Pages: 1 2 [3] 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Soraya Xel
The Corporate Raiders Top Men.
1250
|
Posted - 2014.01.28 15:16:00 -
[61] - Quote
Draco Cerberus wrote:I can see that you have a hard time believing that this is possible, but NASA landed on the moon with 640kb of Ram, couldn't CCP do better? Do you play COD?
It sounds like you need an introduction to CCP.
Look at DUST right now. This is CCP with like five years of development work.
I'd like to be your CPM1 candidate
|
Draco Cerberus
BurgezzE.T.F Public Disorder.
730
|
Posted - 2014.01.28 15:31:00 -
[62] - Quote
Soraya Xel wrote:Draco Cerberus wrote:I can see that you have a hard time believing that this is possible, but NASA landed on the moon with 640kb of Ram, couldn't CCP do better? Do you play COD? It sounds like you need an introduction to CCP. Look at DUST right now. This is CCP with like five years of development work. Missile turrets took 7 years of dev time, I am not holding my breath but I see the problem that we have now is the basic structure of the Lobby and our "Scotty the Drunken Matchmaker" and don't believe that Dust is viable in the long run with the basic glaring error that there are no choices available to players other than what gear to use, corp to fight with and which PC battles they join.
Hell, PC is already a fail sport in it's current iteration. Would you like the farmville of PC districts and the continuing proto parties in pubs to continue? It makes me wonder if CCP isn't trying to regulate my KDR in matches by putting me in with the greenest noobs possible when I finally have a good match or two. I am a logi but still have some desire to be able to support my fitting habits of bringing a support suit when I have people to support or my tankbuster suit when I have tanks to kill, or my proto gear when I have a PC battle.
It doesn't even seem possible some days when you deploy with your squad and the rest of your team a bunch of random NPC blueberries in any match type with Q-syncing Nyan San and AE on the other side filling all but one of the slots (happened to me 3 times yesterday).
Your lack of belief in the idea doesn't take into account the possibility that CCP may just all of a sudden spend some good money to hire someone who has a better way of doing it. I also look at games like BF3, MAG and other large scale shooters as well as games like Most Wanted (completely Open World) and think that maybe CCP is using the wrong engine or just doing it wrong. Maybe they should build a game engine that supports this game rather than relying on a fail engine to fix the problems.
Please don't give me any more why nots. Give an idea of how to fix it or I will suggest that you are not a fit candidate for CPM1.
LogiGod earns his pips
|
Soraya Xel
The Corporate Raiders Top Men.
1253
|
Posted - 2014.01.28 15:54:00 -
[63] - Quote
Draco, the problem is that the suggestion that CCP switch to an open world model is simply not in the bounds of reality. If a CPM member starts going on about open world, it'd actually be harmful to the CPM, because CCP would disregard what they say entirely, due to how unrealistic the goal is. For the CPM to be effective, the goals have to be realistic.
There's a ton of options on where to go to make gameplay more dynamic, to make the game feel more like a sandbox, and such. But any sort of open world would likely involve years of development time, and an outright abandonment of the current game in the meantime. You talk about switching game engines like that is less than actually deleting everything and starting over from scratch.
And throwing some money at the problem and hiring more people does not actually make a problem go away, or even necessarily become quicker to solve.
I'd like to be your CPM1 candidate
|
Draco Cerberus
BurgezzE.T.F Public Disorder.
730
|
Posted - 2014.01.28 16:14:00 -
[64] - Quote
Soraya Xel wrote:Draco, the problem is that the suggestion that CCP switch to an open world model is simply not in the bounds of reality. If a CPM member starts going on about open world, it'd actually be harmful to the CPM, because CCP would disregard what they say entirely, due to how unrealistic the goal is. For the CPM to be effective, the goals have to be realistic.
There's a ton of options on where to go to make gameplay more dynamic, to make the game feel more like a sandbox, and such. But any sort of open world would likely involve years of development time, and an outright abandonment of the current game in the meantime. You talk about switching game engines like that is less than actually deleting everything and starting over from scratch.
And throwing some money at the problem and hiring more people does not actually make a problem go away, or even necessarily become quicker to solve. I don't agree with you nor am I currently running for CPM. Neither should you be, and bringing in the idea that you have already been elected to CPM1 is not something I suggest you do in any future dealings with players.
Switching game engines doesn't need to be deleting everything and starting from scratch, for instance, player stats, skills and gear is stored on a SQL D-base on the Eve server. The maps are but a graphic that has been vectored to have structure, something that can easily be replicated in something such as Blender, and in all reality can be copied over to any new game engine they choose to use.
You talk about hard yet I find that you are not in fact offering any useful ideas about solutions. I presented here a topic for discussion regarding markets and now we are talking about the game engine, open world gameplay and how you think it isn't possible while I have offered at least one game that has just as I have indicated Open World gameplay, available to anyone on a PS3.
Don't run for CPM, you don't want to fix things. If you did you would offer ideas, rather than just saying it can't be done.
LogiGod earns his pips
|
Draco Cerberus
BurgezzE.T.F Public Disorder.
