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Sana Rayya
WASTELAND JUNK REMOVAL
388
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Posted - 2013.11.15 19:40:00 -
[1] - Quote
Shield/stealth tanking is plenty viable. Armor/stealth tanking also works so long as you have a logi/repper in squad, or triage hives to drop to heal up your armor.
Maybe you guys should try skilling into dampeners before saying they are useless or too big of a sacrifice for survivability. |
Sana Rayya
WASTELAND JUNK REMOVAL
388
|
Posted - 2013.11.15 20:23:00 -
[2] - Quote
Right, so if they hadn't scanned you, you would've taken out those three Duvolle users before they even knew what hit them?
Here's a better idea: go to the mountain by C. Drop an uplink. Wait until half of your team spawns there, then push the objective. If you can't hide, use numbers to your advantage. Three Duvolles have a harder time going up against six than one merc, no matter what weapons they have.
If you don't want to use dampeners, don't go off on your own and expect to be Rambo. A lone, scanned enemy is an easy target.
Even with dampeners, stealth flanking is hard to do and isn't for everyone. It requires cunning, which most people who play this game don't have. You need to know when to strike and when to stay hidden, and most importantly, when to GTFO. Three protobears heading your way qualifies as a GTFO situation. A cunning flanker will lay a nanohive and booby-trap it with REs while he retreats, leaving a nasty surprise for overeager protobears.
The bottom line is, if you don't want to change your strategy to fit the conditions of the battle, then you should expect to die quickly and often. |
Sana Rayya
WASTELAND JUNK REMOVAL
389
|
Posted - 2013.11.15 20:54:00 -
[3] - Quote
Krom Ganesh wrote:calisk galern wrote:deployable active dampeners would be a solid inclusion to the game Provide stationary dampening over an area? Yes, it would. Be a great tool for defense. As a setback, the dampener itself should appear on enemy radars though.
Personally I think deployable jammers are a bad idea, and despite all the threads made about them, CCP has never once mentioned them on their weekly feedback/suggestion updates. This leads me to believe they won't go in that direction.
However, in case they do, I'll have around 932k in unallocated rainy day SP saved up, just so I can be the first to spam and abuse the hell out of them. |
Sana Rayya
WASTELAND JUNK REMOVAL
389
|
Posted - 2013.11.15 21:36:00 -
[4] - Quote
Master Jaraiya wrote: You completely missed the whole point of what I was saying.
If I hadn't been scanned through a MOUNTAIN no one would have known I was coming yea.
I could have done what I used to do. Go behind C put a Uplink down behind the hill on the redline side.
Then I could have went down and hacked the turret and broke through their frontline defenses and caused a large enough disruption for my team to push the objective from the front while others spawned at my uplink to engage from the other side.
It's called TACTICS.
Instead, I was scanned THROUGH A MOUNTAIN! Then, I was scanned after spawning in the MCC!
Oh, so your gripe about scanners is that they penetrate everything up to their scan range?
Again, try out dampeners. It'll let you do all those things and no one will be the wiser, so long as they don't have line of sight on you.
What people don't seem to realize is that tactics don't go out the window when the enemy knows you're there. The only thing you lose is the element of surprise.
For instance, if you're shooting an enemy who is taking cover behind a container, and half of your squad moves to the side to flank them, then it doesn't matter if your flanking squad get scanned; regardless, the enemy will no longer have cover from the side and will probably die. |
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