybe a little too accurate :D Why should it be less effective on infantry? I'm of the opinion that if it screws a tank it should f*ck a squishy lil' infantry.
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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God Hates Lags
Red Star. EoN.
480
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Posted - 2013.12.02 01:51:00 -
[6] - Quote
My take on this is that it should fill a heavy weapon roll that is not already filled and should be distinct and different from the SCR and LR.
So going off this it should definitely be an effective mid to long range anti-infantry weapon (HMG has CQC and Forge gun is anti-vehicle) Making it a "bigger" version of the SCR or LR is appealing but could very easily be OP since SCR is already either OP or near OP and LR was OP just a little while back when it's damage was higher.
My solution then, is to go another route completely. The basics of the weapon are as follows. It's essentially a larger, heavier laser rifle with the same effects damage and range. The difference and main advantage then, is the amount of time it can fire. Have the gun heat up insanely slowly and have a massive clip so that it can fire for a minute or more. It should be a suppressing fire weapons that makes it dangerous to stick your head out from behind cover or run, not because it deals an OP amount of damage but simply because it can keep firing forever.
Doubles ISK
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Patrick57
Fatal Absolution
1840
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Posted - 2013.12.02 01:53:00 -
[7] - Quote
Vitharr Foebane wrote:Patrick57 wrote:It should be a bigger Laser Rifle that has more effectiveness on Vehicles than infantry, and be less effective in CQC like the Laser Rifle now.
And very accurate. Maybe a little too accurate :D Why should it be less effective on infantry? I'm of the opinion that if it screws a tank it should f*ck a squishy lil' infantry. So it doesn't become the Forge Gun.
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE!
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Vitharr Foebane
Blood Money Mercenaries
293
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Posted - 2013.12.02 01:57:00 -
[8] - Quote
Patrick57 wrote:Vitharr Foebane wrote:Patrick57 wrote:It should be a bigger Laser Rifle that has more effectiveness on Vehicles than infantry, and be less effective in CQC like the Laser Rifle now.
And very accurate. Maybe a little too accurate :D Why should it be less effective on infantry? I'm of the opinion that if it screws a tank it should f*ck a squishy lil' infantry. So it doesn't become the Forge Gun. So it's a game balance thing? I understand your misgivings, but how would you explain something being able to kill a tank but not a person?
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
119
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Posted - 2013.12.02 01:57:00 -
[9] - Quote
Message from Godin: NO. Arc Cannon. Do it. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
1140
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Posted - 2013.12.02 01:58:00 -
[10] - Quote
How I would handle it is make it an AV weapon much akin to the normal Laser Rifle. However, the gun is only capable of firing for a few seconds before it starts putting out feedback damage. The feedback damage then slowly increases in Damage/second. This would allow the weapon to provide instant AV damage, but sustained fire starts doing massive damage to the user the longer they fire.
I would suggest a Heavy Frame variant that is designed as an offensive Heavy, opposed to the defensive Sentinel. The Amarr Attack Heavy would have a bonus for reduced feedback damage, allowing them to operate the weapon longer without killing themselves.
ADS Reports - Defining Racial Themes
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Vitharr Foebane
Blood Money Mercenaries
293
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Posted - 2013.12.02 01:59:00 -
[11] - Quote
God Hates Lags wrote:My take on this is that it should fill a heavy weapon roll that is not already filled and should be distinct and different from the SCR and LR.
So going off this it should definitely be an effective mid to long range anti-infantry weapon (HMG has CQC and Forge gun is anti-vehicle) Making it a "bigger" version of the SCR or LR is appealing but could very easily be OP since SCR is already either OP or near OP and LR was OP just a little while back when it's damage was higher.
My solution then, is to go another route completely. The basics of the weapon are as follows. It's essentially a larger, heavier laser rifle with the same effects damage and range. The difference and main advantage then, is the amount of time it can fire. Have the gun heat up insanely slowly and have a massive clip so that it can fire for a minute or more. It should be a suppressing fire weapons that makes it dangerous to stick your head out from behind cover or run, not because it deals an OP amount of damage but simply because it can keep firing forever. How would you make use of the sentinel bonus, or would you petition for a change in the sentinel bonus?
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Vitharr Foebane
Blood Money Mercenaries
293
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Posted - 2013.12.02 01:59:00 -
[12] - Quote
Pokey Dravon wrote:How I would handle it is make it an AV weapon much akin to the normal Laser Rifle. However, the gun is only capable of firing for a few seconds before it starts putting out feedback damage. The feedback damage then slowly increases in Damage/second. This would allow the weapon to provide instant AV damage, but sustained fire starts doing massive damage to the user the longer they fire.
I would suggest a Heavy Frame variant that is designed as an offensive Heavy, opposed to the defensive Sentinel. The Amarr Attack Heavy would have a bonus for reduced feedback damage, allowing them to operate the weapon longer without killing themselves. sentinel bounus is already reduced feedback damage
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Vitharr Foebane
Blood Money Mercenaries
293
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Posted - 2013.12.02 02:00:00 -
[13] - Quote
Roger Cordill wrote:Message from Godin: NO. Arc Cannon. Do it. Go in more detail?
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1140
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Posted - 2013.12.02 02:01:00 -
[14] - Quote
Vitharr Foebane wrote:Pokey Dravon wrote:How I would handle it is make it an AV weapon much akin to the normal Laser Rifle. However, the gun is only capable of firing for a few seconds before it starts putting out feedback damage. The feedback damage then slowly increases in Damage/second. This would allow the weapon to provide instant AV damage, but sustained fire starts doing massive damage to the user the longer they fire.
I would suggest a Heavy Frame variant that is designed as an offensive Heavy, opposed to the defensive Sentinel. The Amarr Attack Heavy would have a bonus for reduced feedback damage, allowing them to operate the weapon longer without killing themselves. sentinel bounus is already reduced feedback damage
Indeed, though that really should be changed to a bonus that suppose the intended Sentinel's defense role.
ADS Reports - Defining Racial Themes
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mollerz
Minja Scouts
1076
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Posted - 2013.12.02 02:04:00 -
[15] - Quote
I can't wait to see them! It will make the battlefield look all the more bad ass to see those things firing back and forth at each others.
#shittycoding
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Patrick57
Fatal Absolution
1840
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Posted - 2013.12.02 02:05:00 -
[16] - Quote
Vitharr Foebane wrote:So it's a game balance thing? I understand your misgivings, but how would you explain something being able to kill a tank but not a person? I said less effective, not completely useless against infantry like Swarms (Which is my explanation :D). Just something that makes it not completely OP.
