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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2462
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Posted - 2013.11.27 22:57:00 -
[1] - Quote
So . i've been thinking a lot about my main weapon, the Scrambler Rifle. In order to fully understand the weapon , i had to see it in action ,from the point of view of both the user AND the recieving end.
SO i avoided using SCR's for 2 WHOLE days and Started Using Mostly My SMG's (my second best weapons - Scout times X3 )
I now understand How to Fix the weapon. Why do i say FIX and not NERFED?
Well. We all know the AR's have their range BROKEN. Hitting very hard at 65+ Mts..... But did you know the SCR Range is broken too?
The SCR being a Laser weapon i always expected it to have a LOT more range. Now , thanks to 1.7 they WILL! But then it needs its RANGE FIXED. People cant be using the SCR like its a 1HKO demigod weapon (I was using 488 HP scout : / )..... Well they actually can! BUT NOT AT CLOSE RANGE. The Thing is : The SCR DOES a LOT of damage as intended, but doing this kind of damage at 20 or less mts, is not the way to go.
So in order to REALLY have the SCR as the weapon it wants to be we need:
GÖª RANGE INREASE = CCP is already doing this. TY GÖªHip Fire Nerf: CQ Hipfire on the SCR is way too precise for a Mid-Long Ranged weapon. GÖªRANGE FIX: The Idea is give it a VERY close Range To the LASER RIFLE.Very powerful at longer ranges, almost useless at CQ. From 0-15 mts , the SCR will almost never be able to kill anything. 2-45% ish efficiency.
I think this is the main reason is being abused so much. From Logis using it as their ONLY weapon at ANY range , to scrubs just spamming R1 at CQ and Score Kills.
- I have used the SCR for a LONG time. I AIM and abuse the charged shot. But i knew something was wrong yesterday when:
GÇó3 enemies incoming GÇóDrop 1 With Charged shot + Head-shot . Pretty easy actually. GÇó5-6 Follow up shots to drop the Shields on a Heavy that was slowly moving towards me GÇóChange to Boundless Breach SMG (yeah i know , but i freakn like the weapon.... let me be) GÇóKill the Heavy GÇóSwitch back to SCR and notice a Caldari assault sneaking between some boxes. GÇó Charge my Shot GÇóThe CAL AS left his cover and started shooting GÇóI connect the Charged shot, but i couldnt connect the followup shots (I was aiming the Cal As and the stupid Autoaim slightly moved my aim to the right because there was an enemy Scout running like 80 mts behind the Cal As) GÇóThe Cal As ,hides behind the Boxes GÇóMy SCR is almost overheated/ Change To Boundless GÇóCal Assault with no shields only 280ish Armor GÇóAppear behind him, shoot 3-4 times (BREACH SMG shots) GÇóAlmost dead GÇóHe Turns around GÇóHe Insta Kills me with the SCR at 1mts range.
W T *
Similar situations have happened to me in the past 2 days while i've evoided using the SCR and im pretty sure This is the Main reason there is a LOT of Complain about the weapon. I NEVER see anyone say: '' A SCR took away my shields at 60 mts!''
All i hear is:'' The SCR is the best Shotgun''
And after playing WITHOUT IT...i might have to agree.... (YOU HAPPY SHOTTYgoBang?)
The Best Damage Mod, its a Headshot....
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Assert Dominance
Ahrendee's Wafflehouse
484
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Posted - 2013.11.27 23:07:00 -
[2] - Quote
problem is people dont like to admit when their favorite weapon is broken. i used to primarily use ar's and wasnt til i started shotgunning primarily when i realised how retartedly amazing it is in every situation
I eat blue waffles when i proto stomp.
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Alena Ventrallis
Osmon Surveillance Caldari State
170
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Posted - 2013.11.27 23:12:00 -
[3] - Quote
I can agree to more hip fire spread, but not doing reduced damage as range closes. Full damage out to optimal, but hip fire accuracy prevents cqc dominance. |
Aisha Ctarl
0uter.Heaven Proficiency V.
1893
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Posted - 2013.11.27 23:15:00 -
[4] - Quote
Checkmate you're now dead to me.
SCR is fine as is.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2464
|
Posted - 2013.11.27 23:26:00 -
[5] - Quote
Aisha Ctarl wrote:Checkmate you're now dead to me.
SCR is fine as is.
Denying what is obvious to other people wont do any good for OUR weapon Aisha.
Its better to have its CQ efficiency nerfed but keep the Damage with Longer ranges than ; keep abusing the weapon until the QQ gets so strong, they nerf it... FLAYLOCK style....
OF COURSE i would love to keep the SCR as it is. Its an Amazing weapon. But once ARs get nerfed and are not here anymore to counter us SCR users, what will...?
Im thinking about balance not my weapon. And , Since i want its AMAZING damage and AMAZING range to stay, i can take a CQ nerf. Anyways, its not a CQ weapon so i dont see what the big problem is...
The Best Damage Mod, its a Headshot....
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Borne Velvalor
Endless Hatred
1028
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Posted - 2013.11.27 23:30:00 -
[6] - Quote
Alena Ventrallis wrote:I can agree to more hip fire spread, but not doing reduced damage as range closes. Full damage out to optimal, but hip fire accuracy prevents cqc dominance. The thing with hipfire spread on a semiautomatic gun that does 100+ damage a shot is that a degree of luck comes into play. I sometimes use my TAR at short range while getting shot at. Half the time most of my bullets connect and the guy dies before he can drop my shields. The other half of the time most of my bullets miss and he tears me a new one.
Aisha Ctarl wrote:Checkmate you're now dead to me.
SCR is fine as is. The cooldown exploit needs to be addressed. I'd like to see the RoF capped to a reasonable level and the hipfire spread being increased to be slightly more accurate than the TAR. RoF cap would mostly limit turbos and the small percentage of people hitting 900+ DPS. Hipfire spread, simply because it's too accurate. You can't claim the gun's DPS (even lowered for feasibility) is OK because it requires skill when you can just mash the trigger in CQC from the hip and mow everyone down.
For everyone wanting a Scrambler Rifle in CQC, I suggest they pick up a Scrambler Pistol. The damage per shot is even higher than the SR, the RoF at PRO tier is high enough that the cap is not very noticeable at all, the hipfire is just as accurate (except when being hit), and it does 4.5x damage to the head. The only large downside is the tiny clip.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5542
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Posted - 2013.11.27 23:32:00 -
[7] - Quote
I'm reserving judgement until I see the new rifles.
Bear in mind that the range buff isn't that significant, honestly. The majority of combat takes place within the current range - the maps are even designed for that kind of range. How often do you need 80m shots in the Gallente maps compared to sub-50m?
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Supporter of CCP raRaRa.
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Nirwanda Vaughns
Molon Labe. RISE of LEGION
217
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Posted - 2013.11.27 23:38:00 -
[8] - Quote
I had the carthum assault scram for a while because i've never really been a fan of the single shot rifles but i fit an imperial scram other day and was pretty alarmed by how powerful it is at close range. 3-4 shots and i was taking people down. got in a confined space and despite overheating it i'd still taken down 5 enemies in matter of seconds, something that even my balac with the same 3x complex damage mods and prof 5 cant do (i have scram prof 3) its gotten to a point i'll just run my templar scram so i feel i'm giving red dots a chance. the scram is close to the shotgun in close range damage and for me personally i can't quite get used to the RDS at range lol too much iron sight use on my duvolle i think |
Argent Mordred
DUST University Ivy League
31
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Posted - 2013.11.27 23:54:00 -
[9] - Quote
Do the scrambler rifles use iron sights/red dot or a low power scope? If they don't have a low power scope, hip fire penalties might not mean much. Personally, I always aim down sights unless desperate, even in cqc and it doesn't seem to hurt me. It might matter if the sights have magnification like the tar and burst ar have, but I thought from screenshots I saw that laser and scrambler rifles have red dots (I have never used them so sorry if I am wrong.) |
Borne Velvalor
Endless Hatred
1029
|
Posted - 2013.11.28 00:13:00 -
[10] - Quote
Arkena Wyrnspire wrote:I'm reserving judgement until I see the new rifles.
Bear in mind that the range buff isn't that significant, honestly. The majority of combat takes place within the current range - the maps are even designed for that kind of range. How often do you need 80m shots in the Gallente maps compared to sub-50m? I use the TAR and kill enemies beyond my optimal all the time. The TAR optimal is 65m; much higher than the current ScrR and much lower than the 1.7 ScrR. My longest kill is usually around 75m in any given match. Because I have the range, I purposely choose areas where I have long sight lines in a couple of directions to set up shop. Obviously, combat in any sort of enclosed space forces everyone close together, you're right about that.
