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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3915
|
Posted - 2013.12.01 20:59:00 -
[1] - Quote
http://web.ccpgamescdn.com/dust/news.control/8734/1/CA_ForgeGun_Blog.jpg
You see those lasers coming out of the sight on the top of the gun? Why not have those be an in-game element?
To further explain, there would be a pair of faint blue lasers that come out of the Forge Gun while it is charging, similar to the "tell-tale" laser beam that would come out of the Spartan Laser in the Halo series.
This would allow for both infantry and vehicles to see that a Forge Gun was about to fire on them, and allow them to evade or activate hardeners respectively. Also, just like the Laser Rifle, the Forge Gunner could charge their shot and then only line up the crosshair at the last second to give their target less warning.
This way the Forge Gun becomes a more balanced weapon without any need for damage or splash reductions or a decrease in range.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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rickyhong02
Crux Special Tasks Group Gallente Federation
15
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Posted - 2013.12.01 21:16:00 -
[2] - Quote
That's a good idea. To keep an insta-kill weapon from becoming frustrating for players, you should know its coming or know where it came from. The Forge Gun does neither adequately right now, and that should change. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7270
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Posted - 2013.12.01 21:21:00 -
[3] - Quote
I like this
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Cat Merc
Ahrendee Mercenaries EoN.
4219
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Posted - 2013.12.01 21:26:00 -
[4] - Quote
That's like... The perfect counter to their immense power.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Mobius Kaethis
Molon Labe. RISE of LEGION
1048
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Posted - 2013.12.01 21:35:00 -
[5] - Quote
Very good idea.
Fun > Realism
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3921
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Posted - 2013.12.01 21:46:00 -
[6] - Quote
Cat Merc wrote:That's like... The perfect counter to their immense power. I think the most important part is that it does nothing to reduce their power. It merely makes it a bit more of a fair fight.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5670
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Posted - 2013.12.01 21:46:00 -
[7] - Quote
+1.
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Supporter of CCP raRaRa.
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Hel Zazaku
Ahrendee Mercenaries EoN.
28
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Posted - 2013.12.01 22:02:00 -
[8] - Quote
This laser thing you speak of is not only an elegant solution, but also a genius one. However, I'm having trouble being convinced of a pilots actual ability to see it. Dust would need a graphical upgrade to do this. Maybe.
While on the topic of forge guns I have often wondered why forge guns have no sights on them. These hulking suits of plate metal just kind of slug them around at the waist. I hardly see these same soldiers as being able to lift one of these to their face to aim down a scope. So what if we say this laser thing actually gets put into the game. How about you use that system, and show some sort of feedback on the in game gun for when your forge gun is lined up over a target infantry or vehicle. When the gun charges, have there be a red light on the gun that turns green when the user has lined up on a target. It would be much better than sticking a zoomed in high detail IR glow screen to the side of the gun, right? |
Azri Sarum
BurgezzE.T.F Public Disorder.
148
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Posted - 2013.12.01 22:18:00 -
[9] - Quote
Good idea. The current charge 'glow' is nowhere near enough.
EVE - Victor Maximus
DUST - Azri Sarum
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
112
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Posted - 2013.12.01 22:57:00 -
[10] - Quote
Or it can get big vapor trail that lasts for a bit? |
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DeadlyAztec11
2433
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Posted - 2013.12.01 23:16:00 -
[11] - Quote
Wow, this literally the best idea I have heard in a while.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Shijima Kuraimaru
WarRavens League of Infamy
381
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Posted - 2013.12.02 00:06:00 -
[12] - Quote
This is just too funny. How many of you have actually used a forge gun to shoot at infantry? Be honest. I doubt few, if any of you know anything about the drawbacks of forge gunning, much less being a heavy.
The forge gun splash radius nerf has not diminished my ability to kill infantry with it. Thank you.
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AP Grasshopper
The Unholy Legion Of DarkStar DARKSTAR ARMY
30
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Posted - 2013.12.02 00:52:00 -
[13] - Quote
Mobius Wyvern wrote:http://web.ccpgamescdn.com/dust/news.control/8734/1/CA_ForgeGun_Blog.jpg
You see those lasers coming out of the sight on the top of the gun? Why not have those be an in-game element?
