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Draco Cerberus
Hell's Gate Inc
443
|
Posted - 2013.10.29 13:06:00 -
[1] - Quote
On the eve (*intentional) of changes to Factional Warfare and other things that are glorious, and with much discussion going on about how to implement rewards for a system where no isk is involved I feel it is important to point out how very important it is that we first get a player market.
Some of you may feel that we don't "need" it and that it is more of an afterthought but with players already hemorrhaging isk it is of utmost importance that we receive a way to market our services to Eve players (contracts) and a way to market our unusable gear to other Dust players or even Eve players if they so choose to purchase items from us. Having an LP market before retail of new items is not the answer. I understand that there will be lots of new items that we can purchase for LP and Isk from the same market, but rather than there being any new isk added from doing FW contracts we have been told that there is going to be an LP reward system put in place (I love LP, have a stash of it in Eve).
My understanding of this is that while we will be rewarded in LP, we will not be receiving isk for the contracts, which we spend to win them in the first place. We are then forced to run Pub matches, PC battles and hoard blueprints for these occasions rather than being able to use salvage from battles to fund our wars. Please, don't lose sight of one of the most necessary parts of the Mercenary Life, getting paid.
With a player market in place, and or trading between players of assets available I would only have two concerns, where's the fight, and who am I fighting? Please make it possible before FW changes, stem the loss of isk on a massive scale. Its removal from FW would be a huge loss at this point. |
keira hime
immoral planet kaisers
0
|
Posted - 2013.10.29 15:07:00 -
[2] - Quote
Yea I agree, totally we should have proper player market before lp. I am relatively new and low level dust player and i find that there is two options for me, rock the crap that is starter gear or militia gear and get more holes riddled into me than a block of cheese or use basic gear of which is finite. the main problem i have with using basic or mid teir gear is when i die in a match and find myself running out of isk daily just to stay stocked, this combined with the entirely too low isk reward on the only contracts that are worth doing. make it hard to skill so i can get better because as we all know skill books are expensive also there isn't a clear progression of skill either so this compounds the issue because i have to experiment.
so this is what im ending up with go militia and starter gear and end up cannon fodder and earn next to no isk. or go basic or mid teir and earn a tiny amount of isk that ends up having to be used to restocked because the contracts are so unbalanced it's either a wash for our side or a wash for the other side, the matching system needs to be changed to include gear as well as skill points. and through experimenting i and many others have come up against a different problem a surplus of modules and drop suits i/we will never use for whatever reason.
so the fix is bring in the player market and or connect to eve properly. fix balance issues, add more isk to fw and the corporation contracts, release the rest of new eden in planetary conquest god knows molden heath has already turned into null sec alliance sov issue like in eve so no actual fighting can or will happen. newer or smaller corps stand no chance and the corps that already own molden heath don't care to do anything but farm isk which further compounds the balance issues in fw and other contracts.
the game is broken the risk vs reward is not balanced it costs far much more than the rewards given. oh and guys who think it's alright currently are the ones already comfy and safe with no worries.
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Vrain Matari
ZionTCD Public Disorder.
1157
|
Posted - 2013.10.29 15:22:00 -
[3] - Quote
I think it's wise to put the player trading/market in place before adding these other systems. The market is an equalizing factor on these other systems, and will function sa a go-between for things like salvaged officer loot and faction rewards purchased with LP/ISK, for example.
Additionally, when the DUST player market is turned on there will be a necessary stabilization period. It would be prudent if as few systems were connected to the market as possible as this will allow the market to reach its dynamic equilibrium sooner, and would provide much cleaner data to boot.
I'm sure CCP has thought about this. Given that they're releasing the faction rewards/LP store first, it looks like what's driving their agenda is the amount of ISK in DUST. The LP store is meant to be an ISK sink, until ISK in DUST reaches whatever magik number the CCP practitioners of economic Sei+¦r have scryed through their dark rituals.
A suggestion from a lowly merc: Limited-release ISK-only suit variants with uber-cool names, backstories and pallettes. The technical term for such items is not ISK-sink. It is ISK-blackhole. ;) |
Draco Cerberus
Hell's Gate Inc
447
|
Posted - 2013.10.30 07:31:00 -
[4] - Quote
Vrain Matari wrote: It would be prudent if as few systems were connected to the market as possible as this will allow the market to reach its dynamic equilibrium sooner, and would provide much cleaner data to boot.
Could you explain this a bit more please, I'm not sure which things you recommend not connecting to the market? The idea that player trading become active is to A: remove the npc manufactured items and B: to allow players to get rid of the items they don't want or need. There would need to be a replacement for the npc market. The clear solution is to allow Eve pilots to build and sell the items to us or to allow us to build them somehow ourselves (extremely large addition of extra parts to this game, mineral extraction and industry to name a few). This produces a system where the supply must rise to fill the demand and make it worthwhile to have Eve allies.
The reason contracts would need to be in place is for people wishing to sell gear to specific groups who would place an order for say 50,000 Duvolle Assault Rifles. Rather than sell the rifles to everyone, they would be assigned a bulk cost and sold to the group for X amount of Isk through the purchase price of the contract. Ensuring that shipments need only go to one location for pickup and it allows Eve corps to help equalize the playing field or stack it in their favor, limiting supply to allies rather than supplying the enemies with arms.
Stabilizing the market is all fine and good but there will never be an entirely stable market and there will always be fluctuations in it as popular items sell faster and so less popular may be cheaper or non-existent in some areas. This is also normal and in the genre of game this is I see it as being vital for shaping the game and the way the meta game is played. |
Vrain Matari
ZionTCD Public Disorder.
1161
|
Posted - 2013.10.30 17:30:00 -
[5] - Quote
Draco Cerberus wrote:Vrain Matari wrote: It would be prudent if as few systems were connected to the market as possible as this will allow the market to reach its dynamic equilibrium sooner, and would provide much cleaner data to boot.
Could you explain this a bit more please, I'm not sure which things you recommend not connecting to the market? The idea that player trading become active is to A: remove the npc manufactured items and B: to allow players to get rid of the items they don't want or need. There would need to be a replacement for the npc market. The clear solution is to allow Eve pilots to build and sell the items to us or to allow us to build them somehow ourselves (extremely large addition of extra parts to this game, mineral extraction and industry to name a few). This produces a system where the supply must rise to fill the demand and make it worthwhile to have Eve allies. The reason contracts would need to be in place is for people wishing to sell gear to specific groups who would place an order for say 50,000 Duvolle Assault Rifles. Rather than sell the rifles to everyone, they would be assigned a bulk cost and sold to the group for X amount of Isk through the purchase price of the contract. Ensuring that shipments need only go to one location for pickup and it allows Eve corps to help equalize the playing field or stack it in their favor, limiting supply to allies rather than supplying the enemies with arms. Stabilizing the market is all fine and good but there will never be an entirely stable market and there will always be fluctuations in it as popular items sell faster and so less popular may be cheaper or non-existent in some areas. This is also normal and in the genre of game this is I see it as being vital for shaping the game and the way the meta game is played. Sorry, i was a little vague there. I meant that, as a temporary measure, just releasing the ISK-mediated player market would allow the pent-up demand for player trading to settle out to something like it's normal behaviour.
The advantages of this would be to contain any unforeseen weirdness , to give a clean dataset by which to model DUST player-market behaviour without introducing multiple new variables.
Once that initial unloading of Thales has happened, and we've seen the very interesting answer as to how much peeps will pay for Balacs and Gastuns once the stockpiles are gone, then yes, we should start connecting all these disparate systems(LP, player contracts, bounties, gambling, drone rewards, salvage, etc). I'd also be tempted to do that one system at a time for the very same reasons as presented above.
Of all these systems, the one that matters most for New Eden is the player contracts, imo. The integrated market is crucial, ofc, but the potential of New Eden to generate stories depends heavily on the flexibility and robustness of the player contract system. So it's not that i don't want all these things, it's just a question about what the 'right' order to release them in is. |
keira hime
immoral planet kaisers
1
|
Posted - 2013.10.30 22:05:00 -
[6] - Quote
Draco Cerberus wrote:Vrain Matari wrote: It would be prudent if as few systems were connected to the market as possible as this will allow the market to reach its dynamic equilibrium sooner, and would provide much cleaner data to boot.
Could you explain this a bit more please, I'm not sure which things you recommend not connecting to the market? The idea that player trading become active is to A: remove the npc manufactured items and B: to allow players to get rid of the items they don't want or need. There would need to be a replacement for the npc market. The clear solution is to allow Eve pilots to build and sell the items to us or to allow us to build them somehow ourselves (extremely large addition of extra parts to this game, mineral extraction and industry to name a few). This produces a system where the supply must rise to fill the demand and make it worthwhile to have Eve allies. The reason contracts would need to be in place is for people wishing to sell gear to specific groups who would place an order for say 50,000 Duvolle Assault Rifles. Rather than sell the rifles to everyone, they would be assigned a bulk cost and sold to the group for X amount of Isk through the purchase price of the contract. Ensuring that shipments need only go to one location for pickup and it allows Eve corps to help equalize the playing field or stack it in their favor, limiting supply to allies rather than supplying the enemies with arms. Stabilizing the market is all fine and good but there will never be an entirely stable market and there will always be fluctuations in it as popular items sell faster and so less popular may be cheaper or non-existent in some areas. This is also normal and in the genre of game this is I see it as being vital for shaping the game and the way the meta game is played.
in answer to the problem of lack of items being made ccp already plan to have eve players do it and for it to happen by way of space elevators where dust make use of facilities on planets that make some of the materials needed. |
Draco Cerberus
Hell's Gate Inc
449
|
Posted - 2013.10.30 23:55:00 -
[7] - Quote
You are right, there is a plan for manufacturing but as of yet I have not seen any blueprints on the market for items which says to me that there is no plan in place yet for the fabrication process. In Eve when you build a T2 ship there is a good deal of research time on the blueprint that needs to occur before any manufacturing can be done.
This system is what I speculate would provide us with our Advanced and Prototype gear which I am sure there will be a good market for, and what worries me is that if tomorrow they were to put the market up for use, we would not have items we all like available for purchase anymore unless the NPC market would have an initial offering of items which we could buy up in a finite quantity to slowly remove the NPC market.
The solution is to add the blueprints to the Eve market for sale pre-market. This allows people to buy the BPOs to research them and start the manufacture process so that we can actually have player made modules, suits and weapons. |
keira hime
immoral planet kaisers
1
|
Posted - 2013.10.31 00:02:00 -
[8] - Quote
Draco Cerberus wrote:You are right, there is a plan for manufacturing but as of yet I have not seen any blueprints on the market for items which says to me that there is no plan in place yet for the fabrication process. In Eve when you build a T2 ship there is a good deal of research time on the blueprint that needs to occur before any manufacturing can be done.
This system is what I speculate would provide us with our Advanced and Prototype gear which I am sure there will be a good market for, and what worries me is that if tomorrow they were to put the market up for use, we would not have items we all like available for purchase anymore unless the NPC market would have an initial offering of items which we could buy up in a finite quantity to slowly remove the NPC market.
The solution is to add the blueprints to the Eve market for sale pre-market. This allows people to buy the BPOs to research them and start the manufacture process so that we can actually have player made modules, suits and weapons.
well they could ease the transition like they did in eve by taking npc items off as they went along, as for the advanced and prototype i bet right about now there are a tonne of players that have these and aren't using them for whatever reason, because there is too much experimentation happening because there is no clear information on what is actively a good or bad fit for you (the practice room/shooting range might fix this but then again it depends on it's flexibility.) |
Draco Cerberus
Hell's Gate Inc
449
|
Posted - 2013.10.31 00:08:00 -
[9] - Quote
Vrain Matari wrote: Sorry, i was a little vague there. I meant that, as a temporary measure, just releasing the ISK-mediated player market would allow the pent-up demand for player trading to settle out to something like its normal behaviour.
The advantages of this would be to contain any unforeseen weirdness , to give a clean dataset by which to model DUST player-market behaviour without introducing multiple new variables.
Once that initial unloading of Thales has happened, and we've seen the very interesting answer as to how much peeps will pay for Balacs and Gastuns once the stockpiles are gone, then yes, we should start connecting all these disparate systems(LP, player contracts, bounties, gambling, drone rewards, salvage, etc). I'd also be tempted to do that one system at a time for the very same reasons as presented above.
Of all these systems, the one that matters most for New Eden is the player contracts, imo. The integrated market is crucial, ofc, but the potential of New Eden to generate stories depends heavily on the flexibility and robustness of the player contract system. So it's not that i don't want all these things, it's just a question about what the 'right' order to release them in is.
You're right we have stockpiles of weapons that we may or may not want to sell. I am not sure that one at a time would be better than all at once in this case though. I am talking about two systems at once, the player market and the contract market. These allow players to trade directly with other players and I feel like they are separate beasts enough in their own rights and able to stand alone but fail to see the benefit of doing them separately.
CCP already has a good deal of experience implementing the player trading system and think that it would be relatively easy to set up a system that would allow us all what we need without compromising one portion for a time until they see some stability. In the end dev choices will cause fluctuations and FOTM attitudes as well as war and peace. This game is built around offering mercs the ability to make choices that make a difference and some of those choices in Eve affect them economically, the one driving factor that should allow this game to rise from the ashes. There is no amount of time that can prevent devs and players from changing things and I don't think that we would need a cool-down period but rather expect prices to continue wild fluctuations for the first year if not more as there are many more items to add to game and fix. |
Draco Cerberus
Hell's Gate Inc
449
|
Posted - 2013.10.31 00:14:00 -
[10] - Quote
keira hime wrote: well they could ease the transition like they did in eve by taking npc items off as they went along, as for the advanced and prototype i bet right about now there are a tonne of players that have these and aren't using them for whatever reason, because there is too much experimentation happening because there is no clear information on what is actively a good or bad fit for you (the practice room/shooting range might fix this but then again it depends on it's flexibility.)
This is a good fix and I see it as the most likely solution. |
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keira hime
immoral planet kaisers
2
|
Posted - 2013.10.31 00:17:00 -
[11] - Quote
Draco Cerberus wrote:Vrain Matari wrote: Sorry, i was a little vague there. I meant that, as a temporary measure, just releasing the ISK-mediated player market would allow the pent-up demand for player trading to settle out to something like its normal behaviour.
