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Seymor Krelborn
DUST University Ivy League
1026
|
Posted - 2013.10.29 17:27:00 -
[1] - Quote
I keep asking myself this question...
if I want a side arm ill run amar logi
if I want to have the ehp of a heavy ill go gallente or caldari
if I want to be fast (like a scout) kinkats ftw and hell, lets put on the minmitar logi suit for the hack bonus
as a logi I have more equipment slots then any other suit so uplink/hive spam is no problem.
I can be a slayer, a medic, support, I can scout, I can even be a heavy to a degree minus the heavy weapon, but aside from proto forge guns am I really missing out on anything?
I really love playing this game, but lets face it, unless your trying to be different or made an honest mistake when applying sp to your tree, running anything other than a logi suit is a self inflicted nerf to your merc.... |
Maken Tosch
DUST University Ivy League
4791
|
Posted - 2013.10.29 17:41:00 -
[2] - Quote
Your logi will never be able to compete with the scout's passive scan range, and profile dampening.
CCP, please fix the Nova Knives. Thank you.
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Seymor Krelborn
DUST University Ivy League
1026
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Posted - 2013.10.29 17:46:00 -
[3] - Quote
Maken Tosch wrote:Your logi will never be able to compete with the scout's passive scan range, and profile dampening.
but is that really going to change the tide of the battle... and how many wp are you going to get for yourself scanning?
so you can scan farther... I can still scan well enough to find reds and then go toe to toe with them...
yeah you can be more sneaky as a scout but the minute your presence becomes known youre a dead scout.
im sorry but scan range and dampening just isn't enough of an advantage to pick that over a logi...
plus I can just jump in an lav and use that to traverse the map looking for reds and jump out of it kill you and jump back in and ride off...
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Bethhy
Ancient Exiles
237
|
Posted - 2013.10.29 17:46:00 -
[4] - Quote
Maken Tosch wrote:Your logi will never be able to compete with the scout's passive scan range, and profile dampening.
When you have to put down 3 shotgun direct hit's to a well fitted Logi... the whole element of surprise factor slowly goes out the window. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
353
|
Posted - 2013.10.29 17:49:00 -
[5] - Quote
Maken Tosch wrote:Your logi will never be able to compete with the scout's passive scan range, and profile dampening.
Profile dampening is easily negligible, all they need is to get that below 28, which is doable if they wanted a scout build
Now the new changes to passive scans will not be able to be breached by the logi
Also the new buff the heavy armor will help the heavy separate itself from the logi,
Below db 28
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Seymor Krelborn
DUST University Ivy League
1026
|
Posted - 2013.10.29 17:56:00 -
[6] - Quote
Oswald Rehnquist wrote:Maken Tosch wrote:Your logi will never be able to compete with the scout's passive scan range, and profile dampening. Profile dampening is easily negligible, all they need is to get that below 28, which is doable if they wanted a scout build Now the new changes to passive scans will not be able to be breached by the logi Also the new buff the heavy armor will help the heavy separate itself from the logi,
but not by enough to make a real impact on the field...
scout scanning doesn't win battles or accrue many WPs
heavies may have more ehp now but they are still slow as turtles... and the only place turtles win races is in the storybooks... ill take my caldari tanked suit I fit with all complex extenders 1 enhanced dmg mod and all bpo militia plates for a total of 1029 ehp or fit a few enhanced plates and eek out about 1200 ehp over the heavies extra few hundred, plus I can fit triage hives and some remotes for an even larger advantage over the heavy...
