Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Johnny Guilt
Algintal Core Gallente Federation
355
|
Posted - 2013.11.11 08:43:00 -
[1] - Quote
id be careful with tht SCr,you know what happend to the last weapon that was good at most ranges just because of it's hipfire accuracy,damage and rof,just saying it would be a pity if something happend to it. |
Sinboto Simmons
SVER True Blood Public Disorder.
2105
|
Posted - 2013.11.11 08:45:00 -
[2] - Quote
Not even close.
Sinboto - The True Blood Minja.
Forum Warrior level 2
A grunt of STB
|
Doc Noah
Algintal Core Gallente Federation
835
|
Posted - 2013.11.11 08:46:00 -
[3] - Quote
Theres talk about SCR getting a range buff to match the range profile of lasers, but I sense that wont end well. |
Michael Arck
Anubis Prime Syndicate
1800
|
Posted - 2013.11.11 08:49:00 -
[4] - Quote
ha, most won't speak on the SCR because they use em. They will talk about the AR to no end though. |
Lea Silencio
Osmon Surveillance Caldari State
632
|
Posted - 2013.11.11 08:49:00 -
[5] - Quote
Johnny Guilt wrote:id be careful with tht SCr,you know what happend to the last weapon that was good at most ranges just because of it's hipfire accuracy,damage and rof,just saying it would be a pity if something happend to it.
It has its obvious disadvantages. How many people does it take saying so for you to understand that? It's perfectly balanced as is.
Move around, clown.
Purification.
It's what I do.
|
KGB Sleep
Ikomari-Onu Enforcement Caldari State
367
|
Posted - 2013.11.11 08:53:00 -
[6] - Quote
Imperial SCR is the kb/m specialty weapon. Now that they use it with the input emulator it is the best weapon in the game. The current movement is to reduce the DS3 AR capability to compete. Oh and to boost tanks back to invincibility and make HMG unstoppable. CCP is not that stupid though. Thank God. |
Johnny Guilt
Algintal Core Gallente Federation
355
|
Posted - 2013.11.11 09:51:00 -
[7] - Quote
Sinboto Simmons wrote:Not even close. so better? |
Rei Shepard
Spectre II
870
|
Posted - 2013.11.11 10:13:00 -
[8] - Quote
Johnny Guilt wrote:id be careful with tht SCr,you know what happend to the last weapon that was good at most ranges just because of it's hipfire accuracy,damage and rof,just saying it would be a pity if something happend to it.
Like 90% of the people using it in cqc run the weapon into overheat in frantic moments and then die, even ive run it into overheat and died because i made mistakes.
the old Tac had a clip of 30 and no overheat mechanic, just slap in a new clip and continue firing, your opponent has to be a real scrub to let you survive 5 seconds of overheat, though ive had cqc engagements where 3 opponents couldnt kill me before the the gun cooled down, then i murdered all 3.
It wasnt my gun doing this, they got killed by their inability to aim for 5 seconds straight.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
|
Arcanine Rising
Kinsho Swords Caldari State
0
|
Posted - 2013.11.11 11:13:00 -
[9] - Quote
When people can't entertain the possibility that their weapon isn't balanced...you know your playing crutch514.
Look around for comments expressing openness of opinion...you'll be left wanting. Shame really. |
Rei Shepard
Spectre II
871
|
Posted - 2013.11.11 11:23:00 -
[10] - Quote
Arcanine Rising wrote:When people can't entertain the possibility that their weapon isn't balanced...you know your playing crutch514.
Look around for comments expressing openness of opinion...you'll be left wanting. Shame really.
Because getting dropped by a mass driver shooting 3 rounds in your general direction = balance Because getting 700 EHP dropped by a Militia AR in less time it takes to turn around = balance Because getting OHK by a forge from accross the map = balance Because getting OHK by any turret accross the map = balance Because getting OHK by any Locust = balance
But hey, getting dropped by a SCR in less time to it takes to turn around = unbalanced.....
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
|
|
Keri Starlight
0uter.Heaven Proficiency V.
1945
|
Posted - 2013.11.11 11:25:00 -
[11] - Quote
With a 78m range it's going to be insane. I won't be able to stay competitive with my weapon anymore, I'm going to say goodbye to my love (Tac AR, which will become completely obsolete) and join the Darkside (Rail or Scrambler).
I will probably spec in both of them, so whatever gets nerfed, I will always have a powerful weapon to play with. This is why I'm saving 1+ million SP.
-Caldari Achura - One with the Universe
-Tac AR Specialist
"I load my gun with love instead of bullets"
|
Michael Arck
Anubis Prime Syndicate
1804
|
Posted - 2013.11.11 11:29:00 -
[12] - Quote
Keri Starlight wrote:With a 78m range it's going to be insane. I won't be able to stay competitive with my weapon anymore, I'm going to say goodbye to my love (Tac AR, which will become completely obsolete) and join the Darkside (Rail or Scrambler).
I will probably spec in both of them, so whatever gets nerfed, I will always have a powerful weapon to play with. This is why I'm saving 1+ million SP.
Go SCR. It's going to be the next big thing. I hate what they doing to the AR. I truly felt it needed no change besides adding the other racial variants. |
Keri Starlight
0uter.Heaven Proficiency V.
1945
|
Posted - 2013.11.11 11:36:00 -
[13] - Quote
Michael Arck wrote:Keri Starlight wrote:With a 78m range it's going to be insane. I won't be able to stay competitive with my weapon anymore, I'm going to say goodbye to my love (Tac AR, which will become completely obsolete) and join the Darkside (Rail or Scrambler).
I will probably spec in both of them, so whatever gets nerfed, I will always have a powerful weapon to play with. This is why I'm saving 1+ million SP. Go SCR. It's going to be the next big thing. I hate what they doing to the AR. I truly felt it needed no change besides adding the other racial variants.
Micheal, the AR's range is going to be BUFFED in 1.7. My TAR's range is going to be nerfed.
Duvolle optimal 42m -> 48m
Tac Duvolle optimal 65m -> 60m.
Your weapon is going to stay competitive... enjoy it, since you can...
-Caldari Achura - One with the Universe
-Tac AR Specialist
"I load my gun with love instead of bullets"
|
Canari Elphus
Ancient Exiles
895
|
Posted - 2013.11.11 12:37:00 -
[14] - Quote
Keri Starlight wrote:Michael Arck wrote:Keri Starlight wrote:With a 78m range it's going to be insane. I won't be able to stay competitive with my weapon anymore, I'm going to say goodbye to my love (Tac AR, which will become completely obsolete) and join the Darkside (Rail or Scrambler).
I will probably spec in both of them, so whatever gets nerfed, I will always have a powerful weapon to play with. This is why I'm saving 1+ million SP. Go SCR. It's going to be the next big thing. I hate what they doing to the AR. I truly felt it needed no change besides adding the other racial variants. Micheal, the AR's range is going to be BUFFED in 1.7. My TAR's range is going to be nerfed. Duvolle optimal 42m -> 48m Tac Duvolle optimal 65m -> 60m. Your weapon is going to stay competitive... enjoy it, since you can...
If they nerf the range of the TAC then they need to raise its ROF back.
As far as the SCR, it will be balanced compared to the new weapons that are coming out. I doubt CCP is going to nerf anything because they seem to rather buff things instead which I think is the right path.
Proud Sponsor of the United Lamp Post Defense Fund. "Protecting Our Skies For A Better Tomorrow"
¯¯¯¦¬¯`GÇó.__Gÿ+
|
Keri Starlight
0uter.Heaven Proficiency V.
1949
|
Posted - 2013.11.11 12:46:00 -
[15] - Quote
Canari Elphus wrote: If they nerf the range of the TAC then they need to raise its ROF back.
As far as the SCR, it will be balanced compared to the new weapons that are coming out. I doubt CCP is going to nerf anything because they seem to rather buff things instead which I think is the right path.
Unfortunatley, the nerf is confirmed https://forums.dust514.com/default.aspx?g=posts&t=117279&find=unread
I agree, it's completely wrong to buff the Scrambler AND nerf the TAC, but hey! It's CCP (I'm sorry for saying this, CCP, but I'm really mad at you)!
-1.7 ranges: AR 42m -> 48m, TAR 65m -> 60m
-Goodbye my love, Tac AR
"I load my gun with love instead of bullets"
|
Cat Merc
Ahrendee Mercenaries EoN.
4291
|
Posted - 2013.11.11 12:51:00 -
[16] - Quote
Lol, the downside is very much worth it for it's crazy power. Without Amarr assault, it fires as many bullets as a TAC has in it's clip. With it, it fires as many as the old tac.
