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Vitharr Foebane
Blood Money Mercenaries
291
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Posted - 2013.12.02 01:36:00 -
[1] - Quote
Basically just a discussion on how you feel like the heavy laser weapon could/should function if/when implemented.
My take is that it should function like a large hip fire laser rifle. It should evaporate any infantry unlucky enough to get between it and the vehicle you are unloading on. However, it should have MASSIVE overheat damage to compensate.
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Vitharr Foebane
Blood Money Mercenaries
293
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Posted - 2013.12.02 01:48:00 -
[2] - Quote
DeadlyAztec11 wrote:I would like to have to charge it, then release a blast, that would last 5 seconds. So like a Laser Rifle Scrambler rifle hybrid?
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Vitharr Foebane
Blood Money Mercenaries
293
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Posted - 2013.12.02 01:51:00 -
[3] - Quote
Patrick57 wrote:It should be a bigger Laser Rifle that has more effectiveness on Vehicles than infantry, and be less effective in CQC like the Laser Rifle now.
And very accurate. Maybe a little too accurate :D Why should it be less effective on infantry? I'm of the opinion that if it screws a tank it should f*ck a squishy lil' infantry.
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Vitharr Foebane
Blood Money Mercenaries
293
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Posted - 2013.12.02 01:57:00 -
[4] - Quote
Patrick57 wrote:Vitharr Foebane wrote:Patrick57 wrote:It should be a bigger Laser Rifle that has more effectiveness on Vehicles than infantry, and be less effective in CQC like the Laser Rifle now.
And very accurate. Maybe a little too accurate :D Why should it be less effective on infantry? I'm of the opinion that if it screws a tank it should f*ck a squishy lil' infantry. So it doesn't become the Forge Gun. So it's a game balance thing? I understand your misgivings, but how would you explain something being able to kill a tank but not a person?
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Vitharr Foebane
Blood Money Mercenaries
293
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Posted - 2013.12.02 01:59:00 -
[5] - Quote
God Hates Lags wrote:My take on this is that it should fill a heavy weapon roll that is not already filled and should be distinct and different from the SCR and LR.
So going off this it should definitely be an effective mid to long range anti-infantry weapon (HMG has CQC and Forge gun is anti-vehicle) Making it a "bigger" version of the SCR or LR is appealing but could very easily be OP since SCR is already either OP or near OP and LR was OP just a little while back when it's damage was higher.
My solution then, is to go another route completely. The basics of the weapon are as follows. It's essentially a larger, heavier laser rifle with the same effects damage and range. The difference and main advantage then, is the amount of time it can fire. Have the gun heat up insanely slowly and have a massive clip so that it can fire for a minute or more. It should be a suppressing fire weapons that makes it dangerous to stick your head out from behind cover or run, not because it deals an OP amount of damage but simply because it can keep firing forever. How would you make use of the sentinel bonus, or would you petition for a change in the sentinel bonus?
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Vitharr Foebane
Blood Money Mercenaries
293
|
Posted - 2013.12.02 01:59:00 -
[6] - Quote
Pokey Dravon wrote:How I would handle it is make it an AV weapon much akin to the normal Laser Rifle. However, the gun is only capable of firing for a few seconds before it starts putting out feedback damage. The feedback damage then slowly increases in Damage/second. This would allow the weapon to provide instant AV damage, but sustained fire starts doing massive damage to the user the longer they fire.
I would suggest a Heavy Frame variant that is designed as an offensive Heavy, opposed to the defensive Sentinel. The Amarr Attack Heavy would have a bonus for reduced feedback damage, allowing them to operate the weapon longer without killing themselves. sentinel bounus is already reduced feedback damage
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Vitharr Foebane
Blood Money Mercenaries
293
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Posted - 2013.12.02 02:00:00 -
[7] - Quote
Roger Cordill wrote:Message from Godin: NO. Arc Cannon. Do it. Go in more detail?
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Vitharr Foebane
Blood Money Mercenaries
293
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Posted - 2013.12.02 02:09:00 -
[8] - Quote
Patrick57 wrote:Vitharr Foebane wrote:So it's a game balance thing? I understand your misgivings, but how would you explain something being able to kill a tank but not a person? I said less effective, not completely useless against infantry like Swarms (Which is my explanation :D). Just something that makes it not completely OP. So what would be your idea of less effective 75% 50% 25%?
