Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
calisk galern
BurgezzE.T.F Public Disorder.
1116
|
Posted - 2013.10.22 12:57:00 -
[1] - Quote
do these things really do less damage to armor?
was wondering if anyone tested it?
I have 700 armor, and these things cut through it like it didn't have anything, ar's which are supposed to be strong against armor seem to do less damage. |
steadyhand amarr
MoIden Heath PoIice Department EoN.
1617
|
Posted - 2013.10.22 13:02:00 -
[2] - Quote
Yes they do. They wtf spawned shields but I always struggle with amour tanks |
Master Jaraiya
Ultramarine Corp
1169
|
Posted - 2013.10.22 13:02:00 -
[3] - Quote
Yes, Scr Rifles are overpowered.
Yes, Everyone now knows it.
Yes they are rapidly becoming the flavor of the month as more and more tryhards have caught wind of this.
Scr Rifle user: "But, they have overheat"
Me: "But, you alpha 89% of my HP with one shot" |
calisk galern
BurgezzE.T.F Public Disorder.
1116
|
Posted - 2013.10.22 13:07:00 -
[4] - Quote
Master Jaraiya wrote:Yes, Scr Rifles are overpowered.
Yes, Everyone now knows it.
Yes they are rapidly becoming the flavor of the month as more and more tryhards have caught wind of this.
Scr Rifle user: "But, they have overheat"
Me: "But, you alpha 89% of my HP with one shot"
eh, I would spec into them as well but i have to many other things on my plate to sp into atm.
|
Rei Shepard
Spectre II
723
|
Posted - 2013.10.22 13:11:00 -
[5] - Quote
steadyhand amarr wrote:Yes they do. They wtf spawned shields but I always struggle with amour tanks
It sure didnt feel like that when you shot me (522 armor) lol :p ..i got this ...got ..th..."Insertwtfpwnedhere" ...is...
Funny stuff aside, yeah SCR blaps a shield quickly but if there is an Stacked Plated Logi underneath it can be a real biatch to burn trough it, if it a suit that is known to stack armor, aim for the head or you might run it into overheat.
|
knight guard fury
the unholy legion of darkstar DARKSTAR ARMY
53
|
Posted - 2013.10.22 13:19:00 -
[6] - Quote
when ever i fight a heavy with a scr i can take his armor out in no time at range better than with an ar at range.
it seems like it does great amount of dmg to shields and armor(or at least thats waht it looks like for me) |
ratamaq doc
3dge of D4rkness SoulWing Alliance
95
|
Posted - 2013.10.22 13:21:00 -
[7] - Quote
Master Jaraiya wrote:Yes, Scr Rifles are overpowered.
Yes, Everyone now knows it.
Yes they are rapidly becoming the flavor of the month as more and more tryhards have caught wind of this.
Scr Rifle user: "But, they have overheat"
Me: "But, you alpha 89% of my HP with one shot"
In the right hands, I agree with you, but the weapon is situational and requires a much greater level of skill to use than an AR. The over heat makes practically unusable for suites without side arms, which thanks to the assault Logi, is most players in this game. I use it on my amar Logi fits because it is the dream weapon for a player like me. But I have many more hours of play to go before I'm going to be comfortable using this weapon without a sidearm to fall back on.
Expect to see an increase in use due to the anniversary pack. Now that I have a BPO amar Logi and a BPO scr, I've been running this thing almost exclusively for the last few days.
As far as Assaults go that are fitting the SCR, I feel this weapon is justification to all the 'assault Logis' running around fully tanked with a Duvalle and no equipment.
And before I get labeled as a Logi hater, I've protoed out mini and amar Logi, but I have not a single fit that is not using all equipment slots. |
Dimitri Rascolovitch
The Immortal Knights
60
|
Posted - 2013.10.22 13:24:00 -
[8] - Quote
Master Jaraiya wrote:Yes, Scr Rifles are overpowered.
Yes, Everyone now knows it.
Yes they are rapidly becoming the flavor of the month as more and more tryhards have caught wind of this.
Scr Rifle user: "But, they have overheat"
Me: "But, you alpha 89% of my HP with one shot"
That's what you get for shield tanking |
Beeeees
KILL-EM-QUICK RISE of LEGION
273
|
Posted - 2013.10.22 13:24:00 -
[9] - Quote
Master Jaraiya wrote:Yes, Scr Rifles are overpowered.
Yes, Everyone now knows it.
Yes they are rapidly becoming the flavor of the month as more and more tryhards have caught wind of this.
Scr Rifle user: "But, they have overheat"
Me: "But, you alpha 89% of my HP with one shot" Ill bite.
The fact that it takes a headshot to alpha 89% of your HP completely disarms your argument. |
Master Jaraiya
Ultramarine Corp
1169
|
Posted - 2013.10.22 13:29:00 -
[10] - Quote
Dimitri Rascolovitch wrote:Master Jaraiya wrote:Yes, Scr Rifles are overpowered.
