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DEZKA DIABLO
Unkn0wn Killers
41
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Posted - 2013.11.16 11:42:00 -
[1] - Quote
Shields got toned down, now they drop like prom night panties! Unless your caldari, minmatar an amar are way too squishy with armor an shields an gallente are beasts.
So instead of nerfing automatic weapons right away, what if they brought back shields to what they were first? I use a sg mostly and knives an I recently switched from minmatar to gallente scout, an the ttk difference is still fast but it totall stands a WAY better chance than a minmatar scout.
But before the armor and shield change of power, my mini could last way longer than it does now, plus it's seems like there is no fall off damage difference , 50+ meter s hits me while I'm running an drops me like I'm standing still, gallente how ever stands a better chance at escape an I imagine this is similar with all suits.
So if they brought the shield strength back would this be the ttk solution, before weapons are beaten by the nerf hammer? |
Kasote Denzara
A Vulture
790
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Posted - 2013.11.16 11:45:00 -
[2] - Quote
No, it wouldn't. The Plasma Rifles would still shred the **** out of everything.
"I am a mercenary, I do as I need. I'll shed Amarrian blood for the freedom of my Minmitar allies but only for a price."
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Luna Angelo
We Who Walk Alone
87
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Posted - 2013.11.16 11:47:00 -
[3] - Quote
Not to mention that everyone and their mothers are using weapons that destroy shields.
I am the Horseless Headsman.
Director and COO of We Who Walk Alone
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Cat Merc
Ahrendee Mercenaries EoN.
4443
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Posted - 2013.11.16 12:00:00 -
[4] - Quote
Let me tell you a secret. Gallente assault is the worst assault in the game. Gallente Logi is the best SUIT in the game, not even the best logi.
Now shove your anti armor bull crap up your ass and tell CCP to nerf logis. I can't fit armor AND damage mods on my assault, I have less armor than most Caldari have shields on my suit. My Logi however, can fit both ridiculous amounts of armor, and have regen, and have 3x complex damage mods.
Shields are for short term skirmishes, get in, get out, regen, get in. Armor is to stand your ground, and die on that ground.
If you try to do any of that with the non proper tank, you will faill terribly.
Oculus Felis Semper Vigilant
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Mossellia Delt
Militaires Sans Jeux
627
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Posted - 2013.11.16 12:02:00 -
[5] - Quote
use weapons that damage armour more.
Scout, Tanker, Dropship Pilot, AV'r
Alts - Medrean Delt / Moselder Telend (Pure Innocence) / Mledean Delt (Capsuleer)
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Cat Merc
Ahrendee Mercenaries EoN.
4443
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Posted - 2013.11.16 12:04:00 -
[6] - Quote
Armor was also buffed, as it was incredibly underpowered. You know what the buff was? +20hp to all plates, and slightly less speed. That's it. Seriously.
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Medic 1879
Forsaken Immortals Top Men.
1244
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Posted - 2013.11.16 12:06:00 -
[7] - Quote
Maybe shields seem UP now because the two main used weapons in the game (AR and ScR) are designed to destroy shields, the RR and CR come out next month and they both get a bonus Vs armour so you know HTFU adapt or die and all the rest of it.
TEST signature please help me think of a better one.
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Cat Merc
Ahrendee Mercenaries EoN.
4443
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Posted - 2013.11.16 12:08:00 -
[8] - Quote
Medic 1879 wrote:Maybe shields seem UP now because the two main used weapons in the game (AR and ScR) are designed to destroy shields, the RR and CR come out next month and they both get a bonus Vs armour so you know HTFU adapt or die and all the rest of it. Indeed, it's the Meta. If you actually do the math and compare Caldari vs Gallente assault, Gallente is actually the weaker suit if weapons did same damage to both shields and armor.
However, AR doing +10% and SCR doing +20% turns the tide enough.
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DEZKA DIABLO
Unkn0wn Killers
41
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Posted - 2013.11.16 12:24:00 -
[9] - Quote
Cat Merc wrote:Let me tell you a secret. Gallente assault is the worst assault in the game. Gallente Logi is the best SUIT in the game, not even the best logi.
Now shove your anti armor bull crap up your ass and tell CCP to nerf logis. I can't fit armor AND damage mods on my assault, I have less armor than most Caldari have shields on my suit. My Logi however, can fit both ridiculous amounts of armor, and have regen, and have 3x complex damage mods.
Shields are for short term skirmishes, get in, get out, regen, get in. Armor is to stand your ground, and die on that ground.
If you try to do any of that with the non proper tank, you will faill terribly. I'm a scout jackass I think u missed the point |
Cat Merc
Ahrendee Mercenaries EoN.
4444
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Posted - 2013.11.16 12:28:00 -
[10] - Quote
DEZKA DIABLO wrote:Cat Merc wrote:Let me tell you a secret. Gallente assault is the worst assault in the game. Gallente Logi is the best SUIT in the game, not even the best logi.
Now shove your anti armor bull crap up your ass and tell CCP to nerf logis. I can't fit armor AND damage mods on my assault, I have less armor than most Caldari have shields on my suit. My Logi however, can fit both ridiculous amounts of armor, and have regen, and have 3x complex damage mods.
Shields are for short term skirmishes, get in, get out, regen, get in. Armor is to stand your ground, and die on that ground.
If you try to do any of that with the non proper tank, you will faill terribly. I'm a scout jackass I think u missed the point That your problem is scout specific and isn't actually about shields and armor?
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
82
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Posted - 2013.11.16 12:31:00 -
[11] - Quote
Cat Merc wrote:Let me tell you a secret. Gallente assault is the worst assault in the game. Gallente Logi is the best SUIT in the game, not even the best logi.
Now shove your anti armor bull crap up your ass and tell CCP to nerf logis. I can't fit armor AND damage mods on my assault, I have less armor than most Caldari have shields on my suit. My Logi however, can fit both ridiculous amounts of armor, and have regen, and have 3x complex damage mods.
Shields are for short term skirmishes, get in, get out, regen, get in. Armor is to stand your ground, and die on that ground.
If you try to do any of that with the non proper tank, you will faill terribly. problem is shields have 0.3 seconds before down, 3.7 second recharge delay, near 35 hp/s poor regen, so it's get in respawn. i did kill 5 ppl cuz of shields though, every fight had 30 shields left, 401 is my current though. |
Luna Angelo
We Who Walk Alone
88
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Posted - 2013.11.16 12:33:00 -
[12] - Quote
Cat Merc wrote:DEZKA DIABLO wrote:Cat Merc wrote:Let me tell you a secret. Gallente assault is the worst assault in the game. Gallente Logi is the best SUIT in the game, not even the best logi.
Now shove your anti armor bull crap up your ass and tell CCP to nerf logis. I can't fit armor AND damage mods on my assault, I have less armor than most Caldari have shields on my suit. My Logi however, can fit both ridiculous amounts of armor, and have regen, and have 3x complex damage mods.
Shields are for short term skirmishes, get in, get out, regen, get in. Armor is to stand your ground, and die on that ground.
If you try to do any of that with the non proper tank, you will faill terribly. I'm a scout jackass I think u missed the point That your problem is scout specific and isn't actually about shields and armor? Sorry, DEZKA, but regardless of the suit, Gallentes are the same: Armor tanks. It's just the way it is.
I am the Horseless Headsman.
Director and COO of We Who Walk Alone
Wolves don't lose sleep over the opinion of sheep.
