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abarkrishna
WarRavens
81
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Posted - 2013.11.28 00:05:00 -
[31] - Quote
KING CHECKMATE wrote:abarkrishna wrote:This is a fairly simple concept so I will spell it out for you. This game penalizes solo play. That is right folks. If you play alone you are put at a large disadvantage. I see you all complaining about squads farming OB's, I see you complaining about proto stomping. Now it is my turn. Why are you guys always dying? Why do you never go positive? Why do you keep getting shot in the back? How can you help your team or get helped by your team if there in no communication?
This is war. If you run out alone without squads you deserve to die a lot. Basically what I am saying is that if you do not like getting stomped join a real corp and practice tactics and work as a squad. That is really as simple as it gets
And any Qsyncing in pub matches is purely coincidence. I play solo 95% of the time. I dont do too bad...
Have you ever gone 45/2 with more than 5000 WP while running solo? Doubtful
They call me the C.L.I.T commander.
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Baal Roo
Subdreddit Test Alliance Please Ignore
2770
|
Posted - 2013.11.28 02:23:00 -
[32] - Quote
Leithe Askarii wrote:Baal Roo wrote:My friends and I will play in whatever mode we damn well please. Never seen Subdreddit Pubstomp ....always been on your side ... that might colour my opinion somewhat.
I don't think there are enough of us in Subdreddit who actually take this junky-ass game seriously enough to "pubstomp," but we do pile into whatever damn mode we want with as many of us as happen to be playing at the time. |
Thor Odinson42
Molon Labe. RISE of LEGION
2065
|
Posted - 2013.11.28 02:40:00 -
[33] - Quote
If they made FW team deployable I think it would clear up the issue. Team deploy with ISK and LP payouts in the future. It would solve the pub stomping issue and it would lead to a more vibrant PC because more corps would get better at team play.
The ISK payouts in FW will eventually come in addition to LP because they will be AFK farmed to the max until then.
Just as my signature says, they HAVE to reward WP and winning matches with higher payouts to increase incentives to win battles.
Dust is stagnant because too many people either really, really suck at the game or they aren't trying to win matches because they earn more by doing less (not dying). Well that and no new content for a year (game modes).
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Leithe Askarii
Isuuaya Tactical Caldari State
45
|
Posted - 2013.11.28 02:43:00 -
[34] - Quote
Thor Odinson42 wrote:If they made FW team deployable I think it would clear up the issue. Team deploy with ISK and LP payouts in the future. It would solve the pub stomping issue and it would lead to a more vibrant PC because more corps would get better at team play.
The ISK payouts in FW will eventually come in addition to LP because they will be AFK farmed to the max until then.
Just as my signature says, they HAVE to reward WP and winning matches with higher payouts to increase incentives to win battles.
Dust is stagnant because too many people either really, really suck at the game or they aren't trying to win matches because they earn more by doing less (not dying). Well that and no new content for a year (game modes).
Nope no ISK rewards for FW...and I am sorta glad about that. |
Thor Odinson42
Molon Labe. RISE of LEGION
2066
|
Posted - 2013.11.28 02:52:00 -
[35] - Quote
Leithe Askarii wrote:Thor Odinson42 wrote:If they made FW team deployable I think it would clear up the issue. Team deploy with ISK and LP payouts in the future. It would solve the pub stomping issue and it would lead to a more vibrant PC because more corps would get better at team play.
The ISK payouts in FW will eventually come in addition to LP because they will be AFK farmed to the max until then.
Just as my signature says, they HAVE to reward WP and winning matches with higher payouts to increase incentives to win battles.
Dust is stagnant because too many people either really, really suck at the game or they aren't trying to win matches because they earn more by doing less (not dying). Well that and no new content for a year (game modes).
Nope no ISK rewards for FW...and I am sorta glad about that.
Wait until you see 6 to 8 people on both sides 0-0 with 0 WP
Anybody that thinks about this with any sense of reality can see that it will be AFK city. People run BPO suits in pubs with 100s of millions of ISK, you think they'll put it all on the line when it'll take 2 or 3 matches for enough LP for a proto weapon that'll cost them ISK as well?