Also, as the ScrR does not have an ACOG scope, it should be much trickier to use at range, especially against anyone who has the brains to strafe. The new rifles' DPS seems to be around the same as the Assault Rifle, then impacted by spool time and burst delays. In a way, with the Rail Rifle, you've got an Assault Rifle variant (so to speak) with a huge range, too.
Really, I only have a problem with the ScrR when I round a corner, put several rounds into someone, and then they turn and hipfire their ScrR until I'm dead. It kills even faster than an AR in twitchy hands in CQC, which just makes no sense to me whatsoever. It should be a marksman's weapon, not a "lol I can spasm 8 bullets a second at your toe" weapon. I can click a mouse about 9 times a second with a solid effort, 8 times easy. That's up to 970 DPS a second on an Imperial set when a Duvolle with the same set is doing 640. That is a colossal difference.
That's the DPS difference (a little over 50%) between a Militia Assault Rifle with Proficiency 0 and a Balac's GAR-21 with Proficiency 5. You're matching the same set with an AR at less than 6 shots a second. From what I've read of people timing themselves, 6 seems pretty typical. However, many people can hit 8-10 without too much trouble and it's not like you need precise aim when the guy is 5m from you.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Nocturnal Soul
Immortal Retribution
1161
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Posted - 2013.11.28 00:17:00 -
[11] - Quote
if this happens I better have a amarr smg that same day
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2469
|
Posted - 2013.11.28 00:19:00 -
[12] - Quote
Borne Velvalor wrote:Arkena Wyrnspire wrote:I'm reserving judgement until I see the new rifles.
Bear in mind that the range buff isn't that significant, honestly. The majority of combat takes place within the current range - the maps are even designed for that kind of range. How often do you need 80m shots in the Gallente maps compared to sub-50m? I use the TAR and kill enemies beyond my optimal all the time. The TAR optimal is 65m; much higher than the current ScrR and much lower than the 1.7 ScrR. My longest kill is usually around 75m in any given match. Because I have the range, I purposely choose areas where I have long sight lines in a couple of directions to set up shop. Obviously, combat in any sort of enclosed space forces everyone close together, you're right about that. Also, as the ScrR does not have an ACOG scope, it should be much trickier to use at range, especially against anyone who has the brains to strafe. The new rifles' DPS seems to be around the same as the Assault Rifle, then impacted by spool time and burst delays. In a way, with the Rail Rifle, you've got an Assault Rifle variant (so to speak) with a huge range, too. Really, I only have a problem with the ScrR when I round a corner, put several rounds into someone, and then they turn and hipfire their ScrR until I'm dead. It kills even faster than an AR in twitchy hands in CQC, which just makes no sense to me whatsoever. It should be a marksman's weapon, not a "lol I can spasm 8 bullets a second at your toe" weapon. I can click a mouse about 9 times a second with a solid effort, 8 times easy. That's up to 970 DPS a second on an Imperial set when a Duvolle with the same set is doing 640. That is a colossal difference. That's the DPS difference (a little over 50%) between a Militia Assault Rifle with Proficiency 0 and a Balac's GAR-21 with Proficiency 5. You're matching the same set with an AR at less than 6 shots a second. From what I've read of people timing themselves, 6 seems pretty typical. However, many people can hit 8-10 without too much trouble and it's not like you need precise aim when the guy is 5m from you.
THE SCR IS NOT SUPERIOR TO THE AR, if thats what you are implying.... Yes you can do More DPS in a seconds but after you get 1 kill you overheat. The Duvolle has the ability to Kill 3 and up to 5+ enemies IN A ROW, without having to even release the R1 button.
On the rest, i agree. The main issue is the Capability the SCR has at CQ.
The Best Damage Mod, its a Headshot....
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
73
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Posted - 2013.11.28 00:19:00 -
[13] - Quote
maybe make it out to ~20m at about 50-75% damage+-20%, then climbs to 75-100%+-20% at ~60m, and then drops down rapidly at ~80m? |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2469
|
Posted - 2013.11.28 00:20:00 -
[14] - Quote
Nocturnal Soul wrote:if this happens I better have a amarr smg that same day
Or at least have the Caldari MAgSec SMG... :3
The Best Damage Mod, its a Headshot....
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Alena Ventrallis
Osmon Surveillance Caldari State
171
|
Posted - 2013.11.28 00:25:00 -
[15] - Quote
Borne Velvalor wrote:Alena Ventrallis wrote:I can agree to more hip fire spread, but not doing reduced damage as range closes. Full damage out to optimal, but hip fire accuracy prevents cqc dominance. The thing with hipfire spread on a semiautomatic gun that does 100+ damage a shot is that a degree of luck comes into play. I sometimes use my TAR at short range while getting shot at. Half the time most of my bullets connect and the guy dies before he can drop my shields. The other half of the time most of my bullets miss and he tears me a new one. That just it. It isn't the gun being OP or the player abusing some gimmick. Its luck, plain and simple. A more reliable way to ensure his survival would be to switch to his sidearm, and finish off his foe.
Honestly, I HATE the laser rifle, specifically because of the sweet spot. It .Ames no sense with real physics, it makes the gun useless outside of a small defined range, and it just... bugs me. Plus, it does constant damage as long as the trigger is held, unlike the scrambler which requires multiple trigger pulls.
Hip fire dispersion, I can understand. But that wonky-ass damage profile on my weapon... I will not cede this point. |
Mortedeamor
WASTELAND JUNK REMOVAL Top Men.
895
|
Posted - 2013.11.28 00:27:00 -
[16] - Quote
yes scrambler is way to strong in cqc |
Borne Velvalor
Endless Hatred
1029
|
Posted - 2013.11.28 00:28:00 -
[17] - Quote
KING CHECKMATE wrote:Borne Velvalor wrote:Arkena Wyrnspire wrote:I'm reserving judgement until I see the new rifles.
Bear in mind that the range buff isn't that significant, honestly. The majority of combat takes place within the current range - the maps are even designed for that kind of range. How often do you need 80m shots in the Gallente maps compared to sub-50m? I use the TAR and kill enemies beyond my optimal all the time. The TAR optimal is 65m; much higher than the current ScrR and much lower than the 1.7 ScrR. My longest kill is usually around 75m in any given match. Because I have the range, I purposely choose areas where I have long sight lines in a couple of directions to set up shop. Obviously, combat in any sort of enclosed space forces everyone close together, you're right about that. Also, as the ScrR does not have an ACOG scope, it should be much trickier to use at range, especially against anyone who has the brains to strafe. The new rifles' DPS seems to be around the same as the Assault Rifle, then impacted by spool time and burst delays. In a way, with the Rail Rifle, you've got an Assault Rifle variant (so to speak) with a huge range, too. Really, I only have a problem with the ScrR when I round a corner, put several rounds into someone, and then they turn and hipfire their ScrR until I'm dead. It kills even faster than an AR in twitchy hands in CQC, which just makes no sense to me whatsoever. It should be a marksman's weapon, not a "lol I can spasm 8 bullets a second at your toe" weapon. I can click a mouse about 9 times a second with a solid effort, 8 times easy. That's up to 970 DPS a second on an Imperial set when a Duvolle with the same set is doing 640. That is a colossal difference. That's the DPS difference (a little over 50%) between a Militia Assault Rifle with Proficiency 0 and a Balac's GAR-21 with Proficiency 5. You're matching the same set with an AR at less than 6 shots a second. From what I've read of people timing themselves, 6 seems pretty typical. However, many people can hit 8-10 without too much trouble and it's not like you need precise aim when the guy is 5m from you. THE SCR IS NOT SUPERIOR TO THE AR, if thats what you are implying.... Yes you can do More DPS in a seconds but after you get 1 kill you overheat. The Duvolle has the ability to Kill 3 and up to 5+ enemies IN A ROW, without having to even release the R1 button. On the rest, i agree. The main issue is the Capability the SCR has at CQ.
I am not implying that the Scrambler Rifle is flat out better than the Assault Rifle, all the time. The Assault Rifle is easier to use and easier to be consistent with. Also, an Imperial set with 2 Mods and Proficiency can deal around 2200 damage in a constant stream of fire with no pauses. Add in target acquisition and a few natural fire pauses as you track and you can take out 4-5 average 500 HP suits before overheating. The cooldown is pretty quick, the overheat cooldown negates the heat from shots completely and the Amarr Assault Suit gives you the damage in one stream that an AR has in a full clip.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2469
|
Posted - 2013.11.28 00:30:00 -
[18] - Quote
Alena Ventrallis wrote:Borne Velvalor wrote:Alena Ventrallis wrote:I can agree to more hip fire spread, but not doing reduced damage as range closes. Full damage out to optimal, but hip fire accuracy prevents cqc dominance. The thing with hipfire spread on a semiautomatic gun that does 100+ damage a shot is that a degree of luck comes into play. I sometimes use my TAR at short range while getting shot at. Half the time most of my bullets connect and the guy dies before he can drop my shields. The other half of the time most of my bullets miss and he tears me a new one. That just it. It isn't the gun being OP or the player abusing some gimmick. Its luck, plain and simple. A more reliable way to ensure his survival would be to switch to his sidearm, and finish off his foe. Honestly, I HATE the laser rifle, specifically because of the sweet spot. It .Ames no sense with real physics, it makes the gun useless outside of a small defined range, and it just... bugs me. Plus, it does constant damage as long as the trigger is held, unlike the scrambler which requires multiple trigger pulls. Hip fire dispersion, I can understand. But that wonky-ass damage profile on my weapon... I will not cede this point.
