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Django Quik
Dust2Dust.
1779
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Posted - 2013.11.27 20:55:00 -
[1] - Quote
Isn't that why we have FW contracts atm? We all have somewhere we can q sync and proto our hearts out; can we not just leave pub matches to the less overtly OP tactics?
I keep seeing 8+ members of the same corps in ambushes, dominations and skirmishes and they absolutely crush the opposition, who more often than not has no organised squads. Sometimes I'm the enemy to these teams, sometimes I'm a teammate but regardless the matches are totally one-sided and redlines are boring.
But I recognise that some people want to run max proto gear and run 7 or more players together and that's fine, you can do that no problem but please do it in FW. That way players who just want to run solo or small squads and the lower level players can have a slightly safer place to enjoy the game. Surely this is the best solution until we get actually working matchmaking?
I know this is New Eden and all but until New Eden is working in a reasonable manner for all, can we please just try to behave reasonably ourselves?
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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CONCORD TAX SERVICE
Resheph Interstellar Strategy Gallente Federation
4
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Posted - 2013.11.27 20:58:00 -
[2] - Quote
If only we had some sort of gear/skillpoint level matchmaking. Or even a solo only gamemode. Just about anything is better than what we have now. |
Darth-Carbonite GIO
Dust2Dust. Top Men.
247
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Posted - 2013.11.27 21:00:00 -
[3] - Quote
Stomping is currently the quickest way to earn both ISK and SP. I don't blame the stompers as much as I blame the system.
Preeminent Scrambler Rifle User & Dropship Enthusiast
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Viktor Hadah Jr
Critical-Impact
1261
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Posted - 2013.11.27 21:01:00 -
[4] - Quote
Yes come into my domain i will gladly relieve you of your protosuits.
For the Empire
Dual tanking is a sin
BPO's are bad for economy, Respec's are bad for the game. Want to fight about it?
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Django Quik
Dust2Dust.
1780
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Posted - 2013.11.27 21:03:00 -
[5] - Quote
Darth-Carbonite GIO wrote:Stomping is currently the quickest way to earn both ISK and SP. I don't blame the stompers as much as I blame the system. Totally understand that but there's no reason the stompers can't keep to a specific area like FW.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Darth-Carbonite GIO
Dust2Dust. Top Men.
249
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Posted - 2013.11.27 21:10:00 -
[6] - Quote
I agree, and it would be a better game for it. At the end of the day though, this is New Eden.
*flashes back to when he was a noob* The horror...
Preeminent Scrambler Rifle User & Dropship Enthusiast
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Reav Hannari
Red Rock Outriders
1989
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Posted - 2013.11.27 21:15:00 -
[7] - Quote
Django Quik wrote:Darth-Carbonite GIO wrote:Stomping is currently the quickest way to earn both ISK and SP. I don't blame the stompers as much as I blame the system. Totally understand that but there's no reason the stompers can't keep to a specific area like FW.
They have to be encouraged. I wrote up an idea in the Feedback section about gradually reducing rewards in high sec as your skill points progress and having separate low sec public matches for those not interested in FW.
You want to encourage them to move on? Stop giving them WP, SP, ISK or counting towards their precious KDR when hanging out in high sec.
// Logistics / Scout / Dropship Crash Tester // https://twitter.com/reesnoturana
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Rynoceros
Rise Of Old Dudes
1395
|
Posted - 2013.11.27 21:15:00 -
[8] - Quote
I've been trying to keep the good stuff for FW (since I don't PC), but I haven't seen a full match in a month. Instead, all of the good competition is in pubs trying to look awesome wiping out 30+ MLT and STD fits and ******** about it.
So, pubs it is - and I'll let the Player List decide what I deploy in.
Cheeseburgers.
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
75
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Posted - 2013.11.27 21:16:00 -
[9] - Quote
Django Quik wrote:Isn't that why we have FW contracts atm? We all have somewhere we can q sync and proto our hearts out; can we not just leave pub matches to the less overtly OP tactics?
I keep seeing 8+ members of the same corps in ambushes, dominations and skirmishes and they absolutely crush the opposition, who more often than not has no organised squads. Sometimes I'm the enemy to these teams, sometimes I'm a teammate but regardless the matches are totally one-sided and redlines are boring.
But I recognise that some people want to run max proto gear and run 7 or more players together and that's fine, you can do that no problem but please do it in FW. That way players who just want to run solo or small squads and the lower level players can have a slightly safer place to enjoy the game. Surely this is the best solution until we get actually working matchmaking?
I know this is New Eden and all but until New Eden is working in a reasonable manner for all, can we please just try to behave reasonably ourselves?
Ok, two problems with this.
First, FW was not developed for that. FW was developed to support an NPC faction in the EVE universe and receive loyalty points from them. There are many corps/alliances that are not allied with any specific NPC faction and thus don't give a **** about them or fighting for them. Worse, some members of a corp may want the loyalty rewards from one faction while others may want another. But by fighting for anyone faction to build up standing with them, that player eventually precludes themselves from fighting for the opposing faction. Thus those corps will ONLY be able to squad up and participate as a corp in NON-FW matches when that occurs.
Second, instead of restricting this behavior (squading and platooning up and encouraging players to actually cooperate in play) to just some fiction case that doesn't exist in the game. How about instead make it more readily available to all the random pubbies in the random matches? Then things become more even and both sides can enjoy the benefits of full cooperative gameplay rather then some e-honor system that will never exist. |
Thanatus Sleep
34
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Posted - 2013.11.27 21:20:00 -
[10] - Quote
why? so nub ass BPO corp that can't pub stomp on FW can be safe in public contract.
Hell no
Im a sad merc
Aq-Rg
SAY YES TO BPO REMOVALS ON 1.7 PATCH
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Django Quik
Dust2Dust.
1781
|
Posted - 2013.11.27 21:26:00 -
[11] - Quote
Jadd Hatchen wrote:Ok, two problems with this.
First, FW was not developed for that. FW was developed to support an NPC faction in the EVE universe and receive loyalty points from them. There are many corps/alliances that are not allied with any specific NPC faction and thus don't give a **** about them or fighting for them. Worse, some members of a corp may want the loyalty rewards from one faction while others may want another. But by fighting for anyone faction to build up standing with them, that player eventually precludes themselves from fighting for the opposing faction. Thus those corps will ONLY be able to squad up and participate as a corp in NON-FW matches when that occurs.
Second, instead of restricting this behavior (squading and platooning up and encouraging players to actually cooperate in play) to just some fiction case that doesn't exist in the game. How about instead make it more readily available to all the random pubbies in the random matches? Then things become more even and both sides can enjoy the benefits of full cooperative gameplay rather then some e-honor system that will never exist. Firstly, the FW changes have not come in yet and we've not been given any date when it will do - though rumours point to 1.7 but we'll see. But currently you get no standings and no LP for playing FW, so it's the perfect place for people who want to play hardcore but have no access to PC.
Secondly, "random pubbies" in "random matches" often don't know how to squad or otherwise don't want to squad up, which is equally their perogative. Also, just squading up does not necessarily even things up. 16 randoms in 3 squads still won't play in an organised manner, most will not have voice chat on and will still get demolished by 10 players from the same corp with 6 other randoms.
Now I understand and agree that there are other things that can and should be done by the devs to alleviate the problems in pub matches but there are also these things that we as players can do until what needs to be done by CCP is done.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Django Quik
Dust2Dust.
1781
|
Posted - 2013.11.27 21:28:00 -
[12] - Quote
Thanatus Sleep wrote:why? so nub ass BPO corp that can't pub stomp on FW can be safe in public contract.
Hell no Can anyone translate this? I think it's agreeing with me but not entirely sure...
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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True Adamance
Amarr Templars Amarr Empire
4381
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Posted - 2013.11.27 21:29:00 -
[13] - Quote
Django Quik wrote:Isn't that why we have FW contracts atm? We all have somewhere we can q sync and proto our hearts out; can we not just leave pub matches to the less overtly OP tactics?