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I-Shayz-I
I-----I
1379
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Posted - 2013.11.16 12:33:00 -
[13] - Quote
Just wait for the rail rifle/combat rifle. More players will be switching back to shields in order to counter these weapons.
Shields were the go-to module until uprising hit and then armor slowly creeped in as more players were using the scrambler rifles. With the increase of scramblers and the improvements of both scrambler rifle hit detection/armor hp boost, armor is now the better module. With weapons that deal bonus damage to armor, the shield/armor balance should be better after 1.7
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The dark cloud
The Rainbow Effect
1867
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Posted - 2013.11.16 12:33:00 -
[14] - Quote
Stop crying, shields are fine. You have better mobility and they have better recharge compared to armor. So what exactly is your problem? You even have modules that cut the recharge delay down which are low slot modules. So what does amor have? Repairs, plates and damage mods. And dont tell me that precision enhancers for dropsuit scan range are viable. The gallente philosophy is: -tons of plates, up close in your face with a blaster.
The Caldari Philosophy is: -stay far away with mediocore shields and pick them off with sniper weapons or missiles
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Chunky Munkey
Amarr Templars Amarr Empire
2191
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Posted - 2013.11.16 12:35:00 -
[15] - Quote
Shields are fine, you just don't know how to use them.
No.
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
82
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Posted - 2013.11.16 12:40:00 -
[16] - Quote
Chunky Munkey wrote:Shields are fine, you just don't know how to use them. i do, but AR, ScR spam, crap recharge rate for 3.7 second recharge delay |
Cat Merc
Ahrendee Mercenaries EoN.
4444
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Posted - 2013.11.16 12:41:00 -
[17] - Quote
jerrmy12 kahoalii wrote:Chunky Munkey wrote:Shields are fine, you just don't know how to use them. i do, but AR, ScR spam, crap recharge rate for 3.7 second recharge delay 31hp/s is CRAP? What are you smoking? If I fill my low slots with complex armor reps I can't get anywhere near that >_>
And ONE module can push it even more, to like 50.
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
82
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Posted - 2013.11.16 12:47:00 -
[18] - Quote
Cat Merc wrote:jerrmy12 kahoalii wrote:Chunky Munkey wrote:Shields are fine, you just don't know how to use them. i do, but AR, ScR spam, crap recharge rate for 3.7 second recharge delay 31hp/s is CRAP? What are you smoking? If I fill my low slots with complex armor reps I can't get anywhere near that >_> And ONE module can push it even more, to like 50. crap for 401 shields and a recharge DEALY, just to get 3 shoted, use your galogi to get 23 hp/s armor regen NO DEALY 500+ armor |
Cody Sietz
Bullet Cluster Legacy Rising
1442
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Posted - 2013.11.16 12:50:00 -
[19] - Quote
I can't wait to see how people complain after the shield extenders. |
Galvan Nized
Deep Space Republic Top Men.
285
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Posted - 2013.11.16 12:51:00 -
[20] - Quote
The dark cloud wrote:Stop crying, shields are fine. You have better mobility and they have better recharge compared to armor. So what exactly is your problem? You even have modules that cut the recharge delay down which are low slot modules. So what does amor have? Repairs, plates and damage mods. And dont tell me that precision enhancers for dropsuit scan range are viable.
I'm going to stop you right here. Does anyone compare regen rates as a whole instead of just going 6.25 < 20,or 31?
Compare regen rates as a whole meaning armor rep rate + their inherent shield rep rate (including delay and even limited shield hp) vs shield tankers shield regen (delay included along with the fact they have no inherent armor regen.)
You'll find that armor maintains rep advantage in the short term...something like 16-21 secs for assault if you have 2 complex reppers while shields win in long term. And logi is like 25-30 secs before shields gain the advantage.
Point being is that regen in more muddy than you think.
The amount of mods is a solid issue but armor plates+dmg mods is the BEST build right now. |
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
83
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Posted - 2013.11.16 12:52:00 -
[21] - Quote
Cody Sietz wrote:I can't wait to see how people complain after the shield extenders. what you mean? |
Cat Merc
Ahrendee Mercenaries EoN.
4445
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Posted - 2013.11.16 12:52:00 -
[22] - Quote
jerrmy12 kahoalii wrote:Cat Merc wrote:jerrmy12 kahoalii wrote:Chunky Munkey wrote:Shields are fine, you just don't know how to use them. i do, but AR, ScR spam, crap recharge rate for 3.7 second recharge delay 31hp/s is CRAP? What are you smoking? If I fill my low slots with complex armor reps I can't get anywhere near that >_> And ONE module can push it even more, to like 50. crap for 401 shields and a recharge DEALY, just to get 3 shoted, use your galogi to get 23 hp/s armor regen NO DEALY 500+ armor As I said before and I'll say it again, that's a gal logi thing. My assault can only dream of that. Psst, my assault has 441 armor.
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Cat Merc
Ahrendee Mercenaries EoN.
4445
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Posted - 2013.11.16 12:53:00 -
[23] - Quote
Galvan Nized wrote:The dark cloud wrote:Stop crying, shields are fine. You have better mobility and they have better recharge compared to armor. So what exactly is your problem? You even have modules that cut the recharge delay down which are low slot modules. So what does amor have? Repairs, plates and damage mods. And dont tell me that precision enhancers for dropsuit scan range are viable. I'm going to stop you right here. Does anyone compare regen rates as a whole instead of just going 6.25 < 20,or 31? Compare regen rates as a whole meaning armor rep rate + their inherent shield rep rate (including delay and even limited shield hp) vs shield tankers shield regen (delay included along with the fact they have no inherent armor regen.) You'll find that armor maintains rep advantage in the short term...something like 16-21 secs for assault if you have 2 complex reppers while shields win in long term. And logi is like 25-30 secs before shields gain the advantage. Point being is that regen in more muddy than you think. The amount of mods is a solid issue but armor plates+dmg mods is the BEST build right now. "The amount of mods is a solid issue but armor plates+dmg mods is the BEST build right now." For logis.
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Cody Sietz
Bullet Cluster Legacy Rising
1442
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Posted - 2013.11.16 12:54:00 -
[24] - Quote
jerrmy12 kahoalii wrote:Cat Merc wrote:jerrmy12 kahoalii wrote:Chunky Munkey wrote:Shields are fine, you just don't know how to use them. i do, but AR, ScR spam, crap recharge rate for 3.7 second recharge delay 31hp/s is CRAP? What are you smoking? If I fill my low slots with complex armor reps I can't get anywhere near that >_> And ONE module can push it even more, to like 50. crap for 401 shields and a recharge DEALY, just to get 3 shoted, use your galogi to get 23 hp/s armor regen NO DEALY 500+ armor yeah we can get 10 or 12.5 hp on a Assault suit and maybe 500 armour. |
Cat Merc
Ahrendee Mercenaries EoN.