Yes, Everyone now knows it.
Yes they are rapidly becoming the flavor of the month as more and more tryhards have caught wind of this.
Scr Rifle user: "But, they have overheat"
Me: "But, you alpha 89% of my HP with one shot" That's what you get for shield tanking and as a side note, i usually fire 1 charge shot immediately followed by 2-5 shots after to make sure i get the kill or atleast make them run away Yea, because shield tanking an Amarr Basic Heavy Frame is the new black! |
|
Rei Shepard
Spectre II
723
|
Posted - 2013.10.22 13:30:00 -
[11] - Quote
Beeeees wrote:Master Jaraiya wrote:Yes, Scr Rifles are overpowered.
Yes, Everyone now knows it.
Yes they are rapidly becoming the flavor of the month as more and more tryhards have caught wind of this.
Scr Rifle user: "But, they have overheat"
Me: "But, you alpha 89% of my HP with one shot" Ill bite. The fact that it takes a headshot to alpha 89% of your HP completely disarms your argument.
Or he might be running a Militia fit :p |
Master Jaraiya
Ultramarine Corp
1169
|
Posted - 2013.10.22 13:35:00 -
[12] - Quote
Rei Shepard wrote:Beeeees wrote:Master Jaraiya wrote:Yes, Scr Rifles are overpowered.
Yes, Everyone now knows it.
Yes they are rapidly becoming the flavor of the month as more and more tryhards have caught wind of this.
Scr Rifle user: "But, they have overheat"
Me: "But, you alpha 89% of my HP with one shot" Ill bite. The fact that it takes a headshot to alpha 89% of your HP completely disarms your argument. Or he might be running a Militia fit :p Actually, I either run a Standard Basic Heavy with 2 Repair or A standard MinLogi with Plate/Repair combo and 2 Basic Shield Extenders, 3 Equipment, Gek. I have Shield and Armor Upgrades at 5. |
Rei Shepard
Spectre II
724
|
Posted - 2013.10.22 13:44:00 -
[13] - Quote
Master Jaraiya wrote:Rei Shepard wrote:Beeeees wrote:Master Jaraiya wrote:Yes, Scr Rifles are overpowered.
Yes, Everyone now knows it.
Yes they are rapidly becoming the flavor of the month as more and more tryhards have caught wind of this.
Scr Rifle user: "But, they have overheat"
Me: "But, you alpha 89% of my HP with one shot" Ill bite. The fact that it takes a headshot to alpha 89% of your HP completely disarms your argument. Or he might be running a Militia fit :p Actually, I either run a Standard Basic Heavy with 2 Repair or A standard MinLogi with Plate/Repair combo and 2 Basic Shield Extenders, 3 Equipment, Gek. I have Shield and Armor Upgrades at 5.
guess i wasnt far off...
Thats not a really sturdy fit considering most of us run either 2 or 3 damage mods, heavies like that don't have enough EHP to stop headshots from swatting it like an andvanced scout, it wouldnt be much diffrent if you meet a Duvolle with 3 damage mods either.
|
Lea Silencio
D3ath D3alers
500
|
Posted - 2013.10.22 13:45:00 -
[14] - Quote
Master Jaraiya wrote:Rei Shepard wrote:Beeeees wrote:Master Jaraiya wrote:Yes, Scr Rifles are overpowered.
Yes, Everyone now knows it.
Yes they are rapidly becoming the flavor of the month as more and more tryhards have caught wind of this.
Scr Rifle user: "But, they have overheat"
Me: "But, you alpha 89% of my HP with one shot" Ill bite. The fact that it takes a headshot to alpha 89% of your HP completely disarms your argument. Or he might be running a Militia fit :p Actually, I either run a Standard Basic Heavy with 2 Repair or A standard MinLogi with Plate/Repair combo and 2 Basic Shield Extenders, 3 Equipment, Gek. I have Shield and Armor Upgrades at 5.
Standard SCR's will eat up that little HP that you have if you run standard fits. Most users run either an ADV or Proto SCR, so OF COURSE you wil die in the blink of an eye. With a fit like that, you don't stand a chance against a good SCR user.
Smh. Flawed logic based on your obvious preferences and/or shortcomings is still flawed. |
Master Jaraiya
Ultramarine Corp
1170
|
Posted - 2013.10.22 13:49:00 -
[15] - Quote
Rei Shepard wrote:Master Jaraiya wrote:Rei Shepard wrote:Beeeees wrote:Master Jaraiya wrote:Yes, Scr Rifles are overpowered.
Yes, Everyone now knows it.
Yes they are rapidly becoming the flavor of the month as more and more tryhards have caught wind of this.