730
|
Posted - 2014.01.28 16:17:00 -
[65] - Quote
Soraya Xel wrote:any sort of open world would likely involve years of development time, and an outright abandonment of the current game in the meantime.
Respec?
LogiGod earns his pips
|
Soraya Xel
The Corporate Raiders Top Men.
1254
|
Posted - 2014.01.28 16:23:00 -
[66] - Quote
Draco Cerberus wrote:I don't agree with you nor am I currently running for CPM. Neither should you be, and bringing in the idea that you have already been elected to CPM1 is not something I suggest you do in any future dealings with players.
At no point did I ever do this.
Draco Cerberus wrote:Switching game engines doesn't need to be deleting everything and starting from scratch, for instance, player stats, skills and gear is stored on a SQL D-base on the Eve server. The maps are but a graphic that has been vectored to have structure, something that can easily be replicated in something such as Blender, and in all reality can be copied over to any new game engine they choose to use.
I think you vastly underestimate how much of the game is actual code that has to actually be rewritten to use a different game engine. Like vastly. Years of development work. The entire game code, as a whole. I'm not talking about user data. I'm talking about the game mechanics. Rewriting all of them, from scratch.
Draco Cerberus wrote:Don't run for CPM, you don't want to fix things. If you did you would offer ideas, rather than just saying it can't be done.
Incorrect. I have offered plenty of ideas, all over these forums. But they'd be wasted in a thread where the OP thinks the game engine is plug-and-playable. There's actually a document I wrote up that I'm waiting to run by someone else before I post up anywhere. It's kinda a high-concept long-term plan thing.
I'd like to be your CPM1 candidate
|
Fox Gaden
Immortal Guides
2296
|
Posted - 2014.01.28 16:42:00 -
[67] - Quote
If CCP starts over from scratch it would take years to get back to the quality of game we have now.
I think a better solution is for CCP to do as much as they can within the bounds of their current technology, and then expand on that as the technology improves. Maybe someday they will be able to unlock that door in your merc quarters.
But for now, we could get a semblance of Open World by allowing players to enter their CorporationGÇÖs districts when there is not a battle going on. We could have less formal conflicts by having a total Cap for number of mercs in a District (due to hardware restrictions), but not capping how many per side (or having uneven caps so that defenders have a home field advantage and attackers have to behave like a raiding party.)
Fox Gaden: DUST Wall of Fame, 2014
|
Draco Cerberus
BurgezzE.T.F Public Disorder.
731
|
Posted - 2014.01.28 16:51:00 -
[68] - Quote
Soraya Xel wrote:
At no point did I ever do this.
Surely, you seemed to indicate it above.
Draco Cerberus wrote:Switching game engines doesn't need to be deleting everything and starting from scratch, for instance, player stats, skills and gear is stored on a SQL D-base on the Eve server. The maps are but a graphic that has been vectored to have structure, something that can easily be replicated in something such as Blender, and in all reality can be copied over to any new game engine they choose to use.
Soraya Xel wrote: I think you vastly underestimate how much of the game is actual code that has to actually be rewritten to use a different game engine. Like vastly. Years of development work. The entire game code, as a whole. I'm not talking about user data. I'm talking about the game mechanics. Rewriting all of them, from scratch.
I understand what you are saying, this is where the extra money to programmers comes in. It takes less time with OOP as I am sure the smart coders at CCP used. I do have more than 10 years coding experience and am saying that you are wrong. It is really not that hard.
Soraya Xel wrote:Draco Cerberus wrote:Don't run for CPM, you don't want to fix things. If you did you would offer ideas, rather than just saying it can't be done. Incorrect. I have offered plenty of ideas, all over these forums. But they'd be wasted in a thread where the OP thinks the game engine is plug-and-playable. There's actually a document I wrote up that I'm waiting to run by someone else before I post up anywhere. It's kinda a high-concept long-term plan thing. I have seen some of your ideas, this is not the place to be naysaying open world, it was meant for the discussion involving market, not your brilliant ideas about what a CPM should or should not put forward to CCP as a solution to problems.
I want One Universe not two, call me a sucker for a good sales pitch but I see two Universes atm, if you can suggest something useful, please do so, otherwise, grow a pair and go shoot some goons or smartbomb jita for all I care.
LogiGod earns his pips
|
Draco Cerberus
BurgezzE.T.F Public Disorder.
731
|
Posted - 2014.01.28 16:57:00 -
[69] - Quote
Fox Gaden wrote:If CCP starts over from scratch it would take years to get back to the quality of game we have now.
I think a better solution is for CCP to do as much as they can within the bounds of their current technology, and then expand on that as the technology improves. Maybe someday they will be able to unlock that door in your merc quarters.
But for now, we could get a semblance of Open World by allowing players to enter their CorporationGÇÖs districts when there is not a battle going on. We could have less formal conflicts by having a total Cap for number of mercs in a District (due to hardware restrictions), but not capping how many per side (or having uneven caps so that defenders have a home field advantage and attackers have to behave like a raiding party.) I don't think this would necessarily need to be a start over from scratch, CCP can modify code, Eve has proved this with it's Open World play style and it shows that there is promise in the idea that Jackal posted during Open Beta. I can't find the link but I am sure he would remember it. Still the idea that the each part of new eden should need the other is important for this game. I don't think that asking for this kind of interconnection is unrealistic and rather would help introduce new things to do in both Eve and Dust, allowing us to have more fun. Honestly, it makes no sense to me as to why anyone would want to be trapped in their quarters all the time unless given a gun to go shoot some random redberries.
