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Marston VC
SVER True Blood Public Disorder.
1206
|
Posted - 2013.11.15 00:05:00 -
[1] - Quote
I'm starting to see people claim the Active scanners are OP or that they need some type of nerf. I just want to point out that its not the scanners that need a nerf. Its the fact that Active dampeners aren't in the game right now. How can someone expect to counter active scanners without some sort of active dampening device??? (stealth module). Frankly its amazing that its possible to counter active scanners with passive scanners at all! So really im just saying...... give it time people. Many of us are quick to scream "OP" but the real problem here is that not everything has an effective answer/counter to it yet. So give it time, and eventually, at least in this specific case, I think scanners will get balanced out.
Marston VC, STB director
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Protocake JR
Royal Uhlans Amarr Empire
954
|
Posted - 2013.11.15 00:08:00 -
[2] - Quote
So.... time and patience balance things out?
Great! That means everything is balanced. Can't wait to play Dust again :D |
LUGMOS
YELLOW JESUS EXP FORCE
103
|
Posted - 2013.11.15 00:17:00 -
[3] - Quote
Id anyone says that an easy solution is to buff the passive dampeners, here is the main reason why it won't work:
If you buff these modules, then medium suits could get unde easily, which would be a nerf to scouts as thatis what scouts are supposed to be good at.
Scouts should get a lower base dB, keep everthing else the same.
I am also not sure how this will make scouts op...
The biggest threat to my scout is everything.
My scout is the biggest threat to everything.
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Awry Barux
Ametat Security Amarr Empire
331
|
Posted - 2013.11.15 00:17:00 -
[4] - Quote
Don't play this semantic game, please. Out of balance is out of balance- saying that the problem is due to unimplemented new equipment, as opposed to overpowered current equipment, is meaningless. Something not having an answer or counter to it makes it overpowered by definition. Saying "don't complain about it being OP, an unverified counter may be coming SoonTM" does NOT make it balanced right now. We scream OP because, in the current state of things, it is OP. I agree that the solution may come in the form of new equipment instead of a nerf to active scanners, but that doesn't change the fact that right now, they're far too powerful. This is coming from someone who has been (ab)using scanners since 1.2. |
Oswald Rehnquist
569
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Posted - 2013.11.15 00:23:00 -
[5] - Quote
Active cloaks are not active dampeners, scanning in all forms will counter cloaks, cloaks make you physically invisible, it has nothing to due with detection outside of physically seeing someone.
Active scanners could use ADSing while scanning to give a point for having certain scanning angles and they will be fine for the most part, perhaps increase fitting costs
Below 28 dB
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Cody Sietz
Bullet Cluster Legacy Rising
1413
|
Posted - 2013.11.15 00:24:00 -
[6] - Quote
Problem is, any suit can use them. If it was scout only they would be much more balanced. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
674
|
Posted - 2013.11.15 00:29:00 -
[7] - Quote
The problem with active scanners is that they allow their user to scan too frequently. When both teams have a constant feed of each others locations (because the best counter to the active scanner is... the active scanner), tactics goes out the window. Anything other than a full frontal assault becomes doomed for failure because as soon as you try another tactic, the enemy will know what you are doing and be able to handily counter it
Saying people need to use dampeners to counter the spam is ridiculous. Stealth is a specialization. It should not be a requirement for using tactics.
The problem isn't that dampeners are too weak, that people aren't using dampeners, or that we lack active dampeners, its that the scanner allows people to scan far too often.
!
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Oswald Rehnquist
569
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Posted - 2013.11.15 00:41:00 -
[8] - Quote
Krom Ganesh wrote:The problem with active scanners is that they allow their user to scan too frequently. When both teams have a constant feed of each others locations (because the best counter to the active scanner is... the active scanner), tactics goes out the window. Anything other than a full frontal assault becomes doomed for failure because as soon as you try another tactic, the enemy will know what you are doing and be able to handily counter it
Saying people need to use dampeners to counter the spam is ridiculous. Stealth is a specialization. It should not be a requirement for using tactics.
The problem isn't that dampeners are too weak, that people aren't using dampeners, or that we lack active dampeners, its that the scanner allows people to scan far too often.
You can gain the benefits of signature tanking + moderate brick tanking or you can purely brick tank.