Scr Rifle user: "But, they have overheat"
Me: "But, you alpha 89% of my HP with one shot" Ill bite. The fact that it takes a headshot to alpha 89% of your HP completely disarms your argument. Or he might be running a Militia fit :p Actually, I either run a Standard Basic Heavy with 2 Repair or A standard MinLogi with Plate/Repair combo and 2 Basic Shield Extenders, 3 Equipment, Gek. I have Shield and Armor Upgrades at 5. guess i wasnt far off... Thats not a really sturdy fit considering most of us run either 2 or 3 damage mods, heavies like that don't have enough EHP to stop headshots from swatting it like an andvanced scout, it wouldnt be much diffrent if you meet a Duvolle with 3 damage mods either. It's actually quite a bit different. One shot from a Duvolle does not drain 89% of my HP. Actually I regularly take out Proto AR guys with that fit. I have much more trouble with the Scr Rifle users. My MinLogi handles them a little better due to the far superior mobility. I have more of a problem with Proto ARs in that fit than my Heavy. |
Michael Cratar
Fenrir's Wolves DARKSTAR ARMY
252
|
Posted - 2013.10.22 13:51:00 -
[16] - Quote
calisk galern wrote:do these things really do less damage to armor?
was wondering if anyone tested it?
I have 700 armor, and these things cut through it like it didn't have anything, theirs no AR i'm really worried about facing, but scrambler rifles just out dps me every time, so trying to pin-point why so i can deal with it later.
I'm proficiency 5 in egg scramblers and I can confirm they do less damage to armor than they do to shields. Lucky for me at proficiency 5 the damage difference isn't very noticeable *if at all*. Since the majority of people use ar's now, ill just assume the people who still stick with the egg scrambler have some sort of proficiency in them. |
Master Jaraiya
Ultramarine Corp
1170
|
Posted - 2013.10.22 13:52:00 -
[17] - Quote
Lea Silencio wrote:Master Jaraiya wrote:Rei Shepard wrote:Beeeees wrote:Master Jaraiya wrote:Yes, Scr Rifles are overpowered.
Yes, Everyone now knows it.
Yes they are rapidly becoming the flavor of the month as more and more tryhards have caught wind of this.
Scr Rifle user: "But, they have overheat"
Me: "But, you alpha 89% of my HP with one shot" Ill bite. The fact that it takes a headshot to alpha 89% of your HP completely disarms your argument. Or he might be running a Militia fit :p Actually, I either run a Standard Basic Heavy with 2 Repair or A standard MinLogi with Plate/Repair combo and 2 Basic Shield Extenders, 3 Equipment, Gek. I have Shield and Armor Upgrades at 5. Standard SCR's will eat up that little HP that you have if you run standard fits. Most users run either an ADV or Proto SCR, so OF COURSE you wil die in the blink of an eye. With a fit like that, you don't stand a chance against a good SCR user. Smh. Flawed logic based on your obvious preferences and/or shortcomings is still flawed. Meh, Happened to me in my Adv. Heavy with 2 comp. Plates too. This is the reason I started using only standard gear.
You can blame my Suits all you want, fact remains you , me and everyone else knows the Scr Rifles are overpowered, it's why everyone is speccing into them. I see them more than Duvolles now and that's saying something. |
Beeeees
KILL-EM-QUICK RISE of LEGION
275
|
Posted - 2013.10.22 13:52:00 -
[18] - Quote
Master Jaraiya wrote: It's actually quite a bit different. One shot from a Duvolle does not drain 89% of my HP. Actually I regularly take out Proto AR guys with that fit. I have much more trouble with the Scr Rifle users. My MinLogi handles them a little better due to the far superior mobility. I have more of a problem with Proto ARs in that fit than my Heavy.
Well you sound like an able guy, surely you wont have any problems to HTFU in the face of a newly discovered threat? |
Master Jaraiya
Ultramarine Corp
1170
|
Posted - 2013.10.22 13:59:00 -
[19] - Quote
Beeeees wrote:Master Jaraiya wrote: It's actually quite a bit different. One shot from a Duvolle does not drain 89% of my HP. Actually I regularly take out Proto AR guys with that fit. I have much more trouble with the Scr Rifle users. My MinLogi handles them a little better due to the far superior mobility. I have more of a problem with Proto ARs in that fit than my Heavy.
Well you sound like an able guy, surely you wont have any problems to HTFU in the face of a newly discovered threat? *stomps MLT n00bs with stacked proto squads
*tells players to HTFU
I guess that means get into a n00bstomping que synced proto party corp? |
Beeeees
KILL-EM-QUICK RISE of LEGION
275
|
Posted - 2013.10.22 14:03:00 -
[20] - Quote
Master Jaraiya wrote: *stomps MLT n00bs with stacked proto squads
*tells players to HTFU
I guess that means get into a n00bstomping que synced proto party corp?
KEQ is one of the few corps I know that does not protostomp.