The advantages of this would be to contain any unforeseen weirdness , to give a clean dataset by which to model DUST player-market behaviour without introducing multiple new variables.
Once that initial unloading of Thales has happened, and we've seen the very interesting answer as to how much peeps will pay for Balacs and Gastuns once the stockpiles are gone, then yes, we should start connecting all these disparate systems(LP, player contracts, bounties, gambling, drone rewards, salvage, etc). I'd also be tempted to do that one system at a time for the very same reasons as presented above.
Of all these systems, the one that matters most for New Eden is the player contracts, imo. The integrated market is crucial, ofc, but the potential of New Eden to generate stories depends heavily on the flexibility and robustness of the player contract system. So it's not that i don't want all these things, it's just a question about what the 'right' order to release them in is.
You're right we have stockpiles of weapons that we may or may not want to sell. I am not sure that one at a time would be better than all at once in this case though. I am talking about two systems at once, the player market and the contract market. These allow players to trade directly with other players and I feel like they are separate beasts enough in their own rights and able to stand alone but fail to see the benefit of doing them separately. CCP already has a good deal of experience implementing the player trading system and think that it would be relatively easy to set up a system that would allow us all what we need without compromising one portion for a time until they see some stability. In the end dev choices will cause fluctuations and FOTM attitudes as well as war and peace. This game is built around offering mercs the ability to make choices that make a difference and some of those choices in Eve affect them economically, the one driving factor that should allow this game to rise from the ashes. There is no amount of time that can prevent devs and players from changing things and I don't think that we would need a cool-down period but rather expect prices to continue wild fluctuations for the first year if not more as there are many more items to add to game and fix.
Yes but what they are currently planning if i am understanding correctly is the removal of a source of isk one of the very few and no replacement and yeah you could say lp is a replacement, but i have gone my whole eve play time of 4-5 years with barely touching any of the lp items because it's not a replacement especially when there is an isk cost and item cost along side it. dust players are mercs correct would you hand a real merc toy money that can only be spent at certain places or give him real money that can be used everywhere. |
Draco Cerberus
Hell's Gate Inc
452
|
Posted - 2013.10.31 00:21:00 -
[12] - Quote
keira hime wrote: Yes but what they are currently planning if i am understanding correctly is the removal of a source of isk one of the very few and no replacement and yeah you could say lp is a replacement, but i have gone my whole eve play time of 4-5 years with barely touching any of the lp items because it's not a replacement especially when there is an isk cost and item cost along side it. dust players are mercs correct would you hand a real merc toy money that can only be spent at certain places or give him real money that can be used everywhere.
You have hit the nail on the head. I have not had much use for LP unless I want faction ammo or implants, and see the bling ships as a big target to shoot at that looks good on a killboard. For instance, Megathron vs Vindicator, I would pick the Vindi as my target rather than the Megathron. There is way too much value put on the faction items without having a way to sell them are we going to actually want to buy them? |
keira hime
immoral planet kaisers
3
|
Posted - 2013.10.31 00:42:00 -
[13] - Quote
Draco Cerberus wrote:keira hime wrote: Yes but what they are currently planning if i am understanding correctly is the removal of a source of isk one of the very few and no replacement and yeah you could say lp is a replacement, but i have gone my whole eve play time of 4-5 years with barely touching any of the lp items because it's not a replacement especially when there is an isk cost and item cost along side it. dust players are mercs correct would you hand a real merc toy money that can only be spent at certain places or give him real money that can be used everywhere.
You have hit the nail on the head. I have not had much use for LP unless I want faction ammo or implants, and see the bling ships as a big target to shoot at that looks good on a killboard. For instance, Megathron vs Vindicator, I would pick the Vindi as my target rather than the Megathron. There is way too much value put on the faction items without having a way to sell them are we going to actually want to buy them?
and often the effort one player has to put in to gain these non transferable points is ridiculous for what the player gets in return. "ooohh this ship has one extra high mid and low with a little bit of a stats buff." i say so what at the end of the day it doesn't matter when a non faction ship can wipe the floor with that expensive faction ship for cheaper cost and less time invested. |
Draco Cerberus
Hell's Gate Inc
453
|
Posted - 2013.10.31 00:51:00 -
[14] - Quote
keira hime wrote:Draco Cerberus wrote:keira hime wrote: Yes but what they are currently planning if i am understanding correctly is the removal of a source of isk one of the very few and no replacement and yeah you could say lp is a replacement, but i have gone my whole eve play time of 4-5 years with barely touching any of the lp items because it's not a replacement especially when there is an isk cost and item cost along side it. dust players are mercs correct would you hand a real merc toy money that can only be spent at certain places or give him real money that can be used everywhere.
You have hit the nail on the head. I have not had much use for LP unless I want faction ammo or implants, and see the bling ships as a big target to shoot at that looks good on a killboard. For instance, Megathron vs Vindicator, I would pick the Vindi as my target rather than the Megathron. There is way too much value put on the faction items without having a way to sell them are we going to actually want to buy them? and often the effort one player has to put in to gain these non transferable points is ridiculous for what the player gets in return. "ooohh this ship has one extra high mid and low with a little bit of a stats buff." i say so what at the end of the day it doesn't matter when a non faction ship can wipe the floor with that expensive faction ship for cheaper cost and less time invested. In the case of Dust, with current TTK being rather high I would think that adding a faction mod market would be a bad idea (TTK=2-3 s for the toughest fit available). Combined DPS should be a concern for people considering using faction weapons, tank and gank mods and so we are back to what is better right now, an Isk sink or a resource for mercs to make a bit more Isk before getting geared up with Faction everything.
One Universe::One Market
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keira hime
immoral planet kaisers
3
|
Posted - 2013.10.31 01:02:00 -
[15] - Quote
Draco Cerberus wrote:keira hime wrote:Draco Cerberus wrote:keira hime wrote: Yes but what they are currently planning if i am understanding correctly is the removal of a source of isk one of the very few and no replacement and yeah you could say lp is a replacement, but i have gone my whole eve play time of 4-5 years with barely touching any of the lp items because it's not a replacement especially when there is an isk cost and item cost along side it. dust players are mercs correct would you hand a real merc toy money that can only be spent at certain places or give him real money that can be used everywhere.
You have hit the nail on the head. I have not had much use for LP unless I want faction ammo or implants, and see the bling ships as a big target to shoot at that looks good on a killboard. For instance, Megathron vs Vindicator, I would pick the Vindi as my target rather than the Megathron. There is way too much value put on the faction items without having a way to sell them are we going to actually want to buy them? and often the effort one player has to put in to gain these non transferable points is ridiculous for what the player gets in return. "ooohh this ship has one extra high mid and low with a little bit of a stats buff." i say so what at the end of the day it doesn't matter when a non faction ship can wipe the floor with that expensive faction ship for cheaper cost and less time invested. In the case of Dust, with current TTK being rather high I would think that adding a faction mod market would be a bad idea (TTK=2-3 s for the toughest fit available). Combined DPS should be a concern for people considering using faction weapons, tank and gank mods and so we are back to what is better right now, an Isk sink or a resource for mercs to make a bit more Isk before getting geared up with Faction everything. yeah even in a tank or drop ship id be lucky to survive longer than a couple of seconds before i have to respawn, or have to suffer the guilt of sniping some poor sod from across the field, with him or her being none the wiser till they died. and when are they going to add larger battlefields(which make drop ships and tanks anything, instead of glorified taxis or camp spot lifts, the racial buildings and freedom of movement on the planet right now its stay in the box marked by the no go zone. |
Nova Knife
Seituoda Taskforce Command Caldari State
2022
|
Posted - 2013.10.31 03:42:00 -
[16] - Quote
The market is something that's being pushed for heavily. We probably won't see it in 1.7 but it is something that is *apparently* under active work (IE: NOT on the backburner), judging by our chats with CCP.
So, fear not. CCP knows the market is a big deal and wants to deliver. As far as when? No idea. |
Gorra Snell
The Unholy Legion Of DarkStar DARKSTAR ARMY
204
|
Posted - 2013.10.31 03:59:00 -
[17] - Quote
I saw/read somewhere recently (I want to say it was the Dust panel at EVE Vegas, CCP LeKjart speaking) something along these lines:
"We could come up with a reward system for FW that we'd want to change once the in-game market was available, which we expect to be soon (but not as soon as FW changes), or we could implement a long-term solution that assumes the presence of the market now, and let things be a little akward in-game for FW while the market is missing. To save dev time in the long run, we decided to go with the latter option."
All terribly paraphrased, but that's the gist of it. So, they know it's an issue, but consider it to be the lesser of evils. Personally, I tend to agree, as I hope that an extra isk sink will reduce proto-stomping for a while. That could just be a pipe dream on my part, though -_- |
Draco Cerberus
Hell's Gate Inc
454
|
Posted - 2013.10.31 07:27:00 -
[18] - Quote
Gorra Snell wrote:I saw/read somewhere recently (I want to say it was the Dust panel at EVE Vegas, CCP LeKjart speaking) something along these lines:
"We could come up with a reward system for FW that we'd want to change once the in-game market was available, which we expect to be soon (but not as soon as FW changes), or we could implement a long-term solution that assumes the presence of the market now, and let things be a little akward in-game for FW while the market is missing. To save dev time in the long run, we decided to go with the latter option."
All terribly paraphrased, but that's the gist of it. So, they know it's an issue, but consider it to be the lesser of evils. Personally, I tend to agree, as I hope that an extra isk sink will reduce proto-stomping for a while. That could just be a pipe dream on my part, though -_- Yeah the video was why I originally felt that we needed to push this more than what it seems it has been. I'm eager to see it come into being but would hate to see a lack luster implementation. This is a key part of the game that we are still missing and I feel the sooner the better at this point. If January is when we get it that would be fine but I will reiterate that it seems that putting the faction warfare first is their way of trying to hold off implementing a market. They did say they plan on implementing it in 2014, how soon is the real question, can you get by on BPO gear?
One Universe::One Market
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keira hime
immoral planet kaisers
3
|
Posted - 2013.10.31 11:40:00 -
[19] - Quote
Gorra Snell wrote:I saw/read somewhere recently (I want to say it was the Dust panel at EVE Vegas, CCP LeKjart speaking) something along these lines:
"We could come up with a reward system for FW that we'd want to change once the in-game market was available, which we expect to be soon (but not as soon as FW changes), or we could implement a long-term solution that assumes the presence of the market now, and let things be a little akward in-game for FW while the market is missing. To save dev time in the long run, we decided to go with the latter option."
All terribly paraphrased, but that's the gist of it. So, they know it's an issue, but consider it to be the lesser of evils. Personally, I tend to agree, as I hope that an extra isk sink will reduce proto-stomping for a while. That could just be a pipe dream on my part, though -_-
but what about the new players sure it might reduce proto stomping but there is still the issue of an isk farm called molden heath and the fact that the rewards don't balance the risk. |
keira hime
immoral planet kaisers
3
|
Posted - 2013.10.31 11:51:00 -
[20] - Quote
Nova Knife wrote:The market is something that's being pushed for heavily. We probably won't see it in 1.7 but it is something that is *apparently* under active work (IE: NOT on the backburner), judging by our chats with CCP.
So, fear not. CCP knows the market is a big deal and wants to deliver. As far as when? No idea.
but, i want to know is there going be an isk reward increase in corporation contracts? as it stands, if isk is going away from faction warfare little to no one is going to want to do it. especially, if they can't sell this lp gear or trade it yet and how much better than regular gear is this going to be? if it is supposed to be like the eve navy ships, then it's not worth it because eve's navy ships are not what you'd expect from a space empire backed military and are frequently over powered by t1 or t2 variants. |
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keira hime
immoral planet kaisers
3
|
Posted - 2013.10.31 12:08:00 -
[21] - Quote
Gorra Snell wrote:I saw/read somewhere recently (I want to say it was the Dust panel at EVE Vegas, CCP LeKjart speaking) something along these lines:
"We could come up with a reward system for FW that we'd want to change once the in-game market was available, which we expect to be soon (but not as soon as FW changes), or we could implement a long-term solution that assumes the presence of the market now, and let things be a little akward in-game for FW while the market is missing. To save dev time in the long run, we decided to go with the latter option."
All terribly paraphrased, but that's the gist of it. So, they know it's an issue, but consider it to be the lesser of evils. Personally, I tend to agree, as I hope that an extra isk sink will reduce proto-stomping for a while. That could just be a pipe dream on my part, though -_- sigh just when i thought the proto-stomping would disappear. https://forums.dust514.com/default.aspx?g=posts&t=118481&find=unread a november long event about proto stomping to get drop suits >.< |
Draco Cerberus
Hell's Gate Inc
454
|
Posted - 2013.10.31 12:48:00 -
[22] - Quote
The isk increase on contract rewards should be on the Pub matches, not on the PC matches. There is already a vast chasm in the payouts for running in a Pub match and a PC match. There is no way the average player can play and expect to make any amount of isk if running advanced level suits with some complex mods and often I see whole squads running proto vs proto or advanced versus proto and in the second case attrition is high. We definitely have the risk vs isk balanced well if using up all the players isk is the goal. In the pub matches at this point if there is a reason to run other than BPO fits in Pub matches I have yet to see it. This is coming from someone who from time to time does it for no other reason than to find out if a fit will work for a PC match and have no illusions exactly how high the payouts are for PC.
If you have yet to purchase your Veteran Pack or Elite Pack yet now is the time to do so. I think CCP understands this and for this reason have made Pub match payouts so small. People complain about isk farmers in PC battles but it is the everyone who needs it to play.
One Universe::One Market
|
Draco Cerberus
Hell's Gate Inc
454
|
Posted - 2013.10.31 12:53:00 -
[23] - Quote
Now that is a proper isk sink, play the accelerated week, log in the next week for the black eagle suits, skip the event, login the next week after, play with a Toxin fit BPO suit in that week to win proto weapons, I like the plan already. BTW are there any Black Eagle Logi suits?
One Universe::One Market
|
keira hime
immoral planet kaisers
3
|
Posted - 2013.10.31 13:01:00 -
[24] - Quote
Draco Cerberus wrote:Now that is a proper isk sink, play the accelerated week, log in the next week for the black eagle suits, skip the event, login the next week after, play with a Toxin fit BPO suit in that week to win proto weapons, I like the plan already. BTW are there any Black Eagle Logi suits?
not sure to be honest. |
The Robot Devil
Molon Labe. RISE of LEGION
1113
|
Posted - 2013.11.01 05:38:00 -
[25] - Quote
I will buy your salvaged/AUR vehicles for ISK. If I can find a high skill level pilot whom can fit all vehicles with most modules I will be able to deal in vehicle modules also but it will be more time consuming. I NEED a merc who knows vehicles and what they are worth. When I say need I mean I should have already had one. I am already in a negotiation with another player and I don't know vehicles well enough to make intelligent offers.