Its that people aren't willing to signature tank at all, which is more the fault of the medium frames not wanting to give up anything, it takes two comparatively low costing modules to beat all but one active scanner, and the suits with the most slots can do this pretty easily
Edit:
I would like to add that I"m all for nerfing the active scanner a little bit, I don't use it anyways, but the idea of neutering it so you don't have to defend yourself against it is a little silly, even scouts have to duel brick/signature tank a little bit, the idea of mediums having to mix it up a little is not too far fetched.
Below 28 dB
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Krom Ganesh
Holdfast Syndicate Amarr Empire
675
|
Posted - 2013.11.15 00:47:00 -
[9] - Quote
Oswald Rehnquist wrote:You can gain the benefits of signature tanking + moderate brick tanking or you can purely brick tank.
Its that people aren't willing to signature tank at all, which is more the fault of the medium frames not wanting to give up anything, it takes two low costing modules to beat all but one active scanner, and for the suits with the most slots in the game to complain of using a module or two is amusing.
The cost to beat an active scanner is fine. The scanner still should not provide a constant feed of enemy locations though. It should give a limited snapshot of their locations so you can discover their numbers, relative distribution, and see any weaknesses in their formation.
Think of any other multiplayer FPS. Has any of them ever allowed you to constantly know the location of your enemies? I haven't seen any at least. There is a reason for this. Because it kills tactical gameplay.
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Galvan Nized
Deep Space Republic Top Men.
283
|
Posted - 2013.11.15 00:51:00 -
[10] - Quote
Krom Ganesh wrote:
The cost to beat an active scanner is fine. The scanner still should not provide a constant feed of enemy locations though. It should give a limited snapshot of their locations so you can discover their numbers, relative distribution, and see any weaknesses in their formation.
Think of any other multiplayer FPS. Has any of them ever allowed you to constantly know the location of your enemies? I haven't seen any at least. There is a reason for this. Because it kills tactical gameplay.
Definitely this. Also get rid of scanner twirl, that is so dumb that you can spin and see everything with no loss in fidelity.
Buff Passive scanning to be 360-¦ and then it can actually compete as a good alternative albeit with much more limited range. |
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Baal Omniscient
L.O.T.I.S. Public Disorder.
728
|
Posted - 2013.11.15 00:52:00 -
[11] - Quote
They are so wise spread now that there might as well be a UAV overhead at all times. Once again CCP has added something to the game without adding a proper countermeasure to it (short of changing your entire play-style to compensate for filling your low slots with dampeners). Not saying they should be removed, but something should be adjusted with them (probably cutting down the scan angles and ranges, especially for the proto variants) to compensate until a countermeasure is added.
(GÇó_GÇó)
( GÇó_GÇó)>GîÉGûá-Gûá It's time CCP....
(GîÉGûá_Gûá) Increase TTK back to the way it was before....
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Oswald Rehnquist
569
|
Posted - 2013.11.15 00:56:00 -
[12] - Quote
Krom Ganesh wrote:
Which is why I've been saying the active scanner first and foremost needs a sizeable nerf to its cooldown. That way you can scan before you breach an area or search for ambushes.
If we get rid of the spinning mechanic and make it more directional, maybe even reduce the angel even more, this would severely limit the active scanner's utility, I have a feeling that we are just going to compile a huge list of debuffs for the scanner and apply them all at once when only a couple were needed.
Below 28 dB
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Oswald Rehnquist
569
|
Posted - 2013.11.15 00:58:00 -
[13] - Quote
Baal Omniscient wrote:They are so wise spread now that there might as well be a UAV overhead at all times. Once again CCP has added something to the game without adding a proper countermeasure to it (short of changing your entire play-style to compensate for filling your low slots with dampeners). Not saying they should be removed, but something should be adjusted with them (probably cutting down the scan angles and ranges, especially for the proto variants) to compensate until a countermeasure is added.
This is more of the nerfing I was thinking of, cutting down range and angles in my mind would balance it
Below 28 dB
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Llast 326
An Arkhos
448
|
Posted - 2013.11.15 00:59:00 -
[14] - Quote
Galvan Nized wrote:Krom Ganesh wrote:
The cost to beat an active scanner is fine. The scanner still should not provide a constant feed of enemy locations though. It should give a limited snapshot of their locations so you can discover their numbers, relative distribution, and see any weaknesses in their formation.