LogiGod earns his pips
|
Soraya Xel
The Corporate Raiders Top Men.
1255
|
Posted - 2014.01.28 17:07:00 -
[70] - Quote
I'm running out hands to facepalm with. Out of curiosity, when you say you have "ten years of coding experience", have you ever worked with a game engine? Or Unreal, specifically?
I'd like to be your CPM1 candidate
|
|
Draco Cerberus
BurgezzE.T.F Public Disorder.
731
|
Posted - 2014.01.28 17:07:00 -
[71] - Quote
Soraya Xel wrote:I'm running out hands to facepalm with. Out of curiosity, when you say you have "ten years of coding experience", have you ever worked with a game engine? Or Unreal, specifically? yes
LogiGod earns his pips
|
Fox Gaden
Immortal Guides
2299
|
Posted - 2014.01.28 20:28:00 -
[72] - Quote
Draco Cerberus wrote:Fox Gaden wrote:If CCP starts over from scratch it would take years to get back to the quality of game we have now.
I think a better solution is for CCP to do as much as they can within the bounds of their current technology, and then expand on that as the technology improves. Maybe someday they will be able to unlock that door in your merc quarters.
But for now, we could get a semblance of Open World by allowing players to enter their CorporationGÇÖs districts when there is not a battle going on. We could have less formal conflicts by having a total Cap for number of mercs in a District (due to hardware restrictions), but not capping how many per side (or having uneven caps so that defenders have a home field advantage and attackers have to behave like a raiding party.) I don't think this would necessarily need to be a start over from scratch, CCP can modify code, Eve has proved this with it's Open World play style and it shows that there is promise in the idea that Jackal posted during Open Beta. I can't find the link but I am sure he would remember it. Still the idea that the each part of new eden should need the other is important for this game. I don't think that asking for this kind of interconnection is unrealistic and rather would help introduce new things to do in both Eve and Dust, allowing us to have more fun. Honestly, it makes no sense to me as to why anyone would want to be trapped in their quarters all the time unless given a gun to go shoot some random redberries. Just so you understand the problem, it is not hardware restrictions, rather it is coding restrictions, problems with the Unreal Engine that are causing the trouble. It was only ever meant to be a holdover until Open World gameplay had time to be developed. They were talking about designing their own engine to deal with Open World. This is something I feel should have its own separate team of Devs to accomplish, working alongside to maintain the game mechanics changes as they happen and implement them into the Open World coding. Why live in a box, there is a whole universe out there? EVE pilots can only leave their quarters by boarding their ship. Yes EVE is open world, but that world is space, which by definition is virtually empty. It is a sky box, and a few props scattered in a sea of black nothing. I donGÇÖt think the equivalent could be done with DUST. You could make a flat grey surface which stretched for miles in every direction, but it would not be very interesting.
I know WOW did open world by splitting the map into zones, so only one zone would load up at a time. Maybe something like that could be done in DUST with districts.
For all your 10 years of experience programming, your ideas sound like vapour-ware to me. You say the Unreal Engine is not good and that CCP could easily create a new Game Engine from scratch that would fix all their problems and allow them to do massive open world game play on the PS3. I may not have a lot of programming experience compared to you and Soraya Xel, but that sounds a bit far fetched to me.
Fox Gaden: DUST Wall of Fame, 2014
|
Draco Cerberus
BurgezzE.T.F Public Disorder.
733
|
Posted - 2014.01.28 23:13:00 -
[73] - Quote
Fox Gaden wrote: EVE pilots can only leave their quarters by boarding their ship. Yes EVE is open world, but that world is space, which by definition is virtually empty. It is a sky box, and a few props scattered in a sea of black nothing. I donGÇÖt think the equivalent could be done with DUST. You could make a flat grey surface which stretched for miles in every direction, but it would not be very interesting.
Now we are back to the I want walking on stations argument, eve pilots have been asking for this for years.
Fox Gaden wrote: I know WOW did open world by splitting the map into zones, so only one zone would load up at a time. Maybe something like that could be done in DUST with districts.
I agree that this would make a lot of sense, and eve is split into solar systems.
Fox Gaden wrote: For all your 10 years of experience programming, your ideas sound like vapour-ware to me. You say the Unreal Engine is not good and that CCP could easily create a new Game Engine from scratch that would fix all their problems and allow them to do massive open world game play on the PS3. I may not have a lot of programming experience compared to you and Soraya Xel, but that sounds a bit far fetched to me.
I didn't say it wasn't good, what I implied was that there are issues with it. It is great for a lobby shooter, but that is not what having a combined PVE/PVP environment where people can move between districts implies, and I think it would cause issues due to the current issues it is having with 16v16 battles and equipment spam. Now add NPCs and an undefined number of players all being instanced in the unreal engine (which at its hey day supported if I remember correctly up to 24 players). What is clear is that CCP has issues with lag spike and their current engine, what is not clear is what would be the best fix.
