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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2462
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Posted - 2013.11.27 22:57:00 -
[1] - Quote
So . i've been thinking a lot about my main weapon, the Scrambler Rifle. In order to fully understand the weapon , i had to see it in action ,from the point of view of both the user AND the recieving end.
SO i avoided using SCR's for 2 WHOLE days and Started Using Mostly My SMG's (my second best weapons - Scout times X3 )
I now understand How to Fix the weapon. Why do i say FIX and not NERFED?
Well. We all know the AR's have their range BROKEN. Hitting very hard at 65+ Mts..... But did you know the SCR Range is broken too?
The SCR being a Laser weapon i always expected it to have a LOT more range. Now , thanks to 1.7 they WILL! But then it needs its RANGE FIXED. People cant be using the SCR like its a 1HKO demigod weapon (I was using 488 HP scout : / )..... Well they actually can! BUT NOT AT CLOSE RANGE. The Thing is : The SCR DOES a LOT of damage as intended, but doing this kind of damage at 20 or less mts, is not the way to go.
So in order to REALLY have the SCR as the weapon it wants to be we need:
GÖª RANGE INREASE = CCP is already doing this. TY GÖªHip Fire Nerf: CQ Hipfire on the SCR is way too precise for a Mid-Long Ranged weapon. GÖªRANGE FIX: The Idea is give it a VERY close Range To the LASER RIFLE.Very powerful at longer ranges, almost useless at CQ. From 0-15 mts , the SCR will almost never be able to kill anything. 2-45% ish efficiency.
I think this is the main reason is being abused so much. From Logis using it as their ONLY weapon at ANY range , to scrubs just spamming R1 at CQ and Score Kills.
- I have used the SCR for a LONG time. I AIM and abuse the charged shot. But i knew something was wrong yesterday when:
GÇó3 enemies incoming GÇóDrop 1 With Charged shot + Head-shot . Pretty easy actually. GÇó5-6 Follow up shots to drop the Shields on a Heavy that was slowly moving towards me GÇóChange to Boundless Breach SMG (yeah i know , but i freakn like the weapon.... let me be) GÇóKill the Heavy GÇóSwitch back to SCR and notice a Caldari assault sneaking between some boxes. GÇó Charge my Shot GÇóThe CAL AS left his cover and started shooting GÇóI connect the Charged shot, but i couldnt connect the followup shots (I was aiming the Cal As and the stupid Autoaim slightly moved my aim to the right because there was an enemy Scout running like 80 mts behind the Cal As) GÇóThe Cal As ,hides behind the Boxes GÇóMy SCR is almost overheated/ Change To Boundless GÇóCal Assault with no shields only 280ish Armor GÇóAppear behind him, shoot 3-4 times (BREACH SMG shots) GÇóAlmost dead GÇóHe Turns around GÇóHe Insta Kills me with the SCR at 1mts range.
W T *
Similar situations have happened to me in the past 2 days while i've evoided using the SCR and im pretty sure This is the Main reason there is a LOT of Complain about the weapon. I NEVER see anyone say: '' A SCR took away my shields at 60 mts!''
All i hear is:'' The SCR is the best Shotgun''
And after playing WITHOUT IT...i might have to agree.... (YOU HAPPY SHOTTYgoBang?)
The Best Damage Mod, its a Headshot....
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Assert Dominance
Ahrendee's Wafflehouse
484
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Posted - 2013.11.27 23:07:00 -
[2] - Quote
problem is people dont like to admit when their favorite weapon is broken. i used to primarily use ar's and wasnt til i started shotgunning primarily when i realised how retartedly amazing it is in every situation
I eat blue waffles when i proto stomp.
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Alena Ventrallis
Osmon Surveillance Caldari State
170
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Posted - 2013.11.27 23:12:00 -
[3] - Quote
I can agree to more hip fire spread, but not doing reduced damage as range closes. Full damage out to optimal, but hip fire accuracy prevents cqc dominance. |
Aisha Ctarl
0uter.Heaven Proficiency V.