Think of any other multiplayer FPS. Has any of them ever allowed you to constantly know the location of your enemies? I haven't seen any at least. There is a reason for this. Because it kills tactical gameplay.
Definitely this. Also get rid of scanner twirl, that is so dumb that you can spin and see everything with no loss in fidelity. Buff Passive scanning to be 360-¦ and then it can actually compete as a good alternative albeit with much more limited range. Passive is 360-¦ Trust me Gal scout who lives or dies by it
I am apparently not the only fool
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Krom Ganesh
Holdfast Syndicate Amarr Empire
676
|
Posted - 2013.11.15 01:03:00 -
[15] - Quote
Oswald Rehnquist wrote:Krom Ganesh wrote:
Which is why I've been saying the active scanner first and foremost needs a sizeable nerf to its cooldown. That way you can scan before you breach an area or search for ambushes.
If we get rid of the spinning mechanic and make it more directional, maybe even reduce the angel even more, this would severely limit the active scanner's utility, I have a feeling that we are just going to compile a huge list of debuffs for the scanner and apply them all at once when only a couple were needed.
As long as the nerfs were just
* Remove or decrease effectiveness of spinning/sweeping * Increase cooldown time * Remove margin of error messages
the scanner shouldn't become UP. You couldn't use it as often, but you could hang back from the battle a bit (if the two teams are that close) and still get nearly a full view of enemy locations.
If necessary, the range/angle could be increased to compensate.
!
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Marston VC
SVER True Blood Public Disorder.
1206
|
Posted - 2013.11.15 01:04:00 -
[16] - Quote
Oswald Rehnquist wrote:Active cloaks are not active dampeners, scanning in all forms will counter cloaks, cloaks make you physically invisible, it has nothing to due with detection outside of physically seeing someone.
Active scanners could use ADSing while scanning to give a point for having certain scanning angles and they will be fine for the most part, perhaps increase fitting costs
I didn't say active cloaks...... I said active dampeners......
Marston VC, STB director
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Spkr4theDead
Red Star. EoN.
1229
|
Posted - 2013.11.15 01:05:00 -
[17] - Quote
Marston VC wrote:I'm starting to see people claim the Active scanners are OP or that they need some type of nerf. I just want to point out that its not the scanners that need a nerf. Its the fact that Active dampeners aren't in the game right now. How can someone expect to counter active scanners without some sort of active dampening device??? (stealth module). Frankly its amazing that its possible to counter active scanners with passive scanners at all! So really im just saying...... give it time people. Many of us are quick to scream "OP" but the real problem here is that not everything has an effective answer/counter to it yet. So give it time, and eventually, at least in this specific case, I think scanners will get balanced out. Scanners are pathetically easy to use, and vehicle scanners got nerfed. No problems here.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Marston VC
SVER True Blood Public Disorder.
1206
|
Posted - 2013.11.15 01:05:00 -
[18] - Quote
Krom Ganesh wrote:Oswald Rehnquist wrote:Krom Ganesh wrote:
Which is why I've been saying the active scanner first and foremost needs a sizeable nerf to its cooldown. That way you can scan before you breach an area or search for ambushes.
If we get rid of the spinning mechanic and make it more directional, maybe even reduce the angel even more, this would severely limit the active scanner's utility, I have a feeling that we are just going to compile a huge list of debuffs for the scanner and apply them all at once when only a couple were needed. As long as the nerfs were just * Remove or decrease effectiveness of spinning/sweeping * Increase cooldown time * Remove margin of error messages the scanner shouldn't become UP. You couldn't use it as often, but you could hang back from the battle a bit (if the two teams are that close) and still get nearly a full view of enemy locations. If necessary, the range could be increased to compensate.
Or CCP could just add active dampeners and that there would fix the problem.
Marston VC, STB director
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Oswald Rehnquist
571
|
Posted - 2013.11.15 01:11:00 -
[19] - Quote
Marston VC wrote:Oswald Rehnquist wrote:Active cloaks are not active dampeners, scanning in all forms will counter cloaks, cloaks make you physically invisible, it has nothing to due with detection outside of physically seeing someone.
Active scanners could use ADSing while scanning to give a point for having certain scanning angles and they will be fine for the most part, perhaps increase fitting costs I didn't say active cloaks...... I said active dampeners......
