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Scheherazade VII
126
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Posted - 2013.11.16 13:17:00 -
[31] - Quote
just tank both.
on respec i might figure out how captain africa clone gets 1100 armour on his suit, do that but use a Duvolle.
GêÜGëêDUST VIDEOSGëêGêÜ
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
83
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Posted - 2013.11.16 13:18:00 -
[32] - Quote
Cat Merc wrote:jerrmy12 kahoalii wrote:[quote=Cat Merc][quote=jerrmy12 kahoalii] you have shields and armor regen, LOLscr 3 shots any good shield fit it 0.2 seconds, regen dont do sh!t, armor wins everytime at 50 meters, gayly "you have shields and armor regen" Uhh... What's your point, if according to you regen don't do ****. only for shields "LOLscr 3 shots any "Only for shields"? Tell me, how much will 6hp/s help in battle? gal has higher shield regen, ps stop using 1 repper, use 2, shields use 2 regulators
"TOO strong" So use the Combat rifle, anti armor weapon that will melt armor. Does 630 DPS.
"In 10+ shots" LOL no, I'm an SCR user, armor survives an extra shot. more than 5, i use it, its around 5
"How? What's your shield total?" 440 HP adv or pro suit?
"Armor wins everytime at 50 meters" AR's and lasers are both anti shield, so what did you expect? blaster tech not be so op, its close range vs long range. |
Laurent Cazaderon
What The French
2145
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Posted - 2013.11.16 13:19:00 -
[33] - Quote
DEZKA DIABLO wrote:Shields got toned down, now they drop like prom night panties! Unless your caldari, minmatar an amar are way too squishy with armor an shields an gallente are beasts.
So instead of nerfing automatic weapons right away, what if they brought back shields to what they were first? I use a sg mostly and knives an I recently switched from minmatar to gallente scout, an the ttk difference is still fast but it totall stands a WAY better chance than a minmatar scout.
But before the armor and shield change of power, my mini could last way longer than it does now, plus it's seems like there is no fall off damage difference , 50+ meter s hits me while I'm running an drops me like I'm standing still, gallente how ever stands a better chance at escape an I imagine this is similar with all suits.
So if they brought the shield strength back would this be the ttk solution, before weapons are beaten by the nerf hammer?
I'm a minmatar assault. you're over-reacting. The so called inbalance between armor and shield atm is mostly due to some details, not a major balance issue:
- Some logis being able to combine huge armor amount and repair rate - Explosives\hybrid weapons (locus, MD, even AR) doing too much damage to shield compared to what shield oriented weapons do to armors (flux, SR)
But overall, shield\armor balance is better atm than it ever was during Dust's life
This Char i only use on the forum.
To contact me : "Cazaderon" in game and on Skype.
Et vive la France !
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Cat Merc
Ahrendee Mercenaries EoN.
4447
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Posted - 2013.11.16 13:25:00 -
[34] - Quote
jerrmy12 kahoalii wrote:Cat Merc wrote:jerrmy12 kahoalii wrote:[quote=Cat Merc][quote=jerrmy12 kahoalii] you have shields and armor regen, LOLscr 3 shots any good shield fit it 0.2 seconds, regen dont do sh!t, armor wins everytime at 50 meters, gayly "you have shields and armor regen" Uhh... What's your point, if according to you regen don't do ****. only for shields "LOLscr 3 shots any "Only for shields"? Tell me, how much will 6hp/s help in battle? gal has higher shield regen, ps stop using 1 repper, use 2, shields use 2 regulators "TOO strong" So use the Combat rifle, anti armor weapon that will melt armor. Does 630 DPS. "In 10+ shots" LOL no, I'm an SCR user, armor survives an extra shot. more than 5, i use it, its around 5 "How? What's your shield total?" 440 HP adv or pro suit? "Armor wins everytime at 50 meters" AR's and lasers are both anti shield, so what did you expect? blaster tech not be so op, its close range vs long range. " gal has higher shield regen, ps stop using 1 repper, use 2, shields use 2 regulators" Gal has lower shield regen, check the stats again. Also, I can't fit a second repper >_> I'll have to downgrade to enhanced reppers, and if I put two of those that gives me 7.5 hp/s.