4445
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Posted - 2013.11.16 12:56:00 -
[25] - Quote
Cody Sietz wrote:jerrmy12 kahoalii wrote:Cat Merc wrote:jerrmy12 kahoalii wrote:Chunky Munkey wrote:Shields are fine, you just don't know how to use them. i do, but AR, ScR spam, crap recharge rate for 3.7 second recharge delay 31hp/s is CRAP? What are you smoking? If I fill my low slots with complex armor reps I can't get anywhere near that >_> And ONE module can push it even more, to like 50. crap for 401 shields and a recharge DEALY, just to get 3 shoted, use your galogi to get 23 hp/s armor regen NO DEALY 500+ armor yeah we can get 10 or 12.5 hp on a Assault suit and maybe 500 armour on a assault suit. Lower if we actually use more than one damage mod. (Which Caldari can already do without losing too much)
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
83
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Posted - 2013.11.16 12:57:00 -
[26] - Quote
Cat Merc wrote:jerrmy12 kahoalii wrote:Cat Merc wrote:jerrmy12 kahoalii wrote:Chunky Munkey wrote:Shields are fine, you just don't know how to use them. i do, but AR, ScR spam, crap recharge rate for 3.7 second recharge delay 31hp/s is CRAP? What are you smoking? If I fill my low slots with complex armor reps I can't get anywhere near that >_> And ONE module can push it even more, to like 50. crap for 401 shields and a recharge DEALY, just to get 3 shoted, use your galogi to get 23 hp/s armor regen NO DEALY 500+ armor As I said before and I'll say it again, that's a gal logi thing. My assault can only dream of that. Psst, my assault has 441 armor. you have shields and armor regen, LOLscr 3 shots any good shield fit it 0.2 seconds, regen dont do sh!t, armor wins everytime at 50 meters, gayly |
Cody Sietz
Bullet Cluster Legacy Rising
1443
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Posted - 2013.11.16 12:59:00 -
[27] - Quote
^and mass drivers mess up armour. |
Cat Merc
Ahrendee Mercenaries EoN.
4447
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Posted - 2013.11.16 12:59:00 -
[28] - Quote
jerrmy12 kahoalii wrote: you have shields and armor regen, LOLscr 3 shots any good shield fit it 0.2 seconds, regen dont do sh!t, armor wins everytime at 50 meters, gayly
"you have shields and armor regen" Uhh... What's your point, if according to you regen don't do ****.
"LOLscr 3 shots any good shield fit it 0.2 seconds" Hmm... An anti shield weapon effective against shields. Yup, totally a problem. Psst, SCR melts armor fast too.
"Regen don't do ****" I concur, 50 hp/s on my Caldari Assault is really useful. Go behind cover, get 50hp/s for 4 seconds, pop out and destroy surprised enemy.
"Armor wins everytime at 50 meters" Huh?
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
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Posted - 2013.11.16 13:06:00 -
[29] - Quote
Cat Merc wrote:jerrmy12 kahoalii wrote: you have shields and armor regen, LOLscr 3 shots any good shield fit it 0.2 seconds, regen dont do sh!t, armor wins everytime at 50 meters, gayly
"you have shields and armor regen" Uhh... What's your point, if according to you regen don't do ****. only for shields "LOLscr 3 shots any good shield fit it 0.2 seconds" Hmm... An anti shield weapon effective against shields. Yup, totally a problem. it's TOO strong Psst, SCR melts armor fast too. in 10+shots, shields is 3 at any range, 3's a bit much for spamibility "Regen don't do ****" I concur, 50 hp/s on my Caldari Assault how? whats your shield total, adv suit?..is really useful. Go behind cover, get 50hp/s for 4 seconds, pop out and destroy surprised enemy. "Armor wins everytime at 50 meters" with ar's vs lasers Huh?
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Cat Merc
Ahrendee Mercenaries EoN.
4447
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Posted - 2013.11.16 13:12:00 -
[30] - Quote
jerrmy12 kahoalii wrote:Cat Merc wrote:jerrmy12 kahoalii wrote: you have shields and armor regen, LOLscr 3 shots any good shield fit it 0.2 seconds, regen dont do sh!t, armor wins everytime at 50 meters, gayly
"you have shields and armor regen" Uhh... What's your point, if according to you regen don't do ****. only for shields "LOLscr 3 shots any good shield fit it 0.2 seconds" Hmm... An anti shield weapon effective against shields. Yup, totally a problem. it's TOO strong Psst, SCR melts armor fast too. in 10+shots, shields is 3 at any range, 3's a bit much for spamibility "Regen don't do ****" I concur, 50 hp/s on my Caldari Assault how? whats your shield total, adv suit?..is really useful. Go behind cover, get 50hp/s for 4 seconds, pop out and destroy surprised enemy. "Armor wins everytime at 50 meters" with ar's vs lasers Huh? "Only for shields"? Tell me, how much will 6hp/s help in battle?
"TOO strong" So use the Combat rifle, anti armor weapon that will melt armor. Does 630 DPS.
"In 10+ shots" LOL no, I'm an SCR user, armor survives an extra shot.
"How? What's your shield total?" 440 HP
"Armor wins everytime at 50 meters" AR's and lasers are both anti shield, so what did you expect?
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Scheherazade VII
126
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Posted - 2013.11.16 13:17:00 -
[31] - Quote
just tank both.
on respec i might figure out how captain africa clone gets 1100 armour on his suit, do that but use a Duvolle.
GêÜGëêDUST VIDEOSGëêGêÜ
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
83
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Posted - 2013.11.16 13:18:00 -
[32] - Quote
Cat Merc wrote:jerrmy12 kahoalii wrote:[quote=Cat Merc][quote=jerrmy12 kahoalii] you have shields and armor regen, LOLscr 3 shots any good shield fit it 0.2 seconds, regen dont do sh!t, armor wins everytime at 50 meters, gayly "you have shields and armor regen" Uhh... What's your point, if according to you regen don't do ****. only for shields "LOLscr 3 shots any "Only for shields"? Tell me, how much will 6hp/s help in battle? gal has higher shield regen, ps stop using 1 repper, use 2, shields use 2 regulators
"TOO strong" So use the Combat rifle, anti armor weapon that will melt armor. Does 630 DPS.
"In 10+ shots" LOL no, I'm an SCR user, armor survives an extra shot. more than 5, i use it, its around 5
"How? What's your shield total?" 440 HP adv or pro suit?
"Armor wins everytime at 50 meters" AR's and lasers are both anti shield, so what did you expect? blaster tech not be so op, its close range vs long range. |
Laurent Cazaderon
What The French
2145
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Posted - 2013.11.16 13:19:00 -
[33] - Quote
DEZKA DIABLO wrote:Shields got toned down, now they drop like prom night panties! Unless your caldari, minmatar an amar are way too squishy with armor an shields an gallente are beasts.
So instead of nerfing automatic weapons right away, what if they brought back shields to what they were first? I use a sg mostly and knives an I recently switched from minmatar to gallente scout, an the ttk difference is still fast but it totall stands a WAY better chance than a minmatar scout.
But before the armor and shield change of power, my mini could last way longer than it does now, plus it's seems like there is no fall off damage difference , 50+ meter s hits me while I'm running an drops me like I'm standing still, gallente how ever stands a better chance at escape an I imagine this is similar with all suits.
So if they brought the shield strength back would this be the ttk solution, before weapons are beaten by the nerf hammer?
I'm a minmatar assault. you're over-reacting. The so called inbalance between armor and shield atm is mostly due to some details, not a major balance issue:
- Some logis being able to combine huge armor amount and repair rate - Explosives\hybrid weapons (locus, MD, even AR) doing too much damage to shield compared to what shield oriented weapons do to armors (flux, SR)
But overall, shield\armor balance is better atm than it ever was during Dust's life
This Char i only use on the forum.
To contact me : "Cazaderon" in game and on Skype.
Et vive la France !
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Cat Merc
Ahrendee Mercenaries EoN.