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
|
Takahiro Kashuken
Red Star. EoN.
1647
|
Posted - 2013.11.11 12:57:00 -
[17] - Quote
The only thing which is OP is aim assist since it aims for you and locks onto the enemy like a damn magnet |
1st Lieutenant Tiberius
0uter.Heaven Proficiency V.
434
|
Posted - 2013.11.11 13:10:00 -
[18] - Quote
Keri Starlight wrote:With a 78m range it's going to be insane. I won't be able to stay competitive with my weapon anymore, I'm going to say goodbye to my love (Tac AR, which will become completely obsolete) and join the Darkside (Rail or Scrambler).
I will probably spec in both of them, so whatever gets nerfed, I will always have a powerful weapon to play with. This is why I'm saving 1+ million SP.
Darkside?? O_o
I didn't know I was part of the Dark Side.
Heres hoping that the TAR is better in practice than in paper and you'll still be owning redberries and taking names, like you currently are Keri.
But with that said, I will have fun running dual Scr or Rails with you :D
The Sinwarden
|
Cat Merc
Ahrendee Mercenaries EoN.
4292
|
Posted - 2013.11.11 13:14:00 -
[19] - Quote
Takahiro Kashuken wrote:The only thing which is OP is aim assist since it aims for you and locks onto the enemy like a damn magnet I saw a video of CEOPyrex, and right after he was complaining about aim assist he couldn't hit a heavy in CQC. Locks on to targets my ass
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
|
Takahiro Kashuken
Red Star. EoN.
1647
|
Posted - 2013.11.11 13:44:00 -
[20] - Quote
Cat Merc wrote:Takahiro Kashuken wrote:The only thing which is OP is aim assist since it aims for you and locks onto the enemy like a damn magnet I saw a video of CEOPyrex, and right after he was complaining about aim assist he couldn't hit a heavy in CQC. Locks on to targets my ass
It works damn well for me
CQC or long range i still notice it locking on and moving without me touching any buttons half the time
AA shouldnt exist at all |
|
Cody Sietz
Bullet Cluster Legacy Rising
1386
|
Posted - 2013.11.11 13:54:00 -
[21] - Quote
I just don't like that people can fire it so quickly like the they use to with the TAC. Like with a modded controller or something. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
370
|
Posted - 2013.11.11 13:57:00 -
[22] - Quote
Lea Silencio wrote:Johnny Guilt wrote:id be careful with tht SCr,you know what happend to the last weapon that was good at most ranges just because of it's hipfire accuracy,damage and rof,just saying it would be a pity if something happend to it. It has its obvious disadvantages. How many people does it take saying so for you to understand that? It's perfectly balanced as is. Move around, clown.
Very true. Definitely has drawbacks compared to the AR. Keep spreading the word.
I was never here....
Templar'd for her pleasure
Amarr victor!
|
Cat Merc
Ahrendee Mercenaries EoN.
4296
|
Posted - 2013.11.11 14:10:00 -
[23] - Quote
Takahiro Kashuken wrote:Cat Merc wrote:Takahiro Kashuken wrote:The only thing which is OP is aim assist since it aims for you and locks onto the enemy like a damn magnet I saw a video of CEOPyrex, and right after he was complaining about aim assist he couldn't hit a heavy in CQC. Locks on to targets my ass It works damn well for me CQC or long range i still notice it locking on and moving without me touching any buttons half the time AA shouldnt exist at all 1. I thought so too, but I told myself to look at my controller everytime I thought AA did something without me, and tada, my thumb was doing something without me thinking about it. Something similar to how people doing seance could swear they didn't move their hand, but they did it.
2. AA SHOULD exist. Controllers aren't accurate enough for shooters without a form of AA. All console shooters have it. COD, BF, Borderlands, EVEN PORTAL. That's right, portal has aim assist on consoles! magic!
3. If AA were to be removed, keeping M/K support would be unacceptable, turning a console shooter into a console PC hybrid where only people who connect a M/K can compete.
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
|
Chunky Munkey
Amarr Templars Amarr Empire
2078
|
Posted - 2013.11.11 14:17:00 -
[24] - Quote
Scrutiny of the ScR suffers from the anthropic principle.
When used poorly, the ScR is barely noticeable. It can't be spammed for few lucky hits, and if you miss with the charged shot you've just lowered your dps for the next 20 seconds by about 40%.
But when it's used right, you will drop almost instantly to its opening volley, if not instantly to a well timed charge shot. It will not feel nice. You will feel helpless, maybe even wronged.
Those are the encounters you will remember, that is the impression of the ScR you will carry to the forums, and you will overlook all those times when it barely scratched you.
No.
|
Cat Merc
Ahrendee Mercenaries EoN.
4296
|
Posted - 2013.11.11 14:27:00 -
[25] - Quote
Chunky Munkey wrote:Scrutiny of the ScR suffers from the anthropic principle.
When used poorly, the ScR is barely noticeable. It can't be spammed for few lucky hits, and if you miss with the charged shot you've just lowered your dps for the next 20 seconds by about 40%.
But when it's used right, you will drop almost instantly to its opening volley, if not instantly to a well timed charge shot. It will not feel nice. You will feel helpless, maybe even wronged.
Those are the encounters you will remember, that is the impression of the ScR you will carry to the forums, and you will overlook all those times when it barely scratched you. What I say comes from the impressions I have from using it. I completely dropped my duvolle for my SCR, and for over a month and a half used it exclusively.
I only return to the duvolle from once in a while because the sound it makes is more satisfying ;)
My favorite tactic I developed: Burst fire: Charge up the shot, then unleash it onto an enemy, and keep firing two or three more shots. This kills anything but heavies, that require slightly more than two or three shots. This happens so quickly that most people see it as an insta kill, as the game has no time to react and show in the UI they have been hit.
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
|
Shotty GoBang
Pro Hic Immortalis
2142
|
Posted - 2013.11.11 15:29:00 -
[26] - Quote
Johnny Guilt wrote:Is SCr the new TacAR of old? The ScR's good in close quarters, likely too good for a mid-range weapon, but I don't think its as ridiculously good as the old Tac AR. |
Cody Sietz
Bullet Cluster Legacy Rising
1388
|
Posted - 2013.11.11 15:31:00 -
[27] - Quote
Chunky Munkey wrote:Scrutiny of the ScR suffers from the anthropic principle.
When used poorly, the ScR is barely noticeable. It can't be spammed for few lucky hits, and if you miss with the charged shot you've just lowered your dps for the next 20 seconds by about 40%.
But when it's used right, you will drop almost instantly to its opening volley, if not instantly to a well timed charge shot. It will not feel nice. You will feel helpless, maybe even wronged.
Those are the encounters you will remember, that is the impression of the ScR you will carry to the forums, and you will overlook all those times when it barely scratched you. no I can remember plenty of times when someone over heated and nearly or did kill themselves.
I just don't like it when it appears that someone is firing a semi auto weapon faster then it's auto counterpart. |
Hecarim Van Hohen
Unkn0wn Killers
232
|
Posted - 2013.11.11 15:33:00 -
[28] - Quote
Cody Sietz wrote:Chunky Munkey wrote:Scrutiny of the ScR suffers from the anthropic principle.
When used poorly, the ScR is barely noticeable. It can't be spammed for few lucky hits, and if you miss with the charged shot you've just lowered your dps for the next 20 seconds by about 40%.
But when it's used right, you will drop almost instantly to its opening volley, if not instantly to a well timed charge shot. It will not feel nice. You will feel helpless, maybe even wronged.
Those are the encounters you will remember, that is the impression of the ScR you will carry to the forums, and you will overlook all those times when it barely scratched you. no I can remember plenty of times when someone over heated and nearly or did kill themselves. I just don't like it when it appears that someone is firing a semi auto weapon faster then it's auto counterpart.
Which overheats after 20 or so shots dealing 50 dmg (or so) and leaving you standing there with burnt fingers meaning anyone with half decent aim will kill you.
D-í¦¦¦¦i-󦦦+¦¿¦ºv-ë-£i-ë¦ó¦¦d¦ò-Ǧíe¦¦-ë-í¦ò-ó ¦ò¦+-üw¦¿¦¦e-ü -ë¦òs¦¢¦+t-Ŧ+-£a¦¢-án-¥¦¢-ƒ¦¢d-ü-í-ó¦ó-ó ¦¦u-ÿ-󦦦+n-ÿ-í¦¦-ü-ëi¦ó-ó-Pt-Å-Åe¦º-Å-Çd-Å-ó -ü-ÿ-ü-íw¦¿-¥-£¦í-ëe¦¦-ÿ-ü -í-ü¦óf-ía¦¢¦+-P¦í-ól-ƒ¦ó
|
Rei Shepard
Spectre II
884
|
Posted - 2013.11.11 15:36:00 -
[29] - Quote
Keri Starlight wrote:With a 78m range it's going to be insane. I won't be able to stay competitive with my weapon anymore, I'm going to say goodbye to my love (Tac AR, which will become completely obsolete) and join the Darkside (Rail or Scrambler).