I'm then going to have to asked why use scouts if you can literally replicate every positive scout trait with a fraction of the sp investment with a piece of equipment. If you want dampening give us a slot or two, which literally nullifies all but one active scanner
Below 28 dB
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Aizen Intiki
Hell's Gate Inc
572
|
Posted - 2013.11.15 01:12:00 -
[20] - Quote
Not a module, a equipment. Made by Caldari. Call it a Jammer.
EDIt: Since the AS is Gallente, it should probably be called a Magnetometric Jammer. Maybe rename the Active Scanner to Magnetometric Scanner for a cool factor? |
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Marston VC
SVER True Blood Public Disorder.
1206
|
Posted - 2013.11.15 01:17:00 -
[21] - Quote
Oswald Rehnquist wrote:Marston VC wrote:Oswald Rehnquist wrote:Active cloaks are not active dampeners, scanning in all forms will counter cloaks, cloaks make you physically invisible, it has nothing to due with detection outside of physically seeing someone.
Active scanners could use ADSing while scanning to give a point for having certain scanning angles and they will be fine for the most part, perhaps increase fitting costs I didn't say active cloaks...... I said active dampeners...... I'm then going to have to asked why use scouts if you can literally replicate every positive scout trait with a fraction of the sp investment with a piece of equipment. If you want dampening give us a slot or two, which literally nullifies all but one active scanner
Ehhhh CCP has said many many times that people can make any suit into anything the user wants it to be within limitations. You people get FARRRRRRRR to hung up on the names of these damn things. "OMG its a scout suit so it should be the only suit that can fulfill this this and this role/trait"........ NO. This isn't BF3 dude...... I want a stealthy assault suit, I should be allowed to have it. And with the proper SP investment, I CAN. If I want a speed heavy suit I should be allowed to have it. And with the proper SP investment I CAN. If you want a super ninja suit, then just run Active dampener on top of your scouts passive dampening ability. You'll literally never be spotted again.
This game is a sandbox man, and the whole fitting system encourages people to do whatever they want to whatever they want. Stop getting hung up on the fact that your suit is called a "scout suit" and actually think about what you can do to make your suit more fun to play with.
Marston VC, STB director
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Krom Ganesh
Holdfast Syndicate Amarr Empire
678
|
Posted - 2013.11.15 01:21:00 -
[22] - Quote
Marston VC wrote:Ehhhh CCP has said many many times that people can make any suit into anything the user wants it to be within limitations. You people get FARRRRRRRR to hung up on the names of these damn things. "OMG its a scout suit so it should be the only suit that can fulfill this this and this role/trait"........ NO. This isn't BF3 dude...... I want a stealthy assault suit, I should be allowed to have it. And with the proper SP investment, I CAN. If I want a speed heavy suit I should be allowed to have it. And with the proper SP investment I CAN. If you want a super ninja suit, then just run Active scanner ontop of your scouts passive dampening ability. You'll literally never be spotted again.
This game is a sandbox man, and the whole fitting system encourages people to do whatever they want to whatever they want. Stop getting hung up on the fact that your suit is called a "scout suit" and actually think about what you can do to make your suit more fun to play with.
But you can make a stealth assault. You just have to give up two lows.
!
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Marston VC
SVER True Blood Public Disorder.
1206
|
Posted - 2013.11.15 01:43:00 -
[23] - Quote
Krom Ganesh wrote:Marston VC wrote:Ehhhh CCP has said many many times that people can make any suit into anything the user wants it to be within limitations. You people get FARRRRRRRR to hung up on the names of these damn things. "OMG its a scout suit so it should be the only suit that can fulfill this this and this role/trait"........ NO. This isn't BF3 dude...... I want a stealthy assault suit, I should be allowed to have it. And with the proper SP investment, I CAN. If I want a speed heavy suit I should be allowed to have it. And with the proper SP investment I CAN. If you want a super ninja suit, then just run Active scanner ontop of your scouts passive dampening ability. You'll literally never be spotted again.
This game is a sandbox man, and the whole fitting system encourages people to do whatever they want to whatever they want. Stop getting hung up on the fact that your suit is called a "scout suit" and actually think about what you can do to make your suit more fun to play with. But you can make a stealth assault. You just have to give up two lows.