If you are bored with the every day PVP of DUST then maybe becoming a Procurement Officer (PO) for the Terrestrial Trading Consortium of New Eden (TTCoNE) is for you. PILOTS are badly needed! If you don't want to become a PO then donations are being accepted from individuals and corporations. The upcoming vehicle and AV tweaks my change piloting for the better and securing you spot in the auction channels may save you or your corporation tons of ISK.
Solo mercs who want access to our inventory and free access to auction channels are welcome to put in applications. Our corporate tax rate is 7% and all donations and taxes go directly to our purchasing wallets. Any merc seen fighting for TTCoNE does so under their own wallet and independently of the TTCoNE. Only POs are autorized to do business under the TTCoNE banner and all orders should only be placed with TTCoNE POs.
Dr. Gonzo: I hate to say this, but this place is getting to me. I think I'm getting the Fear.
|
Draco Cerberus
Hell's Gate Inc
474
|
Posted - 2013.11.08 16:38:00 -
[26] - Quote
The Robot Devil wrote:I will buy your salvaged/AUR vehicles for ISK. If I can find a high skill level pilot whom can fit all vehicles with most modules I will be able to deal in vehicle modules also but it will be more time consuming. I NEED a merc who knows vehicles and what they are worth. When I say need I mean I should have already had one. I am already in a negotiation with another player and I don't know vehicles well enough to make intelligent offers.
If you are bored with the every day PVP of DUST then maybe becoming a Procurement Officer (PO) for the Terrestrial Trading Consortium of New Eden (TTCoNE) is for you. PILOTS are badly needed! If you don't want to become a PO then donations are being accepted from individuals and corporations. The upcoming vehicle and AV tweaks my change piloting for the better and securing you spot in the auction channels may save you or your corporation tons of ISK.
Solo mercs who want access to our inventory and free access to auction channels are welcome to put in applications. Our corporate tax rate is 7% and all donations and taxes go directly to our purchasing wallets. Any merc seen fighting for TTCoNE does so under their own wallet and independently of the TTCoNE. Only POs are autorized to do business under the TTCoNE banner and all orders should only be placed with TTCoNE POs.
So how would you get delivery? Would you hope that bringing it in during a match by a player, then returning it to stock will gain you a vehicle? This is the kind of thing that we need a market and or trade system available to us. I honestly don't care how much CCP thinks it will screw up the Eve market and I am an Eve player. The market will fix itself.
One Universe...
|
Akdhar Saif
Forty-Nine Fedayeen Minmatar Republic
71
|
Posted - 2013.11.11 00:56:00 -
[27] - Quote
A working player market is a big step in the right direction, the right direction being a Dust that's more of MMO.
|
Draco Cerberus
Hell's Gate Inc
516
|
Posted - 2013.11.19 14:45:00 -
[28] - Quote
Bump. Do it!
One Universe...with friendly fire and Open World Game Play for all!
|
Vinsarrow
New Eden Blades Of The Azure Zero-Day
90
|
Posted - 2013.11.20 20:54:00 -
[29] - Quote
Looking forward still to the new market |
Draco Cerberus
Hell's Gate Inc
524
|
Posted - 2013.11.20 22:10:00 -
[30] - Quote
All the world's many problems seem to be able to be solved by throwing money at them, (maybe) could we try solving it this way in Dust by throwing a market, even if it is under developed and shifty at us? Please?
One Universe...with friendly fire and Open World Game Play for all!
|
|
Draco Cerberus
BurgezzE.T.F Public Disorder.
723
|
Posted - 2014.01.25 08:54:00 -
[31] - Quote
Why, for the love of Dust, has this not been implemented yet?
LogiGod earns his pips
|
Spartacus Dust
The-Legionnaires The CORVOS
79
|
Posted - 2014.01.25 09:58:00 -
[32] - Quote
Because either CCP doesn't care what the CPM thinks or the CPM and CSM never collaborated together to push for it, both chairman should have called an emergency council, flown into ICELAND, and figured this out.
Candidate for CPM1, ONE UNIVERSE//ONE WAR
|
The Black Jackal
The Southern Legion The Umbra Combine
984
|
Posted - 2014.01.25 10:00:00 -
[33] - Quote
Draco Cerberus wrote:Why, for the love of Dust, has this not been implemented yet?
There could be massive backlogs in doing so. As, unlike EVE, DUST players cannot move around. So goods would all be posted on an Open Market only. And without some kind of industrial backbone, the only thing you'd truly stand to set prices for are non-listed items, such as Officer Weapons.
In EVE, people can compete on prices by mining to reduce their ISK costs, and undersell their competition, or buy low in a trade hub, ferry the goods to more isolated space, and sell for higher price making a profit. We haven't got these tools in DUST... yet.
I'm in full support of a Player Market, but there needs to be something to kindle it first. I say start with player trading, bypass the market for now, and see how direct ISK for Goods works before trying something like a player market. We don't have enough control in DUST yet to operate a proper Player Market.
Though I hope to see this really soon.
"Regard your soldiers as your children, and they will follow you into the deepest valleys."
Sun Tzu
|
Soraya Xel
The Corporate Raiders Top Men.
1228
|
Posted - 2014.01.26 00:20:00 -
[34] - Quote
Agreed, Black Jackal, there's a few steps that need to come along.
Ability to move between stations would help a lot, player trading would help a lot. ISK unification with EVE would help a lot. There's a lot left to do. But we have to keep pushing CCP to move forward.
I'd like to be your CPM1 candidate
|
Draco Cerberus
BurgezzE.T.F Public Disorder.
723
|
Posted - 2014.01.26 06:44:00 -
[35] - Quote
I don't think that moving between stations is necessary for this, this is the part where eve side support comes in, moving goods to the appropriate locations and making them available for consumption. Implementing a buy order system in this game would give us the ability to purchase items at our locations without the need to go somewhere else. This would also by necessity involve a trade items option between dust and dust as well as eve to dust and dust to eve.
LogiGod earns his pips
|
Spartacus Dust
The-Legionnaires The CORVOS
80
|
Posted - 2014.01.26 10:44:00 -
[36] - Quote
Draco Cerberus wrote:I don't think that moving between stations is necessary for this, this is the part where eve side support comes in, moving goods to the appropriate locations and making them available for consumption. Implementing a buy order system in this game would give us the ability to purchase items at our locations without the need to go somewhere else. This would also by necessity involve a trade items option between dust and dust as well as eve to dust and dust to eve.
This is a great idea
Candidate for CPM1, ONE UNIVERSE//ONE WAR
|
The Black Jackal
The Southern Legion The Umbra Combine
994
|
Posted - 2014.01.26 12:56:00 -
[37] - Quote
Draco Cerberus wrote:I don't think that moving between stations is necessary for this, this is the part where eve side support comes in, moving goods to the appropriate locations and making them available for consumption. Implementing a buy order system in this game would give us the ability to purchase items at our locations without the need to go somewhere else. This would also by necessity involve a trade items option between dust and dust as well as eve to dust and dust to eve.
The issue with this is it leaves us reliant on EVE side support to get the goods. Which isn't what we want for DUST. The 2 games need to be able to stand separate as well as together.
While interaction on the market between EVE and DUST would be a good idea, the same functionality needs to be implemented.
EVE Traders wont invest time into filling Buy Orders if they don't stand to make a profit. And until DUST can manufacture it's own goods, NPC traders should always bee selling.
Once you go Black, you just never go back!
|
Fox Gaden
Immortal Guides
2251
|
Posted - 2014.01.26 22:09:00 -
[38] - Quote
Lets keep it simple. Start with a DUST only player to player market where we can sell our salvage. Stuff can be transferred between stations on NPC freighters. (After all 47 of the 48 DUST stations can be accessed without going into Low Sec.) Let people get used to it taking 24 to 48 hours for the stuff they buy on the market to show up. Have the time to delivery based on number of jumps, with stuff in the same station available immediately. It will give DUST players a feel for how big the galaxy is without actually going anywhere.
Keep the NPC market for now. Yes, it does put a cap on what you can sell stuff for when they are available from the NPC market, but at least you can get something for your salvage.
EVE integration can be phased in later, such as EVE manufacturing replacing the NPC market, and EVE players buying DUST Drone salvage to build gear to sell to DUST mercs.
It does not have to be done all at once. Take it one step at a time.
Fox Gaden: DUST Wall of Fame, 2014
|
The Black Jackal
The Southern Legion The Umbra Combine
994
|
Posted - 2014.01.27 00:42:00 -
[39] - Quote
Fox Gaden wrote: EVE integration can be phased in later, such as EVE manufacturing replacing the NPC market, and EVE players buying DUST Drone salvage to build gear to sell to DUST mercs.
Actually I'd prefer to keep it within DUST at all times.
Being reliant on EVE makes the game subject to EVE whim, and forces us to play EVE to some extent. DUST should be able to be contained just within DUST, but reward for using EVE on top of the 'complete' game itself.
So DUST Manufacture would have to replace the NPC Market, with some high-grade weapons, vehciles, armours possible only through interaction between the two (and vice versa for EVE-side using DUST Materials to further augment EVE-based markets items) rather than be dependant on each other.
If DUST becomes dependant on EVE, then it's a weighted scaled since EVE would either a) be the 'lord', able to control DUST via markets, or b) ALSO be dependant on DUST in an EQUAL way which would mean changing EVE and probably annoying most of their player base that suddenly they can't master their own universe without help from outside the game itself.
Let's keep markets in DUST, DUST controlled, with EVE augmentation, not reliance.
Once you go Black, you just never go back!
|
Draco Cerberus
BurgezzE.T.F Public Disorder.
725
|
Posted - 2014.01.27 08:55:00 -
[40] - Quote
Fox, Jackal, I like both of your ideas, but wonder, are mercenaries going to want to spend the SP training manufacturing skills? I have seen numerous posts on ideas from mining to PI to manufacture but can't help but think that New Eden is already reliant on capsuleers for minerals, PI products and research as well as manufacturing.
With such a strong base towards all these things, doesn't it make sense to give Eve players a reason to care about what goes on in the Dust areas? I see little interaction with the Dust players in so far as to not feel rewarded in one bit for successfully dropping an orbital, and while it helps Dust players to have the backup in space there is no payoff for Eve players to do this.
A kill mail doesn't pay for a ship that drops the orbital and it is silly to think that having an Eve fleet of Battleships, Battlecruiser, Cruisers, destroyers and Frigates even at low tech levels and often at higher tech levels, could pay for itself. Where is the benefit to losing a 300mil isk ship, even just one, to make sure the fleet can get the orbital off. Where is the benefit to losing even a 10 mil isk ship to get the orbital off? There is none other than to Dust players.
This interaction of being able to destroy equipment and gear and then sell it to the same person is what makes New Eden great. Only allowing mercenaries to manufacture the equipment used detracts from the interaction that many of us long for and hope for. One of a symbiotic nature rather than just being ants on the ground to be crushed, the lifeblood of a new economy, one that strengthens both parties and binds them together.
In conclusion, I respectfully submit that you both are being shortsighted in your desires to contain the market to the Dust community, there is a bigger universe out there with opportunities to bring new Eve pilots into your corporations and teach them about the other half of New Eden. Don't you want to manufacture your own equipment with the support of your Eve pilots bringing their considerable industrial might to bear?
LogiGod earns his pips
|
|
The Black Jackal
The Southern Legion The Umbra Combine
994
|
Posted - 2014.01.27 09:00:00 -
[41] - Quote
Draco Cerberus wrote:Fox, Jackal, I like both of your ideas, but wonder, are mercenaries going to want to spend the SP training manufacturing skills? I have seen numerous posts on ideas from mining to PI to manufacture but can't help but think that New Eden is already reliant on capsuleers for minerals, PI products and research as well as manufacturing.
With such a strong base towards all these things, doesn't it make sense to give Eve players a reason to care about what goes on in the Dust areas? I see little interaction with the Dust players in so far as to not feel rewarded in one bit for successfully dropping an orbital, and while it helps Dust players to have the backup in space there is no payoff for Eve players to do this.
A kill mail doesn't pay for a ship that drops the orbital and it is silly to think that having an Eve fleet of Battleships, Battlecruiser, Cruisers, destroyers and Frigates even at low tech levels and often at higher tech levels, could pay for itself. Where is the benefit to losing a 300mil isk ship, even just one, to make sure the fleet can get the orbital off. Where is the benefit to losing even a 10 mil isk ship to get the orbital off? There is none other than to Dust players.
This interaction of being able to destroy equipment and gear and then sell it to the same person is what makes New Eden great. Only allowing mercenaries to manufacture the equipment used detracts from the interaction that many of us long for and hope for. One of a symbiotic nature rather than just being ants on the ground to be crushed, the lifeblood of a new economy, one that strengthens both parties and binds them together.
In conclusion, I respectfully submit that you both are being shortsighted in your desires to contain the market to the Dust community, there is a bigger universe out there with opportunities to bring new Eve pilots into your corporations and teach them about the other half of New Eden. Don't you want to manufacture your own equipment with the support of your Eve pilots bringing their considerable industrial might to bear?
It's not so much that we want to contain ourselves to DUST only, it's that DUST needs to stand alone in the first instance. having it be reliant on EVE only puts our players at EVE's mercy. Something CCP and most of the community will not want.
The fact that EVE already has a manufacturing base doesn't preclude DUST having one, however the implementation WILL have to be different. I have a few ideas on how it could be implemented with little to no 'Roid Shooting', but DUST needs to take care of DUST.
Imagine if the tables were flipped. Do you think EVE Players would like it if they HAD to come to DUST players to get their ships? We manufactured for them, and removed their ability to manufacture?
EVE to EVE, and DUST to DUST at first. Let them stand apart and whole, then fill in the grey area to 'enhance' but not make reliant upon each other.
Once you go Black, you just never go back!
|
Draco Cerberus
BurgezzE.T.F Public Disorder.