Im just not seeing a convincing argument to run anything but a logi unless youre a masochist... |
Cosgar
ParagonX
6774
|
Posted - 2013.10.29 18:08:00 -
[7] - Quote
If you're asking this question, you have no attention for detail.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Seymor Krelborn
DUST University Ivy League
1027
|
Posted - 2013.10.29 18:15:00 -
[8] - Quote
Cosgar wrote:If you're asking this question, you have no attention for detail.
see this is one of those "profound" internet comments that suggests the author has some deep understanding of the game the reader will never attain...
try posting in some details yourself since you pay such close attention to them... |
Cosgar
ParagonX
6774
|
Posted - 2013.10.29 18:43:00 -
[9] - Quote
Seymor Krelborn wrote:Cosgar wrote:If you're asking this question, you have no attention for detail. see this is one of those "profound" internet comments that suggests the author has some deep understanding of the game the reader will never attain... try posting in some details yourself since you pay such close attention to them... Just check my post history. I have better comments in better logi vs assault topics, I'm getting a bit tired of repeating myself.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Seymor Krelborn
DUST University Ivy League
1027
|
Posted - 2013.10.29 18:59:00 -
[10] - Quote
Cosgar wrote:Seymor Krelborn wrote:Cosgar wrote:If you're asking this question, you have no attention for detail. see this is one of those "profound" internet comments that suggests the author has some deep understanding of the game the reader will never attain... try posting in some details yourself since you pay such close attention to them... Just check my post history. I have better comments in better logi vs assault topics, I'm getting a bit tired of repeating myself.
if youre getting tired of talking about the topic then what are you doing posting in my thread...
either add something to the conversation or don't waste your time... but I cant take you seriously with your nose stuck so far up in the air... |
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1306
|
Posted - 2013.10.29 19:02:00 -
[11] - Quote
Or you could just read any of the last dozen logi whine threads instead of making a new one and rehashing the same tired old arguments. |
Seymor Krelborn
DUST University Ivy League
1027
|
Posted - 2013.10.29 19:07:00 -
[12] - Quote
Kristoff Atruin wrote:Or you could just read any of the last dozen logi whine threads instead of making a new one and rehashing the same tired old arguments.
or I could add my voice to the cacophony cries for better balance in this game...
that's what the forums are for, and if you agree with me then your just being a troll.
if you disagree then you should tirelessly defend your stance...
you've been around for awhile, you know how things work here...
flood the forums with threads of a topic and you have a 50/50 chance ccp does something...
remain silent .... and you have a 50/50 chance ccp does something....lol
we are on the same side, we want an awesome game here, so quit being patronizing and participate...btw the links to your posts isn't working on my pc... |
Meeko Fent
expert intervention Caldari State
1332
|
Posted - 2013.10.29 19:10:00 -
[13] - Quote
Cosgar wrote:Seymor Krelborn wrote:Cosgar wrote:If you're asking this question, you have no attention for detail. see this is one of those "profound" internet comments that suggests the author has some deep understanding of the game the reader will never attain... try posting in some details yourself since you pay such close attention to them... Just check my post history. I have better comments in better logi vs assault topics, I'm getting a bit tired of repeating myself. Yup, because, ya'know, logis NEED the health of a heavy to support the team.
Please explain to me WHY logis need that much potential HP/speed/scanning/support capabilities?
*Makes a brick tanked logi build w/ active scanner*
That takes care of the heavy and scout scout class!
*Calls in militia LAV*
Well, there you go! A logi build that encompasses the entirety of all the classes in DUST!
Cosgar, look.
Normalize slot count between the assault and logi, give logis a blanket bongs that actually helps true logibros such as yourself, and we are all happy.
The super salts go back to normal salts, true logis get a befitting bonus, scouts and heavys maintain their niche.
Even if the scouts and heavies need a little buff in their own niche, at least they are the only ones who can preform that niche.
Meeko's Novelty Shop Opening Soon!
We (will)sell all the novelty items you desire! Really!
