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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
145
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Posted - 2013.11.28 18:21:00 -
[1] - Quote
change forge damage BF3 style forge guns: 40% damage vs. dropships=550-600 dmg, not too high not low 100 dmg nerf all tiers maybe, nerf AFG damage by 500 mass drivers: 70% damage vs dropships
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
145
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Posted - 2013.11.28 18:28:00 -
[2] - Quote
Takahiro Kashuken wrote:Come on OP they wont swap from the SL to the FG, that requires slight hipfire aim against big targets with basically hitscan and they dont have any if not abusing high places fixed
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
145
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Posted - 2013.11.28 18:30:00 -
[3] - Quote
Foundation Seldon wrote:Don't forget about the 1.7 buff to Large Rails on top of all that you mentioned. Now they do Compressed Railgun damage at Normal Railgun rate of fire and heat gain ... and THEN they added 30% active vehicle damage mods to the game. Redline railing will be far more potent than it is now as a result and Dropships, with their increased reliance on active resist mods in order to tank any sort of significant damage, will be the easiest targets to tag.
Stick to Ambush, guys. railguns: 40% damage vs dropships, as a start of balance
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
145
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Posted - 2013.11.28 18:33:00 -
[4] - Quote
Rasatsu wrote:A former HAV user, and today I fielded my cheap BPO std without dmg mod swarm fit and killed two madrugars easily... Damn that was easy kills. my std av nades & swarms eat tanks: +150 o's for breakfast
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
145
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Posted - 2013.11.28 18:34:00 -
[5] - Quote
change forge damage BF3 style forge guns: 40% damage vs. dropships=550-600 dmg, not too high not low 100 dmg nerf all tiers maybe, nerf AFG damage by 500 mass drivers: 70% damage vs dropships
railguns: 40% damage vs dropships, as a start of balance
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5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
146
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Posted - 2013.11.28 22:23:00 -
[6] - Quote
Atiim wrote:Aww man. I wanted the big boys like Charlotte, Void, and Spkr to come out. Heck even 'Ol Ben would suffice.
Why did the LOLTank Brigade send you of all people? why did the LOL Av brigade send you?
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
146
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Posted - 2013.11.28 22:27:00 -
[7] - Quote
Atiim wrote:To answer the OP,
We are changing to FGs in 1.7 because we don't think that our PRO weapons should do minimal damage to a vehicle
We also are switching to FGs because it will take multiple people to destroy one vehicle. Which is disgustingly sick considering how it only takes one person to operate what is quite literally the easiest role in the game, as well as one that doesn't require even teamwork.
I on the other hand, find it quite impossible to switch considering how I use both FGs and SLs.
"Teamwork for thee, but no teamwork for me" -such is the motto of AV infantry i pwn tanks with my std av nades and std swarms quite often, it's actually easier than using a tank or dropship. btw 1. tanks use a form of teamwork. 2. tank characters in games take multiple people to take down
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
146
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Posted - 2013.11.29 08:43:00 -
[8] - Quote
Atim wrote:If you can easily solo a vehicle with STD AV, then it was a poorly fit vehicle. There is no getting around that and if you are quickly taken down by one guy running STD AV you need to start using hardners and (while I hate to use this) "GET GOOD".