Alright? So? What does that mean for the assault then? Hes giving up either PG/CPU upgrades, or two armor plates (which is a tremendous amount of HP), or some combination of repper/plate/biotic mod. You have to realize that by taking those two spaces the assault may be impervious to most scanners, but its much more flimsy as a suit in general, and the survivability of that suit is totally dependent on the fact that most people wont see him pop up on radar. But its not like those modules stop him from being seen in person. Which is what im trying to say man. Its simple cause and effect. Sure he might have the stealth of a scout suit, but he trades HP away for it, and isn't nearly as mobile either.
Marston VC, STB director
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KEROSIINI-TERO
The Rainbow Effect
831
|
Posted - 2013.11.15 02:12:00 -
[24] - Quote
Oswald Rehnquist wrote:Krom Ganesh wrote:
Which is why I've been saying the active scanner first and foremost needs a sizeable nerf to its cooldown. That way you can scan before you breach an area or search for ambushes.
If we get rid of the spinning mechanic and make it more directional, maybe even reduce the angel even more, this would severely limit the active scanner's utility, I have a feeling that we are just going to compile a huge list of debuffs for the scanner and apply them all at once when only a couple were needed.
Spinning thing must really be something CCP did not intend.
Speaking of that, here's a thread about improving scanning mechanism into a better one by some very simple steps.
Feeling the scanner is too simple and off balance?
An idea:
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Idye Lotz
xCosmic Voidx Partners of Industrial Service and Salvage
199
|
Posted - 2013.11.15 02:17:00 -
[25] - Quote
Yeah community needs to start asking for counters rather than nerfs. This nerfing stuff is getting ridiculous.
Sorry for shooting you in the back. Now please look elsewhere so I can continue.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
684
|
Posted - 2013.11.15 14:32:00 -
[26] - Quote
Marston VC wrote:Alright? So? What does that mean for the assault then? Hes giving up either PG/CPU upgrades, or two armor plates (which is a tremendous amount of HP), or some combination of repper/plate/biotic mod. You have to realize that by taking those two spaces the assault may be impervious to most scanners, but its much more flimsy as a suit in general, and the survivability of that suit is totally dependent on the fact that most people wont see him pop up on radar. But its not like those modules stop him from being seen in person. Which is what im trying to say man. Its simple cause and effect. Sure he might have the stealth of a scout suit, but he trades HP away for it, and isn't nearly as mobile either.
Interesting. Using the assault suit for stealth isn't as efficient as using the suit built for stealth. Who knew? Maybe it has something to due with those limitations you were talking about. (chances are you still will have more eHP than a scout though)
And what you are asking for is to keep your high HP buffer/high cpu and pg/etc. while getting the stealth equivalent of the low eHP scout. That is outright eliminating any point to the scout. And before you say the scout still has greater speed, a) it isn't much speed and b) the extra speed does little to keep the scout alive.
!
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Vulpes Dolosus
SVER True Blood Public Disorder.
265
|
Posted - 2013.11.15 14:38:00 -
[27] - Quote
As far as scanning and countermeasures are concerned, I think they're balanced. What I have a problem with is the rapid-fire wall-hax-like results they give. I'm going to keep pushing 2 changes:
-No more spin-to-win: it needs to be directional, that's the point of the different scan angels.
-Change the results to either only be on the minimap or make the chevrons static and refresh over the enemy every second or so.
Dropship Specialist: AKA Clinically Insane
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steadyhand amarr
Imperfects Negative-Feedback
1917
|
Posted - 2013.11.15 14:41:00 -
[28] - Quote
Why is scanning op I don't understand this it is a recon tool that has to be actively used trading it for a weapon that only that squad can see??? Why is this a problem if a team is good enough to lose a gun for constant intel props to tthem I would love to play a recon only class
"my faith is my shield, the empress's light my guide and my fury my sword"
winner of EU squad cup
GOGO power rangers
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Takahiro Kashuken
Red Star. EoN.