I for my will never pull out proto sh!t unless Im obligated to do so. |
|
Rei Shepard
Spectre II
727
|
Posted - 2013.10.22 14:04:00 -
[21] - Quote
Quote:It's actually quite a bit different. One shot from a Duvolle does not drain 89% of my HP. Actually I regularly take out Proto AR guys with that fit. I have much more trouble with the Scr Rifle users. My MinLogi handles them a little better due to the far superior mobility. I have more of a problem with Proto ARs in that fit than my Heavy.
Yeah HMG spray & pray vs AR Spray & Pray, i can see why you come out ahead there ...most people forget to keep tracking their opponents at all times when firing the AR, most SCR users don't.
Though sounds like both fits fair better though vs diffrent opponents, maybe thats the point ? |
Canari Elphus
Pro Hic Immortalis
688
|
Posted - 2013.10.22 14:08:00 -
[22] - Quote
Master Jaraiya wrote: Actually, I either run a Standard Basic Heavy with 2 Repair or A standard MinLogi with Plate/Repair combo and 2 Basic Shield Extenders, 3 Equipment, Gek. I have Shield and Armor Upgrades at 5.
Meh, Happened to me in my Adv. Heavy with 2 comp. Plates too. This is the reason I started using only standard gear.
You can blame my Suits all you want, fact remains you , me and everyone else knows the Scr Rifles are overpowered, it's why everyone is speccing into them. I see them more than Duvolles now and that's saying something.
Are you talking about SCRs or ASCRs? I will assume SCRs
So what is your total EHP of the suits you are running? Im sorry but saying that you are using two basic shield extenders leads me to believe that its quite low and would get torn to pieces by any weapon. You would have to give me hard data on any of this before I actually believed you.
You would be complaining about TACs as well if the ROF wasnt gimped with a half-azzed mechanic. Compared to the TAC of old, the SCR is a nerf gun. I have prof 4 and always run a damage mod with mine and it still takes me at least one cool down cycle to take out a half decent heavy fit.. If you havent booked it out of there before the weapon cools down or I have switched to my SMG then the death is completely on you.
You act like the overheat feature is the only thing that is a blancing agent for the SCR - Requires actual aim rather than spamming the fire button - Has one of the highest fitting costs even as the basic level - Is biased toward shields - Annnnnd overheats |
Master Jaraiya
Ultramarine Corp
1170
|
Posted - 2013.10.22 14:11:00 -
[23] - Quote
Rei Shepard wrote:Quote:It's actually quite a bit different. One shot from a Duvolle does not drain 89% of my HP. Actually I regularly take out Proto AR guys with that fit. I have much more trouble with the Scr Rifle users. My MinLogi handles them a little better due to the far superior mobility. I have more of a problem with Proto ARs in that fit than my Heavy. Yeah HMG spray & pray vs AR Spray & Pray, i can see why you come out ahead there ...most people forget to keep tracking their opponents at all times when firing the AR, most SCR users don't. Though sounds like both fits fair better though vs diffrent opponents, maybe thats the point ? This guy gets it. |
Lea Silencio
D3ath D3alers
501
|
Posted - 2013.10.22 14:13:00 -
[24] - Quote
Rei Shepard wrote:Quote:It's actually quite a bit different. One shot from a Duvolle does not drain 89% of my HP. Actually I regularly take out Proto AR guys with that fit. I have much more trouble with the Scr Rifle users. My MinLogi handles them a little better due to the far superior mobility. I have more of a problem with Proto ARs in that fit than my Heavy. Yeah HMG spray & pray vs AR Spray & Pray, i can see why you come out ahead there ...most people forget to keep tracking their opponents at all times when firing the AR, most SCR users don't. Though sounds like both fits fair better though vs diffrent opponents, maybe thats the point ?
Rei nailed it. Good SCR users will hit you hard first, then methodically pick you apart if you have no cover to run to. Being a heavy, if you are at a distance, you are dead. Period.
And btw....I still see way more AR's still running around and that will never change tbh. SCR is not currently FOTM, as you so lovingly put it. I'm a day 1 user as well and I play enough to know that what you say is simply not true. You just sound upset that there is an emergence of use of the gun and that it has taken you out a few times. Still takes skill to use effectively. |
Master Jaraiya
Ultramarine Corp
1170
|
Posted - 2013.10.22 14:16:00 -
[25] - Quote
Canari Elphus wrote:Master Jaraiya wrote: Actually, I either run a Standard Basic Heavy with 2 Repair or A standard MinLogi with Plate/Repair combo and 2 Basic Shield Extenders, 3 Equipment, Gek. I have Shield and Armor Upgrades at 5.
Meh, Happened to me in my Adv. Heavy with 2 comp. Plates too. This is the reason I started using only standard gear.
You can blame my Suits all you want, fact remains you , me and everyone else knows the Scr Rifles are overpowered, it's why everyone is speccing into them. I see them more than Duvolles now and that's saying something.