I keep seeing 8+ members of the same corps in ambushes, dominations and skirmishes and they absolutely crush the opposition, who more often than not has no organised squads. Sometimes I'm the enemy to these teams, sometimes I'm a teammate but regardless the matches are totally one-sided and redlines are boring.
But I recognise that some people want to run max proto gear and run 7 or more players together and that's fine, you can do that no problem but please do it in FW. That way players who just want to run solo or small squads and the lower level players can have a slightly safer place to enjoy the game. Surely this is the best solution until we get actually working matchmaking?
I know this is New Eden and all but until New Eden is working in a reasonable manner for all, can we please just try to behave reasonably ourselves?
Nope FW is about affecting the overwar. Sure you can Proto stomp...its gets you nothing when I am sticking a Templar ScR up your ass and taking those beautiful proto suits away from you.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Operative 1171 Aajli
Bragian Order Amarr Empire
756
|
Posted - 2013.11.27 21:31:00 -
[14] - Quote
Django Quik wrote:Isn't that why we have FW contracts atm? We all have somewhere we can q sync and proto our hearts out; can we not just leave pub matches to the less overtly OP tactics?
I keep seeing 8+ members of the same corps in ambushes, dominations and skirmishes and they absolutely crush the opposition, who more often than not has no organised squads. Sometimes I'm the enemy to these teams, sometimes I'm a teammate but regardless the matches are totally one-sided and redlines are boring.
But I recognise that some people want to run max proto gear and run 7 or more players together and that's fine, you can do that no problem but please do it in FW. That way players who just want to run solo or small squads and the lower level players can have a slightly safer place to enjoy the game. Surely this is the best solution until we get actually working matchmaking?
I know this is New Eden and all but until New Eden is working in a reasonable manner for all, can we please just try to behave reasonably ourselves?
No, stop doing threads like this. You are going to ruin my master plan! This game has to die before next Fall or I lose money!
"It's made with bits of real Gallente. So you know it's good."
-GÇö Brian Fantana paraphrased
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Django Quik
Dust2Dust.
1782
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Posted - 2013.11.27 21:38:00 -
[15] - Quote
True Adamance wrote:Nope FW is about affecting the overwar. Sure you can Proto stomp...its gets you nothing when I am sticking a Templar ScR up your ass and taking those beautiful proto suits away from you. True, FW does affect the 'overwar' but until CCP gives us somewhere else we can play our hearts out, that's really all there is. And if these people who want to play this way don't want to affect the 'overwar' or take any particular faction's side, they can tick all the boxes and play for whoever's paying - afterall we are mercs, right?
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Django Quik
Dust2Dust.
1782
|
Posted - 2013.11.27 21:41:00 -
[16] - Quote
Operative 1171 Aajli wrote:No, stop doing threads like this. You are going to ruin my master plan! This game has to die before next Fall or I lose money! Sorry to break it to you but CCP is never going to let this game die. They're not the type of company to just throw in the towel when things aren't going well. They'll keep plugging away at this game until it is good and then they'll keep making it better and eventually one day we'll see that cool ad from fanfest 2013 showing on our tellyboxes! Dust isn't going away anytime mate.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Kaughst
0uter.Heaven Proficiency V.
52
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Posted - 2013.11.27 21:48:00 -
[17] - Quote
Your ideas are very diluted. You should instead attempt to come up with a matchmaking algorithm while you are at it.
Step 1: Take Districts
Step 2: ???
Step 3: Profit
Cow for Kaughst
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Django Quik
Dust2Dust.
1783
|
Posted - 2013.11.27 22:06:00 -
[18] - Quote
Kaughst wrote:Your ideas are very diluted. You should instead attempt to come up with a matchmaking algorithm while you are at it. There are many many matchmaking algorithms that could be used but the best would be an ELO system. The simplest would be to make sure that squads are always placed evenly on opposite sides - I don't understand how hard it can be to make this happen but squad stacking in pub matches should effectively be impossible because you'd always end up on opposite sides when you tried.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Patrick57
Fatal Absolution
1780
|
Posted - 2013.11.27 22:24:00 -
[19] - Quote
I just think that you shouldn't be able to qsync into pub matches. If it happens randomly, fine, but me and Ken were in a match yesterday with 3 squads on the other team, 2 of them full of the same corp =/
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE!
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
77
|
Posted - 2013.11.27 22:28:00 -
[20] - Quote
Django Quik wrote:Firstly, the FW changes have not come in yet and we've not been given any date when it will do - though rumours point to 1.7 but we'll see. But currently you get no standings and no LP for playing FW, so it's the perfect place for people who want to play hardcore but have no access to PC.
Secondly, "random pubbies" in "random matches" often don't know how to squad or otherwise don't want to squad up, which is equally their perogative. Also, just squading up does not necessarily even things up. 16 randoms in 3 squads still won't play in an organised manner, most will not have voice chat on and will still get demolished by 10 players from the same corp with 6 other randoms.
Now I understand and agree that there are other things that can and should be done by the devs to alleviate the problems in pub matches but there are also these things that we as players can do until what needs to be done by CCP is done.
It doesn't matter when they implement them. The fact is they will. And when they do, the situation I pointed out will occur. This is the downfall of your theory that FW is for squads etc while the rest is for not squads. That is all wrong! The entire game is about cooperative MMO play. Meaning that if you choose to be solo, then you live with that choice and know that you will be at a disadvantage against a squad of cooperative players. If you didn't want to work with other players in an online FPS, then you shouldn't be in one that is completely based on this concept. You should instead be playing Borderlands 2 offline.
I agree that 16 random pubbies pitted against 3 squads of coordinated players is gonna loose every single time. That is how the game works. Functioning as intended. Rewarding people that do not squad is counter to this idea. Why would you reward someone for doing something that is wrong? Squading up is a good thing and thus you get a benefit for it (orbital support) in addition the inherent concept of cooperating to begin with. You are operating on the idea that people should be rewarded for playing less than their abilities. This leads people to do the wrong thing in the long run. It's like giving the winners' trophy to the losing team. Why play the game?
And "public matches" are still fighting for NPC's just fighting for NPC corporations instead of NPC factions. It's like the difference between hiring on to fight for a corporation (public match) and hiring on to fight for a nation (faction warfare).
Once people get that one very pertinent fact straight in thier heads, then maybe we can progress to actual ideas that can advance the game.
Also, if you are saying that we as "responsible players" that want to make the game better have to give back to the community in some way to ensure that the game continues, then ok I'll bite on that one... Instead of nerfing people's play styles that are there because they are supposed to be there to encourage the proper tactics for winning. Why don't you instead take the time to contact those struggling players that haven't figured out how to squad up or use a mic and guide them in the proper way to do it? This would be of way more benefit than nerfing the game to make it into a children's themepark. |
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ratamaq doc
Edge Regiment
153
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Posted - 2013.11.27 22:33:00 -
[21] - Quote
Scotty has been messing FW up quite a bit lately. Several times over the past few weeks I've been in queue syncing squads that could not get into a FW battle, said screw it lets do a pub, then magically landed in the same game on the same side. |
True Adamance
Amarr Templars Amarr Empire
4381
|
Posted - 2013.11.27 22:43:00 -
[22] - Quote
Django Quik wrote:True Adamance wrote:Nope FW is about affecting the overwar. Sure you can Proto stomp...its gets you nothing when I am sticking a Templar ScR up your ass and taking those beautiful proto suits away from you. True, FW does affect the 'overwar' but until CCP gives us somewhere else we can play our hearts out, that's really all there is. And if these people who want to play this way don't want to affect the 'overwar' or take any particular faction's side, they can tick all the boxes and play for whoever's paying - afterall we are mercs, right?
Most "merc" corps eve side don't run FW because it affects standings with the associated factions meaning travel within that empires space is more difficult.