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE!
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Vitharr Foebane
Blood Money Mercenaries
293
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Posted - 2013.12.02 02:09:00 -
[17] - Quote
Patrick57 wrote:Vitharr Foebane wrote:So it's a game balance thing? I understand your misgivings, but how would you explain something being able to kill a tank but not a person? I said less effective, not completely useless against infantry like Swarms (Which is my explanation :D). Just something that makes it not completely OP. So what would be your idea of less effective 75% 50% 25%?
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Patrick57
Fatal Absolution
1843
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Posted - 2013.12.02 02:10:00 -
[18] - Quote
Vitharr Foebane wrote:Patrick57 wrote:Vitharr Foebane wrote:So it's a game balance thing? I understand your misgivings, but how would you explain something being able to kill a tank but not a person? I said less effective, not completely useless against infantry like Swarms (Which is my explanation :D). Just something that makes it not completely OP. So what would be your idea of less effective 75% 50% 25%? 35-50% IMO. It should be that drastic, as it's a heavy weapon and will be doing a lot of damage.
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE!
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Vitharr Foebane
Blood Money Mercenaries
293
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Posted - 2013.12.02 02:11:00 -
[19] - Quote
Patrick57 wrote:Vitharr Foebane wrote:Patrick57 wrote:Vitharr Foebane wrote:So it's a game balance thing? I understand your misgivings, but how would you explain something being able to kill a tank but not a person? I said less effective, not completely useless against infantry like Swarms (Which is my explanation :D). Just something that makes it not completely OP. So what would be your idea of less effective 75% 50% 25%? 35-50% IMO. It should be that drastic, as it's a heavy weapon and will be doing a lot of damage. and what do you think the base damage should be?
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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True Adamance
Amarr Templars Amarr Empire
4467
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Posted - 2013.12.02 02:38:00 -
[20] - Quote
LIke a MecWarrior Large ER Laser, charge for half a sec, fire a second- 2 second beam doing a set amount of damage proportionate to how long the beam is over the target.
More like a direct battle cannon, if we have large lasers doing vehicle proportionate damage with the current laser mechanics we would see a lot of very unhappy infantry.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Patrick57
Fatal Absolution
1846
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Posted - 2013.12.02 02:39:00 -
[21] - Quote
Vitharr Foebane wrote:and what do you think the base damage should be? A lot.
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE!
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Doc Noah
Algintal Core Gallente Federation
945
|
Posted - 2013.12.02 02:45:00 -
[22] - Quote
I honestly cant think of an original concept for a laser based heavy weapon without it coming out absurd like some kind of hipfire "I'm a' firin' mah lazor" |
Vell0cet
SVER True Blood Public Disorder.
653
|
Posted - 2013.12.02 02:53:00 -
[23] - Quote
This could be a stupid idea, but what if it fired a wide and flat beam that would be about 2 meters wide. It would work much like the current laser rifle, except objects would only take damage proportional to the amount of the beam's width they are in. For example, if your Merc is in the middle of the beam and only takes up 10% of the beam's width, then you will only take 10% damage from it, but if your LAV is in the middle of the beam, and 100% of the beam is on your vehicle, then you're taking 100% damage. That's the basic "gimmick" of the weapon. No idea if this would be good or not. It could be used as a weak AoE on clumps of red dots, but is easily defeated simply by spreading out some. Thoughts?
Quick/Dirty Test Range Idea
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Zekain K
Expert Intervention Caldari State
665
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Posted - 2013.12.02 02:59:00 -
[24] - Quote
Hows about a laser cannon similar to the one that Kahn uses...?
CALDARI MASTER RACE
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I-Shayz-I
I-----I
1512
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Posted - 2013.12.02 03:02:00 -
[25] - Quote
Needs to be different from the regular laser... i.e. more ammo (more like the HMG), continuous damage instead of charge up damage, good vs vehicles, a charge up function like the forge gun, etc.
Links:
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I make logistics videos!
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
123
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Posted - 2013.12.02 03:12:00 -
[26] - Quote
Vitharr Foebane wrote:Roger Cordill wrote:Message from Godin: NO. Arc Cannon. Do it. Go in more detail?
Message from Godin: Have you read the Empyrean Age? |
Vitharr Foebane
Blood Money Mercenaries
294
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Posted - 2013.12.02 03:14:00 -
[27] - Quote
Roger Cordill wrote:Vitharr Foebane wrote:Roger Cordill wrote:Message from Godin: NO. Arc Cannon. Do it. Go in more detail? Message from Godin: Have you read the Empyrean Age? My eve lore knowledge is sadly lacking >.<
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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DeadlyAztec11
2445
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Posted - 2013.12.02 03:26:00 -
[28] - Quote
Vitharr Foebane wrote:DeadlyAztec11 wrote:I would like to have to charge it, then release a blast, that would last 5 seconds. So like a Laser Rifle Scrambler rifle hybrid? Yep.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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MINA Longstrike
2Shitz 1Giggle
95
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Posted - 2013.12.02 03:33:00 -
[29] - Quote
Longer you charge it before unleashing the more damage it does to target, unfortunately you also take feedback damage proportional to charge time, put in a max charge time cap so that you're not guaranteed to fry yourself with it. Call it the Heavy Thermal Lance, base it off of beam laser technology... essentially it functions kind of like a laser rifle, but in reverse where all the charging is done before the shot is fired and then the damage is dished out heavily at first and peters off towards the end... meanwhile the heavy takes the feedback damage at the start. |
Vitharr Foebane
Blood Money Mercenaries
296
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Posted - 2013.12.02 03:38:00 -
[30] - Quote
MINA Longstrike wrote:Longer you charge it before unleashing the more damage it does to target, unfortunately you also take feedback damage proportional to charge time, put in a max charge time cap so that you're not guaranteed to fry yourself with it. Call it the Heavy Thermal Lance, base it off of beam laser technology... essentially it functions kind of like a laser rifle, but in reverse where all the charging is done before the shot is fired and then the damage is dished out heavily at first and peters off towards the end... meanwhile the heavy takes the feedback damage at the start. That certainly makes use of the sentinel bonus.
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Farsund Solheim
The Unholy Legion Of DarkStar DARKSTAR ARMY
19
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Posted - 2013.12.02 07:17:00 -
[31] - Quote
Roger Cordill wrote:Message from Godin: NO. Arc Cannon. Do it.
