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Marston VC
SVER True Blood Public Disorder.
1206
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Posted - 2013.11.15 00:05:00 -
[1] - Quote
I'm starting to see people claim the Active scanners are OP or that they need some type of nerf. I just want to point out that its not the scanners that need a nerf. Its the fact that Active dampeners aren't in the game right now. How can someone expect to counter active scanners without some sort of active dampening device??? (stealth module). Frankly its amazing that its possible to counter active scanners with passive scanners at all! So really im just saying...... give it time people. Many of us are quick to scream "OP" but the real problem here is that not everything has an effective answer/counter to it yet. So give it time, and eventually, at least in this specific case, I think scanners will get balanced out.
Marston VC, STB director
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Marston VC
SVER True Blood Public Disorder.
1206
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Posted - 2013.11.15 01:04:00 -
[2] - Quote
Oswald Rehnquist wrote:Active cloaks are not active dampeners, scanning in all forms will counter cloaks, cloaks make you physically invisible, it has nothing to due with detection outside of physically seeing someone.
Active scanners could use ADSing while scanning to give a point for having certain scanning angles and they will be fine for the most part, perhaps increase fitting costs
I didn't say active cloaks...... I said active dampeners......
Marston VC, STB director
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Marston VC
SVER True Blood Public Disorder.
1206
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Posted - 2013.11.15 01:05:00 -
[3] - Quote
Krom Ganesh wrote:Oswald Rehnquist wrote:Krom Ganesh wrote:
Which is why I've been saying the active scanner first and foremost needs a sizeable nerf to its cooldown. That way you can scan before you breach an area or search for ambushes.
If we get rid of the spinning mechanic and make it more directional, maybe even reduce the angel even more, this would severely limit the active scanner's utility, I have a feeling that we are just going to compile a huge list of debuffs for the scanner and apply them all at once when only a couple were needed. As long as the nerfs were just * Remove or decrease effectiveness of spinning/sweeping * Increase cooldown time * Remove margin of error messages the scanner shouldn't become UP. You couldn't use it as often, but you could hang back from the battle a bit (if the two teams are that close) and still get nearly a full view of enemy locations. If necessary, the range could be increased to compensate.
Or CCP could just add active dampeners and that there would fix the problem.
Marston VC, STB director
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Marston VC
SVER True Blood Public Disorder.
1206
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Posted - 2013.11.15 01:17:00 -
[4] - Quote
Oswald Rehnquist wrote:Marston VC wrote:Oswald Rehnquist wrote:Active cloaks are not active dampeners, scanning in all forms will counter cloaks, cloaks make you physically invisible, it has nothing to due with detection outside of physically seeing someone.
Active scanners could use ADSing while scanning to give a point for having certain scanning angles and they will be fine for the most part, perhaps increase fitting costs I didn't say active cloaks...... I said active dampeners...... I'm then going to have to asked why use scouts if you can literally replicate every positive scout trait with a fraction of the sp investment with a piece of equipment. If you want dampening give us a slot or two, which literally nullifies all but one active scanner
Ehhhh CCP has said many many times that people can make any suit into anything the user wants it to be within limitations. You people get FARRRRRRRR to hung up on the names of these damn things. "OMG its a scout suit so it should be the only suit that can fulfill this this and this role/trait"........ NO. This isn't BF3 dude...... I want a stealthy assault suit, I should be allowed to have it. And with the proper SP investment, I CAN. If I want a speed heavy suit I should be allowed to have it. And with the proper SP investment I CAN. If you want a super ninja suit, then just run Active dampener on top of your scouts passive dampening ability. You'll literally never be spotted again.
This game is a sandbox man, and the whole fitting system encourages people to do whatever they want to whatever they want. Stop getting hung up on the fact that your suit is called a "scout suit" and actually think about what you can do to make your suit more fun to play with.
Marston VC, STB director
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Marston VC
SVER True Blood Public Disorder.
1206
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Posted - 2013.11.15 01:43:00 -
[5] - Quote
Krom Ganesh wrote:Marston VC wrote:Ehhhh CCP has said many many times that people can make any suit into anything the user wants it to be within limitations. You people get FARRRRRRRR to hung up on the names of these damn things. "OMG its a scout suit so it should be the only suit that can fulfill this this and this role/trait"........ NO. This isn't BF3 dude...... I want a stealthy assault suit, I should be allowed to have it. And with the proper SP investment, I CAN. If I want a speed heavy suit I should be allowed to have it. And with the proper SP investment I CAN. If you want a super ninja suit, then just run Active scanner ontop of your scouts passive dampening ability. You'll literally never be spotted again.
This game is a sandbox man, and the whole fitting system encourages people to do whatever they want to whatever they want. Stop getting hung up on the fact that your suit is called a "scout suit" and actually think about what you can do to make your suit more fun to play with. But you can make a stealth assault. You just have to give up two lows.
Alright? So? What does that mean for the assault then? Hes giving up either PG/CPU upgrades, or two armor plates (which is a tremendous amount of HP), or some combination of repper/plate/biotic mod. You have to realize that by taking those two spaces the assault may be impervious to most scanners, but its much more flimsy as a suit in general, and the survivability of that suit is totally dependent on the fact that most people wont see him pop up on radar. But its not like those modules stop him from being seen in person. Which is what im trying to say man. Its simple cause and effect. Sure he might have the stealth of a scout suit, but he trades HP away for it, and isn't nearly as mobile either.
Marston VC, STB director
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