YOUR WEAPON? Thread carefully Caldari Champion...
The Damage Efficiency nerf its only up to 10MTs (maybe 15) so its not used as some kind of Cheap a** Shotgun.
I just played 3 games with a 300HP scout and the Scrambler rifle.
MAKES.The.SHOTGUN. POINTLESS ...
GEt near/behind enemy, Spam R1.Get kill
Its not even ''LUCK'' . At 10 or less Mts the SCR hipfire + AA will help you connect 100% Shots of what's supposed to be , a Mid-LONG ranged weapon...
The Best Damage Mod, its a Headshot....
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rpastry
Carbon 7 CRONOS.
82
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Posted - 2013.11.28 00:35:00 -
[19] - Quote
all that needs doing to the SCR is to have the overheat bug fixed and the fire rate capped for the charge variants to stop people using a turbofire controller/mod - exactly the same as what the TAC AR had done to it. |
Borne Velvalor
Endless Hatred
1029
|
Posted - 2013.11.28 00:40:00 -
[20] - Quote
Alena Ventrallis wrote:Borne Velvalor wrote:Alena Ventrallis wrote:I can agree to more hip fire spread, but not doing reduced damage as range closes. Full damage out to optimal, but hip fire accuracy prevents cqc dominance. The thing with hipfire spread on a semiautomatic gun that does 100+ damage a shot is that a degree of luck comes into play. I sometimes use my TAR at short range while getting shot at. Half the time most of my bullets connect and the guy dies before he can drop my shields. The other half of the time most of my bullets miss and he tears me a new one. That just it. It isn't the gun being OP or the player abusing some gimmick. Its luck, plain and simple. A more reliable way to ensure his survival would be to switch to his sidearm, and finish off his foe. Honestly, I HATE the laser rifle, specifically because of the sweet spot. It .Ames no sense with real physics, it makes the gun useless outside of a small defined range, and it just... bugs me. Plus, it does constant damage as long as the trigger is held, unlike the scrambler which requires multiple trigger pulls. Hip fire dispersion, I can understand. But that wonky-ass damage profile on my weapon... I will not cede this point.
I would prefer to negate the luck, myself. However, there's always going to be a degree of luck and it would be enough to deter anyone looking for long term survival.
I used to only use the Laser Rifle for months, so I know exactly what you mean about it. The reverse damage drop ending in an instant, normal drop at the end leaving me with 19m to kill in, plus the annoying damage build mechanics making me have to fire 25-30 bullets in one stream before I hit TAR DPS made me leave. Why 'charge' my gun for 30 rounds while keeping a target within a 19m span when I can take out my TAR and mash the trigger for the same result, with no delays, at any range I want? The only advantage was being able to quickly burst kill multiple targets with the last 20 bullets in the stream, or so, which was hard to do if they weren't standing close together, without cover, not shooting at you.
I think I've died only a handful of times to a Laser Rifle since 1.6 and killed a couple dozen Laser Rifle users, at most 10m out of their range.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1259
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Posted - 2013.11.28 01:32:00 -
[21] - Quote
I would like to point out that you were using a bloody Sidearm on the weakest suit in the game, but I am behind the idea of having it do less damage the closer you are... as long as the AR gets it's range shot down to blaster level like it's supposed to. Otherwise it'll just be the Laser Rifle all over again. Why use A to cover range 3 when B covers ranges 1, 2, and 3?
Shields as Weapons
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2474
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Posted - 2013.11.28 01:40:00 -
[22] - Quote
Zero Harpuia wrote:I would like to point out that you were using a bloody Sidearm on the weakest suit in the game, but I am behind the idea of having it do less damage the closer you are... as long as the AR gets it's range shot down to blaster level like it's supposed to. Otherwise it'll just be the Laser Rifle all over again. Why use A to cover range 3 when B covers ranges 1, 2, and 3?
Well of course, ALL OF MY POST is in the case the AR gets a noticeable Range Tone Down.
BTW i did not quite understand the ''sidearm'' part. But my Boundless SMG has prof 5 and hits around 46 per bullet with 2 Cx sidearm Dam Mods....
This is the weapon i was'' maining'' all day. Pretty good weapon TBQH...Overlooked...By Far. For the Mere 30k a piece and Good Fitting cost,its an A+ weapon,for sure.
The Best Damage Mod, its a Headshot....
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ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
540
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Posted - 2013.11.28 02:03:00 -
[23] - Quote
Borne Velvalor wrote:Aisha Ctarl wrote:Checkmate you're now dead to me.
SCR is fine as is. The cooldown exploit needs to be addressed. I'd like to see the RoF capped to a reasonable level and the hipfire spread being increased to be slightly more accurate than the TAR. RoF cap would mostly limit turbos and the small percentage of people hitting 900+ DPS. Hipfire spread, simply because it's too accurate. You can't claim the gun's DPS (even lowered for feasibility) is OK because it requires skill when you can just mash the trigger in CQC from the hip and mow everyone down.
"Shooting the weapon too fast prevents it from cooling properly, drastically increasing the heat build up."
That's would be my explanation. Now if only I knew that it actually vents heat...
"NO FULL RESPECS; ONLY FOR VEHICLE SKILLS CHANGED TREE!"
Vehicle users : "lol gonna put it into infantry skills"
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Foxbat 071
The Unholy Legion Of DarkStar DARKSTAR ARMY
57
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Posted - 2013.11.28 02:08:00 -
[24] - Quote
I would be happy if it the ScR performed more like a LR than an AR in CQC. It is a laser weapon, after all.
BLAP
( X ) Call For Help
( O ) Respawn
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Thor Odinson42
Molon Labe. RISE of LEGION
2064
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Posted - 2013.11.28 02:13:00 -
[25] - Quote
I've been using the SCR for a couple weeks now and I don't think it even compares to the ease of the AR. It requires a lot more skill. I'm not used to the charged shot yet though, I don't utilize it enough.
If they nerf the SCR at all they should change the name of Dust to AR 514.
It has some drawbacks, the AR has none.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2475
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Posted - 2013.11.28 02:28:00 -
[26] - Quote
Thor Odinson42 wrote:I've been using the SCR for a couple weeks now and I don't think it even compares to the ease of the AR. It requires a lot more skill. I'm not used to the charged shot yet though, I don't utilize it enough.
If they nerf the SCR at all they should change the name of Dust to AR 514.
It has some drawbacks, the AR has none.
''It has some drawbacks, the AR has none''
TRUE TRUE. But:
-1.7 will surely bring some nerfs to the AR. The SCR is getting a BUFF. And i think it should be tweaked before it gets out of hand. - TBQH, the only reason to use the SCR over the ASCR IS the Charged shot. (You know , the part that REALLY takes skill?) Anyone using the SCR without the Charged shot is Probably abusing its Broken CQ+Hipfire mechanic. -Im TIRED of people spamming R1 -Yes the SCR takes more skill to Use, but its NOT a CQ weapon. YOU know when a weapon is broken when its a Med-LONG range weapon and its being used to destroy specialized CQ weapons as SMG's and Shotguns. -My proposed Nerf will just balance thigns out, making the weapon a ''MArksmen'' weapon for skilled players OR KBM EZ moders...
(HIHIHI)
The Best Damage Mod, its a Headshot....
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1261
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Posted - 2013.11.28 03:20:00 -
[27] - Quote
KING CHECKMATE wrote:Zero Harpuia wrote:I would like to point out that you were using a bloody Sidearm on the weakest suit in the game, but I am behind the idea of having it do less damage the closer you are... as long as the AR gets it's range shot down to blaster level like it's supposed to. Otherwise it'll just be the Laser Rifle all over again. Why use A to cover range 3 when B covers ranges 1, 2, and 3? Well of course, ALL OF MY POST is in the case the AR gets a noticeable Range Tone Down.
BTW i did not quite understand the ''sidearm'' part. But my Boundless SMG has prof 5 and hits around 46 per bullet with 2 Cx sidearm Dam Mods....
