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Draco Cerberus
Hell's Gate Inc
443
|
Posted - 2013.10.29 13:06:00 -
[1] - Quote
On the eve (*intentional) of changes to Factional Warfare and other things that are glorious, and with much discussion going on about how to implement rewards for a system where no isk is involved I feel it is important to point out how very important it is that we first get a player market.
Some of you may feel that we don't "need" it and that it is more of an afterthought but with players already hemorrhaging isk it is of utmost importance that we receive a way to market our services to Eve players (contracts) and a way to market our unusable gear to other Dust players or even Eve players if they so choose to purchase items from us. Having an LP market before retail of new items is not the answer. I understand that there will be lots of new items that we can purchase for LP and Isk from the same market, but rather than there being any new isk added from doing FW contracts we have been told that there is going to be an LP reward system put in place (I love LP, have a stash of it in Eve).
My understanding of this is that while we will be rewarded in LP, we will not be receiving isk for the contracts, which we spend to win them in the first place. We are then forced to run Pub matches, PC battles and hoard blueprints for these occasions rather than being able to use salvage from battles to fund our wars. Please, don't lose sight of one of the most necessary parts of the Mercenary Life, getting paid.
With a player market in place, and or trading between players of assets available I would only have two concerns, where's the fight, and who am I fighting? Please make it possible before FW changes, stem the loss of isk on a massive scale. Its removal from FW would be a huge loss at this point. |
keira hime
immoral planet kaisers
0
|
Posted - 2013.10.29 15:07:00 -
[2] - Quote
Yea I agree, totally we should have proper player market before lp. I am relatively new and low level dust player and i find that there is two options for me, rock the crap that is starter gear or militia gear and get more holes riddled into me than a block of cheese or use basic gear of which is finite. the main problem i have with using basic or mid teir gear is when i die in a match and find myself running out of isk daily just to stay stocked, this combined with the entirely too low isk reward on the only contracts that are worth doing. make it hard to skill so i can get better because as we all know skill books are expensive also there isn't a clear progression of skill either so this compounds the issue because i have to experiment.
so this is what im ending up with go militia and starter gear and end up cannon fodder and earn next to no isk. or go basic or mid teir and earn a tiny amount of isk that ends up having to be used to restocked because the contracts are so unbalanced it's either a wash for our side or a wash for the other side, the matching system needs to be changed to include gear as well as skill points. and through experimenting i and many others have come up against a different problem a surplus of modules and drop suits i/we will never use for whatever reason.
so the fix is bring in the player market and or connect to eve properly. fix balance issues, add more isk to fw and the corporation contracts, release the rest of new eden in planetary conquest god knows molden heath has already turned into null sec alliance sov issue like in eve so no actual fighting can or will happen. newer or smaller corps stand no chance and the corps that already own molden heath don't care to do anything but farm isk which further compounds the balance issues in fw and other contracts.
the game is broken the risk vs reward is not balanced it costs far much more than the rewards given. oh and guys who think it's alright currently are the ones already comfy and safe with no worries.
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Vrain Matari
ZionTCD Public Disorder.
1157
|
Posted - 2013.10.29 15:22:00 -
[3] - Quote
I think it's wise to put the player trading/market in place before adding these other systems. The market is an equalizing factor on these other systems, and will function sa a go-between for things like salvaged officer loot and faction rewards purchased with LP/ISK, for example.
Additionally, when the DUST player market is turned on there will be a necessary stabilization period. It would be prudent if as few systems were connected to the market as possible as this will allow the market to reach its dynamic equilibrium sooner, and would provide much cleaner data to boot.
I'm sure CCP has thought about this. Given that they're releasing the faction rewards/LP store first, it looks like what's driving their agenda is the amount of ISK in DUST. The LP store is meant to be an ISK sink, until ISK in DUST reaches whatever magik number the CCP practitioners of economic Sei+Śr have scryed through their dark rituals.
A suggestion from a lowly merc: Limited-release ISK-only suit variants with uber-cool names, backstories and pallettes. The technical term for such items is not ISK-sink. It is ISK-blackhole. ;) |
Draco Cerberus
Hell's Gate Inc
447
|
Posted - 2013.10.30 07:31:00 -
[4] - Quote
Vrain Matari wrote: It would be prudent if as few systems were connected to the market as possible as this will allow the market to reach its dynamic equilibrium sooner, and would provide much cleaner data to boot.