1893
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Posted - 2013.11.27 23:15:00 -
[4] - Quote
Checkmate you're now dead to me.
SCR is fine as is.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2464
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Posted - 2013.11.27 23:26:00 -
[5] - Quote
Aisha Ctarl wrote:Checkmate you're now dead to me.
SCR is fine as is.
Denying what is obvious to other people wont do any good for OUR weapon Aisha.
Its better to have its CQ efficiency nerfed but keep the Damage with Longer ranges than ; keep abusing the weapon until the QQ gets so strong, they nerf it... FLAYLOCK style....
OF COURSE i would love to keep the SCR as it is. Its an Amazing weapon. But once ARs get nerfed and are not here anymore to counter us SCR users, what will...?
Im thinking about balance not my weapon. And , Since i want its AMAZING damage and AMAZING range to stay, i can take a CQ nerf. Anyways, its not a CQ weapon so i dont see what the big problem is...
The Best Damage Mod, its a Headshot....
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Borne Velvalor
Endless Hatred
1028
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Posted - 2013.11.27 23:30:00 -
[6] - Quote
Alena Ventrallis wrote:I can agree to more hip fire spread, but not doing reduced damage as range closes. Full damage out to optimal, but hip fire accuracy prevents cqc dominance. The thing with hipfire spread on a semiautomatic gun that does 100+ damage a shot is that a degree of luck comes into play. I sometimes use my TAR at short range while getting shot at. Half the time most of my bullets connect and the guy dies before he can drop my shields. The other half of the time most of my bullets miss and he tears me a new one.
Aisha Ctarl wrote:Checkmate you're now dead to me.
SCR is fine as is. The cooldown exploit needs to be addressed. I'd like to see the RoF capped to a reasonable level and the hipfire spread being increased to be slightly more accurate than the TAR. RoF cap would mostly limit turbos and the small percentage of people hitting 900+ DPS. Hipfire spread, simply because it's too accurate. You can't claim the gun's DPS (even lowered for feasibility) is OK because it requires skill when you can just mash the trigger in CQC from the hip and mow everyone down.
For everyone wanting a Scrambler Rifle in CQC, I suggest they pick up a Scrambler Pistol. The damage per shot is even higher than the SR, the RoF at PRO tier is high enough that the cap is not very noticeable at all, the hipfire is just as accurate (except when being hit), and it does 4.5x damage to the head. The only large downside is the tiny clip.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5542
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Posted - 2013.11.27 23:32:00 -
[7] - Quote
I'm reserving judgement until I see the new rifles.
Bear in mind that the range buff isn't that significant, honestly. The majority of combat takes place within the current range - the maps are even designed for that kind of range. How often do you need 80m shots in the Gallente maps compared to sub-50m?
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Supporter of CCP raRaRa.
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Nirwanda Vaughns
Molon Labe. RISE of LEGION
217
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Posted - 2013.11.27 23:38:00 -
[8] - Quote
I had the carthum assault scram for a while because i've never really been a fan of the single shot rifles but i fit an imperial scram other day and was pretty alarmed by how powerful it is at close range. 3-4 shots and i was taking people down. got in a confined space and despite overheating it i'd still taken down 5 enemies in matter of seconds, something that even my balac with the same 3x complex damage mods and prof 5 cant do (i have scram prof 3) its gotten to a point i'll just run my templar scram so i feel i'm giving red dots a chance. the scram is close to the shotgun in close range damage and for me personally i can't quite get used to the RDS at range lol too much iron sight use on my duvolle i think |
Argent Mordred
DUST University Ivy League
31
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Posted - 2013.11.27 23:54:00 -
[9] - Quote
Do the scrambler rifles use iron sights/red dot or a low power scope? If they don't have a low power scope, hip fire penalties might not mean much. Personally, I always aim down sights unless desperate, even in cqc and it doesn't seem to hurt me. It might matter if the sights have magnification like the tar and burst ar have, but I thought from screenshots I saw that laser and scrambler rifles have red dots (I have never used them so sorry if I am wrong.) |
Borne Velvalor
Endless Hatred
1029
|
Posted - 2013.11.28 00:13:00 -
[10] - Quote
Arkena Wyrnspire wrote:I'm reserving judgement until I see the new rifles.