4447
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Posted - 2013.11.16 13:25:00 -
[34] - Quote
jerrmy12 kahoalii wrote:Cat Merc wrote:jerrmy12 kahoalii wrote:[quote=Cat Merc][quote=jerrmy12 kahoalii] you have shields and armor regen, LOLscr 3 shots any good shield fit it 0.2 seconds, regen dont do sh!t, armor wins everytime at 50 meters, gayly "you have shields and armor regen" Uhh... What's your point, if according to you regen don't do ****. only for shields "LOLscr 3 shots any "Only for shields"? Tell me, how much will 6hp/s help in battle? gal has higher shield regen, ps stop using 1 repper, use 2, shields use 2 regulators "TOO strong" So use the Combat rifle, anti armor weapon that will melt armor. Does 630 DPS. "In 10+ shots" LOL no, I'm an SCR user, armor survives an extra shot. more than 5, i use it, its around 5 "How? What's your shield total?" 440 HP adv or pro suit? "Armor wins everytime at 50 meters" AR's and lasers are both anti shield, so what did you expect? blaster tech not be so op, its close range vs long range. " gal has higher shield regen, ps stop using 1 repper, use 2, shields use 2 regulators" Gal has lower shield regen, check the stats again. Also, I can't fit a second repper >_> I'll have to downgrade to enhanced reppers, and if I put two of those that gives me 7.5 hp/s.
"more than 5, i use it, its around 5" Hmm... No. My SCR does 102 damage. Shields get -20% resistance, so it's 120 damage against shields~ Armor gets +20% resistance, so it's 80 damage against armor~ 500 shields / 120 = 4.1 500 armor / 80 = 6.25 At the fire rate of those, that means the difference is almost impossible to notice inside battle.
"440 HP adv or pro suit?" Proto suit, my Gal Assault proto has +1 HP.
"blaster tech not be so op, its close range vs long range" Uhh... AR effective range is 70m~. Rail Rifle effective range is 100~.
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Cat Merc
Ahrendee Mercenaries EoN.
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Posted - 2013.11.16 13:27:00 -
[35] - Quote
Laurent Cazaderon wrote:DEZKA DIABLO wrote:Shields got toned down, now they drop like prom night panties! Unless your caldari, minmatar an amar are way too squishy with armor an shields an gallente are beasts.
So instead of nerfing automatic weapons right away, what if they brought back shields to what they were first? I use a sg mostly and knives an I recently switched from minmatar to gallente scout, an the ttk difference is still fast but it totall stands a WAY better chance than a minmatar scout.
But before the armor and shield change of power, my mini could last way longer than it does now, plus it's seems like there is no fall off damage difference , 50+ meter s hits me while I'm running an drops me like I'm standing still, gallente how ever stands a better chance at escape an I imagine this is similar with all suits.
So if they brought the shield strength back would this be the ttk solution, before weapons are beaten by the nerf hammer? I'm a minmatar assault. you're over-reacting. The so called inbalance between armor and shield atm is mostly due to some details, not a major balance issue: - Some logis being able to combine huge armor amount and repair rate - Explosives\hybrid weapons (locus, MD, even AR) doing too much damage to shield compared to what shield oriented weapons do to armors (flux, SR) But overall, shield\armor balance is better atm than it ever was during Dust's life "- Explosives\hybrid weapons (locus, MD, even AR) doing too much damage to shield compared to what shield oriented weapons do to armors (flux, SR) " Uhh... How so. Armor gets -30% resistance to explosives, but shields get +30% resistance.
The only weapon that actually breaks that balance is the flux. VoV
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
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Posted - 2013.11.16 13:39:00 -
[36] - Quote
Cat Merc wrote:[quote=jerrmy12 kahoalii][quote=Cat Merc] gal has higher shield regen, ps stop using 1 repper, use 2, shields use 2 regulators" Gal has lower shield regen, check the stats again. srry Also, I can't fit a second repper >_> that sux I'll have to downgrade to enhanced reppers, and if I put two of those that gives me 7.5 hp/s. sacrifice weapon/high slot? use a AR? eh, i can only use std energiser on my suit with 2x pro extenders, 2 adv regulators, lvl 3 cpu skill
"more than 5, i use it, its around 5" Hmm.. No. My SCR does 102 damage. thats KINDA op At the fire rate of those, that means the difference is almost impossible to notice inside battle. kinda true
"440 HP adv or pro suit?" Proto suit, my Gal Assault proto has +1 HP. both assaults need buffs
"blaster tech not be so op, its close range vs long range" Uhh... AR effective range is 70m~. damm thats op, its blaster tech, as in close range |
Chunky Munkey
Amarr Templars Amarr Empire
2191
|
Posted - 2013.11.16 13:44:00 -
[37] - Quote
jerrmy12 kahoalii wrote:Chunky Munkey wrote:Shields are fine, you just don't know how to use them. i do, but AR, ScR spam, crap recharge rate for 3.7 second recharge delay
That pretty much demonstrates my point.
No.
|
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
83
|
Posted - 2013.11.16 13:51:00 -
[38] - Quote
Chunky Munkey wrote:jerrmy12 kahoalii wrote:Chunky Munkey wrote:Shields are fine, you just don't know how to use them. i do, but AR, ScR spam, crap recharge rate for 3.7 second recharge delay That pretty much demonstrates my point. i know how, even at range, around corners, expose myself for 0.3 seconds, boom shield almost gone, 2 shots from me fired, take cover, rinse til death, happens alot |
Cat Merc
Ahrendee Mercenaries EoN.
4451
|
Posted - 2013.11.16 13:54:00 -
[39] - Quote
jerrmy12 kahoalii wrote:Cat Merc wrote:[quote=jerrmy12 kahoalii][quote=Cat Merc] gal has higher shield regen, ps stop using 1 repper, use 2, shields use 2 regulators" Gal has lower shield regen, check the stats again. srry Also, I can't fit a second repper >_> that sux I'll have to downgrade to enhanced reppers, and if I put two of those that gives me 7.5 hp/s. sacrifice weapon/high slot? use a AR? eh, i can only use std energiser on my suit with 2x pro extenders, 2 adv regulators, lvl 3 cpu skill "more than 5, i use it, its around 5" Hmm.. No. My SCR does 102 damage. thats KINDA op At the fire rate of those, that means the difference is almost impossible to notice inside battle. kinda true "440 HP adv or pro suit?" Proto suit, my Gal Assault proto has +1 HP. both assaults need buffs "blaster tech not be so op, its close range vs long range" Uhh... AR effective range is 70m~. damm thats op, its blaster tech, as in close range So what if it's blaster tech? 70m IS close range, considering the rail rifle will do 100m, while keeping same DPS >_>.
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
|
Cat Merc
Ahrendee Mercenaries EoN.
4451
|
Posted - 2013.11.16 13:55:00 -
[40] - Quote
jerrmy12 kahoalii wrote:Chunky Munkey wrote:jerrmy12 kahoalii wrote:Chunky Munkey wrote:Shields are fine, you just don't know how to use them. i do, but AR, ScR spam, crap recharge rate for 3.7 second recharge delay That pretty much demonstrates my point. i know how, even at range, around corners, expose myself for 0.3 seconds, boom shield almost gone, 2 shots from me fired, take cover, rinse til death, happens alot Happens to armor users too ya know... TTK has been reduced, you aren't the only one suffering.
