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Thor Odinson42
Molon Labe. RISE of LEGION
2065
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Posted - 2013.11.28 02:40:00 -
[1] - Quote
If they made FW team deployable I think it would clear up the issue. Team deploy with ISK and LP payouts in the future. It would solve the pub stomping issue and it would lead to a more vibrant PC because more corps would get better at team play.
The ISK payouts in FW will eventually come in addition to LP because they will be AFK farmed to the max until then.
Just as my signature says, they HAVE to reward WP and winning matches with higher payouts to increase incentives to win battles.
Dust is stagnant because too many people either really, really suck at the game or they aren't trying to win matches because they earn more by doing less (not dying). Well that and no new content for a year (game modes).
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Thor Odinson42
Molon Labe. RISE of LEGION
2066
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Posted - 2013.11.28 02:52:00 -
[2] - Quote
Leithe Askarii wrote:Thor Odinson42 wrote:If they made FW team deployable I think it would clear up the issue. Team deploy with ISK and LP payouts in the future. It would solve the pub stomping issue and it would lead to a more vibrant PC because more corps would get better at team play.
The ISK payouts in FW will eventually come in addition to LP because they will be AFK farmed to the max until then.
Just as my signature says, they HAVE to reward WP and winning matches with higher payouts to increase incentives to win battles.
Dust is stagnant because too many people either really, really suck at the game or they aren't trying to win matches because they earn more by doing less (not dying). Well that and no new content for a year (game modes).
Nope no ISK rewards for FW...and I am sorta glad about that.
Wait until you see 6 to 8 people on both sides 0-0 with 0 WP
Anybody that thinks about this with any sense of reality can see that it will be AFK city. People run BPO suits in pubs with 100s of millions of ISK, you think they'll put it all on the line when it'll take 2 or 3 matches for enough LP for a proto weapon that'll cost them ISK as well?
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Thor Odinson42
Molon Labe. RISE of LEGION
2069
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Posted - 2013.11.28 07:13:00 -
[3] - Quote
Leithe Askarii wrote:Thor Odinson42 wrote:Leithe Askarii wrote:Thor Odinson42 wrote:If they made FW team deployable I think it would clear up the issue. Team deploy with ISK and LP payouts in the future. It would solve the pub stomping issue and it would lead to a more vibrant PC because more corps would get better at team play.
The ISK payouts in FW will eventually come in addition to LP because they will be AFK farmed to the max until then.
Just as my signature says, they HAVE to reward WP and winning matches with higher payouts to increase incentives to win battles.
Dust is stagnant because too many people either really, really suck at the game or they aren't trying to win matches because they earn more by doing less (not dying). Well that and no new content for a year (game modes).
Nope no ISK rewards for FW...and I am sorta glad about that. Wait until you see 6 to 8 people on both sides 0-0 with 0 WP Anybody that thinks about this with any sense of reality can see that it will be AFK city. People run BPO suits in pubs with 100s of millions of ISK, you think they'll put it all on the line when it'll take 2 or 3 matches for enough LP for a proto weapon that'll cost them ISK as well? You wont be able to AFK far LP in great numbers, you have to win to get decent LP rewards.
I'm not saying LP only can't work. But CCP had a month long event once and promised a great prize, we ended up with 100 melee/red bottle combo modules. In other words the LP rewards won't be nearly enough in my opinion. And don't forget that there won't be a player market to sell those LP items upon FW 2.0 release.
Incentives drive behavior, always has and always will
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Thor Odinson42
Molon Labe. RISE of LEGION
2079
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Posted - 2013.11.28 22:32:00 -
[4] - Quote
Django Quik wrote:Thor Odinson42 wrote:If they made FW team deployable I think it would clear up the issue. Team deploy with ISK and LP payouts in the future. It would solve the pub stomping issue and it would lead to a more vibrant PC because more corps would get better at team play.
The ISK payouts in FW will eventually come in addition to LP because they will be AFK farmed to the max until then.
Just as my signature says, they HAVE to reward WP and winning matches with higher payouts to increase incentives to win battles.