I will probably spec in both of them, so whatever gets nerfed, I will always have a powerful weapon to play with. This is why I'm saving 1+ million SP.
Do note that if the scopes stay the same something at 78m out its going to take a good aim to hit the moving dot, not sayin i cant but its not gonna be insta drops at that range.
I do hope that for the reduced range the tac has, that it at least regains its previous rate of fire, clip size and its lower recoil while having a scope that zooms in more then the SCR's scope witch is just a glorified Reflex Sight.
But we will have to see, i already have 1.8m sp banked for the Rail rifle, in case that gun is really good.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
|
Spectral Clone
Dust2Dust. Top Men.
409
|
Posted - 2013.11.11 15:36:00 -
[30] - Quote
Its freaking dangerous to use the regular ScR in CQC. I always switch to SMG.
+¦-damage specialist since Sep ´13.
CCP please make our decisions matter.
"AR 514. Core Locus 514. Bricktank 514."
|
|
RydogV
Shadow Company HQ
592
|
Posted - 2013.11.11 15:39:00 -
[31] - Quote
Only in the hands of Amarr Assault players . Leave it alone. |
Cody Sietz
Bullet Cluster Legacy Rising
1388
|
Posted - 2013.11.11 15:39:00 -
[32] - Quote
Hecarim Van Hohen wrote:Cody Sietz wrote:Chunky Munkey wrote:Scrutiny of the ScR suffers from the anthropic principle.
When used poorly, the ScR is barely noticeable. It can't be spammed for few lucky hits, and if you miss with the charged shot you've just lowered your dps for the next 20 seconds by about 40%.
But when it's used right, you will drop almost instantly to its opening volley, if not instantly to a well timed charge shot. It will not feel nice. You will feel helpless, maybe even wronged.
Those are the encounters you will remember, that is the impression of the ScR you will carry to the forums, and you will overlook all those times when it barely scratched you. no I can remember plenty of times when someone over heated and nearly or did kill themselves. I just don't like it when it appears that someone is firing a semi auto weapon faster then it's auto counterpart. Which overheats after 20 or so shots dealing 50 dmg (or so) and leaving you standing there with burnt fingers meaning anyone with half decent aim will kill you. I'm sure it will, but when those 20 shots come out less then a sec it's pretty tough to stay alive.
|
Chunky Munkey
Amarr Templars Amarr Empire
2080
|
Posted - 2013.11.11 15:40:00 -
[33] - Quote
Cody Sietz wrote:Chunky Munkey wrote:Scrutiny of the ScR suffers from the anthropic principle.
When used poorly, the ScR is barely noticeable. It can't be spammed for few lucky hits, and if you miss with the charged shot you've just lowered your dps for the next 20 seconds by about 40%.
But when it's used right, you will drop almost instantly to its opening volley, if not instantly to a well timed charge shot. It will not feel nice. You will feel helpless, maybe even wronged.
Those are the encounters you will remember, that is the impression of the ScR you will carry to the forums, and you will overlook all those times when it barely scratched you. no I can remember plenty of times when someone over heated and nearly or did kill themselves. I just don't like it when it appears that someone is firing a semi auto weapon faster then it's auto counterpart.
The auto counterpart doesn't overheat in 3 seconds.
No.
|
Zero Harpuia
Turalyon 514 Turalyon Alliance
1142
|
Posted - 2013.11.11 15:46:00 -
[34] - Quote
Keri Starlight wrote:With a 78m range it's going to be insane. I won't be able to stay competitive with my weapon anymore, I'm going to say goodbye to my love (Tac AR, which will become completely obsolete) and join the Darkside (Rail or Scrambler).
I will probably spec in both of them, so whatever gets nerfed, I will always have a powerful weapon to play with. This is why I'm saving 1+ million SP.
This is kindof the POINT of the Scrambler Rifle. The Tactical Assault Rifle is the Gallente ripoff of the Scrambler Rifle, like the Assalt Scrambler Rifle is the Amarrian ripoff of the Blaster Rifle. The Scrambler Rifle is SUPPOSED to seem better than the TAR, just like the AR is better than the AScR. You aren't supposed to be able to spec into just one gun (AR) and get all the roles covered (AR and TAR). Sorry to burst your bubble, but that's the way we do it in New Eden.
ECM Equipment
|
Cody Sietz
Bullet Cluster Legacy Rising
1388
|
Posted - 2013.11.11 15:51:00 -
[35] - Quote
Chunky Munkey wrote:Cody Sietz wrote:Chunky Munkey wrote:Scrutiny of the ScR suffers from the anthropic principle.
When used poorly, the ScR is barely noticeable. It can't be spammed for few lucky hits, and if you miss with the charged shot you've just lowered your dps for the next 20 seconds by about 40%.
But when it's used right, you will drop almost instantly to its opening volley, if not instantly to a well timed charge shot. It will not feel nice. You will feel helpless, maybe even wronged.
Those are the encounters you will remember, that is the impression of the ScR you will carry to the forums, and you will overlook all those times when it barely scratched you. no I can remember plenty of times when someone over heated and nearly or did kill themselves. I just don't like it when it appears that someone is firing a semi auto weapon faster then it's auto counterpart. The auto counterpart doesn't overheat in 3 seconds. Yes? Does that mean a semi auto weapon should fire faster then? |
Cat Merc
Ahrendee Mercenaries EoN.
4298
|
Posted - 2013.11.11 16:00:00 -
[36] - Quote
Zero Harpuia wrote:Keri Starlight wrote:With a 78m range it's going to be insane. I won't be able to stay competitive with my weapon anymore, I'm going to say goodbye to my love (Tac AR, which will become completely obsolete) and join the Darkside (Rail or Scrambler).
I will probably spec in both of them, so whatever gets nerfed, I will always have a powerful weapon to play with. This is why I'm saving 1+ million SP. This is kindof the POINT of the Scrambler Rifle. The Tactical Assault Rifle is the Gallente ripoff of the Scrambler Rifle, like the Assalt Scrambler Rifle is the Amarrian ripoff of the Blaster Rifle. The Scrambler Rifle is SUPPOSED to seem better than the TAR, just like the AR is better than the AScR. You aren't supposed to be able to spec into just one gun (AR) and get all the roles covered (AR and TAR). Sorry to burst your bubble, but that's the way we do it in New Eden. But that's the problem. The AR and the ASCR are equals. Yes the ASCR has more side to side sway, but it has NO vertical recoil at all. It also has a larger clip, tighter hip fire and more range.
The saving grace of the AR is that it has no recoil for the first 15 rounds in it's mag.
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
|
Aisha Ctarl
PIE Inc. Praetoria Imperialis Excubitoris
1686
|
Posted - 2013.11.11 16:05:00 -
[37] - Quote
Cat Merc wrote:Chunky Munkey wrote:Scrutiny of the ScR suffers from the anthropic principle.
When used poorly, the ScR is barely noticeable. It can't be spammed for few lucky hits, and if you miss with the charged shot you've just lowered your dps for the next 20 seconds by about 40%.
But when it's used right, you will drop almost instantly to its opening volley, if not instantly to a well timed charge shot. It will not feel nice. You will feel helpless, maybe even wronged.
Those are the encounters you will remember, that is the impression of the ScR you will carry to the forums, and you will overlook all those times when it barely scratched you. What I say comes from the impressions I have from using it. I completely dropped my duvolle for my SCR, and for over a month and a half used it exclusively. I only return to the duvolle from once in a while because the sound it makes is more satisfying ;) My favorite tactic I developed: Burst fire: Charge up the shot, then unleash it onto an enemy, and keep firing two or three more shots. This kills anything but heavies, that require slightly more than two or three shots. This happens so quickly that most people see it as an insta kill, as the game has no time to react and show in the UI they have been hit.
That's how I've been using it since day one, charge, fire, burst shots...should kill all but heavies within two to three seconds if that.
Go forth, conquer in my Name, and reclaim that which I have given."
- The Scriptures, Book of Reclaiming
|
Chunky Munkey
Amarr Templars Amarr Empire
2084
|
Posted - 2013.11.11 16:07:00 -
[38] - Quote
Cody Sietz wrote:Chunky Munkey wrote:Cody Sietz wrote:Chunky Munkey wrote:Scrutiny of the ScR suffers from the anthropic principle.