To further explain, there would be a pair of faint blue lasers that come out of the Forge Gun while it is charging, similar to the "tell-tale" laser beam that would come out of the Spartan Laser in the Halo series.
This would allow for both infantry and vehicles to see that a Forge Gun was about to fire on them, and allow them to evade or activate hardeners respectively. Also, just like the Laser Rifle, the Forge Gunner could charge their shot and then only line up the crosshair at the last second to give their target less warning.
This way the Forge Gun becomes a more balanced weapon without any need for damage or splash reductions or a decrease in range.
second to last paragraph is why they need a range and damage nerf instead. |
Niina Eskola
Eskola Ergonomics
4
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Posted - 2013.12.02 00:52:00 -
[14] - Quote
I like the idea, BUT I feel like this would increase forge gun snipers by a lot now that they'd have a laser sight.
Strength. Beauty. Quality. Eskola Ergonomics.
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Harpyja
DUST University Ivy League
858
|
Posted - 2013.12.02 00:57:00 -
[15] - Quote
Wow, I actually like this. This might be the warning every vehicle pilot needs in 1.7 to activate their hardeners before their shields go down with one shot, rendering their hardeners useless.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3927
|
Posted - 2013.12.02 01:11:00 -
[16] - Quote
Niina Eskola wrote:I like the idea, BUT I feel like this would increase forge gun snipers by a lot now that they'd have a laser sight. The idea is that the lasers themselves would be about useless to the person with the gun. This would not involve any magnification or adjustment of the reticule. In essence, it would have no effect on aiming the weapon at all.
Another important factor is that these lasers would only be projected from the weapon during the charging sequence.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Galm Fae
Eskola Ergonomics
150
|
Posted - 2013.12.02 01:16:00 -
[17] - Quote
Mobius Wyvern wrote:Niina Eskola wrote:I like the idea, BUT I feel like this would increase forge gun snipers by a lot now that they'd have a laser sight. The idea is that the lasers themselves would be about useless to the person with the gun. This would not involve any magnification or adjustment of the reticule. In essence, it would have no effect on aiming the weapon at all. Another important factor is that these lasers would only be projected from the weapon during the charging sequence. Hmm.... I'm skeptical, but I think I'm willing to agree that the benefits outweigh the risks.
In the moment when I truly understand my enemy, understand him well enough to defeat him, then I also love him.
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3927
|
Posted - 2013.12.02 01:18:00 -
[18] - Quote
Roger Cordill wrote:Or it can get big vapor trail that lasts for a bit? The idea here is to telegraph the shot before it lands for wrecking damage.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Shijima Kuraimaru
WarRavens League of Infamy
382
|
Posted - 2013.12.02 01:48:00 -
[19] - Quote
Mobius Wyvern wrote:Roger Cordill wrote:Or it can get big vapor trail that lasts for a bit? The idea here is to telegraph the shot before it lands for wrecking damage. Shijima Kuraimaru wrote:This is just too funny. How many of you have actually used a forge gun to shoot at infantry? Be honest. I doubt few, if any of you know anything about the drawbacks of forge gunning, much less being a heavy. This is more aimed at vehicles than infantry, but this change just like a splash radius reduction that your signature describes would have little effect on using the Forge to kill infantry at short-medium range, if that's what you're worried about. Personally, if you're scoring direct hits on infantry even with the shake on that weapon, I figure you deserve them.
I understand that it's aimed mostly at vehicles but this would be the same as asking that all direct fire weapons get something to tell the target that the weapon is being aimed in their general direction and in what direction the threat lies.
As for the suggestion that the "laser sight" does nothing for the forge gunner, then why would a forge gunner install one. No-one in their right mind would install something on a weapon that would possibly assist their target without giving themselves a consistent benefit.
If the "laser sight" with on target indicator came about, forge sniping slow and stationary infantry would be so much easier. Unfortunately, I'd feel that those kills would be cheap. Doesn't mean I would stop as I still have to earn ISK and SP, but it wouldn't be as much fun.
When it comes to killing infantry, I enjoy the current challenge and thrill of earning the kills I make, especially when I'm cleaning snipers off of the rings (from the other side of the complex) or manage to take out an assault sprinting along 200+ meters away.