"more than 5, i use it, its around 5" Hmm... No. My SCR does 102 damage. Shields get -20% resistance, so it's 120 damage against shields~ Armor gets +20% resistance, so it's 80 damage against armor~ 500 shields / 120 = 4.1 500 armor / 80 = 6.25 At the fire rate of those, that means the difference is almost impossible to notice inside battle.
"440 HP adv or pro suit?" Proto suit, my Gal Assault proto has +1 HP.
"blaster tech not be so op, its close range vs long range" Uhh... AR effective range is 70m~. Rail Rifle effective range is 100~.
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
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Cat Merc
Ahrendee Mercenaries EoN.
4447
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Posted - 2013.11.16 13:27:00 -
[35] - Quote
Laurent Cazaderon wrote:DEZKA DIABLO wrote:Shields got toned down, now they drop like prom night panties! Unless your caldari, minmatar an amar are way too squishy with armor an shields an gallente are beasts.
So instead of nerfing automatic weapons right away, what if they brought back shields to what they were first? I use a sg mostly and knives an I recently switched from minmatar to gallente scout, an the ttk difference is still fast but it totall stands a WAY better chance than a minmatar scout.
But before the armor and shield change of power, my mini could last way longer than it does now, plus it's seems like there is no fall off damage difference , 50+ meter s hits me while I'm running an drops me like I'm standing still, gallente how ever stands a better chance at escape an I imagine this is similar with all suits.
So if they brought the shield strength back would this be the ttk solution, before weapons are beaten by the nerf hammer? I'm a minmatar assault. you're over-reacting. The so called inbalance between armor and shield atm is mostly due to some details, not a major balance issue: - Some logis being able to combine huge armor amount and repair rate - Explosives\hybrid weapons (locus, MD, even AR) doing too much damage to shield compared to what shield oriented weapons do to armors (flux, SR) But overall, shield\armor balance is better atm than it ever was during Dust's life "- Explosives\hybrid weapons (locus, MD, even AR) doing too much damage to shield compared to what shield oriented weapons do to armors (flux, SR) " Uhh... How so. Armor gets -30% resistance to explosives, but shields get +30% resistance.
The only weapon that actually breaks that balance is the flux. VoV
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
83
|
Posted - 2013.11.16 13:39:00 -
[36] - Quote
Cat Merc wrote:[quote=jerrmy12 kahoalii][quote=Cat Merc] gal has higher shield regen, ps stop using 1 repper, use 2, shields use 2 regulators" Gal has lower shield regen, check the stats again. srry Also, I can't fit a second repper >_> that sux I'll have to downgrade to enhanced reppers, and if I put two of those that gives me 7.5 hp/s. sacrifice weapon/high slot? use a AR? eh, i can only use std energiser on my suit with 2x pro extenders, 2 adv regulators, lvl 3 cpu skill
"more than 5, i use it, its around 5" Hmm.. No. My SCR does 102 damage. thats KINDA op At the fire rate of those, that means the difference is almost impossible to notice inside battle. kinda true
"440 HP adv or pro suit?" Proto suit, my Gal Assault proto has +1 HP. both assaults need buffs
"blaster tech not be so op, its close range vs long range" Uhh... AR effective range is 70m~. damm thats op, its blaster tech, as in close range |
Chunky Munkey
Amarr Templars Amarr Empire
2191
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Posted - 2013.11.16 13:44:00 -
[37] - Quote
jerrmy12 kahoalii wrote:Chunky Munkey wrote:Shields are fine, you just don't know how to use them. i do, but AR, ScR spam, crap recharge rate for 3.7 second recharge delay
That pretty much demonstrates my point.
No.
