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Soraya Xel
The Corporate Raiders Top Men.
1228
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Posted - 2014.01.26 00:20:00 -
[1] - Quote
Agreed, Black Jackal, there's a few steps that need to come along.
Ability to move between stations would help a lot, player trading would help a lot. ISK unification with EVE would help a lot. There's a lot left to do. But we have to keep pushing CCP to move forward.
I'd like to be your CPM1 candidate
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Soraya Xel
The Corporate Raiders Top Men.
1242
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Posted - 2014.01.27 15:31:00 -
[2] - Quote
I think this problem, is in part, one of the costs of poor implementation of the currency values in DUST, compared to EVE, but yeah. All you need is for DUST mercs to gain special materials used for DUST gear. Eventually through PvE perhaps, but one source, for now, could be the reprocessing of salvage.
I'd like to be your CPM1 candidate
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Soraya Xel
The Corporate Raiders Top Men.
1245
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Posted - 2014.01.27 19:56:00 -
[3] - Quote
Fox, right now there's a lot of that. For instance, $20 turns into 2,000 EVE AUR. But $20 turns into 40,000 DUST AUR. The value of AUR is not the same between games. Since EVE AUR is less important to the game design, it'd make sense, for instance, for CCP to do to EVE AUR, what they did to DUST AUR early on: Multiple both the costs and everyone's wallets by 20. So that AUR has the same relative value between games. Though, as an additional note, CCP also gives "bonus" AUR when purchasing large AUR packs for DUST. But the same is not true for EVE.
EVE and DUST ISK, of course, having already been discussed. Many people suggest that DUST ISK is worth as much as ten times EVE ISK due to the greater difficulty in generating large quantities of it, in relative amounts of time.
I'd like to be your CPM1 candidate
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Soraya Xel
The Corporate Raiders Top Men.
1250
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Posted - 2014.01.28 15:09:00 -
[4] - Quote
I would be very doubtful you will see an "open map" for years, if ever. Given the limitations they're hitting with their design on the PS3, I'd expect such a drastic expansion to be after a PS4 version, and then the eventual closure of the PS3 version. As even once we get a PS4 version, backwards compatibility will likely keep certain limitations in place.
I'd like to be your CPM1 candidate
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Soraya Xel
The Corporate Raiders Top Men.
1250
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Posted - 2014.01.28 15:16:00 -
[5] - Quote
Draco Cerberus wrote:I can see that you have a hard time believing that this is possible, but NASA landed on the moon with 640kb of Ram, couldn't CCP do better? Do you play COD?
It sounds like you need an introduction to CCP.
Look at DUST right now. This is CCP with like five years of development work.
I'd like to be your CPM1 candidate
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Soraya Xel
The Corporate Raiders Top Men.
1253
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Posted - 2014.01.28 15:54:00 -
[6] - Quote
Draco, the problem is that the suggestion that CCP switch to an open world model is simply not in the bounds of reality. If a CPM member starts going on about open world, it'd actually be harmful to the CPM, because CCP would disregard what they say entirely, due to how unrealistic the goal is. For the CPM to be effective, the goals have to be realistic.
There's a ton of options on where to go to make gameplay more dynamic, to make the game feel more like a sandbox, and such. But any sort of open world would likely involve years of development time, and an outright abandonment of the current game in the meantime. You talk about switching game engines like that is less than actually deleting everything and starting over from scratch.
And throwing some money at the problem and hiring more people does not actually make a problem go away, or even necessarily become quicker to solve.
I'd like to be your CPM1 candidate
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Soraya Xel
The Corporate Raiders Top Men.
1254
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Posted - 2014.01.28 16:23:00 -
[7] - Quote
Draco Cerberus wrote:I don't agree with you nor am I currently running for CPM. Neither should you be, and bringing in the idea that you have already been elected to CPM1 is not something I suggest you do in any future dealings with players.
At no point did I ever do this.
Draco Cerberus wrote:Switching game engines doesn't need to be deleting everything and starting from scratch, for instance, player stats, skills and gear is stored on a SQL D-base on the Eve server. The maps are but a graphic that has been vectored to have structure, something that can easily be replicated in something such as Blender, and in all reality can be copied over to any new game engine they choose to use.