This is the weapon i was'' maining'' all day. Pretty good weapon TBQH...Overlooked...By Far. For the Mere 30k a piece and Good Fitting cost,its an A+ weapon,for sure.
The point was that it is a Sidearm. No matter how nice it is, it is inherantly going to be weaker than the Light weapon. That said, the SMG was the first gun I got Ved out every build because of its pure reliability... and the fact that it meshes well with the Laser Rifle I tend to main.
Basically, a Sidearm is nice, but put a team of, say, SMGs vs a team of ARs and the ARs will have a distinct set of advantages. I'd compare within the same race, but we haven't gotten our hands on the CR yet :c
Shields as Weapons
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
392
|
Posted - 2013.11.28 03:22:00 -
[28] - Quote
I think the AR needs to be re-balanced before the scrambler. Once that happens then this should be visited. As or right now at least the scrambler overheats so taking out multiple attackers at once requires much more control than with a AR. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2478
|
Posted - 2013.11.28 03:25:00 -
[29] - Quote
Thurak1 wrote:I think the AR needs to be re-balanced before the scrambler. Once that happens then this should be visited. As or right now at least the scrambler overheats so taking out multiple attackers at once requires much more control than with a AR.
True and agreed.This is in the case the AR gets a NErf. No NERFING my SCR without touching The AR. F*** that. XD
The Best Damage Mod, its a Headshot....
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NOAMIzzzzz
Pradox One Proficiency V.
63
|
Posted - 2013.11.28 03:28:00 -
[30] - Quote
The scram is to OP and i aggre on the range fix and stuff. It does to much damage i stack armor and it still rapes me like wtf? isen't it only like supposed to **** shields? Idk CCP seems like this bloody gun is op to me |
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Doc Noah
Algintal Core Gallente Federation
912
|
Posted - 2013.11.28 03:30:00 -
[31] - Quote
A tactical rifle isnt suppose to be very strong in CQC, the wide hipfire, slow rate of fire, and high range scope on the TAR make it pretty difficult to use reliably in close quarters whereas SCR would murder people in range and in CQC with a combination of heavy charged damage and rapid fire 100+ damage. Toss in the range buff in 1.7 and I'll start to wonder why the TAR even exists. |
Alpha 443-6732
226
|
Posted - 2013.11.28 03:30:00 -
[32] - Quote
how about instead of making hipfire more hilarious than it is already, CCP can find an alternate way to balance it (heat buildup to prevent spamming in CQC and longer cooldown time to punish spammers?)
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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mollerz
Minja Scouts
960
|
Posted - 2013.11.28 03:36:00 -
[33] - Quote
SCR = insta kill me.
But that is fair. My knives are insta kill them.
amirite? |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2481
|
Posted - 2013.11.28 03:43:00 -
[34] - Quote
Alpha 443-6732 wrote:how about instead of making hipfire more hilarious than it is already, CCP can find an alternate way to balance it (heat buildup to prevent spamming in CQC and longer cooldown time to punish spammers?)
Because , EVEN if the weapon is highly effetive At Killing a single enemy, it has LOTS of drawbacks other Light weapons DONT have and the Overheat Mechanic really cripples the weapon.
SURE , I can Kill 2-3 enemies with my ADV Scram, with Prof 4 and 2x Cx Dam mods. IN PUB MATCHES. Where enemies have 300-600 HP.
But we are thinking in the Competitive aspect of the game here.
Proto Imperial + Proto Amarr Assault. This combination will net you LOTS of kills in 1 vs 1 situation. OMG! There are 2 ENEMIES! YOU ARE F***.
(Example, Gal logi 900 HP DUVOLLE, and Cal Logi 1050 HP Duvolle) So yeah, YOU MIGHT kill one of them (MAYBE the Cal Logi, if you land a Charged shot and the Following 10 shots without missing one, and if you attack before them,AND if you are an Amarr Proto,anything else will probably overheat) . But you wont Win vs BOTH OF THEM,unless they suck way too much b*lls... Duvolle AR Will let you Kill the First enemy a Little Slower, but it gives you the chance to kill the other one without having to stop shooting nor the risk of overheating.
So overall, the heat buildup ALREADY denies you from effectivley dropping 2+ enemies (AT the same Meta level as you) if it gets nerfed it wont even be able to drop a single Proto suit before either overheating or you getting killed because of spacing your shots to avoid the previous...
Of course people QQ that the Imperial this and the Imperial that,but they are using Shield tanked suits , Scouts or ADV level Dropsuits... (PROTO WEAPON + Prof 4-5 + 1-3 Cx Damage Mods > ADV Dropsuit. Its kind of the IDEA here...)
ON ANOTHER NOTE/EDIT: Hipfire is not a Joke on a SCR / AR
The Best Damage Mod, its a Headshot....
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I-Shayz-I
I-----I
1481
|
Posted - 2013.11.28 03:45:00 -
[35] - Quote
Pretty sure the range increase in 1.7 is the fix you're looking for.
An increased optimal usually means a decrease in damage at close ranges. I don't think enough people realize this.
Links:
List of Most Important Threads
I make logistics videos!
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2481
|
Posted - 2013.11.28 03:47:00 -
[36] - Quote
I-Shayz-I wrote:Pretty sure the range increase in 1.7 is the fix you're looking for.
An increased optimal usually means a decrease in damage at close ranges. I don't think enough people realize this.
I did NOT think it that way. I hope you are right.
The Best Damage Mod, its a Headshot....
|
Alpha 443-6732
226
|
Posted - 2013.11.28 03:53:00 -
[37] - Quote
KING CHECKMATE wrote:Alpha 443-6732 wrote:how about instead of making hipfire more hilarious than it is already, CCP can find an alternate way to balance it (heat buildup to prevent spamming in CQC and longer cooldown time to punish spammers?) Because , EVEN if the weapon is h ighly effetive At Killing a single enemy, it has LOTS of drawbacks other Light weapons DONT have and the Overheat Mechanic really cripples the weapon.SURE , I can Kill 2-3 enemies with my ADV Scram, with Prof 4 and 2x Cx Dam mods.IN PUB MATCHES. Where enemies have 300-600 HP. But we are thinking in the Competitive aspect of the game here.Proto Imperial + Proto Amarr Assault.This combination will net you LOTS of kills in 1 vs 1 situation. OMG! There are 2 ENEMIES! YOU ARE F***.(Example, Gal logi 900 HP DUVOLLE, and Cal Logi 1050 HP Duvolle) So yeah, YOU MIGHT kill one of them (MAYBE the Cal Logi, if you land a Charged shot and the Following 10 shots without missing one, and if you attack before them,AND if you are an Amarr Proto,anything else will probably overheat) . But you wont Win vs BOTH OF THEM,unless they suck way too much b*lls... Duvolle AR Will let you Kill the First enemy a Little Slower, but it gives you the chance to kill the other one without having to stop shooting nor the risk of overheating. So overall, the heat buildup ALREADY denies you from effectivley dropping 2+ enemies (AT the same Meta level as you) if it gets nerfed it wont even be able to drop a single Proto suit before either overheating or you getting killed because of spacing your shots to avoid the previous... Of course people QQ that the Imperial this and the Imperial that,but they are using Shield tanked suits , Scouts or ADV level Dropsuits... (PROTO WEAPON + Prof 4-5 + 1-3 Cx Damage Mods > ADV Dropsuit. Its kind of the IDEA here...) ON ANOTHER NOTE/EDIT: Hipfire is not a Joke on a SCR / AR
All the hip fire in this game is hilariously arcade-y, but that's off topic.
So what you are saying is that if the heat build up is increased ON TOP of the range, you won't be able to dominate multiple people easily in CQC like the duvolle? Isn't that what you wanted? The scrambler rifle should reward people for taking well spaced, well placed shots at medium ranges, so it should be gimped in CQC.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2481
|
Posted - 2013.11.28 03:56:00 -
[38] - Quote
Alpha 443-6732 wrote:
All the hip fire in this game is hilariously arcade-y, but that's off topic.
So what you are saying is that if the heat build up is increased ON TOP of the range, you won't be able to dominate multiple people easily in CQC like the duvolle? Isn't that what you wanted? The scrambler rifle should reward people for taking well spaced, well placed shots at medium ranges, so it should be gimped in CQC.
The Hipfire might be whatever you think it is, but AA makes it quite dangerous.
''The scrambler rifle should reward people for taking well spaced, well placed shots at medium ranges,'' Thats the TAC. The SCR is to Eliminate in a second anyone foolish enough to eat a charged shot o the face.at Med -Long Ranges. FAST. EFFECTIVE.DEADLY. Just like its now but with MORE range.
I DONT want the SCR to be an equally powerful CQ weapon. Thats all.