Bear in mind that the range buff isn't that significant, honestly. The majority of combat takes place within the current range - the maps are even designed for that kind of range. How often do you need 80m shots in the Gallente maps compared to sub-50m? I use the TAR and kill enemies beyond my optimal all the time. The TAR optimal is 65m; much higher than the current ScrR and much lower than the 1.7 ScrR. My longest kill is usually around 75m in any given match. Because I have the range, I purposely choose areas where I have long sight lines in a couple of directions to set up shop. Obviously, combat in any sort of enclosed space forces everyone close together, you're right about that.
Also, as the ScrR does not have an ACOG scope, it should be much trickier to use at range, especially against anyone who has the brains to strafe. The new rifles' DPS seems to be around the same as the Assault Rifle, then impacted by spool time and burst delays. In a way, with the Rail Rifle, you've got an Assault Rifle variant (so to speak) with a huge range, too.
Really, I only have a problem with the ScrR when I round a corner, put several rounds into someone, and then they turn and hipfire their ScrR until I'm dead. It kills even faster than an AR in twitchy hands in CQC, which just makes no sense to me whatsoever. It should be a marksman's weapon, not a "lol I can spasm 8 bullets a second at your toe" weapon. I can click a mouse about 9 times a second with a solid effort, 8 times easy. That's up to 970 DPS a second on an Imperial set when a Duvolle with the same set is doing 640. That is a colossal difference.
That's the DPS difference (a little over 50%) between a Militia Assault Rifle with Proficiency 0 and a Balac's GAR-21 with Proficiency 5. You're matching the same set with an AR at less than 6 shots a second. From what I've read of people timing themselves, 6 seems pretty typical. However, many people can hit 8-10 without too much trouble and it's not like you need precise aim when the guy is 5m from you.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Nocturnal Soul
Immortal Retribution
1161
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Posted - 2013.11.28 00:17:00 -
[11] - Quote
if this happens I better have a amarr smg that same day
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2469
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Posted - 2013.11.28 00:19:00 -
[12] - Quote
Borne Velvalor wrote:Arkena Wyrnspire wrote:I'm reserving judgement until I see the new rifles.
Bear in mind that the range buff isn't that significant, honestly. The majority of combat takes place within the current range - the maps are even designed for that kind of range. How often do you need 80m shots in the Gallente maps compared to sub-50m? I use the TAR and kill enemies beyond my optimal all the time. The TAR optimal is 65m; much higher than the current ScrR and much lower than the 1.7 ScrR. My longest kill is usually around 75m in any given match. Because I have the range, I purposely choose areas where I have long sight lines in a couple of directions to set up shop. Obviously, combat in any sort of enclosed space forces everyone close together, you're right about that. Also, as the ScrR does not have an ACOG scope, it should be much trickier to use at range, especially against anyone who has the brains to strafe. The new rifles' DPS seems to be around the same as the Assault Rifle, then impacted by spool time and burst delays. In a way, with the Rail Rifle, you've got an Assault Rifle variant (so to speak) with a huge range, too. Really, I only have a problem with the ScrR when I round a corner, put several rounds into someone, and then they turn and hipfire their ScrR until I'm dead. It kills even faster than an AR in twitchy hands in CQC, which just makes no sense to me whatsoever. It should be a marksman's weapon, not a "lol I can spasm 8 bullets a second at your toe" weapon. I can click a mouse about 9 times a second with a solid effort, 8 times easy. That's up to 970 DPS a second on an Imperial set when a Duvolle with the same set is doing 640. That is a colossal difference. That's the DPS difference (a little over 50%) between a Militia Assault Rifle with Proficiency 0 and a Balac's GAR-21 with Proficiency 5. You're matching the same set with an AR at less than 6 shots a second. From what I've read of people timing themselves, 6 seems pretty typical. However, many people can hit 8-10 without too much trouble and it's not like you need precise aim when the guy is 5m from you.