This immediately makes me think the Arc Welder from Red Faction, and i really REALLY like the idea!
http://redfaction.wikia.com/wiki/Arc_Welder
Have the weapon be VERY effective against shields on both dropsuits and land based vehicles, but once it gets down to armor on said vehicles, it should do no physical damage, but instead start to fry the driver inside. Once dead, you can take the now pilot-less tank/LAV for yourself >:) Dropsuits being electrocuted should take damage similar to that of a laser rifle.Make it a medium-close to close range weapon. |
Vitharr Foebane
Blood Money Mercenaries
297
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Posted - 2013.12.02 07:24:00 -
[32] - Quote
Farsund Solheim wrote:Roger Cordill wrote:Message from Godin: NO. Arc Cannon. Do it. This immediately makes me think the Arc Welder from Red Faction, and i really REALLY like the idea! http://redfaction.wikia.com/wiki/Arc_WelderHave the weapon be VERY effective against shields on both dropsuits and land based vehicles, but once it gets down to armor on said vehicles, it should do no physical damage, but instead start to fry the driver inside. Once dead, you can take the now pilot-less tank/LAV for yourself >:) Dropsuits being electrocuted should take damage similar to that of a laser rifle.Make it a medium-close to close range weapon. hmm doesn't really fit into the mid long range philosophy of the Amarr though
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Monkey MAC
Lost Millennium
1101
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Posted - 2013.12.02 07:27:00 -
[33] - Quote
MINA Longstrike wrote:Longer you charge it before unleashing the more damage it does to target, unfortunately you also take feedback damage proportional to charge time, put in a max charge time cap so that you're not guaranteed to fry yourself with it. Call it the Heavy Thermal Lance, base it off of beam laser technology... essentially it functions kind of like a laser rifle, but in reverse where all the charging is done before the shot is fired and then the damage is dished out heavily at first and peters off towards the end... meanwhile the heavy takes the feedback damage at the start.
How about instead of physically changing the damage, you get multiple laser strands, as you charge the strands aline to give a single strong beam.
After at least 1 second charge you always get about 10-15secs of fire ar that level of concentration.
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Snagman 313
Carbon 7 CRONOS.
161
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Posted - 2013.12.02 07:54:00 -
[34] - Quote
I was having a bit of a thought about this a while ago and I kinda had the idea that it would fire an improved Laser rifle beam at the start then after say 2 seconds it would fire a heavy pulse down the beam every second which if hitting would do around 700-800 damage but obviously less to armour you might have a mag capable of 10 full bursts if fired continuously but less if you kept using the initial laser fire. Now then every time a pulse fired you would take 100 feedback damage so technically you could survive an entire clip but it would be touch and go especially if someone was shooting back at you. There would be no overheat and jam like the LR as its a Heavy weapon so should be able to mount huge heat sinks and the feedback come from the modification to fire pulses. I would put the optimal range at 100 meters and max range at 200 so it's quite clearly less than the 599m of the FG but long enough to give a heavy some decent long range although it would work like the Laser rifle and suck at close range because that will need to be reserved for the Lol HMG and whatever Gallente weapon is brought out that will have even shorter range.
Ok breakdown of stats. Range: 100-200m Damage: 2x laser damage then pulses 700-800 dmg Feedback: 100 dmg per pulse Magazine: 10 pulses plus laser fire between Splash damage: Hah had you there! no splash it's a frikin laser! reload speed: 8 seconds same as HMG
thoughts?
Closed Beta AV veteran
I drink because I play Dust
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SickJ
sephiroth clones D.E.F.I.A.N.C.E
116
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Posted - 2013.12.02 07:59:00 -
[35] - Quote
Make it like the Laser Rifle, but with more of everything. More damage, more time before it overheats, more feedback damage, longer cooldown, etc. It's a heavy weapon. I play scout, and I rarely survive an HMG burst or a FG hit. Why should a heavy laser be different? |
MINA Longstrike
2Shitz 1Giggle
98
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Posted - 2013.12.02 08:03:00 -
[36] - Quote
Monkey MAC wrote:MINA Longstrike wrote:Longer you charge it before unleashing the more damage it does to target, unfortunately you also take feedback damage proportional to charge time, put in a max charge time cap so that you're not guaranteed to fry yourself with it. Call it the Heavy Thermal Lance, base it off of beam laser technology... essentially it functions kind of like a laser rifle, but in reverse where all the charging is done before the shot is fired and then the damage is dished out heavily at first and peters off towards the end... meanwhile the heavy takes the feedback damage at the start. How about instead of physically changing the damage, you get multiple laser strands, as you charge the strands aline to give a single strong beam. After at least 1 second charge you always get about 10-15secs of fire ar that level of concentration.
It'd be based off the beam laser tech and similar to scrambler rifles you get to charge the beam (massive energy buildup) for a powerful blast, except this would be more oriented to longer range and the weapon itself would be 'too dangerous to use' for non-heavy suits.... which is saying a lot as the viziam laser rifle has a 200dmg feedback and it's on medium and light frames. |
Chunky Munkey
Amarr Templars Amarr Empire
2407
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Posted - 2013.12.02 08:27:00 -
[37] - Quote
Short-mid range AV. 2-3second charge time releases 1-2second laser burst. Charge time, poor hip fire, & movement penalty whilst firing make it unwieldy vs infantry. Overheat explodes Fallout3 style.
No.
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Rei Shepard
The Rainbow Effect
1216
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Posted - 2013.12.02 08:47:00 -
[38] - Quote
Vitharr Foebane wrote:Basically just a discussion on how you feel like the heavy laser weapon could/should function if/when implemented.
My take is that it should function like a large hip fire laser rifle. It should evaporate any infantry unlucky enough to get between it and the vehicle you are unloading on. However, it should have MASSIVE overheat damage to compensate.