Are you talking about SCRs or ASCRs? I will assume SCRs So what is your total EHP of the suits you are running? Im sorry but saying that you are using two basic shield extenders leads me to believe that its quite low and would get torn to pieces by any weapon. You would have to give me hard data on any of this before I actually believed you. You would be complaining about TACs as well if the ROF wasnt gimped with a half-azzed mechanic. Compared to the TAC of old, the SCR is a nerf gun. I have prof 4 and always run a damage mod with mine and it still takes me at least one cool down cycle to take out a half decent heavy fit.. If you havent booked it out of there before the weapon cools down or I have switched to my SMG then the death is completely on you. You act like the overheat feature is the only thing that is a blancing agent for the SCR - Requires actual aim rather than spamming the fire button - Has one of the highest fitting costs even as the basic level - Is biased toward shields - Annnnnd overheats EHP on Standard Heavy with 2 Repairers is 1012 506 shield 506 armor
EHP on MinLogi is about 180sih shield 280ish armor. Not sure exactly, would have to log on and check. I run with less HP to have Equipment so I can support my team, you know, what a Logi is meant to do...
LOL at a Heavy "booking it out of there" thats just funny.
|
Master Jaraiya
Ultramarine Corp
1170
|
Posted - 2013.10.22 14:20:00 -
[26] - Quote
Lea Silencio wrote:Rei Shepard wrote:Quote:It's actually quite a bit different. One shot from a Duvolle does not drain 89% of my HP. Actually I regularly take out Proto AR guys with that fit. I have much more trouble with the Scr Rifle users. My MinLogi handles them a little better due to the far superior mobility. I have more of a problem with Proto ARs in that fit than my Heavy. Yeah HMG spray & pray vs AR Spray & Pray, i can see why you come out ahead there ...most people forget to keep tracking their opponents at all times when firing the AR, most SCR users don't. Though sounds like both fits fair better though vs diffrent opponents, maybe thats the point ? Rei nailed it. Good SCR users will hit you hard first, then methodically pick you apart if you have no cover to run to. Being a heavy, if you are at a distance, you are dead. Period. And btw....I still see way more AR's still running around and that will never change tbh. SCR is not currently FOTM, as you so lovingly put it. I'm a day 1 user as well and I play enough to know that what you say is simply not true. You just sound upset that there is an emergence of use of the gun and that it has taken you out a few times. Still takes skill to use effectively. What you call an "emergenc of use of the gun" I call a flock toward.
It's no secret that most of the "top" corps are flocking to the Scr Rifles. Deny it all you want to, it doesn't make it any less true. |
Beeeees
KILL-EM-QUICK RISE of LEGION
276
|
Posted - 2013.10.22 14:28:00 -
[27] - Quote
Master Jaraiya wrote: EHP on Standard Heavy with 2 Repairers is 1012 506 shield 506 armor
Pff I run 700 on my meatshield logi
Master Jaraiya wrote: What you call an "emergenc of use of the gun" I call a flock toward.
It's no secret that most of the "top" corps are flocking to the Scr Rifles. Deny it all you want to, it doesn't make it any less true.
There is a concept called "skill ceiling". The skill ceiling on the SCR is higher than on the AR. Go figure. |
Master Jaraiya
Ultramarine Corp
1171
|
Posted - 2013.10.22 14:33:00 -
[28] - Quote
Beeeees wrote:Master Jaraiya wrote: EHP on Standard Heavy with 2 Repairers is 1012 506 shield 506 armor
Pff I run 700 on my meatshield logi Master Jaraiya wrote: What you call an "emergenc of use of the gun" I call a flock toward.
It's no secret that most of the "top" corps are flocking to the Scr Rifles. Deny it all you want to, it doesn't make it any less true.
There is a concept called "skill ceiling". The skill ceiling on the SCR is higher than on the AR. Go figure. You call it "skill ceiling" I call it "players flocking to OP weapons"
Surely DUST players would never do such a thing! |
Beeeees
KILL-EM-QUICK RISE of LEGION
277
|
Posted - 2013.10.22 14:36:00 -
[29] - Quote
Master Jaraiya wrote:You call it "skill ceiling" I call it "players flocking to OP weapons" Surely DUST players would never do such a thing! Nice strawman there buddy. Correlation =/= causation. |
Lea Silencio
D3ath D3alers
503
|
Posted - 2013.10.22 14:38:00 -
[30] - Quote
Master Jaraiya wrote:Beeeees wrote:Master Jaraiya wrote: EHP on Standard Heavy with 2 Repairers is 1012 506 shield 506 armor
Pff I run 700 on my meatshield logi Master Jaraiya wrote: What you call an "emergenc of use of the gun" I call a flock toward.
It's no secret that most of the "top" corps are flocking to the Scr Rifles. Deny it all you want to, it doesn't make it any less true.
