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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4889
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Posted - 2013.11.11 21:04:00 -
[1] - Quote
Cat Merc wrote:Lol, the downside is very much worth it for it's crazy power. Without Amarr assault, it fires as many bullets as a TAC has in it's clip. With it, it fires as many as the old tac.
No it doesn't, and no it doesn't.
15 shots before overheat =/= 18 shots, plus the reload on the TAR is much quicker and less draconian than the overheat mechanic. Similarly, the 20 odd shots you get from Amarr assault =/= 30 shots.
Also, the TAR is completely fine and undeserving of a range nerf. The SCR is also completely fine and undeserving of a range buff.
Sure, the SCR has the ability to do a lot of damage in a short period of time - but that costs you, terribly if there's anyone half competent alive.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4889
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Posted - 2013.11.11 21:07:00 -
[2] - Quote
Cody Sietz wrote:Zero Harpuia wrote:Cody Sietz wrote: So did the TAC, it was nerfed.
The TAR was nerfed because people used modded controllers to fire it at ridiculous speeds with no downside. Try doing that with the ScR and it will burn your hands and seize. I believe people are doing the same withe the semi ScR. With no skills in it I can fire off max of 16 shots before it overheats. I tested this several times today. I'm gonna ask my buddy that has max operation skills in it to see how many he can do later today. I'm guessing it will be around 20-25 before overheat. I'd imagine you can turn a ScR into a burst ScR with a modded controller and fire 9-10 rounds with each button press.
You really don't want to mod your controller because the heat generation is per shot. If you mod your controller, every button press will be accompanied by 50 damage to you and a hissing sound as your weapon is disabled.
Also, the weapon operation skill has no effect on the number of shots you can fire. It just makes it cool down quicker - the actual heat generation is unaffected. Continuous fire will still yield the same number of shots - if you stagger your shots you will notice a slight improvement though.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4896
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Posted - 2013.11.11 22:50:00 -
[3] - Quote
Cody Sietz wrote:Arkena Wyrnspire wrote:Cody Sietz wrote:Zero Harpuia wrote:Cody Sietz wrote: So did the TAC, it was nerfed.
The TAR was nerfed because people used modded controllers to fire it at ridiculous speeds with no downside. Try doing that with the ScR and it will burn your hands and seize. I believe people are doing the same withe the semi ScR. With no skills in it I can fire off max of 16 shots before it overheats. I tested this several times today. I'm gonna ask my buddy that has max operation skills in it to see how many he can do later today. I'm guessing it will be around 20-25 before overheat. I'd imagine you can turn a ScR into a burst ScR with a modded controller and fire 9-10 rounds with each button press. You really don't want to mod your controller because the heat generation is per shot. If you mod your controller, every button press will be accompanied by 50 damage to you and a hissing sound as your weapon is disabled. Also, the weapon operation skill has no effect on the number of shots you can fire. It just makes it cool down quicker - the actual heat generation is unaffected. Continuous fire will still yield the same number of shots - if you stagger your shots you will notice a slight improvement though. I believe it's per second, and I've timed it at five seconds. I can not overheat it faster then that. Also, sorry I thought the operations skill reduced the heat build up per sec. Maybe I'm getting it mixed up with the laser rifle or the Amarr assault bonus. either way, he has max Amarr Assault and I'll ask him to test it out. If that's the case it should increase the firing time to 7 seconds max(it's a 300 heat build up threshold and the STD ScR has a 60 heat build up per sec so 25 percent off of that should drop it down to 45 ish)
It's not per second. If you fire 1 shot every second, it will not overheat, thus disproving the per second idea. I can see where you're coming from though - sometimes when staggering your shots just a little bit you'll still get the same number of shots out but I think that's more due to the weapon not cooling down sufficiently in that time and so the shot still puts you over the overheating threshold.
The bonus affects cool-down. It could indirectly affect how many shots you can fire if you stagger them but in a trigger blitz it'll have no effect.
With a maxed out Amarr Assault it starts to vary depending on how quickly you can hammer the trigger - I personally tend to get around 21 in a trigger blitz. However, as I quite firmly believe it's per shot heat generation, the weapon will overheat very quickly if used with a modded controller. Additionally, although there is not much recoil, there is a slight amount which would be enough to put you noticeably off target if firing at those speeds.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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