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Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
354
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Posted - 2013.11.28 17:02:00 -
[1] - Quote
The change to swarm launchers is good, finally bringing them into balance. I'm very happy that this change is taking place. However I keep seeing threads of swarm launcher useres saying that they are going to be specing into the forge gun because they don't believe swarms will be useful or have an intended role.
This is bad for any pilot or tanker as we all know one forge gun on the field makes vehicles useless. If they were in abundance, like swarm launchers are in abundance, then vehicle pilots face their most serious threat yet. If two people get annoyed by a tank or dropship they can just switch out to a forge gun 3 shot whatever vehicle was on the field and switch back. Why do swarm launcher useres want forge guns now? Because swarms aren't going to be nearly as easy to use in 1.7 as they are now. So they want av that is easy to use with as little skill and effort as possible. Prove me wrong. |
Cody Sietz
Unkn0wn Killers Renegade Alliance
1619
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Posted - 2013.11.28 17:06:00 -
[2] - Quote
I'm staying with swarms, but only cause it was the one option for dealing with armour tanks at range as a medium/light.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Judge Rhadamanthus
Amarr Templars Amarr Empire
790
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Posted - 2013.11.28 17:13:00 -
[3] - Quote
I am pretty sure as far dropships go the forge will be as broken in 1.7 as it is now. Even with the DS speed increase that 300m range and the fact they can pop out of any uplink, and corner or from any supply depot, makes protecting oneself, by correct and intelligent use of active modules almost impossible.
There is no warning, no locating it and extreme difficulty in killing it. All we can do is collect the evidence of the imbalance and submit this to CCP. Politely. Accurately and with maturity. At the same time, I will also report to CCP if swarms seem to weak. Dropship pilots want balance and fun. Not carte blanche freedom to freely roam.
I am speced deeply into both swarms and forge guns. So i will be trying both sides.
Everything Dropship youtube channel
my Community Spotlight
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Syeven Reed
RETR0 PR0 GAMERS
194
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Posted - 2013.11.28 17:48:00 -
[4] - Quote
Judge Rhadamanthus wrote:I am pretty sure as far dropships go the forge will be as broken in 1.7 as it is now. Even with the DS speed increase that 300m range and the fact they can pop out of any uplink, and corner or from any supply depot, makes protecting oneself, by correct and intelligent use of active modules almost impossible.
There is no warning, no locating it and extreme difficulty in killing it. All we can do is collect the evidence of the imbalance and submit this to CCP. Politely. Accurately and with maturity. At the same time, I will also report to CCP if swarms seem to weak. Dropship pilots want balance and fun. Not carte blanche freedom to freely roam.
I am speced deeply into both swarms and forge guns. So i will be trying both sides. Very well said, have a like!
Gÿé Syeven 514
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Vulpes Dolosus
SVER True Blood Public Disorder.
342
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Posted - 2013.11.28 18:06:00 -
[5] - Quote
Judge Rhadamanthus wrote:I am pretty sure as far dropships go the forge will be as broken in 1.7 as it is now. Even with the DS speed increase that 300m range and the fact they can pop out of any uplink, and corner or from any supply depot, makes protecting oneself, by correct and intelligent use of active modules almost impossible.
There is no warning, no locating it and extreme difficulty in killing it. All we can do is collect the evidence of the imbalance and submit this to CCP. Politely. Accurately and with maturity. At the same time, I will also report to CCP if swarms seem to weak. Dropship pilots want balance and fun. Not carte blanche freedom to freely roam.
I am speced deeply into both swarms and forge guns. So i will be trying both sides.
I'm less worried about forges than I am about rail tanks.
Rail are more powerful with longer range and accuracy. On top of that, they are impossible to kill due to their high health and tendency to camp the redline. On top of that, our one advantage against them (their low vertical aiming), can easily be mitigated by a small hill tilting the tank upwards.
Rails need a nerf, a counter, or anything viable to threaten them. Currently, the best option is to suicide a squad of AV grenade packed troops, but that's a farfetched tactic anyway.