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Cosgar
ParagonX
6775
|
Posted - 2013.10.29 19:27:00 -
[14] - Quote
Meeko Fent wrote:Cosgar wrote:Seymor Krelborn wrote:Cosgar wrote:If you're asking this question, you have no attention for detail. see this is one of those "profound" internet comments that suggests the author has some deep understanding of the game the reader will never attain... try posting in some details yourself since you pay such close attention to them... Just check my post history. I have better comments in better logi vs assault topics, I'm getting a bit tired of repeating myself. Yup, because, ya'know, logis NEED the health of a heavy to support the team. Please explain to me WHY logis need that much potential HP/speed/scanning/support capabilities? *Makes a brick tanked logi build w/ active scanner* That takes care of the heavy and scout scout class! *Calls in militia LAV* Well, there you go! A logi build that encompasses the entirety of all the classes in DUST! Cosgar, look. Normalize slot count between the assault and logi, give logis a blanket bongs that actually helps true logibros such as yourself, and we are all happy. The super salts go back to normal salts, true logis get a befitting bonus, scouts and heavys maintain their niche. Even if the scouts and heavies need a little buff in their own niche, at least they are the only ones who can preform that niche. That's like saying nerf assaults because they're better slayers than commandos and nerfing all the other weapons because the plasma cannon is a piece of ****.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Killar-12
The Corporate Raiders Top Men.
1574
|
Posted - 2013.10.29 19:35:00 -
[15] - Quote
Cosgar wrote:Meeko Fent wrote:Cosgar wrote:Seymor Krelborn wrote:Cosgar wrote:If you're asking this question, you have no attention for detail. see this is one of those "profound" internet comments that suggests the author has some deep understanding of the game the reader will never attain... try posting in some details yourself since you pay such close attention to them... Just check my post history. I have better comments in better logi vs assault topics, I'm getting a bit tired of repeating myself. Yup, because, ya'know, logis NEED the health of a heavy to support the team. Please explain to me WHY logis need that much potential HP/speed/scanning/support capabilities? *Makes a brick tanked logi build w/ active scanner* That takes care of the heavy and scout scout class! *Calls in militia LAV* Well, there you go! A logi build that encompasses the entirety of all the classes in DUST! Cosgar, look. Normalize slot count between the assault and logi, give logis a blanket bongs that actually helps true logibros such as yourself, and we are all happy. The super salts go back to normal salts, true logis get a befitting bonus, scouts and heavys maintain their niche. Even if the scouts and heavies need a little buff in their own niche, at least they are the only ones who can preform that niche. That's like saying nerf assaults because they're better slayers than commandos and nerfing all the other weapons because the plasma cannon is a piece of ****. Hmm I think just making the logi get the SAME slot load out as an assault and SAME HP and SAME PG/CPU with a base 50% reduction to equipment PG/CPU usage and 5% per level might do the trick...
CEO of The Corporate Raiders, We're still recruiting...
Level 1 Forum Warrior
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Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
955
|
Posted - 2013.10.29 19:37:00 -
[16] - Quote
I run Assault because I need a sidearm.
I don't run Amarr because my clone definitely wants to look pretty.
-Caldari Achura - One with the Universe
-Tac AR Specialist
"I load my gun with love instead of bullets"
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Cosgar
ParagonX
6777
|
Posted - 2013.10.29 19:40:00 -
[17] - Quote
Seymor Krelborn wrote:if youre getting tired of talking about the topic then what are you doing posting in my thread...
either add something to the conversation or don't waste your time... but I cant take you seriously with your nose stuck so far up in the air... Well, since you're going to be lazy about it since the information is right there, let me dig it up for you:
End of Assault v logi, post #6
Cosgar wrote:And here we go with another one. You can check my post history in better topics with better arguments and even better counter arguments on why logi > assault isn't true, but I'll break it down like this: If you fit a logistics suit to be fully tanked at the cost of equipment, it's gimped down to a slightly tankier, more expensive assault suit that doesn't have a sidearm. Sure, it might win a couple of 1v1 engagements, but Dust is a team based game, that's why we have squads and that's why we have heavy suits- to enforce the teamwork dynamic.
