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MINA Longstrike
2Shitz 1Giggle
95
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Posted - 2013.12.02 03:33:00 -
[1] - Quote
Longer you charge it before unleashing the more damage it does to target, unfortunately you also take feedback damage proportional to charge time, put in a max charge time cap so that you're not guaranteed to fry yourself with it. Call it the Heavy Thermal Lance, base it off of beam laser technology... essentially it functions kind of like a laser rifle, but in reverse where all the charging is done before the shot is fired and then the damage is dished out heavily at first and peters off towards the end... meanwhile the heavy takes the feedback damage at the start. |
MINA Longstrike
2Shitz 1Giggle
98
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Posted - 2013.12.02 08:03:00 -
[2] - Quote
Monkey MAC wrote:MINA Longstrike wrote:Longer you charge it before unleashing the more damage it does to target, unfortunately you also take feedback damage proportional to charge time, put in a max charge time cap so that you're not guaranteed to fry yourself with it. Call it the Heavy Thermal Lance, base it off of beam laser technology... essentially it functions kind of like a laser rifle, but in reverse where all the charging is done before the shot is fired and then the damage is dished out heavily at first and peters off towards the end... meanwhile the heavy takes the feedback damage at the start. How about instead of physically changing the damage, you get multiple laser strands, as you charge the strands aline to give a single strong beam. After at least 1 second charge you always get about 10-15secs of fire ar that level of concentration.
It'd be based off the beam laser tech and similar to scrambler rifles you get to charge the beam (massive energy buildup) for a powerful blast, except this would be more oriented to longer range and the weapon itself would be 'too dangerous to use' for non-heavy suits.... which is saying a lot as the viziam laser rifle has a 200dmg feedback and it's on medium and light frames. |
MINA Longstrike
2Shitz 1Giggle
98
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Posted - 2013.12.02 09:08:00 -
[3] - Quote
Vitharr Foebane wrote:Been a lot more responses than I expected. Let's expand the topic, should the heavy laser be AV or AI
Why not both? |
MINA Longstrike
2Shitz 1Giggle
111
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Posted - 2013.12.02 19:04:00 -
[4] - Quote
Rei Shepard wrote:Vitharr Foebane wrote:MINA Longstrike wrote:Vitharr Foebane wrote:Been a lot more responses than I expected. Let's expand the topic, should the heavy laser be AV or AI Why not both? Personally I am also of the opinion that it should be both, but how do you think it should be implemented? Isnt the problem with weapons that can do both either too overpowered against one thing and too useless against the other thing it should supposed to be doing ? Like the PLC for instance, it can do both but it sucks at both ends...vs the forge gun that can do very well against infantry, but still lacks punch when it comes down to vehicles.
forge gun doesn't lack punch vs vehicles unless you're using the MLT variant. Wait till theres heavies with more highslots. |
MINA Longstrike
2Shitz 1Giggle
112
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Posted - 2013.12.02 20:54:00 -
[5] - Quote
Fox Gaden wrote:Instead of having the Laser heat up to do more damage, have the target heat up to take more damage. Have it start with Light Laser damage and have the damage ramp up the longer you are on the target. Set it so Time to Kill on an Infantry is about the same as with the Light Laser Rifle, but after about 2 seconds it starts ramping up to anti vehicle damage levels.
This way you canGÇÖt pre-heat it and hit infantry with vehicle level damage, but it would still be effective against vehicles.
Have the heat on the target take a second to dissipate so if you slip off your target for a moment the damage ramp-up does not get set back to zero.
Higher damage against shields as with the Laser Rifle.
Still have the heat buildup and overheat feedback damage mechanic to limit how long you can fire it, making the Sentinel Bonus useful.
Let it do AV levels of damage to infantry - if you're not connecting with that first second of charge you're not doing the 'full damage' anyways, just give it a really slow turn / move speed for while its charged and firing so you cant melt whole squads with it... then presumably with a cooldown between shots you might be able to gib one or two infantry every 10 seconds or so if your aim is *perfect*. |
MINA Longstrike
2Shitz 1Giggle
126
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Posted - 2013.12.03 18:21:00 -
[6] - Quote
Kal Kronos wrote:Well the better laser tech is probably scrambler, so a quad barrel auto scrambler would be bad ass. Two side by side barrels with one mounted above and below. Hip fire would be ****, but ads would be a diamond shaped reticule. At 70m all four barrels could hit a medium frame hit box, and the damage would slightly less than normal Assault scrambler with same rate of fire. Each barrel would apply damage individually limiting damage past optimal, due to tracking difficulties. This may turn out to be OP, but seems to be a viable mid range heavy weapon, laser based but not lol laser based.
"scrambler rifle... but better - I want to kill all the infantry". Somehow I think this would be poorly balanced. |
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