Yes you can tick all boxes and say "mercenary" but you can just as easily do that in pub matches and be a real mercenary. FW is about loyalty and lining your pockets with factionalised items.
I seriously hope one day CCP places meaningful modifiers on FW.
E.G- Fight for the Amarr too much and you cannot fight for the Minmatar unless you either pay heavy reparations or complete a serious grind out of PvE for the Minmatar. You cannot travel into their space when locality becomes important, a sign up militia system that prevents you fighting for another empire while you are in anothers Militia etc. Real meaningful reasons that discourage faction hopping and reward loyalty to a single faction.
FW is not for mercs....in the traditional sense, its for loyalists.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Django Quik
Dust2Dust.
1787
|
Posted - 2013.11.27 23:25:00 -
[23] - Quote
@Jadd - you seem to have missed my point entirely. I never said anything like don't allow squads in pub matches; my whole post is about not squad stacking in pub matches. Squad play is entirely valid and should be very much encouraged but people should not be going out of their way to make matches multiple squads against none by means of queue syncing. It's even easier to do in FW, so people are clearly purposely going out of their way so they can dominate pub games like this. That is simply not on and very poor gamemanship.
@True - honestly Im only suggesting FW currently because there's nowhere else to go and the game mechanics aren't there to facilitate matches for squad stacking or tiered gameplay. And this only really applies to those corps who are squad stacking pub games. They're bad places to practice for PC because every match is a stomping, so the only reason to stack squads in pubs is to stomp and ego boost, which is really quite sad. Go somewhere where you're more likely to face a challenge - i.e. FW.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2464
|
Posted - 2013.11.27 23:31:00 -
[24] - Quote
Django Quik wrote:Isn't that why we have FW contracts atm? We all have somewhere we can q sync and proto our hearts out; can we not just leave pub matches to the less overtly OP tactics?
I keep seeing 8+ members of the same corps in ambushes, dominations and skirmishes and they absolutely crush the opposition, who more often than not has no organised squads. Sometimes I'm the enemy to these teams, sometimes I'm a teammate but regardless the matches are totally one-sided and redlines are boring.
But I recognise that some people want to run max proto gear and run 7 or more players together and that's fine, you can do that no problem but please do it in FW. That way players who just want to run solo or small squads and the lower level players can have a slightly safer place to enjoy the game. Surely this is the best solution until we get actually working matchmaking?
I know this is New Eden and all but until New Eden is working in a reasonable manner for all, can we please just try to behave reasonably ourselves?
I agree and will give you the like BUT.I think the Main problem is many of these corps that ''proto-squad stomp'', like STB , They dont really have a choice BUT to do it in pub mtches since their Corp is composed of marcs loyal to DIFFERENT FACTIONS, there by, they cannoy play ALL together because there will always be someone against placing certain FW... etc...
I know i WOULDNT play vs Amarr or Cal....
The Best Damage Mod, its a Headshot....
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Django Quik
Dust2Dust.
1788
|
Posted - 2013.11.27 23:34:00 -
[25] - Quote
I've nade a suggestion thread for revamped corp contracts that could provide another way for people to have higher end matches with as many players as they like here https://forums.dust514.com/default.aspx?g=posts&t=123838&find=unread
however, as i previously mentioned, it seems quite clear there people don't want decent competitive matches, so really the only solution is for matchmaking to prevent squad stacking being able to happen in pub matches full stop. Until then, the reasonable players here can stack FW and the unreasonable saddoes can just continue to stomp pubs. I hope your egos are full and souls empty.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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abarkrishna
WarRavens
81
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Posted - 2013.11.27 23:46:00 -
[26] - Quote
This is a fairly simple concept so I will spell it out for you. This game penalizes solo play. That is right folks. If you play alone you are put at a large disadvantage. I see you all complaining about squads farming OB's, I see you complaining about proto stomping. Now it is my turn. Why are you guys always dying? Why do you never go positive? Why do you keep getting shot in the back? How can you help your team or get helped by your team if there in no communication?
This is war. If you run out alone without squads you deserve to die a lot. Basically what I am saying is that if you do not like getting stomped join a real corp and practice tactics and work as a squad. That is really as simple as it gets
And any Qsyncing in pub matches is purely coincidence.
They call me the C.L.I.T commander.
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2465
|
Posted - 2013.11.27 23:50:00 -
[27] - Quote
abarkrishna wrote:This is a fairly simple concept so I will spell it out for you. This game penalizes solo play. That is right folks. If you play alone you are put at a large disadvantage. I see you all complaining about squads farming OB's, I see you complaining about proto stomping. Now it is my turn. Why are you guys always dying? Why do you never go positive? Why do you keep getting shot in the back? How can you help your team or get helped by your team if there in no communication?
This is war. If you run out alone without squads you deserve to die a lot. Basically what I am saying is that if you do not like getting stomped join a real corp and practice tactics and work as a squad. That is really as simple as it gets
And any Qsyncing in pub matches is purely coincidence.
I play solo 95% of the time. I dont do too bad...
The Best Damage Mod, its a Headshot....
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Leithe Askarii
Isuuaya Tactical Caldari State
43
|
Posted - 2013.11.27 23:50:00 -
[28] - Quote
Django Quik wrote:
@True - honestly Im only suggesting FW currently because there's nowhere else to go and the game mechanics aren't there to facilitate matches for squad stacking or tiered gameplay. And this only really applies to those corps who are squad stacking pub games. They're bad places to practice for PC because every match is a stomping, so the only reason to stack squads in pubs is to stomp and ego boost, which is really quite sad. Go somewhere where you're more likely to face a challenge - i.e. FW.
Don't ask to keep stomping in FW, why ruin someone elses game type to preserve your own?
FW is not the place to find challenge or stomping grounds, its the place where you fight for something more than just ISK. I've been on the front lines of the Amarr for a very long time, we have crushed corps who though FW was an easy stomp fest. You should not encourage stomping in any mode. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2770
|
Posted - 2013.11.27 23:54:00 -
[29] - Quote
My friends and I will play in whatever mode we damn well please. |
Leithe Askarii
Isuuaya Tactical Caldari State
43
|
Posted - 2013.11.27 23:56:00 -
[30] - Quote
Baal Roo wrote:My friends and I will play in whatever mode we damn well please.
Never seen Subdreddit Pubstomp ....always been on your side... that might colour my opinion somewhat. |
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abarkrishna
WarRavens
81
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Posted - 2013.11.28 00:05:00 -
[31] - Quote
KING CHECKMATE wrote:abarkrishna wrote:This is a fairly simple concept so I will spell it out for you. This game penalizes solo play. That is right folks. If you play alone you are put at a large disadvantage. I see you all complaining about squads farming OB's, I see you complaining about proto stomping. Now it is my turn. Why are you guys always dying? Why do you never go positive? Why do you keep getting shot in the back? How can you help your team or get helped by your team if there in no communication?
This is war. If you run out alone without squads you deserve to die a lot. Basically what I am saying is that if you do not like getting stomped join a real corp and practice tactics and work as a squad. That is really as simple as it gets
And any Qsyncing in pub matches is purely coincidence. I play solo 95% of the time. I dont do too bad...
Have you ever gone 45/2 with more than 5000 WP while running solo? Doubtful
They call me the C.L.I.T commander.
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Baal Roo
Subdreddit Test Alliance Please Ignore
2770
|
Posted - 2013.11.28 02:23:00 -
[32] - Quote
Leithe Askarii wrote:Baal Roo wrote:My friends and I will play in whatever mode we damn well please. Never seen Subdreddit Pubstomp ....always been on your side ... that might colour my opinion somewhat.