This logistics vs assault drama has long been resolved when the CaLogi was nerfed. Back then, the CaLogi could have the highest buffer through its racial bonus, while still having an insane fitting flexibility thanks to its larger CPU/PG pool. Shield vs armor imbalance at the time also made the CaLogi more dominant as well over the other logistics suits- in fact, the Amarr actually needed a buff at the time. The killer bees died with the CaLogi, but people still complain because they want to blame something for their own shortcomings because through mental gymnastics, they believe that they can do no wrong. I die to assaults all the time, but I don't cry about it on the forums because the suit doesn't make the man.
Are the assault's bonuses underwhelming? Depends on who you ask. Is there room for improvement through better assault bonuses? Ask any Gallente or Amarr assault if they shield tank. Scouts and heavies? Do I really need to ask? Is nerfing logistics the answer? Hell no! All it's going to do is screw over another niche role and if you look around, we have enough of that. I don't know what the other suits need, because frankly, I don't use them and it would be better for those users to look for ways to improve them instead of complaining about a role they don't play because they rather drag it down to their standards. This kind of nerf everything logic is like if I posted a topic to nerf all the other weapons because the plasma cannon sucks.
End of Assault vs log, post #6
Kristoff Atruin wrote:You keep bringing up this idea that logis have drawbacks that can be covered up with modules and then using that to say they're the best at everything. Totally ignoring the fact that if you use a module to cover that weakness, you're not using that slot to max out your HP anymore. Suddenly the assault suit has more tank than you. The fact that many people have pointed this out and you continue to repeat this terrible argument is simply stunning.
This is how fitting works. You can brick tank, you can be fast, you can stack damage mods, or you can carry high level deployables. No suit can do all of these at once, and if you think the logistics suits can then I want some of whatever you're smoking because it must be pretty good. End of Assault v logi, post #112
CharCharOdell wrote:if you really need that extra 80 HP then lol. ok.
Fact is, the logi is a better defender than the assault suit, but it isn't as good at 'assaulting' because it doesn't have a backup weapon and it's slow. Yeah, a tanked logi will beat an assault in a straight up spreadsdheet battle, but an assault who plays like an assault can outmanuever long enough to get that 0.1 second headstart and nullify any 80hp advantage a logi may have.
Plus, assaults get more relevant bonuses to their suits.
Deal with it or play CoD. Reached my quote limit, but I'll dig up more if you want.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Meeko Fent
expert intervention Caldari State
1332
|
Posted - 2013.10.29 19:43:00 -
[18] - Quote
Cosgar wrote:Meeko Fent wrote:Cosgar wrote:Seymor Krelborn wrote:Cosgar wrote:If you're asking this question, you have no attention for detail. see this is one of those "profound" internet comments that suggests the author has some deep understanding of the game the reader will never attain... try posting in some details yourself since you pay such close attention to them... Just check my post history. I have better comments in better logi vs assault topics, I'm getting a bit tired of repeating myself. Yup, because, ya'know, logis NEED the health of a heavy to support the team. Please explain to me WHY logis need that much potential HP/speed/scanning/support capabilities? *Makes a brick tanked logi build w/ active scanner* That takes care of the heavy and scout scout class! *Calls in militia LAV* Well, there you go! A logi build that encompasses the entirety of all the classes in DUST! Cosgar, look. Normalize slot count between the assault and logi, give logis a blanket bongs that actually helps true logibros such as yourself, and we are all happy. The super salts go back to normal salts, true logis get a befitting bonus, scouts and heavys maintain their niche. Even if the scouts and heavies need a little buff in their own niche, at least they are the only ones who can preform that niche. That's like saying nerf assaults because they're better slayers than commandos and nerfing all the other weapons because the plasma cannon is a piece of ****. The PC came prenerfed. The assholes among us couldn't really hurt it anymore then what was done.
The commando is getting buffed. It didn't fit where it originated from. Heavy frames don't have the same EHP is med frames, and the saw it and fixed it.
The logi does fit together with the other to med frame styles, the basic and assault frame.