I am just suggesting that going with their original plan may be best, to build their own engine from scratch, something they have proven that they can do, as show with Eve, Eve Valkyrie, and that Vampire game they were building. I hate how everyone thinks that CCP can't do this or that, look at Eve GodDammit its a masterpiece.
LogiGod earns his pips
|
The Black Jackal
The Southern Legion The Umbra Combine
997
|
Posted - 2014.01.28 23:27:00 -
[74] - Quote
Draco Cerberus wrote:Ok because I am not sure anyone in Dust understands the Yulai Accord, it outlawed mining the planetary surfaces. Players strip mined the planets for minerals causing wholesale destruction of people, animals and the vegetation of the planets.
I am not suggesting that anyone repeal this law, but rather suggest there are better ways to acquire minerals, for example Miners in Eve have vast resources, can do it better and faster than anyone on a planet ever could. I also think that extracting mins from salvage and giving parts of the pool to mercs would not help anyone and would rather make the market process for mercs more complicated, with less isk to go around.
Manufacturing large quantities of items is something that Eve pilots have become great at, have whole skill groups dedicated to and would be more than adequate to provide for Dust with little effort on their part involved.
Having Dust stand on its own as a game really isn't that difficult to do. For instance, Eve player contracts, and real benefits for players to acquire districts, would allow us to become a necessary part of Eve and not an afterthought. I thought we were supposed to be Mercenaries, not boardroom traders and industrialists.
In addition to this, PC battles could actually move the available PC districts up in number, spreading the conflict to the surrounding solar systems, and help Eve players maintain control over their PI while massive attacks from drones come to harvest the in place extraction materials.
Another benefit to PC battles could be the ability to deploy to districts owned to explore them, root out drones to kill and practice basic teamwork as well as make encroachments on other people's districts, areas they do PVE in and ambush them to cause tears, and I know CCP likes tears.
Including salvage from Drones found on planetary surfaces as materials for weapons, equipment and dropsuits would be a great way to make Eve players (again manufacturing items) dependant on the Dust market for their manufacturing processes and would help keep the fluctuations balanced.
Keeping the manufacturing processes in Eve would mean we could keep product transportation in the hands of Eve pilots as well, a task they are quite suited for and have adequate ways to do this.
Original plans for Dust included troop transport by Eve players. This would remove the inability to move from station to station to acquire goods remotely. Another option is allow the players to make Jump Clones, allowing instantaneous transport between systems. I could see Jita quickly becoming clogged with Dust players looking for a deal and recommend building a new market hub for Dust Items or using Rens or Hek as their main trade hub as the local population usually doesn't go higher than 1000 players at any one time that I have seen in my trade trips.
On top of all this, there has been talk in the past of giving mercs the ability to take to the stars, to go attack Eve ships with boarding modules and take them over for Eve players, transporting a Dust player may become necessary if this were to happen, rather than destroying a ship (something that fuels the market currently). This would become especially useful in Null Sec as I am sure there are some pilots with their eyes on other Pilot's Titans, Carriers and Rorquals not to mention High Sec Gankers looking for an easier way to move their spoils of war through capturing whole Freighters or Orcas being used to haul goods to market.
This would essentially turn Dust into an Open World game, for the most part giving us other avenues isk gain, tears, and providing a manufacturing line from supply, to manufacturing and market. I really don't think that Dust would be unable to stand on its own as a game, it was meant to be a part of New Eden, not separate from it.
One Universe::One War
Note: The Yulai Accord has already been broken. Otherwise what do you think Planetary Interaction is?
Once you go Black, you just never go back!
|
Draco Cerberus
BurgezzE.T.F Public Disorder.
733
|
Posted - 2014.01.28 23:34:00 -
[75] - Quote
The Black Jackal wrote:Draco Cerberus wrote:Ok because I am not sure anyone in Dust understands the Yulai Accord, it outlawed mining the planetary surfaces. Players strip mined the planets for minerals causing wholesale destruction of people, animals and the vegetation of the planets.
I am not suggesting that anyone repeal this law, but rather suggest there are better ways to acquire minerals, for example Miners in Eve have vast resources, can do it better and faster than anyone on a planet ever could. I also think that extracting mins from salvage and giving parts of the pool to mercs would not help anyone and would rather make the market process for mercs more complicated, with less isk to go around.
Manufacturing large quantities of items is something that Eve pilots have become great at, have whole skill groups dedicated to and would be more than adequate to provide for Dust with little effort on their part involved.
Having Dust stand on its own as a game really isn't that difficult to do. For instance, Eve player contracts, and real benefits for players to acquire districts, would allow us to become a necessary part of Eve and not an afterthought. I thought we were supposed to be Mercenaries, not boardroom traders and industrialists.
In addition to this, PC battles could actually move the available PC districts up in number, spreading the conflict to the surrounding solar systems, and help Eve players maintain control over their PI while massive attacks from drones come to harvest the in place extraction materials.
