|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Alena Ventrallis
Osmon Surveillance Caldari State
170
|
Posted - 2013.11.27 23:12:00 -
[1] - Quote
I can agree to more hip fire spread, but not doing reduced damage as range closes. Full damage out to optimal, but hip fire accuracy prevents cqc dominance. |
Alena Ventrallis
Osmon Surveillance Caldari State
171
|
Posted - 2013.11.28 00:25:00 -
[2] - Quote
Borne Velvalor wrote:Alena Ventrallis wrote:I can agree to more hip fire spread, but not doing reduced damage as range closes. Full damage out to optimal, but hip fire accuracy prevents cqc dominance. The thing with hipfire spread on a semiautomatic gun that does 100+ damage a shot is that a degree of luck comes into play. I sometimes use my TAR at short range while getting shot at. Half the time most of my bullets connect and the guy dies before he can drop my shields. The other half of the time most of my bullets miss and he tears me a new one. That just it. It isn't the gun being OP or the player abusing some gimmick. Its luck, plain and simple. A more reliable way to ensure his survival would be to switch to his sidearm, and finish off his foe.
Honestly, I HATE the laser rifle, specifically because of the sweet spot. It .Ames no sense with real physics, it makes the gun useless outside of a small defined range, and it just... bugs me. Plus, it does constant damage as long as the trigger is held, unlike the scrambler which requires multiple trigger pulls.
Hip fire dispersion, I can understand. But that wonky-ass damage profile on my weapon... I will not cede this point. |
Alena Ventrallis
Osmon Surveillance Caldari State
172
|
Posted - 2013.11.28 07:01:00 -
[3] - Quote
KING CHECKMATE wrote:Alena Ventrallis wrote:Borne Velvalor wrote:Alena Ventrallis wrote:I can agree to more hip fire spread, but not doing reduced damage as range closes. Full damage out to optimal, but hip fire accuracy prevents cqc dominance. The thing with hipfire spread on a semiautomatic gun that does 100+ damage a shot is that a degree of luck comes into play. I sometimes use my TAR at short range while getting shot at. Half the time most of my bullets connect and the guy dies before he can drop my shields. The other half of the time most of my bullets miss and he tears me a new one. That just it. It isn't the gun being OP or the player abusing some gimmick. Its luck, plain and simple. A more reliable way to ensure his survival would be to switch to his sidearm, and finish off his foe. Honestly, I HATE the laser rifle, specifically because of the sweet spot. It .Ames no sense with real physics, it makes the gun useless outside of a small defined range, and it just... bugs me. Plus, it does constant damage as long as the trigger is held, unlike the scrambler which requires multiple trigger pulls. Hip fire dispersion, I can understand. But that wonky-ass damage profile on my weapon... I will not cede this point. YOUR WEAPON? You are funny Caldari Champion... The Damage Efficiency nerf its only up to 10MTs (maybe 15) so its not used as some kind of Cheap a** Shotgun. I just played 3 games with a 300HP scout and the Scrambler rifle.MAKES.The.SHOTGUN. POINTLESS ...
GEt near/behind enemy, Spam R1.Get kill Its not even ''LUCK'' . At 10 or less Mts the SCR hipfire + AA will help you connect 100% Shots of what's supposed to be , a Mid-LONG ranged weapon... I claim the weapon because I love semi-auto weapons. Even the 10m thing makes me finicky, but I would be more inclined to bite if SCRs had less heat buildup to compensate.
I do not believe the shotgun is useless because of it, as I've had many deaths to them vs my scrambler. But I can see it from your perspective, because I have gotten kills on shotgunners. Because there is no hipfire spread. Imagine doubling it (That seems excessive, but I can concede it without much fuss) That would give shotguns ample opportunity to kill, since it takes about 2 shots to down a logi suit (which is all tank, no damage mods) MAYBE 3 if a few pellets don't connect/rare hit detection which I've heard is pstill with shotgun.
I propose a compromise. Scambler gets the range buff and full damage out to optimal. In return, hip fire accuracy starts out slight-moderately more than it is, slight increase to dispersion when firing, and takes 1.75 times longer to reset back to the normal dispersion. This mitigates it for the first few shots, and ensures that reset doesn't happen immediately, giving shotguns an advantage.
However, shotguns should not auto win vs everything (to include scramblers) in cqc. Only that they have a large advantage over other weapons in cqc. |
Alena Ventrallis
Osmon Surveillance Caldari State
173
|
Posted - 2013.11.29 05:05:00 -
[4] - Quote
After some personal deliberation, I support increasing hip fire in order to mitigate cqc. However, no other changes, save the upcoming range buff, should be introduced. We don't want to break our new toy before it's even out of the box. |
|
|
|