1668
|
Posted - 2013.11.15 14:50:00 -
[29] - Quote
Advanced scanner
5sec active time
16sec the enemy show up for
Need 2 enhanced dampners to stay off the grid, crap for any armor suit
Even if off grid the scanner still lets you know someone is around, you just dont know where but you at least know someone is there
Not OP
lolno |
Jack McReady
DUST University Ivy League
802
|
Posted - 2013.11.15 14:58:00 -
[30] - Quote
people dont get it.
those are the issues that make scanner too good: 1. scanner cooldown is too low 2. the counter to scanners is there but is just is not viable. 3. new map design with choke points 4. binary scanner mechanics 5. scanner still lets you know there is someone
cool so I use 2 damps to counter a scanner user hidden somewhere behind walls in a corner doing 360 degree perma scans. the next what happens is that I get gunned down due to lower EHP by brick tanks at objective choke points where you dont need a scanner because there is anyway only 2 ways to get there. |
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Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
605
|
Posted - 2013.11.15 14:59:00 -
[31] - Quote
Make it scout only or make it only show people who were in the scan angle the entire scan time of 2 seconds (so no spinning in a circle and scanning.) |
Sana Rayya
WASTELAND JUNK REMOVAL
388
|
Posted - 2013.11.15 19:40:00 -
[32] - Quote
Shield/stealth tanking is plenty viable. Armor/stealth tanking also works so long as you have a logi/repper in squad, or triage hives to drop to heal up your armor.
Maybe you guys should try skilling into dampeners before saying they are useless or too big of a sacrifice for survivability. |
Master Jaraiya
Ultramarine Corp
1289
|
Posted - 2013.11.15 20:02:00 -
[33] - Quote
Here's a scenario that exemplifies my problem with them.
Manus Peak.
My team has A
Enemy team has B and C
B is guarded by Tank and Snipers
I think "I'm gonna go sneak around this MOUNTAIN to the back side of C"
YOU HAVE BEEN SCANNED
Get to top of Mountain and am met by 3 Duvolles
Spawn in MCC
YOU HAVE BEEN SCANNED
The ****?!!
"The true measure of a shinobi is not how he lives, but how he dies."
- The Toad Sage
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shaman oga
Nexus Balusa Horizon
947
|
Posted - 2013.11.15 20:14:00 -
[34] - Quote
Active scanners are not OP but they need a little rework imo. First of all they should not show target direction but only a random red dot. Second they should not give any message, you should scan and what have to appear appears and what is dampend should not appear.
"Just another piece of duct tape"
Some love for gunners
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Sana Rayya
WASTELAND JUNK REMOVAL
388
|
Posted - 2013.11.15 20:23:00 -
[35] - Quote
Right, so if they hadn't scanned you, you would've taken out those three Duvolle users before they even knew what hit them?
Here's a better idea: go to the mountain by C. Drop an uplink. Wait until half of your team spawns there, then push the objective. If you can't hide, use numbers to your advantage. Three Duvolles have a harder time going up against six than one merc, no matter what weapons they have.
If you don't want to use dampeners, don't go off on your own and expect to be Rambo. A lone, scanned enemy is an easy target.
Even with dampeners, stealth flanking is hard to do and isn't for everyone. It requires cunning, which most people who play this game don't have. You need to know when to strike and when to stay hidden, and most importantly, when to GTFO. Three protobears heading your way qualifies as a GTFO situation. A cunning flanker will lay a nanohive and booby-trap it with REs while he retreats, leaving a nasty surprise for overeager protobears.
The bottom line is, if you don't want to change your strategy to fit the conditions of the battle, then you should expect to die quickly and often. |
calisk galern
BurgezzE.T.F Public Disorder.
1224
|
Posted - 2013.11.15 20:35:00 -
[36] - Quote
deployable active dampeners would be a solid inclusion to the game |
Krom Ganesh
Holdfast Syndicate Amarr Empire
700
|
Posted - 2013.11.15 20:46:00 -
[37] - Quote
calisk galern wrote:deployable active dampeners would be a solid inclusion to the game
Provide stationary dampening over an area? Yes, it would. Be a great tool for defense. As a setback, the dampener itself should appear on enemy radars though.
!
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Sana Rayya
WASTELAND JUNK REMOVAL
389
|
Posted - 2013.11.15 20:54:00 -
[38] - Quote
Krom Ganesh wrote:calisk galern wrote:deployable active dampeners would be a solid inclusion to the game Provide stationary dampening over an area? Yes, it would. Be a great tool for defense. As a setback, the dampener itself should appear on enemy radars though.
Personally I think deployable jammers are a bad idea, and despite all the threads made about them, CCP has never once mentioned them on their weekly feedback/suggestion updates. This leads me to believe they won't go in that direction.