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
83
|
Posted - 2013.11.16 13:51:00 -
[38] - Quote
Chunky Munkey wrote:jerrmy12 kahoalii wrote:Chunky Munkey wrote:Shields are fine, you just don't know how to use them. i do, but AR, ScR spam, crap recharge rate for 3.7 second recharge delay That pretty much demonstrates my point. i know how, even at range, around corners, expose myself for 0.3 seconds, boom shield almost gone, 2 shots from me fired, take cover, rinse til death, happens alot |
Cat Merc
Ahrendee Mercenaries EoN.
4451
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Posted - 2013.11.16 13:54:00 -
[39] - Quote
jerrmy12 kahoalii wrote:Cat Merc wrote:[quote=jerrmy12 kahoalii][quote=Cat Merc] gal has higher shield regen, ps stop using 1 repper, use 2, shields use 2 regulators" Gal has lower shield regen, check the stats again. srry Also, I can't fit a second repper >_> that sux I'll have to downgrade to enhanced reppers, and if I put two of those that gives me 7.5 hp/s. sacrifice weapon/high slot? use a AR? eh, i can only use std energiser on my suit with 2x pro extenders, 2 adv regulators, lvl 3 cpu skill "more than 5, i use it, its around 5" Hmm.. No. My SCR does 102 damage. thats KINDA op At the fire rate of those, that means the difference is almost impossible to notice inside battle. kinda true "440 HP adv or pro suit?" Proto suit, my Gal Assault proto has +1 HP. both assaults need buffs "blaster tech not be so op, its close range vs long range" Uhh... AR effective range is 70m~. damm thats op, its blaster tech, as in close range So what if it's blaster tech? 70m IS close range, considering the rail rifle will do 100m, while keeping same DPS >_>.
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
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Cat Merc
Ahrendee Mercenaries EoN.
4451
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Posted - 2013.11.16 13:55:00 -
[40] - Quote
jerrmy12 kahoalii wrote:Chunky Munkey wrote:jerrmy12 kahoalii wrote:Chunky Munkey wrote:Shields are fine, you just don't know how to use them. i do, but AR, ScR spam, crap recharge rate for 3.7 second recharge delay That pretty much demonstrates my point. i know how, even at range, around corners, expose myself for 0.3 seconds, boom shield almost gone, 2 shots from me fired, take cover, rinse til death, happens alot Happens to armor users too ya know... TTK has been reduced, you aren't the only one suffering.
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
83
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Posted - 2013.11.16 13:56:00 -
[41] - Quote
Cat Merc wrote:jerrmy12 kahoalii wrote:[quote=Cat Merc][quote=jerrmy12 kahoalii][quote=Cat Merc] gal has higher shield regen, ps stop using 1 repper, use 2, shields use 2 regulators" Gal has lower shield regen, check the stats again. srry Also, I can't fit a second repper >_> that sux I'll have to downgrade to enhanced reppers, and if I put two of those that gives me 7.5 hp/s. sacrifice weapon/high slot? use a AR? eh, i can only use std energiser on my suit with 2x pro extenders, 2 adv regulators, lvl 3 cpu skill "more than 5, i use it, its around 5" Hmm.. No. My SCR does 102 damage. thats KINDA op At the fire rate of those, that means the difference is almost impossible to notice inside battle. kinda true "440 HP adv or pro suit?" Proto suit, my Gal Assault proto has +1 HP. both assaults need buffs "blaster tech not be so op, its close range vs long range" Uhh... AR effective range is 70m~. damm thats op, its blaster tech, as in close range go use smal blaster turret at 50m, yeah, IKR |
Roofer Madness
A.N.O.N.Y.M.O.U.S. Renegade Alliance
543
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Posted - 2013.11.16 14:01:00 -
[42] - Quote
Laurent Cazaderon wrote:DEZKA DIABLO wrote:Shields got toned down, now they drop like prom night panties! Unless your caldari, minmatar an amar are way too squishy with armor an shields an gallente are beasts.
So instead of nerfing automatic weapons right away, what if they brought back shields to what they were first? I use a sg mostly and knives an I recently switched from minmatar to gallente scout, an the ttk difference is still fast but it totall stands a WAY better chance than a minmatar scout.