Could you explain this a bit more please, I'm not sure which things you recommend not connecting to the market? The idea that player trading become active is to A: remove the npc manufactured items and B: to allow players to get rid of the items they don't want or need. There would need to be a replacement for the npc market. The clear solution is to allow Eve pilots to build and sell the items to us or to allow us to build them somehow ourselves (extremely large addition of extra parts to this game, mineral extraction and industry to name a few). This produces a system where the supply must rise to fill the demand and make it worthwhile to have Eve allies.
The reason contracts would need to be in place is for people wishing to sell gear to specific groups who would place an order for say 50,000 Duvolle Assault Rifles. Rather than sell the rifles to everyone, they would be assigned a bulk cost and sold to the group for X amount of Isk through the purchase price of the contract. Ensuring that shipments need only go to one location for pickup and it allows Eve corps to help equalize the playing field or stack it in their favor, limiting supply to allies rather than supplying the enemies with arms.
Stabilizing the market is all fine and good but there will never be an entirely stable market and there will always be fluctuations in it as popular items sell faster and so less popular may be cheaper or non-existent in some areas. This is also normal and in the genre of game this is I see it as being vital for shaping the game and the way the meta game is played. |
Vrain Matari
ZionTCD Public Disorder.
1161
|
Posted - 2013.10.30 17:30:00 -
[5] - Quote
Draco Cerberus wrote:Vrain Matari wrote: It would be prudent if as few systems were connected to the market as possible as this will allow the market to reach its dynamic equilibrium sooner, and would provide much cleaner data to boot.
Could you explain this a bit more please, I'm not sure which things you recommend not connecting to the market? The idea that player trading become active is to A: remove the npc manufactured items and B: to allow players to get rid of the items they don't want or need. There would need to be a replacement for the npc market. The clear solution is to allow Eve pilots to build and sell the items to us or to allow us to build them somehow ourselves (extremely large addition of extra parts to this game, mineral extraction and industry to name a few). This produces a system where the supply must rise to fill the demand and make it worthwhile to have Eve allies. The reason contracts would need to be in place is for people wishing to sell gear to specific groups who would place an order for say 50,000 Duvolle Assault Rifles. Rather than sell the rifles to everyone, they would be assigned a bulk cost and sold to the group for X amount of Isk through the purchase price of the contract. Ensuring that shipments need only go to one location for pickup and it allows Eve corps to help equalize the playing field or stack it in their favor, limiting supply to allies rather than supplying the enemies with arms. Stabilizing the market is all fine and good but there will never be an entirely stable market and there will always be fluctuations in it as popular items sell faster and so less popular may be cheaper or non-existent in some areas. This is also normal and in the genre of game this is I see it as being vital for shaping the game and the way the meta game is played. Sorry, i was a little vague there. I meant that, as a temporary measure, just releasing the ISK-mediated player market would allow the pent-up demand for player trading to settle out to something like it's normal behaviour.
The advantages of this would be to contain any unforeseen weirdness , to give a clean dataset by which to model DUST player-market behaviour without introducing multiple new variables.
Once that initial unloading of Thales has happened, and we've seen the very interesting answer as to how much peeps will pay for Balacs and Gastuns once the stockpiles are gone, then yes, we should start connecting all these disparate systems(LP, player contracts, bounties, gambling, drone rewards, salvage, etc). I'd also be tempted to do that one system at a time for the very same reasons as presented above.
Of all these systems, the one that matters most for New Eden is the player contracts, imo. The integrated market is crucial, ofc, but the potential of New Eden to generate stories depends heavily on the flexibility and robustness of the player contract system. So it's not that i don't want all these things, it's just a question about what the 'right' order to release them in is. |
keira hime
immoral planet kaisers
1
|
Posted - 2013.10.30 22:05:00 -
[6] - Quote
Draco Cerberus wrote:Vrain Matari wrote: It would be prudent if as few systems were connected to the market as possible as this will allow the market to reach its dynamic equilibrium sooner, and would provide much cleaner data to boot.