Dropship Specialist: AKA Clinically Insane
Kills- Incubus: 2; Pythons: 0; Logistics: 0; Militia: 13; Tanks: 2
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Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
356
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Posted - 2013.11.28 18:16:00 -
[6] - Quote
Judge Rhadamanthus wrote:I am pretty sure as far dropships go the forge will be as broken in 1.7 as it is now. Even with the DS speed increase that 300m range and the fact they can pop out of any uplink, and corner or from any supply depot, makes protecting oneself, by correct and intelligent use of active modules almost impossible.
There is no warning, no locating it and extreme difficulty in killing it. All we can do is collect the evidence of the imbalance and submit this to CCP. Politely. Accurately and with maturity. At the same time, I will also report to CCP if swarms seem to weak. Dropship pilots want balance and fun. Not carte blanche freedom to freely roam.
I am speced deeply into both swarms and forge guns. So i will be trying both sides. Indeed. I don't ever want my dropship to become overpowered. I am much more interested in good fights and entertaining engagements. I am a littke nervous of the spash damage missiles are getting and will be experimenting with gunners and my xt fragmented missiles, if i find them to be too strong i will post it here. I believe swarms will be more interesting after 1.7 You accurately stated what I feel is wrong with forge guns and I do hope some action is taken in the interest of balance. though ill probably make a separate thread about that. |
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
145
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Posted - 2013.11.28 18:21:00 -
[7] - Quote
change forge damage BF3 style forge guns: 40% damage vs. dropships=550-600 dmg, not too high not low 100 dmg nerf all tiers maybe, nerf AFG damage by 500 mass drivers: 70% damage vs dropships
recuruit link
5 to 11 mil isk per 100k recuruit
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Takahiro Kashuken
Red Star. EoN.
1794
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Posted - 2013.11.28 18:25:00 -
[8] - Quote
Come on OP they wont swap from the SL to the FG, that requires aim and they dont have any |
Foundation Seldon
Gespenster Kompanie Villore Accords
231
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Posted - 2013.11.28 18:27:00 -
[9] - Quote
Vulpes Dolosus wrote:Judge Rhadamanthus wrote:I am pretty sure as far dropships go the forge will be as broken in 1.7 as it is now. Even with the DS speed increase that 300m range and the fact they can pop out of any uplink, and corner or from any supply depot, makes protecting oneself, by correct and intelligent use of active modules almost impossible.
There is no warning, no locating it and extreme difficulty in killing it. All we can do is collect the evidence of the imbalance and submit this to CCP. Politely. Accurately and with maturity. At the same time, I will also report to CCP if swarms seem to weak. Dropship pilots want balance and fun. Not carte blanche freedom to freely roam.
I am speced deeply into both swarms and forge guns. So i will be trying both sides. I'm less worried about forges than I am about rail tanks. Rail are more powerful with longer range and accuracy. On top of that, they are impossible to kill due to their high health and tendency to camp the redline. On top of that, our one advantage against them (their low vertical aiming), can easily be mitigated by a small hill tilting the tank upwards. Rails need a nerf, a counter, or anything viable to threaten them. Currently, the best option is to suicide a squad of AV grenade packed troops, but that's a farfetched tactic anyway.
Don't forget about the 1.7 buff to Large Rails on top of all that you mentioned. Now they do Compressed Railgun damage at Normal Railgun rate of fire and heat gain ... and THEN they added 30% active vehicle damage mods to the game. Redline railing will be far more potent than it is now as a result and Dropships, with their increased reliance on active resist mods in order to tank any sort of significant damage, will be the easiest targets to tag.
Stick to Ambush, guys.
1.7 LAVs - Thoughts and Discussion
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
145
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Posted - 2013.11.28 18:28:00 -
[10] - Quote
Takahiro Kashuken wrote:Come on OP they wont swap from the SL to the FG, that requires slight hipfire aim against big targets with basically hitscan and they dont have any if not abusing high places fixed
recuruit link
5 to 11 mil isk per 100k recuruit
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Rasatsu
Much Crying Old Experts
931
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Posted - 2013.11.28 18:29:00 -
[11] - Quote
A former HAV user, and today I fielded my cheap BPO std without dmg mod swarm fit and killed two madrugars easily... Damn that was easy kills. |
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
145
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Posted - 2013.11.28 18:30:00 -
[12] - Quote
Foundation Seldon wrote:Don't forget about the 1.7 buff to Large Rails on top of all that you mentioned. Now they do Compressed Railgun damage at Normal Railgun rate of fire and heat gain ... and THEN they added 30% active vehicle damage mods to the game. Redline railing will be far more potent than it is now as a result and Dropships, with their increased reliance on active resist mods in order to tank any sort of significant damage, will be the easiest targets to tag.