1.) Tanks and all vehicles (besides DSs) are self sustainable. They only require one person to operate and you are not required to use teamwork in any condition, shape, fashion, or form to be successful. 1. my infantry doesn't need teamwork so thats invalid 2. i use teamwork with tanks so HTFU 3. the rest disregarded as thats just sily and a poor example 4. in BF3 it takes teamwork to destroy vehicles, in bf3&4 it takes teamwork to destroy a scout heli with engineers, tanks are a team asset, besides you can easily hide from tanks. 5. i destroy tanks solo but not in 1 second, 6k hp tanks i get the drop on or i spam AV from hives. 6. i and they use hardeners so saying "get good" is invalid as AV is in such a OP state that it's going to kill
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
146
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Posted - 2013.11.29 08:48:00 -
[9] - Quote
Atim wrote:Why should any unit, class, suit, or weapon require teamwork and multiple people to take down nerf the repair tool nerf the revive needle nerf nerf heavy's nerf infantry with squads nerf tanks with squads, oh wait, they already are
if you want "getWhy should any unit, class, suit, or weapon require teamwork and multiple people to take down" then nerf all the above
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
146
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Posted - 2013.11.29 08:53:00 -
[10] - Quote
Atim wrote:Tell me, how can you deny a vehicle of anything when the swarms do minimal damage and the vehicle can easily evade the attack with minimal harm and escape easily? thats denying an area then lol, damm you av "special"ists cant think for crap
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
146
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Posted - 2013.11.29 14:22:00 -
[11] - Quote
Slag Emberforge wrote:jerrmy12 kahoalii wrote:Atim wrote:Tell me, how can you deny a vehicle of anything when the swarms do minimal damage and the vehicle can easily evade the attack with minimal harm and escape easily? thats denying an area And there we go, the problem with vehicle mentality, you should be able to roll in and kill infantry, LAVs, and Dropships, but you should only be "denied" rather than destroyed. Absolutely idiotic. And yes you have A 300m range with the FG, have you ever tried to hit anything at that range? Better hope its stationary and you don't have infantry trying to chew you up. 1. thier assets and CCP wants av to be area denial 2. i dont want to "pwn" everything, just have a chance of survival, and av should get 35 wp for damaging vehicles, 100 for destroying LAV's 3. yes and it's very easy, i hit lav's too, and i've used a rail installatn at my base on that huge open map on domination killed a dropship by the objective, lets just say it was "falling"
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5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
146
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Posted - 2013.11.29 18:38:00 -
[12] - Quote
Atim wrote:6.) I use hardners too. And because of this I don't get insta-killed or near insta-killed by PRO AV. If you use hardners,AV is a joke weapon. So yeah tankers are either not running hardners, they have poorly fit vehicles, or they are lying. (I already know that in most cases, all three are true. But the latter applies to almost everyone). And AV grenades require you to get right in front of the vehicle, so 9/10 times, it's the driver's fault. 4.) In BF3? Oh yes we should make this like other games! That's perfect. Let's make DUST 514 like other FPS titles! We should also make this like COD and lower the TTK even further! In other words, your an idiot. atim, your an idiot 1. you are lying tanks get destroyed even with dual hardeners, or at least when 1 is on cooldown 2. another lie, i can throw av nades around 20M if you aim higher 3. you just went full ******, i stated any game with vehicles it takes multiple people to take down, dont give me that bullshit "lets make this like every game
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5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
146
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Posted - 2013.11.29 18:41:00 -
[13] - Quote
Atim wrote:insert retardation here 1.) It doesn't need teamwork, but you will be utterly destroyed unless you use teamwork" i destroy people solo, i only get destroyed against proto squads so HTFU just admit you want to insta kill vehicles with 3 shots already
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5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
146
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Posted - 2013.11.29 18:54:00 -
[14] - Quote
Slag Emberforge wrote:A hardener and a report or hardener and nitrous has allowed dozens of tanks get away in the matches I've been in . The tanks that I get to blow up fall into the following divisions:
1. **** Fit 2. Lol god- mode I don't need to pay attention to my health 3. Unwilling to take cover when under assault. 4. Hot drop tanks into active combat zones (asking for it) 5. Glass cannons focused on maximum slaughter.
And I give Atiim credit, I've seen him tank, I've got the drop and blown up his tank before, that said he has a knack for pulling the cockroach maneuver and scurrying under cover BEFORE his tank is in critical condition.
Which is how you extend the life of a tank in the first place. yeah, then get killed on cooldown as armor tanks rely on actives, only way to survive is GTFO halfway in your rep or kill him, assuming he has at least ADV av, the point is you have to flee from 1 guy alot, but sometimes i dont, oh and adv or pro AV nades are pure bullshit, spam 3 in 1 second
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5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
146
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Posted - 2013.11.30 03:36:00 -
[15] - Quote
Slag Emberforge wrote:I use standard nades, I have to be self sufficient against infantry to stick around long enough to be useful for AV, I have heard that sentiment quite a bit though.
This may change a bit with 1.7, but is not CCP pushing this "waves of opportunity" concept? Sounds exactly like coming in, blowing cool downs and gtfo. If you think having to hit and run is bullshit this might not be the game for you. current tanks are: ... run, i can hit and run if the speed wasn't crap
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