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Leithe Askarii
Isuuaya Tactical Caldari State
45
|
Posted - 2013.11.28 02:58:00 -
[36] - Quote
Thor Odinson42 wrote:Leithe Askarii wrote:Thor Odinson42 wrote:If they made FW team deployable I think it would clear up the issue. Team deploy with ISK and LP payouts in the future. It would solve the pub stomping issue and it would lead to a more vibrant PC because more corps would get better at team play.
The ISK payouts in FW will eventually come in addition to LP because they will be AFK farmed to the max until then.
Just as my signature says, they HAVE to reward WP and winning matches with higher payouts to increase incentives to win battles.
Dust is stagnant because too many people either really, really suck at the game or they aren't trying to win matches because they earn more by doing less (not dying). Well that and no new content for a year (game modes).
Nope no ISK rewards for FW...and I am sorta glad about that. Wait until you see 6 to 8 people on both sides 0-0 with 0 WP Anybody that thinks about this with any sense of reality can see that it will be AFK city. People run BPO suits in pubs with 100s of millions of ISK, you think they'll put it all on the line when it'll take 2 or 3 matches for enough LP for a proto weapon that'll cost them ISK as well? You wont be able to AFK far LP in great numbers, you have to win to get decent LP rewards. |
Patrick57
Fatal Absolution
1786
|
Posted - 2013.11.28 03:56:00 -
[37] - Quote
Baal Roo wrote:Leithe Askarii wrote:Baal Roo wrote:My friends and I will play in whatever mode we damn well please. Never seen Subdreddit Pubstomp ....always been on your side ... that might colour my opinion somewhat. I don't think there are enough of us in Subdreddit who actually take this junky-ass game seriously enough to "pubstomp," but we do pile into whatever damn mode we want with as many of us as happen to be playing at the time. Orca is pretty beast with a Proto suit, I've experienced it from both sides :/
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE!
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Thor Odinson42
Molon Labe. RISE of LEGION
2069
|
Posted - 2013.11.28 07:13:00 -
[38] - Quote
Leithe Askarii wrote:Thor Odinson42 wrote:Leithe Askarii wrote:Thor Odinson42 wrote:If they made FW team deployable I think it would clear up the issue. Team deploy with ISK and LP payouts in the future. It would solve the pub stomping issue and it would lead to a more vibrant PC because more corps would get better at team play.
The ISK payouts in FW will eventually come in addition to LP because they will be AFK farmed to the max until then.
Just as my signature says, they HAVE to reward WP and winning matches with higher payouts to increase incentives to win battles.
Dust is stagnant because too many people either really, really suck at the game or they aren't trying to win matches because they earn more by doing less (not dying). Well that and no new content for a year (game modes).
Nope no ISK rewards for FW...and I am sorta glad about that. Wait until you see 6 to 8 people on both sides 0-0 with 0 WP Anybody that thinks about this with any sense of reality can see that it will be AFK city. People run BPO suits in pubs with 100s of millions of ISK, you think they'll put it all on the line when it'll take 2 or 3 matches for enough LP for a proto weapon that'll cost them ISK as well? You wont be able to AFK far LP in great numbers, you have to win to get decent LP rewards.
I'm not saying LP only can't work. But CCP had a month long event once and promised a great prize, we ended up with 100 melee/red bottle combo modules. In other words the LP rewards won't be nearly enough in my opinion. And don't forget that there won't be a player market to sell those LP items upon FW 2.0 release.
Incentives drive behavior, always has and always will
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Tch Tch
Red Shirts Away Team
4
|
Posted - 2013.11.28 08:04:00 -
[39] - Quote
abarkrishna wrote:KING CHECKMATE wrote:abarkrishna wrote:This is a fairly simple concept so I will spell it out for you. This game penalizes solo play. That is right folks. If you play alone you are put at a large disadvantage. I see you all complaining about squads farming OB's, I see you complaining about proto stomping. Now it is my turn. Why are you guys always dying? Why do you never go positive? Why do you keep getting shot in the back? How can you help your team or get helped by your team if there in no communication?