Stick to Ambush, guys. railguns: 40% damage vs dropships, as a start of balance
recuruit link
5 to 11 mil isk per 100k recuruit
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Fox Gaden
Bojo's School of the Trades
1641
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Posted - 2013.11.28 18:31:00 -
[13] - Quote
As the guy who wrote the Swarm Launcher guide, I am taking a wait and see approach. I think the range nerf is reasonable, although it is going to make swarms less effective against dropships. As for the rest of it, I will have to try it in 1.7 and see how it balances against the vehicle changes.
Renier Gaden: CEO of Immortal Guides
Fox Gaden: TCO & TMO for BSotT
Crash Gaden: Operations Director, Immortal Guide
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
145
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Posted - 2013.11.28 18:33:00 -
[14] - Quote
Rasatsu wrote:A former HAV user, and today I fielded my cheap BPO std without dmg mod swarm fit and killed two madrugars easily... Damn that was easy kills. my std av nades & swarms eat tanks: +150 o's for breakfast
recuruit link
5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
145
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Posted - 2013.11.28 18:34:00 -
[15] - Quote
change forge damage BF3 style forge guns: 40% damage vs. dropships=550-600 dmg, not too high not low 100 dmg nerf all tiers maybe, nerf AFG damage by 500 mass drivers: 70% damage vs dropships
railguns: 40% damage vs dropships, as a start of balance
recuruit link
5 to 11 mil isk per 100k recuruit
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Heathen Bastard
The Bastard Brigade
719
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Posted - 2013.11.28 18:45:00 -
[16] - Quote
jerrmy12 kahoalii wrote:Foundation Seldon wrote:Don't forget about the 1.7 buff to Large Rails on top of all that you mentioned. Now they do Compressed Railgun damage at Normal Railgun rate of fire and heat gain ... and THEN they added 30% active vehicle damage mods to the game. Redline railing will be far more potent than it is now as a result and Dropships, with their increased reliance on active resist mods in order to tank any sort of significant damage, will be the easiest targets to tag.
Stick to Ambush, guys. railguns: 40% damage vs dropships, as a start of balance
yes, because your non combat craft should be immune to fire, unlike everything else on the field.
Guess what? I have to deal with AV fire and I'm a ****-ton slower than you, since I'm a tank. Nut up and deal with the flak if you want to fly in the warzone, wuss.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
357
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Posted - 2013.11.28 19:19:00 -
[17] - Quote
Heathen Bastard wrote:jerrmy12 kahoalii wrote:Foundation Seldon wrote:Don't forget about the 1.7 buff to Large Rails on top of all that you mentioned. Now they do Compressed Railgun damage at Normal Railgun rate of fire and heat gain ... and THEN they added 30% active vehicle damage mods to the game. Redline railing will be far more potent than it is now as a result and Dropships, with their increased reliance on active resist mods in order to tank any sort of significant damage, will be the easiest targets to tag.
Stick to Ambush, guys. railguns: 40% damage vs dropships, as a start of balance yes, because your non combat craft should be immune to fire, unlike everything else on the field. Guess what? I have to deal with AV fire and I'm a ****-ton slower than you, since I'm a tank. Nut up and deal with the flak if you want to fly in the warzone, wuss. Non combat craft? Okaaay..... Yes you do have to deal with av as well, yes you are slower but you have quite a bit more HP than dropships. I have sucked it up for months, however the forge gun is far too easy and beats my months of training because lol 2 shot. Forge guns pose a serious threat to dropships, I don't want them to not pose a serious threat either. I just want the forge gun to be a little more balanced so I'm not banging my head against a wall everytime I lose a very expensive dropship (that I worked hard on the ground to buy) in 5 seconds. I'm going to post another thread about forge guns with all of this information. I'm not looking for a hand out, just a hand.