Should be a Charged Long Range beam in 2 stages, first a Melt phase that graduatly heats up the target followed by a punch through pulse, the second pulses damage depends on how long you have been able to "melt" the target in the first fase.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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THE GREY CARDINAL
PSU GHOST SYNDICATE DARKSTAR ARMY
267
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Posted - 2013.12.02 08:51:00 -
[39] - Quote
It should have a 5 second charge and fire a pure merc melting super ray for 6 seconds. Heavy has to be stationary and can't move the beam, it just fires in that direction. |
Vitharr Foebane
Blood Money Mercenaries
297
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Posted - 2013.12.02 08:53:00 -
[40] - Quote
Been a lot more responses than I expected. Let's expand the topic, should the heavy laser be AV or AI
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Rei Shepard
The Rainbow Effect
1216
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Posted - 2013.12.02 09:01:00 -
[41] - Quote
Vitharr Foebane wrote:Been a lot more responses than I expected. Let's expand the topic, should the heavy laser be AV or AI
There is already an AI laser, the forgegun is multi purpse, the HMG is AI, its time for something purely AV, that makes them scramble for cover if they notice the Melting Phase, right before you go inside their tank and blow it up :p
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Vitharr Foebane
Blood Money Mercenaries
297
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Posted - 2013.12.02 09:03:00 -
[42] - Quote
Rei Shepard wrote:Vitharr Foebane wrote:Been a lot more responses than I expected. Let's expand the topic, should the heavy laser be AV or AI There is already an AI laser, the forgegun is multi purpse, the HMG is AI, its time for something purely AV, that makes them scramble for cover if they notice the Melting Phase, right before you go inside their tank and blow it up :p So basically a war hammer 40k melta gun?
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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MINA Longstrike
2Shitz 1Giggle
98
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Posted - 2013.12.02 09:08:00 -
[43] - Quote
Vitharr Foebane wrote:Been a lot more responses than I expected. Let's expand the topic, should the heavy laser be AV or AI
Why not both? |
Monkey MAC
Lost Millennium
1101
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Posted - 2013.12.02 09:10:00 -
[44] - Quote
MINA Longstrike wrote:Vitharr Foebane wrote:Been a lot more responses than I expected. Let's expand the topic, should the heavy laser be AV or AI Why not both?
Amen
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Rei Shepard
The Rainbow Effect
1216
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Posted - 2013.12.02 09:12:00 -
[45] - Quote
Vitharr Foebane wrote:Rei Shepard wrote:Vitharr Foebane wrote:Been a lot more responses than I expected. Let's expand the topic, should the heavy laser be AV or AI There is already an AI laser, the forgegun is multi purpse, the HMG is AI, its time for something purely AV, that makes them scramble for cover if they notice the Melting Phase, right before you go inside their tank and blow it up :p So basically a war hammer 40k melta gun?
I dont remember them having 2 phases, but last time was 14 years ago :)
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Vitharr Foebane
Blood Money Mercenaries
298
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Posted - 2013.12.02 09:13:00 -
[46] - Quote
MINA Longstrike wrote:Vitharr Foebane wrote:Been a lot more responses than I expected. Let's expand the topic, should the heavy laser be AV or AI Why not both? Personally I am also of the opinion that it should be both, but how do you think it should be implemented?
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Rei Shepard
The Rainbow Effect
1216
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Posted - 2013.12.02 09:23:00 -
[47] - Quote
Vitharr Foebane wrote:MINA Longstrike wrote:Vitharr Foebane wrote:Been a lot more responses than I expected. Let's expand the topic, should the heavy laser be AV or AI Why not both? Personally I am also of the opinion that it should be both, but how do you think it should be implemented?
Isnt the problem with weapons that can do both either too overpowered against one thing and too useless against the other thing it should supposed to be doing ?
Like the PLC for instance, it can do both but it sucks at both ends...vs the forge gun that can do very well against infantry, but still lacks punch when it comes down to vehicles.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Grobda
Carbon 7 CRONOS.
0
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Posted - 2013.12.02 09:35:00 -
[48] - Quote
laser rifle is stupid and nonsensical at the moment(dps/range graph is wtf). id redo that before introducing a heavy variant.
laser rifle/heavy laser wep should have a charge time. ie like a battery charging a capacitor. like charge sniper but charges with finger off button.
once its charged the discharge should be short burst (hold down fire),
dps tailing off from half-charge if spraying mutiple/fresh targets, but if focussed on one target that target takes more dmg over time due to saturating defences (melting).
timings would be tuned for balance.
light wep short charge less dmg heavy wep longer charge more dmg
variants for range as in EVE laser lenses ie more range less dps.
CQC or support/suppression depending on user choice.
|
Kierkegaard Soren
DUST University Ivy League
28
|
Posted - 2013.12.02 09:54:00 -
[49] - Quote
How about this as a concept: a Thermal Lance. Exceptionally short range weapon that emits a thick, pulsing lance of super-heated gas that cuts through MULTIPLE TARGETS and does continuous damage like the standard laser rifle but on a massive scale.
You basically cut infantry squads in half with a sweep of the weapon and then bore a hole half a meter wide into the nearest tank.
Pull the trigger to fire instantly, emits the beam until you over heat, whereby you cannot fire until complete cool down. Proficiency skill reduces cool down time and an assault variant trades raw power for the ability to turn the beam on and off before it's maxed out the heat bar for more control in target-rich environments.
Thoughts? |
Shruikan Iceeye
0uter.Heaven Proficiency V.
114
|
Posted - 2013.12.02 10:12:00 -
[50] - Quote
Looking at that Arc welder makes me think of some sort of "lightning gun" That would be very different from any other gun. Even the forge.
Besides that, i like the idea of a big ole Heavy Laser Battle Rifle. Just a low ROF (little lessthan the breach AR) HIGH damage long range rifle. The low ROF makes it inherently bad for cqc |
|
Shruikan Iceeye
0uter.Heaven Proficiency V.
114
|
Posted - 2013.12.02 10:14:00 -
[51] - Quote
Kierkegaard Soren wrote:How about this as a concept: a Thermal Lance. Exceptionally short range weapon that emits a thick, pulsing lance of super-heated gas that cuts through MULTIPLE TARGETS and does continuous damage like the standard laser rifle but on a massive scale.
You basically cut infantry squads in half with a sweep of the weapon and then bore a hole half a meter wide into the nearest tank.
Pull the trigger to fire instantly, emits the beam until you over heat, whereby you cannot fire until complete cool down. Proficiency skill reduces cool down time and an assault variant trades raw power for the ability to turn the beam on and off before it's maxed out the heat bar for more control in target-rich environments.
Thoughts? Ya i'd love to have Lightsaber's for heavies |
dustwaffle
Xer Cloud Consortium
705
|
Posted - 2013.12.02 10:26:00 -
[52] - Quote
There was an issue with parsing this post's BBCode |
hgghyujh
Expert Intervention Caldari State
176
|
Posted - 2013.12.02 11:49:00 -
[53] - Quote
I would make two
1) beam, long range full damage to vehicles functions like a normal laser but with a wider beam thats less effective against smaller targets. 2)pulse, Gatling laser, its ammo is not energy but crystals, crystals decay faster the higher temperature you run it at, over heating it breaks all the crystals requiring you to reload them. little to no spead. |
Mortedeamor
WASTELAND JUNK REMOVAL Top Men.