Another benefit to PC battles could be the ability to deploy to districts owned to explore them, root out drones to kill and practice basic teamwork as well as make encroachments on other people's districts, areas they do PVE in and ambush them to cause tears, and I know CCP likes tears.
Including salvage from Drones found on planetary surfaces as materials for weapons, equipment and dropsuits would be a great way to make Eve players (again manufacturing items) dependant on the Dust market for their manufacturing processes and would help keep the fluctuations balanced.
Keeping the manufacturing processes in Eve would mean we could keep product transportation in the hands of Eve pilots as well, a task they are quite suited for and have adequate ways to do this.
Original plans for Dust included troop transport by Eve players. This would remove the inability to move from station to station to acquire goods remotely. Another option is allow the players to make Jump Clones, allowing instantaneous transport between systems. I could see Jita quickly becoming clogged with Dust players looking for a deal and recommend building a new market hub for Dust Items or using Rens or Hek as their main trade hub as the local population usually doesn't go higher than 1000 players at any one time that I have seen in my trade trips.
On top of all this, there has been talk in the past of giving mercs the ability to take to the stars, to go attack Eve ships with boarding modules and take them over for Eve players, transporting a Dust player may become necessary if this were to happen, rather than destroying a ship (something that fuels the market currently). This would become especially useful in Null Sec as I am sure there are some pilots with their eyes on other Pilot's Titans, Carriers and Rorquals not to mention High Sec Gankers looking for an easier way to move their spoils of war through capturing whole Freighters or Orcas being used to haul goods to market.
This would essentially turn Dust into an Open World game, for the most part giving us other avenues isk gain, tears, and providing a manufacturing line from supply, to manufacturing and market. I really don't think that Dust would be unable to stand on its own as a game, it was meant to be a part of New Eden, not separate from it.
One Universe::One War Note: The Yulai Accord has already been broken. Otherwise what do you think Planetary Interaction is? Planetary interaction is the extraction of biological materials or those that only come from planets in a sustainable manner. It has nothing to do with the Yulai accord. Mining rocks in space is different from planet killing as is PI.
LogiGod earns his pips
|
Soraya Xel
The Corporate Raiders Top Men.
1259
|
Posted - 2014.01.28 23:59:00 -
[76] - Quote
Draco Cerberus wrote:I am just suggesting that going with their original plan may be best, to build their own engine from scratch, something they have proven that they can do, as show with Eve, Eve Valkyrie, and that Vampire game they were building. I hate how everyone thinks that CCP can't do this or that, look at Eve GodDammit its a masterpiece.
They built one. Carbon can barely support a single character in a single room on even high end PCs. World of Darkness is vaporware. Valkyrie is in development, and also, for now, vaporware. EVE is layers of bad, worse, and decent code layered on top of each other and held together with duct tape. It's maybe a masterpiece in the way Picasso is a masterpiece: So freaking weird, you just have to marvel at it.
The ludicrousness of saying "just suggesting" and "build their own engine" in the same sentence speaks of someone with an unhinged view of development. Rome was not built in a day, and neither was Unreal, Frostbite, Source, or any other game engine.
I'd like to be your CPM1 candidate
|
Draco Cerberus
BurgezzE.T.F Public Disorder.
733
|
Posted - 2014.01.29 00:02:00 -
[77] - Quote
Soraya Xel wrote:Draco Cerberus wrote:I am just suggesting that going with their original plan may be best, to build their own engine from scratch, something they have proven that they can do, as show with Eve, Eve Valkyrie, and that Vampire game they were building. I hate how everyone thinks that CCP can't do this or that, look at Eve GodDammit its a masterpiece. They built one. Carbon can barely support a single character in a single room on even high end PCs. World of Darkness is vaporware. Valkyrie is in development, and also, for now, vaporware. EVE is layers of bad, worse, and decent code layered on top of each other and held together with duct tape. It's maybe a masterpiece in the way Picasso is a masterpiece: So freaking weird, you just have to marvel at it. The ludicrousness of saying "just suggesting" and "build their own engine" in the same sentence speaks of someone with an unhinged view of development. Rome was not built in a day, and neither was Unreal, Frostbite, Source, or any other game engine. You're right, not in one day. Still you're missing the point and topic, One Market. Go troll elsewhere.
Carbon is for building assets for existing engines, all our assets in Dust are built in Carbon. Are you suggesting that Carbon is a game engine? While I admire your persistence it seems like your axe to grind is about a different topic entirely than the market, why not go make a post about why CCP can't build software?
LogiGod earns his pips
|
Soraya Xel
The Corporate Raiders Top Men.
1259
|
Posted - 2014.01.29 00:33:00 -
[78] - Quote
Dude, you were specifically talking about the game engine. Pot, meet kettle.
I believe they make perfectly fine software, but I also realize it takes a lot of time, something you don't seem to grasp.
I'd like to be your CPM1 candidate
|
Draco Cerberus
BurgezzE.T.F Public Disorder.
733
|
Posted - 2014.01.29 00:44:00 -
[79] - Quote
Soraya Xel wrote:Dude, you were specifically talking about the game engine. Pot, meet kettle.