However, in case they do, I'll have around 932k in unallocated rainy day SP saved up, just so I can be the first to spam and abuse the hell out of them. |
8213
BIG BAD W0LVES
708
|
Posted - 2013.11.15 20:56:00 -
[39] - Quote
Krom Ganesh wrote:Marston VC wrote:Ehhhh CCP has said many many times that people can make any suit into anything the user wants it to be within limitations. You people get FARRRRRRRR to hung up on the names of these damn things. "OMG its a scout suit so it should be the only suit that can fulfill this this and this role/trait"........ NO. This isn't BF3 dude...... I want a stealthy assault suit, I should be allowed to have it. And with the proper SP investment, I CAN. If I want a speed heavy suit I should be allowed to have it. And with the proper SP investment I CAN. If you want a super ninja suit, then just run Active scanner ontop of your scouts passive dampening ability. You'll literally never be spotted again.
This game is a sandbox man, and the whole fitting system encourages people to do whatever they want to whatever they want. Stop getting hung up on the fact that your suit is called a "scout suit" and actually think about what you can do to make your suit more fun to play with. But you can make a stealth assault. You just have to give up two lows.
*ahem... 4 low-slots |
XxWarlordxX97
Ancient Exiles.
5508
|
Posted - 2013.11.15 20:59:00 -
[40] - Quote
Marston VC wrote:I'm starting to see people claim the Active scanners are OP or that they need some type of nerf. I just want to point out that its not the scanners that need a nerf. Its the fact that Active dampeners aren't in the game right now. How can someone expect to counter active scanners without some sort of active dampening device??? (stealth module). Frankly its amazing that its possible to counter active scanners with passive scanners at all! So really im just saying...... give it time people. Many of us are quick to scream "OP" but the real problem here is that not everything has an effective answer/counter to it yet. So give it time, and eventually, at least in this specific case, I think scanners will get balanced out. EDIT: Tsk tsk. Some of you guys disappoint me. Its as if a lot of you just want your suits to be undetectable without putting any sort of investment into counter measures. Im telling you people the problem isn't in the scanner, its that there isn't a proper counter measure for it. But a lot of you say "nerf the scanner anyway" well what is that going to solve??? It makes them balanced this month, but then next patch whenever active dampening is added, active Scanners will be UP and have to get buffed again later. Rather then nerfing/buffing things so that it servers the present, why don't we work towards things that build a future for the game huh? Im not even a supporter in active scanning. I only have lvl 1 into the damn thing and it really wouldn't bother me one way or the other if it gets nerfed simply because I would switch it out with proto nanite injectors. But that's my whole point though, it doesn't neeeeeed a nerf. We just need to give It a go for a bit until the proper countermeasures are added. Having CCP nerf things like this now is basically asking them to backtrack later simply because eventually they'll have to re-buff it due to the addition of future equipment.
its OP
Level 5 forum warrior
Minmatar rule
My heavy suit is OP
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Krom Ganesh
Holdfast Syndicate Amarr Empire
702
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Posted - 2013.11.15 21:01:00 -
[41] - Quote
Sana Rayya wrote:Personally I think deployable jammers are a bad idea, and despite all the threads made about them, CCP has never once mentioned them on their weekly feedback/suggestion updates. This leads me to believe they won't go in that direction.
However, in case they do, I'll have around 932k in unallocated rainy day SP saved up, just so I can be the first to spam and abuse the hell out of them.
Hopefully, the scanner will be changed so they are less spam-tastic and objectives lose their omnipotence or have it reduced. Then deployable dampeners would just be a means of concealing what is at a defensive point and give incentive for teams to have scouts to scout the area out and remove dampeners (which as I said, should appear on enemy radars).
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8213
BIG BAD W0LVES
708
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Posted - 2013.11.15 21:01:00 -
[42] - Quote
I decided last night that I wanted to run Shotgun. I have 2 Enhanced dampeners on my fit. that's 40% reduction, plus proficiency 3 (another 9%). My profile is cut in half and wouldn't you know it... I was picked up by scanners still.
The scanner will ALWAYS be OP, because it gives you location and heading. If the solution lies with sacraficing HP and rep, even for Scouts, then it's not a very balanced weapon.
It's also OP, because it's unearned basically. It's cheap, low SP to use, low CPU/PG, simple to use for what advantage it gives, etc.