But before the armor and shield change of power, my mini could last way longer than it does now, plus it's seems like there is no fall off damage difference , 50+ meter s hits me while I'm running an drops me like I'm standing still, gallente how ever stands a better chance at escape an I imagine this is similar with all suits.
So if they brought the shield strength back would this be the ttk solution, before weapons are beaten by the nerf hammer? I'm a minmatar assault. you're over-reacting. The so called inbalance between armor and shield atm is mostly due to some details, not a major balance issue: - Some logis being able to combine huge armor amount and repair rate - Explosives\hybrid weapons (locus, MD, even AR) doing too much damage to shield compared to what shield oriented weapons do to armors (flux, SR) But overall, shield\armor balance is better atm than it ever was during Dust's life
Cat Merc and now a CPM too.... Stop trying to turn this into yet another overpowered logi thread. No one is buying that BS. The issue with shields has been correctly stated several times and that issue is there are not a lot of common weapons that do extra damage to armor and the new rifles will fix that.
Also, because armor was so weak for so long I am inclined to let them have their moment. If I know anything about Dust and CCP then Caldari will reign supreme again! lol
The Dust 514 AFK song
Plasma Cannon FTW
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Ansiiis The Trustworthy
We Pay The Iron Price
396
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Posted - 2013.11.16 14:05:00 -
[43] - Quote
Cat Merc wrote:jerrmy12 kahoalii wrote:Chunky Munkey wrote:Shields are fine, you just don't know how to use them. i do, but AR, ScR spam, crap recharge rate for 3.7 second recharge delay 31hp/s is CRAP? What are you smoking? If I fill my low slots with complex armor reps I can't get anywhere near that >_> And ONE module can push it even more, to like 50.
He's scout. |
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
83
|
Posted - 2013.11.16 14:07:00 -
[44] - Quote
Ansiiis The Trustworthy wrote:Cat Merc wrote:jerrmy12 kahoalii wrote:Chunky Munkey wrote:Shields are fine, you just don't know how to use them. i do, but AR, ScR spam, crap recharge rate for 3.7 second recharge delay 31hp/s is CRAP? What are you smoking? If I fill my low slots with complex armor reps I can't get anywhere near that >_> And ONE module can push it even more, to like 50. He's scout. that would be nice for my assault |
Chunky Munkey
Amarr Templars Amarr Empire
2191
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Posted - 2013.11.16 15:12:00 -
[45] - Quote
jerrmy12 kahoalii wrote:Chunky Munkey wrote:jerrmy12 kahoalii wrote:Chunky Munkey wrote:Shields are fine, you just don't know how to use them. i do, but AR, ScR spam, crap recharge rate for 3.7 second recharge delay That pretty much demonstrates my point. i know how, even at range, around corners, expose myself for 0.3 seconds, boom shield almost gone, 2 shots from me fired, take cover, rinse til death, happens alot
"Even" at range?
Why are you running shields for long-range engagements?
No.
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Laurent Cazaderon
What The French
2149
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Posted - 2013.11.16 15:32:00 -
[46] - Quote
Cat Merc wrote:Laurent Cazaderon wrote:DEZKA DIABLO wrote:Shields got toned down, now they drop like prom night panties! Unless your caldari, minmatar an amar are way too squishy with armor an shields an gallente are beasts.
So instead of nerfing automatic weapons right away, what if they brought back shields to what they were first? I use a sg mostly and knives an I recently switched from minmatar to gallente scout, an the ttk difference is still fast but it totall stands a WAY better chance than a minmatar scout.
But before the armor and shield change of power, my mini could last way longer than it does now, plus it's seems like there is no fall off damage difference , 50+ meter s hits me while I'm running an drops me like I'm standing still, gallente how ever stands a better chance at escape an I imagine this is similar with all suits.