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
|
|
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
83
|
Posted - 2013.11.16 13:56:00 -
[41] - Quote
Cat Merc wrote:jerrmy12 kahoalii wrote:[quote=Cat Merc][quote=jerrmy12 kahoalii][quote=Cat Merc] gal has higher shield regen, ps stop using 1 repper, use 2, shields use 2 regulators" Gal has lower shield regen, check the stats again. srry Also, I can't fit a second repper >_> that sux I'll have to downgrade to enhanced reppers, and if I put two of those that gives me 7.5 hp/s. sacrifice weapon/high slot? use a AR? eh, i can only use std energiser on my suit with 2x pro extenders, 2 adv regulators, lvl 3 cpu skill "more than 5, i use it, its around 5" Hmm.. No. My SCR does 102 damage. thats KINDA op At the fire rate of those, that means the difference is almost impossible to notice inside battle. kinda true "440 HP adv or pro suit?" Proto suit, my Gal Assault proto has +1 HP. both assaults need buffs "blaster tech not be so op, its close range vs long range" Uhh... AR effective range is 70m~. damm thats op, its blaster tech, as in close range go use smal blaster turret at 50m, yeah, IKR |
Roofer Madness
A.N.O.N.Y.M.O.U.S. Renegade Alliance
543
|
Posted - 2013.11.16 14:01:00 -
[42] - Quote
Laurent Cazaderon wrote:DEZKA DIABLO wrote:Shields got toned down, now they drop like prom night panties! Unless your caldari, minmatar an amar are way too squishy with armor an shields an gallente are beasts.
So instead of nerfing automatic weapons right away, what if they brought back shields to what they were first? I use a sg mostly and knives an I recently switched from minmatar to gallente scout, an the ttk difference is still fast but it totall stands a WAY better chance than a minmatar scout.
But before the armor and shield change of power, my mini could last way longer than it does now, plus it's seems like there is no fall off damage difference , 50+ meter s hits me while I'm running an drops me like I'm standing still, gallente how ever stands a better chance at escape an I imagine this is similar with all suits.
So if they brought the shield strength back would this be the ttk solution, before weapons are beaten by the nerf hammer? I'm a minmatar assault. you're over-reacting. The so called inbalance between armor and shield atm is mostly due to some details, not a major balance issue: - Some logis being able to combine huge armor amount and repair rate - Explosives\hybrid weapons (locus, MD, even AR) doing too much damage to shield compared to what shield oriented weapons do to armors (flux, SR) But overall, shield\armor balance is better atm than it ever was during Dust's life
Cat Merc and now a CPM too.... Stop trying to turn this into yet another overpowered logi thread. No one is buying that BS. The issue with shields has been correctly stated several times and that issue is there are not a lot of common weapons that do extra damage to armor and the new rifles will fix that.
Also, because armor was so weak for so long I am inclined to let them have their moment. If I know anything about Dust and CCP then Caldari will reign supreme again! lol
The Dust 514 AFK song
Plasma Cannon FTW
|
Ansiiis The Trustworthy
We Pay The Iron Price
396
|
Posted - 2013.11.16 14:05:00 -
[43] - Quote
Cat Merc wrote:jerrmy12 kahoalii wrote:Chunky Munkey wrote:Shields are fine, you just don't know how to use them. i do, but AR, ScR spam, crap recharge rate for 3.7 second recharge delay 31hp/s is CRAP? What are you smoking? If I fill my low slots with complex armor reps I can't get anywhere near that >_> And ONE module can push it even more, to like 50.
He's scout. |
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
83
|
Posted - 2013.11.16 14:07:00 -
[44] - Quote
Ansiiis The Trustworthy wrote:Cat Merc wrote:jerrmy12 kahoalii wrote:Chunky Munkey wrote:Shields are fine, you just don't know how to use them. i do, but AR, ScR spam, crap recharge rate for 3.7 second recharge delay 31hp/s is CRAP? What are you smoking? If I fill my low slots with complex armor reps I can't get anywhere near that >_> And ONE module can push it even more, to like 50. He's scout. that would be nice for my assault |
Chunky Munkey
Amarr Templars Amarr Empire
2191
|
Posted - 2013.11.16 15:12:00 -
[45] - Quote
jerrmy12 kahoalii wrote:Chunky Munkey wrote:jerrmy12 kahoalii wrote:Chunky Munkey wrote:Shields are fine, you just don't know how to use them. i do, but AR, ScR spam, crap recharge rate for 3.7 second recharge delay That pretty much demonstrates my point. i know how, even at range, around corners, expose myself for 0.3 seconds, boom shield almost gone, 2 shots from me fired, take cover, rinse til death, happens alot
"Even" at range?
Why are you running shields for long-range engagements?
No.
|
Laurent Cazaderon
What The French
2149
|
Posted - 2013.11.16 15:32:00 -
[46] - Quote
Cat Merc wrote:Laurent Cazaderon wrote:DEZKA DIABLO wrote:Shields got toned down, now they drop like prom night panties! Unless your caldari, minmatar an amar are way too squishy with armor an shields an gallente are beasts.
So instead of nerfing automatic weapons right away, what if they brought back shields to what they were first? I use a sg mostly and knives an I recently switched from minmatar to gallente scout, an the ttk difference is still fast but it totall stands a WAY better chance than a minmatar scout.
But before the armor and shield change of power, my mini could last way longer than it does now, plus it's seems like there is no fall off damage difference , 50+ meter s hits me while I'm running an drops me like I'm standing still, gallente how ever stands a better chance at escape an I imagine this is similar with all suits.
So if they brought the shield strength back would this be the ttk solution, before weapons are beaten by the nerf hammer? I'm a minmatar assault. you're over-reacting. The so called inbalance between armor and shield atm is mostly due to some details, not a major balance issue: - Some logis being able to combine huge armor amount and repair rate - Explosives\hybrid weapons (locus, MD, even AR) doing too much damage to shield compared to what shield oriented weapons do to armors (flux, SR) But overall, shield\armor balance is better atm than it ever was during Dust's life "- Explosives\hybrid weapons (locus, MD, even AR) doing too much damage to shield compared to what shield oriented weapons do to armors (flux, SR) " Uhh... How so. Armor gets -30% resistance to explosives, but shields get +30% resistance. The only weapon that actually breaks that balance is the flux. VoV
That's theoretical data. On the field, a M1 locus nades will take out more than what it is supposed to. If i'm not mistaken it's around 500 damage (so 350 vs shield) and it still OS my 400+ shield + 200 armor character. So the math is wrong somewhere.
MD is a different issue.
This Char i only use on the forum.
To contact me : "Cazaderon" in game and on Skype.
Et vive la France !
|
The dark cloud
The Rainbow Effect
1867
|
Posted - 2013.11.16 20:51:00 -
[47] - Quote
lol grenades deal to much damage to shields. What a pathetic argument we all know that shields take LESS damage from all explosives. So a core locus grenade "only" does 420HP damage. You can survive that with a caldari militia suit and 2 ceomplex shield extenders (you take a bit of armor damage but meh)! While a galente proto suit gets 1 hit killed cause the thing deals 780hp versus armor. Its just hillarious how all the shield crybabys come here and try to justify a buff to shields. The truth is they cant stand it that something else then shields is capable to be competetive.
Shield suits are made for hit and run tactics due to their higher mobility. Armor suits are designed to be capable to take alot of damage and deal alot of damage due to their nature of damage mods+plates. Armor based suits are aswell better suited for teamplay you know why? injectors, repair tools and repping nanohives are supposed to be used together with armor based suits.