The Best Damage Mod, its a Headshot....
|
Alpha 443-6732
227
|
Posted - 2013.11.28 04:00:00 -
[39] - Quote
KING CHECKMATE wrote:Alpha 443-6732 wrote:
All the hip fire in this game is hilariously arcade-y, but that's off topic.
So what you are saying is that if the heat build up is increased ON TOP of the range, you won't be able to dominate multiple people easily in CQC like the duvolle? Isn't that what you wanted? The scrambler rifle should reward people for taking well spaced, well placed shots at medium ranges, so it should be gimped in CQC.
The Hipfire might be whatever you think it is, but AA makes it quite dangerous. ''The scrambler rifle should reward people for taking well spaced, well placed shots at medium ranges,'' Thats the TAC. The SCR is to Eliminate in a second anyone foolish enough to eat a charged shot o the face.at Med -Long Ranges. FAST. EFFECTIVE.DEADLY. Just like its now but with MORE range. I DONT want the SCR to be an equally powerful CQ weapon. Thats all.
I'm agreeing with you, but I just don't think a hipfire nerf is the best way to handle things. Also, the TAC is the Gallentean variant of the scrambler rifle, so they are based on the same fundamentals. The ability to charge the weapon is just an extra, fun mechanic included with the SCR.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Spectre-M
The Generals General Tso's Alliance
122
|
Posted - 2013.11.28 04:01:00 -
[40] - Quote
(Proficiency 4, Amarr Assault 5)
I have been using the scrambler before new AA. I have been getting really comfortable with the charged shot.
I use the charged shot as an opener and sometimes the closer. The one thing I have been doing with it is charging it as I enter a CQ area. If I land that first charge I most likely win the encounter, because the small volley I deliver afterwards should polish most off. I will overheat very quickly there after making any additional fight difficult, but by keeping good cover and avoiding LOS I can cool down. I mainly run advanced.
IMO, lowering ROF would help spamming as well as making it overheat per shot, not per sec. Its damage profile included, it does
Shields 90.72 / Armor 60.48 (pro 5 = 102.06 / 71.82 ) hopes this helps
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2481
|
Posted - 2013.11.28 04:09:00 -
[41] - Quote
Alpha 443-6732 wrote:
I'm agreeing with you, but I just don't think a hipfire nerf is the best way to handle things. Also, the TAC is the Gallentean variant of the scrambler rifle, so they are based on the same fundamentals. The ability to charge the weapon is just an extra, fun mechanic included with the SCR.
The main reason to use it too. Charged shot + RoF in exchange for insane Fitting costs and Overheat mechanic. Im addressing the hipfire since i've noticed a lot of ''Spray & Pray'' with SCR, and even if 95% of the time i win because i aim and charge, when i loose to it it just infuriates me...
I dont know if im right or to, but the ''CQ SCR Spam'' Needs to end. Its not working as intended.
The Best Damage Mod, its a Headshot....
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2481
|
Posted - 2013.11.28 04:13:00 -
[42] - Quote
Spectre-M wrote:(Proficiency 4, Amarr Assault 5)
I have been using the scrambler before new AA. I have been getting really comfortable with the charged shot.
I use the charged shot as an opener and sometimes the closer. The one thing I have been doing with it is charging it as I enter a CQ area. If I land that first charge I most likely win the encounter, because the small volley I deliver afterwards should polish most off. I will overheat very quickly there after making any additional fight difficult, but by keeping good cover and avoiding LOS I can cool down. I mainly run advanced.
IMO, lowering ROF would help spamming as well as making it overheat per shot, not per sec. Its damage profile included, it does
Shields 90.72 / Armor 60.48 (pro 5 = 102.06 / 71.82 ) hopes this helps
I've been using the SCR too sine release.Prof 4 , AMarr Assault 3.
Now: GÖªImagine this: We already struggle when we Rapidly finish someone off and THEN another enemy appears. Imagine these 2 shooting you in the face at the same time because the new ''lower rof'' on your SCR didnt finish the first one fast enough?
You must consider, in 2 weeks we will have a ''Burst AR'' that hits 100 per BURST (and delicious +10% vs armor) and a new ''Breach AR'' That has MORE damage than Gallentean variants , Same Optimal Range than the SCR, and MORE EFFECTIVE range....
ME myself. Lower the Rof on the SCR. and i start using something else.
The Best Damage Mod, its a Headshot....
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Delanus Turgias
Subdreddit Test Alliance Please Ignore
163
|
Posted - 2013.11.28 04:14:00 -
[43] - Quote
KING CHECKMATE wrote:Aisha Ctarl wrote:Checkmate you're now dead to me.
SCR is fine as is. Denying what is obvious to other people wont do any good for OUR weapon Aisha. Its better to have its CQ efficiency nerfed but keep the Damage with Longer ranges than ; keep abusing the weapon until the QQ gets so strong, they nerf it... FLAYLOCK style.... OF COURSE i would love to keep the SCR as it is. Its an Amazing weapon. But once ARs get nerfed and are not here anymore to counter us SCR users, what will...? Im thinking about balance not my weapon. And , Since i want it s AMAZING damage and AMAZING range to stay, i can take a CQ nerf. Anyways, its not a CQ weapon so i dont see what the big problem is... Uh, the Rail Rifle? Are you literally ******** or what? And the only changes the Scrambler need are a little more hipfire spread, a fix to the overheat crouch glitch, and a slightly reduced reload speed. Other than that, it's literally golden.
Closed Beta Vet since July, 2012
TEST Alliance Best Alliance
Proud owner of essentially every BPO in Dust
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2481
|
Posted - 2013.11.28 04:18:00 -
[44] - Quote
Delanus Turgias wrote: Uh, the Rail Rifle? Are you ret*rded or what? And the only changes the Scrambler need are a little more hipfire spread, a fix to the overheat crouch glitch, and a slightly reduced reload speed. Other than that, it's literally golden.
I know they are Rail Rifles and Combat Rifles. >..> Please avoid the names you use for your mother here in the forums...
a 'little' WONT cut it. In needs to be ALMOST useless at CQ and ifyou get to kill something WITHOUT AIMING, it must be PURE luck. The Overheat crouch Glitch is actually pretty awesome. I feel a Reload Speed tweak will make SCR users like myself annoyed and Wont stop the QQ of fallen reds...
The Best Damage Mod, its a Headshot....
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Baal Omniscient
L.O.T.I.S. Public Disorder.
752
|
Posted - 2013.11.28 04:36:00 -
[45] - Quote
Not going to debate the people here, too much work and too little time. Let me just say "I approve this message".
Kudos for pushing game balance. 1 weapon down..... about 10 more to go....
Fix TTK!!!
Balance Forge Guns With Your 1.7 Vehicle Changes!!!
MATARI PRIDE!!!
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Daxxis KANNAH
Distinct Covert Initiative
474
|
Posted - 2013.11.28 04:49:00 -
[46] - Quote
KING CHECKMATE wrote:Delanus Turgias wrote: Uh, the Rail Rifle? Are you ret*rded or what? And the only changes the Scrambler need are a little more hipfire spread, a fix to the overheat crouch glitch, and a slightly reduced reload speed. Other than that, it's literally golden.
I know they are Rail Rifles and Combat Rifles. >..> Please avoid the names you use for your mother here in the forums...
a 'little' WONT cut it. In needs to be ALMOST useless at CQ and ifyou get to kill something WITHOUT AIMING, it must be PURE luck. The Overheat crouch Glitch is actually pretty awesome. I feel a Reload Speed tweak will make SCR users like myself annoyed and Wont stop the QQ of fallen reds...
Dont think it should be that bad - its still a racial rifle so it should have use throughout its range. It isnt a specialty weapon like the LR.
Increase the hip fire spread and fix the overheat glitch. You can even make it heat up quicker (2-3 quick shots) to stop the spam or drop aim assist from the weapon. You can also drop dmg but increase the multiplier for charged shots.
Also the close range doesnt affect the pistol so that argument can go both ways. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2483
|
Posted - 2013.11.28 05:00:00 -
[47] - Quote
Daxxis KANNAH wrote:KING CHECKMATE wrote:Delanus Turgias wrote: Uh, the Rail Rifle? Are you ret*rded or what? And the only changes the Scrambler need are a little more hipfire spread, a fix to the overheat crouch glitch, and a slightly reduced reload speed. Other than that, it's literally golden.