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Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
357
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Posted - 2013.11.28 19:22:00 -
[18] - Quote
Takahiro Kashuken wrote:Come on OP they wont swap from the SL to the FG, that requires aim and they dont have any They have to get a lock which is almost aiming, and two guys with forge guns only have to get lucky once. I'm afraid that because one av weapon is being balanced we will see a lot more use of the overpowered one. Forge guns really aren't that hard to use, even a swarm launcher guy could figure it out in a couple days. |
EternalRMG
KNIGHTZ OF THE ROUND
639
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Posted - 2013.11.28 20:14:00 -
[19] - Quote
Foundation Seldon wrote:Vulpes Dolosus wrote:Judge Rhadamanthus wrote:I am pretty sure as far dropships go the forge will be as broken in 1.7 as it is now. Even with the DS speed increase that 300m range and the fact they can pop out of any uplink, and corner or from any supply depot, makes protecting oneself, by correct and intelligent use of active modules almost impossible.
There is no warning, no locating it and extreme difficulty in killing it. All we can do is collect the evidence of the imbalance and submit this to CCP. Politely. Accurately and with maturity. At the same time, I will also report to CCP if swarms seem to weak. Dropship pilots want balance and fun. Not carte blanche freedom to freely roam.
I am speced deeply into both swarms and forge guns. So i will be trying both sides. I'm less worried about forges than I am about rail tanks. Rail are more powerful with longer range and accuracy. On top of that, they are impossible to kill due to their high health and tendency to camp the redline. On top of that, our one advantage against them (their low vertical aiming), can easily be mitigated by a small hill tilting the tank upwards. Rails need a nerf, a counter, or anything viable to threaten them. Currently, the best option is to suicide a squad of AV grenade packed troops, but that's a farfetched tactic anyway. Don't forget about the 1.7 buff to Large Rails on top of all that you mentioned. Now they do Compressed Railgun damage at Normal Railgun rate of fire and heat gain ... and THEN they added 30% active vehicle damage mods to the game. Redline railing will be far more potent than it is now as a result and Dropships, with their increased reliance on active resist mods in order to tank any sort of significant damage, will be the easiest targets to tag. Stick to Ambush, guys.
Because of that DropShips will be the ones who must take care of those tanks, they can fly over them, away from the line of fire, and hit them hard
Because redline tanks aren meant to be engaged, they wont have much HP, what will make them easier to kill with a derpship
"Fight Togheter; Win Together"
Duster Since: July 2012
Best DropShip Pilot; Soon To be best Jet Fighter Pilot
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XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
584
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Posted - 2013.11.28 20:24:00 -
[20] - Quote
swarms will be just fine in my hands
my AV fit
scout g-I
advanced swarms
advanced AV grenades
standard scanner
I engage tanks within throwing range of my grenades (30-40 meters) I sneak up on them throw 3 AV grenades then I swarm until hes evacuated or dead
there is no reason to cry over the AV nerf (these items have been OP for way too long)
SCAN ATTEMPT PREVENTED
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Maken Tosch
DUST University Ivy League
5374
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Posted - 2013.11.28 20:27:00 -
[21] - Quote
I'll leave this right here...
https://www.youtube.com/watch?v=3au9H-NcgSw
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Maken Tosch
DUST University Ivy League
5374
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Posted - 2013.11.28 20:30:00 -
[22] - Quote
PS: I invested enough SP to use advanced swarm launchers and I'm ok with this new change.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Reign Omega
BurgezzE.T.F Public Disorder.
48
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Posted - 2013.11.28 20:42:00 -
[23] - Quote
As someone with Proto-AV, I welcome the change. I faceroll 90% of tankers by myself, and I can now definitely see when there is a good tanker on the field because I have to coordinate my attack with a squad/teammate or I have to devote quite a bit of time to a stalk and kill, setting a somewhat elaborate trap that usually costs me some suits in the face of infantry. I'm ok with it. I do miss the days of the sit up high and maul every vehicle that I see, but I can also agree it was lazy SP. I look forward to seeing what 1.7 has in store for me on the Vehicle and AV side, as I have a character dedicated to both. |
Reign Omega
BurgezzE.T.F Public Disorder.