900 HP which the assaults can reach with a reasonably fit has nothing on the 1200 logis can achieve.
Logis may move slower, but since the two suits fight within the same range, that doesn't quite matter.
You seem to be angry that we are bringing this major balance issue up again.
Would you rather logis still have such a large bonus over assaults that they have simlar HP values to heavies?
If you are a true logi as you say, then why does having equal values to assaults bother you?
Meeko's Novelty Shop Opening Soon!
We (will)sell all the novelty items you desire! Really!
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Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
358
|
Posted - 2013.10.29 19:57:00 -
[19] - Quote
Seymor Krelborn wrote:Oswald Rehnquist wrote:Maken Tosch wrote:Your logi will never be able to compete with the scout's passive scan range, and profile dampening. Profile dampening is easily negligible, all they need is to get that below 28, which is doable if they wanted a scout build Now the new changes to passive scans will not be able to be breached by the logi Also the new buff the heavy armor will help the heavy separate itself from the logi, but not by enough to make a real impact on the field... scout scanning doesn't win battles or accrue many WPs heavies may have more ehp now but they are still slow as turtles... and the only place turtles win races is in the storybooks... ill take my caldari tanked suit I fit with all complex extenders 1 enhanced dmg mod and all bpo militia plates for a total of 1029 ehp or fit a few enhanced plates and eek out about 1200 ehp over the heavies extra few hundred, plus I can fit triage hives and some remotes for an even larger advantage over the heavy... Im just not seeing a convincing argument to run anything but a logi unless youre a masochist...
I"m not disagreeing that the scale is tipped towards the logi, it is. Heavies, assaults, and scouts in their respective threads all complain about their role being invaded by the logi, which is why logi defenders are tired, because they get it from all sides.
I'm all for an equipment based class that can fight, I'm no light weapon slot thief
Assault vs Logi in my mind is fine once you fix Assault racials by giving them a free light weapon complex damage mod or equivalent offensive utility.
Heavy v Logi is on a per see basis after the changes, heavy racials need work too
Scout v Logi is mainly the scout lacking unique utility to have any specific need for one
Below db 28
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Cosgar
ParagonX
6778
|
Posted - 2013.10.29 20:00:00 -
[20] - Quote
Meeko Fent wrote: The PC came prenerfed. The assholes among us couldn't really hurt it anymore then what was done.
The commando is getting buffed. It didn't fit where it originated from. Heavy frames don't have the same EHP is med frames, and the saw it and fixed it.
The logi does fit together with the other to med frame styles, the basic and assault frame.
900 HP which the assaults can reach with a reasonably fit has nothing on the 1200 logis can achieve.
Logis may move slower, but since the two suits fight within the same range, that doesn't quite matter.
You seem to be angry that we are bringing this major balance issue up again.
Would you rather logis still have such a large bonus over assaults that they have simlar HP values to heavies?
If you are a true logi as you say, then why does having equal values to assaults bother you?
Because this logi witch hunt ended months ago but people are still carrying the torch with misplaced logic. The CaLogi's original racial bonus, high PG/CPU pool, superior module slot layout, the TAC AR, and shield/armor imbalance made the CaLogi the overall best suit in the game, hands down. In fact everyone was crying that all logistics were OP, but the Gallente needed a buff because of shield/armor imbalance and the Amarr logi was an absolute joke. TAC AR got nerfed, CaLogi got nerfed, (a bit too hard) and armor tanking got a much needed buff.
Unfortunately the damage was already done and this misplaced logistics rage continues to go on while some assault suits have very underwhelming bonus thanks to a faulty tagging system CCP is using. It's gotten to the point that whenever someone even brings up logistics, we get another flurry of topics, rehashing the same arguments that get shut down by experienced logistics players until the next person butt-hurt from getting killed by someone in a yellow suit kills them. Hell, I get hate mail from people in proto suits that get killed by me and my day-to-day suit only has 530 effective HP.