Could you explain this a bit more please, I'm not sure which things you recommend not connecting to the market? The idea that player trading become active is to A: remove the npc manufactured items and B: to allow players to get rid of the items they don't want or need. There would need to be a replacement for the npc market. The clear solution is to allow Eve pilots to build and sell the items to us or to allow us to build them somehow ourselves (extremely large addition of extra parts to this game, mineral extraction and industry to name a few). This produces a system where the supply must rise to fill the demand and make it worthwhile to have Eve allies. The reason contracts would need to be in place is for people wishing to sell gear to specific groups who would place an order for say 50,000 Duvolle Assault Rifles. Rather than sell the rifles to everyone, they would be assigned a bulk cost and sold to the group for X amount of Isk through the purchase price of the contract. Ensuring that shipments need only go to one location for pickup and it allows Eve corps to help equalize the playing field or stack it in their favor, limiting supply to allies rather than supplying the enemies with arms. Stabilizing the market is all fine and good but there will never be an entirely stable market and there will always be fluctuations in it as popular items sell faster and so less popular may be cheaper or non-existent in some areas. This is also normal and in the genre of game this is I see it as being vital for shaping the game and the way the meta game is played.
in answer to the problem of lack of items being made ccp already plan to have eve players do it and for it to happen by way of space elevators where dust make use of facilities on planets that make some of the materials needed. |
Draco Cerberus
Hell's Gate Inc
449
|
Posted - 2013.10.30 23:55:00 -
[7] - Quote
You are right, there is a plan for manufacturing but as of yet I have not seen any blueprints on the market for items which says to me that there is no plan in place yet for the fabrication process. In Eve when you build a T2 ship there is a good deal of research time on the blueprint that needs to occur before any manufacturing can be done.
This system is what I speculate would provide us with our Advanced and Prototype gear which I am sure there will be a good market for, and what worries me is that if tomorrow they were to put the market up for use, we would not have items we all like available for purchase anymore unless the NPC market would have an initial offering of items which we could buy up in a finite quantity to slowly remove the NPC market.
The solution is to add the blueprints to the Eve market for sale pre-market. This allows people to buy the BPOs to research them and start the manufacture process so that we can actually have player made modules, suits and weapons. |
keira hime
immoral planet kaisers
1
|
Posted - 2013.10.31 00:02:00 -
[8] - Quote
Draco Cerberus wrote:You are right, there is a plan for manufacturing but as of yet I have not seen any blueprints on the market for items which says to me that there is no plan in place yet for the fabrication process. In Eve when you build a T2 ship there is a good deal of research time on the blueprint that needs to occur before any manufacturing can be done.
This system is what I speculate would provide us with our Advanced and Prototype gear which I am sure there will be a good market for, and what worries me is that if tomorrow they were to put the market up for use, we would not have items we all like available for purchase anymore unless the NPC market would have an initial offering of items which we could buy up in a finite quantity to slowly remove the NPC market.
The solution is to add the blueprints to the Eve market for sale pre-market. This allows people to buy the BPOs to research them and start the manufacture process so that we can actually have player made modules, suits and weapons.
well they could ease the transition like they did in eve by taking npc items off as they went along, as for the advanced and prototype i bet right about now there are a tonne of players that have these and aren't using them for whatever reason, because there is too much experimentation happening because there is no clear information on what is actively a good or bad fit for you (the practice room/shooting range might fix this but then again it depends on it's flexibility.) |
Draco Cerberus
Hell's Gate Inc
449
|
Posted - 2013.10.31 00:08:00 -
[9] - Quote
Vrain Matari wrote: Sorry, i was a little vague there. I meant that, as a temporary measure, just releasing the ISK-mediated player market would allow the pent-up demand for player trading to settle out to something like its normal behaviour.
The advantages of this would be to contain any unforeseen weirdness , to give a clean dataset by which to model DUST player-market behaviour without introducing multiple new variables.
Once that initial unloading of Thales has happened, and we've seen the very interesting answer as to how much peeps will pay for Balacs and Gastuns once the stockpiles are gone, then yes, we should start connecting all these disparate systems(LP, player contracts, bounties, gambling, drone rewards, salvage, etc). I'd also be tempted to do that one system at a time for the very same reasons as presented above.