932
|
Posted - 2013.12.02 12:32:00 -
[54] - Quote
should have a large beam ..should be shoulder carried like an rpg..should have the opposite multiplier that lr has.
for example dmg over time ramps up yes..but i also want dmg vs proximity to ramp up..so the closer you are the more melted you will be..it should have really high heat cost and really high feedback dmg..range shouldnt be to far..ide say 60m and under |
MINA Longstrike
2Shitz 1Giggle
111
|
Posted - 2013.12.02 19:04:00 -
[55] - Quote
Rei Shepard wrote:Vitharr Foebane wrote:MINA Longstrike wrote:Vitharr Foebane wrote:Been a lot more responses than I expected. Let's expand the topic, should the heavy laser be AV or AI Why not both? Personally I am also of the opinion that it should be both, but how do you think it should be implemented? Isnt the problem with weapons that can do both either too overpowered against one thing and too useless against the other thing it should supposed to be doing ? Like the PLC for instance, it can do both but it sucks at both ends...vs the forge gun that can do very well against infantry, but still lacks punch when it comes down to vehicles.
forge gun doesn't lack punch vs vehicles unless you're using the MLT variant. Wait till theres heavies with more highslots. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
755
|
Posted - 2013.12.02 19:13:00 -
[56] - Quote
The heavy laser should combine the traits of both the scrambler and the laser rifle.
Link
Quote:Amarr Heavy AV Weapon Charge Laser - Short charge up time followed by a ~3-5 second large laser beam burst. Gives heavies an anti-shield AV weapon.
!
|
Fox Gaden
Bojo's School of the Trades
1725
|
Posted - 2013.12.02 19:37:00 -
[57] - Quote
Instead of having the Laser heat up to do more damage, have the target heat up to take more damage. Have it start with Light Laser damage and have the damage ramp up the longer you are on the target. Set it so Time to Kill on an Infantry is about the same as with the Light Laser Rifle, but after about 2 seconds it starts ramping up to anti vehicle damage levels.
This way you canGÇÖt pre-heat it and hit infantry with vehicle level damage, but it would still be effective against vehicles.
Have the heat on the target take a second to dissipate so if you slip off your target for a moment the damage ramp-up does not get set back to zero.
Higher damage against shields as with the Laser Rifle.
Still have the heat buildup and overheat feedback damage mechanic to limit how long you can fire it, making the Sentinel Bonus useful.
Renier Gaden: CEO of Immortal Guides
Fox Gaden: TCO & TMO for BSotT
Crash Gaden: Operations Director, Immortal Guide
|
Vitharr Foebane
Blood Money Mercenaries
299
|
Posted - 2013.12.02 19:51:00 -
[58] - Quote
Fox Gaden wrote:Instead of having the Laser heat up to do more damage, have the target heat up to take more damage. Have it start with Light Laser damage and have the damage ramp up the longer you are on the target. Set it so Time to Kill on an Infantry is about the same as with the Light Laser Rifle, but after about 2 seconds it starts ramping up to anti vehicle damage levels.
This way you canGÇÖt pre-heat it and hit infantry with vehicle level damage, but it would still be effective against vehicles.
Have the heat on the target take a second to dissipate so if you slip off your target for a moment the damage ramp-up does not get set back to zero.
Higher damage against shields as with the Laser Rifle.
Still have the heat buildup and overheat feedback damage mechanic to limit how long you can fire it, making the Sentinel Bonus useful. That's a really solid idea, and I hope CCP is at least giving this thread a cursory glance.
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
|
Fox Gaden
Bojo's School of the Trades
1725
|
Posted - 2013.12.02 19:53:00 -
[59] - Quote
Kierkegaard Soren wrote:How about this as a concept: a Thermal Lance. Exceptionally short range weapon that emits a thick, pulsing lance of super-heated gas that cuts through MULTIPLE TARGETS and does continuous damage like the standard laser rifle but on a massive scale.
You basically cut infantry squads in half with a sweep of the weapon and then bore a hole half a meter wide into the nearest tank.
Pull the trigger to fire instantly, emits the beam until you over heat, whereby you cannot fire until complete cool down. Proficiency skill reduces cool down time and an assault variant trades raw power for the ability to turn the beam on and off before it's maxed out the heat bar for more control in target-rich environments.
Thoughts? GÇ£Exceptionally short range weapon that emits a thick, pulsing lance of super-heated gasGÇ¥ would describe a plasma weapon of some sort. I think you are describing the Gallente heavy weapon.
Renier Gaden: CEO of Immortal Guides
Fox Gaden: TCO & TMO for BSotT
Crash Gaden: Operations Director, Immortal Guide
|
ER-Bullitt
Molon Labe. RISE of LEGION
620
|
Posted - 2013.12.02 19:56:00 -
[60] - Quote
http://i385.photobucket.com/albums/oo300/leonography/Vintage/GhostBustOld_01.jpg |
|
Fox Gaden
Bojo's School of the Trades
1726
|
Posted - 2013.12.02 19:56:00 -
[61] - Quote
Vitharr Foebane wrote:Fox Gaden wrote:Instead of having the Laser heat up to do more damage, have the target heat up to take more damage. Have it start with Light Laser damage and have the damage ramp up the longer you are on the target. Set it so Time to Kill on an Infantry is about the same as with the Light Laser Rifle, but after about 2 seconds it starts ramping up to anti vehicle damage levels.
This way you canGÇÖt pre-heat it and hit infantry with vehicle level damage, but it would still be effective against vehicles.
Have the heat on the target take a second to dissipate so if you slip off your target for a moment the damage ramp-up does not get set back to zero.
Higher damage against shields as with the Laser Rifle.
Still have the heat buildup and overheat feedback damage mechanic to limit how long you can fire it, making the Sentinel Bonus useful. That's a really solid idea, and I hope CCP is at least giving this thread a cursory glance. Well it would give you a weapon that would be: 1) effective against Infantry without being OP. 2) effective against vehicles, with the heat buildup time acting to balance it. 2) be consistent with the behaviour of a large laser.