When used poorly, the ScR is barely noticeable. It can't be spammed for few lucky hits, and if you miss with the charged shot you've just lowered your dps for the next 20 seconds by about 40%.
But when it's used right, you will drop almost instantly to its opening volley, if not instantly to a well timed charge shot. It will not feel nice. You will feel helpless, maybe even wronged.
Those are the encounters you will remember, that is the impression of the ScR you will carry to the forums, and you will overlook all those times when it barely scratched you. no I can remember plenty of times when someone over heated and nearly or did kill themselves. I just don't like it when it appears that someone is firing a semi auto weapon faster then it's auto counterpart. The auto counterpart doesn't overheat in 3 seconds. Yes? Does that mean a semi auto weapon should fire faster then?
It has high alpha strike power. That's its thing. Get over it. A semi auto weapon fires as fast as you can pull the trigger, if that's faster than an automatic, then it should be.
No.
|
Atiim
Living Like Larry Schwag
863
|
Posted - 2013.11.11 16:07:00 -
[39] - Quote
Keri Starlight wrote:With a 78m range it's going to be insane. I won't be able to stay competitive with my weapon anymore, I'm going to say goodbye to my love (Tac AR, which will become completely obsolete) and join the Darkside (Rail or Scrambler).
I will probably spec in both of them, so whatever gets nerfed, I will always have a powerful weapon to play with. This is why I'm saving 1+ million SP. Get your TAC AR outta here!
What we really need to focus on is the Burst AR.
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
|
Chunky Munkey
Amarr Templars Amarr Empire
2084
|
Posted - 2013.11.11 16:09:00 -
[40] - Quote
Cat Merc wrote:Zero Harpuia wrote:Keri Starlight wrote:With a 78m range it's going to be insane. I won't be able to stay competitive with my weapon anymore, I'm going to say goodbye to my love (Tac AR, which will become completely obsolete) and join the Darkside (Rail or Scrambler).
I will probably spec in both of them, so whatever gets nerfed, I will always have a powerful weapon to play with. This is why I'm saving 1+ million SP. This is kindof the POINT of the Scrambler Rifle. The Tactical Assault Rifle is the Gallente ripoff of the Scrambler Rifle, like the Assalt Scrambler Rifle is the Amarrian ripoff of the Blaster Rifle. The Scrambler Rifle is SUPPOSED to seem better than the TAR, just like the AR is better than the AScR. You aren't supposed to be able to spec into just one gun (AR) and get all the roles covered (AR and TAR). Sorry to burst your bubble, but that's the way we do it in New Eden. But that's the problem. The AR and the ASCR are equals. Yes the ASCR has more side to side sway, but it has NO vertical recoil at all. It also has a larger clip, tighter hip fire and more range. The saving grace of the AR is that it has no recoil for the first 15 rounds in it's mag.
1st 15?
Is that according to 12,440sp? Lol
No.
|
|
Cody Sietz
Bullet Cluster Legacy Rising
1388
|
Posted - 2013.11.11 16:09:00 -
[41] - Quote
Chunky Munkey wrote:Cody Sietz wrote:Chunky Munkey wrote:Cody Sietz wrote:Chunky Munkey wrote:Scrutiny of the ScR suffers from the anthropic principle.
When used poorly, the ScR is barely noticeable. It can't be spammed for few lucky hits, and if you miss with the charged shot you've just lowered your dps for the next 20 seconds by about 40%.
But when it's used right, you will drop almost instantly to its opening volley, if not instantly to a well timed charge shot. It will not feel nice. You will feel helpless, maybe even wronged.
Those are the encounters you will remember, that is the impression of the ScR you will carry to the forums, and you will overlook all those times when it barely scratched you. no I can remember plenty of times when someone over heated and nearly or did kill themselves. I just don't like it when it appears that someone is firing a semi auto weapon faster then it's auto counterpart. The auto counterpart doesn't overheat in 3 seconds. Yes? Does that mean a semi auto weapon should fire faster then? It has high alpha strike power. That's its thing. Get over it. A semi auto weapon fires as fast as you can pull the trigger, if that's faster than an automatic, then it should be. So did the TAC, it was nerfed. |
Atiim
Living Like Larry Schwag
863
|
Posted - 2013.11.11 16:13:00 -
[42] - Quote
Zero Harpuia wrote:Keri Starlight wrote:With a 78m range it's going to be insane. I won't be able to stay competitive with my weapon anymore, I'm going to say goodbye to my love (Tac AR, which will become completely obsolete) and join the Darkside (Rail or Scrambler).
I will probably spec in both of them, so whatever gets nerfed, I will always have a powerful weapon to play with. This is why I'm saving 1+ million SP. This is kindof the POINT of the Scrambler Rifle. The Tactical Assault Rifle is the Gallente ripoff of the Scrambler Rifle, like the Assault Scrambler Rifle is the Amarrian ripoff of the Blaster Rifle. The Scrambler Rifle is SUPPOSED to seem better than the TAR, just like the AR is better than the AScR. You aren't supposed to be able to spec into just one gun (AR) and get all the roles covered (AR and TAR). Sorry to burst your bubble, but that's the way we do it in New Eden. In terms and philosophy, you would be absolute correct.
However, this is a video game. That being said all weapons are supposed to be balanced and have it's strength and weaknesses. One weapon should not to be nearly the exact same thing but inherently better in all aspects just because of lore and terminology.
And don't give me that "Welcome To New Eden" BS. That is no excuse for something to be 100% better than another weapon or for something to be insanely OP. (Not saying SCRs are OP)
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
|
Rei Shepard
Spectre II
886
|
Posted - 2013.11.11 16:18:00 -
[43] - Quote
Spectral Clone wrote:Its freaking dangerous to use the regular ScR in CQC. I always switch to SMG.
I use it at any range and have dropped up to 5 people in cqc and 7 on extended cqc ranges.
The trick is combining your Drag shots & quick scopes while charging the gun (if heat allows it, so while you kill one guy, use the time between targets to charge or halfway charge the gun until you are on target), i think Lhuges was in that game where i went against a whole team and found about 7 of them on one ridge, it sure was funny seeing Gallente Brick logies trying to outstrafe quickscoped charged-shots.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
|
Zero Harpuia
Turalyon 514 Turalyon Alliance
1144
|
Posted - 2013.11.11 16:28:00 -
[44] - Quote
Michael Arck wrote:Keri Starlight wrote:With a 78m range it's going to be insane. I won't be able to stay competitive with my weapon anymore, I'm going to say goodbye to my love (Tac AR, which will become completely obsolete) and join the Darkside (Rail or Scrambler).
I will probably spec in both of them, so whatever gets nerfed, I will always have a powerful weapon to play with. This is why I'm saving 1+ million SP. Go SCR. It's going to be the next big thing. I hate what they doing to the AR. I truly felt it needed no change besides adding the other racial variants.
If the AR needs no changes, then every suit in the game needs an HP boost. The Standard AR does 425 damage per second, before applying shield/armor bias, damage modifiers, or even proficiency. Because of the ridiculous accuracy of the weapon, nonexistent spread, and lack of recoil until the 31st consecutive shot, this raw DPS is very easily realized in real combat situations.
To compare the TAR to the ScR, I must use the ADV tier, as the AR has no STD level TAR.
The GLU-Tac has 500 Damage per Second, firing 6-7 shots per second, or one-third of it's clip. Compared to the AR of this level, the GEK-Ass has only 446 Damage per Second. If the TAR still has such a greater DPS, why is it not being used more? The same reason why most people use the AR over the ScR, in that it is far easier to realize the potential DPS of the AR, and not too many can truly fire the TAR at 400 RPM (6-7 trigger-pulls per second) without the aid of scripts or modded controllers. Even if they could, it would interfere with their accuracy as it would jerk the input device, mouse or DS3.
The ScR on the other hand, specifically the CRW-Scr, has 889 potential DPS. This sounds like alot, and that is because it is. However, this is offset by the number of shots this is per second, specifically 12. Try to click as much as you can HERE. Now divide by 10. Was you result 12 or over? Were you clicking as if you were playing an FPS, or were you hunched over to maximize click speed? Do it again normally, I won't tell anyone. Now imagine you're doing that while tracking a target. Also, after 15 shots you can't fire for five seconds, so you have to regulate your heat while shooting. It takes six seconds to drain the heat from the gun over time. As such, you can get one or two seconds of prime DPS before forced to stop firing or else take massive damage and be defenseless for five seconds.
In short, GLU-Tac does 500 Damage per Second at 6-7 shots a second. The TAR can keep this u for three seconds, then have a three second downtime to reload, the fire again for three seconds in a continuous pattern. this leads to 250 Damage Per Second average over a minute of continuous firing and reloading.
