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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
75
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Posted - 2013.11.27 21:16:00 -
[1] - Quote
Django Quik wrote:Isn't that why we have FW contracts atm? We all have somewhere we can q sync and proto our hearts out; can we not just leave pub matches to the less overtly OP tactics?
I keep seeing 8+ members of the same corps in ambushes, dominations and skirmishes and they absolutely crush the opposition, who more often than not has no organised squads. Sometimes I'm the enemy to these teams, sometimes I'm a teammate but regardless the matches are totally one-sided and redlines are boring.
But I recognise that some people want to run max proto gear and run 7 or more players together and that's fine, you can do that no problem but please do it in FW. That way players who just want to run solo or small squads and the lower level players can have a slightly safer place to enjoy the game. Surely this is the best solution until we get actually working matchmaking?
I know this is New Eden and all but until New Eden is working in a reasonable manner for all, can we please just try to behave reasonably ourselves?
Ok, two problems with this.
First, FW was not developed for that. FW was developed to support an NPC faction in the EVE universe and receive loyalty points from them. There are many corps/alliances that are not allied with any specific NPC faction and thus don't give a **** about them or fighting for them. Worse, some members of a corp may want the loyalty rewards from one faction while others may want another. But by fighting for anyone faction to build up standing with them, that player eventually precludes themselves from fighting for the opposing faction. Thus those corps will ONLY be able to squad up and participate as a corp in NON-FW matches when that occurs.
Second, instead of restricting this behavior (squading and platooning up and encouraging players to actually cooperate in play) to just some fiction case that doesn't exist in the game. How about instead make it more readily available to all the random pubbies in the random matches? Then things become more even and both sides can enjoy the benefits of full cooperative gameplay rather then some e-honor system that will never exist. |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
77
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Posted - 2013.11.27 22:28:00 -
[2] - Quote
Django Quik wrote:Firstly, the FW changes have not come in yet and we've not been given any date when it will do - though rumours point to 1.7 but we'll see. But currently you get no standings and no LP for playing FW, so it's the perfect place for people who want to play hardcore but have no access to PC.
Secondly, "random pubbies" in "random matches" often don't know how to squad or otherwise don't want to squad up, which is equally their perogative. Also, just squading up does not necessarily even things up. 16 randoms in 3 squads still won't play in an organised manner, most will not have voice chat on and will still get demolished by 10 players from the same corp with 6 other randoms.
Now I understand and agree that there are other things that can and should be done by the devs to alleviate the problems in pub matches but there are also these things that we as players can do until what needs to be done by CCP is done.
It doesn't matter when they implement them. The fact is they will. And when they do, the situation I pointed out will occur. This is the downfall of your theory that FW is for squads etc while the rest is for not squads. That is all wrong! The entire game is about cooperative MMO play. Meaning that if you choose to be solo, then you live with that choice and know that you will be at a disadvantage against a squad of cooperative players. If you didn't want to work with other players in an online FPS, then you shouldn't be in one that is completely based on this concept. You should instead be playing Borderlands 2 offline.
I agree that 16 random pubbies pitted against 3 squads of coordinated players is gonna loose every single time. That is how the game works. Functioning as intended. Rewarding people that do not squad is counter to this idea. Why would you reward someone for doing something that is wrong? Squading up is a good thing and thus you get a benefit for it (orbital support) in addition the inherent concept of cooperating to begin with. You are operating on the idea that people should be rewarded for playing less than their abilities. This leads people to do the wrong thing in the long run. It's like giving the winners' trophy to the losing team. Why play the game?
And "public matches" are still fighting for NPC's just fighting for NPC corporations instead of NPC factions. It's like the difference between hiring on to fight for a corporation (public match) and hiring on to fight for a nation (faction warfare).
Once people get that one very pertinent fact straight in thier heads, then maybe we can progress to actual ideas that can advance the game.
Also, if you are saying that we as "responsible players" that want to make the game better have to give back to the community in some way to ensure that the game continues, then ok I'll bite on that one... Instead of nerfing people's play styles that are there because they are supposed to be there to encourage the proper tactics for winning. Why don't you instead take the time to contact those struggling players that haven't figured out how to squad up or use a mic and guide them in the proper way to do it? This would be of way more benefit than nerfing the game to make it into a children's themepark. |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
87
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Posted - 2013.12.02 17:11:00 -
[3] - Quote
Django Quik wrote:@Jadd - you seem to have missed my point entirely. I never said anything like don't allow squads in pub matches; my whole post is about not squad stacking in pub matches. Squad play is entirely valid and should be very much encouraged but people should not be going out of their way to make matches multiple squads against none by means of queue syncing. It's even easier to do in FW, so people are clearly purposely going out of their way so they can dominate pub games like this. That is simply not on and very poor gamemanship.
And you missed MY point entirely. There is no such thing as "pub matches" in this game universe. Everything is on a single shard and has an in game effect to the outcome of the game. "Pub Matches" are a mis-nomer. They are still technically a part of the EVE universe and have an effect to the overall MMO game, storyline, and history. There is no "battle arena" where the outcomes don't matter somewhere down the line. There is no "training room" where it won't matter if you die or not; win or not. This IS EVE Online and DUST 514, one universe where all the outcomes DO and WILL matter.
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