THE SCR IS NOT SUPERIOR TO THE AR, if thats what you are implying.... Yes you can do More DPS in a seconds but after you get 1 kill you overheat. The Duvolle has the ability to Kill 3 and up to 5+ enemies IN A ROW, without having to even release the R1 button.
On the rest, i agree. The main issue is the Capability the SCR has at CQ.
The Best Damage Mod, its a Headshot....
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
73
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Posted - 2013.11.28 00:19:00 -
[13] - Quote
maybe make it out to ~20m at about 50-75% damage+-20%, then climbs to 75-100%+-20% at ~60m, and then drops down rapidly at ~80m? |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2469
|
Posted - 2013.11.28 00:20:00 -
[14] - Quote
Nocturnal Soul wrote:if this happens I better have a amarr smg that same day
Or at least have the Caldari MAgSec SMG... :3
The Best Damage Mod, its a Headshot....
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Alena Ventrallis
Osmon Surveillance Caldari State
171
|
Posted - 2013.11.28 00:25:00 -
[15] - Quote
Borne Velvalor wrote:Alena Ventrallis wrote:I can agree to more hip fire spread, but not doing reduced damage as range closes. Full damage out to optimal, but hip fire accuracy prevents cqc dominance. The thing with hipfire spread on a semiautomatic gun that does 100+ damage a shot is that a degree of luck comes into play. I sometimes use my TAR at short range while getting shot at. Half the time most of my bullets connect and the guy dies before he can drop my shields. The other half of the time most of my bullets miss and he tears me a new one. That just it. It isn't the gun being OP or the player abusing some gimmick. Its luck, plain and simple. A more reliable way to ensure his survival would be to switch to his sidearm, and finish off his foe.
Honestly, I HATE the laser rifle, specifically because of the sweet spot. It .Ames no sense with real physics, it makes the gun useless outside of a small defined range, and it just... bugs me. Plus, it does constant damage as long as the trigger is held, unlike the scrambler which requires multiple trigger pulls.
Hip fire dispersion, I can understand. But that wonky-ass damage profile on my weapon... I will not cede this point. |
Mortedeamor
WASTELAND JUNK REMOVAL Top Men.
895
|
Posted - 2013.11.28 00:27:00 -
[16] - Quote
yes scrambler is way to strong in cqc |
Borne Velvalor
Endless Hatred
1029
|
Posted - 2013.11.28 00:28:00 -
[17] - Quote
KING CHECKMATE wrote:Borne Velvalor wrote:Arkena Wyrnspire wrote:I'm reserving judgement until I see the new rifles.
Bear in mind that the range buff isn't that significant, honestly. The majority of combat takes place within the current range - the maps are even designed for that kind of range. How often do you need 80m shots in the Gallente maps compared to sub-50m? I use the TAR and kill enemies beyond my optimal all the time. The TAR optimal is 65m; much higher than the current ScrR and much lower than the 1.7 ScrR. My longest kill is usually around 75m in any given match. Because I have the range, I purposely choose areas where I have long sight lines in a couple of directions to set up shop. Obviously, combat in any sort of enclosed space forces everyone close together, you're right about that. Also, as the ScrR does not have an ACOG scope, it should be much trickier to use at range, especially against anyone who has the brains to strafe. The new rifles' DPS seems to be around the same as the Assault Rifle, then impacted by spool time and burst delays. In a way, with the Rail Rifle, you've got an Assault Rifle variant (so to speak) with a huge range, too. Really, I only have a problem with the ScrR when I round a corner, put several rounds into someone, and then they turn and hipfire their ScrR until I'm dead. It kills even faster than an AR in twitchy hands in CQC, which just makes no sense to me whatsoever. It should be a marksman's weapon, not a "lol I can spasm 8 bullets a second at your toe" weapon. I can click a mouse about 9 times a second with a solid effort, 8 times easy. That's up to 970 DPS a second on an Imperial set when a Duvolle with the same set is doing 640. That is a colossal difference. That's the DPS difference (a little over 50%) between a Militia Assault Rifle with Proficiency 0 and a Balac's GAR-21 with Proficiency 5. You're matching the same set with an AR at less than 6 shots a second. From what I've read of people timing themselves, 6 seems pretty typical. However, many people can hit 8-10 without too much trouble and it's not like you need precise aim when the guy is 5m from you. THE SCR IS NOT SUPERIOR TO THE AR, if thats what you are implying.... Yes you can do More DPS in a seconds but after you get 1 kill you overheat. The Duvolle has the ability to Kill 3 and up to 5+ enemies IN A ROW, without having to even release the R1 button. On the rest, i agree. The main issue is the Capability the SCR has at CQ.