CRW-Scr does 889 Damage per Second at 12 shots a second. The ScR can only keep this up for a second before overheating for five, or stopping and letting heat drain for six. Assuming he seizes up, a 148 Damage per Second average over a solid minute of firing. Feedback damage over this time is 500 HP. Also, he must reload, which is 2.5 seconds every three seizes (or 18 seconds). This leads to the ScR having a 7.5 second downtime every third seize. Three reloads in one minute. This leads to three seconds of firing out of twenty seconds of using the gun. Therefore, the DPM of the CRW ScR is only 133.
IN SHORTER GLU-Tac, all things considered, does 250 damage per second over a minute. CRW-ScR, all things considered, does 133 damage per second over a minute.
NOTE: These maths were done before adding skills, have no damage modifier equipped, and have not taken into account the Charge feature due to its situational use. I could do this later if demand is high, but I think I've proven my point with this.
ECM Equipment
|
Zero Harpuia
Turalyon 514 Turalyon Alliance
1144
|
Posted - 2013.11.11 16:33:00 -
[45] - Quote
Atiim wrote:Zero Harpuia wrote:Keri Starlight wrote:With a 78m range it's going to be insane. I won't be able to stay competitive with my weapon anymore, I'm going to say goodbye to my love (Tac AR, which will become completely obsolete) and join the Darkside (Rail or Scrambler).
I will probably spec in both of them, so whatever gets nerfed, I will always have a powerful weapon to play with. This is why I'm saving 1+ million SP. This is kindof the POINT of the Scrambler Rifle. The Tactical Assault Rifle is the Gallente ripoff of the Scrambler Rifle, like the Assault Scrambler Rifle is the Amarrian ripoff of the Blaster Rifle. The Scrambler Rifle is SUPPOSED to seem better than the TAR, just like the AR is better than the AScR. You aren't supposed to be able to spec into just one gun (AR) and get all the roles covered (AR and TAR). Sorry to burst your bubble, but that's the way we do it in New Eden. In terms and philosophy, you would be absolute correct. However, this is a video game. That being said all weapons are supposed to be balanced and have it's strength and weaknesses. One weapon should not to be nearly the exact same thing but inherently better in all aspects just because of lore and terminology. And don't give me that "Welcome To New Eden" BS. That is no excuse for something to be 100% better than another weapon or for something to be insanely OP. (Not saying SCRs are OP)
You are right, this is a game. That is WHY the TAR should be worse in all respects than the ScR. When you Spec into Blaster Rifles, you spec into Assault Rifles, NOT Tactical Rifles. When you Spec into Scrambler Rifles, you spec into Tactical Rifles, NOT Assault Rifles. Ergo, the TAR should be worse than the ScR. It is only there because for the longest time we didn't HAVE the designated Tactical Rifle tree. It is only there for people who don't want to spec into the actual Tactical Rifles, and it could not be removed without mass uproar and headsplosions. Should the TAR also have over 500 range because it is basically a weaker Sniper Rifle? Your logic is a slippery slope, and one which is hilarious to view.
ECM Equipment
|
Zero Harpuia
Turalyon 514 Turalyon Alliance
1144
|
Posted - 2013.11.11 16:35:00 -
[46] - Quote
Cody Sietz wrote: So did the TAC, it was nerfed.
The TAR was nerfed because people used modded controllers to fire it at ridiculous speeds with no downside. Try doing that with the ScR and it will burn your hands and seize.
ECM Equipment
|
low genius
The Sound Of Freedom Renegade Alliance
854
|
Posted - 2013.11.11 16:35:00 -
[47] - Quote
I don't care how poorly balanced a gun is, but I want to know what kind of a gun is firing at me. the scrabler is very hard to distinguish from the ar In a gun-fight. i'd like visual or audio cues.
|
Aisha Ctarl
PIE Inc. Praetoria Imperialis Excubitoris
1686
|
Posted - 2013.11.11 16:36:00 -
[48] - Quote
Atiim wrote:Zero Harpuia wrote:Keri Starlight wrote:With a 78m range it's going to be insane. I won't be able to stay competitive with my weapon anymore, I'm going to say goodbye to my love (Tac AR, which will become completely obsolete) and join the Darkside (Rail or Scrambler).
I will probably spec in both of them, so whatever gets nerfed, I will always have a powerful weapon to play with. This is why I'm saving 1+ million SP. This is kindof the POINT of the Scrambler Rifle. The Tactical Assault Rifle is the Gallente ripoff of the Scrambler Rifle, like the Assault Scrambler Rifle is the Amarrian ripoff of the Blaster Rifle. The Scrambler Rifle is SUPPOSED to seem better than the TAR, just like the AR is better than the AScR. You aren't supposed to be able to spec into just one gun (AR) and get all the roles covered (AR and TAR). Sorry to burst your bubble, but that's the way we do it in New Eden. In terms and philosophy, you would be absolute correct. However, this is a video game. That being said all weapons are supposed to be balanced and have it's strength and weaknesses. One weapon should not to be nearly the exact same thing but inherently better in all aspects just because of lore and terminology. And don't give me that "Welcome To New Eden" BS. That is no excuse for something to be 100% better than another weapon or for something to be insanely OP. (Not saying SCRs are OP)
I think someone is upset that SCRs are viable weapons.
Go forth, conquer in my Name, and reclaim that which I have given."
- The Scriptures, Book of Reclaiming
|
Zero Harpuia
Turalyon 514 Turalyon Alliance
1144
|
Posted - 2013.11.11 16:38:00 -
[49] - Quote
Cody Sietz wrote:Chunky Munkey wrote:Cody Sietz wrote:Chunky Munkey wrote:Scrutiny of the ScR suffers from the anthropic principle.
When used poorly, the ScR is barely noticeable. It can't be spammed for few lucky hits, and if you miss with the charged shot you've just lowered your dps for the next 20 seconds by about 40%.
But when it's used right, you will drop almost instantly to its opening volley, if not instantly to a well timed charge shot. It will not feel nice. You will feel helpless, maybe even wronged.
Those are the encounters you will remember, that is the impression of the ScR you will carry to the forums, and you will overlook all those times when it barely scratched you. no I can remember plenty of times when someone over heated and nearly or did kill themselves. I just don't like it when it appears that someone is firing a semi auto weapon faster then it's auto counterpart. The auto counterpart doesn't overheat in 3 seconds. Yes? Does that mean a semi auto weapon should fire faster then?
They have the same fire rate, actually. If you can find someone who can fire twelve times a second manually while still tracking targets and not suffering from seizing or heat dispersion... well, no-one like that exists.
ECM Equipment
|
Zero Harpuia
Turalyon 514 Turalyon Alliance
1144
|
Posted - 2013.11.11 16:42:00 -
[50] - Quote
Cat Merc wrote:Zero Harpuia wrote:Keri Starlight wrote:With a 78m range it's going to be insane. I won't be able to stay competitive with my weapon anymore, I'm going to say goodbye to my love (Tac AR, which will become completely obsolete) and join the Darkside (Rail or Scrambler).
I will probably spec in both of them, so whatever gets nerfed, I will always have a powerful weapon to play with. This is why I'm saving 1+ million SP. This is kindof the POINT of the Scrambler Rifle. The Tactical Assault Rifle is the Gallente ripoff of the Scrambler Rifle, like the Assalt Scrambler Rifle is the Amarrian ripoff of the Blaster Rifle. The Scrambler Rifle is SUPPOSED to seem better than the TAR, just like the AR is better than the AScR. You aren't supposed to be able to spec into just one gun (AR) and get all the roles covered (AR and TAR). Sorry to burst your bubble, but that's the way we do it in New Eden. But that's the problem. The AR and the ASCR are equals. Yes the ASCR has more side to side sway, but it has NO vertical recoil at all. It also has a larger clip, tighter hip fire and more range. The saving grace of the AR is that it has no recoil for the first 15 rounds in it's mag.
I have yet to use the AScR due to my own personal grudges against automatic weaponry, but the AR seems to have its own bonuses. You can remove all AR recoil by letting go of the trigger for a hair every 15 shots, causing the recoil values to reset. It also has a laser-straight firing cone which allows all its bullets to hit unrealistically often. I will offer an AScR critique later on, may as well use what I already have SP in.
ECM Equipment
|
|
Zero Harpuia
Turalyon 514 Turalyon Alliance
1145
|
Posted - 2013.11.11 19:41:00 -
[51] - Quote
Zero Harpuia wrote:Cat Merc wrote:Zero Harpuia wrote:Keri Starlight wrote:With a 78m range it's going to be insane. I won't be able to stay competitive with my weapon anymore, I'm going to say goodbye to my love (Tac AR, which will become completely obsolete) and join the Darkside (Rail or Scrambler).