725
|
Posted - 2014.01.27 09:07:00 -
[42] - Quote
The Black Jackal wrote:Draco Cerberus wrote:Fox, Jackal, I like both of your ideas, but wonder, are mercenaries going to want to spend the SP training manufacturing skills? I have seen numerous posts on ideas from mining to PI to manufacture but can't help but think that New Eden is already reliant on capsuleers for minerals, PI products and research as well as manufacturing.
With such a strong base towards all these things, doesn't it make sense to give Eve players a reason to care about what goes on in the Dust areas? I see little interaction with the Dust players in so far as to not feel rewarded in one bit for successfully dropping an orbital, and while it helps Dust players to have the backup in space there is no payoff for Eve players to do this.
A kill mail doesn't pay for a ship that drops the orbital and it is silly to think that having an Eve fleet of Battleships, Battlecruiser, Cruisers, destroyers and Frigates even at low tech levels and often at higher tech levels, could pay for itself. Where is the benefit to losing a 300mil isk ship, even just one, to make sure the fleet can get the orbital off. Where is the benefit to losing even a 10 mil isk ship to get the orbital off? There is none other than to Dust players.
This interaction of being able to destroy equipment and gear and then sell it to the same person is what makes New Eden great. Only allowing mercenaries to manufacture the equipment used detracts from the interaction that many of us long for and hope for. One of a symbiotic nature rather than just being ants on the ground to be crushed, the lifeblood of a new economy, one that strengthens both parties and binds them together.
In conclusion, I respectfully submit that you both are being shortsighted in your desires to contain the market to the Dust community, there is a bigger universe out there with opportunities to bring new Eve pilots into your corporations and teach them about the other half of New Eden. Don't you want to manufacture your own equipment with the support of your Eve pilots bringing their considerable industrial might to bear? It's not so much that we want to contain ourselves to DUST only, it's that DUST needs to stand alone in the first instance. having it be reliant on EVE only puts our players at EVE's mercy. Something CCP and most of the community will not want. The fact that EVE already has a manufacturing base doesn't preclude DUST having one, however the implementation WILL have to be different. I have a few ideas on how it could be implemented with little to no 'Roid Shooting', but DUST needs to take care of DUST. Imagine if the tables were flipped. Do you think EVE Players would like it if they HAD to come to DUST players to get their ships? We manufactured for them, and removed their ability to manufacture? EVE to EVE, and DUST to DUST at first. Let them stand apart and whole, then fill in the grey area to 'enhance' but not make reliant upon each other.
Consider the Yulai Accord as a good reason not to mine. Consider also the vast number of additions in assets to the game that would be needed for this just in manufacturing alone. I also humbly submit that if you think you can mine better with a pickaxe than a Hulk and Rorqual, have at er. Manufacturing in Dust would be a joke.
It's not like we actually have a reason to at the moment and if we have people scouring planets for parts etc, what would happen to the lobby? OMG another good reason to go Open World, still I don't believe that manufacturing items in Dust is realistic. Are you going to haul the stuff to the market on your back, across countless solar systems and regions, with scotty the drunken matchmaker sending you there? I think not.
LogiGod earns his pips
|
The Black Jackal
The Southern Legion The Umbra Combine
994
|
Posted - 2014.01.27 09:32:00 -
[43] - Quote
Draco Cerberus wrote:The Black Jackal wrote:Draco Cerberus wrote:Fox, Jackal, I like both of your ideas, but wonder, are mercenaries going to want to spend the SP training manufacturing skills? I have seen numerous posts on ideas from mining to PI to manufacture but can't help but think that New Eden is already reliant on capsuleers for minerals, PI products and research as well as manufacturing.
With such a strong base towards all these things, doesn't it make sense to give Eve players a reason to care about what goes on in the Dust areas? I see little interaction with the Dust players in so far as to not feel rewarded in one bit for successfully dropping an orbital, and while it helps Dust players to have the backup in space there is no payoff for Eve players to do this.
A kill mail doesn't pay for a ship that drops the orbital and it is silly to think that having an Eve fleet of Battleships, Battlecruiser, Cruisers, destroyers and Frigates even at low tech levels and often at higher tech levels, could pay for itself. Where is the benefit to losing a 300mil isk ship, even just one, to make sure the fleet can get the orbital off. Where is the benefit to losing even a 10 mil isk ship to get the orbital off? There is none other than to Dust players.
This interaction of being able to destroy equipment and gear and then sell it to the same person is what makes New Eden great. Only allowing mercenaries to manufacture the equipment used detracts from the interaction that many of us long for and hope for. One of a symbiotic nature rather than just being ants on the ground to be crushed, the lifeblood of a new economy, one that strengthens both parties and binds them together.
In conclusion, I respectfully submit that you both are being shortsighted in your desires to contain the market to the Dust community, there is a bigger universe out there with opportunities to bring new Eve pilots into your corporations and teach them about the other half of New Eden. Don't you want to manufacture your own equipment with the support of your Eve pilots bringing their considerable industrial might to bear? It's not so much that we want to contain ourselves to DUST only, it's that DUST needs to stand alone in the first instance. having it be reliant on EVE only puts our players at EVE's mercy. Something CCP and most of the community will not want. The fact that EVE already has a manufacturing base doesn't preclude DUST having one, however the implementation WILL have to be different. I have a few ideas on how it could be implemented with little to no 'Roid Shooting', but DUST needs to take care of DUST. Imagine if the tables were flipped. Do you think EVE Players would like it if they HAD to come to DUST players to get their ships? We manufactured for them, and removed their ability to manufacture? EVE to EVE, and DUST to DUST at first. Let them stand apart and whole, then fill in the grey area to 'enhance' but not make reliant upon each other. Consider the Yulai Accord as a good reason not to mine. Consider also the vast number of additions in assets to the game that would be needed for this just in manufacturing alone. I also humbly submit that if you think you can mine better with a pickaxe than a Hulk and Rorqual, have at er. Manufacturing in Dust would be a joke. It's not like we actually have a reason to at the moment and if we have people scouring planets for parts etc, what would happen to the lobby? OMG another good reason to go Open World, still I don't believe that manufacturing items in Dust is realistic. Are you going to haul the stuff to the market on your back, across countless solar systems and regions, with scotty the drunken matchmaker sending you there? I think not.
As I said, it has to be done differently, and probably an Open, non-location based market. BUT DUST needs to be able to cater to DUSTs needs at the core level. I play EVE, and DUST, and I would not want to hand over control of my DUST assets to my EVE player, let alone someone who may decide to bypass the market and funnel goods straight to their favourite Corp.
Each suit / vehicle must be available in DUST, provided by DUST, not provided by EVE. Self-reliance is key to making any game work. Being reliant on another game, even one as nice as EVE, means that DUST cannot stand on its own, and would either REQUIRE you to create an EVE account (leading to DUST being little more than a marketing ploy and not a complete game), or it would lead to DUST being disillusioned as thy have little control over how they get their gear, and are subject to EVE cutthroat marketing.
The fact that we can't move around, means we can't 'shop for a better deal' we'd get whatever came to our system.
All the facts point to the fact that DUST needs to be able to Support DUST and DUST alone. Anything EVE Side is augmentation and enhancement.
Once you go Black, you just never go back!
|
Fox Gaden
Immortal Guides
2273
|
Posted - 2014.01.27 11:29:00 -
[44] - Quote
The Black Jackal wrote:Fox Gaden wrote: EVE integration can be phased in later, such as EVE manufacturing replacing the NPC market, and EVE players buying DUST Drone salvage to build gear to sell to DUST mercs.
Actually I'd prefer to keep it within DUST at all times. Being reliant on EVE makes the game subject to EVE whim, and forces us to play EVE to some extent. DUST should be able to be contained just within DUST, but reward for using EVE on top of the 'complete' game itself. So DUST Manufacture would have to replace the NPC Market, with some high-grade weapons, vehciles, armours possible only through interaction between the two (and vice versa for EVE-side using DUST Materials to further augment EVE-based markets items) rather than be dependant on each other. If DUST becomes dependant on EVE, then it's a weighted scaled since EVE would either a) be the 'lord', able to control DUST via markets, or b) ALSO be dependant on DUST in an EQUAL way which would mean changing EVE and probably annoying most of their player base that suddenly they can't master their own universe without help from outside the game itself. Let's keep markets in DUST, DUST controlled, with EVE augmentation, not reliance.
Dependency is a relative thing. I agree that a DUST player, or DUST Corp should be abel to operate without EVE support, but when we are talking about manufacturing and the market we are talking a different scale. Sure if only a few EVE pilots had a monopoly on manufacturing DUST weapons, then the DUST mercs would be dependent on the whims of those EVE players. But when you have hundreds of EVE manufacturers in many different alliances manufacturing DUST weapons, then the market will really be controlled by what DUST mercs will buy and what they are willing to pay for. The only real different between an NPC market, and a market where items are produced by EVE manufacturers is that the price will fluctuate due to supply and demand.
From the point of view of a DUST merc there is no difference between manufacturing being done in DUST or EVE. I am not opposed to manufacturing being done in DUST, but CCP would need some convincing, because they did not originally intend to have manufacturing in DUST.
Fox Gaden: DUST Wall of Fame, 2014
|
Fox Gaden
Immortal Guides
2273
|
Posted - 2014.01.27 11:47:00 -
[45] - Quote
Draco Cerberus wrote:Fox, Jackal, I like both of your ideas, but wonder, are mercenaries going to want to spend the SP training manufacturing skills? I have seen numerous posts on ideas from mining to PI to manufacture but can't help but think that New Eden is already reliant on capsuleers for minerals, PI products and research as well as manufacturing.
With such a strong base towards all these things, doesn't it make sense to give Eve players a reason to care about what goes on in the Dust areas? I see little interaction with the Dust players in so far as to not feel rewarded in one bit for successfully dropping an orbital, and while it helps Dust players to have the backup in space there is no payoff for Eve players to do this.
A kill mail doesn't pay for a ship that drops the orbital and it is silly to think that having an Eve fleet of Battleships, Battlecruiser, Cruisers, destroyers and Frigates even at low tech levels and often at higher tech levels, could pay for itself. Where is the benefit to losing a 300mil isk ship, even just one, to make sure the fleet can get the orbital off. Where is the benefit to losing even a 10 mil isk ship to get the orbital off? There is none other than to Dust players.
This interaction of being able to destroy equipment and gear and then sell it to the same person is what makes New Eden great. Only allowing mercenaries to manufacture the equipment used detracts from the interaction that many of us long for and hope for. One of a symbiotic nature rather than just being ants on the ground to be crushed, the lifeblood of a new economy, one that strengthens both parties and binds them together.
In conclusion, I respectfully submit that you both are being shortsighted in your desires to contain the market to the Dust community, there is a bigger universe out there with opportunities to bring new Eve pilots into your corporations and teach them about the other half of New Eden. Don't you want to manufacture your own equipment with the support of your Eve pilots bringing their considerable industrial might to bear? Draco, you misinterpret my suggestion. I am saying an DUST only Player to Player market is something that could be implemented fairly quickly. The EVE/DUST player to player market would require a lot of development time. Why would we want to wait another six to twelve months to be abel to sell our salvage, when we could have that ability in one or two months?
Once DUST has an open market, EVE links to that market can be phased in as they are developed. Giving DUST mercs the ability to sell their salvage in the short term would not slow development on an EVE/DUST market.
Fox Gaden: DUST Wall of Fame, 2014
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The Black Jackal
The Southern Legion The Umbra Combine
994
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Posted - 2014.01.27 12:32:00 -
[46] - Quote
Interaction with EVE yes, but not giving them total control, which is what you would be doing if you made the Player Market dependant on EVE manufacturing.
What I would like to see, just to clarify, is a place that Salvage can be sold, traded etc. EVE can do so too. But the Manufacture of DUST related Gear should not go to EVE, but remain within DUST.
Now, to avoid the 'SP into Manufacturing' Dichotomy, you would make getting minerals something that is done naturally during the course of battles. (higher gather rates in Faction Warfare, Planetary Conquest, and any future Null Sec Operations based on the security Status of the system in general.
Your team controls point A, in battle this has it's obvious effect, but also builds up a team 'pot' of minerals, (this can be varied from planet-type to planet-type in the future), at the end of the match, any built up minerals are divvied out alongside ISK / LP. Based on WP / Activity.
In PC, you will send attack JUST to gain resources for your corporation. As if you attack, and control 1 point all match, you may lose the match, but gain 3 points worth of Public Resources in doing so giving war even more incentive.
Q. But what if we're relined?! A. Your team will build up a small pot passively behind the scene. It wont equal even 1 Node's Pay out for an entire match, but you will get something. (Note: This doesn't increase with Security Status of Pub/FW/PC, as fighting should always be more rewarding than sitting back and doing naught.)
Now this isn't a be all and end all solution, but it keeps the manufacturing ability in DUST, without detracting from the FPS gameplay.
Once you go Black, you just never go back!
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Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
190
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Posted - 2014.01.27 13:50:00 -
[47] - Quote
CCP still consjder dust their little side project. Hilmar said in a recent interview that they would rather work on the fps part instead of improving the connection so I guess we'll be waiting a long time |
Fox Gaden
Immortal Guides
2273
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Posted - 2014.01.27 13:53:00 -
[48] - Quote
I fail to see the GÇ£ControlGÇ¥ argument. How much control does one EVE manufacture have when there are hundreds more just like him? Or are you looking at EVE as one shared hive mind where hundreds of EVE manufactures collude together to fix prices, and no EVE pilot is going to take advantage of the situation by undercutting the collective for quick profits? I donGÇÖt think EVE manufacturers would have any more GÇ£controlGÇ¥ of the DUST market than they have of any other market in EVE. From an EVE manufactures perspective it is just another market.
Realistically the differences between an EVE High Sec manufacturer and a DUST merc are not much greater that the difference between a EVE High Sec manufacturer and a Null Sec PVPGÇÖer. The High Sec manufacturer is no more likely to fly into Null Sec than they are to create an DUST account. High Sec manufacturing and Null Sec PVP might as well be two suppurate games. Yet most of those ships (at least the smaller ones) that are blown up in Null Sec are made by High Sec manufacturers.
It wonGÇÖt matter to a DUST merc who made his weapon as long as it is available at a fair price. If EVE was ever taken off line, the NPC market could easily be returned to DUST.
