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Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
354
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Posted - 2013.11.28 17:02:00 -
[1] - Quote
The change to swarm launchers is good, finally bringing them into balance. I'm very happy that this change is taking place. However I keep seeing threads of swarm launcher useres saying that they are going to be specing into the forge gun because they don't believe swarms will be useful or have an intended role.
This is bad for any pilot or tanker as we all know one forge gun on the field makes vehicles useless. If they were in abundance, like swarm launchers are in abundance, then vehicle pilots face their most serious threat yet. If two people get annoyed by a tank or dropship they can just switch out to a forge gun 3 shot whatever vehicle was on the field and switch back. Why do swarm launcher useres want forge guns now? Because swarms aren't going to be nearly as easy to use in 1.7 as they are now. So they want av that is easy to use with as little skill and effort as possible. Prove me wrong. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
356
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Posted - 2013.11.28 18:16:00 -
[2] - Quote
Judge Rhadamanthus wrote:I am pretty sure as far dropships go the forge will be as broken in 1.7 as it is now. Even with the DS speed increase that 300m range and the fact they can pop out of any uplink, and corner or from any supply depot, makes protecting oneself, by correct and intelligent use of active modules almost impossible.
There is no warning, no locating it and extreme difficulty in killing it. All we can do is collect the evidence of the imbalance and submit this to CCP. Politely. Accurately and with maturity. At the same time, I will also report to CCP if swarms seem to weak. Dropship pilots want balance and fun. Not carte blanche freedom to freely roam.
I am speced deeply into both swarms and forge guns. So i will be trying both sides. Indeed. I don't ever want my dropship to become overpowered. I am much more interested in good fights and entertaining engagements. I am a littke nervous of the spash damage missiles are getting and will be experimenting with gunners and my xt fragmented missiles, if i find them to be too strong i will post it here. I believe swarms will be more interesting after 1.7 You accurately stated what I feel is wrong with forge guns and I do hope some action is taken in the interest of balance. though ill probably make a separate thread about that. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
357
|
Posted - 2013.11.28 19:19:00 -
[3] - Quote
Heathen Bastard wrote:jerrmy12 kahoalii wrote:Foundation Seldon wrote:Don't forget about the 1.7 buff to Large Rails on top of all that you mentioned. Now they do Compressed Railgun damage at Normal Railgun rate of fire and heat gain ... and THEN they added 30% active vehicle damage mods to the game. Redline railing will be far more potent than it is now as a result and Dropships, with their increased reliance on active resist mods in order to tank any sort of significant damage, will be the easiest targets to tag.
Stick to Ambush, guys. railguns: 40% damage vs dropships, as a start of balance yes, because your non combat craft should be immune to fire, unlike everything else on the field. Guess what? I have to deal with AV fire and I'm a ****-ton slower than you, since I'm a tank. Nut up and deal with the flak if you want to fly in the warzone, wuss. Non combat craft? Okaaay..... Yes you do have to deal with av as well, yes you are slower but you have quite a bit more HP than dropships. I have sucked it up for months, however the forge gun is far too easy and beats my months of training because lol 2 shot. Forge guns pose a serious threat to dropships, I don't want them to not pose a serious threat either. I just want the forge gun to be a little more balanced so I'm not banging my head against a wall everytime I lose a very expensive dropship (that I worked hard on the ground to buy) in 5 seconds. I'm going to post another thread about forge guns with all of this information. I'm not looking for a hand out, just a hand.
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Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
357
|
Posted - 2013.11.28 19:22:00 -
[4] - Quote
Takahiro Kashuken wrote:Come on OP they wont swap from the SL to the FG, that requires aim and they dont have any They have to get a lock which is almost aiming, and two guys with forge guns only have to get lucky once. I'm afraid that because one av weapon is being balanced we will see a lot more use of the overpowered one. Forge guns really aren't that hard to use, even a swarm launcher guy could figure it out in a couple days. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
357
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Posted - 2013.11.28 21:40:00 -
[5] - Quote
Atiim wrote:To answer the OP,
We are changing to FGs in 1.7 because we don't think that our PRO weapons should do minimal damage to a vehicle
We also are switching to FGs because it will take multiple people to destroy one vehicle. Which is disgustingly sick considering how it only takes one person to operate what is quite literally the easiest role in the game, as well as one that doesn't require even teamwork.
I on the other hand, find it quite impossible to switch considering how I use both FGs and SLs.
"Teamwork for thee, but no teamwork for me" -such is the motto of vehicle pilots Vehicles are also loosing some HP too.
The whole concept of a dropship is teamwork. A dropship is nothing without gunners or mercs to drop. Saying that a dropship doesn't require teamwork is wrong, just wrong.
I believe that quote came from a vehicle pilot making a point about how av mercs think av should work.
Atiim wrote:We also are switching to FGs because it will take multiple people to destroy one vehicle. Which is disgustingly sick Thank you for proving his point. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
357
|
Posted - 2013.11.28 22:24:00 -
[6] - Quote
Atiim wrote:This statement was directed towards HAVs. Not Dropships. You can't tell me that with my 6+ months of piloting an HAV that they require teamwork. I'd love to see you try though. Also, if your going to quote someone; then use the full quote. Don't cut or edit the quote to make your argument seem "better" or the other(s) "worser". That's called Libel. Do you work for Fox News by any chance? Oh so I was correct in my statement: Atiim wrote: "Teamwork for thee, but no teamwork for me" -such is the motto of vehicle pilots
I believe that quote originally ended with, such is the motto of av players. Sorry I didn't clarify that.