I know they are Rail Rifles and Combat Rifles. >..> Please avoid the names you use for your mother here in the forums...
a 'little' WONT cut it. In needs to be ALMOST useless at CQ and ifyou get to kill something WITHOUT AIMING, it must be PURE luck. The Overheat crouch Glitch is actually pretty awesome. I feel a Reload Speed tweak will make SCR users like myself annoyed and Wont stop the QQ of fallen reds... Dont think it should be that bad - its still a racial rifle so it should have use throughout its range. It isnt a specialty weapon like the LR. Increase the hip fire spread and fix the overheat glitch. You can even make it heat up quicker (2-3 quick shots) to stop the spam or drop aim assist from the weapon. You can also drop dmg but increase the multiplier for charged shots. Also the close range doesnt affect the pistol so that argument can go both ways.
The pistol is not a Med-Long ranged weapon. More like a Close - Med weapon.
The Best Damage Mod, its a Headshot....
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
394
|
Posted - 2013.11.28 05:03:00 -
[48] - Quote
In all truth the AR should be nerfed. It is the lowest SP cost gun in the game. People should be rewarded for spending SP being that the AR only requires 1 level of light rifle (or whatever it is) it should be the lowest performing weapon of any light rifle weapons. Right now the AR is a top notch performing weapon for everything but long range combat where the sniper rifles work better. Right up till you talk about sniper type ranges though the AR works amazingly well especially if you aim rather than hip fire.
Course I myself have come to have some fun with the AR. When i really want to be a jerk i enter the BF with my proto heavy and a duvoll with prof 5 and 2 complex damage mods. The thing is like a death ray out to 60 meters or so where i swear all i have to do it pass it over most suits and they melt. its great fun but even i dont think its right. |
SponkSponkSponk
The Southern Legion The Umbra Combine
539
|
Posted - 2013.11.28 05:05:00 -
[49] - Quote
Alena Ventrallis wrote:I can agree to more hip fire spread
I don't understand. scram hipfire spread is atrocious.
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2483
|
Posted - 2013.11.28 05:07:00 -
[50] - Quote
SponkSponkSponk wrote:Alena Ventrallis wrote:I can agree to more hip fire spread I don't understand. scram hipfire spread is atrocious.
AA makes it Great.
The Best Damage Mod, its a Headshot....
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Daxxis KANNAH
Distinct Covert Initiative
474
|
Posted - 2013.11.28 05:17:00 -
[51] - Quote
KING CHECKMATE wrote:Daxxis KANNAH wrote:KING CHECKMATE wrote:Delanus Turgias wrote: Uh, the Rail Rifle? Are you ret*rded or what? And the only changes the Scrambler need are a little more hipfire spread, a fix to the overheat crouch glitch, and a slightly reduced reload speed. Other than that, it's literally golden.
I know they are Rail Rifles and Combat Rifles. >..> Please avoid the names you use for your mother here in the forums...
a 'little' WONT cut it. In needs to be ALMOST useless at CQ and ifyou get to kill something WITHOUT AIMING, it must be PURE luck. The Overheat crouch Glitch is actually pretty awesome. I feel a Reload Speed tweak will make SCR users like myself annoyed and Wont stop the QQ of fallen reds... Dont think it should be that bad - its still a racial rifle so it should have use throughout its range. It isnt a specialty weapon like the LR. Increase the hip fire spread and fix the overheat glitch. You can even make it heat up quicker (2-3 quick shots) to stop the spam or drop aim assist from the weapon. You can also drop dmg but increase the multiplier for charged shots. Also the close range doesnt affect the pistol so that argument can go both ways. The pistol is not a Med-Long ranged weapon. More like a Close - Med weapon.
No - the argument about laser technology |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2484
|
Posted - 2013.11.28 05:24:00 -
[52] - Quote
Daxxis KANNAH wrote:
No - the argument about laser technology
I understand. But you do understand what i proposed from a BALANCING point of view...?
The Best Damage Mod, its a Headshot....
|
HYENAKILLER X
TEAM SHINOBI
352
|
Posted - 2013.11.28 05:27:00 -
[53] - Quote
Not even reading original post.
Look at scrambler tactics. Most hide in squads. Ide put a duvolle against a scrambler any day. Scramblers are not op, their scope fascilitates long rangs tactics.
Lots of those guys using imperial acramblers are almost 70% of the time corner baiting.
Raise your level noob a** noobs
You are welcome for my leadership
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2484
|
Posted - 2013.11.28 05:29:00 -
[54] - Quote
HYENAKILLER X wrote:Not even reading original post.
Look at scrambler tactics. Most hide in squads. Ide put a duvolle against a scrambler any day. Scramblers are not op, their scope fascilitates long rangs tactics.
Lots of those guys using imperial acramblers are almost 70% of the time corner baiting.
Raise your level noob a** noobs
LOL. I use a Profile dampened Amarr Assault with SCR Prof 4. I run Solo 95% of the time. Pick my fights. And do very good most games. You can insult everything you want, but if you didnt even read the OP, then please dont post.
The Best Damage Mod, its a Headshot....
|
Daxxis KANNAH
Distinct Covert Initiative
474
|
Posted - 2013.11.28 05:31:00 -
[55] - Quote
KING CHECKMATE wrote:Daxxis KANNAH wrote:
No - the argument about laser technology
I understand. But you do understand what i proposed from a BALANCING point of view...?
Yes but I would prefer to go about it a different way than making the gun useless (damage-wise) up close. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2484
|
Posted - 2013.11.28 05:33:00 -
[56] - Quote
Daxxis KANNAH wrote:KING CHECKMATE wrote:Daxxis KANNAH wrote:
No - the argument about laser technology
I understand. But you do understand what i proposed from a BALANCING point of view...? Yes but I would prefer to go about it a different way than making the gun useless (damage-wise) up close.
Well. I'm listening . please elaborate with adv-basic Lexicon since my native language is not English. ty.
The Best Damage Mod, its a Headshot....
|
Rei Shepard
The Rainbow Effect
1173
|
Posted - 2013.11.28 05:35:00 -
[57] - Quote
Quote:GÇóI had enough of these corp using SCRs with Gal and CAl suits.... I just could not drop them so i did Take out my ADV Scram rifle.... GÇó3 enemies incoming GÇóDrop 1 With Charged shot + Head-shot . Pretty easy actually. GÇó5-6 Follow up shots to drop the Shields on a Heavy that was slowly moving towards me GÇóChange to Boundless Breach SMG (yeah i know , but i freakn like the weapon.... let me be) GÇóKill the Heavy GÇóSwitch back to SCR and notice a Caldari assault sneaking between some boxes. GÇó Charge my Shot GÇóThe CAL AS left his cover and started shooting GÇóI connect the Charged shot, but i couldnt connect the followup shots (I was aiming the Cal As and the stupid Autoaim slightly moved my aim to the right because there was an enemy Scout running like 80 mts behind the Cal As) GÇóThe Cal As ,hides behind the Boxes GÇóMy SCR is almost overheated/ Change To Boundless GÇóCal Assault with no shields only 280ish Armor GÇóAppear behind him, shoot 3-4 times (BREACH SMG shots) GÇóAlmost dead GÇóHe Turns around GÇóHe Insta Kills me with the SCR at 1mts range.
Being able to weapon switch and for someone to do a 180 degree and cream a scout suit is OP now ? If you had been in your regular assault suit, youd be fine, but you had to go and do it in a scout suit....
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2484
|
Posted - 2013.11.28 05:37:00 -
[58] - Quote
Rei Shepard wrote: Being able to weapon switch and for someone to do a 180 degree and cream a scout suit is OP now ? If you had been in your regular assault suit, youd be fine, but you had to go and do it in a scout suit....
ACtually that was my 690 HP Amarr A/1 Assault Series. My SHield was already gone from the Firefight thou.But i had more armor than him.
My bad for not specifying, will edit.
The Best Damage Mod, its a Headshot....
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Daxxis KANNAH
Distinct Covert Initiative
474
|
Posted - 2013.11.28 05:38:00 -
[59] - Quote
1. Increase the hip fire spread and fix the overheat glitch. or 2. You can make it heat up quicker (2-3 quick shots) to stop the spam or 3. drop aim assist from the weapon. or 4. You can drop dmg each quick shot does but increase the multiplier for charged shots so the damage remains the same. This should promote using the weapon as a charge rifle more than spamming of powerful quick shots.
Hope you follow
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Rei Shepard
The Rainbow Effect
1173
|
Posted - 2013.11.28 05:39:00 -
[60] - Quote
KING CHECKMATE wrote:Rei Shepard wrote: Being able to weapon switch and for someone to do a 180 degree and cream a scout suit is OP now ? If you had been in your regular assault suit, youd be fine, but you had to go and do it in a scout suit....
ACtually that was my 690 HP Amarr A/1 Assault Series. My SHield was already gone from the Firefight thou.But i had more armor than him.
everyone knows the breach versions are crap...for all you know he did a midturn charge shot on you, i know i use that allot...they wanna surprise me, well they will be surprised...