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
Immortal Guides
2273
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Posted - 2014.01.27 13:54:00 -
[49] - Quote
EVE manufacturing of DUST gear does not preclude DUST manufacturing. DUST based industry is a separate debate in my mind. So I am putting it in a suppurate post.
If you want to add mining to DUST I have proposals for that too. Give access to High Sec and PC districts when Battles are not being fought in them. Be able to hunt Rouge Drones or do mining.
Mining: Mining laser as a turret type (Small, Medium, Large). Have a cargo Module (low slot) and a Refining module (high slot). Have a mineral scanner which creates a heat map so you can see where you would get the highest yield of the mineral you want to mine. Have there be multiple minerals to chose from. Use our current vehicles. (Mining Laser would be short range so using a Dropship would be iffy.) Prospecting would be about driving around to try to find the best seam, and then mine it until it is used up, and then move to the next. The processed ore must be dropped off at a launch pad or other central facility for transport off planet.
Note: For those who donGÇÖt know a Mining Laser contains a Laser for cutting and a tractor beam to pull in the ore.
PVP: Max of 32 people in a district. Your squad is Green. Your Corp is Blue. Every one else is Yellow until they shoot at your Squad/Corp, at which point they turn Red for 5 minutes. Friendly fire is on.
High Sec districts can be qued for in the battle finder, but once you are in the district you are there until you chose to leave or a battle starts (in which chase you are kicked out). When in the district you can hunt Rouge Drones, go mining, or gank other mircs for salvage.
Mining parties have to protect themselves from Rouge Drons and from land pirates (PVP Mercs). So putting that large Mining Laser on your HAV for higher yields means you are sacrificing your defensive capabilities. It is an interesting tradeoff.
For PC Districts, Corp members can que into them just like with the High Sec districts. The mining is more profitable and the drones are bigger and nastier with better stuff. But for PC districts have a cap of 20 people from the owning Corp.
Have the ability for enemy Corps to raid PC districts. Max of 12 attackers. But because it is not a full scale PC battle with an MCC, the attackers do not have clones available on the surface, so initially Drop Uplinks will not work due to not having the range to transport clones from orbit. Attackers spawn in about 500m up, falling toward the surface. Have some control of horizontal drift up until you activate your inertial dampeners, so that attackers can have some control of where they land. If the attackers hack a CRU that should give them access to 50 clones on the ground that can spawn from the CRU or from Uplinks. Raiding will not flip a district, but it can reduce their profitability.
This would introduce Industrial Corps to DUST as well as Bandit (land pirate) corps. I think that appeals to both ends of the spectrum.
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
Immortal Guides
2273
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Posted - 2014.01.27 14:05:00 -
[50] - Quote
Akdhar Saif wrote:CCP still consjder dust their little side project. Hilmar said in a recent interview that they would rather work on the fps part instead of improving the connection so I guess we'll be waiting a long time Allowing EVE Manufacturers to produce DUST gear and sell to DUST mercs just adds another market for those Manufacturers. It is not risk to EVE, but would provide a link that would make at least some EVE players interested in what is going on in DUST. So I think that is an area where they can improve the link without putting EVE at risk.
Fox Gaden: DUST Wall of Fame, 2014
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The Black Jackal
The Southern Legion The Umbra Combine
994
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Posted - 2014.01.27 14:27:00 -
[51] - Quote
Ok, let's look at this from an EVE point of View.
(And yes, there are trader coalitions that force set price bubbles in systems and / or regions to maintain profit... if you undercut them, they buy at your discounted price, and relist it at their price. It is VERY common in EVE.)
The smallest ship that EVE players can make is the Shuttle. It has a 5,000m3 Volume, and 1,600 metric tonnes. It requires 2750 Tritanium (Extremely Common Element) at 'perfect' skills to mak.
Now though we don't have the detailed information of volume and weight in DUST, we can be pretty accurate that a HAV weighs at least 1/10th of that (16 metric tonnes) probably less, but I'm doing this to illustrate a point.
Now the Caldari Shuttle sells for an average of 10-15k ISK in The Forge (Main Trade Hub is Jita). You reduce the materials by 1/10th and the cost as well (since EVE pilots wont need as much materials to manufacture) and you get a Tank on a rough equivalent scale of 275 Tritanium, and an average sale price of 1 - 1.5k for 'baseline' averages.
Imagine if HAVs started costing that little... and suits, weapons, anything that is DUST, since it's relative scale is so much smaller. Where as, if you make the materials to build things DUST-side, you have the ability to further modify the prices by changing the requirements to build it outside of EVE-based material levels.
Once you go Black, you just never go back!
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Fox Gaden
Immortal Guides
2273
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Posted - 2014.01.27 14:45:00 -
[52] - Quote
The Black Jackal wrote:Ok, let's look at this from an EVE point of View.
(And yes, there are trader coalitions that force set price bubbles in systems and / or regions to maintain profit... if you undercut them, they buy at your discounted price, and relist it at their price. It is VERY common in EVE.) This could be done just as easily on the DUST side. What is the difference? I was even considering doing this myself.
The Black Jackal wrote:The smallest ship that EVE players can make is the Shuttle. It has a 5,000m3 Volume, and 1,600 metric tonnes. It requires 2750 Tritanium (Extremely Common Element) at 'perfect' skills to mak.
Now though we don't have the detailed information of volume and weight in DUST, we can be pretty accurate that a HAV weighs at least 1/10th of that (16 metric tonnes) probably less, but I'm doing this to illustrate a point.
Now the Caldari Shuttle sells for an average of 10-15k ISK in The Forge (Main Trade Hub is Jita). You reduce the materials by 1/10th and the cost as well (since EVE pilots wont need as much materials to manufacture) and you get a Tank on a rough equivalent scale of 275 Tritanium, and an average sale price of 1 - 1.5k for 'baseline' averages.
Imagine if HAVs started costing that little... and suits, weapons, anything that is DUST, since it's relative scale is so much smaller. Where as, if you make the materials to build things DUST-side, you have the ability to further modify the prices by changing the requirements to build it outside of EVE-based material levels. You can adjust the cost of producing a HAV up to where CCP wants it by including some rare and expensive materials in its manufacture. Thus you have a HAV which can not be sold too cheap.
For infantry items you are dealing much smaller quantities of materials, but much greater quantities. Manufatureres would be producing in batches of thousands or tens of thousands. (We do burn through our gear awfully fast.) But again, CCP can get the cost of manufacture where they want it by including some expensive materials in their production.
CCP has some control over the manufacturing market in New Eden by controlling both the quantity and quality of the materials needed to manufacture an item.
Fox Gaden: DUST Wall of Fame, 2014
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Soraya Xel
The Corporate Raiders Top Men.
1242
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Posted - 2014.01.27 15:31:00 -
[53] - Quote
I think this problem, is in part, one of the costs of poor implementation of the currency values in DUST, compared to EVE, but yeah. All you need is for DUST mercs to gain special materials used for DUST gear. Eventually through PvE perhaps, but one source, for now, could be the reprocessing of salvage.
I'd like to be your CPM1 candidate
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Fox Gaden
Immortal Guides
2275
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Posted - 2014.01.27 18:51:00 -
[54] - Quote
Soraya Xel wrote:I think this problem, is in part, one of the costs of poor implementation of the currency values in DUST, compared to EVE, but yeah. All you need is for DUST mercs to gain special materials used for DUST gear. Eventually through PvE perhaps, but one source, for now, could be the reprocessing of salvage. DUST ISK and EVE ISK make me think of the two versions of the Cuban Paso.
The Convertible Paso which is about equivalent to 1 US dollar and is used to purchase gas and other luxury items. Tourists can exchange foreign currency for Convertible PasoGÇÖs, which is what the GÇ£ConvertibleGÇ¥ stands for.
The Cuban Paso is worth maybe 20 cents and is used to purchase day to day necessities such as food. Cubans get paid in Cuban PasoGÇÖs.
They are both Pasos used in Cuba, but they are not the same currency.
Fox Gaden: DUST Wall of Fame, 2014
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Soraya Xel
The Corporate Raiders Top Men.
1245
|
Posted - 2014.01.27 19:56:00 -
[55] - Quote
Fox, right now there's a lot of that. For instance, $20 turns into 2,000 EVE AUR. But $20 turns into 40,000 DUST AUR. The value of AUR is not the same between games. Since EVE AUR is less important to the game design, it'd make sense, for instance, for CCP to do to EVE AUR, what they did to DUST AUR early on: Multiple both the costs and everyone's wallets by 20. So that AUR has the same relative value between games. Though, as an additional note, CCP also gives "bonus" AUR when purchasing large AUR packs for DUST. But the same is not true for EVE.
EVE and DUST ISK, of course, having already been discussed. Many people suggest that DUST ISK is worth as much as ten times EVE ISK due to the greater difficulty in generating large quantities of it, in relative amounts of time.
I'd like to be your CPM1 candidate
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Draco Cerberus
BurgezzE.T.F Public Disorder.
729
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Posted - 2014.01.28 14:07:00 -
[56] - Quote
Ok because I am not sure anyone in Dust understands the Yulai Accord, it outlawed mining the planetary surfaces. Players strip mined the planets for minerals causing wholesale destruction of people, animals and the vegetation of the planets.
I am not suggesting that anyone repeal this law, but rather suggest there are better ways to acquire minerals, for example Miners in Eve have vast resources, can do it better and faster than anyone on a planet ever could. I also think that extracting mins from salvage and giving parts of the pool to mercs would not help anyone and would rather make the market process for mercs more complicated, with less isk to go around.
Manufacturing large quantities of items is something that Eve pilots have become great at, have whole skill groups dedicated to and would be more than adequate to provide for Dust with little effort on their part involved.
Having Dust stand on its own as a game really isn't that difficult to do. For instance, Eve player contracts, and real benefits for players to acquire districts, would allow us to become a necessary part of Eve and not an afterthought. I thought we were supposed to be Mercenaries, not boardroom traders and industrialists.
In addition to this, PC battles could actually move the available PC districts up in number, spreading the conflict to the surrounding solar systems, and help Eve players maintain control over their PI while massive attacks from drones come to harvest the in place extraction materials.
Another benefit to PC battles could be the ability to deploy to districts owned to explore them, root out drones to kill and practice basic teamwork as well as make encroachments on other people's districts, areas they do PVE in and ambush them to cause tears, and I know CCP likes tears.
Including salvage from Drones found on planetary surfaces as materials for weapons, equipment and dropsuits would be a great way to make Eve players (again manufacturing items) dependant on the Dust market for their manufacturing processes and would help keep the fluctuations balanced.
Keeping the manufacturing processes in Eve would mean we could keep product transportation in the hands of Eve pilots as well, a task they are quite suited for and have adequate ways to do this.
Original plans for Dust included troop transport by Eve players. This would remove the inability to move from station to station to acquire goods remotely. Another option is allow the players to make Jump Clones, allowing instantaneous transport between systems. I could see Jita quickly becoming clogged with Dust players looking for deal and recommend building a new market hub for Dust Items or using Rens or Hek as their main trade hub as the local population usually doesn't go higher than 1000 players at any one time that I have seen in my trade trips.
On top of all this, there has been talk in the past of giving mercs the ability to take to the stars, to go attack Eve ships with boarding modules and take them over for Eve players, transporting a Dust player may become necessary if this were to happen, rather than destroying a ship (something that fuels the market currently). This would become especially useful in Null Sec as I am sure there are some pilots with their eyes on other Pilot's Titans, Carriers and Rorquals not to mention High Sec Gankers looking for an easier way to move their spoils of war through capturing whole Freighters or Orcas being used to haul goods to market.
This would essentially turn Dust into an Open World game, for the most part giving us other avenues isk gain, tears, and providing a manufacturing line from supply, to manufacturing and market. I really don't think that Dust would be unable to stand on its own as a game, it was meant to be a part of New Eden, not separate from it.
LogiGod earns his pips
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Fox Gaden
Immortal Guides
2292
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Posted - 2014.01.28 14:32:00 -
[57] - Quote
Draco, that was a well thought out post and a solid argument.
Fox Gaden: DUST Wall of Fame, 2014
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Draco Cerberus
BurgezzE.T.F Public Disorder.
730
|
Posted - 2014.01.28 15:07:00 -
[58] - Quote
Fox Gaden wrote:Draco, that was a well thought out post and a solid argument.
Edit: So, minus the mining part, what do you think of my suggestion for PVE/PVP raiding in districts? I think that raiding districts would be great, but if what I have posted in post #56 comes about, I think we will have an open map, districts connected to districts, border patrols, and the like. PVP is everything in Dust and it is the majority of Eve. As far as larger team sizes, I don't believe balance is key, I think being able to bring everyone in is.
Yesterday in Null Sec there were over 1000 people duking it out with Titans and Sub Caps, that is the ability I want for Dust, to bring all my friends to the battle, not just 15 or 32 of them. If I go to a bar and get into a fight, it isn't just me in the fight or 4 on 4, it is all the friends I brought with me be it 2 guys or the whole football team. Yes it makes for one sided battles, but it also provides a benefit to having an alliance or friendship with other players and builds stronger community ties.
This pack mentality is also something that you could benefit from in any type of battle, of course with Open World the battles would change from the WW1 style battle types we fight now (everyone line up, ok fair fight, no eye gouging) to true wars, of economy, of tactics, incursions, of intelligence gathering and backstabbing. This is the game we should be looking to help build, not some lame lobby line-em-up and knock-em-down shooter.
I also found an old link about Boarding other ships proposed by Eve Pilots that you may be interested in.
Boarding Craft & What they can bring to Eve
LogiGod earns his pips
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Soraya Xel
The Corporate Raiders Top Men.
1250
|
Posted - 2014.01.28 15:09:00 -
[59] - Quote
I would be very doubtful you will see an "open map" for years, if ever. Given the limitations they're hitting with their design on the PS3, I'd expect such a drastic expansion to be after a PS4 version, and then the eventual closure of the PS3 version. As even once we get a PS4 version, backwards compatibility will likely keep certain limitations in place.
I'd like to be your CPM1 candidate
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Draco Cerberus
BurgezzE.T.F Public Disorder.
730
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Posted - 2014.01.28 15:13:00 -
[60] - Quote
Soraya Xel wrote:I would be very doubtful you will see an "open map" for years, if ever. Given the limitations they're hitting with their design on the PS3, I'd expect such a drastic expansion to be after a PS4 version, and then the eventual closure of the PS3 version. As even once we get a PS4 version, backwards compatibility will likely keep certain limitations in place. I can see that you have a hard time believing that this is possible, but NASA landed on the moon with 640kb of Ram, couldn't CCP do better?