The forge gun splash radius nerf has not diminished my ability to kill infantry with it. Thank you.
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Alena Ventrallis
Osmon Surveillance Caldari State
188
|
Posted - 2013.12.02 02:05:00 -
[20] - Quote
"The laser feeds data to the onboard computer that adjusts for the target material and range, ensuring a solid hit."
Add this flavor text to the forge gun description, and viola. Laser that doesn't help out forge gunners, but is visible for vehicles and infantry. Alternatively, this laser can mark only vehicles, making forge guns an AV only weapon, just like the swarm launcher is. In any case, the ability to see where a forge gunner is immensely helps out vehicles, especially with the emphasis on hardeners now. |
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Shijima Kuraimaru
WarRavens League of Infamy
382
|
Posted - 2013.12.02 02:15:00 -
[21] - Quote
Alena Ventrallis wrote:"The laser feeds data to the onboard computer that adjusts for the target material and range, ensuring a solid hit."
Add this flavor text to the forge gun description, and viola. Laser that doesn't help out forge gunners, but is visible for vehicles and infantry. Alternatively, this laser can mark only vehicles, making forge guns an AV only weapon, just like the swarm launcher is. In any case, the ability to see where a forge gunner is immensely helps out vehicles, especially with the emphasis on hardeners now.
But that addition implies that the laser does supply a benefit by helping to optimize damage, which it doesn't, and it does not imply that it will prevent the forge from firing if the target isn't "painted". Still, if this was to be done, then every direct fire weapon should have a system that does the exact same thing for the target and all weapons should be adjusted to have a max range travel time to match the forge.
The forge gun splash radius nerf has not diminished my ability to kill infantry with it. Thank you.
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Alena Ventrallis
Osmon Surveillance Caldari State
188
|
Posted - 2013.12.02 02:20:00 -
[22] - Quote
Shijima Kuraimaru wrote:Alena Ventrallis wrote:"The laser feeds data to the onboard computer that adjusts for the target material and range, ensuring a solid hit."
Add this flavor text to the forge gun description, and viola. Laser that doesn't help out forge gunners, but is visible for vehicles and infantry. Alternatively, this laser can mark only vehicles, making forge guns an AV only weapon, just like the swarm launcher is. In any case, the ability to see where a forge gunner is immensely helps out vehicles, especially with the emphasis on hardeners now. But that addition implies that the laser does supply a benefit by helping to optimize damage, which it doesn't. Still, if this was to be done, then every direct fire weapon should have a system that does the exact same thing for the target and all weapons should be adjusted to have a max range travel time to match the forge. As long as all weapons can deal the same alpha damage as a forge gun.
It would be optimizing damage, to the damage values it has now. We pretend the laser has been there all along, but we weren't acknowledging its existence. The other weapons wouldn't need a laser for optimization, their mechanisms for accuracy are optics, such as ACOGs and iron sights. Whereas the forge gun has no optic, since its so massive. Therefore, this laser would represent that optic lore-wise, but gameplay-wise, it would serve as an identifier for vehicles to get their hardeners turned on. |
Shijima Kuraimaru
WarRavens League of Infamy
382
|
Posted - 2013.12.02 02:34:00 -
[23] - Quote
Alena Ventrallis wrote:Shijima Kuraimaru wrote:Alena Ventrallis wrote:"The laser feeds data to the onboard computer that adjusts for the target material and range, ensuring a solid hit."
Add this flavor text to the forge gun description, and viola. Laser that doesn't help out forge gunners, but is visible for vehicles and infantry. Alternatively, this laser can mark only vehicles, making forge guns an AV only weapon, just like the swarm launcher is. In any case, the ability to see where a forge gunner is immensely helps out vehicles, especially with the emphasis on hardeners now. But that addition implies that the laser does supply a benefit by helping to optimize damage, which it doesn't. Still, if this was to be done, then every direct fire weapon should have a system that does the exact same thing for the target and all weapons should be adjusted to have a max range travel time to match the forge. As long as all weapons can deal the same alpha damage as a forge gun. It would be optimizing damage, to the damage values it has now. We pretend the laser has been there all along, but we weren't acknowledging its existence. The other weapons wouldn't need a laser for optimization, their mechanisms for accuracy are optics, such as ACOGs and iron sights. Whereas the forge gun has no optic, since its so massive. Therefore, this laser would represent that optic lore-wise, but gameplay-wise, it would serve as an identifier for vehicles to get their hardeners turned on.