This is war. If you run out alone without squads you deserve to die a lot. Basically what I am saying is that if you do not like getting stomped join a real corp and practice tactics and work as a squad. That is really as simple as it gets
And any Qsyncing in pub matches is purely coincidence. I play solo 95% of the time. I dont do too bad... Have you ever gone 45/2 with more than 5000 WP while running solo? Doubtful
6 squadies so at best the rest of your squad went 21/0
Either you kill steal every match, doubtful or you are using an outlier to make a point.
Outliers aren't used as a benchmark.
=][=
You are correct that squads and communication win
Communication beats squads beats head shots beats any gear.
If you have 16 newberries communicating they can win against a non communicating new squad.
A headshot by a militia scrambler pistol to the back of the head will make a mockery of most equipment layouts.
The greatest strength in squads is their communication.
Tanks almost work like single person/entity squads.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
176
|
Posted - 2013.11.28 08:13:00 -
[40] - Quote
CONCORD TAX SERVICE wrote:If only we had some sort of gear/skillpoint level matchmaking. Or even a solo only gamemode. Just about anything is better than what we have now.
I see more and more people suggesting the solo only gamemode, and I agree. You could even have an every man for himself gamemode, making squads impossible. Of course, you'd need different objectives. |
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Django Quik
Dust2Dust.
1792
|
Posted - 2013.11.28 08:26:00 -
[41] - Quote
@abarkrishna - Here's a simple concept for you: the in-game description for pub matches says "for solo players and small squads". 8 - 12 players is not a small squad. i.e. take your big squads somewhere else.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
29
|
Posted - 2013.11.28 08:27:00 -
[42] - Quote
Why is it so hard for people to just squad up? Stop running around by yourself trying to be Rambo and when you get stomped out in your one man squad you get mad?
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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Michael Arck
Anubis Prime Syndicate
1908
|
Posted - 2013.11.28 08:29:00 -
[43] - Quote
So basically you want to sweep the dirt under the rug. FW is not that rug. |
Django Quik
Dust2Dust.
1792
|
Posted - 2013.11.28 08:33:00 -
[44] - Quote
Thor Odinson42 wrote:If they made FW team deployable I think it would clear up the issue. Team deploy with ISK and LP payouts in the future. It would solve the pub stomping issue and it would lead to a more vibrant PC because more corps would get better at team play.
The ISK payouts in FW will eventually come in addition to LP because they will be AFK farmed to the max until then.
Just as my signature says, they HAVE to reward WP and winning matches with higher payouts to increase incentives to win battles.
Dust is stagnant because too many people either really, really suck at the game or they aren't trying to win matches because they earn more by doing less (not dying). Well that and no new content for a year (game modes). FW is already the easiest place to Q sync, yet you do still see certain corps doing it in pub games instead. People clearly only do it because they know they're less likely to come up against actual competition and so even when there is team deploy in FW, they'll still be q syncing pubs, if only to avoid other corp teams that they can't beat.
I also don't think these people really care about the rewards - it's more an ego thing than wanting lots of isk or SP; afterall your SP is capped every week anyway and you only have to play 12 - 15 hours a week to reach it anyway. The best solution is for matchmaking to prevent uneven squad stacking in pub games but until then, we should all do what we can to avoid doing it. Sadly, this sort of reasoning will never have an impact on the types of people doing this.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Django Quik
Dust2Dust.
1792
|
Posted - 2013.11.28 08:35:00 -
[45] - Quote
CUSE TOWN333 wrote:Why is it so hard for people to just squad up? Stop running around by yourself trying to be Rambo and when you get stomped out in your one man squad you get mad? No. That is not what this is about. This is about squad stacking - it has no place in pub games.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Django Quik
Dust2Dust.
1792
|
Posted - 2013.11.28 08:35:00 -
[46] - Quote
Michael Arck wrote:So basically you want to sweep the dirt under the rug. FW is not that rug. Sorry but there is no other place for it to go - pub games are not for squad stacking; that currently only leaves FW.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
29
|
Posted - 2013.11.28 08:46:00 -
[47] - Quote
What i have seen in any war game i have ever played is it is never fair. You are never going to get every person in a video game to play fair so crying about it all the time is useless. I don't care what anyone does on the other team be it run proto or run a q syinc or use a OP gun i will find a way to fight them back.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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Sinboto Simmons
SVER True Blood Public Disorder.