I don't think there are enough of us in Subdreddit who actually take this junky-ass game seriously enough to "pubstomp," but we do pile into whatever damn mode we want with as many of us as happen to be playing at the time. |
Thor Odinson42
Molon Labe. RISE of LEGION
2065
|
Posted - 2013.11.28 02:40:00 -
[33] - Quote
If they made FW team deployable I think it would clear up the issue. Team deploy with ISK and LP payouts in the future. It would solve the pub stomping issue and it would lead to a more vibrant PC because more corps would get better at team play.
The ISK payouts in FW will eventually come in addition to LP because they will be AFK farmed to the max until then.
Just as my signature says, they HAVE to reward WP and winning matches with higher payouts to increase incentives to win battles.
Dust is stagnant because too many people either really, really suck at the game or they aren't trying to win matches because they earn more by doing less (not dying). Well that and no new content for a year (game modes).
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Leithe Askarii
Isuuaya Tactical Caldari State
45
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Posted - 2013.11.28 02:43:00 -
[34] - Quote
Thor Odinson42 wrote:If they made FW team deployable I think it would clear up the issue. Team deploy with ISK and LP payouts in the future. It would solve the pub stomping issue and it would lead to a more vibrant PC because more corps would get better at team play.
The ISK payouts in FW will eventually come in addition to LP because they will be AFK farmed to the max until then.
Just as my signature says, they HAVE to reward WP and winning matches with higher payouts to increase incentives to win battles.
Dust is stagnant because too many people either really, really suck at the game or they aren't trying to win matches because they earn more by doing less (not dying). Well that and no new content for a year (game modes).
Nope no ISK rewards for FW...and I am sorta glad about that. |
Thor Odinson42
Molon Labe. RISE of LEGION
2066
|
Posted - 2013.11.28 02:52:00 -
[35] - Quote
Leithe Askarii wrote:Thor Odinson42 wrote:If they made FW team deployable I think it would clear up the issue. Team deploy with ISK and LP payouts in the future. It would solve the pub stomping issue and it would lead to a more vibrant PC because more corps would get better at team play.
The ISK payouts in FW will eventually come in addition to LP because they will be AFK farmed to the max until then.
Just as my signature says, they HAVE to reward WP and winning matches with higher payouts to increase incentives to win battles.
Dust is stagnant because too many people either really, really suck at the game or they aren't trying to win matches because they earn more by doing less (not dying). Well that and no new content for a year (game modes).
Nope no ISK rewards for FW...and I am sorta glad about that.
Wait until you see 6 to 8 people on both sides 0-0 with 0 WP
Anybody that thinks about this with any sense of reality can see that it will be AFK city. People run BPO suits in pubs with 100s of millions of ISK, you think they'll put it all on the line when it'll take 2 or 3 matches for enough LP for a proto weapon that'll cost them ISK as well?
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
|
Leithe Askarii
Isuuaya Tactical Caldari State
45
|
Posted - 2013.11.28 02:58:00 -
[36] - Quote
Thor Odinson42 wrote:Leithe Askarii wrote:Thor Odinson42 wrote:If they made FW team deployable I think it would clear up the issue. Team deploy with ISK and LP payouts in the future. It would solve the pub stomping issue and it would lead to a more vibrant PC because more corps would get better at team play.
The ISK payouts in FW will eventually come in addition to LP because they will be AFK farmed to the max until then.
Just as my signature says, they HAVE to reward WP and winning matches with higher payouts to increase incentives to win battles.
Dust is stagnant because too many people either really, really suck at the game or they aren't trying to win matches because they earn more by doing less (not dying). Well that and no new content for a year (game modes).
Nope no ISK rewards for FW...and I am sorta glad about that. Wait until you see 6 to 8 people on both sides 0-0 with 0 WP Anybody that thinks about this with any sense of reality can see that it will be AFK city. People run BPO suits in pubs with 100s of millions of ISK, you think they'll put it all on the line when it'll take 2 or 3 matches for enough LP for a proto weapon that'll cost them ISK as well? You wont be able to AFK far LP in great numbers, you have to win to get decent LP rewards. |
Patrick57
Fatal Absolution
1786
|
Posted - 2013.11.28 03:56:00 -
[37] - Quote
Baal Roo wrote:Leithe Askarii wrote:Baal Roo wrote:My friends and I will play in whatever mode we damn well please. Never seen Subdreddit Pubstomp ....always been on your side ... that might colour my opinion somewhat. I don't think there are enough of us in Subdreddit who actually take this junky-ass game seriously enough to "pubstomp," but we do pile into whatever damn mode we want with as many of us as happen to be playing at the time. Orca is pretty beast with a Proto suit, I've experienced it from both sides :/
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE!
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Thor Odinson42
Molon Labe. RISE of LEGION
2069
|
Posted - 2013.11.28 07:13:00 -
[38] - Quote
Leithe Askarii wrote:Thor Odinson42 wrote:Leithe Askarii wrote:Thor Odinson42 wrote:If they made FW team deployable I think it would clear up the issue. Team deploy with ISK and LP payouts in the future. It would solve the pub stomping issue and it would lead to a more vibrant PC because more corps would get better at team play.
The ISK payouts in FW will eventually come in addition to LP because they will be AFK farmed to the max until then.
Just as my signature says, they HAVE to reward WP and winning matches with higher payouts to increase incentives to win battles.
Dust is stagnant because too many people either really, really suck at the game or they aren't trying to win matches because they earn more by doing less (not dying). Well that and no new content for a year (game modes).
Nope no ISK rewards for FW...and I am sorta glad about that. Wait until you see 6 to 8 people on both sides 0-0 with 0 WP Anybody that thinks about this with any sense of reality can see that it will be AFK city. People run BPO suits in pubs with 100s of millions of ISK, you think they'll put it all on the line when it'll take 2 or 3 matches for enough LP for a proto weapon that'll cost them ISK as well? You wont be able to AFK far LP in great numbers, you have to win to get decent LP rewards.
I'm not saying LP only can't work. But CCP had a month long event once and promised a great prize, we ended up with 100 melee/red bottle combo modules. In other words the LP rewards won't be nearly enough in my opinion. And don't forget that there won't be a player market to sell those LP items upon FW 2.0 release.
Incentives drive behavior, always has and always will
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
|
Tch Tch
Red Shirts Away Team
4
|
Posted - 2013.11.28 08:04:00 -
[39] - Quote
abarkrishna wrote:KING CHECKMATE wrote:abarkrishna wrote:This is a fairly simple concept so I will spell it out for you. This game penalizes solo play. That is right folks. If you play alone you are put at a large disadvantage. I see you all complaining about squads farming OB's, I see you complaining about proto stomping. Now it is my turn. Why are you guys always dying? Why do you never go positive? Why do you keep getting shot in the back? How can you help your team or get helped by your team if there in no communication?
This is war. If you run out alone without squads you deserve to die a lot. Basically what I am saying is that if you do not like getting stomped join a real corp and practice tactics and work as a squad. That is really as simple as it gets
And any Qsyncing in pub matches is purely coincidence. I play solo 95% of the time. I dont do too bad... Have you ever gone 45/2 with more than 5000 WP while running solo? Doubtful
6 squadies so at best the rest of your squad went 21/0
Either you kill steal every match, doubtful or you are using an outlier to make a point.
Outliers aren't used as a benchmark.
=][=
You are correct that squads and communication win
Communication beats squads beats head shots beats any gear.
If you have 16 newberries communicating they can win against a non communicating new squad.
A headshot by a militia scrambler pistol to the back of the head will make a mockery of most equipment layouts.
The greatest strength in squads is their communication.
Tanks almost work like single person/entity squads.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
176
|
Posted - 2013.11.28 08:13:00 -
[40] - Quote
CONCORD TAX SERVICE wrote:If only we had some sort of gear/skillpoint level matchmaking. Or even a solo only gamemode. Just about anything is better than what we have now.
I see more and more people suggesting the solo only gamemode, and I agree. You could even have an every man for himself gamemode, making squads impossible. Of course, you'd need different objectives. |
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Django Quik
Dust2Dust.