There is a concept called "skill ceiling". The skill ceiling on the SCR is higher than on the AR. Go figure. You call it "skill ceiling" I call it "players flocking to OP weapons" Surely DUST players would never do such a thing!
Tbh...you QQ alot about SCR's. Didn't you make another similar thread about a month ago?
Stop dying. Learn some awareness.
|
|
Master Jaraiya
Ultramarine Corp
1174
|
Posted - 2013.10.22 14:40:00 -
[31] - Quote
Beeeees wrote:Master Jaraiya wrote:You call it "skill ceiling" I call it "players flocking to OP weapons" Surely DUST players would never do such a thing! Nice strawman there buddy. Correlation =/= causation. So all of these emerging Scr Rifle users are a result of "highly skilled" players finally having a weapon that matches their skill level. Yea right!
Lemme guess, you have some ocean front property in Arizona you would like to sell me? |
Beeeees
KILL-EM-QUICK RISE of LEGION
277
|
Posted - 2013.10.22 14:43:00 -
[32] - Quote
Master Jaraiya wrote: So all of these emerging Scr Rifle users are a result of "highly skilled" players finally having a weapon that matches their skill level.
I dont have the exact numbers. Do you have the exact numbers? |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4069
|
Posted - 2013.10.22 14:44:00 -
[33] - Quote
Master Jaraiya wrote:Beeeees wrote:Master Jaraiya wrote:You call it "skill ceiling" I call it "players flocking to OP weapons" Surely DUST players would never do such a thing! Nice strawman there buddy. Correlation =/= causation. So all of these emerging Scr Rifle users are a result of "highly skilled" players finally having a weapon that matches their skill level. Yea right! Lemme guess, you have some ocean front property in Arizona you would like to sell me?
There's an emerging plasma cannon community. Is that because the plasma cannon is overpowered? |
Flix Keptick
Red Star. EoN.
793
|
Posted - 2013.10.22 14:44:00 -
[34] - Quote
Master Jaraiya wrote:Yes, Scr Rifles are overpowered.
Yes, Everyone now knows it.
Yes they are rapidly becoming the flavor of the month as more and more tryhards have caught wind of this.
Scr Rifle user: "But, they have overheat"
Me: "But, you alpha 89% of my HP with one shot" Me: but its not easy to always land that shot. Its a skill weapon, just like the scrambler pistol. Besides, why couldn't it be better than the ar? Why are you not saying that the ar is the fotm? |
Master Jaraiya
Ultramarine Corp
1174
|
Posted - 2013.10.22 14:45:00 -
[35] - Quote
Lea Silencio wrote:Master Jaraiya wrote:Beeeees wrote:Master Jaraiya wrote: EHP on Standard Heavy with 2 Repairers is 1012 506 shield 506 armor
Pff I run 700 on my meatshield logi Master Jaraiya wrote: What you call an "emergenc of use of the gun" I call a flock toward.
It's no secret that most of the "top" corps are flocking to the Scr Rifles. Deny it all you want to, it doesn't make it any less true.
There is a concept called "skill ceiling". The skill ceiling on the SCR is higher than on the AR. Go figure. You call it "skill ceiling" I call it "players flocking to OP weapons" Surely DUST players would never do such a thing! Tbh...you QQ alot about SCR's. Didn't you make another similar thread about a month ago? Stop dying. Learn some awareness. I am very aware.
I am aware of the ever increasing use of a weapon which a large portion of the playerbase has realized is overpowered.
I am aware that, as more people flock to the weapon, more people will realize just how overpowered the weapon is, and spec into it themselves.
I am aware that when I see scrubs trying to use the OP weapon and failing because you do actually need some skill to take advantage of the inherent overpoweredness of the weapon, they just lob a Core locus grenade. |
Master Jaraiya
Ultramarine Corp
1174
|
Posted - 2013.10.22 14:47:00 -
[36] - Quote
Flix Keptick wrote:Master Jaraiya wrote:Yes, Scr Rifles are overpowered.
Yes, Everyone now knows it.
Yes they are rapidly becoming the flavor of the month as more and more tryhards have caught wind of this.