Why should someone have to invest more SP and ISK into a counter? How is that balanced? Its no different than a 45,000ISK Swarm can destroy a 500,000ISK HAV... |
Krom Ganesh
Holdfast Syndicate Amarr Empire
702
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Posted - 2013.11.15 21:09:00 -
[43] - Quote
8213 wrote:I decided last night that I wanted to run Shotgun. I have 2 Enhanced dampeners on my fit. that's 40% reduction, plus proficiency 3 (another 9%). My profile is cut in half and wouldn't you know it... I was picked up by scanners still.
The scanner will ALWAYS be OP, because it gives you location and heading. If the solution lies with sacraficing HP and rep, even for Scouts, then it's not a very balanced weapon.
It's also OP, because it's unearned basically. It's cheap, low SP to use, low CPU/PG, simple to use for what advantage it gives, etc.
Why should someone have to invest more SP and ISK into a counter? How is that balanced? Its no different than a 45,000ISK Swarm can destroy a 500,000ISK HAV...
FYI, 2x enchanced would give around a 40% reduction.
scanProfile * 0.94 * 0.8 * (1 - 0.2 * 0.86) = scanProfile * 0.622
So a light would have 28.01 and a medium would have 31.13
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Master Jaraiya
Ultramarine Corp
1291
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Posted - 2013.11.15 21:12:00 -
[44] - Quote
Sana Rayya wrote:Right, so if they hadn't scanned you, you would've taken out those three Duvolle users before they even knew what hit them?
Here's a better idea: go to the mountain by C. Drop an uplink. Wait until half of your team spawns there, then push the objective. If you can't hide, use numbers to your advantage. Three Duvolles have a harder time going up against six than one merc, no matter what weapons they have.
If you don't want to use dampeners, don't go off on your own and expect to be Rambo. A lone, scanned enemy is an easy target.
Even with dampeners, stealth flanking is hard to do and isn't for everyone. It requires cunning, which most people who play this game don't have. You need to know when to strike and when to stay hidden, and most importantly, when to GTFO. Three protobears heading your way qualifies as a GTFO situation. A cunning flanker will lay a nanohive and booby-trap it with REs while he retreats, leaving a nasty surprise for overeager protobears.
The bottom line is, if you don't want to change your strategy to fit the conditions of the battle, then you should expect to die quickly and often. You completely missed the whole point of what I was saying.
If I hadn't been scanned through a MOUNTAIN no one would have known I was coming yea.
I could have done what I used to do. Go behind C put a Uplink down behind the hill on the redline side.
Then I could have went down and hacked the turret and broke through their frontline defenses and caused a large enough disruption for my team to push the objective from the front while others spawned at my uplink to engage from the other side.
It's called TACTICS.
Instead, I was scanned THROUGH A MOUNTAIN! Then, I was scanned after spawning in the MCC!
"The true measure of a shinobi is not how he lives, but how he dies."
- The Toad Sage
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Krom Ganesh
Holdfast Syndicate Amarr Empire
703
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Posted - 2013.11.15 21:19:00 -
[45] - Quote
8213 wrote:Krom Ganesh wrote:But you can make a stealth assault. You just have to give up two lows. *ahem... 4 low-slots
Then you are referring to the focused scanner which not even gal scouts bother with trying to avoid. No one really uses it and, even if they do, the scanner is terrible aside from its scan precision so it doesn't really matter anyways.
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Sana Rayya
WASTELAND JUNK REMOVAL
389
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Posted - 2013.11.15 21:36:00 -
[46] - Quote
Master Jaraiya wrote: You completely missed the whole point of what I was saying.
If I hadn't been scanned through a MOUNTAIN no one would have known I was coming yea.
I could have done what I used to do. Go behind C put a Uplink down behind the hill on the redline side.
Then I could have went down and hacked the turret and broke through their frontline defenses and caused a large enough disruption for my team to push the objective from the front while others spawned at my uplink to engage from the other side.
It's called TACTICS.
Instead, I was scanned THROUGH A MOUNTAIN! Then, I was scanned after spawning in the MCC!
Oh, so your gripe about scanners is that they penetrate everything up to their scan range?
Again, try out dampeners. It'll let you do all those things and no one will be the wiser, so long as they don't have line of sight on you.
What people don't seem to realize is that tactics don't go out the window when the enemy knows you're there. The only thing you lose is the element of surprise.
For instance, if you're shooting an enemy who is taking cover behind a container, and half of your squad moves to the side to flank them, then it doesn't matter if your flanking squad get scanned; regardless, the enemy will no longer have cover from the side and will probably die. |
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