I believe they make perfectly fine software, but I also realize it takes a lot of time, something you don't seem to grasp. Indeed, I mentioned that if it were not possible within the existing one that there are alternatives to be explored, not that it had to be done now. You still have missed the topic though in almost all of your posts, One Universe::One Market.
This market endeavor needs to be pursued more fully and it requires certain things to be complete, I fully realize this. I also notice that there are several things even just as recently as this last patch that didn't need to be in place for this to happen, such as all the new faction items.
This massive influx of "new gear" that replicates what the old does, is not necessary, but it is here now. I assume from the move to complete the asset list for all classes is at the moment more important to CCP but I still think we can have a viable connected market if they chose a direction and started on their way down that path.
It still seems a very long road to travel with only an NPC market and so many industrialists in Eve able to produce gear for us just waiting and watching to see if CCP connects the games in a way that makes a difference to them. This would do it.
LogiGod earns his pips
|
Fox Gaden
Immortal Guides
2329
|
Posted - 2014.01.29 16:42:00 -
[80] - Quote
Draco Cerberus wrote:Fox Gaden wrote: For all your 10 years of experience programming, your ideas sound like vapour-ware to me. You say the Unreal Engine is not good and that CCP could easily create a new Game Engine from scratch that would fix all their problems and allow them to do massive open world game play on the PS3. I may not have a lot of programming experience compared to you and Soraya Xel, but that sounds a bit far fetched to me.
I didn't say it wasn't good, what I implied was that there are issues with it. It is great for a lobby shooter, but that is not what having a combined PVE/PVP environment where people can move between districts implies, and I think it would cause issues due to the current issues it is having with 16v16 battles and equipment spam. Now add NPCs and an undefined number of players all being instanced in the unreal engine (which at its hey day supported if I remember correctly up to 24 players). What is clear is that CCP has issues with lag spike and their current engine, what is not clear is what would be the best fix. I am just suggesting that going with their original plan may be best, to build their own engine from scratch, something they have proven that they can do, as show with Eve, Eve Valkyrie, and that Vampire game they were building. I hate how everyone thinks that CCP can't do this or that, look at Eve GodDammit its a masterpiece. I'll bet when the first person suggested Dust, there were those that thought it was vaporware too. If CCP is going to switch to using a different Game Engin, particularly if they are going to create that Game Engin themselves, they should do so as part of the move to PS4. Much of the game will have to be replicated in a new format for the PS4 anyway.
Starting over with a new Game Engin on the PS3 would seem to me to be a waist of resources. Can we agree on this point?
Fox Gaden: DUST Wall of Fame, 2014
|
|
Draco Cerberus
BurgezzE.T.F Public Disorder.
734
|
Posted - 2014.01.29 16:57:00 -
[81] - Quote
Fox Gaden wrote:Draco Cerberus wrote:Quote:I didn't say it wasn't good, what I implied was that there are issues with it. It is great for a lobby shooter, but that is not what having a combined PVE/PVP environment where people can move between districts implies, and I think it would cause issues due to the current issues it is having with 16v16 battles and equipment spam. Now add NPCs and an undefined number of players all being instanced in the unreal engine (which at its hey day supported if I remember correctly up to 24 players). What is clear is that CCP has issues with lag spike and their current engine, what is not clear is what would be the best fix. If CCP is going to switch to using a different Game Engin, particularly if they are going to create that Game Engin themselves, they should do so as part of the move to PS4. Much of the game will have to be replicated in a new format for the PS4 anyway. Starting over with a new Game Engin on the PS3 would seem to me to be a waist of resources. Can we agree on this point? Moving the game to the PS4 anytime in the near future sounds like vaporware to me. What makes you think it will be any better just because it is on a new system with as you say a new engine (I've heard discussions about using the new Unreal Engine for that).
What would help at this point in time is the P2P market, the suppositions about moving the game or changing the engine are irrelevant to that first step in connecting the universes.
As for starting over on the PS4? I don't understand why you would think wasting the ability to grab the market share for the existing 90mil PS3 owners right now is a bad idea. As CCP has said in the past, there are no plans in the near future to do this, making the game work is the first step.
One Universe::One Market
LogiGod earns his pips
|
Fox Gaden
Immortal Guides
2331
|
Posted - 2014.01.29 17:05:00 -
[82] - Quote
Draco Cerberus wrote:Soraya Xel wrote:Dude, you were specifically talking about the game engine. Pot, meet kettle.
I believe they make perfectly fine software, but I also realize it takes a lot of time, something you don't seem to grasp. Indeed, I mentioned that if it were not possible within the existing one that there are alternatives to be explored, not that it had to be done now. You still have missed the topic though in almost all of your posts, One Universe::One Market. This market endeavor needs to be pursued more fully and it requires certain things to be complete, I fully realize this. I also notice that there are several things even just as recently as this last patch that didn't need to be in place for this to happen, such as all the new faction items. This massive influx of "new gear" that replicates what the old does, is not necessary, but it is here now. I assume from the move to complete the asset list for all classes is at the moment more important to CCP but I still think we can have a viable connected market if they chose a direction and started on their way down that path. It still seems a very long road to travel with only an NPC market and so many industrialists in Eve able to produce gear for us just waiting and watching to see if CCP connects the games in a way that makes a difference to them. This would do it. If I remember correctly the EVE/DUST link and a real economy was one of Soraya XelGÇÖs priorities.