Scr Rifle user: "But, they have overheat"
Me: "But, you alpha 89% of my HP with one shot" Me: but its not easy to always land that shot. Its a skill weapon, just like the scrambler pistol. Besides, why couldn't it be better than the ar? Why are you not saying that the ar is the fotm? Refer to above post |
Master Jaraiya
Ultramarine Corp
1174
|
Posted - 2013.10.22 14:49:00 -
[37] - Quote
Arkena Wyrnspire wrote:Master Jaraiya wrote:Beeeees wrote:Master Jaraiya wrote:You call it "skill ceiling" I call it "players flocking to OP weapons" Surely DUST players would never do such a thing! Nice strawman there buddy. Correlation =/= causation. So all of these emerging Scr Rifle users are a result of "highly skilled" players finally having a weapon that matches their skill level. Yea right! Lemme guess, you have some ocean front property in Arizona you would like to sell me? There's an emerging plasma cannon community. Is that because the plasma cannon is overpowered? LOL no. This is not comparable. A high RoF weapon such as the Scr Rifle should not be able to alpha 89% of any suit's EHP with one shot. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4069
|
Posted - 2013.10.22 14:55:00 -
[38] - Quote
Master Jaraiya wrote:Arkena Wyrnspire wrote:Master Jaraiya wrote:Beeeees wrote:Master Jaraiya wrote:You call it "skill ceiling" I call it "players flocking to OP weapons" Surely DUST players would never do such a thing! Nice strawman there buddy. Correlation =/= causation. So all of these emerging Scr Rifle users are a result of "highly skilled" players finally having a weapon that matches their skill level. Yea right! Lemme guess, you have some ocean front property in Arizona you would like to sell me? There's an emerging plasma cannon community. Is that because the plasma cannon is overpowered? LOL no. This is not comparable. A high RoF weapon such as the Scr Rifle should not be able to alpha 89% of any suit's EHP with one shot.
Do you realise how screwed the SCR user is if they miss that shot? Where is this 89% coming from? |
TechMechMeds
Swamp Marines Kleenex Inc.
841
|
Posted - 2013.10.22 14:56:00 -
[39] - Quote
Master Jaraiya wrote:Beeeees wrote:Master Jaraiya wrote: It's actually quite a bit different. One shot from a Duvolle does not drain 89% of my HP. Actually I regularly take out Proto AR guys with that fit. I have much more trouble with the Scr Rifle users. My MinLogi handles them a little better due to the far superior mobility. I have more of a problem with Proto ARs in that fit than my Heavy.
Well you sound like an able guy, surely you wont have any problems to HTFU in the face of a newly discovered threat? *stomps MLT n00bs with stacked proto squads *tells players to HTFU I guess that means get into a n00bstomping que synced proto party corp?
There scr is ridiculously easy to use, hip fired charged and regular shots most of the time, fk aiming when I can just spam faces with it, I use it on one of my ALTs, its ROFL stomp lol easy. Definitely fotm and sadly will probably get nerfed, its not a skill weapon like people make out and if they think so they must be sht because I'm not an amazing player and I find it easy as fk to use. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4069
|
Posted - 2013.10.22 14:58:00 -
[40] - Quote
TechMechMeds wrote:Master Jaraiya wrote:Beeeees wrote:Master Jaraiya wrote: It's actually quite a bit different. One shot from a Duvolle does not drain 89% of my HP. Actually I regularly take out Proto AR guys with that fit. I have much more trouble with the Scr Rifle users. My MinLogi handles them a little better due to the far superior mobility. I have more of a problem with Proto ARs in that fit than my Heavy.
Well you sound like an able guy, surely you wont have any problems to HTFU in the face of a newly discovered threat? *stomps MLT n00bs with stacked proto squads *tells players to HTFU I guess that means get into a n00bstomping que synced proto party corp? There scr is ridiculously easy to use, hip fired charged and regular shots most of the time, fk aiming when I can just spam faces with it, I use it on one of my ALTs, its ROFL stomp lol easy. Definitely fotm and sadly will probably get nerfed, its not a skill weapon like people make out and if they think so they must be sht because I'm not an amazing player and I find it easy as fk to use.
And the QQ nerf train rolls onwards. |
|
TechMechMeds
Swamp Marines Kleenex Inc.
843
|
Posted - 2013.10.22 14:59:00 -
[41] - Quote
Arkena Wyrnspire wrote:TechMechMeds wrote:Master Jaraiya wrote:Beeeees wrote:Master Jaraiya wrote: It's actually quite a bit different. One shot from a Duvolle does not drain 89% of my HP. Actually I regularly take out Proto AR guys with that fit. I have much more trouble with the Scr Rifle users. My MinLogi handles them a little better due to the far superior mobility. I have more of a problem with Proto ARs in that fit than my Heavy.
Well you sound like an able guy, surely you wont have any problems to HTFU in the face of a newly discovered threat? *stomps MLT n00bs with stacked proto squads *tells players to HTFU I guess that means get into a n00bstomping que synced proto party corp? There scr is ridiculously easy to use, hip fired charged and regular shots most of the time, fk aiming when I can just spam faces with it, I use it on one of my ALTs, its ROFL stomp lol easy. Definitely fotm and sadly will probably get nerfed, its not a skill weapon like people make out and if they think so they must be sht because I'm not an amazing player and I find it easy as fk to use. And the QQ nerf train rolls onwards.
Sorry about being honest. |
Master Jaraiya
Ultramarine Corp
1174
|
Posted - 2013.10.22 15:03:00 -
[42] - Quote
Arkena Wyrnspire wrote:
Do you realise how screwed the SCR user is if they miss that shot? Where is this 89% coming from?