Renier Gaden: CEO of Immortal Guides
Fox Gaden: TCO & TMO for BSotT
Crash Gaden: Operations Director, Immortal Guide
|
Shadow Archeus
OSG Planetary Operations Covert Intervention
159
|
Posted - 2013.12.02 20:20:00 -
[62] - Quote
Wider beam????.....come on its a heavy laser.....or a wider beam up close but it tapers off at longer ranges...... |
MINA Longstrike
2Shitz 1Giggle
112
|
Posted - 2013.12.02 20:54:00 -
[63] - Quote
Fox Gaden wrote:Instead of having the Laser heat up to do more damage, have the target heat up to take more damage. Have it start with Light Laser damage and have the damage ramp up the longer you are on the target. Set it so Time to Kill on an Infantry is about the same as with the Light Laser Rifle, but after about 2 seconds it starts ramping up to anti vehicle damage levels.
This way you canGÇÖt pre-heat it and hit infantry with vehicle level damage, but it would still be effective against vehicles.
Have the heat on the target take a second to dissipate so if you slip off your target for a moment the damage ramp-up does not get set back to zero.
Higher damage against shields as with the Laser Rifle.
Still have the heat buildup and overheat feedback damage mechanic to limit how long you can fire it, making the Sentinel Bonus useful.
Let it do AV levels of damage to infantry - if you're not connecting with that first second of charge you're not doing the 'full damage' anyways, just give it a really slow turn / move speed for while its charged and firing so you cant melt whole squads with it... then presumably with a cooldown between shots you might be able to gib one or two infantry every 10 seconds or so if your aim is *perfect*. |
Farsund Solheim
The Unholy Legion Of DarkStar DARKSTAR ARMY
19
|
Posted - 2013.12.02 23:01:00 -
[64] - Quote
Vitharr Foebane wrote:Farsund Solheim wrote:Roger Cordill wrote:Message from Godin: NO. Arc Cannon. Do it. This immediately makes me think the Arc Welder from Red Faction, and i really REALLY like the idea! http://redfaction.wikia.com/wiki/Arc_WelderHave the weapon be VERY effective against shields on both dropsuits and land based vehicles, but once it gets down to armor on said vehicles, it should do no physical damage, but instead start to fry the driver inside. Once dead, you can take the now pilot-less tank/LAV for yourself >:) Dropsuits being electrocuted should take damage similar to that of a laser rifle.Make it a medium-close to close range weapon. hmm doesn't really fit into the mid long range philosophy of the Amarr though
Oh, too true, and fair enough. Doesn't mean i still wouldn't like to see a weapon that kills pilots, but leaves the vehicle relatively unscathed ;) |
Vitharr Foebane
Blood Money Mercenaries
300
|
Posted - 2013.12.02 23:04:00 -
[65] - Quote
Farsund Solheim wrote:Vitharr Foebane wrote:Farsund Solheim wrote:Roger Cordill wrote:Message from Godin: NO. Arc Cannon. Do it. This immediately makes me think the Arc Welder from Red Faction, and i really REALLY like the idea! http://redfaction.wikia.com/wiki/Arc_WelderHave the weapon be VERY effective against shields on both dropsuits and land based vehicles, but once it gets down to armor on said vehicles, it should do no physical damage, but instead start to fry the driver inside. Once dead, you can take the now pilot-less tank/LAV for yourself >:) Dropsuits being electrocuted should take damage similar to that of a laser rifle.Make it a medium-close to close range weapon. hmm doesn't really fit into the mid long range philosophy of the Amarr though Oh, to true, and fair enough. Doesn't mean i still wouldn't like to see a weapon that kills pilots, but leaves the vehicle relatively unscathed ;) I would be amused at the thought of vehicle QQer burning alive in his tank while his then pilot-less "investment" is then used to murder his teammates
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
|
Farsund Solheim
The Unholy Legion Of DarkStar DARKSTAR ARMY
19
|
Posted - 2013.12.03 00:37:00 -
[66] - Quote
I know something similar to this has been mentioned a number of times in this post, but how about a giant burst version of the LR? Kinda like the burst HMG? Charges and fires a pulse of directed laser energy every 3 seconds for massive damage. To take a line out of the Mass Effect wiki about laser weapons "Since lasers move at light speed, they cannot be dodged by anything moving at subluminal speeds", this making it very effective against pesky LAV's. Give it less base damage than the forge [600 base (720 shield, 480 armor)std, 700 (840 shield, 560 armor)adv, 800 (960 shield,640 armor)proto], but make it virtually unavoidable as long as the target is in range and within the targeting reticle. Range should be exactly that of the base laser Rifle.
To avoid this being too OP vs infantry, we need to find a practical way of keeping this weapon from being 100% accurate all the time. Say instead of having ammo, you have to swap out the Optical Cavity ( http://en.wikipedia.org/wiki/Optical_cavity ). Each optical cavity has a limited number of shots, and each shot damages the Output Coupler, permanently reducing weapon accuracy until the Optical Cavity is replaced. Say one "optical cavity" allows for three shots, and the first shot has a aiming reticle the same size as that of the Laser rifle. Second shot would have a reticle with a mean circumference 5x as large as the reticle of the first shot, and the third shot would have a reticle with a mean circumference 10x the size of the first shot, making it hard to hit a dropsuit at anything but close range, but still able to hit a tank with ease. For a size comparison, take a look at this picture, where jupiter has a mean circumference of nearly 11x compared to that of the earth ( http://www.universetoday.com/22710/jupiter-compared-to-earth/ )
An example of Proto Weapon Attributes would be:
Viziam Burst Heavy Laser Cannon
Damage --> 800.00 hp Rate of Fire --> 20.00 RPM Accuracy Rating --> 53.73 Clip Size --> 3 Max Ammo --> 9 Reload Time --> 8.00 s Heat Build-up Per Second --> 29.75 Cool Down --> 4.00 s Seize Duration --> 10.00 s
As a burst weapon, it would have relatively low DPS of 266.67, base at proto. even with proficiency level 5, and 2 complex damage mods, it would be doing 1104 damage a shot, with a base DPS of 490.67 (assuming the Operation skill of this weapon reduces charge time by 5% per level). Take into account a proto Assault Forge gun with prof x5 and 2x complex damage mods having a base DPS of 1224.12, and you will see that this weapon is not OP on the damage spectrum.
Pros of Forge Gun: -More Damage -Splash Damage -Longer Range -Maintains accuracy over time
Pros of Laser Cannon -Speed of light/Instant transmission -massive damage vs shield (1.2x) -pinpoint accuracy on first shot -tap to fire, charge occurs naturally in between shots |
Kaughst
0uter.Heaven Proficiency V.