I think the whole argument between you two started when you mentioned that GÇ£Yesterday in Null Sec there were over 1000 people duking it out with Titans and Sub Caps, that is the ability I want for DustGÇ¥ and he pointed out that their were technological restrictions preventing that from happening. Then you got mad at him for being a downer, and the two of you started arguing over what was possible from a programming standpoint. To be fair to Soraya Xel, he was mostly talking about ISK exchange rates and similar on topic posts before that.
Back on topic. My suggestion to start with a DUST only market is for faster implementation, and to test and refine the interface, as the same interface would be used in an EVE/DUST market. I am also not suggesting that they hold off on development of the EVE/DUST market. I just think that will take longer to develop, so they can release the DUST/DUST market soon, and add in the other components as they are ready. I just don't want to wait another 6 months to sell my salvage.
Fox Gaden: DUST Wall of Fame, 2014
|
Draco Cerberus
BurgezzE.T.F Public Disorder.
734
|
Posted - 2014.01.29 17:11:00 -
[83] - Quote
Fox, I like that you want to debate the merits of a new game engine, but think that you are looking at this from the wrong point of view. When Closed Beta started they asked players which way to go, if Lobby or Open game play was the right direction for the game. For testing purposes many answered that the lobby provided the best way to test combat and game mechanics, now that we are "out of the beta phase" we need to look to the future and ask for things that would make the game more enjoyable.
This is where Open world game play comes in, and the desire to move it to the near front of the production priorities. If the market were combined with salvage from drones, then it would provide connectivity with Eve in a greater sense because of the need for materials. This is only an option and not key to the One Universe::One Market concept. It is tertiary, and unimportant. What is important is to be able to do trade.
To sell and be sold, goods and services that have value and can provide greater meaning to the game as well as refill empty player wallets from goods they can't use. This is important. Player contracts are also key to this and would make some things like asset shipping easier. The ability to trade with capsuleers would allow us to do more.
One Universe::One Market
LogiGod earns his pips
|
Draco Cerberus
BurgezzE.T.F Public Disorder.
734
|
Posted - 2014.01.29 17:19:00 -
[84] - Quote
Fox Gaden wrote:Draco Cerberus wrote:Soraya Xel wrote:Dude, you were specifically talking about the game engine. Pot, meet kettle.
I believe they make perfectly fine software, but I also realize it takes a lot of time, something you don't seem to grasp. Indeed, I mentioned that if it were not possible within the existing one that there are alternatives to be explored, not that it had to be done now. You still have missed the topic though in almost all of your posts, One Universe::One Market. This market endeavor needs to be pursued more fully and it requires certain things to be complete, I fully realize this. I also notice that there are several things even just as recently as this last patch that didn't need to be in place for this to happen, such as all the new faction items. This massive influx of "new gear" that replicates what the old does, is not necessary, but it is here now. I assume from the move to complete the asset list for all classes is at the moment more important to CCP but I still think we can have a viable connected market if they chose a direction and started on their way down that path. It still seems a very long road to travel with only an NPC market and so many industrialists in Eve able to produce gear for us just waiting and watching to see if CCP connects the games in a way that makes a difference to them. This would do it. If I remember correctly the EVE/DUST link and a real economy was one of Soraya XelGÇÖs priorities. I think the whole argument between you two started when you mentioned that GÇ£Yesterday in Null Sec there were over 1000 people duking it out with Titans and Sub Caps, that is the ability I want for DustGÇ¥ and he pointed out that their were technological restrictions preventing that from happening. Then you got mad at him for being a downer, and the two of you started arguing over what was possible from a programming standpoint. To be fair to Soraya Xel, he was mostly talking about ISK exchange rates and similar on topic posts before that. Back on topic. My suggestion to start with a DUST only market is for faster implementation, and to test and refine the interface, as the same interface would be used in an EVE/DUST market. I am also not suggesting that they hold off on development of the EVE/DUST market. I just think that will take longer to develop, so they can release the DUST/DUST market soon, and add in the other components as they are ready. I just don't want to wait another 6 months to sell my salvage. I don't think Soraya Xel is in it for anyone other than Soraya Xel and I really don't care what he is selling, I'm not buying, everyone wants a market. As for the merits of his argument, just saying no it can't happen without a reason for it is stupid. It gives the illusion of knowledge without any proof and sounds like my kids when they don't want to eat their vegetables.
Your Dust to Dust market idea seems ok but I'd like to point out that there is gear loss, salvage is not 100% and this means we need people to manufacture the gear for us. Plain and simple the easy route in this is an Eve to Dust to Eve market. This reduces overhead on Dust and would only require CCP to implement a PVE with salvage mode to make it work in addition to the market, whether it is whakamole in the MQ for salvage or all out PVE with an Open World.