Just a example for armor based teamplay: you are on a ambush and the usual situation happends where 2 blobs shot each other without real progress from distance. A dedicated logi can repair 2 people at the same time with a proto rep tool which is putting shield recharge into shadows. Which means the guy who gets repaired needs to stay like 3 secs in cover to get his HP back to full. While the shield user is still waiting for his recharge to kick in. Or when somebody gets downed who do you think benefits more from a 80% injector? The Shield guy or armor user? The armor user can get stright back into the fight and doesnt has to wait for his "shields".
Shields are supposed for lone wolf players who are egoistical twatts. Armor is for teamplay and with that superior. You choose shields then you choosed to lonewolf an doesnt care about the team. That simple.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Oswald Rehnquist
594
|
Posted - 2013.11.16 20:53:00 -
[48] - Quote
Shield is hit and run / shoot and scoot
Armor is stand and deliver
Different play styles, I think it makes for diversified gameplay, plus our anti armor weapons are coming out soon.
Below 28 dB
|
HYENAKILLER X
TEAM SHINOBI
341
|
Posted - 2013.11.16 20:59:00 -
[49] - Quote
No. armor takes low slots. Sheilds take high. Outside of the armor buff there is no sacrificing sheild hp for items like damage mods.
So until more high slots are allowed or buffed sheild patch comes through.....its good to be gallente : )
You are welcome for my leadership
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Kira Lannister
Ancient Exiles. Renegade Alliance
1961
|
Posted - 2013.11.16 21:05:00 -
[50] - Quote
Shield users are so delusional.
"The Ancient Templars will guard fearlessly the people, the land and the heavens of the empire."
Book of Exiles 1:3
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5096
|
Posted - 2013.11.16 21:05:00 -
[51] - Quote
jerrmy12 kahoalii wrote:Cat Merc wrote:jerrmy12 kahoalii wrote:Chunky Munkey wrote:Shields are fine, you just don't know how to use them. i do, but AR, ScR spam, crap recharge rate for 3.7 second recharge delay 31hp/s is CRAP? What are you smoking? If I fill my low slots with complex armor reps I can't get anywhere near that >_> And ONE module can push it even more, to like 50. crap for 401 shields and a recharge DEALY, just to get 3 shoted, use your galogi to get 23 hp/s armor regen NO DEALY 500+ armor
Please show me a Gallogi fit with over 500 armour that gets 23 HP/s and isn't completely ********.
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Supporter of CCP raRaRa.
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
13
|
Posted - 2013.11.16 21:12:00 -
[52] - Quote
Cat Merc wrote:Let me tell you a secret. Gallente assault is the worst assault in the game. Gallente Logi is the best SUIT in the game, not even the best logi.
Now shove your anti armor bull crap up your ass and tell CCP to nerf logis. I can't fit armor AND damage mods on my assault, I have less armor than most Caldari have shields on my suit. My Logi however, can fit both ridiculous amounts of armor, and have regen, and have 3x complex damage mods.
Shields are for short term skirmishes, get in, get out, regen, get in. Armor is to stand your ground, and die on that ground.
If you try to do any of that with the non proper tank, you will faill terribly. I know how you feel i am also a Gallente assault and i cant fit my suit to compete with the logi. My sidearm does not matter any more with the new patch and fast ttk.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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Commander Marquess
0uter.Heaven Proficiency V.
56
|
Posted - 2013.11.16 21:13:00 -
[53] - Quote
The dark cloud wrote:Amarr philosophy is: -die infedel! we shall zap you with lasers! praise the lord!
Best thing I've read today!
>"You want to fuck with the Eagles, you have to learn to fly."
- Heather Chandler
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Kal Kronos
L.O.T.I.S. Public Disorder.
122
|
Posted - 2013.11.16 21:26:00 -
[54] - Quote
The problem is the delay, why the **** does an armor suit have a lower base recharge delay. It makes no ******* sense, and no im not talking about your suit Cat Merc so shut you suck hole and let other people post...
Dedicated redline sniper, tower forger, nade spammer, protostomper, and mass driver.
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DEZKA DIABLO
Unkn0wn Killers
42
|
Posted - 2013.11.16 21:47:00 -
[55] - Quote
It was just a simple question because I believe (can't remember source or or which ccp member said) that if shields were still not efficient enough they would be tuned back up to find a balance between both.
I'm not complaining I was just wondering if it would happen.
For me I enjoy my new gallente scout, I just find that shields are stronger on a caldari suit than my minmatar logi, so this character has been trained for the caldari since summer if that scout is released any time soon.
I was just wondering if their gonna strengthen shields or just bring in armor wrecking guns an let everyone die at the same speed. If shields got a tiny boost to what it was everyone might just live a tad longer to have some good firefight exchanges instead of getting wasted at 300 feet! |
THEAMAZING POTHEAD
Nyain San Proficiency V.
543
|
Posted - 2013.11.16 21:54:00 -
[56] - Quote
The problem is TTK is low with ARs and ScRs and shields don't get time to recharge, almost ever. Armor tanking can remedy this because of all the buffs CCP gave it. So an AR or ScR can drop the total maximum of 570shields a callogi can get EASILY, but it has much more difficulty dropping a 900+ armor gallogi with damage mods and/ or with triage hives. Thats the reason shields are UP right now, They aren't tanky enough at all to survive the TTK metagame right now. Bricktanking is king.
HOWEVER,THANKFULLY, the callogi can hybrid tank well because its cpu got nerfed, whereas its PG didn't. And armor requires WAY less cpu. The minlogi is a born hybrid tank, and the amarr is a damage mod armor tank so all the logis are doin relatively well. The caldari assault and minmatar assault are the suits that are UP atm(along with scouts, and heavies too slow-getting 1500 dmg done without a miss from the AR and 1500 dmg done in an isntant by a ScR.) Calass's and Minass's have no real way to hybrid tank so they're kinda screwed. The Galass can stack plates and a allotek nanohive so it holds its own, and the amarr assault stacks damage with its ScR and armor so its doing great. |
8213
BIG BAD W0LVES
714
|
Posted - 2013.11.16 21:56:00 -
[57] - Quote
People have selcetive selfish memories...
Shields ruled in this game, so people complained. It got nerfed, and Armor got buffed. Now, armor rules in this game and people are complaining again.
Gosh forbid you actually have to evolve and set up up your game to compete with changing tactics. No, the garbage playerbase just wants CCP to do it for them.
CCP! The AR kills my Caldari shield fit to fast, do something! CCP buffs shields
CCP! Now the my AR won't shoot through shield tankers anymore! DO SOMETHING! CCP nerfs Shields, buffs armor.
CCP! My SCR can't shoot through armor anymore! Do something! Because I don't want to learn a new weapon or style of play! CCP nerfs armor and the buffs the SCR
CCP! The SCR kills my Caldari fit to quickly! DO SOMETHING, FOR THE LOVE OF GOD DO SOMETHING!!! CCP nerfs and buffs the entire game 3x over making the game so unbalanced that with the endless dropsuit fitting possibilities, there is only one to really choose from to be effective
CCP You're game is broken! On top of the fact that you don't know what you are doing, you're not listening to us! And, by "us" I mean me, and a handful of others who refuse to actually use skill in this game! CCP makes the game low skill and backtracks on the original model for the game's vision
CCP has enough to to deal with when making this game. They have already proven they simply are terrible at it. DUST is already a failure, and always will be. It'll be a game played by a tiny playerbase with a cult following. It will never be seen as a first rate game. So, cut them some slack. You don't ask the paraplegic to be on your football team, do you? |
General Erick
Onslaught Inc RISE of LEGION
174
|
Posted - 2013.11.16 22:13:00 -
[58] - Quote
DEZKA DIABLO wrote:Shields got toned down, now they drop like prom night panties! Unless your caldari, minmatar an amar are way too squishy with armor an shields an gallente are beasts.