Of all these systems, the one that matters most for New Eden is the player contracts, imo. The integrated market is crucial, ofc, but the potential of New Eden to generate stories depends heavily on the flexibility and robustness of the player contract system. So it's not that i don't want all these things, it's just a question about what the 'right' order to release them in is.
You're right we have stockpiles of weapons that we may or may not want to sell. I am not sure that one at a time would be better than all at once in this case though. I am talking about two systems at once, the player market and the contract market. These allow players to trade directly with other players and I feel like they are separate beasts enough in their own rights and able to stand alone but fail to see the benefit of doing them separately.
CCP already has a good deal of experience implementing the player trading system and think that it would be relatively easy to set up a system that would allow us all what we need without compromising one portion for a time until they see some stability. In the end dev choices will cause fluctuations and FOTM attitudes as well as war and peace. This game is built around offering mercs the ability to make choices that make a difference and some of those choices in Eve affect them economically, the one driving factor that should allow this game to rise from the ashes. There is no amount of time that can prevent devs and players from changing things and I don't think that we would need a cool-down period but rather expect prices to continue wild fluctuations for the first year if not more as there are many more items to add to game and fix. |
Draco Cerberus
Hell's Gate Inc
449
|
Posted - 2013.10.31 00:14:00 -
[10] - Quote
keira hime wrote: well they could ease the transition like they did in eve by taking npc items off as they went along, as for the advanced and prototype i bet right about now there are a tonne of players that have these and aren't using them for whatever reason, because there is too much experimentation happening because there is no clear information on what is actively a good or bad fit for you (the practice room/shooting range might fix this but then again it depends on it's flexibility.)
This is a good fix and I see it as the most likely solution. |
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keira hime
immoral planet kaisers
2
|
Posted - 2013.10.31 00:17:00 -
[11] - Quote
Draco Cerberus wrote:Vrain Matari wrote: Sorry, i was a little vague there. I meant that, as a temporary measure, just releasing the ISK-mediated player market would allow the pent-up demand for player trading to settle out to something like its normal behaviour.
The advantages of this would be to contain any unforeseen weirdness , to give a clean dataset by which to model DUST player-market behaviour without introducing multiple new variables.
Once that initial unloading of Thales has happened, and we've seen the very interesting answer as to how much peeps will pay for Balacs and Gastuns once the stockpiles are gone, then yes, we should start connecting all these disparate systems(LP, player contracts, bounties, gambling, drone rewards, salvage, etc). I'd also be tempted to do that one system at a time for the very same reasons as presented above.
Of all these systems, the one that matters most for New Eden is the player contracts, imo. The integrated market is crucial, ofc, but the potential of New Eden to generate stories depends heavily on the flexibility and robustness of the player contract system. So it's not that i don't want all these things, it's just a question about what the 'right' order to release them in is.
You're right we have stockpiles of weapons that we may or may not want to sell. I am not sure that one at a time would be better than all at once in this case though. I am talking about two systems at once, the player market and the contract market. These allow players to trade directly with other players and I feel like they are separate beasts enough in their own rights and able to stand alone but fail to see the benefit of doing them separately. CCP already has a good deal of experience implementing the player trading system and think that it would be relatively easy to set up a system that would allow us all what we need without compromising one portion for a time until they see some stability. In the end dev choices will cause fluctuations and FOTM attitudes as well as war and peace. This game is built around offering mercs the ability to make choices that make a difference and some of those choices in Eve affect them economically, the one driving factor that should allow this game to rise from the ashes. There is no amount of time that can prevent devs and players from changing things and I don't think that we would need a cool-down period but rather expect prices to continue wild fluctuations for the first year if not more as there are many more items to add to game and fix.