LogiGod earns his pips
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Soraya Xel
The Corporate Raiders Top Men.
1250
|
Posted - 2014.01.28 15:16:00 -
[61] - Quote
Draco Cerberus wrote:I can see that you have a hard time believing that this is possible, but NASA landed on the moon with 640kb of Ram, couldn't CCP do better? Do you play COD?
It sounds like you need an introduction to CCP.
Look at DUST right now. This is CCP with like five years of development work.
I'd like to be your CPM1 candidate
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Draco Cerberus
BurgezzE.T.F Public Disorder.
730
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Posted - 2014.01.28 15:31:00 -
[62] - Quote
Soraya Xel wrote:Draco Cerberus wrote:I can see that you have a hard time believing that this is possible, but NASA landed on the moon with 640kb of Ram, couldn't CCP do better? Do you play COD? It sounds like you need an introduction to CCP. Look at DUST right now. This is CCP with like five years of development work. Missile turrets took 7 years of dev time, I am not holding my breath but I see the problem that we have now is the basic structure of the Lobby and our "Scotty the Drunken Matchmaker" and don't believe that Dust is viable in the long run with the basic glaring error that there are no choices available to players other than what gear to use, corp to fight with and which PC battles they join.
Hell, PC is already a fail sport in it's current iteration. Would you like the farmville of PC districts and the continuing proto parties in pubs to continue? It makes me wonder if CCP isn't trying to regulate my KDR in matches by putting me in with the greenest noobs possible when I finally have a good match or two. I am a logi but still have some desire to be able to support my fitting habits of bringing a support suit when I have people to support or my tankbuster suit when I have tanks to kill, or my proto gear when I have a PC battle.
It doesn't even seem possible some days when you deploy with your squad and the rest of your team a bunch of random NPC blueberries in any match type with Q-syncing Nyan San and AE on the other side filling all but one of the slots (happened to me 3 times yesterday).
Your lack of belief in the idea doesn't take into account the possibility that CCP may just all of a sudden spend some good money to hire someone who has a better way of doing it. I also look at games like BF3, MAG and other large scale shooters as well as games like Most Wanted (completely Open World) and think that maybe CCP is using the wrong engine or just doing it wrong. Maybe they should build a game engine that supports this game rather than relying on a fail engine to fix the problems.
Please don't give me any more why nots. Give an idea of how to fix it or I will suggest that you are not a fit candidate for CPM1.
LogiGod earns his pips
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Soraya Xel
The Corporate Raiders Top Men.
1253
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Posted - 2014.01.28 15:54:00 -
[63] - Quote
Draco, the problem is that the suggestion that CCP switch to an open world model is simply not in the bounds of reality. If a CPM member starts going on about open world, it'd actually be harmful to the CPM, because CCP would disregard what they say entirely, due to how unrealistic the goal is. For the CPM to be effective, the goals have to be realistic.
There's a ton of options on where to go to make gameplay more dynamic, to make the game feel more like a sandbox, and such. But any sort of open world would likely involve years of development time, and an outright abandonment of the current game in the meantime. You talk about switching game engines like that is less than actually deleting everything and starting over from scratch.
And throwing some money at the problem and hiring more people does not actually make a problem go away, or even necessarily become quicker to solve.
I'd like to be your CPM1 candidate
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Draco Cerberus
BurgezzE.T.F Public Disorder.
730
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Posted - 2014.01.28 16:14:00 -
[64] - Quote
Soraya Xel wrote:Draco, the problem is that the suggestion that CCP switch to an open world model is simply not in the bounds of reality. If a CPM member starts going on about open world, it'd actually be harmful to the CPM, because CCP would disregard what they say entirely, due to how unrealistic the goal is. For the CPM to be effective, the goals have to be realistic.
There's a ton of options on where to go to make gameplay more dynamic, to make the game feel more like a sandbox, and such. But any sort of open world would likely involve years of development time, and an outright abandonment of the current game in the meantime. You talk about switching game engines like that is less than actually deleting everything and starting over from scratch.
And throwing some money at the problem and hiring more people does not actually make a problem go away, or even necessarily become quicker to solve. I don't agree with you nor am I currently running for CPM. Neither should you be, and bringing in the idea that you have already been elected to CPM1 is not something I suggest you do in any future dealings with players.
Switching game engines doesn't need to be deleting everything and starting from scratch, for instance, player stats, skills and gear is stored on a SQL D-base on the Eve server. The maps are but a graphic that has been vectored to have structure, something that can easily be replicated in something such as Blender, and in all reality can be copied over to any new game engine they choose to use.
You talk about hard yet I find that you are not in fact offering any useful ideas about solutions. I presented here a topic for discussion regarding markets and now we are talking about the game engine, open world gameplay and how you think it isn't possible while I have offered at least one game that has just as I have indicated Open World gameplay, available to anyone on a PS3.
Don't run for CPM, you don't want to fix things. If you did you would offer ideas, rather than just saying it can't be done.
LogiGod earns his pips
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Draco Cerberus
BurgezzE.T.F Public Disorder.
730
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Posted - 2014.01.28 16:17:00 -
[65] - Quote
Soraya Xel wrote:any sort of open world would likely involve years of development time, and an outright abandonment of the current game in the meantime.
Respec?
LogiGod earns his pips
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Soraya Xel
The Corporate Raiders Top Men.
1254
|
Posted - 2014.01.28 16:23:00 -
[66] - Quote
Draco Cerberus wrote:I don't agree with you nor am I currently running for CPM. Neither should you be, and bringing in the idea that you have already been elected to CPM1 is not something I suggest you do in any future dealings with players.
At no point did I ever do this.
Draco Cerberus wrote:Switching game engines doesn't need to be deleting everything and starting from scratch, for instance, player stats, skills and gear is stored on a SQL D-base on the Eve server. The maps are but a graphic that has been vectored to have structure, something that can easily be replicated in something such as Blender, and in all reality can be copied over to any new game engine they choose to use.
I think you vastly underestimate how much of the game is actual code that has to actually be rewritten to use a different game engine. Like vastly. Years of development work. The entire game code, as a whole. I'm not talking about user data. I'm talking about the game mechanics. Rewriting all of them, from scratch.
Draco Cerberus wrote:Don't run for CPM, you don't want to fix things. If you did you would offer ideas, rather than just saying it can't be done.
Incorrect. I have offered plenty of ideas, all over these forums. But they'd be wasted in a thread where the OP thinks the game engine is plug-and-playable. There's actually a document I wrote up that I'm waiting to run by someone else before I post up anywhere. It's kinda a high-concept long-term plan thing.
I'd like to be your CPM1 candidate
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Fox Gaden
Immortal Guides
2296
|
Posted - 2014.01.28 16:42:00 -
[67] - Quote
If CCP starts over from scratch it would take years to get back to the quality of game we have now.
I think a better solution is for CCP to do as much as they can within the bounds of their current technology, and then expand on that as the technology improves. Maybe someday they will be able to unlock that door in your merc quarters.
But for now, we could get a semblance of Open World by allowing players to enter their CorporationGÇÖs districts when there is not a battle going on. We could have less formal conflicts by having a total Cap for number of mercs in a District (due to hardware restrictions), but not capping how many per side (or having uneven caps so that defenders have a home field advantage and attackers have to behave like a raiding party.)
Fox Gaden: DUST Wall of Fame, 2014
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Draco Cerberus
BurgezzE.T.F Public Disorder.
731
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Posted - 2014.01.28 16:51:00 -
[68] - Quote
Soraya Xel wrote:
At no point did I ever do this.
Surely, you seemed to indicate it above.
Draco Cerberus wrote:Switching game engines doesn't need to be deleting everything and starting from scratch, for instance, player stats, skills and gear is stored on a SQL D-base on the Eve server. The maps are but a graphic that has been vectored to have structure, something that can easily be replicated in something such as Blender, and in all reality can be copied over to any new game engine they choose to use.
Soraya Xel wrote: I think you vastly underestimate how much of the game is actual code that has to actually be rewritten to use a different game engine. Like vastly. Years of development work. The entire game code, as a whole. I'm not talking about user data. I'm talking about the game mechanics. Rewriting all of them, from scratch.
I understand what you are saying, this is where the extra money to programmers comes in. It takes less time with OOP as I am sure the smart coders at CCP used. I do have more than 10 years coding experience and am saying that you are wrong. It is really not that hard.
Soraya Xel wrote:Draco Cerberus wrote:Don't run for CPM, you don't want to fix things. If you did you would offer ideas, rather than just saying it can't be done. Incorrect. I have offered plenty of ideas, all over these forums. But they'd be wasted in a thread where the OP thinks the game engine is plug-and-playable. There's actually a document I wrote up that I'm waiting to run by someone else before I post up anywhere. It's kinda a high-concept long-term plan thing. I have seen some of your ideas, this is not the place to be naysaying open world, it was meant for the discussion involving market, not your brilliant ideas about what a CPM should or should not put forward to CCP as a solution to problems.
I want One Universe not two, call me a sucker for a good sales pitch but I see two Universes atm, if you can suggest something useful, please do so, otherwise, grow a pair and go shoot some goons or smartbomb jita for all I care.
LogiGod earns his pips
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Draco Cerberus
BurgezzE.T.F Public Disorder.
731
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Posted - 2014.01.28 16:57:00 -
[69] - Quote
Fox Gaden wrote:If CCP starts over from scratch it would take years to get back to the quality of game we have now.
I think a better solution is for CCP to do as much as they can within the bounds of their current technology, and then expand on that as the technology improves. Maybe someday they will be able to unlock that door in your merc quarters.
But for now, we could get a semblance of Open World by allowing players to enter their CorporationGÇÖs districts when there is not a battle going on. We could have less formal conflicts by having a total Cap for number of mercs in a District (due to hardware restrictions), but not capping how many per side (or having uneven caps so that defenders have a home field advantage and attackers have to behave like a raiding party.) I don't think this would necessarily need to be a start over from scratch, CCP can modify code, Eve has proved this with it's Open World play style and it shows that there is promise in the idea that Jackal posted during Open Beta. I can't find the link but I am sure he would remember it. Still the idea that the each part of new eden should need the other is important for this game. I don't think that asking for this kind of interconnection is unrealistic and rather would help introduce new things to do in both Eve and Dust, allowing us to have more fun. Honestly, it makes no sense to me as to why anyone would want to be trapped in their quarters all the time unless given a gun to go shoot some random redberries.
LogiGod earns his pips
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Soraya Xel
The Corporate Raiders Top Men.
1255
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Posted - 2014.01.28 17:07:00 -
[70] - Quote
I'm running out hands to facepalm with. Out of curiosity, when you say you have "ten years of coding experience", have you ever worked with a game engine? Or Unreal, specifically?
I'd like to be your CPM1 candidate
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Draco Cerberus
BurgezzE.T.F Public Disorder.
731
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Posted - 2014.01.28 17:07:00 -
[71] - Quote
Soraya Xel wrote:I'm running out hands to facepalm with. Out of curiosity, when you say you have "ten years of coding experience", have you ever worked with a game engine? Or Unreal, specifically? yes
LogiGod earns his pips
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Fox Gaden
Immortal Guides
2299
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Posted - 2014.01.28 20:28:00 -
[72] - Quote
Draco Cerberus wrote:Fox Gaden wrote:If CCP starts over from scratch it would take years to get back to the quality of game we have now.
I think a better solution is for CCP to do as much as they can within the bounds of their current technology, and then expand on that as the technology improves. Maybe someday they will be able to unlock that door in your merc quarters.
But for now, we could get a semblance of Open World by allowing players to enter their CorporationGÇÖs districts when there is not a battle going on. We could have less formal conflicts by having a total Cap for number of mercs in a District (due to hardware restrictions), but not capping how many per side (or having uneven caps so that defenders have a home field advantage and attackers have to behave like a raiding party.) I don't think this would necessarily need to be a start over from scratch, CCP can modify code, Eve has proved this with it's Open World play style and it shows that there is promise in the idea that Jackal posted during Open Beta. I can't find the link but I am sure he would remember it. Still the idea that the each part of new eden should need the other is important for this game. I don't think that asking for this kind of interconnection is unrealistic and rather would help introduce new things to do in both Eve and Dust, allowing us to have more fun. Honestly, it makes no sense to me as to why anyone would want to be trapped in their quarters all the time unless given a gun to go shoot some random redberries. Just so you understand the problem, it is not hardware restrictions, rather it is coding restrictions, problems with the Unreal Engine that are causing the trouble. It was only ever meant to be a holdover until Open World gameplay had time to be developed. They were talking about designing their own engine to deal with Open World. This is something I feel should have its own separate team of Devs to accomplish, working alongside to maintain the game mechanics changes as they happen and implement them into the Open World coding. Why live in a box, there is a whole universe out there? EVE pilots can only leave their quarters by boarding their ship. Yes EVE is open world, but that world is space, which by definition is virtually empty. It is a sky box, and a few props scattered in a sea of black nothing. I donGÇÖt think the equivalent could be done with DUST. You could make a flat grey surface which stretched for miles in every direction, but it would not be very interesting.
I know WOW did open world by splitting the map into zones, so only one zone would load up at a time. Maybe something like that could be done in DUST with districts.
For all your 10 years of experience programming, your ideas sound like vapour-ware to me. You say the Unreal Engine is not good and that CCP could easily create a new Game Engine from scratch that would fix all their problems and allow them to do massive open world game play on the PS3. I may not have a lot of programming experience compared to you and Soraya Xel, but that sounds a bit far fetched to me.
Fox Gaden: DUST Wall of Fame, 2014
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Draco Cerberus
BurgezzE.T.F Public Disorder.
733
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Posted - 2014.01.28 23:13:00 -
[73] - Quote
Fox Gaden wrote: EVE pilots can only leave their quarters by boarding their ship. Yes EVE is open world, but that world is space, which by definition is virtually empty. It is a sky box, and a few props scattered in a sea of black nothing. I donGÇÖt think the equivalent could be done with DUST. You could make a flat grey surface which stretched for miles in every direction, but it would not be very interesting.
Now we are back to the I want walking on stations argument, eve pilots have been asking for this for years.
Fox Gaden wrote: I know WOW did open world by splitting the map into zones, so only one zone would load up at a time. Maybe something like that could be done in DUST with districts.