I was not quoting you there to make my argument better. Its simply what you said, and illustrates how av players believe av should be. The reason why people will be switching to using forgeguns is because they want to be able to destroy vehicles easily without much skill or effort. Or are you trying to say something else? I don't work for fox, I wouldn't sell my soul like that. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
358
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Posted - 2013.11.29 01:40:00 -
[7] - Quote
Atiim wrote:Pvt Numnutz wrote:Atiim wrote:This statement was directed towards HAVs. Not Dropships. You can't tell me that with my 6+ months of piloting an HAV that they require teamwork. I'd love to see you try though. Also, if your going to quote someone; then use the full quote. Don't cut or edit the quote to make your argument seem "better" or the other(s) "worser". That's called Libel. Do you work for Fox News by any chance? Oh so I was correct in my statement: Atiim wrote: "Teamwork for thee, but no teamwork for me" -such is the motto of vehicle pilots
I believe that quote originally ended with, such is the motto of av players. Sorry I didn't clarify that. I was not quoting you there to make my argument better. Its simply what you said, and illustrates how av players believe av should be. The reason why people will be switching to using forgeguns is because they want to be able to destroy vehicles easily without much skill or effort. Or are you trying to say something else? I don't work for fox, I wouldn't sell my soul like that. The statement did originally end with that, but I use it in it's modified form to reflect what most vehicle pilots want, and have even openly said in multiple threads. But don't worry, I pay the creator (Spkr4TheDead), a total of 1 ISK in royalties every time I use that word. Yes, I was trying to say something else. What I'm trying to say is we are switching to FGs because there is literally no point or reason to use the Swarm Launcher anymore. It's new model is going to defy the logic of all weapons. Long range weapons are supposed have lower damage, but with the advantage of long range (with a few exceptions of course); and Short range weapons are supposed to deal huge amounts of damage with the drawbacks of short range. Why would anyone use a weapon with both short range and lower amounts of damage? You can't give me a good reason as to why I should use the Swarm Launcher over the Forge Gun. I already know that the FG will also be nerfed into uselessness, so I'm going to finish skilling into my Large Railguns. It will clearly be the only viable AV weapon if we continue down this road, so why not get a head start? To make things clearer, it's one of the same reasons why barely anyone uses a PLC. Yeah this change breaks the rule that long range weapons have low damage, like the sniper rifle, forge gun, and large rail gun...... The swarm launcher isn't a short range weapon, what other weapon (aside from those mentioned above) can hit effectively at 175m? The swarm launcher is meant to be used with another swarm launcher, hence the name swarm launcher. You're right about one thing, why use a swarm launcher when you could use a forge gun? Clearly the forge gun is out of balance, and its super easy to get kills. Only those that enjoy hunting vehicles will use swarms, or those who want to deny an area to vehicles. I hope the forge isn't nerfed to uselessness, it should be an effective av weapon, however it shouldn't be overpowered either. Stop running Away from having to use your brain, its not healthy
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Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
359
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Posted - 2013.11.29 02:20:00 -
[8] - Quote
Atiim wrote: That's why I said with the exception of a few weapons.
No it's not. You can not show me a single quote or description from CCP saying that the SL is supposed to be as you just said. That's like me saying HAVs should be slow bricks that are completely dependent on LLAVs to survive and are destroyed easily without one. I don't have an exact quote or description from CCP, but I'm going to assume that it's called "Swarm Launcher" because it fires a swarm of rockets at it's targets.
Tell me, how can you deny a vehicle of anything when the swarms do minimal damage and the vehicle can easily evade the attack with minimal harm and escape easily? I'd love to see someone try to destroy a dropship with Swarms in 1.7.
And the small missile turrets will have 300HP of splash damage? Sounds like Assault Dropships will be the next FoTM to me. I could easily see them firing at infantry while staying above SL lock range. That creates semi-invincibility.
I do believe that 400m was way too long, but at 175m they will be a joke weapon. Right next to PLCs.
Heck, I want to see you or anyone attempt to give me a good reason as to why I should keep using SLs. To give pilots easy kills? Heck no. Infact, I'm gonna finish skilling into Large Railguns. It's already what most pilots want. HAVs being the best and/or only counter to themselves.
I don't have a quote from ccp but I'm pretty sure that's what they had in mind. I already said that if I felt the added splash was too much I'd post about it here. I never want dropships to be a flavor of the month. Clearly you don't use dropships, we can't hit, or even see anything at 175m we have to come into your lock on range to hit anything. You're speculating on the new range, but I'm glad you agree 400 was too much. That gives me hope. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
359
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Posted - 2013.11.29 04:16:00 -
[9] - Quote
Vitharr Foebane wrote:Just remember guys, FG range = 300m. Large Rail range = 600m b*tch less about FG and more bout the return of redline railing All vehicles should not be able to shoot in redline. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
364
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Posted - 2013.11.29 18:15:00 -
[10] - Quote
Foxhound Elite wrote:Judge Rhadamanthus wrote:I am pretty sure as far dropships go the forge will be as broken in 1.7 as it is now. Even with the DS speed increase that 300m range and the fact they can pop out of any uplink, and corner or from any supply depot, makes protecting oneself, by correct and intelligent use of active modules almost impossible.
There is no warning, no locating it and extreme difficulty in killing it. All we can do is collect the evidence of the imbalance and submit this to CCP. Politely. Accurately and with maturity. At the same time, I will also report to CCP if swarms seem to weak. Dropship pilots want balance and fun. Not carte blanche freedom to freely roam.
I am speced deeply into both swarms and forge guns. So i will be trying both sides. Again Judge, you get the point across of most pilots opinions without rage and frustration (which I am especially guilty of). Judge for vehicle CPM ! He already has my vote! |
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