And as far as that true logi comment goes, I've been a Minmatar logi since Chromosome and still remember when people thought it needed a buff.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Heimdallr69
Imperfect Bastards
1115
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Posted - 2013.10.29 20:06:00 -
[21] - Quote
You could run assault have a std equipment or sacrifice your proto gun...good luck fitting a siderarm and nades and you won't tank better than logis...but you will be slightly faster worth every bit |
Sana Rayya
WASTELAND JUNK REMOVAL The Ascendancy
301
|
Posted - 2013.10.29 20:27:00 -
[22] - Quote
I'm a proto Cal Logi skilling into a proto Cal Assault suit because once hives/uplinks etc. are deployed, it's much easier to kill using an assault suit than a logi suit. The extra stamina, speed, and sidearm make a huge difference, not to mention the shorter shield recharge delay and higher regen rate on the Cal Assault vs. Cal Logi.
It is better for my play style (surprise flanking w/dampeners) to use the Cal Assault, but if you're the type of player that just trades rounds with the opponent and wins by nature of more EHP, then a brick tanked logi fit might be better for you. |
Cosgar
ParagonX
6781
|
Posted - 2013.10.29 20:30:00 -
[23] - Quote
Sana Rayya wrote:I'm a proto Cal Logi skilling into a proto Cal Assault suit because once hives/uplinks etc. are deployed, it's much easier to kill using an assault suit than a logi suit. The extra stamina, speed, and sidearm make a huge difference, not to mention the shorter shield recharge delay and higher regen rate on the Cal Assault vs. Cal Logi.
It is better for my play style (surprise flanking w/dampeners) to use the Cal Assault, but if you're the type of player that just trades rounds with the opponent and wins by nature of more EHP, then a brick tanked logi fit might be better for you. ^Pretty much sums it up. Assaults = Offensive, Logi = Defensive.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
6789
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Posted - 2013.10.29 21:13:00 -
[24] - Quote
Seymor Krelborn wrote:Kristoff Atruin wrote:Or you could just read any of the last dozen logi whine threads instead of making a new one and rehashing the same tired old arguments. or I could add my voice to the cacophony cries for better balance in this game... that's what the forums are for, and if you agree with me then your just being a troll. if you disagree then you should tirelessly defend your stance... you've been around for awhile, you know how things work here... flood the forums with threads of a topic and you have a 50/50 chance ccp does something... remain silent .... and you have a 50/50 chance ccp does something....lol we are on the same side, we want an awesome game here, so quit being patronizing and participate... No, what you're doing is flooding the forums with the current hot topic while more thought out and articulated ideas get completely ignored because you're making CCP/CPM's job that much harder. Ever heard of Cross Atu? He's had plenty of well thought out ideas, but thanks to forum spam, he goes ignored.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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TechMechMeds
Swamp Marines Kleenex Inc.
1095
|
Posted - 2013.10.29 21:24:00 -
[25] - Quote
Cosgar wrote:If you're asking this question, you have no attention for detail.
And it goes on and on.