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Vitharr Foebane
Blood Money Mercenaries
293
|
Posted - 2013.12.02 02:11:00 -
[9] - Quote
Patrick57 wrote:Vitharr Foebane wrote:Patrick57 wrote:Vitharr Foebane wrote:So it's a game balance thing? I understand your misgivings, but how would you explain something being able to kill a tank but not a person? I said less effective, not completely useless against infantry like Swarms (Which is my explanation :D). Just something that makes it not completely OP. So what would be your idea of less effective 75% 50% 25%? 35-50% IMO. It should be that drastic, as it's a heavy weapon and will be doing a lot of damage. and what do you think the base damage should be?
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Vitharr Foebane
Blood Money Mercenaries
294
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Posted - 2013.12.02 03:14:00 -
[10] - Quote
Roger Cordill wrote:Vitharr Foebane wrote:Roger Cordill wrote:Message from Godin: NO. Arc Cannon. Do it. Go in more detail? Message from Godin: Have you read the Empyrean Age? My eve lore knowledge is sadly lacking >.<
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Vitharr Foebane
Blood Money Mercenaries
296
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Posted - 2013.12.02 03:38:00 -
[11] - Quote
MINA Longstrike wrote:Longer you charge it before unleashing the more damage it does to target, unfortunately you also take feedback damage proportional to charge time, put in a max charge time cap so that you're not guaranteed to fry yourself with it. Call it the Heavy Thermal Lance, base it off of beam laser technology... essentially it functions kind of like a laser rifle, but in reverse where all the charging is done before the shot is fired and then the damage is dished out heavily at first and peters off towards the end... meanwhile the heavy takes the feedback damage at the start. That certainly makes use of the sentinel bonus.
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Vitharr Foebane
Blood Money Mercenaries
297
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Posted - 2013.12.02 07:24:00 -
[12] - Quote
Farsund Solheim wrote:Roger Cordill wrote:Message from Godin: NO. Arc Cannon. Do it. This immediately makes me think the Arc Welder from Red Faction, and i really REALLY like the idea! http://redfaction.wikia.com/wiki/Arc_WelderHave the weapon be VERY effective against shields on both dropsuits and land based vehicles, but once it gets down to armor on said vehicles, it should do no physical damage, but instead start to fry the driver inside. Once dead, you can take the now pilot-less tank/LAV for yourself >:) Dropsuits being electrocuted should take damage similar to that of a laser rifle.Make it a medium-close to close range weapon. hmm doesn't really fit into the mid long range philosophy of the Amarr though
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Vitharr Foebane
Blood Money Mercenaries
297
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Posted - 2013.12.02 08:53:00 -
[13] - Quote
Been a lot more responses than I expected. Let's expand the topic, should the heavy laser be AV or AI
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Vitharr Foebane
Blood Money Mercenaries
297
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Posted - 2013.12.02 09:03:00 -
[14] - Quote
Rei Shepard wrote:Vitharr Foebane wrote:Been a lot more responses than I expected. Let's expand the topic, should the heavy laser be AV or AI There is already an AI laser, the forgegun is multi purpse, the HMG is AI, its time for something purely AV, that makes them scramble for cover if they notice the Melting Phase, right before you go inside their tank and blow it up :p So basically a war hammer 40k melta gun?
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Vitharr Foebane
Blood Money Mercenaries
298
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Posted - 2013.12.02 09:13:00 -
[15] - Quote
MINA Longstrike wrote:Vitharr Foebane wrote:Been a lot more responses than I expected. Let's expand the topic, should the heavy laser be AV or AI Why not both? Personally I am also of the opinion that it should be both, but how do you think it should be implemented?
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Vitharr Foebane
Blood Money Mercenaries
299
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Posted - 2013.12.02 19:51:00 -
[16] - Quote
Fox Gaden wrote:Instead of having the Laser heat up to do more damage, have the target heat up to take more damage. Have it start with Light Laser damage and have the damage ramp up the longer you are on the target. Set it so Time to Kill on an Infantry is about the same as with the Light Laser Rifle, but after about 2 seconds it starts ramping up to anti vehicle damage levels.
This way you canGÇÖt pre-heat it and hit infantry with vehicle level damage, but it would still be effective against vehicles.