2452
|
Posted - 2013.11.28 08:48:00 -
[48] - Quote
Django Quik wrote:Thor Odinson42 wrote:If they made FW team deployable I think it would clear up the issue. Team deploy with ISK and LP payouts in the future. It would solve the pub stomping issue and it would lead to a more vibrant PC because more corps would get better at team play.
The ISK payouts in FW will eventually come in addition to LP because they will be AFK farmed to the max until then.
Just as my signature says, they HAVE to reward WP and winning matches with higher payouts to increase incentives to win battles.
Dust is stagnant because too many people either really, really suck at the game or they aren't trying to win matches because they earn more by doing less (not dying). Well that and no new content for a year (game modes). FW is already the easiest place to Q sync, yet you do still see certain corps doing it in pub games instead. People clearly only do it because they know they're less likely to come up against actual competition and so even when there is team deploy in FW, they'll still be q syncing pubs, if only to avoid other corp teams that they can't beat. I also don't think these people really care about the rewards - it's more an ego thing than wanting lots of isk or SP; afterall your SP is capped every week anyway and you only have to play 12 - 15 hours a week to reach it anyway. The best solution is for matchmaking to prevent uneven squad stacking in pub games but until then, we should all do what we can to avoid doing it. Sadly, this sort of reasoning will never have an impact on the types of people doing this. I can honestly say that going up against competition is not the reason, many look forward to a challenge.
In the end it's because getting more then one squad into FW is fustrating as hell because of errors and buggs.
From Scotty to ending up on the wrong teams, or even in the wrong MATCH, there are so many buggs and errors most just say **** it and do pubs.
This is not helped that there is absolutely no reward dust side for running these kinds of matches, 0, jack ****, besides the minimal effects these battles have in eve, which very few care for.
Sinboto - The True Blood Minja.
Forum Warrior level 2
A grunt of STB
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
29
|
Posted - 2013.11.28 09:01:00 -
[49] - Quote
Sinboto Simmons wrote:Django Quik wrote:Thor Odinson42 wrote:If they made FW team deployable I think it would clear up the issue. Team deploy with ISK and LP payouts in the future. It would solve the pub stomping issue and it would lead to a more vibrant PC because more corps would get better at team play.
The ISK payouts in FW will eventually come in addition to LP because they will be AFK farmed to the max until then.
Just as my signature says, they HAVE to reward WP and winning matches with higher payouts to increase incentives to win battles.
Dust is stagnant because too many people either really, really suck at the game or they aren't trying to win matches because they earn more by doing less (not dying). Well that and no new content for a year (game modes). FW is already the easiest place to Q sync, yet you do still see certain corps doing it in pub games instead. People clearly only do it because they know they're less likely to come up against actual competition and so even when there is team deploy in FW, they'll still be q syncing pubs, if only to avoid other corp teams that they can't beat. I also don't think these people really care about the rewards - it's more an ego thing than wanting lots of isk or SP; afterall your SP is capped every week anyway and you only have to play 12 - 15 hours a week to reach it anyway. The best solution is for matchmaking to prevent uneven squad stacking in pub games but until then, we should all do what we can to avoid doing it. Sadly, this sort of reasoning will never have an impact on the types of people doing this. I can honestly say that going up against competition is not the reason, many look forward to a challenge. In the end it's because getting more then one squad into FW is fustrating as hell because of errors and buggs. From Scotty to ending up on the wrong teams, or even in the wrong MATCH, there are so many buggs and errors most just say **** it and do pubs. This is not helped that there is absolutely no reward dust side for running these kinds of matches, 0, jack ****, besides the minimal effects these battles have in eve, which very few care for. Yes you will see us in any game type that Scotty the drunken matchmaker feels like letting us in at the time.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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m621 zma
OMFGZOMBIESRUN
56
|
Posted - 2013.11.28 09:42:00 -
[50] - Quote
Django Quik wrote:Darth-Carbonite GIO wrote:Stomping is currently the quickest way to earn both ISK and SP. I don't blame the stompers as much as I blame the system. Totally understand that but there's no reason the stompers can't keep to a specific area like FW.