Have you got any 'balance' ideas? that kick in the face still looks good to me if you remember what I mean by that lol.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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Seymor Krelborn
DUST University Ivy League
1032
|
Posted - 2013.10.29 23:58:00 -
[26] - Quote
Oswald Rehnquist wrote:Seymor Krelborn wrote:Oswald Rehnquist wrote:Maken Tosch wrote:Your logi will never be able to compete with the scout's passive scan range, and profile dampening. Profile dampening is easily negligible, all they need is to get that below 28, which is doable if they wanted a scout build Now the new changes to passive scans will not be able to be breached by the logi Also the new buff the heavy armor will help the heavy separate itself from the logi, but not by enough to make a real impact on the field... scout scanning doesn't win battles or accrue many WPs heavies may have more ehp now but they are still slow as turtles... and the only place turtles win races is in the storybooks... ill take my caldari tanked suit I fit with all complex extenders 1 enhanced dmg mod and all bpo militia plates for a total of 1029 ehp or fit a few enhanced plates and eek out about 1200 ehp over the heavies extra few hundred, plus I can fit triage hives and some remotes for an even larger advantage over the heavy... Im just not seeing a convincing argument to run anything but a logi unless youre a masochist... I"m not disagreeing that the scale is tipped towards the logi, it is. Heavies, assaults, and scouts in their respective threads all complain about their role being invaded by the logi, which is why logi defenders are tired, because they get it from all sides. I'm all for an equipment based class that can fight, I'm no light weapon slot thief Assault vs Logi in my mind is fine once you fix Assault racials by giving them a free light weapon complex damage mod or equivalent offensive utility. Heavy v Logi is on a per see basis after the changes, heavy racials need work too Scout v Logi is mainly the scout lacking unique utility to have any specific need for one
I really like your idea of giving a passive +10 to dmg that would help make a viable difference between salts and logis still, even with a passive boost like that, as a logi stands now, ill still take 3 equipment slots and 10% less dmg, if that's the only difference... logis need a defining draw back that make running them or not a real choice based on advantage to disadvantage...
I challenge anyone to name one disadvantage of running a logi suit....
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Cosgar
ParagonX
6801
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Posted - 2013.10.30 00:06:00 -
[27] - Quote
Seymor Krelborn wrote:Oswald Rehnquist wrote:Seymor Krelborn wrote:Oswald Rehnquist wrote:Maken Tosch wrote:Your logi will never be able to compete with the scout's passive scan range, and profile dampening. Profile dampening is easily negligible, all they need is to get that below 28, which is doable if they wanted a scout build Now the new changes to passive scans will not be able to be breached by the logi Also the new buff the heavy armor will help the heavy separate itself from the logi, but not by enough to make a real impact on the field... scout scanning doesn't win battles or accrue many WPs heavies may have more ehp now but they are still slow as turtles... and the only place turtles win races is in the storybooks... ill take my caldari tanked suit I fit with all complex extenders 1 enhanced dmg mod and all bpo militia plates for a total of 1029 ehp or fit a few enhanced plates and eek out about 1200 ehp over the heavies extra few hundred, plus I can fit triage hives and some remotes for an even larger advantage over the heavy... Im just not seeing a convincing argument to run anything but a logi unless youre a masochist... I"m not disagreeing that the scale is tipped towards the logi, it is. Heavies, assaults, and scouts in their respective threads all complain about their role being invaded by the logi, which is why logi defenders are tired, because they get it from all sides. I'm all for an equipment based class that can fight, I'm no light weapon slot thief Assault vs Logi in my mind is fine once you fix Assault racials by giving them a free light weapon complex damage mod or equivalent offensive utility. Heavy v Logi is on a per see basis after the changes, heavy racials need work too Scout v Logi is mainly the scout lacking unique utility to have any specific need for one I really like your idea of giving a passive +10 to dmg that would help make a viable difference between salts and logis still, even with a passive boost like that, as a logi stands now, ill still take 3 equipment slots and 10% less dmg, if that's the only difference... logis need a defining draw back that make running them or not a real choice based on advantage to disadvantage... I challenge anyone to name one disadvantage of running a logi suit....
If you payed attention to the 520345380 logi vs assault topics before you:
-More expensive -More reliant on modules than base stats -More SP intensive -Slower -Less stamina -Less base stats -No sidearm on 3 suits (Amarr assault has better offensive bonus than logi) -Bright yellow -Limited weapon selection
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
6801
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Posted - 2013.10.30 00:08:00 -
[28] - Quote
TechMechMeds wrote:Cosgar wrote:If you're asking this question, you have no attention for detail. And it goes on and on. Have you got any 'balance' ideas? that kick in the face still looks good to me if you remember what I mean by that lol. Just made a topic
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Rinzler XVII
Forsaken Immortals Top Men.