Yes but what they are currently planning if i am understanding correctly is the removal of a source of isk one of the very few and no replacement and yeah you could say lp is a replacement, but i have gone my whole eve play time of 4-5 years with barely touching any of the lp items because it's not a replacement especially when there is an isk cost and item cost along side it. dust players are mercs correct would you hand a real merc toy money that can only be spent at certain places or give him real money that can be used everywhere. |
Draco Cerberus
Hell's Gate Inc
452
|
Posted - 2013.10.31 00:21:00 -
[12] - Quote
keira hime wrote: Yes but what they are currently planning if i am understanding correctly is the removal of a source of isk one of the very few and no replacement and yeah you could say lp is a replacement, but i have gone my whole eve play time of 4-5 years with barely touching any of the lp items because it's not a replacement especially when there is an isk cost and item cost along side it. dust players are mercs correct would you hand a real merc toy money that can only be spent at certain places or give him real money that can be used everywhere.
You have hit the nail on the head. I have not had much use for LP unless I want faction ammo or implants, and see the bling ships as a big target to shoot at that looks good on a killboard. For instance, Megathron vs Vindicator, I would pick the Vindi as my target rather than the Megathron. There is way too much value put on the faction items without having a way to sell them are we going to actually want to buy them? |
keira hime
immoral planet kaisers
3
|
Posted - 2013.10.31 00:42:00 -
[13] - Quote
Draco Cerberus wrote:keira hime wrote: Yes but what they are currently planning if i am understanding correctly is the removal of a source of isk one of the very few and no replacement and yeah you could say lp is a replacement, but i have gone my whole eve play time of 4-5 years with barely touching any of the lp items because it's not a replacement especially when there is an isk cost and item cost along side it. dust players are mercs correct would you hand a real merc toy money that can only be spent at certain places or give him real money that can be used everywhere.
You have hit the nail on the head. I have not had much use for LP unless I want faction ammo or implants, and see the bling ships as a big target to shoot at that looks good on a killboard. For instance, Megathron vs Vindicator, I would pick the Vindi as my target rather than the Megathron. There is way too much value put on the faction items without having a way to sell them are we going to actually want to buy them?
and often the effort one player has to put in to gain these non transferable points is ridiculous for what the player gets in return. "ooohh this ship has one extra high mid and low with a little bit of a stats buff." i say so what at the end of the day it doesn't matter when a non faction ship can wipe the floor with that expensive faction ship for cheaper cost and less time invested. |
Draco Cerberus
Hell's Gate Inc
453
|
Posted - 2013.10.31 00:51:00 -
[14] - Quote
keira hime wrote:Draco Cerberus wrote:keira hime wrote: Yes but what they are currently planning if i am understanding correctly is the removal of a source of isk one of the very few and no replacement and yeah you could say lp is a replacement, but i have gone my whole eve play time of 4-5 years with barely touching any of the lp items because it's not a replacement especially when there is an isk cost and item cost along side it. dust players are mercs correct would you hand a real merc toy money that can only be spent at certain places or give him real money that can be used everywhere.
You have hit the nail on the head. I have not had much use for LP unless I want faction ammo or implants, and see the bling ships as a big target to shoot at that looks good on a killboard. For instance, Megathron vs Vindicator, I would pick the Vindi as my target rather than the Megathron. There is way too much value put on the faction items without having a way to sell them are we going to actually want to buy them? and often the effort one player has to put in to gain these non transferable points is ridiculous for what the player gets in return. "ooohh this ship has one extra high mid and low with a little bit of a stats buff." i say so what at the end of the day it doesn't matter when a non faction ship can wipe the floor with that expensive faction ship for cheaper cost and less time invested. In the case of Dust, with current TTK being rather high I would think that adding a faction mod market would be a bad idea (TTK=2-3 s for the toughest fit available). Combined DPS should be a concern for people considering using faction weapons, tank and gank mods and so we are back to what is better right now, an Isk sink or a resource for mercs to make a bit more Isk before getting geared up with Faction everything.
One Universe::One Market
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keira hime
immoral planet kaisers
3
|
Posted - 2013.10.31 01:02:00 -
[15] - Quote
Draco Cerberus wrote:keira hime wrote:Draco Cerberus wrote:keira hime wrote: Yes but what they are currently planning if i am understanding correctly is the removal of a source of isk one of the very few and no replacement and yeah you could say lp is a replacement, but i have gone my whole eve play time of 4-5 years with barely touching any of the lp items because it's not a replacement especially when there is an isk cost and item cost along side it. dust players are mercs correct would you hand a real merc toy money that can only be spent at certain places or give him real money that can be used everywhere.