So instead of nerfing automatic weapons right away, what if they brought back shields to what they were first? I use a sg mostly and knives an I recently switched from minmatar to gallente scout, an the ttk difference is still fast but it totall stands a WAY better chance than a minmatar scout.
But before the armor and shield change of power, my mini could last way longer than it does now, plus it's seems like there is no fall off damage difference , 50+ meter s hits me while I'm running an drops me like I'm standing still, gallente how ever stands a better chance at escape an I imagine this is similar with all suits.
So if they brought the shield strength back would this be the ttk solution, before weapons are beaten by the nerf hammer? I went to prom and there were no panties dropping, idk what you have been going to.
Fatbros for life! Stand against the oppression that is AR, and fight!
Just my two ISKlets.
|
ThePlayerkyle13
D3LTA ACADEMY
8
|
Posted - 2013.11.16 22:28:00 -
[59] - Quote
Mossellia Delt wrote:use weapons that damage armour more.
CCP has done Weapon Schematics on it - https://docs.google.com/spreadsheet/ccc?key=0ApjpPa-wPRifdGJRc3R5ZjVIX2M1M0JmeFp4S3MzaUE&usp=sharing#gid=0 |
DEZKA DIABLO
Unkn0wn Killers
42
|
Posted - 2013.11.16 23:29:00 -
[60] - Quote
General Erick wrote:DEZKA DIABLO wrote:Shields got toned down, now they drop like prom night panties! Unless your caldari, minmatar an amar are way too squishy with armor an shields an gallente are beasts.
So instead of nerfing automatic weapons right away, what if they brought back shields to what they were first? I use a sg mostly and knives an I recently switched from minmatar to gallente scout, an the ttk difference is still fast but it totall stands a WAY better chance than a minmatar scout.
But before the armor and shield change of power, my mini could last way longer than it does now, plus it's seems like there is no fall off damage difference , 50+ meter s hits me while I'm running an drops me like I'm standing still, gallente how ever stands a better chance at escape an I imagine this is similar with all suits.
So if they brought the shield strength back would this be the ttk solution, before weapons are beaten by the nerf hammer? I went to prom and there were no panties dropping, idk what you have been going to. You got no game |
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
84
|
Posted - 2013.11.16 23:58:00 -
[61] - Quote
Arkena Wyrnspire wrote:jerrmy12 kahoalii wrote:Cat Merc wrote:jerrmy12 kahoalii wrote:Chunky Munkey wrote:Shields are fine, you just don't know how to use them. i do, but AR, ScR spam, crap recharge rate for 3.7 second recharge delay 31hp/s is CRAP? What are you smoking? If I fill my low slots with complex armor reps I can't get anywhere near that >_> And ONE module can push it even more, to like 50. crap for 401 shields and a recharge DEALY, just to get 3 shoted, use your galogi to get 23 hp/s armor regen NO DEALY 500+ armor Please show me a Gallogi fit with over 500 armour that gets 23 HP/s and isn't completely ********. 3x complex reps 2x complex plates gek or dubvole damage mods or complex extenders |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5116
|
Posted - 2013.11.17 00:05:00 -
[62] - Quote
jerrmy12 kahoalii wrote: 3x complex reps 2x complex plates gek or dubvole damage mods or complex extenders
Have you actually tried to fit what you've just suggested?
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Supporter of CCP raRaRa.
|
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
84
|
Posted - 2013.11.17 00:08:00 -
[63] - Quote
Arkena Wyrnspire wrote:jerrmy12 kahoalii wrote: 3x complex reps 2x complex plates gek or dubvole damage mods or complex extenders
Have you actually tried to fit what you've just suggested? proto galogi with lvl3 engineering, but you dont need complex extenders, basic, none, or damage mods, or replace 1 complex plate with adv one |
Zatara Rought
Imperfects
1683
|
Posted - 2013.11.17 00:18:00 -
[64] - Quote
Must....not...comment....
That's Master nader to you scrub.
Skype me @ Zatara.Rought
CCP's Motto: "SoonGäó"
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
84
|
Posted - 2013.11.17 00:22:00 -
[65] - Quote
Zatara Rought wrote:Must....not...comment.... good..good...let the comment flow through you, join the comment side...... |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5118
|
Posted - 2013.11.17 00:35:00 -
[66] - Quote
jerrmy12 kahoalii wrote:Arkena Wyrnspire wrote:jerrmy12 kahoalii wrote: 3x complex reps 2x complex plates gek or dubvole damage mods or complex extenders
Have you actually tried to fit what you've just suggested? proto galogi with lvl3 engineering, but you dont need complex extenders, basic, none, or damage mods, or replace 1 complex plate with adv one
So... Either you don't have the 500+ armour, or you don't have the damage mods/shield extenders.
That's not really what you said.
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Supporter of CCP raRaRa.
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Thor Odinson42
Molon Labe PC RISE of LEGION
1950
|
Posted - 2013.11.17 00:54:00 -
[67] - Quote
My shield skills are maxed across the board and I have a Calogi proto.
I don't even use it unless it's got at least two enhanced plates.
I won't take anyone serious that's complaining about the armor buff not being significant enough.
I think shields would be good but damage just seems to be damage now. The specific damage types need to standout significantly more. I remember when you had to flux people with a MD.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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deepfried salad gilliam
Sanguine Knights
136
|
Posted - 2013.11.17 01:07:00 -
[68] - Quote
Caldari assaults do good, but the biggest op part of armor is dmg mods
Christ is lord
Sanguine knights , open recruitment, join now.
Dust should add open world , kinda like arma!
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Galvan Nized
Deep Space Republic Top Men.
289
|
Posted - 2013.11.17 02:57:00 -
[69] - Quote
Oswald Rehnquist wrote:Shield is hit and run / shoot and scoot
Armor is stand and deliver
Different play styles, I think it makes for diversified gameplay, plus our anti armor weapons are coming out soon.
Shields are NOT hit and run. Again armor maintains rep advantage in the short term not shields.
Shields do get a mobility advantage (albeit doing much less damage) but you know that means way less than it used to.
Listen I think shields v armor is the most balanced its ever been but I think there is room for improvement as both sides have something the other wants. |
Cosgar
ParagonX
7821
|
Posted - 2013.11.17 05:48:00 -
[70] - Quote
-Change shield recharge rate from 1 second to 0.5 seconds. -Buff extenders to 33/66/99 across the tiers with a penalty of 3/5/10% recharge delay. -Reduce every suit's base shield delay and depleted delay by 2 seconds.
There, I just fixed pure shield tanking for you.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
|
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
89
|
Posted - 2013.11.17 06:00:00 -
[71] - Quote
Cosgar wrote:-Change shield recharge rate from 1 second to 0.5 seconds. -Buff extenders to 33/66/99 across the tiers with a penalty of 3/5/10% recharge delay. -Reduce every suit's base shield delay and depleted delay by 2 seconds. increase shield regulator effectiveness by 20/30/35% and change base caldari assault regen to 30 There, I just fixed pure shield tanking for you.