Edit: Salvage could also be in the form of Scrap Metal or "Charged Sniper Scope", a slight change to how the PVP battles are salvaged with greater salvage aquired, with no need for PVE although this would disappoint a few people.
LogiGod earns his pips
|
Draco Cerberus
BurgezzE.T.F Public Disorder.
734
|
Posted - 2014.01.29 17:29:00 -
[85] - Quote
I've been waiting 2 years to sell my salvage soon, perhaps I could wait 2 more. Maybe not, but it would definitely be a good payout when it happens.
LogiGod earns his pips
|
Emo Skellington
The Neutral Zone
4
|
Posted - 2014.01.29 17:47:00 -
[86] - Quote
I think the EVE and DUST markets should stay separate but one thing should happen. Like the EVE market we, in Dust, should be able to sell stuff back into the market like suits we cant use or equipment we wont use.
We should be able to sell them for half o fthe original price. AUR items.......eh are a little sketchy cause I don't think they should be able to be sold back but all ISK items yes.
|
Soraya Xel
The Corporate Raiders Top Men.
1267
|
Posted - 2014.01.29 19:10:00 -
[87] - Quote
Draco, I told you why. Multiple times. If you aren't capable of grasping it, that's really not my fault. I guess I can apologize for failing to dumb it down far enough for you, I suppose. I have failed you, and for that I'm sorry.
I am fully in support of a full EVE/DUST combined player market. As it is, DUST items are already visible in EVE, EVE players are just prohibited from actually buying them. I think CCP should indeed focus on getting currencies aligned and getting a cross-game market in place within the next calendar year. Hopefully, they can get us something in that regard in time for Fanfest.
I'd like to be your CPM1 candidate
|
Draco Cerberus
BurgezzE.T.F Public Disorder.
734
|
Posted - 2014.01.29 19:29:00 -
[88] - Quote
Soraya Xel wrote:Draco, I told you why. Multiple times. If you aren't capable of grasping it, that's really not my fault. I guess I can apologize for failing to dumb it down far enough for you, I suppose. I have failed you, and for that I'm sorry.
I am fully in support of a full EVE/DUST combined player market. As it is, DUST items are already visible in EVE, EVE players are just prohibited from actually buying them. I think CCP should indeed focus on getting currencies aligned and getting a cross-game market in place within the next calendar year. Hopefully, they can get us something in that regard in time for Fanfest. Well today was patch day again, maybe it works now.
Edit: I am really not sure what you are trying to say Soraya, in any case this is a market thread not an engine issues thread.
Edit2: So basically you don't think the OW expansion is a near future thing, still something they indicated during Closed Beta was possible and probably in the nearish future. This tells me that they believe it is.
LogiGod earns his pips
|
Draco Cerberus
BurgezzE.T.F Public Disorder.
734
|
Posted - 2014.01.29 19:29:00 -
[89] - Quote
Emo Skellington wrote:I think the EVE and DUST markets should stay separate but one thing should happen. Like the EVE market we, in Dust, should be able to sell stuff back into the market like suits we cant use or equipment we wont use.
We should be able to sell them for half o fthe original price. AUR items.......eh are a little sketchy cause I don't think they should be able to be sold back but all ISK items yes.
It doesn't work that way, it is a P2P market. If you sell something other players buy it.
LogiGod earns his pips
|
Fox Gaden
Immortal Guides
2335
|
Posted - 2014.01.29 19:57:00 -
[90] - Quote
Draco Cerberus wrote:I don't think Soraya Xel is in it for anyone other than Soraya Xel and I really don't care what he is selling, I'm not buying, everyone wants a market. As for the merits of his argument, just saying no it can't happen without a reason for it is stupid. It gives the illusion of knowledge without any proof and sounds like my kids when they don't want to eat their vegetables. Do you and Soraya Xel have history? Because if you formed that opinion of him based on this thread, then you and I are interpreting what he has been saying very differently.
Draco Cerberus wrote:Your Dust to Dust market idea seems ok but I'd like to point out that there is gear loss, salvage is not 100% and this means we need people to manufacture the gear for us. Plain and simple the easy route in this is an Eve to Dust to Eve market. This reduces overhead on Dust and would only require CCP to implement a PVE with salvage mode to make it work in addition to the market, whether it is whakamole in the MQ for salvage or all out PVE with an Open World. The NPC marked would have to remain until EVE manufacturing is implemented. I donGÇÖt expect EVE manufacturing to be implemented in 1.8 or even in the following patch. I do expect to be able to sell my salvage in 1.8 or the following patch.
Draco Cerberus wrote:Edit: Salvage could also be in the form of Scrap Metal or "Charged Sniper Scope", a slight change to how the PVP battles are salvaged with greater salvage acquired, with no need for PVE although this would disappoint a few people. I think the idea behind salvage in a match is that the salvage is picked up after the fighting is over, although I am not sure how that works with the losing side. In open access to a district for PVE, it would be better to have salvage happen during game play.
Fox Gaden: DUST Wall of Fame, 2014
|
|
|
|
|
Pages: 1 2 [3] 4 :: one page |
First page | Previous page | Next page | Last page |