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Farsund Solheim
The Unholy Legion Of DarkStar DARKSTAR ARMY
19
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Posted - 2013.12.02 07:17:00 -
[1] - Quote
Roger Cordill wrote:Message from Godin: NO. Arc Cannon. Do it.
This immediately makes me think the Arc Welder from Red Faction, and i really REALLY like the idea!
http://redfaction.wikia.com/wiki/Arc_Welder
Have the weapon be VERY effective against shields on both dropsuits and land based vehicles, but once it gets down to armor on said vehicles, it should do no physical damage, but instead start to fry the driver inside. Once dead, you can take the now pilot-less tank/LAV for yourself >:) Dropsuits being electrocuted should take damage similar to that of a laser rifle.Make it a medium-close to close range weapon. |
Farsund Solheim
The Unholy Legion Of DarkStar DARKSTAR ARMY
19
|
Posted - 2013.12.02 23:01:00 -
[2] - Quote
Vitharr Foebane wrote:Farsund Solheim wrote:Roger Cordill wrote:Message from Godin: NO. Arc Cannon. Do it. This immediately makes me think the Arc Welder from Red Faction, and i really REALLY like the idea! http://redfaction.wikia.com/wiki/Arc_WelderHave the weapon be VERY effective against shields on both dropsuits and land based vehicles, but once it gets down to armor on said vehicles, it should do no physical damage, but instead start to fry the driver inside. Once dead, you can take the now pilot-less tank/LAV for yourself >:) Dropsuits being electrocuted should take damage similar to that of a laser rifle.Make it a medium-close to close range weapon. hmm doesn't really fit into the mid long range philosophy of the Amarr though
Oh, too true, and fair enough. Doesn't mean i still wouldn't like to see a weapon that kills pilots, but leaves the vehicle relatively unscathed ;) |
Farsund Solheim
The Unholy Legion Of DarkStar DARKSTAR ARMY
19
|
Posted - 2013.12.03 00:37:00 -
[3] - Quote
I know something similar to this has been mentioned a number of times in this post, but how about a giant burst version of the LR? Kinda like the burst HMG? Charges and fires a pulse of directed laser energy every 3 seconds for massive damage. To take a line out of the Mass Effect wiki about laser weapons "Since lasers move at light speed, they cannot be dodged by anything moving at subluminal speeds", this making it very effective against pesky LAV's. Give it less base damage than the forge [600 base (720 shield, 480 armor)std, 700 (840 shield, 560 armor)adv, 800 (960 shield,640 armor)proto], but make it virtually unavoidable as long as the target is in range and within the targeting reticle. Range should be exactly that of the base laser Rifle.
To avoid this being too OP vs infantry, we need to find a practical way of keeping this weapon from being 100% accurate all the time. Say instead of having ammo, you have to swap out the Optical Cavity ( http://en.wikipedia.org/wiki/Optical_cavity ). Each optical cavity has a limited number of shots, and each shot damages the Output Coupler, permanently reducing weapon accuracy until the Optical Cavity is replaced. Say one "optical cavity" allows for three shots, and the first shot has a aiming reticle the same size as that of the Laser rifle. Second shot would have a reticle with a mean circumference 5x as large as the reticle of the first shot, and the third shot would have a reticle with a mean circumference 10x the size of the first shot, making it hard to hit a dropsuit at anything but close range, but still able to hit a tank with ease. For a size comparison, take a look at this picture, where jupiter has a mean circumference of nearly 11x compared to that of the earth ( http://www.universetoday.com/22710/jupiter-compared-to-earth/ )
An example of Proto Weapon Attributes would be:
Viziam Burst Heavy Laser Cannon
Damage --> 800.00 hp Rate of Fire --> 20.00 RPM Accuracy Rating --> 53.73 Clip Size --> 3 Max Ammo --> 9 Reload Time --> 8.00 s Heat Build-up Per Second --> 29.75 Cool Down --> 4.00 s Seize Duration --> 10.00 s
As a burst weapon, it would have relatively low DPS of 266.67, base at proto. even with proficiency level 5, and 2 complex damage mods, it would be doing 1104 damage a shot, with a base DPS of 490.67 (assuming the Operation skill of this weapon reduces charge time by 5% per level). Take into account a proto Assault Forge gun with prof x5 and 2x complex damage mods having a base DPS of 1224.12, and you will see that this weapon is not OP on the damage spectrum.
Pros of Forge Gun: -More Damage -Splash Damage -Longer Range -Maintains accuracy over time
Pros of Laser Cannon -Speed of light/Instant transmission -massive damage vs shield (1.2x) -pinpoint accuracy on first shot -tap to fire, charge occurs naturally in between shots |
Farsund Solheim
The Unholy Legion Of DarkStar DARKSTAR ARMY
19
|
Posted - 2013.12.03 02:32:00 -
[4] - Quote
Roger Cordill wrote:Farsund Solheim wrote:Roger Cordill wrote:Message from Godin: NO. Arc Cannon. Do it. This immediately makes me think the Arc Welder from Red Faction, and i really REALLY like the idea! http://redfaction.wikia.com/wiki/Arc_WelderHave the weapon be VERY effective against shields on both dropsuits and land based vehicles, but once it gets down to armor on said vehicles, it should do no physical damage, but instead start to fry the driver inside. Once dead, you can hack and then take the now pilot-less tank/LAV for yourself >:) Dropsuits being electrocuted should take damage similar to that of a laser rifle. Make it a medium-close to close range weapon. Of course, taking into account the Amarr heavy suit bonus, using the weapon too long would cause the batteries to "overload", electrocuting the user and causing feedback damage. That's not even close, and defies the lore. No.
Also true. I was just spit-balling here, and having a little fun. |
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