You really DON't get it - Ambush game 5 minutes 2000sp = 24000sp per hour - quickest way to cap. Unless you're pulling in over 12k sp a game in skirmish/fw? |
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Michael Arck
Anubis Prime Syndicate
1909
|
Posted - 2013.11.28 09:47:00 -
[51] - Quote
Django Quik wrote:Michael Arck wrote:So basically you want to sweep the dirt under the rug. FW is not that rug. Sorry but there is no other place for it to go - pub games are not for squad stacking; that currently only leaves FW.
So you're saying people can't "squad stack"? Honestly that's selfish to restrict players who run with their corporations only to FW and PC.
That's why its called pub match...because its a public match. There's no need to discriminate players because they choose to run with members of their corporation.
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
32
|
Posted - 2013.11.28 09:54:00 -
[52] - Quote
Django Quik wrote:Michael Arck wrote:So basically you want to sweep the dirt under the rug. FW is not that rug. Sorry but there is no other place for it to go - pub games are not for squad stacking; that currently only leaves FW. Who are you to say were a squad can stack and were a squad can not stack. I hear the redline is a safe place for you to go if you don't like fighting.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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Django Quik
Dust2Dust.
1792
|
Posted - 2013.11.28 21:35:00 -
[53] - Quote
CUSE TOWN333 wrote:Django Quik wrote:Michael Arck wrote:So basically you want to sweep the dirt under the rug. FW is not that rug. Sorry but there is no other place for it to go - pub games are not for squad stacking; that currently only leaves FW. Who are you to say were a squad can stack and were a squad can not stack. I hear the redline is a safe place for you to go if you don't like fighting. Who am I? Someone reasonable who wants this game to succeed - sorry that that aim seems to be at odds with some people who just want to boost their own egos by dominating pub games with their 10 friends.
And for anyone confused, squad stacking means more than one squad, so 7+ players from the same corp. Obviously running with your corp mates is great and should be encouraged but if you want to have more than one squad running together, do it in FW where you're more likely to have an actual challenge.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Baal Roo
Subdreddit Test Alliance Please Ignore
2771
|
Posted - 2013.11.28 22:29:00 -
[54] - Quote
Django Quik wrote:CUSE TOWN333 wrote:Django Quik wrote:Michael Arck wrote:So basically you want to sweep the dirt under the rug. FW is not that rug. Sorry but there is no other place for it to go - pub games are not for squad stacking; that currently only leaves FW. Who are you to say were a squad can stack and were a squad can not stack. I hear the redline is a safe place for you to go if you don't like fighting. Who am I? Someone reasonable who wants this game to succeed - sorry that that aim seems to be at odds with some people who just want to boost their own egos by dominating pub games with their 10 friends. And for anyone confused, squad stacking means more than one squad, so 7+ players from the same corp. Obviously running with your corp mates is great and should be encouraged but if you want to have more than one squad running together, do it in FW where you're more likely to have an actual challenge.
There's 16 players on both teams dude, squad stacking doesn't change that simple fact.
Furthermore, if FW included all game modes you might have some sort of point, but it doesn't.
You're actually arguing that if you want to play with more than 5 of your friends you shouldn't be allowed to play ambush or domination? What does it matter? How is CCP's trash matchmaking the fault of the players? I'd say the people who are "stacking" with their 5+ friends are the people keeping the ******* game alive in the first place.
Regardless, the game isn't competitive, and playing the same couple of FW scenarios over and over again is boring as hell. If CCP doesn't want large groups of people playing the game modes together, then they need to put more checks in place to prevent it from happening.
I think you're simply blaming the symptoms of a bad game on the few people who are left playing it. It's not our fault queueing is trash, it's not our fault matchmaking blows, it's not our fault that the game is brutally unfair to new players, it's not our fault there aren't more game modes... all of those are CCP's fault. If you don't like people "stomping" then take it up with CCP, not the people who are actually here playing and supporting the game.
Hell, why is stomping a problem in the first place? Because the skill system is idiotic. If they'd fix the skill system so that you don't have to treat the game like a part time job for 3-6 months just to compete, none of this would be a problem. |
Thor Odinson42
Molon Labe. RISE of LEGION
2079
|
Posted - 2013.11.28 22:32:00 -
[55] - Quote
Django Quik wrote:Thor Odinson42 wrote:If they made FW team deployable I think it would clear up the issue. Team deploy with ISK and LP payouts in the future. It would solve the pub stomping issue and it would lead to a more vibrant PC because more corps would get better at team play.