Sure. Give them the same rate of fire and ammo capacity with no ability to carry equipment, a giant hit box and slow movement. Easier yet. Make the game vehicles and forges only. If the forge got nerfed this hard with this suggestion, then it should be applied to all direct fire weapons with the addition of matching max range travel times. After all, what's good for one direct fire weapon should be good for them all.
The forge gun splash radius nerf has not diminished my ability to kill infantry with it. Thank you.
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3933
|
Posted - 2013.12.02 02:34:00 -
[24] - Quote
Alena Ventrallis wrote:Shijima Kuraimaru wrote:Alena Ventrallis wrote:"The laser feeds data to the onboard computer that adjusts for the target material and range, ensuring a solid hit."
Add this flavor text to the forge gun description, and viola. Laser that doesn't help out forge gunners, but is visible for vehicles and infantry. Alternatively, this laser can mark only vehicles, making forge guns an AV only weapon, just like the swarm launcher is. In any case, the ability to see where a forge gunner is immensely helps out vehicles, especially with the emphasis on hardeners now. But that addition implies that the laser does supply a benefit by helping to optimize damage, which it doesn't. Still, if this was to be done, then every direct fire weapon should have a system that does the exact same thing for the target and all weapons should be adjusted to have a max range travel time to match the forge. As long as all weapons can deal the same alpha damage as a forge gun. It would be optimizing damage, to the damage values it has now. We pretend the laser has been there all along, but we weren't acknowledging its existence. The other weapons wouldn't need a laser for optimization, their mechanisms for accuracy are optics, such as ACOGs and iron sights. Whereas the forge gun has no optic, since its so massive. Therefore, this laser would represent that optic lore-wise, but gameplay-wise, it would serve as an identifier for vehicles to get their hardeners turned on. Effectively, yes.
Actually, this could easily be combined with the concept presented here to implement an audible lock-on warning: http://www.youtube.com/watch?v=m_gqG4bNaeo
Indicating the shooter on your screen and on your map may be a little too much, but offering an audible warning like he suggests could also be initiated by the "aiming lasers" contacting your vehicle, thus allowing you to still have the warning even if you don't constantly drive around in 3rd person.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Harpyja
DUST University Ivy League
859
|
Posted - 2013.12.02 02:41:00 -
[25] - Quote
Mobius Wyvern wrote:Alena Ventrallis wrote:Shijima Kuraimaru wrote:Alena Ventrallis wrote:"The laser feeds data to the onboard computer that adjusts for the target material and range, ensuring a solid hit."
Add this flavor text to the forge gun description, and viola. Laser that doesn't help out forge gunners, but is visible for vehicles and infantry. Alternatively, this laser can mark only vehicles, making forge guns an AV only weapon, just like the swarm launcher is. In any case, the ability to see where a forge gunner is immensely helps out vehicles, especially with the emphasis on hardeners now. But that addition implies that the laser does supply a benefit by helping to optimize damage, which it doesn't. Still, if this was to be done, then every direct fire weapon should have a system that does the exact same thing for the target and all weapons should be adjusted to have a max range travel time to match the forge. As long as all weapons can deal the same alpha damage as a forge gun. It would be optimizing damage, to the damage values it has now. We pretend the laser has been there all along, but we weren't acknowledging its existence. The other weapons wouldn't need a laser for optimization, their mechanisms for accuracy are optics, such as ACOGs and iron sights. Whereas the forge gun has no optic, since its so massive. Therefore, this laser would represent that optic lore-wise, but gameplay-wise, it would serve as an identifier for vehicles to get their hardeners turned on. Effectively, yes. Actually, this could easily be combined with the concept presented here to implement an audible lock-on warning: http://www.youtube.com/watch?v=m_gqG4bNaeoIndicating the shooter on your screen and on your map may be a little too much, but offering an audible warning like he suggests could also be initiated by the "aiming lasers" contacting your vehicle, thus allowing you to still have the warning even if you don't constantly drive around in 3rd person. It's perfectly reasonable for the vehicle to detect such EM radiation used for targeting systems and then offer a warning that it is being locked onto or tracked.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Alena Ventrallis
Osmon Surveillance Caldari State
188
|
Posted - 2013.12.02 02:42:00 -
[26] - Quote
Shijima Kuraimaru wrote:Alena Ventrallis wrote:Shijima Kuraimaru wrote:Alena Ventrallis wrote:"The laser feeds data to the onboard computer that adjusts for the target material and range, ensuring a solid hit."