You have hit the nail on the head. I have not had much use for LP unless I want faction ammo or implants, and see the bling ships as a big target to shoot at that looks good on a killboard. For instance, Megathron vs Vindicator, I would pick the Vindi as my target rather than the Megathron. There is way too much value put on the faction items without having a way to sell them are we going to actually want to buy them? and often the effort one player has to put in to gain these non transferable points is ridiculous for what the player gets in return. "ooohh this ship has one extra high mid and low with a little bit of a stats buff." i say so what at the end of the day it doesn't matter when a non faction ship can wipe the floor with that expensive faction ship for cheaper cost and less time invested. In the case of Dust, with current TTK being rather high I would think that adding a faction mod market would be a bad idea (TTK=2-3 s for the toughest fit available). Combined DPS should be a concern for people considering using faction weapons, tank and gank mods and so we are back to what is better right now, an Isk sink or a resource for mercs to make a bit more Isk before getting geared up with Faction everything. yeah even in a tank or drop ship id be lucky to survive longer than a couple of seconds before i have to respawn, or have to suffer the guilt of sniping some poor sod from across the field, with him or her being none the wiser till they died. and when are they going to add larger battlefields(which make drop ships and tanks anything, instead of glorified taxis or camp spot lifts, the racial buildings and freedom of movement on the planet right now its stay in the box marked by the no go zone. |
Nova Knife
Seituoda Taskforce Command Caldari State
2022
|
Posted - 2013.10.31 03:42:00 -
[16] - Quote
The market is something that's being pushed for heavily. We probably won't see it in 1.7 but it is something that is *apparently* under active work (IE: NOT on the backburner), judging by our chats with CCP.
So, fear not. CCP knows the market is a big deal and wants to deliver. As far as when? No idea. |
Gorra Snell
The Unholy Legion Of DarkStar DARKSTAR ARMY
204
|
Posted - 2013.10.31 03:59:00 -
[17] - Quote
I saw/read somewhere recently (I want to say it was the Dust panel at EVE Vegas, CCP LeKjart speaking) something along these lines:
"We could come up with a reward system for FW that we'd want to change once the in-game market was available, which we expect to be soon (but not as soon as FW changes), or we could implement a long-term solution that assumes the presence of the market now, and let things be a little akward in-game for FW while the market is missing. To save dev time in the long run, we decided to go with the latter option."
All terribly paraphrased, but that's the gist of it. So, they know it's an issue, but consider it to be the lesser of evils. Personally, I tend to agree, as I hope that an extra isk sink will reduce proto-stomping for a while. That could just be a pipe dream on my part, though -_- |
Draco Cerberus
Hell's Gate Inc
454
|
Posted - 2013.10.31 07:27:00 -
[18] - Quote
Gorra Snell wrote:I saw/read somewhere recently (I want to say it was the Dust panel at EVE Vegas, CCP LeKjart speaking) something along these lines:
"We could come up with a reward system for FW that we'd want to change once the in-game market was available, which we expect to be soon (but not as soon as FW changes), or we could implement a long-term solution that assumes the presence of the market now, and let things be a little akward in-game for FW while the market is missing. To save dev time in the long run, we decided to go with the latter option."
All terribly paraphrased, but that's the gist of it. So, they know it's an issue, but consider it to be the lesser of evils. Personally, I tend to agree, as I hope that an extra isk sink will reduce proto-stomping for a while. That could just be a pipe dream on my part, though -_- Yeah the video was why I originally felt that we needed to push this more than what it seems it has been. I'm eager to see it come into being but would hate to see a lack luster implementation. This is a key part of the game that we are still missing and I feel the sooner the better at this point. If January is when we get it that would be fine but I will reiterate that it seems that putting the faction warfare first is their way of trying to hold off implementing a market. They did say they plan on implementing it in 2014, how soon is the real question, can you get by on BPO gear?