So if they brought the shield strength back would this be the ttk solution, before weapons are beaten by the nerf hammer? I'm a minmatar assault. you're over-reacting. The so called inbalance between armor and shield atm is mostly due to some details, not a major balance issue: - Some logis being able to combine huge armor amount and repair rate - Explosives\hybrid weapons (locus, MD, even AR) doing too much damage to shield compared to what shield oriented weapons do to armors (flux, SR) But overall, shield\armor balance is better atm than it ever was during Dust's life "- Explosives\hybrid weapons (locus, MD, even AR) doing too much damage to shield compared to what shield oriented weapons do to armors (flux, SR) " Uhh... How so. Armor gets -30% resistance to explosives, but shields get +30% resistance. The only weapon that actually breaks that balance is the flux. VoV
That's theoretical data. On the field, a M1 locus nades will take out more than what it is supposed to. If i'm not mistaken it's around 500 damage (so 350 vs shield) and it still OS my 400+ shield + 200 armor character. So the math is wrong somewhere.
MD is a different issue.
This Char i only use on the forum.
To contact me : "Cazaderon" in game and on Skype.
Et vive la France !
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The dark cloud
The Rainbow Effect
1867
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Posted - 2013.11.16 20:51:00 -
[47] - Quote
lol grenades deal to much damage to shields. What a pathetic argument we all know that shields take LESS damage from all explosives. So a core locus grenade "only" does 420HP damage. You can survive that with a caldari militia suit and 2 ceomplex shield extenders (you take a bit of armor damage but meh)! While a galente proto suit gets 1 hit killed cause the thing deals 780hp versus armor. Its just hillarious how all the shield crybabys come here and try to justify a buff to shields. The truth is they cant stand it that something else then shields is capable to be competetive.
Shield suits are made for hit and run tactics due to their higher mobility. Armor suits are designed to be capable to take alot of damage and deal alot of damage due to their nature of damage mods+plates. Armor based suits are aswell better suited for teamplay you know why? injectors, repair tools and repping nanohives are supposed to be used together with armor based suits.
Just a example for armor based teamplay: you are on a ambush and the usual situation happends where 2 blobs shot each other without real progress from distance. A dedicated logi can repair 2 people at the same time with a proto rep tool which is putting shield recharge into shadows. Which means the guy who gets repaired needs to stay like 3 secs in cover to get his HP back to full. While the shield user is still waiting for his recharge to kick in. Or when somebody gets downed who do you think benefits more from a 80% injector? The Shield guy or armor user? The armor user can get stright back into the fight and doesnt has to wait for his "shields".
Shields are supposed for lone wolf players who are egoistical twatts. Armor is for teamplay and with that superior. You choose shields then you choosed to lonewolf an doesnt care about the team. That simple.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Oswald Rehnquist
594
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Posted - 2013.11.16 20:53:00 -
[48] - Quote
Shield is hit and run / shoot and scoot
Armor is stand and deliver
Different play styles, I think it makes for diversified gameplay, plus our anti armor weapons are coming out soon.
Below 28 dB
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HYENAKILLER X
TEAM SHINOBI
341
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Posted - 2013.11.16 20:59:00 -
[49] - Quote
No. armor takes low slots. Sheilds take high. Outside of the armor buff there is no sacrificing sheild hp for items like damage mods.
So until more high slots are allowed or buffed sheild patch comes through.....its good to be gallente : )
You are welcome for my leadership
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Kira Lannister
Ancient Exiles. Renegade Alliance
1961
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Posted - 2013.11.16 21:05:00 -
[50] - Quote
Shield users are so delusional.
"The Ancient Templars will guard fearlessly the people, the land and the heavens of the empire."
Book of Exiles 1:3
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5096
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Posted - 2013.11.16 21:05:00 -
[51] - Quote
jerrmy12 kahoalii wrote:Cat Merc wrote:jerrmy12 kahoalii wrote:Chunky Munkey wrote:Shields are fine, you just don't know how to use them. i do, but AR, ScR spam, crap recharge rate for 3.7 second recharge delay 31hp/s is CRAP? What are you smoking? If I fill my low slots with complex armor reps I can't get anywhere near that >_> And ONE module can push it even more, to like 50. crap for 401 shields and a recharge DEALY, just to get 3 shoted, use your galogi to get 23 hp/s armor regen NO DEALY 500+ armor
Please show me a Gallogi fit with over 500 armour that gets 23 HP/s and isn't completely ********.