Dust is stagnant because too many people either really, really suck at the game or they aren't trying to win matches because they earn more by doing less (not dying). Well that and no new content for a year (game modes). FW is already the easiest place to Q sync, yet you do still see certain corps doing it in pub games instead. People clearly only do it because they know they're less likely to come up against actual competition and so even when there is team deploy in FW, they'll still be q syncing pubs, if only to avoid other corp teams that they can't beat. I also don't think these people really care about the rewards - it's more an ego thing than wanting lots of isk or SP; afterall your SP is capped every week anyway and you only have to play 12 - 15 hours a week to reach it anyway. The best solution is for matchmaking to prevent uneven squad stacking in pub games but until then, we should all do what we can to avoid doing it. Sadly, this sort of reasoning will never have an impact on the types of people doing this. I'm not sure who told you there are good fights in FW. I can't even remember the last time I've had a decent fight in FW.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Thor Odinson42
Molon Labe. RISE of LEGION
2080
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Posted - 2013.11.28 22:41:00 -
[5] - Quote
Django Quik wrote:CUSE TOWN333 wrote:Django Quik wrote:Michael Arck wrote:So basically you want to sweep the dirt under the rug. FW is not that rug. Sorry but there is no other place for it to go - pub games are not for squad stacking; that currently only leaves FW. Who are you to say were a squad can stack and were a squad can not stack. I hear the redline is a safe place for you to go if you don't like fighting. Who am I? Someone reasonable who wants this game to succeed - sorry that that aim seems to be at odds with some people who just want to boost their own egos by dominating pub games with their 10 friends. And for anyone confused, squad stacking means more than one squad, so 7+ players from the same corp. Obviously running with your corp mates is great and should be encouraged but if you want to have more than one squad running together, do it in FW where you're more likely to have an actual challenge.
It's not boosting egos.
I can't speak for other people but I'd love for more matches to be competitive against a tough team. I'd love for the 10 randoms on my side to actually have a clue, but that's rarely the case.
Dust has become pretty boring. As others have said it's the folks you play with that keep many people logging in. I don't think anybody syncing into any match is expecting much from the other team, it's just to have fun.
I hope Dust never rewards solo play. In fact I wish for the sake of new players and the future of game modes like PC that they come up with a set of incentives to encourage established corps to take in new players. I think players should receive something like a slightly accelerated passive SP for being in corps (perhaps up to a certain SP).
Everything about the game is built around team play, but the vast majority (if pubs are any indication) play the game like its COD.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Thor Odinson42
Molon Labe. RISE of LEGION
2080
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Posted - 2013.11.28 22:47:00 -
[6] - Quote
Jaysyn Larrisen wrote:Thor Odinson42 wrote:Django Quik wrote:Thor Odinson42 wrote:If they made FW team deployable I think it would clear up the issue. Team deploy with ISK and LP payouts in the future. It would solve the pub stomping issue and it would lead to a more vibrant PC because more corps would get better at team play.
The ISK payouts in FW will eventually come in addition to LP because they will be AFK farmed to the max until then.
Just as my signature says, they HAVE to reward WP and winning matches with higher payouts to increase incentives to win battles.
Dust is stagnant because too many people either really, really suck at the game or they aren't trying to win matches because they earn more by doing less (not dying). Well that and no new content for a year (game modes). FW is already the easiest place to Q sync, yet you do still see certain corps doing it in pub games instead. People clearly only do it because they know they're less likely to come up against actual competition and so even when there is team deploy in FW, they'll still be q syncing pubs, if only to avoid other corp teams that they can't beat. I also don't think these people really care about the rewards - it's more an ego thing than wanting lots of isk or SP; afterall your SP is capped every week anyway and you only have to play 12 - 15 hours a week to reach it anyway. The best solution is for matchmaking to prevent uneven squad stacking in pub games but until then, we should all do what we can to avoid doing it. Sadly, this sort of reasoning will never have an impact on the types of people doing this. I'm not sure who told you there are good fights in FW. I can't even remember the last time I've had a decent fight in FW. One of the reasons the FW matches are quite at the moment is that the EVE side is quite as well. About a month and a half ago there was a couple week of great matches (some near PC quality) when there was a Gallente push with counter action from Amarr and Caldari. This is actually one of the key reasons for letting us access area outside Molden Heath and pick the system / planet / district we want to attack or defend in FW mode and synch with your EVE side fleet. You would quickly get some serious fights brewing. Actually since Test was stomped out of nullsec they've got all of their players in FW on the Caldari side. They are doing the Test thing and using cheesy mechanics and pushing hard on the Caldari side. Gallente FW needs to help on the ground, but it feels like playing in the academy with 32 mil SP in FW. It gets boring after a while.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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