48
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Posted - 2013.11.28 20:43:00 -
[24] - Quote
Side note, I hope CCP fixes the lock on issue, where my Swarm will lock on to something I can't even hit at the range I am. |
Atiim
Living Like Larry Schwag
1412
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Posted - 2013.11.28 20:54:00 -
[25] - Quote
Aww man. I wanted the big boys like Charlotte, Void, and Spkr to come out. Heck even 'Ol Ben would suffice.
Why did the LOLTank Brigade send you of all people?
Check out my corp's new website here :D
-HAND
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Atiim
Living Like Larry Schwag
1412
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Posted - 2013.11.28 21:16:00 -
[26] - Quote
To answer the OP,
We are changing to FGs in 1.7 because we don't think that our PRO weapons should do minimal damage to a vehicle
We also are switching to FGs because it will take multiple people to destroy one vehicle. Which is disgustingly sick considering how it only takes one person to operate what is quite literally the easiest role in the game, as well as one that doesn't require even teamwork.
I on the other hand, find it quite impossible to switch considering how I use both FGs and SLs.
"Teamwork for thee, but no teamwork for me" -such is the motto of vehicle pilots
Check out my corp's new website here :D
-HAND
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Blaze Ashra
Ametat Security Amarr Empire
31
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Posted - 2013.11.28 21:17:00 -
[27] - Quote
Atiim wrote:Aww man. I wanted the big boys like Charlotte, Void, and Spkr to come out. Heck even 'Ol Ben would suffice.
Why did the LOLTank Brigade send you of all people?
This is more of a dropship user issue if you haven't noticed. We just happen to coincide in that we use vehicles and vehicle modules. See the quote below ant tell me if you think he cares one iota. Dropships should be balanced with forges and large rail turrets, Tanks should be balanced with swarms, large blaster and missile turrets and AV grenades.
Heathen Bastard wrote: yes, because your non combat craft should be immune to fire, unlike everything else on the field.
Guess what? I have to deal with AV fire and I'm a ****-ton slower than you, since I'm a tank. Nut up and deal with the flak if you want to fly in the warzone, wuss.
Though he does have a fair point about trying to make invincible dropships. |
Blaze Ashra
Ametat Security Amarr Empire
32
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Posted - 2013.11.28 21:24:00 -
[28] - Quote
Atiim wrote:To answer the OP,
We are changing to FGs in 1.7 because we don't think that our PRO weapons should do minimal damage to a vehicle
We also are switching to FGs because it will take multiple people to destroy one vehicle. Which is disgustingly sick considering how it only takes one person to operate what is quite literally the easiest role in the game, as well as one that doesn't require even teamwork.
I on the other hand, find it quite impossible to switch considering how I use both FGs and SLs.
"Teamwork for thee, but no teamwork for me" -such is the motto of vehicle pilots
Really Atilm? Dropships are the easiest role in the game? Go take your vehicle hate to a tanker thread please. |
Atiim
Living Like Larry Schwag
1415
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Posted - 2013.11.28 21:29:00 -
[29] - Quote
Blaze Ashra wrote: Really Atim? Dropships are the easiest role in the game? Go take your vehicle hate to a tanker thread please.
Well this was directed towards HAVs.
You know, considering how the OP mentions HAVs.
And why do you believe that I hate vehicles? Because I don't want them becoming a FoTM?
Also, that doesn't make what I said any less true.
Check out my corp's new website here :D
-HAND
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Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
357
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Posted - 2013.11.28 21:40:00 -
[30] - Quote
Atiim wrote:To answer the OP,
We are changing to FGs in 1.7 because we don't think that our PRO weapons should do minimal damage to a vehicle
We also are switching to FGs because it will take multiple people to destroy one vehicle. Which is disgustingly sick considering how it only takes one person to operate what is quite literally the easiest role in the game, as well as one that doesn't require even teamwork.
I on the other hand, find it quite impossible to switch considering how I use both FGs and SLs.
"Teamwork for thee, but no teamwork for me" -such is the motto of vehicle pilots Vehicles are also loosing some HP too.
The whole concept of a dropship is teamwork. A dropship is nothing without gunners or mercs to drop. Saying that a dropship doesn't require teamwork is wrong, just wrong.
I believe that quote came from a vehicle pilot making a point about how av mercs think av should work.
Atiim wrote:We also are switching to FGs because it will take multiple people to destroy one vehicle. Which is disgustingly sick Thank you for proving his point. |
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