I will probably spec in both of them, so whatever gets nerfed, I will always have a powerful weapon to play with. This is why I'm saving 1+ million SP. This is kindof the POINT of the Scrambler Rifle. The Tactical Assault Rifle is the Gallente ripoff of the Scrambler Rifle, like the Assalt Scrambler Rifle is the Amarrian ripoff of the Blaster Rifle. The Scrambler Rifle is SUPPOSED to seem better than the TAR, just like the AR is better than the AScR. You aren't supposed to be able to spec into just one gun (AR) and get all the roles covered (AR and TAR). Sorry to burst your bubble, but that's the way we do it in New Eden. But that's the problem. The AR and the ASCR are equals. Yes the ASCR has more side to side sway, but it has NO vertical recoil at all. It also has a larger clip, tighter hip fire and more range. The saving grace of the AR is that it has no recoil for the first 15 rounds in it's mag. I have yet to use the AScR due to my own personal grudges against automatic weaponry, but the AR seems to have its own bonuses. You can remove all AR recoil by letting go of the trigger for a hair every 15 shots, causing the recoil values to reset. It also has a laser-straight firing cone which allows all its bullets to hit unrealistically often. I will offer an AScR critique later on, may as well use what I already have SP in.
Used the AScR for a few rounds, it's better against Caldari but still feels like it's weaker than the AR against anything else, notably heavies and LAVs. I'll do maths for it later.
ECM Equipment
|
Thorgen Barr
Bragian Order Amarr Empire
55
|
Posted - 2013.11.11 19:50:00 -
[52] - Quote
Zero Harpuia wrote:Zero Harpuia wrote:Cat Merc wrote:Zero Harpuia wrote:Keri Starlight wrote:With a 78m range it's going to be insane. I won't be able to stay competitive with my weapon anymore, I'm going to say goodbye to my love (Tac AR, which will become completely obsolete) and join the Darkside (Rail or Scrambler).
I will probably spec in both of them, so whatever gets nerfed, I will always have a powerful weapon to play with. This is why I'm saving 1+ million SP. This is kindof the POINT of the Scrambler Rifle. The Tactical Assault Rifle is the Gallente ripoff of the Scrambler Rifle, like the Assalt Scrambler Rifle is the Amarrian ripoff of the Blaster Rifle. The Scrambler Rifle is SUPPOSED to seem better than the TAR, just like the AR is better than the AScR. You aren't supposed to be able to spec into just one gun (AR) and get all the roles covered (AR and TAR). Sorry to burst your bubble, but that's the way we do it in New Eden. But that's the problem. The AR and the ASCR are equals. Yes the ASCR has more side to side sway, but it has NO vertical recoil at all. It also has a larger clip, tighter hip fire and more range. The saving grace of the AR is that it has no recoil for the first 15 rounds in it's mag. I have yet to use the AScR due to my own personal grudges against automatic weaponry, but the AR seems to have its own bonuses. You can remove all AR recoil by letting go of the trigger for a hair every 15 shots, causing the recoil values to reset. It also has a laser-straight firing cone which allows all its bullets to hit unrealistically often. I will offer an AScR critique later on, may as well use what I already have SP in. Used the AScR for a few rounds, it's better against Caldari but still feels like it's weaker than the AR against anything else, notably heavies and LAVs. I'll do maths for it later.
Did you seriously just say the AScR is weaker than the AR against LAVS ? Are you for real ?? What the hell are you doing shooting at LAVS with a flipping AR/AScR ?
So that's why there are some idiots shooting at my lav and doing nothing to it .. I thought it was players just out of the academy
On a serious note ScR are laser weaponry they do 120% damage v shields and 80% damage v armour whereas AR's do 110% damage to shields and 90% damage to armour therefore it will obviously be better against the shield tanking Caldari than the often dual tanking (although it's usually more armour tanking than shield tanking) heavies and the AR will be better v anything that is slightly more armour based ... |
DJINN Marauder
Ancient Exiles
2820
|
Posted - 2013.11.11 19:55:00 -
[53] - Quote
Cat Merc wrote:Takahiro Kashuken wrote:The only thing which is OP is aim assist since it aims for you and locks onto the enemy like a damn magnet I saw a video of CEOPyrex, and right after he was complaining about aim assist he couldn't hit a heavy in CQC. Locks on to targets my ass Pyrex is mkb
Only ds3 has the AA.
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 2
|
Smooth Assassin
Stardust incorporation
349
|
Posted - 2013.11.11 20:02:00 -
[54] - Quote
THE END IS NEAR, THE END IS NEAR!!!!!!!!
ALL YOU MINMATAR HIDE IN YOU'RE BASEMENT, THE AMARR ARE COMING!!!!!
Assassination is my thing.
|
Aria Gomes
Death by Disassociation Zero-Day
116
|
Posted - 2013.11.11 20:19:00 -
[55] - Quote
I kinda wish the TAC had a little more ammo. Not 30. Maybe like 22 or 24. Sometimes I have the person almost dead but I have to reloaded. :(
I just don't wanna use more than 1 dmg mod. |
Aria Gomes
Death by Disassociation Zero-Day
116
|
Posted - 2013.11.11 20:20:00 -
[56] - Quote
Smooth Assassin wrote:THE END IS NEAR, THE END IS NEAR!!!!!!!!
ALL YOU MINMATAR HIDE IN YOU'RE BASEMENT, THE AMARR ARE COMING!!!!!
Hehe! |
Cody Sietz
Bullet Cluster Legacy Rising
1389
|
Posted - 2013.11.11 20:59:00 -
[57] - Quote
Zero Harpuia wrote:Cody Sietz wrote: So did the TAC, it was nerfed.
The TAR was nerfed because people used modded controllers to fire it at ridiculous speeds with no downside. Try doing that with the ScR and it will burn your hands and seize. I believe people are doing the same withe the semi ScR.
With no skills in it I can fire off max of 16 shots before it overheats. I tested this several times today. I'm gonna ask my buddy that has max operation skills in it to see how many he can do later today. I'm guessing it will be around 20-25 before overheat.
I'd imagine you can turn a ScR into a burst ScR with a modded controller and fire 9-10 rounds with each button press. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4889
|
Posted - 2013.11.11 21:04:00 -
[58] - Quote
Cat Merc wrote:Lol, the downside is very much worth it for it's crazy power. Without Amarr assault, it fires as many bullets as a TAC has in it's clip. With it, it fires as many as the old tac.
No it doesn't, and no it doesn't.
15 shots before overheat =/= 18 shots, plus the reload on the TAR is much quicker and less draconian than the overheat mechanic. Similarly, the 20 odd shots you get from Amarr assault =/= 30 shots.
Also, the TAR is completely fine and undeserving of a range nerf. The SCR is also completely fine and undeserving of a range buff.
Sure, the SCR has the ability to do a lot of damage in a short period of time - but that costs you, terribly if there's anyone half competent alive.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
|
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4889
|
Posted - 2013.11.11 21:07:00 -
[59] - Quote
Cody Sietz wrote:Zero Harpuia wrote:Cody Sietz wrote: So did the TAC, it was nerfed.
The TAR was nerfed because people used modded controllers to fire it at ridiculous speeds with no downside. Try doing that with the ScR and it will burn your hands and seize. I believe people are doing the same withe the semi ScR. With no skills in it I can fire off max of 16 shots before it overheats. I tested this several times today. I'm gonna ask my buddy that has max operation skills in it to see how many he can do later today. I'm guessing it will be around 20-25 before overheat. I'd imagine you can turn a ScR into a burst ScR with a modded controller and fire 9-10 rounds with each button press.
You really don't want to mod your controller because the heat generation is per shot. If you mod your controller, every button press will be accompanied by 50 damage to you and a hissing sound as your weapon is disabled.
Also, the weapon operation skill has no effect on the number of shots you can fire. It just makes it cool down quicker - the actual heat generation is unaffected. Continuous fire will still yield the same number of shots - if you stagger your shots you will notice a slight improvement though.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
|
Atiim
Living Like Larry Schwag
867
|
Posted - 2013.11.11 21:15:00 -
[60] - Quote
Aisha Ctarl wrote:Atiim wrote:[quote=Zero Harpuia] In terms and philosophy, you would be absolute correct.
However, this is a video game. That being said all weapons are supposed to be balanced and have it's strength and weaknesses. One weapon should not to be nearly the exact same thing but inherently better in all aspects just because of lore and terminology.