The ISK payouts in FW will eventually come in addition to LP because they will be AFK farmed to the max until then.
Just as my signature says, they HAVE to reward WP and winning matches with higher payouts to increase incentives to win battles.
Dust is stagnant because too many people either really, really suck at the game or they aren't trying to win matches because they earn more by doing less (not dying). Well that and no new content for a year (game modes). FW is already the easiest place to Q sync, yet you do still see certain corps doing it in pub games instead. People clearly only do it because they know they're less likely to come up against actual competition and so even when there is team deploy in FW, they'll still be q syncing pubs, if only to avoid other corp teams that they can't beat. I also don't think these people really care about the rewards - it's more an ego thing than wanting lots of isk or SP; afterall your SP is capped every week anyway and you only have to play 12 - 15 hours a week to reach it anyway. The best solution is for matchmaking to prevent uneven squad stacking in pub games but until then, we should all do what we can to avoid doing it. Sadly, this sort of reasoning will never have an impact on the types of people doing this. I'm not sure who told you there are good fights in FW. I can't even remember the last time I've had a decent fight in FW.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
349
|
Posted - 2013.11.28 22:32:00 -
[56] - Quote
Thor Odinson42 wrote:If they made FW team deployable I think it would clear up the issue. Team deploy with ISK and LP payouts in the future. It would solve the pub stomping issue and it would lead to a more vibrant PC because more corps would get better at team play.
The ISK payouts in FW will eventually come in addition to LP because they will be AFK farmed to the max until then.
Just as my signature says, they HAVE to reward WP and winning matches with higher payouts to increase incentives to win battles.
Dust is stagnant because too many people either really, really suck at the game or they aren't trying to win matches because they earn more by doing less (not dying). Well that and no new content for a year (game modes).
On board with you on this, Thor. +1.
On modifications would be LP point bump for victory in faction war match (no ISK, remember!) and increased ISK bump in pub match victory. A simple mechanic like this would be pretty powerful in shaping game play.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
349
|
Posted - 2013.11.28 22:37:00 -
[57] - Quote
Thor Odinson42 wrote:Django Quik wrote:Thor Odinson42 wrote:If they made FW team deployable I think it would clear up the issue. Team deploy with ISK and LP payouts in the future. It would solve the pub stomping issue and it would lead to a more vibrant PC because more corps would get better at team play.
The ISK payouts in FW will eventually come in addition to LP because they will be AFK farmed to the max until then.
Just as my signature says, they HAVE to reward WP and winning matches with higher payouts to increase incentives to win battles.
Dust is stagnant because too many people either really, really suck at the game or they aren't trying to win matches because they earn more by doing less (not dying). Well that and no new content for a year (game modes). FW is already the easiest place to Q sync, yet you do still see certain corps doing it in pub games instead. People clearly only do it because they know they're less likely to come up against actual competition and so even when there is team deploy in FW, they'll still be q syncing pubs, if only to avoid other corp teams that they can't beat. I also don't think these people really care about the rewards - it's more an ego thing than wanting lots of isk or SP; afterall your SP is capped every week anyway and you only have to play 12 - 15 hours a week to reach it anyway. The best solution is for matchmaking to prevent uneven squad stacking in pub games but until then, we should all do what we can to avoid doing it. Sadly, this sort of reasoning will never have an impact on the types of people doing this. I'm not sure who told you there are good fights in FW. I can't even remember the last time I've had a decent fight in FW.
One of the reasons the FW matches are quite at the moment is that the EVE side is quite as well. About a month and a half ago there was a couple week of great matches (some near PC quality) when there was a Gallente push with counter action from Amarr and Caldari.
This is actually one of the key reasons for letting us access area outside Molden Heath and pick the system / planet / district we want to attack or defend in FW mode and synch with your EVE side fleet. You would quickly get some serious fights brewing.