Add this flavor text to the forge gun description, and viola. Laser that doesn't help out forge gunners, but is visible for vehicles and infantry. Alternatively, this laser can mark only vehicles, making forge guns an AV only weapon, just like the swarm launcher is. In any case, the ability to see where a forge gunner is immensely helps out vehicles, especially with the emphasis on hardeners now. But that addition implies that the laser does supply a benefit by helping to optimize damage, which it doesn't. Still, if this was to be done, then every direct fire weapon should have a system that does the exact same thing for the target and all weapons should be adjusted to have a max range travel time to match the forge. As long as all weapons can deal the same alpha damage as a forge gun. It would be optimizing damage, to the damage values it has now. We pretend the laser has been there all along, but we weren't acknowledging its existence. The other weapons wouldn't need a laser for optimization, their mechanisms for accuracy are optics, such as ACOGs and iron sights. Whereas the forge gun has no optic, since its so massive. Therefore, this laser would represent that optic lore-wise, but gameplay-wise, it would serve as an identifier for vehicles to get their hardeners turned on. Sure. Give them the same rate of fire and ammo capacity with no ability to carry equipment, a giant hit box and slow movement. Easier yet. Make the game vehicles and forges only. If the forge got nerfed this hard with this suggestion, then it should be applied to all direct fire weapons with the addition of matching max range travel times. After all, what's good for one direct fire weapon should be good for them all. Then, conversely, we should reduce the forge guns damage, to bring it in line. Either you deal way less damage, or you keep your incredible alpha, but we can see it coming.
Sarcasm aside, Suppose if a vehicle is hit by this laser, a warning alarm sounds, and marks the forge gunner aiming at them? This would make only the vehicle that's in danger warning, meaning the forge gunner isn't highlighted for everyone, and gives any vehicle, especially dropships, an easy indicator where the shot is coming from, and time to get their hardeners activated. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3933
|
Posted - 2013.12.02 02:43:00 -
[27] - Quote
Harpyja wrote:Mobius Wyvern wrote:Alena Ventrallis wrote:Shijima Kuraimaru wrote:Alena Ventrallis wrote:"The laser feeds data to the onboard computer that adjusts for the target material and range, ensuring a solid hit."
Add this flavor text to the forge gun description, and viola. Laser that doesn't help out forge gunners, but is visible for vehicles and infantry. Alternatively, this laser can mark only vehicles, making forge guns an AV only weapon, just like the swarm launcher is. In any case, the ability to see where a forge gunner is immensely helps out vehicles, especially with the emphasis on hardeners now. But that addition implies that the laser does supply a benefit by helping to optimize damage, which it doesn't. Still, if this was to be done, then every direct fire weapon should have a system that does the exact same thing for the target and all weapons should be adjusted to have a max range travel time to match the forge. As long as all weapons can deal the same alpha damage as a forge gun. It would be optimizing damage, to the damage values it has now. We pretend the laser has been there all along, but we weren't acknowledging its existence. The other weapons wouldn't need a laser for optimization, their mechanisms for accuracy are optics, such as ACOGs and iron sights. Whereas the forge gun has no optic, since its so massive. Therefore, this laser would represent that optic lore-wise, but gameplay-wise, it would serve as an identifier for vehicles to get their hardeners turned on. Effectively, yes. Actually, this could easily be combined with the concept presented here to implement an audible lock-on warning: http://www.youtube.com/watch?v=m_gqG4bNaeoIndicating the shooter on your screen and on your map may be a little too much, but offering an audible warning like he suggests could also be initiated by the "aiming lasers" contacting your vehicle, thus allowing you to still have the warning even if you don't constantly drive around in 3rd person. It's perfectly reasonable for the vehicle to detect such EM radiation used for targeting systems and then offer a warning that it is being locked onto or tracked. Precisely! That's exactly what warning systems on aircraft and tanks do, after all. One would think that this far in the future we would have similar systems.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Harpyja
DUST University Ivy League
859
|
Posted - 2013.12.02 02:47:00 -
[28] - Quote
And I just realized, that with this kind of an early warning system, our hardeners will be equivalent to flares or smoke screens. Instead of popping out flares, you kick in the hardener to absorb the damage. Also, the lore for swarms states that they can't be defeated by simple countermeasures, so the only other way would be to enhance your resistance against them.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Shijima Kuraimaru
WarRavens League of Infamy
382
|
Posted - 2013.12.02 02:48:00 -
[29] - Quote
Alena Ventrallis wrote:Shijima Kuraimaru wrote:Alena Ventrallis wrote:Shijima Kuraimaru wrote:Alena Ventrallis wrote:"The laser feeds data to the onboard computer that adjusts for the target material and range, ensuring a solid hit."