And don't give me that "Welcome To New Eden" BS. That is no excuse for something to be 100% better than another weapon or for something to be insanely OP. (Not saying SCRs are OP) I think someone is upset that SCRs are viable weapons. Please, tell me where I have said that I am upset about SCRs being viable.
Balance and Fair Game Mechanics > New Eden's BS.
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
|
|
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
417
|
Posted - 2013.11.11 21:16:00 -
[61] - Quote
Damn Imperials!
DUST514 belongs to the ARs! |
Cody Sietz
Bullet Cluster Legacy Rising
1389
|
Posted - 2013.11.11 21:26:00 -
[62] - Quote
Arkena Wyrnspire wrote:Cody Sietz wrote:Zero Harpuia wrote:Cody Sietz wrote: So did the TAC, it was nerfed.
The TAR was nerfed because people used modded controllers to fire it at ridiculous speeds with no downside. Try doing that with the ScR and it will burn your hands and seize. I believe people are doing the same withe the semi ScR. With no skills in it I can fire off max of 16 shots before it overheats. I tested this several times today. I'm gonna ask my buddy that has max operation skills in it to see how many he can do later today. I'm guessing it will be around 20-25 before overheat. I'd imagine you can turn a ScR into a burst ScR with a modded controller and fire 9-10 rounds with each button press. You really don't want to mod your controller because the heat generation is per shot. If you mod your controller, every button press will be accompanied by 50 damage to you and a hissing sound as your weapon is disabled. Also, the weapon operation skill has no effect on the number of shots you can fire. It just makes it cool down quicker - the actual heat generation is unaffected. Continuous fire will still yield the same number of shots - if you stagger your shots you will notice a slight improvement though. I believe it's per second, and I've timed it at five seconds. I can not overheat it faster then that.
Also, sorry I thought the operations skill reduced the heat build up per sec. Maybe I'm getting it mixed up with the laser rifle or the Amarr assault bonus.
either way, he has max Amarr Assault and I'll ask him to test it out. If that's the case it should increase the firing time to 7 seconds max(it's a 300 heat build up threshold and the STD ScR has a 60 heat build up per sec so 25 percent off of that should drop it down to 45 ish) |
Fire of Prometheus
DUST University Ivy League
1564
|
Posted - 2013.11.11 21:55:00 -
[63] - Quote
It's balanced because of its ability to overheat.
On a side note, SHHHHHH DONT LET THE AR PEOPLE FIND OUT
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
|
medomai grey
WarRavens League of Infamy
328
|
Posted - 2013.11.11 21:59:00 -
[64] - Quote
Cat Merc wrote:The AR and the ASCR are equals. Yes the ASCR has more side to side sway, but it has NO vertical recoil at all. It also has a larger clip, tighter hip fire and more range.
The saving grace of the AR is that it has no recoil for the first 15 rounds in it's mag. The last time I used the assault scrambler rifle it had more spread and more kick than the gallente assault rifle. Did the assault scrambler rifle get a ninja buff or are you making up BS?
Blatant Dust_514 recruiting in the silliest of places. :P
|
Zero Harpuia
Turalyon 514 Turalyon Alliance
1148
|
Posted - 2013.11.11 22:16:00 -
[65] - Quote
Thorgen Barr wrote:
Did you seriously just say the AScR is weaker than the AR against LAVS ? Are you for real ?? What the hell are you doing shooting at LAVS with a flipping AR/AScR ?
So that's why there are some idiots shooting at my lav and doing nothing to it .. I thought it was players just out of the academy
On a serious note ScR are laser weaponry they do 120% damage v shields and 80% damage v armour whereas AR's do 110% damage to shields and 90% damage to armour therefore it will obviously be better against the shield tanking Caldari than the often dual tanking (although it's usually more armour tanking than shield tanking) heavies and the AR will be better v anything that is slightly more armour based ...
I understand the basics of each weapon's shield/armor bias. As for LAVs, if you fire at their weak point you can do quite a decent chunk of damage with small arms fire, especially the ubiquitous Militia and 'free' BPO LAVs. If it is one guy firing, it may be enough to scare off the LAV, two and they might kill the pilot before he realizes he is the target. A full squad can concentrate fire and make minced metal of an LAV. An LLAV on the other hand is a yellow god and should not be fired upon, lest you incur its wrath.
Also, tone down the venom. If you think that people are idiots for shooting at LAVs then by all means think that. It will offer me immense schadenfreude when I shoot you out of your car/fill your hood full of bolts.
ECM Equipment
|
Patrick57
GunFall Mobilization Covert Intervention
1375
|
Posted - 2013.11.11 22:22:00 -
[66] - Quote
Michael Arck wrote:ha, most won't speak on the SCR because they use em. They will talk about the AR to no end though. I use Scramblers and Assault Rifles, and can honestly say that as of now the AR is better.
Suppose you were an idiot, and suppose you were a member of Congress; but I repeat myself.
-Mark Twain
:D
|
Zero Harpuia
Turalyon 514 Turalyon Alliance
1148
|
Posted - 2013.11.11 22:27:00 -
[67] - Quote
Cody Sietz wrote:Arkena Wyrnspire wrote:Cody Sietz wrote:Zero Harpuia wrote:Cody Sietz wrote: So did the TAC, it was nerfed.
The TAR was nerfed because people used modded controllers to fire it at ridiculous speeds with no downside. Try doing that with the ScR and it will burn your hands and seize. I believe people are doing the same withe the semi ScR. With no skills in it I can fire off max of 16 shots before it overheats. I tested this several times today. I'm gonna ask my buddy that has max operation skills in it to see how many he can do later today. I'm guessing it will be around 20-25 before overheat. I'd imagine you can turn a ScR into a burst ScR with a modded controller and fire 9-10 rounds with each button press. You really don't want to mod your controller because the heat generation is per shot. If you mod your controller, every button press will be accompanied by 50 damage to you and a hissing sound as your weapon is disabled. Also, the weapon operation skill has no effect on the number of shots you can fire. It just makes it cool down quicker - the actual heat generation is unaffected. Continuous fire will still yield the same number of shots - if you stagger your shots you will notice a slight improvement though. I believe it's per second, and I've timed it at five seconds. I can not overheat it faster then that. Also, sorry I thought the operations skill reduced the heat build up per sec. Maybe I'm getting it mixed up with the laser rifle or the Amarr assault bonus. either way, he has max Amarr Assault and I'll ask him to test it out. If that's the case it should increase the firing time to 7 seconds max(it's a 300 heat build up threshold and the STD ScR has a 60 heat build up per sec so 25 percent off of that should drop it down to 45 ish)
I had heard that they fixed it around the time of 1.5 and made it per shot instead of per second, but I could be wrong. 'Little' things like that don't make it into the patch notes... either way, they did say that they would fix it, as the overheat mechanic at the time only worked with constant-fire weaponry. I'd run those tests again, see if you get the same results.
ECM Equipment
|
8213
The Neutral Zone
653
|
Posted - 2013.11.11 22:45:00 -
[68] - Quote
Cody Sietz wrote:I just don't like that people can fire it so quickly like the they use to with the TAC. Like with a modded controller or something.
Using a modded controller on a SCR would be the dumbest thing imaginable.
How is that so many people don't know the gun has over heat and seize after 20 rounds fired in rapid succession?
You can spray that thing as fast as you want, but then you have to deal with 5 seconds of not being armed. Because once it over heats, you aren't allowed to switch to your sidearm. You have to wait until it cools back down before you can fight again...
Lasers are the same, but a laser feedback will kill the user more often than not. I've died countless times in CQC using the SCR because against 3 or more people, its useless in CQC. You'll fight tooth and nail, but commit suicide when the feedback gets you. Switching back and forth from sidearm to SCR is something that takes patients and skill.
The top SCR users in the game (and I'd like to think I'm somewhere on that list, even if its near the bottom) make it LOOK easy, but its actually not.
Anyone who uses the SCR knows better. Its a gun that people either dominate with, get dominated with. To anyone that says the gun is OP, pick it up and give it a try for a week... come back and tell me how you did and just how easy it was...
On a side note. My connection in this game is so bad that I don't have aim assist (I have it enabled but it doesn't work, my barrel doesn't react to it at all. Playing with it off makes no difference) so if I get a kill, a lot of work went into it.
Only noobs think the SCR is OP. I get mail all the time getting called a hacker because I one shotted some kid in a starter fit. 99% of my SCR kills comes from some noob who thinks he's invincible with his 300HP and AR, so he charges me head on...