62
|
Posted - 2013.12.03 00:39:00 -
[67] - Quote
Heavy laser you say? http://www.youtube.com/watch?v=7Z--crpjkF4
Step 1: Take Districts
Step 2: ???
Step 3: Profit
Cow for Kaughst
|
hackerzilla
Defenders of the Helghast Dream
552
|
Posted - 2013.12.03 00:45:00 -
[68] - Quote
The Heavy laser's name is the Arc cannon. To reference just read the book Templar One, not just for reference, but it's an amazing book, that is if you're interested in the Eve Universe lore...
Host of Zilla's Games!
The best defense in not a good offense, it's a good defense.
|
True Adamance
Amarr Templars Amarr Empire
4487
|
Posted - 2013.12.03 00:52:00 -
[69] - Quote
Vitharr Foebane wrote:Rei Shepard wrote:Vitharr Foebane wrote:Been a lot more responses than I expected. Let's expand the topic, should the heavy laser be AV or AI There is already an AI laser, the forgegun is multi purpse, the HMG is AI, its time for something purely AV, that makes them scramble for cover if they notice the Melting Phase, right before you go inside their tank and blow it up :p So basically a war hammer 40k melta gun?
Very Short range beam laser, based off a mining tool used to bore through rock and metals. That would be cool.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
nor asha
Turbo Bros inc.
43
|
Posted - 2013.12.03 01:44:00 -
[70] - Quote
I'd like it to do 150 damage to yourself and in a 3m AoE when it overheats |
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True Adamance
Amarr Templars Amarr Empire
4497
|
Posted - 2013.12.03 02:19:00 -
[71] - Quote
nor asha wrote:I'd like it to do 150 damage to yourself and in a 3m AoE when it overheats
Bigger AoE than a rail impact?
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
Darken-Sol
BIG BAD W0LVES
682
|
Posted - 2013.12.03 02:24:00 -
[72] - Quote
Something like the arc projector on mass effect would be sweet. Well......before it recieves the Nerf bat. |
True Adamance
Amarr Templars Amarr Empire
4497
|
Posted - 2013.12.03 02:25:00 -
[73] - Quote
Darken-Sol wrote:Something like the arc projector on mass effect would be sweet. Well......before it recieves the Nerf bat.
That would be epic
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
134
|
Posted - 2013.12.03 02:28:00 -
[74] - Quote
Farsund Solheim wrote:Roger Cordill wrote:Message from Godin: NO. Arc Cannon. Do it. This immediately makes me think the Arc Welder from Red Faction, and i really REALLY like the idea! http://redfaction.wikia.com/wiki/Arc_WelderHave the weapon be VERY effective against shields on both dropsuits and land based vehicles, but once it gets down to armor on said vehicles, it should do no physical damage, but instead start to fry the driver inside. Once dead, you can hack and then take the now pilot-less tank/LAV for yourself >:) Dropsuits being electrocuted should take damage similar to that of a laser rifle. Make it a medium-close to close range weapon. Of course, taking into account the Amarr heavy suit bonus, using the weapon too long would cause the batteries to "overload", electrocuting the user and causing feedback damage.
That's not even close, and defies the lore. No. |
Farsund Solheim
The Unholy Legion Of DarkStar DARKSTAR ARMY
19
|
Posted - 2013.12.03 02:32:00 -
[75] - Quote
Roger Cordill wrote:Farsund Solheim wrote:Roger Cordill wrote:Message from Godin: NO. Arc Cannon. Do it. This immediately makes me think the Arc Welder from Red Faction, and i really REALLY like the idea! http://redfaction.wikia.com/wiki/Arc_WelderHave the weapon be VERY effective against shields on both dropsuits and land based vehicles, but once it gets down to armor on said vehicles, it should do no physical damage, but instead start to fry the driver inside. Once dead, you can hack and then take the now pilot-less tank/LAV for yourself >:) Dropsuits being electrocuted should take damage similar to that of a laser rifle. Make it a medium-close to close range weapon. Of course, taking into account the Amarr heavy suit bonus, using the weapon too long would cause the batteries to "overload", electrocuting the user and causing feedback damage. That's not even close, and defies the lore. No.
Also true. I was just spit-balling here, and having a little fun. |
Vitharr Foebane
Blood Money Mercenaries
301
|
Posted - 2013.12.03 02:45:00 -
[76] - Quote
Farsund Solheim wrote:Roger Cordill wrote:Farsund Solheim wrote:Roger Cordill wrote:Message from Godin: NO. Arc Cannon. Do it. This immediately makes me think the Arc Welder from Red Faction, and i really REALLY like the idea! http://redfaction.wikia.com/wiki/Arc_WelderHave the weapon be VERY effective against shields on both dropsuits and land based vehicles, but once it gets down to armor on said vehicles, it should do no physical damage, but instead start to fry the driver inside. Once dead, you can hack and then take the now pilot-less tank/LAV for yourself >:) Dropsuits being electrocuted should take damage similar to that of a laser rifle. Make it a medium-close to close range weapon. Of course, taking into account the Amarr heavy suit bonus, using the weapon too long would cause the batteries to "overload", electrocuting the user and causing feedback damage. That's not even close, and defies the lore. No. Also true. I was just spit-balling here, and having a little fun. No shame in having some fun Besides the more ideas we throw out the more we can discuss and the more CCP can think about. Of course that's if they are even looking at this. C'mon guys, give us a blue tag :3
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
|
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
134
|
Posted - 2013.12.03 02:47:00 -
[77] - Quote
Vitharr Foebane wrote:Roger Cordill wrote:Vitharr Foebane wrote:Roger Cordill wrote:Message from Godin: NO. Arc Cannon. Do it. Go in more detail? Message from Godin: Have you read the Empyrean Age? My eve lore knowledge is sadly lacking >.<
Message from Godin: uhh. Well, long story short, that ***** the amarrians call their empress found a cannon from the old days (before the gate collapsed), and she fitted it to her ship. The first time she fired it was on a Republic fleet, and it destroyed every las one of those ships. Basically, it shot a shot, and hit a ship, imploding the shields, basically killing everything inside the shields of the ship, and also destroying the ship. It also arced from one ship to the next, doing said shield impulsion (which is how the entire fleet got wrecked from that one shot). Although it wrecked her ship, and almost killed her in the process, she adored the tech, and had scientists build her a infantry version for the troops. Although it wasn't as insane as the Toran weapon she found, being able to arc indefinitely, it's still pretty strong. Also, I know for sure that It's a merc weapon, and is a heavy weapon due to Templar One, in which Vince grabbed it from a Heavy and started using it, making it naturally a heavy weapon.