1792
|
Posted - 2013.11.28 08:26:00 -
[41] - Quote
@abarkrishna - Here's a simple concept for you: the in-game description for pub matches says "for solo players and small squads". 8 - 12 players is not a small squad. i.e. take your big squads somewhere else.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
|
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
29
|
Posted - 2013.11.28 08:27:00 -
[42] - Quote
Why is it so hard for people to just squad up? Stop running around by yourself trying to be Rambo and when you get stomped out in your one man squad you get mad?
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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Michael Arck
Anubis Prime Syndicate
1908
|
Posted - 2013.11.28 08:29:00 -
[43] - Quote
So basically you want to sweep the dirt under the rug. FW is not that rug. |
Django Quik
Dust2Dust.
1792
|
Posted - 2013.11.28 08:33:00 -
[44] - Quote
Thor Odinson42 wrote:If they made FW team deployable I think it would clear up the issue. Team deploy with ISK and LP payouts in the future. It would solve the pub stomping issue and it would lead to a more vibrant PC because more corps would get better at team play.
The ISK payouts in FW will eventually come in addition to LP because they will be AFK farmed to the max until then.
Just as my signature says, they HAVE to reward WP and winning matches with higher payouts to increase incentives to win battles.
Dust is stagnant because too many people either really, really suck at the game or they aren't trying to win matches because they earn more by doing less (not dying). Well that and no new content for a year (game modes). FW is already the easiest place to Q sync, yet you do still see certain corps doing it in pub games instead. People clearly only do it because they know they're less likely to come up against actual competition and so even when there is team deploy in FW, they'll still be q syncing pubs, if only to avoid other corp teams that they can't beat.
I also don't think these people really care about the rewards - it's more an ego thing than wanting lots of isk or SP; afterall your SP is capped every week anyway and you only have to play 12 - 15 hours a week to reach it anyway. The best solution is for matchmaking to prevent uneven squad stacking in pub games but until then, we should all do what we can to avoid doing it. Sadly, this sort of reasoning will never have an impact on the types of people doing this.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
|
Django Quik
Dust2Dust.
1792
|
Posted - 2013.11.28 08:35:00 -
[45] - Quote
CUSE TOWN333 wrote:Why is it so hard for people to just squad up? Stop running around by yourself trying to be Rambo and when you get stomped out in your one man squad you get mad? No. That is not what this is about. This is about squad stacking - it has no place in pub games.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
|
Django Quik
Dust2Dust.
1792
|
Posted - 2013.11.28 08:35:00 -
[46] - Quote
Michael Arck wrote:So basically you want to sweep the dirt under the rug. FW is not that rug. Sorry but there is no other place for it to go - pub games are not for squad stacking; that currently only leaves FW.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
|
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
29
|
Posted - 2013.11.28 08:46:00 -
[47] - Quote
What i have seen in any war game i have ever played is it is never fair. You are never going to get every person in a video game to play fair so crying about it all the time is useless. I don't care what anyone does on the other team be it run proto or run a q syinc or use a OP gun i will find a way to fight them back.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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Sinboto Simmons
SVER True Blood Public Disorder.
2452
|
Posted - 2013.11.28 08:48:00 -
[48] - Quote
Django Quik wrote:Thor Odinson42 wrote:If they made FW team deployable I think it would clear up the issue. Team deploy with ISK and LP payouts in the future. It would solve the pub stomping issue and it would lead to a more vibrant PC because more corps would get better at team play.
The ISK payouts in FW will eventually come in addition to LP because they will be AFK farmed to the max until then.
Just as my signature says, they HAVE to reward WP and winning matches with higher payouts to increase incentives to win battles.
Dust is stagnant because too many people either really, really suck at the game or they aren't trying to win matches because they earn more by doing less (not dying). Well that and no new content for a year (game modes). FW is already the easiest place to Q sync, yet you do still see certain corps doing it in pub games instead. People clearly only do it because they know they're less likely to come up against actual competition and so even when there is team deploy in FW, they'll still be q syncing pubs, if only to avoid other corp teams that they can't beat. I also don't think these people really care about the rewards - it's more an ego thing than wanting lots of isk or SP; afterall your SP is capped every week anyway and you only have to play 12 - 15 hours a week to reach it anyway. The best solution is for matchmaking to prevent uneven squad stacking in pub games but until then, we should all do what we can to avoid doing it. Sadly, this sort of reasoning will never have an impact on the types of people doing this. I can honestly say that going up against competition is not the reason, many look forward to a challenge.
In the end it's because getting more then one squad into FW is fustrating as hell because of errors and buggs.
From Scotty to ending up on the wrong teams, or even in the wrong MATCH, there are so many buggs and errors most just say **** it and do pubs.
This is not helped that there is absolutely no reward dust side for running these kinds of matches, 0, jack ****, besides the minimal effects these battles have in eve, which very few care for.
Sinboto - The True Blood Minja.
Forum Warrior level 2
A grunt of STB
|
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
29
|
Posted - 2013.11.28 09:01:00 -
[49] - Quote
Sinboto Simmons wrote:Django Quik wrote:Thor Odinson42 wrote:If they made FW team deployable I think it would clear up the issue. Team deploy with ISK and LP payouts in the future. It would solve the pub stomping issue and it would lead to a more vibrant PC because more corps would get better at team play.
The ISK payouts in FW will eventually come in addition to LP because they will be AFK farmed to the max until then.
Just as my signature says, they HAVE to reward WP and winning matches with higher payouts to increase incentives to win battles.
Dust is stagnant because too many people either really, really suck at the game or they aren't trying to win matches because they earn more by doing less (not dying). Well that and no new content for a year (game modes). FW is already the easiest place to Q sync, yet you do still see certain corps doing it in pub games instead. People clearly only do it because they know they're less likely to come up against actual competition and so even when there is team deploy in FW, they'll still be q syncing pubs, if only to avoid other corp teams that they can't beat. I also don't think these people really care about the rewards - it's more an ego thing than wanting lots of isk or SP; afterall your SP is capped every week anyway and you only have to play 12 - 15 hours a week to reach it anyway. The best solution is for matchmaking to prevent uneven squad stacking in pub games but until then, we should all do what we can to avoid doing it. Sadly, this sort of reasoning will never have an impact on the types of people doing this. I can honestly say that going up against competition is not the reason, many look forward to a challenge. In the end it's because getting more then one squad into FW is fustrating as hell because of errors and buggs. From Scotty to ending up on the wrong teams, or even in the wrong MATCH, there are so many buggs and errors most just say **** it and do pubs. This is not helped that there is absolutely no reward dust side for running these kinds of matches, 0, jack ****, besides the minimal effects these battles have in eve, which very few care for. Yes you will see us in any game type that Scotty the drunken matchmaker feels like letting us in at the time.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
|
m621 zma
OMFGZOMBIESRUN
56
|
Posted - 2013.11.28 09:42:00 -
[50] - Quote
Django Quik wrote:Darth-Carbonite GIO wrote:Stomping is currently the quickest way to earn both ISK and SP. I don't blame the stompers as much as I blame the system. Totally understand that but there's no reason the stompers can't keep to a specific area like FW.
You really DON't get it - Ambush game 5 minutes 2000sp = 24000sp per hour - quickest way to cap. Unless you're pulling in over 12k sp a game in skirmish/fw? |
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Michael Arck
Anubis Prime Syndicate
1909
|
Posted - 2013.11.28 09:47:00 -
[51] - Quote
Django Quik wrote:Michael Arck wrote:So basically you want to sweep the dirt under the rug. FW is not that rug. Sorry but there is no other place for it to go - pub games are not for squad stacking; that currently only leaves FW.
So you're saying people can't "squad stack"? Honestly that's selfish to restrict players who run with their corporations only to FW and PC.
That's why its called pub match...because its a public match. There's no need to discriminate players because they choose to run with members of their corporation.