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Thor Odinson42
Molon Labe. RISE of LEGION
2080
|
Posted - 2013.11.28 22:41:00 -
[58] - Quote
Django Quik wrote:CUSE TOWN333 wrote:Django Quik wrote:Michael Arck wrote:So basically you want to sweep the dirt under the rug. FW is not that rug. Sorry but there is no other place for it to go - pub games are not for squad stacking; that currently only leaves FW. Who are you to say were a squad can stack and were a squad can not stack. I hear the redline is a safe place for you to go if you don't like fighting. Who am I? Someone reasonable who wants this game to succeed - sorry that that aim seems to be at odds with some people who just want to boost their own egos by dominating pub games with their 10 friends. And for anyone confused, squad stacking means more than one squad, so 7+ players from the same corp. Obviously running with your corp mates is great and should be encouraged but if you want to have more than one squad running together, do it in FW where you're more likely to have an actual challenge.
It's not boosting egos.
I can't speak for other people but I'd love for more matches to be competitive against a tough team. I'd love for the 10 randoms on my side to actually have a clue, but that's rarely the case.
Dust has become pretty boring. As others have said it's the folks you play with that keep many people logging in. I don't think anybody syncing into any match is expecting much from the other team, it's just to have fun.
I hope Dust never rewards solo play. In fact I wish for the sake of new players and the future of game modes like PC that they come up with a set of incentives to encourage established corps to take in new players. I think players should receive something like a slightly accelerated passive SP for being in corps (perhaps up to a certain SP).
Everything about the game is built around team play, but the vast majority (if pubs are any indication) play the game like its COD.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Thor Odinson42
Molon Labe. RISE of LEGION
2080
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Posted - 2013.11.28 22:47:00 -
[59] - Quote
Jaysyn Larrisen wrote:Thor Odinson42 wrote:Django Quik wrote:Thor Odinson42 wrote:If they made FW team deployable I think it would clear up the issue. Team deploy with ISK and LP payouts in the future. It would solve the pub stomping issue and it would lead to a more vibrant PC because more corps would get better at team play.
The ISK payouts in FW will eventually come in addition to LP because they will be AFK farmed to the max until then.
Just as my signature says, they HAVE to reward WP and winning matches with higher payouts to increase incentives to win battles.
Dust is stagnant because too many people either really, really suck at the game or they aren't trying to win matches because they earn more by doing less (not dying). Well that and no new content for a year (game modes). FW is already the easiest place to Q sync, yet you do still see certain corps doing it in pub games instead. People clearly only do it because they know they're less likely to come up against actual competition and so even when there is team deploy in FW, they'll still be q syncing pubs, if only to avoid other corp teams that they can't beat. I also don't think these people really care about the rewards - it's more an ego thing than wanting lots of isk or SP; afterall your SP is capped every week anyway and you only have to play 12 - 15 hours a week to reach it anyway. The best solution is for matchmaking to prevent uneven squad stacking in pub games but until then, we should all do what we can to avoid doing it. Sadly, this sort of reasoning will never have an impact on the types of people doing this. I'm not sure who told you there are good fights in FW. I can't even remember the last time I've had a decent fight in FW. One of the reasons the FW matches are quite at the moment is that the EVE side is quite as well. About a month and a half ago there was a couple week of great matches (some near PC quality) when there was a Gallente push with counter action from Amarr and Caldari. This is actually one of the key reasons for letting us access area outside Molden Heath and pick the system / planet / district we want to attack or defend in FW mode and synch with your EVE side fleet. You would quickly get some serious fights brewing. Actually since Test was stomped out of nullsec they've got all of their players in FW on the Caldari side. They are doing the Test thing and using cheesy mechanics and pushing hard on the Caldari side. Gallente FW needs to help on the ground, but it feels like playing in the academy with 32 mil SP in FW. It gets boring after a while.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Meeko Fent
Commando Perkone Caldari State
1690
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Posted - 2013.11.28 23:01:00 -
[60] - Quote
LP store...
Giving a group the option to get something even better then what they already have is a awesome way to get them to leave.
The only fault with CCP's idea behind LP stores, is that in order to get this OMGBBGWaffleQQARFGer gear, they STILL have to stink up pubs.
Just reduce the amount of ISK gotten from FW battles, by like half, and then you can have a sustainable system for those who want to be a FW only person, and a nice safeish zone where all the people who want the good gear go on to greener pastures.
Refunding a few AUR militia Blueprints pertaining to vehicles because their respective modules will not exist anymore
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