I am not implying that the Scrambler Rifle is flat out better than the Assault Rifle, all the time. The Assault Rifle is easier to use and easier to be consistent with. Also, an Imperial set with 2 Mods and Proficiency can deal around 2200 damage in a constant stream of fire with no pauses. Add in target acquisition and a few natural fire pauses as you track and you can take out 4-5 average 500 HP suits before overheating. The cooldown is pretty quick, the overheat cooldown negates the heat from shots completely and the Amarr Assault Suit gives you the damage in one stream that an AR has in a full clip.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2469
|
Posted - 2013.11.28 00:30:00 -
[18] - Quote
Alena Ventrallis wrote:Borne Velvalor wrote:Alena Ventrallis wrote:I can agree to more hip fire spread, but not doing reduced damage as range closes. Full damage out to optimal, but hip fire accuracy prevents cqc dominance. The thing with hipfire spread on a semiautomatic gun that does 100+ damage a shot is that a degree of luck comes into play. I sometimes use my TAR at short range while getting shot at. Half the time most of my bullets connect and the guy dies before he can drop my shields. The other half of the time most of my bullets miss and he tears me a new one. That just it. It isn't the gun being OP or the player abusing some gimmick. Its luck, plain and simple. A more reliable way to ensure his survival would be to switch to his sidearm, and finish off his foe. Honestly, I HATE the laser rifle, specifically because of the sweet spot. It .Ames no sense with real physics, it makes the gun useless outside of a small defined range, and it just... bugs me. Plus, it does constant damage as long as the trigger is held, unlike the scrambler which requires multiple trigger pulls. Hip fire dispersion, I can understand. But that wonky-ass damage profile on my weapon... I will not cede this point.
YOUR WEAPON? Thread carefully Caldari Champion...
The Damage Efficiency nerf its only up to 10MTs (maybe 15) so its not used as some kind of Cheap a** Shotgun.
I just played 3 games with a 300HP scout and the Scrambler rifle.
MAKES.The.SHOTGUN. POINTLESS ...
GEt near/behind enemy, Spam R1.Get kill
Its not even ''LUCK'' . At 10 or less Mts the SCR hipfire + AA will help you connect 100% Shots of what's supposed to be , a Mid-LONG ranged weapon...
The Best Damage Mod, its a Headshot....
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rpastry
Carbon 7 CRONOS.
82
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Posted - 2013.11.28 00:35:00 -
[19] - Quote
all that needs doing to the SCR is to have the overheat bug fixed and the fire rate capped for the charge variants to stop people using a turbofire controller/mod - exactly the same as what the TAC AR had done to it. |
Borne Velvalor
Endless Hatred
1029
|
Posted - 2013.11.28 00:40:00 -
[20] - Quote
Alena Ventrallis wrote:Borne Velvalor wrote:Alena Ventrallis wrote:I can agree to more hip fire spread, but not doing reduced damage as range closes. Full damage out to optimal, but hip fire accuracy prevents cqc dominance. The thing with hipfire spread on a semiautomatic gun that does 100+ damage a shot is that a degree of luck comes into play. I sometimes use my TAR at short range while getting shot at. Half the time most of my bullets connect and the guy dies before he can drop my shields. The other half of the time most of my bullets miss and he tears me a new one. That just it. It isn't the gun being OP or the player abusing some gimmick. Its luck, plain and simple. A more reliable way to ensure his survival would be to switch to his sidearm, and finish off his foe. Honestly, I HATE the laser rifle, specifically because of the sweet spot. It .Ames no sense with real physics, it makes the gun useless outside of a small defined range, and it just... bugs me. Plus, it does constant damage as long as the trigger is held, unlike the scrambler which requires multiple trigger pulls. Hip fire dispersion, I can understand. But that wonky-ass damage profile on my weapon... I will not cede this point.
