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Slag Emberforge
Immortal Retribution
172
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Posted - 2013.11.29 17:47:00 -
[61] - Quote
jerrmy12 kahoalii wrote:Slag Emberforge wrote:jerrmy12 kahoalii wrote:Atim wrote:Tell me, how can you deny a vehicle of anything when the swarms do minimal damage and the vehicle can easily evade the attack with minimal harm and escape easily? thats denying an area And there we go, the problem with vehicle mentality, you should be able to roll in and kill infantry, LAVs, and Dropships, but you should only be "denied" rather than destroyed. Absolutely idiotic. And yes you have A 300m range with the FG, have you ever tried to hit anything at that range? Better hope its stationary and you don't have infantry trying to chew you up. 1. thier assets and CCP wants av to be area denial 2. i dont want to "pwn" everything, just have a chance of survival, and av should get 35 wp for damaging vehicles, 100 for destroying LAV's 3. yes and it's very easy, i hit lav's too, and i've used a rail installatn at my base on that huge open map on domination killed a dropship by the objective, lets just say it was "falling"
1. CCP stated AV should be able to deny vehicles, they did not say AV should not be able to destroy them. 2. I don't know if I buy this, if you aren't able to be destroyed only denied, and you have the firepower that turrets already have, there would be no way you wouldn't faceroll everything. 3. Rail installation and forge gun are not the same, method and rate of fire, ammunition, reload mechanic, among reticle, and max range are different on both weapons, not to mention when you are done using the installation toucan simply leave and resume whatever role your drop suit was configured for. Unlike AV players that make a trade off AI killing ability or support to protect their team against vehicles.
Rail installation: 1.5 second charge up 3 consecutive shots with tiny delay 600m range Unlimited ammunition No reload - heat mechanic to prevent endless spamming Independent of drop suit Better aiming mechanics Can survive 2-3 direct FG shots, swarms, av nades
Forge Gun With skills takes between 1.75 - 2 seconds per shot 300m range Limited ammunition Reload after 4 shots Require heavy suit Requires removal of primary AI Can be killed by any means other than av, unless in a lav -> kill able by any means. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
364
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Posted - 2013.11.29 18:15:00 -
[62] - Quote
Foxhound Elite wrote:Judge Rhadamanthus wrote:I am pretty sure as far dropships go the forge will be as broken in 1.7 as it is now. Even with the DS speed increase that 300m range and the fact they can pop out of any uplink, and corner or from any supply depot, makes protecting oneself, by correct and intelligent use of active modules almost impossible.
There is no warning, no locating it and extreme difficulty in killing it. All we can do is collect the evidence of the imbalance and submit this to CCP. Politely. Accurately and with maturity. At the same time, I will also report to CCP if swarms seem to weak. Dropship pilots want balance and fun. Not carte blanche freedom to freely roam.
I am speced deeply into both swarms and forge guns. So i will be trying both sides. Again Judge, you get the point across of most pilots opinions without rage and frustration (which I am especially guilty of). Judge for vehicle CPM ! He already has my vote! |
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
146
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Posted - 2013.11.29 18:38:00 -
[63] - Quote
Atim wrote:6.) I use hardners too. And because of this I don't get insta-killed or near insta-killed by PRO AV. If you use hardners,AV is a joke weapon. So yeah tankers are either not running hardners, they have poorly fit vehicles, or they are lying. (I already know that in most cases, all three are true. But the latter applies to almost everyone). And AV grenades require you to get right in front of the vehicle, so 9/10 times, it's the driver's fault. 4.) In BF3? Oh yes we should make this like other games! That's perfect. Let's make DUST 514 like other FPS titles! We should also make this like COD and lower the TTK even further! In other words, your an idiot. atim, your an idiot 1. you are lying tanks get destroyed even with dual hardeners, or at least when 1 is on cooldown 2. another lie, i can throw av nades around 20M if you aim higher 3. you just went full ******, i stated any game with vehicles it takes multiple people to take down, dont give me that bullshit "lets make this like every game
recuruit link
5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
146
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Posted - 2013.11.29 18:41:00 -
[64] - Quote
Atim wrote:insert retardation here 1.) It doesn't need teamwork, but you will be utterly destroyed unless you use teamwork" i destroy people solo, i only get destroyed against proto squads so HTFU just admit you want to insta kill vehicles with 3 shots already
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5 to 11 mil isk per 100k recuruit
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Slag Emberforge
Immortal Retribution
172
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Posted - 2013.11.29 18:47:00 -
[65] - Quote
A hardener and a report or hardener and nitrous has allowed dozens of tanks get away in the matches I've been in . The tanks that I get to blow up fall into the following divisions:
1. **** Fit 2. Lol god- mode I don't need to pay attention to my health 3. Unwilling to take cover when under assault. 4. Hot drop tanks into active combat zones (asking for it) 5. Glass cannons focused on maximum slaughter.
And I give Atiim credit, I've seen him tank, I've got the drop and blown up his tank before, that said he has a knack for pulling the cockroach maneuver and scurrying under cover BEFORE his tank is in critical condition.
Which is how you extend the life of a tank in the first place. |
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
146
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Posted - 2013.11.29 18:54:00 -
[66] - Quote
Slag Emberforge wrote:A hardener and a report or hardener and nitrous has allowed dozens of tanks get away in the matches I've been in . The tanks that I get to blow up fall into the following divisions:
1. **** Fit 2. Lol god- mode I don't need to pay attention to my health 3. Unwilling to take cover when under assault. 4. Hot drop tanks into active combat zones (asking for it) 5. Glass cannons focused on maximum slaughter.
And I give Atiim credit, I've seen him tank, I've got the drop and blown up his tank before, that said he has a knack for pulling the cockroach maneuver and scurrying under cover BEFORE his tank is in critical condition.
Which is how you extend the life of a tank in the first place. yeah, then get killed on cooldown as armor tanks rely on actives, only way to survive is GTFO halfway in your rep or kill him, assuming he has at least ADV av, the point is you have to flee from 1 guy alot, but sometimes i dont, oh and adv or pro AV nades are pure bullshit, spam 3 in 1 second
recuruit link
5 to 11 mil isk per 100k recuruit
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Slag Emberforge
Immortal Retribution
173
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Posted - 2013.11.29 19:21:00 -
[67] - Quote
I use standard nades, I have to be self sufficient against infantry to stick around long enough to be useful for AV, I have heard that sentiment quite a bit though.
This may change a bit with 1.7, but is not CCP pushing this "waves of opportunity" concept? Sounds exactly like coming in, blowing cool downs and gtfo. If you think having to hit and run is bullshit this might not be the game for you. |
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
146
|
Posted - 2013.11.30 03:36:00 -
[68] - Quote
Slag Emberforge wrote:I use standard nades, I have to be self sufficient against infantry to stick around long enough to be useful for AV, I have heard that sentiment quite a bit though.
This may change a bit with 1.7, but is not CCP pushing this "waves of opportunity" concept? Sounds exactly like coming in, blowing cool downs and gtfo. If you think having to hit and run is bullshit this might not be the game for you. current tanks are: ... run, i can hit and run if the speed wasn't crap
recuruit link
5 to 11 mil isk per 100k recuruit
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