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Cosgar
ParagonX
7824
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Posted - 2013.11.17 06:31:00 -
[72] - Quote
jerrmy12 kahoalii wrote:Cosgar wrote:-Change shield recharge rate from 1 second to 0.5 seconds. -Buff extenders to 33/66/99 across the tiers with a penalty of 3/5/10% recharge delay. -Reduce every suit's base shield delay and depleted delay by 2 seconds. increase shield regulator effectiveness by 20/30/35% and change base caldari assault regen to 30 There, I just fixed pure shield tanking for you. Only if Minmatar assault's base recharge gets buffed to 25. Regulators are fine as is. Any higher base stats and the CaLogi would become OP again.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
91
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Posted - 2013.11.17 06:33:00 -
[73] - Quote
Cosgar wrote:jerrmy12 kahoalii wrote:Cosgar wrote:-Change shield recharge rate from 1 second to 0.5 seconds. -Buff extenders to 33/66/99 across the tiers with a penalty of 3/5/10% recharge delay. -Reduce every suit's base shield delay and depleted delay by 2 seconds. increase shield regulator effectiveness by 20/30/35% and change base caldari assault regen to 30 There, I just fixed pure shield tanking for you. Only if Minmatar assault's base recharge gets buffed to 25. Regulators are fine as is. Any higher base stats and the CaLogi would become OP again. sure, anything to make shields viable |
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
91
|
Posted - 2013.11.17 06:54:00 -
[74] - Quote
Cosgar wrote:jerrmy12 kahoalii wrote:Cosgar wrote:-Change shield recharge rate from 1 second to 0.5 seconds. -Buff extenders to 33/66/99 across the tiers with a penalty of 3/5/10% recharge delay. -Reduce every suit's base shield delay and depleted delay by 2 seconds. increase shield regulator effectiveness by 20/30/35% and change base caldari assault regen to 30 There, I just fixed pure shield tanking for you. Only if Minmatar assault's base recharge gets buffed to 25. Regulators are fine as is. Any higher base stats and the CaLogi would become OP again. im talking about caldari assault |
Cosgar
ParagonX
7826
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Posted - 2013.11.17 06:58:00 -
[75] - Quote
jerrmy12 kahoalii wrote:Cosgar wrote:jerrmy12 kahoalii wrote:Cosgar wrote:-Change shield recharge rate from 1 second to 0.5 seconds. -Buff extenders to 33/66/99 across the tiers with a penalty of 3/5/10% recharge delay. -Reduce every suit's base shield delay and depleted delay by 2 seconds. increase shield regulator effectiveness by 20/30/35% and change base caldari assault regen to 30 There, I just fixed pure shield tanking for you. Only if Minmatar assault's base recharge gets buffed to 25. Regulators are fine as is. Any higher base stats and the CaLogi would become OP again. im talking about caldari assault I know, but the CaLogi's bonus and slot layout would make it pretty ridiculous with our combined proposed changes. -35% delay with the regulator skill, their racial bonus, a pair of complex regulators and energizers could practically keep the suit at full shields.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
91
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Posted - 2013.11.17 07:06:00 -
[76] - Quote
Cosgar wrote:jerrmy12 kahoalii wrote:Cosgar wrote:jerrmy12 kahoalii wrote:Cosgar wrote:-Change shield recharge rate from 1 second to 0.5 seconds. -Buff extenders to 33/66/99 across the tiers with a penalty of 3/5/10% recharge delay. -Reduce every suit's base shield delay and depleted delay by 2 seconds. increase shield regulator effectiveness by 20/30/35% and change base caldari assault regen to 30 There, I just fixed pure shield tanking for you. Only if Minmatar assault's base recharge gets buffed to 25. Regulators are fine as is. Any higher base stats and the CaLogi would become OP again. im talking about caldari assault I know, but the CaLogi's bonus and slot layout would make it pretty ridit full shields. only slots get changeed, gal and cal assault gal removes 5% shield regen, gets 1 hp/s skill from logi, has 5 lows, cal assault is viable, keeps its bonus, quickly typed |
Cosgar
ParagonX
7829
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Posted - 2013.11.17 07:24:00 -
[77] - Quote
jerrmy12 kahoalii wrote:only slots get changeed, gal and cal assault gal removes 5% shield regen, gets 1 hp/s skill from logi, has 5 lows, cal assault is viable, keeps its bonus, quickly typed Kind of defeats the purpose of the GaLass and GaLogi dynamic. Once hybrid sidearms and grenades come out, (with maybe a slight CPU/PG buff) the GaLass would be marginally better since they can fit better quality weapons. If CCP fixes the tagging system they use for suit bonuses to do what I think they're doing, it would probably get a better armor specific suit bonus to make it more defined as an offensive class over the logi while the logi keeps its needed survivability.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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medomai grey
WarRavens League of Infamy
347
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Posted - 2013.11.17 07:36:00 -
[78] - Quote
DEZKA DIABLO wrote:Shields got toned down, now they drop like prom night panties! Unless your caldari, minmatar an amar are way too squishy with armor an shields an gallente are beasts.
So instead of nerfing automatic weapons right away, what if they brought back shields to what they were first? I use a sg mostly and knives an I recently switched from minmatar to gallente scout, an the ttk difference is still fast but it totall stands a WAY better chance than a minmatar scout.
But before the armor and shield change of power, my mini could last way longer than it does now, plus it's seems like there is no fall off damage difference , 50+ meter s hits me while I'm running an drops me like I'm standing still, gallente how ever stands a better chance at escape an I imagine this is similar with all suits.
So if they brought the shield strength back would this be the ttk solution, before weapons are beaten by the nerf hammer? Shields weren't nerfed, improved hit detection and weapon stats balanced around poor hit detection has made TTK so low that health is virtually irrelevant. Shield don't need a buff, certain weapons need to be toned down to make health relevant again.
Blatant Dust_514 recruiting in the silliest of places. :P
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Cosgar
ParagonX
7829
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Posted - 2013.11.17 07:47:00 -
[79] - Quote
medomai grey wrote:Shields weren't nerfed, improved hit detection and weapon stats balanced around poor hit detection has made TTK so low that health is virtually irrelevant. Shield don't need a buff, certain weapons need to be toned down to make health relevant again. Shields always sucked, that's why they're at such a disadvantage now. Armor just made it look better by comparison.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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General Erick
Onslaught Inc RISE of LEGION
175
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Posted - 2013.11.17 23:44:00 -
[80] - Quote
DEZKA DIABLO wrote:General Erick wrote:DEZKA DIABLO wrote:Shields got toned down, now they drop like prom night panties! Unless your caldari, minmatar an amar are way too squishy with armor an shields an gallente are beasts.
So instead of nerfing automatic weapons right away, what if they brought back shields to what they were first? I use a sg mostly and knives an I recently switched from minmatar to gallente scout, an the ttk difference is still fast but it totall stands a WAY better chance than a minmatar scout.
But before the armor and shield change of power, my mini could last way longer than it does now, plus it's seems like there is no fall off damage difference , 50+ meter s hits me while I'm running an drops me like I'm standing still, gallente how ever stands a better chance at escape an I imagine this is similar with all suits.
So if they brought the shield strength back would this be the ttk solution, before weapons are beaten by the nerf hammer? I went to prom and there were no panties dropping, idk what you have been going to. You got no game Nah, I have Gentleman's Skills
Fatbros for life! Stand against the oppression that is AR, and fight!
Just my two ISKlets.
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