Have the heat on the target take a second to dissipate so if you slip off your target for a moment the damage ramp-up does not get set back to zero.
Higher damage against shields as with the Laser Rifle.
Still have the heat buildup and overheat feedback damage mechanic to limit how long you can fire it, making the Sentinel Bonus useful. That's a really solid idea, and I hope CCP is at least giving this thread a cursory glance.
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Vitharr Foebane
Blood Money Mercenaries
300
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Posted - 2013.12.02 23:04:00 -
[17] - Quote
Farsund Solheim wrote:Vitharr Foebane wrote:Farsund Solheim wrote:Roger Cordill wrote:Message from Godin: NO. Arc Cannon. Do it. This immediately makes me think the Arc Welder from Red Faction, and i really REALLY like the idea! http://redfaction.wikia.com/wiki/Arc_WelderHave the weapon be VERY effective against shields on both dropsuits and land based vehicles, but once it gets down to armor on said vehicles, it should do no physical damage, but instead start to fry the driver inside. Once dead, you can take the now pilot-less tank/LAV for yourself >:) Dropsuits being electrocuted should take damage similar to that of a laser rifle.Make it a medium-close to close range weapon. hmm doesn't really fit into the mid long range philosophy of the Amarr though Oh, to true, and fair enough. Doesn't mean i still wouldn't like to see a weapon that kills pilots, but leaves the vehicle relatively unscathed ;) I would be amused at the thought of vehicle QQer burning alive in his tank while his then pilot-less "investment" is then used to murder his teammates
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Vitharr Foebane
Blood Money Mercenaries
301
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Posted - 2013.12.03 02:45:00 -
[18] - Quote
Farsund Solheim wrote:Roger Cordill wrote:Farsund Solheim wrote:Roger Cordill wrote:Message from Godin: NO. Arc Cannon. Do it. This immediately makes me think the Arc Welder from Red Faction, and i really REALLY like the idea! http://redfaction.wikia.com/wiki/Arc_WelderHave the weapon be VERY effective against shields on both dropsuits and land based vehicles, but once it gets down to armor on said vehicles, it should do no physical damage, but instead start to fry the driver inside. Once dead, you can hack and then take the now pilot-less tank/LAV for yourself >:) Dropsuits being electrocuted should take damage similar to that of a laser rifle. Make it a medium-close to close range weapon. Of course, taking into account the Amarr heavy suit bonus, using the weapon too long would cause the batteries to "overload", electrocuting the user and causing feedback damage. That's not even close, and defies the lore. No. Also true. I was just spit-balling here, and having a little fun. No shame in having some fun Besides the more ideas we throw out the more we can discuss and the more CCP can think about. Of course that's if they are even looking at this. C'mon guys, give us a blue tag :3
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Vitharr Foebane
Blood Money Mercenaries
301
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Posted - 2013.12.03 03:18:00 -
[19] - Quote
Roger Cordill wrote:Vitharr Foebane wrote:Roger Cordill wrote:Vitharr Foebane wrote:Roger Cordill wrote:Message from Godin: NO. Arc Cannon. Do it. Go in more detail? Message from Godin: Have you read the Empyrean Age? My eve lore knowledge is sadly lacking >.< Message from Godin: uhh. Well, long story short, that ***** the amarrians call their empress found a cannon from the old days (before the gate collapsed), and she fitted it to her ship. The first time she fired it was on a Republic fleet, and it destroyed every las one of those ships. Basically, it shot a shot, and hit a ship, imploding the shields, basically killing everything inside the shields of the ship, and also destroying the ship. It also arced from one ship to the next, doing said shield impulsion (which is how the entire fleet got wrecked from that one shot). Although it wrecked her ship, and almost killed her in the process, she adored the tech, and had scientists build her a infantry version for the troops. Although it wasn't as insane as the Toran weapon she found, being able to arc indefinitely, it's still pretty strong. Also, I know for sure that It's a merc weapon, and is a heavy weapon due to Templar One, in which Vince grabbed it from a Heavy and started using it, making it naturally a heavy weapon. tl;dr: It's a weapon that should hit a target, but then arc to the nearest enemy dealing damage to him/her. It should be highly effective towards shields (maybe even more so than the norm, like 130% instead of 120%), but have a hard time against armor (if shields are stronger, then armor should be weaker, so 70%). Mi Gusta o.0
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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