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2485
|
Posted - 2013.11.28 05:40:00 -
[61] - Quote
Daxxis KANNAH wrote:1. Increase the hip fire spread and fix the overheat glitch. or 2. You can make it heat up quicker (2-3 quick shots) to stop the spam or 3. drop aim assist from the weapon. or 4. You can drop dmg each quick shot does but increase the multiplier for charged shots so the damage remains the same. This should promote using the weapon as a charge rifle more than spamming of powerful quick shots.
Hope you follow
This would actually work pretty well i think.
4. You can drop dmg each quick shot does but increase the multiplier for charged shots so the damage remains the same. This should promote using the weapon as a charge rifle more than spamming of powerful quick shots.
The Best Damage Mod, its a Headshot....
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2485
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Posted - 2013.11.28 05:44:00 -
[62] - Quote
Rei Shepard wrote:KING CHECKMATE wrote:Rei Shepard wrote: Being able to weapon switch and for someone to do a 180 degree and cream a scout suit is OP now ? If you had been in your regular assault suit, youd be fine, but you had to go and do it in a scout suit....
ACtually that was my 690 HP Amarr A/1 Assault Series. My SHield was already gone from the Firefight thou.But i had more armor than him. everyone knows the breach versions are crap...for all you know he did a midturn charge shot on you, i know i use that allot...they wanna surprise me, well they will be surprised...
Not really.
You just follow somethingcalled the ''META GAME'' ARS + SCR Med Frames.
Not saying this is bad, but its BORING imo. so i try different weapons. Breach AR didnt quite do it for me...
I Like to fully research weapons and let me tell yo my Breach SMG does a LOT of damage with perfect hipfire, helping me use to full extent the Movement speed of my suits and not Miss a single bullet. Around 45 per bullet (2 cx sidearm dam mods) .... around 450 Damage every 10 bullets.
The Best Damage Mod, its a Headshot....
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Ivy Zalinto
Bobbit's Hangmen
34
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Posted - 2013.11.28 06:18:00 -
[63] - Quote
I like the suggested fix for the scr's here. It'd be refreshing change from running away to trying to get in close vs them. Paper thin armor vs scr at most ranges has me running unless i have the drop on you guys.
Dedicated scout. Because the suit is underpowered. Imagine the good ones when we get buffed people ;)
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SponkSponkSponk
The Southern Legion The Umbra Combine
539
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Posted - 2013.11.28 06:34:00 -
[64] - Quote
KING CHECKMATE wrote:SponkSponkSponk wrote:
I don't understand. scram hipfire spread is atrocious.
AA makes it Great.
oh. I don't have AA on.
Kittening AA :(
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
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Alena Ventrallis
Osmon Surveillance Caldari State
172
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Posted - 2013.11.28 07:01:00 -
[65] - Quote
KING CHECKMATE wrote:Alena Ventrallis wrote:Borne Velvalor wrote:Alena Ventrallis wrote:I can agree to more hip fire spread, but not doing reduced damage as range closes. Full damage out to optimal, but hip fire accuracy prevents cqc dominance. The thing with hipfire spread on a semiautomatic gun that does 100+ damage a shot is that a degree of luck comes into play. I sometimes use my TAR at short range while getting shot at. Half the time most of my bullets connect and the guy dies before he can drop my shields. The other half of the time most of my bullets miss and he tears me a new one. That just it. It isn't the gun being OP or the player abusing some gimmick. Its luck, plain and simple. A more reliable way to ensure his survival would be to switch to his sidearm, and finish off his foe. Honestly, I HATE the laser rifle, specifically because of the sweet spot. It .Ames no sense with real physics, it makes the gun useless outside of a small defined range, and it just... bugs me. Plus, it does constant damage as long as the trigger is held, unlike the scrambler which requires multiple trigger pulls. Hip fire dispersion, I can understand. But that wonky-ass damage profile on my weapon... I will not cede this point. YOUR WEAPON? You are funny Caldari Champion... The Damage Efficiency nerf its only up to 10MTs (maybe 15) so its not used as some kind of Cheap a** Shotgun. I just played 3 games with a 300HP scout and the Scrambler rifle.MAKES.The.SHOTGUN. POINTLESS ...
GEt near/behind enemy, Spam R1.Get kill Its not even ''LUCK'' . At 10 or less Mts the SCR hipfire + AA will help you connect 100% Shots of what's supposed to be , a Mid-LONG ranged weapon... I claim the weapon because I love semi-auto weapons. Even the 10m thing makes me finicky, but I would be more inclined to bite if SCRs had less heat buildup to compensate.
I do not believe the shotgun is useless because of it, as I've had many deaths to them vs my scrambler. But I can see it from your perspective, because I have gotten kills on shotgunners. Because there is no hipfire spread. Imagine doubling it (That seems excessive, but I can concede it without much fuss) That would give shotguns ample opportunity to kill, since it takes about 2 shots to down a logi suit (which is all tank, no damage mods) MAYBE 3 if a few pellets don't connect/rare hit detection which I've heard is pstill with shotgun.
I propose a compromise. Scambler gets the range buff and full damage out to optimal. In return, hip fire accuracy starts out slight-moderately more than it is, slight increase to dispersion when firing, and takes 1.75 times longer to reset back to the normal dispersion. This mitigates it for the first few shots, and ensures that reset doesn't happen immediately, giving shotguns an advantage.
However, shotguns should not auto win vs everything (to include scramblers) in cqc. Only that they have a large advantage over other weapons in cqc. |
Rei Shepard
The Rainbow Effect
1173
|
Posted - 2013.11.28 07:27:00 -
[66] - Quote
KING CHECKMATE wrote:Rei Shepard wrote:KING CHECKMATE wrote:Rei Shepard wrote: Being able to weapon switch and for someone to do a 180 degree and cream a scout suit is OP now ? If you had been in your regular assault suit, youd be fine, but you had to go and do it in a scout suit....
ACtually that was my 690 HP Amarr A/1 Assault Series. My SHield was already gone from the Firefight thou.But i had more armor than him. everyone knows the breach versions are crap...for all you know he did a midturn charge shot on you, i know i use that allot...they wanna surprise me, well they will be surprised... Not really. You just follow somethingcalled the ''META GAME'' ARS + SCR Med Frames. Not saying this is bad, but its BORING imo. so i try different weapons. Breach AR didnt quite do it for me... I Like to fully research weapons and let me tell yo my Breach SMG does a LOT of damage with perfect hipfire, helping me use to full extent the Movement speed of my suits and not Miss a single bullet. Around 45 per bullet (2 cx sidearm dam mods) .... around 450 Damage every 10 bullets.
No i don't follow anything, i just play with what i percieve of what is fun to me, ive ran the SCR since day one it came out, i was one of the Pioneers to go b*llz deep when the Meta was all about the Un-nerfed Tac, i didnt care, i got 12 characters in eve they are all Amarr.
I can't help it that everyone else has now found out theres something other then the AR and are starting to put points into it...
But i was playing SCR before it was cool, or before it had an addional cooldown on the weapon skill...
I see allot of people play with the SCR, i don't see anyone of them run in the high 20's every match, they still get just average scores as if they used the AR.
the problem with the Tac back when it was hot, was that anyone picking it up ran allot higher then average numbers, that showed the gun had an issue, this is not the case with the SCR.
I know the Breach variants, ive played em all, but on one thing you say you run a scout suit, then you correct it saying you were in a medium frame suit with its shields down, so you HAD less EHP left then a scout suit and now you sprout Complex damage mods on a Breach SMG to try and make a point, it doesnt even need damage mods to wreck.
also i dont see why you should be missing when using an assault version...
Appart from the sometimes WTF Pwn i get from a random SCR user, surprising me and creaming me in sub 1 seconds, ive also had that happen when a guy surprised me with a Militia AR and WTF creamed me in less then a second....
What you most likely did when you aproached the guy from behind and started shooting, is relaxing yourself, because you had this kill "bagged", skinned and sold already ....but the target didnt think so...
The only thing that needs fixing is the overheat exploit because it turns scrubs into killing machines
Quote:Its not even ''LUCK'' . At 10 or less Mts the SCR hipfire + AA will help you connect 100% Shots of what's supposed to be , a Mid-LONG ranged weapon...
Yes, please fix the AA on this gun, i use KBM so i dont have any AA, i just aim myself...it works flawless if there are no sudden frame drops....but yeah i agree...if everyone else didnt have AA with this gun (including you) its gonna be very fun times for me....
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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matsumoto yuichi san
SVER True Blood Public Disorder.