One Universe::One Market
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keira hime
immoral planet kaisers
3
|
Posted - 2013.10.31 11:40:00 -
[19] - Quote
Gorra Snell wrote:I saw/read somewhere recently (I want to say it was the Dust panel at EVE Vegas, CCP LeKjart speaking) something along these lines:
"We could come up with a reward system for FW that we'd want to change once the in-game market was available, which we expect to be soon (but not as soon as FW changes), or we could implement a long-term solution that assumes the presence of the market now, and let things be a little akward in-game for FW while the market is missing. To save dev time in the long run, we decided to go with the latter option."
All terribly paraphrased, but that's the gist of it. So, they know it's an issue, but consider it to be the lesser of evils. Personally, I tend to agree, as I hope that an extra isk sink will reduce proto-stomping for a while. That could just be a pipe dream on my part, though -_-
but what about the new players sure it might reduce proto stomping but there is still the issue of an isk farm called molden heath and the fact that the rewards don't balance the risk. |
keira hime
immoral planet kaisers
3
|
Posted - 2013.10.31 11:51:00 -
[20] - Quote
Nova Knife wrote:The market is something that's being pushed for heavily. We probably won't see it in 1.7 but it is something that is *apparently* under active work (IE: NOT on the backburner), judging by our chats with CCP.
So, fear not. CCP knows the market is a big deal and wants to deliver. As far as when? No idea.
but, i want to know is there going be an isk reward increase in corporation contracts? as it stands, if isk is going away from faction warfare little to no one is going to want to do it. especially, if they can't sell this lp gear or trade it yet and how much better than regular gear is this going to be? if it is supposed to be like the eve navy ships, then it's not worth it because eve's navy ships are not what you'd expect from a space empire backed military and are frequently over powered by t1 or t2 variants. |
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keira hime
immoral planet kaisers
3
|
Posted - 2013.10.31 12:08:00 -
[21] - Quote
Gorra Snell wrote:I saw/read somewhere recently (I want to say it was the Dust panel at EVE Vegas, CCP LeKjart speaking) something along these lines:
"We could come up with a reward system for FW that we'd want to change once the in-game market was available, which we expect to be soon (but not as soon as FW changes), or we could implement a long-term solution that assumes the presence of the market now, and let things be a little akward in-game for FW while the market is missing. To save dev time in the long run, we decided to go with the latter option."
All terribly paraphrased, but that's the gist of it. So, they know it's an issue, but consider it to be the lesser of evils. Personally, I tend to agree, as I hope that an extra isk sink will reduce proto-stomping for a while. That could just be a pipe dream on my part, though -_- sigh just when i thought the proto-stomping would disappear. https://forums.dust514.com/default.aspx?g=posts&t=118481&find=unread a november long event about proto stomping to get drop suits >.< |
Draco Cerberus
Hell's Gate Inc
454
|
Posted - 2013.10.31 12:48:00 -
[22] - Quote
The isk increase on contract rewards should be on the Pub matches, not on the PC matches. There is already a vast chasm in the payouts for running in a Pub match and a PC match. There is no way the average player can play and expect to make any amount of isk if running advanced level suits with some complex mods and often I see whole squads running proto vs proto or advanced versus proto and in the second case attrition is high. We definitely have the risk vs isk balanced well if using up all the players isk is the goal. In the pub matches at this point if there is a reason to run other than BPO fits in Pub matches I have yet to see it. This is coming from someone who from time to time does it for no other reason than to find out if a fit will work for a PC match and have no illusions exactly how high the payouts are for PC.
If you have yet to purchase your Veteran Pack or Elite Pack yet now is the time to do so. I think CCP understands this and for this reason have made Pub match payouts so small. People complain about isk farmers in PC battles but it is the everyone who needs it to play.
One Universe::One Market
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Draco Cerberus
Hell's Gate Inc
454
|
Posted - 2013.10.31 12:53:00 -
[23] - Quote
Now that is a proper isk sink, play the accelerated week, log in the next week for the black eagle suits, skip the event, login the next week after, play with a Toxin fit BPO suit in that week to win proto weapons, I like the plan already. BTW are there any Black Eagle Logi suits?