I agree that this would make a lot of sense, and eve is split into solar systems.
Fox Gaden wrote: For all your 10 years of experience programming, your ideas sound like vapour-ware to me. You say the Unreal Engine is not good and that CCP could easily create a new Game Engine from scratch that would fix all their problems and allow them to do massive open world game play on the PS3. I may not have a lot of programming experience compared to you and Soraya Xel, but that sounds a bit far fetched to me.
I didn't say it wasn't good, what I implied was that there are issues with it. It is great for a lobby shooter, but that is not what having a combined PVE/PVP environment where people can move between districts implies, and I think it would cause issues due to the current issues it is having with 16v16 battles and equipment spam. Now add NPCs and an undefined number of players all being instanced in the unreal engine (which at its hey day supported if I remember correctly up to 24 players). What is clear is that CCP has issues with lag spike and their current engine, what is not clear is what would be the best fix.
I am just suggesting that going with their original plan may be best, to build their own engine from scratch, something they have proven that they can do, as show with Eve, Eve Valkyrie, and that Vampire game they were building. I hate how everyone thinks that CCP can't do this or that, look at Eve GodDammit its a masterpiece.
LogiGod earns his pips
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The Black Jackal
The Southern Legion The Umbra Combine
997
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Posted - 2014.01.28 23:27:00 -
[74] - Quote
Draco Cerberus wrote:Ok because I am not sure anyone in Dust understands the Yulai Accord, it outlawed mining the planetary surfaces. Players strip mined the planets for minerals causing wholesale destruction of people, animals and the vegetation of the planets.
I am not suggesting that anyone repeal this law, but rather suggest there are better ways to acquire minerals, for example Miners in Eve have vast resources, can do it better and faster than anyone on a planet ever could. I also think that extracting mins from salvage and giving parts of the pool to mercs would not help anyone and would rather make the market process for mercs more complicated, with less isk to go around.
Manufacturing large quantities of items is something that Eve pilots have become great at, have whole skill groups dedicated to and would be more than adequate to provide for Dust with little effort on their part involved.
Having Dust stand on its own as a game really isn't that difficult to do. For instance, Eve player contracts, and real benefits for players to acquire districts, would allow us to become a necessary part of Eve and not an afterthought. I thought we were supposed to be Mercenaries, not boardroom traders and industrialists.
In addition to this, PC battles could actually move the available PC districts up in number, spreading the conflict to the surrounding solar systems, and help Eve players maintain control over their PI while massive attacks from drones come to harvest the in place extraction materials.
Another benefit to PC battles could be the ability to deploy to districts owned to explore them, root out drones to kill and practice basic teamwork as well as make encroachments on other people's districts, areas they do PVE in and ambush them to cause tears, and I know CCP likes tears.
Including salvage from Drones found on planetary surfaces as materials for weapons, equipment and dropsuits would be a great way to make Eve players (again manufacturing items) dependant on the Dust market for their manufacturing processes and would help keep the fluctuations balanced.
Keeping the manufacturing processes in Eve would mean we could keep product transportation in the hands of Eve pilots as well, a task they are quite suited for and have adequate ways to do this.
Original plans for Dust included troop transport by Eve players. This would remove the inability to move from station to station to acquire goods remotely. Another option is allow the players to make Jump Clones, allowing instantaneous transport between systems. I could see Jita quickly becoming clogged with Dust players looking for a deal and recommend building a new market hub for Dust Items or using Rens or Hek as their main trade hub as the local population usually doesn't go higher than 1000 players at any one time that I have seen in my trade trips.
On top of all this, there has been talk in the past of giving mercs the ability to take to the stars, to go attack Eve ships with boarding modules and take them over for Eve players, transporting a Dust player may become necessary if this were to happen, rather than destroying a ship (something that fuels the market currently). This would become especially useful in Null Sec as I am sure there are some pilots with their eyes on other Pilot's Titans, Carriers and Rorquals not to mention High Sec Gankers looking for an easier way to move their spoils of war through capturing whole Freighters or Orcas being used to haul goods to market.
This would essentially turn Dust into an Open World game, for the most part giving us other avenues isk gain, tears, and providing a manufacturing line from supply, to manufacturing and market. I really don't think that Dust would be unable to stand on its own as a game, it was meant to be a part of New Eden, not separate from it.
One Universe::One War
Note: The Yulai Accord has already been broken. Otherwise what do you think Planetary Interaction is?
Once you go Black, you just never go back!
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Draco Cerberus
BurgezzE.T.F Public Disorder.
733
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Posted - 2014.01.28 23:34:00 -
[75] - Quote
The Black Jackal wrote:Draco Cerberus wrote:Ok because I am not sure anyone in Dust understands the Yulai Accord, it outlawed mining the planetary surfaces. Players strip mined the planets for minerals causing wholesale destruction of people, animals and the vegetation of the planets.
I am not suggesting that anyone repeal this law, but rather suggest there are better ways to acquire minerals, for example Miners in Eve have vast resources, can do it better and faster than anyone on a planet ever could. I also think that extracting mins from salvage and giving parts of the pool to mercs would not help anyone and would rather make the market process for mercs more complicated, with less isk to go around.
Manufacturing large quantities of items is something that Eve pilots have become great at, have whole skill groups dedicated to and would be more than adequate to provide for Dust with little effort on their part involved.
Having Dust stand on its own as a game really isn't that difficult to do. For instance, Eve player contracts, and real benefits for players to acquire districts, would allow us to become a necessary part of Eve and not an afterthought. I thought we were supposed to be Mercenaries, not boardroom traders and industrialists.
In addition to this, PC battles could actually move the available PC districts up in number, spreading the conflict to the surrounding solar systems, and help Eve players maintain control over their PI while massive attacks from drones come to harvest the in place extraction materials.
Another benefit to PC battles could be the ability to deploy to districts owned to explore them, root out drones to kill and practice basic teamwork as well as make encroachments on other people's districts, areas they do PVE in and ambush them to cause tears, and I know CCP likes tears.
Including salvage from Drones found on planetary surfaces as materials for weapons, equipment and dropsuits would be a great way to make Eve players (again manufacturing items) dependant on the Dust market for their manufacturing processes and would help keep the fluctuations balanced.
Keeping the manufacturing processes in Eve would mean we could keep product transportation in the hands of Eve pilots as well, a task they are quite suited for and have adequate ways to do this.
Original plans for Dust included troop transport by Eve players. This would remove the inability to move from station to station to acquire goods remotely. Another option is allow the players to make Jump Clones, allowing instantaneous transport between systems. I could see Jita quickly becoming clogged with Dust players looking for a deal and recommend building a new market hub for Dust Items or using Rens or Hek as their main trade hub as the local population usually doesn't go higher than 1000 players at any one time that I have seen in my trade trips.
On top of all this, there has been talk in the past of giving mercs the ability to take to the stars, to go attack Eve ships with boarding modules and take them over for Eve players, transporting a Dust player may become necessary if this were to happen, rather than destroying a ship (something that fuels the market currently). This would become especially useful in Null Sec as I am sure there are some pilots with their eyes on other Pilot's Titans, Carriers and Rorquals not to mention High Sec Gankers looking for an easier way to move their spoils of war through capturing whole Freighters or Orcas being used to haul goods to market.
This would essentially turn Dust into an Open World game, for the most part giving us other avenues isk gain, tears, and providing a manufacturing line from supply, to manufacturing and market. I really don't think that Dust would be unable to stand on its own as a game, it was meant to be a part of New Eden, not separate from it.
One Universe::One War Note: The Yulai Accord has already been broken. Otherwise what do you think Planetary Interaction is? Planetary interaction is the extraction of biological materials or those that only come from planets in a sustainable manner. It has nothing to do with the Yulai accord. Mining rocks in space is different from planet killing as is PI.
LogiGod earns his pips
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Soraya Xel
The Corporate Raiders Top Men.
1259
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Posted - 2014.01.28 23:59:00 -
[76] - Quote
Draco Cerberus wrote:I am just suggesting that going with their original plan may be best, to build their own engine from scratch, something they have proven that they can do, as show with Eve, Eve Valkyrie, and that Vampire game they were building. I hate how everyone thinks that CCP can't do this or that, look at Eve GodDammit its a masterpiece.
They built one. Carbon can barely support a single character in a single room on even high end PCs. World of Darkness is vaporware. Valkyrie is in development, and also, for now, vaporware. EVE is layers of bad, worse, and decent code layered on top of each other and held together with duct tape. It's maybe a masterpiece in the way Picasso is a masterpiece: So freaking weird, you just have to marvel at it.
The ludicrousness of saying "just suggesting" and "build their own engine" in the same sentence speaks of someone with an unhinged view of development. Rome was not built in a day, and neither was Unreal, Frostbite, Source, or any other game engine.
I'd like to be your CPM1 candidate
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Draco Cerberus
BurgezzE.T.F Public Disorder.
733
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Posted - 2014.01.29 00:02:00 -
[77] - Quote
Soraya Xel wrote:Draco Cerberus wrote:I am just suggesting that going with their original plan may be best, to build their own engine from scratch, something they have proven that they can do, as show with Eve, Eve Valkyrie, and that Vampire game they were building. I hate how everyone thinks that CCP can't do this or that, look at Eve GodDammit its a masterpiece. They built one. Carbon can barely support a single character in a single room on even high end PCs. World of Darkness is vaporware. Valkyrie is in development, and also, for now, vaporware. EVE is layers of bad, worse, and decent code layered on top of each other and held together with duct tape. It's maybe a masterpiece in the way Picasso is a masterpiece: So freaking weird, you just have to marvel at it. The ludicrousness of saying "just suggesting" and "build their own engine" in the same sentence speaks of someone with an unhinged view of development. Rome was not built in a day, and neither was Unreal, Frostbite, Source, or any other game engine. You're right, not in one day. Still you're missing the point and topic, One Market. Go troll elsewhere.
Carbon is for building assets for existing engines, all our assets in Dust are built in Carbon. Are you suggesting that Carbon is a game engine? While I admire your persistence it seems like your axe to grind is about a different topic entirely than the market, why not go make a post about why CCP can't build software?
LogiGod earns his pips
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Soraya Xel
The Corporate Raiders Top Men.
1259
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Posted - 2014.01.29 00:33:00 -
[78] - Quote
Dude, you were specifically talking about the game engine. Pot, meet kettle.
I believe they make perfectly fine software, but I also realize it takes a lot of time, something you don't seem to grasp.
I'd like to be your CPM1 candidate
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Draco Cerberus
BurgezzE.T.F Public Disorder.
733
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Posted - 2014.01.29 00:44:00 -
[79] - Quote
Soraya Xel wrote:Dude, you were specifically talking about the game engine. Pot, meet kettle.
I believe they make perfectly fine software, but I also realize it takes a lot of time, something you don't seem to grasp. Indeed, I mentioned that if it were not possible within the existing one that there are alternatives to be explored, not that it had to be done now. You still have missed the topic though in almost all of your posts, One Universe::One Market.
This market endeavor needs to be pursued more fully and it requires certain things to be complete, I fully realize this. I also notice that there are several things even just as recently as this last patch that didn't need to be in place for this to happen, such as all the new faction items.
This massive influx of "new gear" that replicates what the old does, is not necessary, but it is here now. I assume from the move to complete the asset list for all classes is at the moment more important to CCP but I still think we can have a viable connected market if they chose a direction and started on their way down that path.
It still seems a very long road to travel with only an NPC market and so many industrialists in Eve able to produce gear for us just waiting and watching to see if CCP connects the games in a way that makes a difference to them. This would do it.
LogiGod earns his pips
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Fox Gaden
Immortal Guides
2329
|
Posted - 2014.01.29 16:42:00 -
[80] - Quote
Draco Cerberus wrote:Fox Gaden wrote: For all your 10 years of experience programming, your ideas sound like vapour-ware to me. You say the Unreal Engine is not good and that CCP could easily create a new Game Engine from scratch that would fix all their problems and allow them to do massive open world game play on the PS3. I may not have a lot of programming experience compared to you and Soraya Xel, but that sounds a bit far fetched to me.
I didn't say it wasn't good, what I implied was that there are issues with it. It is great for a lobby shooter, but that is not what having a combined PVE/PVP environment where people can move between districts implies, and I think it would cause issues due to the current issues it is having with 16v16 battles and equipment spam. Now add NPCs and an undefined number of players all being instanced in the unreal engine (which at its hey day supported if I remember correctly up to 24 players). What is clear is that CCP has issues with lag spike and their current engine, what is not clear is what would be the best fix. I am just suggesting that going with their original plan may be best, to build their own engine from scratch, something they have proven that they can do, as show with Eve, Eve Valkyrie, and that Vampire game they were building. I hate how everyone thinks that CCP can't do this or that, look at Eve GodDammit its a masterpiece. I'll bet when the first person suggested Dust, there were those that thought it was vaporware too. If CCP is going to switch to using a different Game Engin, particularly if they are going to create that Game Engin themselves, they should do so as part of the move to PS4. Much of the game will have to be replicated in a new format for the PS4 anyway.
Starting over with a new Game Engin on the PS3 would seem to me to be a waist of resources. Can we agree on this point?
Fox Gaden: DUST Wall of Fame, 2014
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Draco Cerberus
BurgezzE.T.F Public Disorder.
734
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Posted - 2014.01.29 16:57:00 -
[81] - Quote
Fox Gaden wrote:Draco Cerberus wrote:Quote:I didn't say it wasn't good, what I implied was that there are issues with it. It is great for a lobby shooter, but that is not what having a combined PVE/PVP environment where people can move between districts implies, and I think it would cause issues due to the current issues it is having with 16v16 battles and equipment spam. Now add NPCs and an undefined number of players all being instanced in the unreal engine (which at its hey day supported if I remember correctly up to 24 players). What is clear is that CCP has issues with lag spike and their current engine, what is not clear is what would be the best fix. If CCP is going to switch to using a different Game Engin, particularly if they are going to create that Game Engin themselves, they should do so as part of the move to PS4. Much of the game will have to be replicated in a new format for the PS4 anyway. Starting over with a new Game Engin on the PS3 would seem to me to be a waist of resources. Can we agree on this point? Moving the game to the PS4 anytime in the near future sounds like vaporware to me. What makes you think it will be any better just because it is on a new system with as you say a new engine (I've heard discussions about using the new Unreal Engine for that).