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
32
|
Posted - 2013.11.28 09:54:00 -
[52] - Quote
Django Quik wrote:Michael Arck wrote:So basically you want to sweep the dirt under the rug. FW is not that rug. Sorry but there is no other place for it to go - pub games are not for squad stacking; that currently only leaves FW. Who are you to say were a squad can stack and were a squad can not stack. I hear the redline is a safe place for you to go if you don't like fighting.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
|
Django Quik
Dust2Dust.
1792
|
Posted - 2013.11.28 21:35:00 -
[53] - Quote
CUSE TOWN333 wrote:Django Quik wrote:Michael Arck wrote:So basically you want to sweep the dirt under the rug. FW is not that rug. Sorry but there is no other place for it to go - pub games are not for squad stacking; that currently only leaves FW. Who are you to say were a squad can stack and were a squad can not stack. I hear the redline is a safe place for you to go if you don't like fighting. Who am I? Someone reasonable who wants this game to succeed - sorry that that aim seems to be at odds with some people who just want to boost their own egos by dominating pub games with their 10 friends.
And for anyone confused, squad stacking means more than one squad, so 7+ players from the same corp. Obviously running with your corp mates is great and should be encouraged but if you want to have more than one squad running together, do it in FW where you're more likely to have an actual challenge.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
|
Baal Roo
Subdreddit Test Alliance Please Ignore
2771
|
Posted - 2013.11.28 22:29:00 -
[54] - Quote
Django Quik wrote:CUSE TOWN333 wrote:Django Quik wrote:Michael Arck wrote:So basically you want to sweep the dirt under the rug. FW is not that rug. Sorry but there is no other place for it to go - pub games are not for squad stacking; that currently only leaves FW. Who are you to say were a squad can stack and were a squad can not stack. I hear the redline is a safe place for you to go if you don't like fighting. Who am I? Someone reasonable who wants this game to succeed - sorry that that aim seems to be at odds with some people who just want to boost their own egos by dominating pub games with their 10 friends. And for anyone confused, squad stacking means more than one squad, so 7+ players from the same corp. Obviously running with your corp mates is great and should be encouraged but if you want to have more than one squad running together, do it in FW where you're more likely to have an actual challenge.
There's 16 players on both teams dude, squad stacking doesn't change that simple fact.
Furthermore, if FW included all game modes you might have some sort of point, but it doesn't.
You're actually arguing that if you want to play with more than 5 of your friends you shouldn't be allowed to play ambush or domination? What does it matter? How is CCP's trash matchmaking the fault of the players? I'd say the people who are "stacking" with their 5+ friends are the people keeping the ******* game alive in the first place.
Regardless, the game isn't competitive, and playing the same couple of FW scenarios over and over again is boring as hell. If CCP doesn't want large groups of people playing the game modes together, then they need to put more checks in place to prevent it from happening.
I think you're simply blaming the symptoms of a bad game on the few people who are left playing it. It's not our fault queueing is trash, it's not our fault matchmaking blows, it's not our fault that the game is brutally unfair to new players, it's not our fault there aren't more game modes... all of those are CCP's fault. If you don't like people "stomping" then take it up with CCP, not the people who are actually here playing and supporting the game.
Hell, why is stomping a problem in the first place? Because the skill system is idiotic. If they'd fix the skill system so that you don't have to treat the game like a part time job for 3-6 months just to compete, none of this would be a problem. |
Thor Odinson42
Molon Labe. RISE of LEGION
2079
|
Posted - 2013.11.28 22:32:00 -
[55] - Quote
Django Quik wrote:Thor Odinson42 wrote:If they made FW team deployable I think it would clear up the issue. Team deploy with ISK and LP payouts in the future. It would solve the pub stomping issue and it would lead to a more vibrant PC because more corps would get better at team play.
The ISK payouts in FW will eventually come in addition to LP because they will be AFK farmed to the max until then.
Just as my signature says, they HAVE to reward WP and winning matches with higher payouts to increase incentives to win battles.
Dust is stagnant because too many people either really, really suck at the game or they aren't trying to win matches because they earn more by doing less (not dying). Well that and no new content for a year (game modes). FW is already the easiest place to Q sync, yet you do still see certain corps doing it in pub games instead. People clearly only do it because they know they're less likely to come up against actual competition and so even when there is team deploy in FW, they'll still be q syncing pubs, if only to avoid other corp teams that they can't beat. I also don't think these people really care about the rewards - it's more an ego thing than wanting lots of isk or SP; afterall your SP is capped every week anyway and you only have to play 12 - 15 hours a week to reach it anyway. The best solution is for matchmaking to prevent uneven squad stacking in pub games but until then, we should all do what we can to avoid doing it. Sadly, this sort of reasoning will never have an impact on the types of people doing this. I'm not sure who told you there are good fights in FW. I can't even remember the last time I've had a decent fight in FW.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
349
|
Posted - 2013.11.28 22:32:00 -
[56] - Quote
Thor Odinson42 wrote:If they made FW team deployable I think it would clear up the issue. Team deploy with ISK and LP payouts in the future. It would solve the pub stomping issue and it would lead to a more vibrant PC because more corps would get better at team play.
The ISK payouts in FW will eventually come in addition to LP because they will be AFK farmed to the max until then.
Just as my signature says, they HAVE to reward WP and winning matches with higher payouts to increase incentives to win battles.
Dust is stagnant because too many people either really, really suck at the game or they aren't trying to win matches because they earn more by doing less (not dying). Well that and no new content for a year (game modes).
On board with you on this, Thor. +1.
On modifications would be LP point bump for victory in faction war match (no ISK, remember!) and increased ISK bump in pub match victory. A simple mechanic like this would be pretty powerful in shaping game play.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
349
|
Posted - 2013.11.28 22:37:00 -
[57] - Quote
Thor Odinson42 wrote:Django Quik wrote:Thor Odinson42 wrote:If they made FW team deployable I think it would clear up the issue. Team deploy with ISK and LP payouts in the future. It would solve the pub stomping issue and it would lead to a more vibrant PC because more corps would get better at team play.
The ISK payouts in FW will eventually come in addition to LP because they will be AFK farmed to the max until then.
Just as my signature says, they HAVE to reward WP and winning matches with higher payouts to increase incentives to win battles.
Dust is stagnant because too many people either really, really suck at the game or they aren't trying to win matches because they earn more by doing less (not dying). Well that and no new content for a year (game modes). FW is already the easiest place to Q sync, yet you do still see certain corps doing it in pub games instead. People clearly only do it because they know they're less likely to come up against actual competition and so even when there is team deploy in FW, they'll still be q syncing pubs, if only to avoid other corp teams that they can't beat. I also don't think these people really care about the rewards - it's more an ego thing than wanting lots of isk or SP; afterall your SP is capped every week anyway and you only have to play 12 - 15 hours a week to reach it anyway. The best solution is for matchmaking to prevent uneven squad stacking in pub games but until then, we should all do what we can to avoid doing it. Sadly, this sort of reasoning will never have an impact on the types of people doing this. I'm not sure who told you there are good fights in FW. I can't even remember the last time I've had a decent fight in FW.
One of the reasons the FW matches are quite at the moment is that the EVE side is quite as well. About a month and a half ago there was a couple week of great matches (some near PC quality) when there was a Gallente push with counter action from Amarr and Caldari.
This is actually one of the key reasons for letting us access area outside Molden Heath and pick the system / planet / district we want to attack or defend in FW mode and synch with your EVE side fleet. You would quickly get some serious fights brewing.