tl;dr: It's a weapon that should hit a target, but then arc to the nearest enemy dealing damage to him/her. It should be highly effective towards shields (maybe even more so than the norm, like 130% instead of 120%), but have a hard time against armor (if shields are stronger, then armor should be weaker, so 70%). |
Vitharr Foebane
Blood Money Mercenaries
301
|
Posted - 2013.12.03 03:18:00 -
[78] - Quote
Roger Cordill wrote:Vitharr Foebane wrote:Roger Cordill wrote:Vitharr Foebane wrote:Roger Cordill wrote:Message from Godin: NO. Arc Cannon. Do it. Go in more detail? Message from Godin: Have you read the Empyrean Age? My eve lore knowledge is sadly lacking >.< Message from Godin: uhh. Well, long story short, that ***** the amarrians call their empress found a cannon from the old days (before the gate collapsed), and she fitted it to her ship. The first time she fired it was on a Republic fleet, and it destroyed every las one of those ships. Basically, it shot a shot, and hit a ship, imploding the shields, basically killing everything inside the shields of the ship, and also destroying the ship. It also arced from one ship to the next, doing said shield impulsion (which is how the entire fleet got wrecked from that one shot). Although it wrecked her ship, and almost killed her in the process, she adored the tech, and had scientists build her a infantry version for the troops. Although it wasn't as insane as the Toran weapon she found, being able to arc indefinitely, it's still pretty strong. Also, I know for sure that It's a merc weapon, and is a heavy weapon due to Templar One, in which Vince grabbed it from a Heavy and started using it, making it naturally a heavy weapon. tl;dr: It's a weapon that should hit a target, but then arc to the nearest enemy dealing damage to him/her. It should be highly effective towards shields (maybe even more so than the norm, like 130% instead of 120%), but have a hard time against armor (if shields are stronger, then armor should be weaker, so 70%). Mi Gusta o.0
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
|
Ninjanomyx
Imperfects Negative-Feedback
466
|
Posted - 2013.12.03 04:29:00 -
[79] - Quote
Vitharr Foebane wrote:Basically just a discussion on how you feel like the heavy laser weapon could/should function if/when implemented.
My take is that it should function like a large hip fire laser rifle. It should evaporate any infantry unlucky enough to get between it and the vehicle you are unloading on. However, it should have MASSIVE overheat damage to compensate.
- Lazer Cannon would be 5x the Lazer Rifle & the Lazer Turret would be 15x the Lazer Rifle in terms of Beam Diameter, *Side-Note: Switch the Forge Gun Projectile with the Rail Turret Projectile to scale properly, just as exampled by the Lazer Examples above. - Massive Overheat (5s/Shot for 3 Shots w/o Active Heatsink Buff before 10s Overheat without Heatsink), & 3 Shots a Clips for Heavy Weapon. The Beam would last for 5 Seconds each. Hold Variant has 1/3 the DPS Base, but lasts significantly longer without overheating while doing up to 2/3 DPS before Overheat in comparison to the proposed quoted "Beam Cannon" Variant above. - 5HKO (Hurtbox ticks 5 times in 2 Seconds before a Proto AR/Logi is downed w/o Damage Modification, 8 for Heavy at 3 Seconds) Potential with a slight - Rreduction in ISK Price (Based upon current Investment, not 1.7) Potential, Rendering Fixes & more Active Tank, with current Self-Rep (Minus the Armor Rep Bug) which would promote the Rep Tool & "Spider Vehicles". *Side-Note: Rep Tool needs Buff to scale to current Dropsuit Rep in relation to Vehicle Rep..........especially the Vehicle/Installaion Specific & Core. -The Pilot Suit would augment the Cooldowns & other Statistics of Modules & Turrets to give incentive to "Pure Spec" as a Vehicle Pilot. - AV (Minus OP AV Nades....& Nades in general.......they need a Cap Nerf) stays as is except with Swarms having less of that 85 Degree turning BS, & AFG DPS lower than Standard Type (Not to be confused with STD Tier) to compensate for the RoF Increase.
I'm a bit "inebriated" atm so I'm a bit tired & have to K.O.....so I can't finish explaining stuff.....but ya'll get the gist of it. |
AP Grasshopper
The Unholy Legion Of DarkStar DARKSTAR ARMY
36
|
Posted - 2013.12.03 05:41:00 -
[80] - Quote
I see it as a weapon that when you depress the trigger fires a high damage beam of energy equally powerful against vehicles and suits that last for a couple seconds before overheating. This weapon overheats after 5 ish seconds at proto level to prevent it being abused on cqc but still being viable similarly to the forge gun, after its nerfed. |
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Kal Kronos
L.O.T.I.S. Public Disorder.
132
|
Posted - 2013.12.03 06:31:00 -
[81] - Quote
Well the better laser tech is probably scrambler, so a quad barrel auto scrambler would be bad ass. Two side by side barrels with one mounted above and below. Hip fire would be ****, but ads would be a diamond shaped reticule. At 70m all four barrels could hit a medium frame hit box, and the damage would slightly less than normal Assault scrambler with same rate of fire. Each barrel would apply damage individually limiting damage past optimal, due to tracking difficulties. This may turn out to be OP, but seems to be a viable mid range heavy weapon, laser based but not lol laser based.
Dedicated redline sniper, tower forger, nade spammer, protostomper, and mass driver.
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MINA Longstrike
2Shitz 1Giggle
126
|
Posted - 2013.12.03 18:21:00 -
[82] - Quote
Kal Kronos wrote:Well the better laser tech is probably scrambler, so a quad barrel auto scrambler would be bad ass. Two side by side barrels with one mounted above and below. Hip fire would be ****, but ads would be a diamond shaped reticule. At 70m all four barrels could hit a medium frame hit box, and the damage would slightly less than normal Assault scrambler with same rate of fire. Each barrel would apply damage individually limiting damage past optimal, due to tracking difficulties. This may turn out to be OP, but seems to be a viable mid range heavy weapon, laser based but not lol laser based.
"scrambler rifle... but better - I want to kill all the infantry". Somehow I think this would be poorly balanced. |
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