With a charge shot volly, it kills faster in the sense that the person dies before they can even react, but the TTK is longer because of the wait for the charge to build up and aim it first.
|
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4896
|
Posted - 2013.11.11 22:50:00 -
[69] - Quote
Cody Sietz wrote:Arkena Wyrnspire wrote:Cody Sietz wrote:Zero Harpuia wrote:Cody Sietz wrote: So did the TAC, it was nerfed.
The TAR was nerfed because people used modded controllers to fire it at ridiculous speeds with no downside. Try doing that with the ScR and it will burn your hands and seize. I believe people are doing the same withe the semi ScR. With no skills in it I can fire off max of 16 shots before it overheats. I tested this several times today. I'm gonna ask my buddy that has max operation skills in it to see how many he can do later today. I'm guessing it will be around 20-25 before overheat. I'd imagine you can turn a ScR into a burst ScR with a modded controller and fire 9-10 rounds with each button press. You really don't want to mod your controller because the heat generation is per shot. If you mod your controller, every button press will be accompanied by 50 damage to you and a hissing sound as your weapon is disabled. Also, the weapon operation skill has no effect on the number of shots you can fire. It just makes it cool down quicker - the actual heat generation is unaffected. Continuous fire will still yield the same number of shots - if you stagger your shots you will notice a slight improvement though. I believe it's per second, and I've timed it at five seconds. I can not overheat it faster then that. Also, sorry I thought the operations skill reduced the heat build up per sec. Maybe I'm getting it mixed up with the laser rifle or the Amarr assault bonus. either way, he has max Amarr Assault and I'll ask him to test it out. If that's the case it should increase the firing time to 7 seconds max(it's a 300 heat build up threshold and the STD ScR has a 60 heat build up per sec so 25 percent off of that should drop it down to 45 ish)
It's not per second. If you fire 1 shot every second, it will not overheat, thus disproving the per second idea. I can see where you're coming from though - sometimes when staggering your shots just a little bit you'll still get the same number of shots out but I think that's more due to the weapon not cooling down sufficiently in that time and so the shot still puts you over the overheating threshold.
The bonus affects cool-down. It could indirectly affect how many shots you can fire if you stagger them but in a trigger blitz it'll have no effect.
With a maxed out Amarr Assault it starts to vary depending on how quickly you can hammer the trigger - I personally tend to get around 21 in a trigger blitz. However, as I quite firmly believe it's per shot heat generation, the weapon will overheat very quickly if used with a modded controller. Additionally, although there is not much recoil, there is a slight amount which would be enough to put you noticeably off target if firing at those speeds.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
|
Johnny Guilt
Algintal Core Gallente Federation
358
|
Posted - 2013.11.11 22:58:00 -
[70] - Quote
Fire of Prometheus wrote:It's balanced because of its ability to overheat.
On a side note, SHHHHHH DONT LET THE AR PEOPLE FIND OUT too late and dont care |
|
Marston VC
SVER True Blood Public Disorder.
1179
|
Posted - 2013.11.11 22:59:00 -
[71] - Quote
Arcanine Rising wrote:When people can't entertain the possibility that their weapon isn't balanced...you know your playing crutch514.
Look around for comments expressing openness of opinion...you'll be left wanting. Shame really.
When people cry nerf every time they get killed by a weapon and CCP listens, that's when it becomes crutch514 The SR has obvious disadvantages as other people have said, and while its great in some scenarios, its terrible in others. Its good but I don't really think it needs a nerf, and I hardly use the damn thing. Most times I just use the proto ASR or an SMG.
Marston VC, STB director
|
Cody Sietz
Bullet Cluster Legacy Rising
1389
|
Posted - 2013.11.11 23:14:00 -
[72] - Quote
@Arkena, it does say per second in the description, but I understand what you mean. I guess maybe they got it mixed up or that's if your pressing the button as fast as you can and getting the full 705 rounds per minute.
I'm not saying the weapon is OP, I just wanna be clear about that.
It's just that I think with a modded control it is possible to abuse the weapon. |
Johnny Guilt
Algintal Core Gallente Federation
358
|
Posted - 2013.11.11 23:18:00 -
[73] - Quote
Marston VC wrote:Arcanine Rising wrote:When people can't entertain the possibility that their weapon isn't balanced...you know your playing crutch514.
Look around for comments expressing openness of opinion...you'll be left wanting. Shame really. When people cry nerf every time they get killed by a weapon and CCP listens, that's when it becomes crutch514 The SR has obvious disadvantages as other people have said, and while its great in some scenarios, its terrible in others. Its good but I don't really think it needs a nerf, and I hardly use the damn thing. Most times I just use the proto ASR or an SMG. disadvantages that can be ignored |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1150
|
Posted - 2013.11.12 01:48:00 -
[74] - Quote
Johnny Guilt wrote:Marston VC wrote:Arcanine Rising wrote:When people can't entertain the possibility that their weapon isn't balanced...you know your playing crutch514.
Look around for comments expressing openness of opinion...you'll be left wanting. Shame really. When people cry nerf every time they get killed by a weapon and CCP listens, that's when it becomes crutch514 The SR has obvious disadvantages as other people have said, and while its great in some scenarios, its terrible in others. Its good but I don't really think it needs a nerf, and I hardly use the damn thing. Most times I just use the proto ASR or an SMG. disadvantages that can be ignored but yeah maybe it doesn't need a nerf just fixed
Explain how they can be ignored, I'm quite curious as to understand your line of thought on the matter.
ECM Equipment
|
Chunky Munkey
Amarr Templars Amarr Empire
2087
|
Posted - 2013.11.12 03:09:00 -
[75] - Quote
Cody Sietz wrote:Chunky Munkey wrote:Cody Sietz wrote: Yes? Does that mean a semi auto weapon should fire faster then?
It has high alpha strike power. That's its thing. Get over it. A semi auto weapon fires as fast as you can pull the trigger, if that's faster than an automatic, then it should be. So did the TAC, it was nerfed.
Yeah, because it could maintain that kind of DPS with almost no spread and no overheat for dozens of rounds.
No.
|
Chunky Munkey
Amarr Templars Amarr Empire
2087
|
Posted - 2013.11.12 03:11:00 -
[76] - Quote
low genius wrote:I don't care how poorly balanced a gun is, but I want to know what kind of a gun is firing at me. the scrabler is very hard to distinguish from the ar In a gun-fight. i'd like visual or audio cues.
Beams of light?
No.
|
Johnny Guilt
Algintal Core Gallente Federation
358
|
Posted - 2013.11.13 05:54:00 -
[77] - Quote
continuing the thread, anyone think the hip fire accuracy cross hairs are tight for a weapon based by design to be a mid range weapon not a close to mid weapon?(excluding the Ascr of course) |
Rei Shepard
Spectre II
916
|
Posted - 2013.11.13 07:49:00 -
[78] - Quote
Johnny Guilt wrote:continuing the thread, anyone think the hip fire accuracy cross hairs are tight for a weapon based by design to be a mid range weapon not a close to mid weapon?(excluding the Ascr of course)
Most people cannot make full use of the weapon in a cqc engagement, especially when there is more then 1 person involved most SCR users die, except the bloody good ones and they then make it look so easy going trough a pack of 4-5-7 people in cqc.
Its actually f*cking difficult to do, you are doing constant threat assesments and overheat checks while keeping targets in your crosshairs all the while swapping to the SMG when the SCR gets to hot.
I let Madlax play with my character yesterday while i played with his character at my place (i got 2 ps3's), he just started speccing into it and we were contemplating if it was my suit and my 26m SP giving me such a huge advantage because, well i keep going 40+ kills with it on numerous games troughout a playsession, the opposition really has to be 2 teams to give me a hard time, or one team like Blauhelme, Rainbow awesome level, most teams don't even slow me down enough.
My skills with SCR and SMG are all at 5 (not reload and ammo), but all the reveland ones.
So i played with the SCR with only the main SCR skill at 5, rest at 2 in a Caldari Assault suit, no SMG skills (toxin), almost no armor, no proto armor hives and my scores troughout the evening where hardly diffrent, with only 18 rounds before overheat instead of my ussual 22-24 rounds, the SCR felt tight crammed, but everyone kept dieng the same way.
Madlax on the other hand with my suit, gun and SP, hives etc loved it but did not come close to the slaying i did with his suit, in fact his scores where the same as with his own suit and his Duvolle....
As a result of the test it was very clear there was a skillgap with the SCR, not a weapon / SP / suit advantage gap.
Unless its someone i know that is good with the SCR, i never see random scrubs go 40+ with it in any game ive ever played, they most of the time still die in 5 vs 1 cqc engagements as if they had fitted a Duvolle.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
|
|
|
|
Pages: 1 2 3 :: [one page] |