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Supporter of CCP raRaRa.
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
13
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Posted - 2013.11.16 21:12:00 -
[52] - Quote
Cat Merc wrote:Let me tell you a secret. Gallente assault is the worst assault in the game. Gallente Logi is the best SUIT in the game, not even the best logi.
Now shove your anti armor bull crap up your ass and tell CCP to nerf logis. I can't fit armor AND damage mods on my assault, I have less armor than most Caldari have shields on my suit. My Logi however, can fit both ridiculous amounts of armor, and have regen, and have 3x complex damage mods.
Shields are for short term skirmishes, get in, get out, regen, get in. Armor is to stand your ground, and die on that ground.
If you try to do any of that with the non proper tank, you will faill terribly. I know how you feel i am also a Gallente assault and i cant fit my suit to compete with the logi. My sidearm does not matter any more with the new patch and fast ttk.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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Commander Marquess
0uter.Heaven Proficiency V.
56
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Posted - 2013.11.16 21:13:00 -
[53] - Quote
The dark cloud wrote:Amarr philosophy is: -die infedel! we shall zap you with lasers! praise the lord!
Best thing I've read today!
>"You want to fuck with the Eagles, you have to learn to fly."
- Heather Chandler
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Kal Kronos
L.O.T.I.S. Public Disorder.
122
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Posted - 2013.11.16 21:26:00 -
[54] - Quote
The problem is the delay, why the **** does an armor suit have a lower base recharge delay. It makes no ******* sense, and no im not talking about your suit Cat Merc so shut you suck hole and let other people post...
Dedicated redline sniper, tower forger, nade spammer, protostomper, and mass driver.
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DEZKA DIABLO
Unkn0wn Killers
42
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Posted - 2013.11.16 21:47:00 -
[55] - Quote
It was just a simple question because I believe (can't remember source or or which ccp member said) that if shields were still not efficient enough they would be tuned back up to find a balance between both.
I'm not complaining I was just wondering if it would happen.
For me I enjoy my new gallente scout, I just find that shields are stronger on a caldari suit than my minmatar logi, so this character has been trained for the caldari since summer if that scout is released any time soon.
I was just wondering if their gonna strengthen shields or just bring in armor wrecking guns an let everyone die at the same speed. If shields got a tiny boost to what it was everyone might just live a tad longer to have some good firefight exchanges instead of getting wasted at 300 feet! |
THEAMAZING POTHEAD
Nyain San Proficiency V.
543
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Posted - 2013.11.16 21:54:00 -
[56] - Quote
The problem is TTK is low with ARs and ScRs and shields don't get time to recharge, almost ever. Armor tanking can remedy this because of all the buffs CCP gave it. So an AR or ScR can drop the total maximum of 570shields a callogi can get EASILY, but it has much more difficulty dropping a 900+ armor gallogi with damage mods and/ or with triage hives. Thats the reason shields are UP right now, They aren't tanky enough at all to survive the TTK metagame right now. Bricktanking is king.
HOWEVER,THANKFULLY, the callogi can hybrid tank well because its cpu got nerfed, whereas its PG didn't. And armor requires WAY less cpu. The minlogi is a born hybrid tank, and the amarr is a damage mod armor tank so all the logis are doin relatively well. The caldari assault and minmatar assault are the suits that are UP atm(along with scouts, and heavies too slow-getting 1500 dmg done without a miss from the AR and 1500 dmg done in an isntant by a ScR.) Calass's and Minass's have no real way to hybrid tank so they're kinda screwed. The Galass can stack plates and a allotek nanohive so it holds its own, and the amarr assault stacks damage with its ScR and armor so its doing great. |
8213
BIG BAD W0LVES
714
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Posted - 2013.11.16 21:56:00 -
[57] - Quote
People have selcetive selfish memories...