I would prefer to negate the luck, myself. However, there's always going to be a degree of luck and it would be enough to deter anyone looking for long term survival.
I used to only use the Laser Rifle for months, so I know exactly what you mean about it. The reverse damage drop ending in an instant, normal drop at the end leaving me with 19m to kill in, plus the annoying damage build mechanics making me have to fire 25-30 bullets in one stream before I hit TAR DPS made me leave. Why 'charge' my gun for 30 rounds while keeping a target within a 19m span when I can take out my TAR and mash the trigger for the same result, with no delays, at any range I want? The only advantage was being able to quickly burst kill multiple targets with the last 20 bullets in the stream, or so, which was hard to do if they weren't standing close together, without cover, not shooting at you.
I think I've died only a handful of times to a Laser Rifle since 1.6 and killed a couple dozen Laser Rifle users, at most 10m out of their range.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1259
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Posted - 2013.11.28 01:32:00 -
[21] - Quote
I would like to point out that you were using a bloody Sidearm on the weakest suit in the game, but I am behind the idea of having it do less damage the closer you are... as long as the AR gets it's range shot down to blaster level like it's supposed to. Otherwise it'll just be the Laser Rifle all over again. Why use A to cover range 3 when B covers ranges 1, 2, and 3?
Shields as Weapons
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2474
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Posted - 2013.11.28 01:40:00 -
[22] - Quote
Zero Harpuia wrote:I would like to point out that you were using a bloody Sidearm on the weakest suit in the game, but I am behind the idea of having it do less damage the closer you are... as long as the AR gets it's range shot down to blaster level like it's supposed to. Otherwise it'll just be the Laser Rifle all over again. Why use A to cover range 3 when B covers ranges 1, 2, and 3?
Well of course, ALL OF MY POST is in the case the AR gets a noticeable Range Tone Down.
BTW i did not quite understand the ''sidearm'' part. But my Boundless SMG has prof 5 and hits around 46 per bullet with 2 Cx sidearm Dam Mods....
This is the weapon i was'' maining'' all day. Pretty good weapon TBQH...Overlooked...By Far. For the Mere 30k a piece and Good Fitting cost,its an A+ weapon,for sure.
The Best Damage Mod, its a Headshot....
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ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
540
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Posted - 2013.11.28 02:03:00 -
[23] - Quote
Borne Velvalor wrote:Aisha Ctarl wrote:Checkmate you're now dead to me.
SCR is fine as is. The cooldown exploit needs to be addressed. I'd like to see the RoF capped to a reasonable level and the hipfire spread being increased to be slightly more accurate than the TAR. RoF cap would mostly limit turbos and the small percentage of people hitting 900+ DPS. Hipfire spread, simply because it's too accurate. You can't claim the gun's DPS (even lowered for feasibility) is OK because it requires skill when you can just mash the trigger in CQC from the hip and mow everyone down.
"Shooting the weapon too fast prevents it from cooling properly, drastically increasing the heat build up."
That's would be my explanation. Now if only I knew that it actually vents heat...
"NO FULL RESPECS; ONLY FOR VEHICLE SKILLS CHANGED TREE!"
Vehicle users : "lol gonna put it into infantry skills"
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Foxbat 071
The Unholy Legion Of DarkStar DARKSTAR ARMY
57
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Posted - 2013.11.28 02:08:00 -
[24] - Quote
I would be happy if it the ScR performed more like a LR than an AR in CQC. It is a laser weapon, after all.