24
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Posted - 2013.11.28 08:20:00 -
[67] - Quote
this whole cqc thing you keep mentioning mush be the result of the AA as much as anything, cause if i try and hipfire at all even pointed right at people i miss ~60% of shots.. and even then it'll overheat pretty fast... so i might maybe get one guy
and i have prof 4 and damage mods going on, i shoot at not CQC but close ish range somewhat and do fin there but always ads. i never hipfire the thing never has worked out for me, but i am running kb/m and no AA obviously so... |
Rei Shepard
The Rainbow Effect
1173
|
Posted - 2013.11.28 08:32:00 -
[68] - Quote
matsumoto yuichi san wrote:this whole cqc thing you keep mentioning mush be the result of the AA as much as anything, cause if i try and hipfire at all even pointed right at people i miss ~60% of shots.. and even then it'll overheat pretty fast... so i might maybe get one guy
and i have prof 4 and damage mods going on, i shoot at not CQC but close ish range somewhat and do fin there but always ads. i never hipfire the thing never has worked out for me, but i am running kb/m and no AA obviously so...
Before the new AA came into the game, there was no talk about SCR CQC QQ at all....most likely because almost noone of the DS3 users could use it, except a few good players...
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Korvin Lomont
United Pwnage Service RISE of LEGION
281
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Posted - 2013.11.28 08:39:00 -
[69] - Quote
Thurak1 wrote:I think the AR needs to be re-balanced before the scrambler. Once that happens then this should be visited. As or right now at least the scrambler overheats so taking out multiple attackers at once requires much more control than with a AR.
First of all I really don't get why people always compare the AR with the SCR they are two different weapons for different purposes. If you want compare the SCR to another weapon the Tac AR is the weapon to go.
And the SCR is way more powerful than the Tac AR. And the Tac gets a nerf while the SCR gets a buff.
CCP nerfs the AR by AsCR and introducing new even more powerfull ARs. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2490
|
Posted - 2013.11.28 23:02:00 -
[70] - Quote
Rei Shepard wrote:matsumoto yuichi san wrote:this whole cqc thing you keep mentioning mush be the result of the AA as much as anything, cause if i try and hipfire at all even pointed right at people i miss ~60% of shots.. and even then it'll overheat pretty fast... so i might maybe get one guy
and i have prof 4 and damage mods going on, i shoot at not CQC but close ish range somewhat and do fin there but always ads. i never hipfire the thing never has worked out for me, but i am running kb/m and no AA obviously so... Before the new AA came into the game, there was no talk about SCR CQC QQ at all....most likely because almost noone of the DS3 users could use it, except a few good players...
I could use it, and i've been a SCR user since day 1 too.No need for all the Drama. Actually ,BEFORE the RESPEC, i was an Amarr Assault Proto with Imperial.
AA is the thing that needs to go , yes but nothing guarantees its going, so thinking in other solutions to BALANCE the SCR even WITH AA , is needed.
The Best Damage Mod, its a Headshot....
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2490
|
Posted - 2013.11.28 23:03:00 -
[71] - Quote
Daxxis KANNAH wrote:1. Increase the hip fire spread and fix the overheat glitch. or 2. You can make it heat up quicker (2-3 quick shots) to stop the spam or 3. drop aim assist from the weapon. or 4. You can drop the damage each quick shot does but increase the multiplier for charged shots so the damage remains the same. This should promote using the weapon as a charge rifle more than spamming of powerful quick shots as it is now.
Hope you follow
I actually re edited my post so i could include your option 4.
The Best Damage Mod, its a Headshot....
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Daxxis KANNAH
Distinct Covert Initiative
476
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Posted - 2013.11.29 00:47:00 -
[72] - Quote
Respect |
PEW JACKSON
s i n g u l a r i t y
105
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Posted - 2013.11.29 02:44:00 -
[73] - Quote
How about No changes to anything until we've seen the other rifles in action.
One thing to speculate over numbers. Another to see things in action. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2512
|
Posted - 2013.11.29 02:46:00 -
[74] - Quote
PEW JACKSON wrote:How about No changes to anything until we've seen the other rifles in action.
One thing to speculate over numbers. Another to see things in action.
Oh mr PEW but i AGREE WITH YOU!
But in the Case of a SCR nerf i think these should be the points addressed. DO NOT MISUNDERSTAND ME, me being a SCR user love my weapon as it is, BUUUUUUUUUUT.....
Call it Preventive measures....
The Best Damage Mod, its a Headshot....
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Tectonic Fusion
629
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Posted - 2013.11.29 02:47:00 -
[75] - Quote
KING CHECKMATE wrote:Aisha Ctarl wrote:Checkmate you're now dead to me.
SCR is fine as is. Denying what is obvious to other people wont do any good for OUR weapon Aisha. Its better to have its CQ efficiency nerfed but keep the Damage with Longer ranges than ; keep abusing the weapon until the QQ gets so strong, they nerf it... FLAYLOCK style.... OF COURSE i would love to keep the SCR as it is. Its an Amazing weapon. But once ARs get nerfed and are not here anymore to counter us SCR users, what will...? Im thinking about balance not my weapon. And , Since i want it s AMAZING damage and AMAZING range to stay, i can take a CQ nerf. Anyways, its not a CQ weapon so i dont see what the big problem is... Buff all the others weapon ranges.
Solo Player
Squad status: Locked
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calvin b
Molon Labe. RISE of LEGION
1030
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Posted - 2013.11.29 02:51:00 -
[76] - Quote
Take away the charge shot and I will be happy. Its freakin reduckulis when a charge shot from an Imperial does almost the same as a proto sniper rifle. When I get zinged by one these shots it does not matter if its shields or Armor, I lose over 400+ EhP which to me is absolute BS. Now I use the AR and I agree the AR is a bit over toned, but at least it doesn't have a charged shot that cuts you down in three shots. Nerf the charge of the scrambler and reduce the heat build up.
F* the Snowflake
http://www.youtube.com/watch?v=TgKd3cdKdak
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2517
|
Posted - 2013.11.29 03:55:00 -
[77] - Quote
calvin b wrote:Take away the charge shot and I will be happy. Its freakin reduckulis when a charge shot from an Imperial does almost the same as a proto sniper rifle. When I get zinged by one these shots it does not matter if its shields or Armor, I lose over 400+ EhP which to me is absolute BS. Now I use the AR and I agree the AR is a bit over toned, but at least it doesn't have a charged shot that cuts you down in three shots. Nerf the charge of the scrambler and reduce the heat build up.
I LOVE the Charged shot of the SCR and i oppose taking it away from it. however,I DO SEE how it would balance the weapon incresing its TTK, but the real problem with the SCR is its high effectiveness in CQ, not necessarily its Damage output. Would you consider a higher HEAT penalty on the charged shot maybe?
The Best Damage Mod, its a Headshot....
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calvin b
Molon Labe. RISE of LEGION
1030
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Posted - 2013.11.29 04:20:00 -
[78] - Quote
KING CHECKMATE wrote:calvin b wrote:Take away the charge shot and I will be happy. Its freakin reduckulis when a charge shot from an Imperial does almost the same as a proto sniper rifle. When I get zinged by one these shots it does not matter if its shields or Armor, I lose over 400+ EhP which to me is absolute BS. Now I use the AR and I agree the AR is a bit over toned, but at least it doesn't have a charged shot that cuts you down in three shots. Nerf the charge of the scrambler and reduce the heat build up.
I LOVE the Charged shot of the SCR and i oppose taking it away from it.however,I DO SEE how it would balance the weapon incresing its TTK, but the real problem with the SCR is its high effectiveness in CQ, not necessarily its Damage output. Would you consider a higher HEAT penalty on the charged shot maybe?
That's a possibility. Problem is this will weaken the weapon that if you not fully skilled into it, it becomes a one shot weapon. Until the new weapons come out all we are is grasping at straws, So I am going to try and deal with the ScR until then
F* the Snowflake
http://www.youtube.com/watch?v=TgKd3cdKdak
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2522
|
Posted - 2013.11.29 04:44:00 -
[79] - Quote
calvin b wrote:
That's a possibility. Problem is this will weaken the weapon that if you not fully skilled into it, it becomes a one shot weapon. Until the new weapons come out all we are is grasping at straws, So I am going to try and deal with the ScR until then
Well Calvin, Good news is MOST Scrubs dont even USE The Charged shot anyways.
The bad news is that when someone does, he is probably good and you are 300-400 HP less ... : /
Just put on a DUVOLLE or Run with another team mate and everything solved. SCRs are horrible to deal with multiple enemies,specially after a charged shot.
The Best Damage Mod, its a Headshot....
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Alena Ventrallis
Osmon Surveillance Caldari State
173
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Posted - 2013.11.29 05:05:00 -
[80] - Quote
After some personal deliberation, I support increasing hip fire in order to mitigate cqc. However, no other changes, save the upcoming range buff, should be introduced. We don't want to break our new toy before it's even out of the box. |
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