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Fox Gaden
Bojo's School of the Trades
1725
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Posted - 2013.12.02 19:37:00 -
[1] - Quote
Instead of having the Laser heat up to do more damage, have the target heat up to take more damage. Have it start with Light Laser damage and have the damage ramp up the longer you are on the target. Set it so Time to Kill on an Infantry is about the same as with the Light Laser Rifle, but after about 2 seconds it starts ramping up to anti vehicle damage levels.
This way you canGÇÖt pre-heat it and hit infantry with vehicle level damage, but it would still be effective against vehicles.
Have the heat on the target take a second to dissipate so if you slip off your target for a moment the damage ramp-up does not get set back to zero.
Higher damage against shields as with the Laser Rifle.
Still have the heat buildup and overheat feedback damage mechanic to limit how long you can fire it, making the Sentinel Bonus useful.
Renier Gaden: CEO of Immortal Guides
Fox Gaden: TCO & TMO for BSotT
Crash Gaden: Operations Director, Immortal Guide
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Fox Gaden
Bojo's School of the Trades
1725
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Posted - 2013.12.02 19:53:00 -
[2] - Quote
Kierkegaard Soren wrote:How about this as a concept: a Thermal Lance. Exceptionally short range weapon that emits a thick, pulsing lance of super-heated gas that cuts through MULTIPLE TARGETS and does continuous damage like the standard laser rifle but on a massive scale.
You basically cut infantry squads in half with a sweep of the weapon and then bore a hole half a meter wide into the nearest tank.
Pull the trigger to fire instantly, emits the beam until you over heat, whereby you cannot fire until complete cool down. Proficiency skill reduces cool down time and an assault variant trades raw power for the ability to turn the beam on and off before it's maxed out the heat bar for more control in target-rich environments.
Thoughts? GÇ£Exceptionally short range weapon that emits a thick, pulsing lance of super-heated gasGÇ¥ would describe a plasma weapon of some sort. I think you are describing the Gallente heavy weapon.
Renier Gaden: CEO of Immortal Guides
Fox Gaden: TCO & TMO for BSotT
Crash Gaden: Operations Director, Immortal Guide
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Fox Gaden
Bojo's School of the Trades
1726
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Posted - 2013.12.02 19:56:00 -
[3] - Quote
Vitharr Foebane wrote:Fox Gaden wrote:Instead of having the Laser heat up to do more damage, have the target heat up to take more damage. Have it start with Light Laser damage and have the damage ramp up the longer you are on the target. Set it so Time to Kill on an Infantry is about the same as with the Light Laser Rifle, but after about 2 seconds it starts ramping up to anti vehicle damage levels.
This way you canGÇÖt pre-heat it and hit infantry with vehicle level damage, but it would still be effective against vehicles.
Have the heat on the target take a second to dissipate so if you slip off your target for a moment the damage ramp-up does not get set back to zero.
Higher damage against shields as with the Laser Rifle.
Still have the heat buildup and overheat feedback damage mechanic to limit how long you can fire it, making the Sentinel Bonus useful. That's a really solid idea, and I hope CCP is at least giving this thread a cursory glance. Well it would give you a weapon that would be: 1) effective against Infantry without being OP. 2) effective against vehicles, with the heat buildup time acting to balance it. 2) be consistent with the behaviour of a large laser.
Renier Gaden: CEO of Immortal Guides
Fox Gaden: TCO & TMO for BSotT
Crash Gaden: Operations Director, Immortal Guide
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