One Universe::One Market
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keira hime
immoral planet kaisers
3
|
Posted - 2013.10.31 13:01:00 -
[24] - Quote
Draco Cerberus wrote:Now that is a proper isk sink, play the accelerated week, log in the next week for the black eagle suits, skip the event, login the next week after, play with a Toxin fit BPO suit in that week to win proto weapons, I like the plan already. BTW are there any Black Eagle Logi suits?
not sure to be honest. |
The Robot Devil
Molon Labe. RISE of LEGION
1113
|
Posted - 2013.11.01 05:38:00 -
[25] - Quote
I will buy your salvaged/AUR vehicles for ISK. If I can find a high skill level pilot whom can fit all vehicles with most modules I will be able to deal in vehicle modules also but it will be more time consuming. I NEED a merc who knows vehicles and what they are worth. When I say need I mean I should have already had one. I am already in a negotiation with another player and I don't know vehicles well enough to make intelligent offers.
If you are bored with the every day PVP of DUST then maybe becoming a Procurement Officer (PO) for the Terrestrial Trading Consortium of New Eden (TTCoNE) is for you. PILOTS are badly needed! If you don't want to become a PO then donations are being accepted from individuals and corporations. The upcoming vehicle and AV tweaks my change piloting for the better and securing you spot in the auction channels may save you or your corporation tons of ISK.
Solo mercs who want access to our inventory and free access to auction channels are welcome to put in applications. Our corporate tax rate is 7% and all donations and taxes go directly to our purchasing wallets. Any merc seen fighting for TTCoNE does so under their own wallet and independently of the TTCoNE. Only POs are autorized to do business under the TTCoNE banner and all orders should only be placed with TTCoNE POs.
Dr. Gonzo: I hate to say this, but this place is getting to me. I think I'm getting the Fear.
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Draco Cerberus
Hell's Gate Inc
474
|
Posted - 2013.11.08 16:38:00 -
[26] - Quote
The Robot Devil wrote:I will buy your salvaged/AUR vehicles for ISK. If I can find a high skill level pilot whom can fit all vehicles with most modules I will be able to deal in vehicle modules also but it will be more time consuming. I NEED a merc who knows vehicles and what they are worth. When I say need I mean I should have already had one. I am already in a negotiation with another player and I don't know vehicles well enough to make intelligent offers.
If you are bored with the every day PVP of DUST then maybe becoming a Procurement Officer (PO) for the Terrestrial Trading Consortium of New Eden (TTCoNE) is for you. PILOTS are badly needed! If you don't want to become a PO then donations are being accepted from individuals and corporations. The upcoming vehicle and AV tweaks my change piloting for the better and securing you spot in the auction channels may save you or your corporation tons of ISK.
Solo mercs who want access to our inventory and free access to auction channels are welcome to put in applications. Our corporate tax rate is 7% and all donations and taxes go directly to our purchasing wallets. Any merc seen fighting for TTCoNE does so under their own wallet and independently of the TTCoNE. Only POs are autorized to do business under the TTCoNE banner and all orders should only be placed with TTCoNE POs.
So how would you get delivery? Would you hope that bringing it in during a match by a player, then returning it to stock will gain you a vehicle? This is the kind of thing that we need a market and or trade system available to us. I honestly don't care how much CCP thinks it will screw up the Eve market and I am an Eve player. The market will fix itself.
One Universe...
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Akdhar Saif
Forty-Nine Fedayeen Minmatar Republic
71
|
Posted - 2013.11.11 00:56:00 -
[27] - Quote
A working player market is a big step in the right direction, the right direction being a Dust that's more of MMO.
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Draco Cerberus
Hell's Gate Inc
516
|
Posted - 2013.11.19 14:45:00 -
[28] - Quote
Bump. Do it!
One Universe...with friendly fire and Open World Game Play for all!
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Vinsarrow
New Eden Blades Of The Azure Zero-Day
90
|
Posted - 2013.11.20 20:54:00 -
[29] - Quote
Looking forward still to the new market |
Draco Cerberus
Hell's Gate Inc
524
|
Posted - 2013.11.20 22:10:00 -
[30] - Quote
All the world's many problems seem to be able to be solved by throwing money at them, (maybe) could we try solving it this way in Dust by throwing a market, even if it is under developed and shifty at us? Please?
One Universe...with friendly fire and Open World Game Play for all!
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