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Thor Odinson42
Molon Labe. RISE of LEGION
2080
|
Posted - 2013.11.28 22:41:00 -
[58] - Quote
Django Quik wrote:CUSE TOWN333 wrote:Django Quik wrote:Michael Arck wrote:So basically you want to sweep the dirt under the rug. FW is not that rug. Sorry but there is no other place for it to go - pub games are not for squad stacking; that currently only leaves FW. Who are you to say were a squad can stack and were a squad can not stack. I hear the redline is a safe place for you to go if you don't like fighting. Who am I? Someone reasonable who wants this game to succeed - sorry that that aim seems to be at odds with some people who just want to boost their own egos by dominating pub games with their 10 friends. And for anyone confused, squad stacking means more than one squad, so 7+ players from the same corp. Obviously running with your corp mates is great and should be encouraged but if you want to have more than one squad running together, do it in FW where you're more likely to have an actual challenge.
It's not boosting egos.
I can't speak for other people but I'd love for more matches to be competitive against a tough team. I'd love for the 10 randoms on my side to actually have a clue, but that's rarely the case.
Dust has become pretty boring. As others have said it's the folks you play with that keep many people logging in. I don't think anybody syncing into any match is expecting much from the other team, it's just to have fun.
I hope Dust never rewards solo play. In fact I wish for the sake of new players and the future of game modes like PC that they come up with a set of incentives to encourage established corps to take in new players. I think players should receive something like a slightly accelerated passive SP for being in corps (perhaps up to a certain SP).
Everything about the game is built around team play, but the vast majority (if pubs are any indication) play the game like its COD.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
|
Thor Odinson42
Molon Labe. RISE of LEGION
2080
|
Posted - 2013.11.28 22:47:00 -
[59] - Quote
Jaysyn Larrisen wrote:Thor Odinson42 wrote:Django Quik wrote:Thor Odinson42 wrote:If they made FW team deployable I think it would clear up the issue. Team deploy with ISK and LP payouts in the future. It would solve the pub stomping issue and it would lead to a more vibrant PC because more corps would get better at team play.
The ISK payouts in FW will eventually come in addition to LP because they will be AFK farmed to the max until then.
Just as my signature says, they HAVE to reward WP and winning matches with higher payouts to increase incentives to win battles.
Dust is stagnant because too many people either really, really suck at the game or they aren't trying to win matches because they earn more by doing less (not dying). Well that and no new content for a year (game modes). FW is already the easiest place to Q sync, yet you do still see certain corps doing it in pub games instead. People clearly only do it because they know they're less likely to come up against actual competition and so even when there is team deploy in FW, they'll still be q syncing pubs, if only to avoid other corp teams that they can't beat. I also don't think these people really care about the rewards - it's more an ego thing than wanting lots of isk or SP; afterall your SP is capped every week anyway and you only have to play 12 - 15 hours a week to reach it anyway. The best solution is for matchmaking to prevent uneven squad stacking in pub games but until then, we should all do what we can to avoid doing it. Sadly, this sort of reasoning will never have an impact on the types of people doing this. I'm not sure who told you there are good fights in FW. I can't even remember the last time I've had a decent fight in FW. One of the reasons the FW matches are quite at the moment is that the EVE side is quite as well. About a month and a half ago there was a couple week of great matches (some near PC quality) when there was a Gallente push with counter action from Amarr and Caldari. This is actually one of the key reasons for letting us access area outside Molden Heath and pick the system / planet / district we want to attack or defend in FW mode and synch with your EVE side fleet. You would quickly get some serious fights brewing. Actually since Test was stomped out of nullsec they've got all of their players in FW on the Caldari side. They are doing the Test thing and using cheesy mechanics and pushing hard on the Caldari side. Gallente FW needs to help on the ground, but it feels like playing in the academy with 32 mil SP in FW. It gets boring after a while.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Meeko Fent
Commando Perkone Caldari State
1690
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Posted - 2013.11.28 23:01:00 -
[60] - Quote
LP store...
Giving a group the option to get something even better then what they already have is a awesome way to get them to leave.
The only fault with CCP's idea behind LP stores, is that in order to get this OMGBBGWaffleQQARFGer gear, they STILL have to stink up pubs.
Just reduce the amount of ISK gotten from FW battles, by like half, and then you can have a sustainable system for those who want to be a FW only person, and a nice safeish zone where all the people who want the good gear go on to greener pastures.
Refunding a few AUR militia Blueprints pertaining to vehicles because their respective modules will not exist anymore
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
38
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Posted - 2013.11.28 23:29:00 -
[61] - Quote
Django Quik wrote:CUSE TOWN333 wrote:Django Quik wrote:Michael Arck wrote:So basically you want to sweep the dirt under the rug. FW is not that rug. Sorry but there is no other place for it to go - pub games are not for squad stacking; that currently only leaves FW. Who are you to say were a squad can stack and were a squad can not stack. I hear the redline is a safe place for you to go if you don't like fighting. Who am I? Someone reasonable who wants this game to succeed - sorry that that aim seems to be at odds with some people who just want to boost their own egos by dominating pub games with their 10 friends. And for anyone confused, squad stacking means more than one squad, so 7+ players from the same corp. Obviously running with your corp mates is great and should be encouraged but if you want to have more than one squad running together, do it in FW where you're more likely to have an actual challenge. Understand i try to keep my stomping in FW but what im saying is your never going to stop some people from being cornballs. At the very least we can do is show up with a full squad to stop the other teams squads from doing this to you single players on are team and give them a fighting chance. If the other team is proto stomping you we will pull out proto to help are team not get stomped. IF they are q syincing you than we will call back up. I here all the bad parts of squad stacking but what about the squad thats on your team helping you win helping you lay proto fools down.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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Django Quik
Dust2Dust.
1795
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Posted - 2013.11.29 08:30:00 -
[62] - Quote
Baal Roo wrote:There's 16 players on both teams dude, squad stacking doesn't change that simple fact.
Furthermore, if FW included all game modes you might have some sort of point, but it doesn't.
You're actually arguing that if you want to play with more than 5 of your friends you shouldn't be allowed to play ambush or domination? What does it matter? How is CCP's trash matchmaking the fault of the players? I'd say the people who are "stacking" with their 5+ friends are the people keeping the ******* game alive in the first place.
Regardless, the game isn't competitive, and playing the same couple of FW scenarios over and over again is boring as hell. If CCP doesn't want large groups of people playing the game modes together, then they need to put more checks in place to prevent it from happening.
I think you're simply blaming the symptoms of a bad game on the few people who are left playing it. It's not our fault queueing is trash, it's not our fault matchmaking blows, it's not our fault that the game is brutally unfair to new players, it's not our fault there aren't more game modes... all of those are CCP's fault. If you don't like people "stomping" then take it up with CCP, not the people who are actually here playing and supporting the game.
Hell, why is stomping a problem in the first place? Because the skill system is idiotic. If they'd fix the skill system so that you don't have to treat the game like a part time job for 3-6 months just to compete, none of this would be a problem. Don't get me wrong - I understand that the cause of this is poor matchmaking and a simple change to make squads even or at most only a difference of 1 squad between the 2 sides would be the best solution. I'm not entirely blaming the players for the state of the game but there are things we can all do to make it better because CCP is taking their time over this.
All I'm trying to do is alleviate the symptoms of the poor matchmaking by encouraging people to avoid making matches ridiculously unbalanced by stacking squads. If matchmaking gets fixed in the way we envisage, you won't be able to play with 5+ of your friends anyway because the other squad will almost always end up on the other side. Then you'll only be able to stack squads in FW, so what will you all do then?
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Baal Roo
Subdreddit Test Alliance Please Ignore
2772
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Posted - 2013.11.29 12:18:00 -
[63] - Quote
Django Quik wrote:Baal Roo wrote:There's 16 players on both teams dude, squad stacking doesn't change that simple fact.
Furthermore, if FW included all game modes you might have some sort of point, but it doesn't.
You're actually arguing that if you want to play with more than 5 of your friends you shouldn't be allowed to play ambush or domination? What does it matter? How is CCP's trash matchmaking the fault of the players? I'd say the people who are "stacking" with their 5+ friends are the people keeping the ******* game alive in the first place.