Add this flavor text to the forge gun description, and viola. Laser that doesn't help out forge gunners, but is visible for vehicles and infantry. Alternatively, this laser can mark only vehicles, making forge guns an AV only weapon, just like the swarm launcher is. In any case, the ability to see where a forge gunner is immensely helps out vehicles, especially with the emphasis on hardeners now. But that addition implies that the laser does supply a benefit by helping to optimize damage, which it doesn't. Still, if this was to be done, then every direct fire weapon should have a system that does the exact same thing for the target and all weapons should be adjusted to have a max range travel time to match the forge. As long as all weapons can deal the same alpha damage as a forge gun. It would be optimizing damage, to the damage values it has now. We pretend the laser has been there all along, but we weren't acknowledging its existence. The other weapons wouldn't need a laser for optimization, their mechanisms for accuracy are optics, such as ACOGs and iron sights. Whereas the forge gun has no optic, since its so massive. Therefore, this laser would represent that optic lore-wise, but gameplay-wise, it would serve as an identifier for vehicles to get their hardeners turned on. Sure. Give them the same rate of fire and ammo capacity with no ability to carry equipment, a giant hit box and slow movement. Easier yet. Make the game vehicles and forges only. If the forge got nerfed this hard with this suggestion, then it should be applied to all direct fire weapons with the addition of matching max range travel times. After all, what's good for one direct fire weapon should be good for them all. Then, conversely, we should reduce the forge guns damage, to bring it in line. Either you deal way less damage, or you keep your incredible alpha, but we can see it coming. Sarcasm aside, Suppose if a vehicle is hit by this laser, a warning alarm sounds, and marks the forge gunner aiming at them? This would make only the vehicle that's in danger warning, meaning the forge gunner isn't highlighted for everyone, and gives any vehicle, especially dropships, an easy indicator where the shot is coming from, and time to get their hardeners activated.
Ultimate solution... All weapons are one hit kill on all targets. When a target is aimed at, the target gets a one second warning before the shot goes off to give them a chance to turn on their "save my @$$" module.
Don't get me wrong, I understand that the purpose of this idea is a desire to nerf the forge gun into oblivion by ensuring that it's nearly, if not completely, ineffective as an AV weapon. To say otherwise would just be a blatant and obvious lie.
The forge gun splash radius nerf has not diminished my ability to kill infantry with it. Thank you.
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Shijima Kuraimaru
WarRavens League of Infamy
382
|
Posted - 2013.12.02 02:50:00 -
[30] - Quote
Harpyja wrote:And I just realized, that with this kind of an early warning system, our hardeners will be equivalent to flares or smoke screens. Instead of popping out flares, you kick in the hardener to absorb the damage. Also, the lore for swarms states that they can't be defeated by simple countermeasures, so the only other way would be to enhance your resistance against them. This isn't about killing swarms with a lock on and fire function, They're almost dead anyway. It's about killing the forge that has a manually targetted direct fire function.
The forge gun splash radius nerf has not diminished my ability to kill infantry with it. Thank you.
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