Shields ruled in this game, so people complained. It got nerfed, and Armor got buffed. Now, armor rules in this game and people are complaining again.
Gosh forbid you actually have to evolve and set up up your game to compete with changing tactics. No, the garbage playerbase just wants CCP to do it for them.
CCP! The AR kills my Caldari shield fit to fast, do something! CCP buffs shields
CCP! Now the my AR won't shoot through shield tankers anymore! DO SOMETHING! CCP nerfs Shields, buffs armor.
CCP! My SCR can't shoot through armor anymore! Do something! Because I don't want to learn a new weapon or style of play! CCP nerfs armor and the buffs the SCR
CCP! The SCR kills my Caldari fit to quickly! DO SOMETHING, FOR THE LOVE OF GOD DO SOMETHING!!! CCP nerfs and buffs the entire game 3x over making the game so unbalanced that with the endless dropsuit fitting possibilities, there is only one to really choose from to be effective
CCP You're game is broken! On top of the fact that you don't know what you are doing, you're not listening to us! And, by "us" I mean me, and a handful of others who refuse to actually use skill in this game! CCP makes the game low skill and backtracks on the original model for the game's vision
CCP has enough to to deal with when making this game. They have already proven they simply are terrible at it. DUST is already a failure, and always will be. It'll be a game played by a tiny playerbase with a cult following. It will never be seen as a first rate game. So, cut them some slack. You don't ask the paraplegic to be on your football team, do you? |
General Erick
Onslaught Inc RISE of LEGION
174
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Posted - 2013.11.16 22:13:00 -
[58] - Quote
DEZKA DIABLO wrote:Shields got toned down, now they drop like prom night panties! Unless your caldari, minmatar an amar are way too squishy with armor an shields an gallente are beasts.
So instead of nerfing automatic weapons right away, what if they brought back shields to what they were first? I use a sg mostly and knives an I recently switched from minmatar to gallente scout, an the ttk difference is still fast but it totall stands a WAY better chance than a minmatar scout.
But before the armor and shield change of power, my mini could last way longer than it does now, plus it's seems like there is no fall off damage difference , 50+ meter s hits me while I'm running an drops me like I'm standing still, gallente how ever stands a better chance at escape an I imagine this is similar with all suits.
So if they brought the shield strength back would this be the ttk solution, before weapons are beaten by the nerf hammer? I went to prom and there were no panties dropping, idk what you have been going to.
Fatbros for life! Stand against the oppression that is AR, and fight!
Just my two ISKlets.
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ThePlayerkyle13
D3LTA ACADEMY
8
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Posted - 2013.11.16 22:28:00 -
[59] - Quote
Mossellia Delt wrote:use weapons that damage armour more.
CCP has done Weapon Schematics on it - https://docs.google.com/spreadsheet/ccc?key=0ApjpPa-wPRifdGJRc3R5ZjVIX2M1M0JmeFp4S3MzaUE&usp=sharing#gid=0 |
DEZKA DIABLO
Unkn0wn Killers
42
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Posted - 2013.11.16 23:29:00 -
[60] - Quote
General Erick wrote:DEZKA DIABLO wrote:Shields got toned down, now they drop like prom night panties! Unless your caldari, minmatar an amar are way too squishy with armor an shields an gallente are beasts.
So instead of nerfing automatic weapons right away, what if they brought back shields to what they were first? I use a sg mostly and knives an I recently switched from minmatar to gallente scout, an the ttk difference is still fast but it totall stands a WAY better chance than a minmatar scout.
But before the armor and shield change of power, my mini could last way longer than it does now, plus it's seems like there is no fall off damage difference , 50+ meter s hits me while I'm running an drops me like I'm standing still, gallente how ever stands a better chance at escape an I imagine this is similar with all suits.
So if they brought the shield strength back would this be the ttk solution, before weapons are beaten by the nerf hammer? I went to prom and there were no panties dropping, idk what you have been going to. You got no game |
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