What would help at this point in time is the P2P market, the suppositions about moving the game or changing the engine are irrelevant to that first step in connecting the universes.
As for starting over on the PS4? I don't understand why you would think wasting the ability to grab the market share for the existing 90mil PS3 owners right now is a bad idea. As CCP has said in the past, there are no plans in the near future to do this, making the game work is the first step.
One Universe::One Market
LogiGod earns his pips
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Fox Gaden
Immortal Guides
2331
|
Posted - 2014.01.29 17:05:00 -
[82] - Quote
Draco Cerberus wrote:Soraya Xel wrote:Dude, you were specifically talking about the game engine. Pot, meet kettle.
I believe they make perfectly fine software, but I also realize it takes a lot of time, something you don't seem to grasp. Indeed, I mentioned that if it were not possible within the existing one that there are alternatives to be explored, not that it had to be done now. You still have missed the topic though in almost all of your posts, One Universe::One Market. This market endeavor needs to be pursued more fully and it requires certain things to be complete, I fully realize this. I also notice that there are several things even just as recently as this last patch that didn't need to be in place for this to happen, such as all the new faction items. This massive influx of "new gear" that replicates what the old does, is not necessary, but it is here now. I assume from the move to complete the asset list for all classes is at the moment more important to CCP but I still think we can have a viable connected market if they chose a direction and started on their way down that path. It still seems a very long road to travel with only an NPC market and so many industrialists in Eve able to produce gear for us just waiting and watching to see if CCP connects the games in a way that makes a difference to them. This would do it. If I remember correctly the EVE/DUST link and a real economy was one of Soraya XelGÇÖs priorities.
I think the whole argument between you two started when you mentioned that GÇ£Yesterday in Null Sec there were over 1000 people duking it out with Titans and Sub Caps, that is the ability I want for DustGÇ¥ and he pointed out that their were technological restrictions preventing that from happening. Then you got mad at him for being a downer, and the two of you started arguing over what was possible from a programming standpoint. To be fair to Soraya Xel, he was mostly talking about ISK exchange rates and similar on topic posts before that.
Back on topic. My suggestion to start with a DUST only market is for faster implementation, and to test and refine the interface, as the same interface would be used in an EVE/DUST market. I am also not suggesting that they hold off on development of the EVE/DUST market. I just think that will take longer to develop, so they can release the DUST/DUST market soon, and add in the other components as they are ready. I just don't want to wait another 6 months to sell my salvage.
Fox Gaden: DUST Wall of Fame, 2014
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Draco Cerberus
BurgezzE.T.F Public Disorder.
734
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Posted - 2014.01.29 17:11:00 -
[83] - Quote
Fox, I like that you want to debate the merits of a new game engine, but think that you are looking at this from the wrong point of view. When Closed Beta started they asked players which way to go, if Lobby or Open game play was the right direction for the game. For testing purposes many answered that the lobby provided the best way to test combat and game mechanics, now that we are "out of the beta phase" we need to look to the future and ask for things that would make the game more enjoyable.
This is where Open world game play comes in, and the desire to move it to the near front of the production priorities. If the market were combined with salvage from drones, then it would provide connectivity with Eve in a greater sense because of the need for materials. This is only an option and not key to the One Universe::One Market concept. It is tertiary, and unimportant. What is important is to be able to do trade.
To sell and be sold, goods and services that have value and can provide greater meaning to the game as well as refill empty player wallets from goods they can't use. This is important. Player contracts are also key to this and would make some things like asset shipping easier. The ability to trade with capsuleers would allow us to do more.
One Universe::One Market
LogiGod earns his pips
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Draco Cerberus
BurgezzE.T.F Public Disorder.
734
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Posted - 2014.01.29 17:19:00 -
[84] - Quote
Fox Gaden wrote:Draco Cerberus wrote:Soraya Xel wrote:Dude, you were specifically talking about the game engine. Pot, meet kettle.
I believe they make perfectly fine software, but I also realize it takes a lot of time, something you don't seem to grasp. Indeed, I mentioned that if it were not possible within the existing one that there are alternatives to be explored, not that it had to be done now. You still have missed the topic though in almost all of your posts, One Universe::One Market. This market endeavor needs to be pursued more fully and it requires certain things to be complete, I fully realize this. I also notice that there are several things even just as recently as this last patch that didn't need to be in place for this to happen, such as all the new faction items. This massive influx of "new gear" that replicates what the old does, is not necessary, but it is here now. I assume from the move to complete the asset list for all classes is at the moment more important to CCP but I still think we can have a viable connected market if they chose a direction and started on their way down that path. It still seems a very long road to travel with only an NPC market and so many industrialists in Eve able to produce gear for us just waiting and watching to see if CCP connects the games in a way that makes a difference to them. This would do it. If I remember correctly the EVE/DUST link and a real economy was one of Soraya XelGÇÖs priorities. I think the whole argument between you two started when you mentioned that GÇ£Yesterday in Null Sec there were over 1000 people duking it out with Titans and Sub Caps, that is the ability I want for DustGÇ¥ and he pointed out that their were technological restrictions preventing that from happening. Then you got mad at him for being a downer, and the two of you started arguing over what was possible from a programming standpoint. To be fair to Soraya Xel, he was mostly talking about ISK exchange rates and similar on topic posts before that. Back on topic. My suggestion to start with a DUST only market is for faster implementation, and to test and refine the interface, as the same interface would be used in an EVE/DUST market. I am also not suggesting that they hold off on development of the EVE/DUST market. I just think that will take longer to develop, so they can release the DUST/DUST market soon, and add in the other components as they are ready. I just don't want to wait another 6 months to sell my salvage. I don't think Soraya Xel is in it for anyone other than Soraya Xel and I really don't care what he is selling, I'm not buying, everyone wants a market. As for the merits of his argument, just saying no it can't happen without a reason for it is stupid. It gives the illusion of knowledge without any proof and sounds like my kids when they don't want to eat their vegetables.
Your Dust to Dust market idea seems ok but I'd like to point out that there is gear loss, salvage is not 100% and this means we need people to manufacture the gear for us. Plain and simple the easy route in this is an Eve to Dust to Eve market. This reduces overhead on Dust and would only require CCP to implement a PVE with salvage mode to make it work in addition to the market, whether it is whakamole in the MQ for salvage or all out PVE with an Open World.
Edit: Salvage could also be in the form of Scrap Metal or "Charged Sniper Scope", a slight change to how the PVP battles are salvaged with greater salvage aquired, with no need for PVE although this would disappoint a few people.
LogiGod earns his pips
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Draco Cerberus
BurgezzE.T.F Public Disorder.
734
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Posted - 2014.01.29 17:29:00 -
[85] - Quote
I've been waiting 2 years to sell my salvage soon, perhaps I could wait 2 more. Maybe not, but it would definitely be a good payout when it happens.
LogiGod earns his pips
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Emo Skellington
The Neutral Zone
4
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Posted - 2014.01.29 17:47:00 -
[86] - Quote
I think the EVE and DUST markets should stay separate but one thing should happen. Like the EVE market we, in Dust, should be able to sell stuff back into the market like suits we cant use or equipment we wont use.
We should be able to sell them for half o fthe original price. AUR items.......eh are a little sketchy cause I don't think they should be able to be sold back but all ISK items yes.
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Soraya Xel
The Corporate Raiders Top Men.
1267
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Posted - 2014.01.29 19:10:00 -
[87] - Quote
Draco, I told you why. Multiple times. If you aren't capable of grasping it, that's really not my fault. I guess I can apologize for failing to dumb it down far enough for you, I suppose. I have failed you, and for that I'm sorry.
I am fully in support of a full EVE/DUST combined player market. As it is, DUST items are already visible in EVE, EVE players are just prohibited from actually buying them. I think CCP should indeed focus on getting currencies aligned and getting a cross-game market in place within the next calendar year. Hopefully, they can get us something in that regard in time for Fanfest.
I'd like to be your CPM1 candidate
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Draco Cerberus
BurgezzE.T.F Public Disorder.
734
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Posted - 2014.01.29 19:29:00 -
[88] - Quote
Soraya Xel wrote:Draco, I told you why. Multiple times. If you aren't capable of grasping it, that's really not my fault. I guess I can apologize for failing to dumb it down far enough for you, I suppose. I have failed you, and for that I'm sorry.
I am fully in support of a full EVE/DUST combined player market. As it is, DUST items are already visible in EVE, EVE players are just prohibited from actually buying them. I think CCP should indeed focus on getting currencies aligned and getting a cross-game market in place within the next calendar year. Hopefully, they can get us something in that regard in time for Fanfest. Well today was patch day again, maybe it works now.
Edit: I am really not sure what you are trying to say Soraya, in any case this is a market thread not an engine issues thread.
Edit2: So basically you don't think the OW expansion is a near future thing, still something they indicated during Closed Beta was possible and probably in the nearish future. This tells me that they believe it is.
LogiGod earns his pips
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Draco Cerberus
BurgezzE.T.F Public Disorder.
734
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Posted - 2014.01.29 19:29:00 -
[89] - Quote
Emo Skellington wrote:I think the EVE and DUST markets should stay separate but one thing should happen. Like the EVE market we, in Dust, should be able to sell stuff back into the market like suits we cant use or equipment we wont use.
We should be able to sell them for half o fthe original price. AUR items.......eh are a little sketchy cause I don't think they should be able to be sold back but all ISK items yes.
It doesn't work that way, it is a P2P market. If you sell something other players buy it.
LogiGod earns his pips
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Fox Gaden
Immortal Guides
2335
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Posted - 2014.01.29 19:57:00 -
[90] - Quote
Draco Cerberus wrote:I don't think Soraya Xel is in it for anyone other than Soraya Xel and I really don't care what he is selling, I'm not buying, everyone wants a market. As for the merits of his argument, just saying no it can't happen without a reason for it is stupid. It gives the illusion of knowledge without any proof and sounds like my kids when they don't want to eat their vegetables. Do you and Soraya Xel have history? Because if you formed that opinion of him based on this thread, then you and I are interpreting what he has been saying very differently.
Draco Cerberus wrote:Your Dust to Dust market idea seems ok but I'd like to point out that there is gear loss, salvage is not 100% and this means we need people to manufacture the gear for us. Plain and simple the easy route in this is an Eve to Dust to Eve market. This reduces overhead on Dust and would only require CCP to implement a PVE with salvage mode to make it work in addition to the market, whether it is whakamole in the MQ for salvage or all out PVE with an Open World. The NPC marked would have to remain until EVE manufacturing is implemented. I donGÇÖt expect EVE manufacturing to be implemented in 1.8 or even in the following patch. I do expect to be able to sell my salvage in 1.8 or the following patch.
Draco Cerberus wrote:Edit: Salvage could also be in the form of Scrap Metal or "Charged Sniper Scope", a slight change to how the PVP battles are salvaged with greater salvage acquired, with no need for PVE although this would disappoint a few people. I think the idea behind salvage in a match is that the salvage is picked up after the fighting is over, although I am not sure how that works with the losing side. In open access to a district for PVE, it would be better to have salvage happen during game play.
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
Immortal Guides
2335
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Posted - 2014.01.29 20:06:00 -
[91] - Quote
Draco Cerberus wrote:Edit2: So basically you don't think the OW expansion is a near future thing, still something they indicated during Closed Beta was possible and probably in the nearish future. This tells me that they believe it is. If CCP decide to give us Open World it will still take them a few months to develop it. The task of the CPM is to convince CCP to start working on it. Since they donGÇÖt seem to be working on it right no, the answer is No, it will not be a near future thing. When they do start working on it, then it will be an In a Couple of Months thing.
Fox Gaden: DUST Wall of Fame, 2014
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Soraya Xel
The Corporate Raiders Top Men.
1268
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Posted - 2014.01.29 20:37:00 -
[92] - Quote
Fox Gaden wrote:Draco Cerberus wrote:Edit2: So basically you don't think the OW expansion is a near future thing, still something they indicated during Closed Beta was possible and probably in the nearish future. This tells me that they believe it is. If CCP decide to give us Open World it will still take them a few months to develop it. The task of the CPM is to convince CCP to start working on it. Since they donGÇÖt seem to be working on it right no, the answer is No, it will not be a near future thing. When they do start working on it, then it will be an In a Couple of Months thing.
No. It's not a near future thing. An open world game design (aka, no redline, you can go from district to district on the ground) is more likely an almost probably never thing. The CPM5 might have to deal with that.
I'd like to be your CPM1 candidate
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Fox Gaden
Immortal Guides
2336
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Posted - 2014.01.29 22:37:00 -
[93] - Quote
Soraya Xel wrote:Fox Gaden wrote:Draco Cerberus wrote:Edit2: So basically you don't think the OW expansion is a near future thing, still something they indicated during Closed Beta was possible and probably in the nearish future. This tells me that they believe it is. If CCP decide to give us Open World it will still take them a few months to develop it. The task of the CPM is to convince CCP to start working on it. Since they donGÇÖt seem to be working on it right no, the answer is No, it will not be a near future thing. When they do start working on it, then it will be an In a Couple of Months thing. No. It's not a near future thing. An open world game design (aka, no redline, you can go from district to district on the ground) is more likely an almost probably never thing. The CPM5 might have to deal with that. That sort of depends on your definition of GÇ£Open WorldGÇ¥. There is a concept which elsewhere I have been referring to as GÇ£Open DistrictGÇ¥ which refers to the ability to enter a specific district at any time, except when you are locked out due to a match occurring in that district. This takes it beyond being just a Lobby Shooter, and gives an Open World feel, without moving the red line.
Of course you sort of need PVE to give it a purpose.
Fox Gaden: DUST Wall of Fame, 2014
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Draco Cerberus
BurgezzE.T.F Public Disorder.
734
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Posted - 2014.01.29 22:48:00 -
[94] - Quote
You're right, it is the task of the CPM to convince CCP that they need to make changes in ways that benefit the game, which is why I posted the One Universe::One Market idea here.
On the other subject of Open World or Open district, they are one and the same. Even the Eve client doesn't support thousands of pilots in a given region at one point in time without sectioning areas off into solar systems connected by Gates. You both are belaboring the point and arguing for no reason.
At the time it was discussed it was near future. Now that was around 2 years ago so you can get the general drift of how soon near future is but I think from a game design stance, giving players more decisions is a good thing to do.
LogiGod earns his pips
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