BLAP
( X ) Call For Help
( O ) Respawn
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Thor Odinson42
Molon Labe. RISE of LEGION
2064
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Posted - 2013.11.28 02:13:00 -
[25] - Quote
I've been using the SCR for a couple weeks now and I don't think it even compares to the ease of the AR. It requires a lot more skill. I'm not used to the charged shot yet though, I don't utilize it enough.
If they nerf the SCR at all they should change the name of Dust to AR 514.
It has some drawbacks, the AR has none.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2475
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Posted - 2013.11.28 02:28:00 -
[26] - Quote
Thor Odinson42 wrote:I've been using the SCR for a couple weeks now and I don't think it even compares to the ease of the AR. It requires a lot more skill. I'm not used to the charged shot yet though, I don't utilize it enough.
If they nerf the SCR at all they should change the name of Dust to AR 514.
It has some drawbacks, the AR has none.
''It has some drawbacks, the AR has none''
TRUE TRUE. But:
-1.7 will surely bring some nerfs to the AR. The SCR is getting a BUFF. And i think it should be tweaked before it gets out of hand. - TBQH, the only reason to use the SCR over the ASCR IS the Charged shot. (You know , the part that REALLY takes skill?) Anyone using the SCR without the Charged shot is Probably abusing its Broken CQ+Hipfire mechanic. -Im TIRED of people spamming R1 -Yes the SCR takes more skill to Use, but its NOT a CQ weapon. YOU know when a weapon is broken when its a Med-LONG range weapon and its being used to destroy specialized CQ weapons as SMG's and Shotguns. -My proposed Nerf will just balance thigns out, making the weapon a ''MArksmen'' weapon for skilled players OR KBM EZ moders...
(HIHIHI)
The Best Damage Mod, its a Headshot....
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1261
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Posted - 2013.11.28 03:20:00 -
[27] - Quote
KING CHECKMATE wrote:Zero Harpuia wrote:I would like to point out that you were using a bloody Sidearm on the weakest suit in the game, but I am behind the idea of having it do less damage the closer you are... as long as the AR gets it's range shot down to blaster level like it's supposed to. Otherwise it'll just be the Laser Rifle all over again. Why use A to cover range 3 when B covers ranges 1, 2, and 3? Well of course, ALL OF MY POST is in the case the AR gets a noticeable Range Tone Down.
BTW i did not quite understand the ''sidearm'' part. But my Boundless SMG has prof 5 and hits around 46 per bullet with 2 Cx sidearm Dam Mods....
This is the weapon i was'' maining'' all day. Pretty good weapon TBQH...Overlooked...By Far. For the Mere 30k a piece and Good Fitting cost,its an A+ weapon,for sure.
The point was that it is a Sidearm. No matter how nice it is, it is inherantly going to be weaker than the Light weapon. That said, the SMG was the first gun I got Ved out every build because of its pure reliability... and the fact that it meshes well with the Laser Rifle I tend to main.
Basically, a Sidearm is nice, but put a team of, say, SMGs vs a team of ARs and the ARs will have a distinct set of advantages. I'd compare within the same race, but we haven't gotten our hands on the CR yet :c
Shields as Weapons
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
392
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Posted - 2013.11.28 03:22:00 -
[28] - Quote
I think the AR needs to be re-balanced before the scrambler. Once that happens then this should be visited. As or right now at least the scrambler overheats so taking out multiple attackers at once requires much more control than with a AR. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2478
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Posted - 2013.11.28 03:25:00 -
[29] - Quote
Thurak1 wrote:I think the AR needs to be re-balanced before the scrambler. Once that happens then this should be visited. As or right now at least the scrambler overheats so taking out multiple attackers at once requires much more control than with a AR.
True and agreed.This is in the case the AR gets a NErf. No NERFING my SCR without touching The AR. F*** that. XD
The Best Damage Mod, its a Headshot....
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NOAMIzzzzz
Pradox One Proficiency V.
63
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Posted - 2013.11.28 03:28:00 -
[30] - Quote
The scram is to OP and i aggre on the range fix and stuff. It does to much damage i stack armor and it still rapes me like wtf? isen't it only like supposed to **** shields? Idk CCP seems like this bloody gun is op to me |
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