I think you vastly underestimate how much of the game is actual code that has to actually be rewritten to use a different game engine. Like vastly. Years of development work. The entire game code, as a whole. I'm not talking about user data. I'm talking about the game mechanics. Rewriting all of them, from scratch.
Draco Cerberus wrote:Don't run for CPM, you don't want to fix things. If you did you would offer ideas, rather than just saying it can't be done.
Incorrect. I have offered plenty of ideas, all over these forums. But they'd be wasted in a thread where the OP thinks the game engine is plug-and-playable. There's actually a document I wrote up that I'm waiting to run by someone else before I post up anywhere. It's kinda a high-concept long-term plan thing.
I'd like to be your CPM1 candidate
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Soraya Xel
The Corporate Raiders Top Men.
1255
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Posted - 2014.01.28 17:07:00 -
[8] - Quote
I'm running out hands to facepalm with. Out of curiosity, when you say you have "ten years of coding experience", have you ever worked with a game engine? Or Unreal, specifically?
I'd like to be your CPM1 candidate
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Soraya Xel
The Corporate Raiders Top Men.
1259
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Posted - 2014.01.28 23:59:00 -
[9] - Quote
Draco Cerberus wrote:I am just suggesting that going with their original plan may be best, to build their own engine from scratch, something they have proven that they can do, as show with Eve, Eve Valkyrie, and that Vampire game they were building. I hate how everyone thinks that CCP can't do this or that, look at Eve GodDammit its a masterpiece.
They built one. Carbon can barely support a single character in a single room on even high end PCs. World of Darkness is vaporware. Valkyrie is in development, and also, for now, vaporware. EVE is layers of bad, worse, and decent code layered on top of each other and held together with duct tape. It's maybe a masterpiece in the way Picasso is a masterpiece: So freaking weird, you just have to marvel at it.
The ludicrousness of saying "just suggesting" and "build their own engine" in the same sentence speaks of someone with an unhinged view of development. Rome was not built in a day, and neither was Unreal, Frostbite, Source, or any other game engine.
I'd like to be your CPM1 candidate
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Soraya Xel
The Corporate Raiders Top Men.
1259
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Posted - 2014.01.29 00:33:00 -
[10] - Quote
Dude, you were specifically talking about the game engine. Pot, meet kettle.
I believe they make perfectly fine software, but I also realize it takes a lot of time, something you don't seem to grasp.
I'd like to be your CPM1 candidate
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Soraya Xel
The Corporate Raiders Top Men.
1267
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Posted - 2014.01.29 19:10:00 -
[11] - Quote
Draco, I told you why. Multiple times. If you aren't capable of grasping it, that's really not my fault. I guess I can apologize for failing to dumb it down far enough for you, I suppose. I have failed you, and for that I'm sorry.
I am fully in support of a full EVE/DUST combined player market. As it is, DUST items are already visible in EVE, EVE players are just prohibited from actually buying them. I think CCP should indeed focus on getting currencies aligned and getting a cross-game market in place within the next calendar year. Hopefully, they can get us something in that regard in time for Fanfest.
I'd like to be your CPM1 candidate
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Soraya Xel
The Corporate Raiders Top Men.
1268
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Posted - 2014.01.29 20:37:00 -
[12] - Quote
Fox Gaden wrote:Draco Cerberus wrote:Edit2: So basically you don't think the OW expansion is a near future thing, still something they indicated during Closed Beta was possible and probably in the nearish future. This tells me that they believe it is. If CCP decide to give us Open World it will still take them a few months to develop it. The task of the CPM is to convince CCP to start working on it. Since they donGÇÖt seem to be working on it right no, the answer is No, it will not be a near future thing. When they do start working on it, then it will be an In a Couple of Months thing.
No. It's not a near future thing. An open world game design (aka, no redline, you can go from district to district on the ground) is more likely an almost probably never thing. The CPM5 might have to deal with that.
I'd like to be your CPM1 candidate
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