Regardless, the game isn't competitive, and playing the same couple of FW scenarios over and over again is boring as hell. If CCP doesn't want large groups of people playing the game modes together, then they need to put more checks in place to prevent it from happening.
I think you're simply blaming the symptoms of a bad game on the few people who are left playing it. It's not our fault queueing is trash, it's not our fault matchmaking blows, it's not our fault that the game is brutally unfair to new players, it's not our fault there aren't more game modes... all of those are CCP's fault. If you don't like people "stomping" then take it up with CCP, not the people who are actually here playing and supporting the game.
Hell, why is stomping a problem in the first place? Because the skill system is idiotic. If they'd fix the skill system so that you don't have to treat the game like a part time job for 3-6 months just to compete, none of this would be a problem. Don't get me wrong - I understand that the cause of this is poor matchmaking and a simple change to make squads even or at most only a difference of 1 squad between the 2 sides would be the best solution. I'm not entirely blaming the players for the state of the game but there are things we can all do to make it better because CCP is taking their time over this. All I'm trying to do is alleviate the symptoms of the poor matchmaking by encouraging people to avoid making matches ridiculously unbalanced by stacking squads. If matchmaking gets fixed in the way we envisage, you won't be able to play with 5+ of your friends anyway because the other squad will almost always end up on the other side. Then you'll only be able to stack squads in FW, so what will you all do then?
Quit playing Dust 514 completely? I mean look, most people who are still here are here for the camaraderie and waiting out a bad game in hopes of eventual improvement and payoff. The people who play regularly in large numbers are the people keeping the game alive, so sacrificing the one thing the game currently has going for it for the sake of new players who are being ****** ten times harder by CCP than any random pub group could ever hope to is a bit counter productive in my opinion. New players are screwed regardless with an insane uphill battle of 15+ hour ls a week for months on end anyway. And do you know what generally gets people through that uphill battle? Qsyncing with their corp. |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
44
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Posted - 2013.11.29 14:53:00 -
[64] - Quote
Well said, Jadd! Well said.
Django, for many of us, your pain is very much shared, and we agree with your frustration. But... I think MOST (cannot confirm it) of the players who are feeling stomped or outnumbered by "platoon-minded" players are not yet realizing the realistically-merciless difference between Dust 514 and the other FPS games they may have been top-notch masters in: Dust REALLY is biased toward coop. It's not just "offering" team and coop opportunities to players--it's reinforcing team behavior by making co-op practically the best chance (ouch, sometimes the only chance) of lasting through a match without feeling like everyone's using you as a test-target.
When the devs said this is team-based, they MEANT it. If some of the players have learned how to take "squading up" to the level of "PLATOONING up", while others of us are being slaughtered by them because we haven't embraced even the easy tactics of "hooking up with someone on the fly, and sticking close to neighboring mercs"... then the game IS working as intended. Those who have advanced in team-mindedness are getting rewarded, and (regretfully) those who are still lacking or resisting team interaction/MIC-comm/etc are being ruthlessly chewed up. Jadd's point of view is likely correct: this aspect of suffering in the Public Contracts is exactly what's supposed to happen.
I WOULD cheer for any suggestions to LENGTHEN the 'battle academy phase' of PC matches (maybe raise the WP threshold), and prevent the maturing players from practicing what they've learned on the unprepared Newberrys:
--This still lets the "platoon-minded" players earn their ISK/SP in Public Matches when they want, but only against players who've been exposed to battle academy LONGER, and have no excuses for not being combat-wise graduates.
--This makes the Battle Academy available for a longer period of time, so that casual recreation players who don't want to get into the REAL-DEAL Dust campaigning, can just have 'fun in the front-lobby' of the game without the burden of a whole lot of team-learning stuff.
--And a longer Battle Academy phase allows Newberrys (some of whom are dedicated players, but just don't have enough time each night to practice, so will need more repetitions to get good) the time they need to LEARN what they're doing wrong.
Hey, "TEAM-mindedness" in an FPS is no easy thing to just pick up---especially since most PS3 FPS's allow you to excel as a loner (for most game titles that phrase "team-based" turned out to be just a bogus selling gimmick). Even when we get slapped aside 10 dozen times by enemy working in "groups", we naturally still assume we got slapped aside by the enemy "proto-binky"... it takes a LOT of effort and mind-changing to learn communication and movement with other fellow players. With a battle academy graduation threshold of (what is it now, 1200 WP?), you barely have enough time to learn what you need to be doing right before they consider you "graduated"...
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steadyhand amarr
Bragian Order Amarr Empire
1979
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Posted - 2013.11.29 15:25:00 -
[65] - Quote
No- people please keep doing what ever u want. That's how new eden works. You do what ever the hell u like and it's ccp job to design the system to ensure it stays fun.
"my faith is my shield, the empress's light my guide and my fury my sword"
winner of EU squad cup
GOGO power rangers
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
87
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Posted - 2013.12.02 17:11:00 -
[66] - Quote
Django Quik wrote:@Jadd - you seem to have missed my point entirely. I never said anything like don't allow squads in pub matches; my whole post is about not squad stacking in pub matches. Squad play is entirely valid and should be very much encouraged but people should not be going out of their way to make matches multiple squads against none by means of queue syncing. It's even easier to do in FW, so people are clearly purposely going out of their way so they can dominate pub games like this. That is simply not on and very poor gamemanship.
And you missed MY point entirely. There is no such thing as "pub matches" in this game universe. Everything is on a single shard and has an in game effect to the outcome of the game. "Pub Matches" are a mis-nomer. They are still technically a part of the EVE universe and have an effect to the overall MMO game, storyline, and history. There is no "battle arena" where the outcomes don't matter somewhere down the line. There is no "training room" where it won't matter if you die or not; win or not. This IS EVE Online and DUST 514, one universe where all the outcomes DO and WILL matter.
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Django Quik
Dust2Dust.
1819
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Posted - 2013.12.02 18:07:00 -
[67] - Quote
Jadd Hatchen wrote:Django Quik wrote:@Jadd - you seem to have missed my point entirely. I never said anything like don't allow squads in pub matches; my whole post is about not squad stacking in pub matches. Squad play is entirely valid and should be very much encouraged but people should not be going out of their way to make matches multiple squads against none by means of queue syncing. It's even easier to do in FW, so people are clearly purposely going out of their way so they can dominate pub games like this. That is simply not on and very poor gamemanship. And you missed MY point entirely. There is no such thing as "pub matches" in this game universe. Everything is on a single shard and has an in game effect to the outcome of the game. "Pub Matches" are a mis-nomer. They are still technically a part of the EVE universe and have an effect to the overall MMO game, storyline, and history. There is no "battle arena" where the outcomes don't matter somewhere down the line. There is no "training room" where it won't matter if you die or not; win or not. This IS EVE Online and DUST 514, one universe where all the outcomes DO and WILL matter. The whole one universe, one war stuff is great and all but it's simply not there in Dust yet. That is the real mis-nomer - pub matches have zero impact on Eve and New Eden. In Eve you have the different security zones that offer at least some protection to the lesser hardcore players if they so wish - there is no such thing in Dust and likely won't be for quite some time. So all I'm trying to do with this thread is encourage players to create our own version of sec space, relieving the Public Contracts from the terror of the squad stacking proto stomp because the game mechanics aren't in place to do it for us.
I understand the reservations of some and the points about pub matches being the only place with ambush and domination modes but at least when it comes to skirmish, for the sake of the game please don't squad stack there - there's just no need and you're more likely to come up against better opposition in FW anyway.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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CrotchGrab 360
Commando Perkone Caldari State
390
|
Posted - 2013.12.02 18:38:00 -
[68] - Quote
CONCORD TAX SERVICE wrote:If only we had some sort of gear/skillpoint level matchmaking. Or even a solo only gamemode. Just about anything is better than what we have now.
it needed to be implemented in the beginning when there was a player count to support it.
All this would do currently is create extremely long queue times. |
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