250
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Posted - 2013.10.30 00:14:00 -
[29] - Quote
Meeko Fent wrote:Cosgar wrote:Seymor Krelborn wrote:Cosgar wrote:If you're asking this question, you have no attention for detail. see this is one of those "profound" internet comments that suggests the author has some deep understanding of the game the reader will never attain... try posting in some details yourself since you pay such close attention to them... Just check my post history. I have better comments in better logi vs assault topics, I'm getting a bit tired of repeating myself. Yup, because, ya'know, logis NEED the health of a heavy to support the team. Please explain to me WHY logis need that much potential HP/speed/scanning/support capabilities? *Makes a brick tanked logi build w/ active scanner* That takes care of the heavy and scout scout class! *Calls in militia LAV* Well, there you go! A logi build that encompasses the entirety of all the classes in DUST! Cosgar, look. Normalize slot count between the assault and logi, give logis a blanket bongs that actually helps true logibros such as yourself, and we are all happy. The super salts go back to normal salts, true logis get a befitting bonus, scouts and heavys maintain their niche. Even if the scouts and heavies need a little buff in their own niche, at least they are the only ones who can preform that niche. That's like saying nerf assaults because they're better slayers than commandos and nerfing all the other weapons because the plasma cannon is a piece of ****.[/quote] Hmm I think just making the logi get the SAME slot load out as an assault and SAME HP and SAME PG/CPU with a base 50% reduction to equipment PG/CPU usage and 5% per level might do the trick...[/quote]
No stop trying to nerf something because it kills you
The only issue is assault scrubs using logi suits and not filling the equip slots so they can fit proto everything else, the real solution to this is to just make all the equipment slots to have to be filled
Look at the dropsuit builder the cal logi has serious problems fitting proto equipment since the cpu and pg nerf .. you basically have to use proto cpu enhancer proto pg enhancer drop your weap to adv, use a couple of adv modules just to use the top tier equipment even with maximum core skills and if you were to reduce the cpu and pg and reduce the slots on it then even with the 50% bonus potentially 75% it will basically kill the suit and make it useless ... the proto equip uses a lot of cpu and pg and even with a 75% reduction you are talking about alot of cpu and pg ... so really you;d have to remove cpu and pg entirely from equipment, remove equipment slots from ALL OTHER SUITS to justify the huge nerfs you've suggested
When used as a logi suit they logi suits are perfectly fine as they are .. the real problem as i've said is assaults dropping equipment and using proto mods in the other slots your idea to fix the logi suits will break them ..
I Fight for the User
It's a shame that my user sucks at DUST
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Cosgar
ParagonX
6802
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Posted - 2013.10.30 00:20:00 -
[30] - Quote
Rinzler XVII wrote:
No stop trying to nerf something because it kills you
The only issue is assault scrubs using logi suits and not filling the equip slots so they can fit proto everything else, the real solution to this is to just make all the equipment slots to have to be filled
Look at the dropsuit builder the cal logi has serious problems fitting proto equipment since the cpu and pg nerf .. you basically have to use proto cpu enhancer proto pg enhancer drop your weap to adv, use a couple of adv modules just to use the top tier equipment even with maximum core skills and if you were to reduce the cpu and pg and reduce the slots on it then even with the 50% bonus potentially 75% it will basically kill the suit and make it useless ... the proto equip uses a lot of cpu and pg and even with a 75% reduction you are talking about alot of cpu and pg ... so really you;d have to remove cpu and pg entirely from equipment, remove equipment slots from ALL OTHER SUITS to justify the huge nerfs you've suggested
When used as a logi suit they logi suits are perfectly fine as they are .. the real problem as i've said is assaults dropping equipment and using proto mods in the other slots your idea to fix the logi suits will break them ..
EVE tried to shoehorn ships into specific roles and realized that binding players into a specific play style was counterproductive so they made everything available to everyone, regardless of play style. If you see a logi that ignores their slots to get extra tank, just laugh at them. They're basically just gimping themselves anyway.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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