Coming from the fact of getting hit by the gun in my approx 400 HP Min Logi, leaves me with about 40 armor left from full HP.
Getting hit with one shot in my Heavy Suit leaves me with less than 200 Armor from full HP |
TechMechMeds
Swamp Marines Kleenex Inc.
843
|
Posted - 2013.10.22 15:06:00 -
[43] - Quote
Canari Elphus wrote:Master Jaraiya wrote: Actually, I either run a Standard Basic Heavy with 2 Repair or A standard MinLogi with Plate/Repair combo and 2 Basic Shield Extenders, 3 Equipment, Gek. I have Shield and Armor Upgrades at 5.
Meh, Happened to me in my Adv. Heavy with 2 comp. Plates too. This is the reason I started using only standard gear.
You can blame my Suits all you want, fact remains you , me and everyone else knows the Scr Rifles are overpowered, it's why everyone is speccing into them. I see them more than Duvolles now and that's saying something.
Are you talking about SCRs or ASCRs? I will assume SCRs So what is your total EHP of the suits you are running? Im sorry but saying that you are using two basic shield extenders leads me to believe that its quite low and would get torn to pieces by any weapon. You would have to give me hard data on any of this before I actually believed you. You would be complaining about TACs as well if the ROF wasnt gimped with a half-azzed mechanic. Compared to the TAC of old, the SCR is a nerf gun. I have prof 4 and always run a damage mod with mine and it still takes me at least one cool down cycle to take out a half decent heavy fit.. If you havent booked it out of there before the weapon cools down or I have switched to my SMG then the death is completely on you. You act like the overheat feature is the only thing that is a blancing agent for the SCR - Requires actual aim rather than spamming the fire button - Has one of the highest fitting costs even as the basic level - Is biased toward shields - Annnnnd overheats
All of which is easy to manage, especially at operation level 5, by that time if any of those factors are even remotely challenging for you then you suck. |
Beeeees
KILL-EM-QUICK RISE of LEGION
278
|
Posted - 2013.10.22 15:11:00 -
[44] - Quote
TechMechMeds wrote:
All of which is easy to manage, especially at operation level 5, by that time if any of those factors are even remotely challenging for you then you suck.
In comparison to what? |
TechMechMeds
Swamp Marines Kleenex Inc.
843
|
Posted - 2013.10.22 15:14:00 -
[45] - Quote
I don't think it can really be balanced because of the fact its laser, dispersion doesn't make any sense, recoil would defy reality so maybe 70% damage against armour.
I don't really know how but its definitely not a hard skill weapon people make out and it seems by nature to be a beast. Regardless I'd be against a nerf because I enjoy ruining fully proto on my less than 1 mil sp all basic char with it but I'm not going to lie and discredit myself by making it out to be a high skill weapon. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2999
|
Posted - 2013.10.22 15:15:00 -
[46] - Quote
It does less damage to armor, but that does not mean armor tanking makes you invincible to scrambler rifles.
Scrambler rifles do 120% to shields and 80% to armor. So if you're using a basic scrambler rifle which does 72 damage a shot, to shields: 72 x 1.2 = 86.4 hp per shot to armor: 72 x 0.8 = 57.6 hp per shot
Now that does not consider people using higher tier scrambler, using damage mods, having proficiency, landing head shots, or using the charge function. Again, just because your armor resists the scrambler rifle does not mean it is invincible, you are still going to take a good majority of the base damage. You are however in a much better position to counter them then shield tankers. And don't worry, there are plenty of draw backs to the scrambler rifles like how unreliable they are up close and the fact that they overheat, dealing damage to you as well as locking you up for 5 seconds where you cannot sprint, cannot swap weapons, cannot do anything other than walk around and jump. |
TechMechMeds
Swamp Marines Kleenex Inc.
843
|
Posted - 2013.10.22 15:16:00 -
[47] - Quote
Beeeees wrote:TechMechMeds wrote:
All of which is easy to manage, especially at operation level 5, by that time if any of those factors are even remotely challenging for you then you suck.
In comparison to what?
The human ability to adapt and learn.......... |
steadyhand amarr
MoIden Heath PoIice Department EoN.
1618
|
Posted - 2013.10.22 15:29:00 -
[48] - Quote
This thread is funny the ammount of bad scr users ic killed this week means that flock will be over fairly quickly. |
Canari Elphus
Pro Hic Immortalis
688
|
Posted - 2013.10.22 15:33:00 -
[49] - Quote
Master Jaraiya wrote:Canari Elphus wrote:Master Jaraiya wrote: Actually, I either run a Standard Basic Heavy with 2 Repair or A standard MinLogi with Plate/Repair combo and 2 Basic Shield Extenders, 3 Equipment, Gek. I have Shield and Armor Upgrades at 5.
Meh, Happened to me in my Adv. Heavy with 2 comp. Plates too. This is the reason I started using only standard gear.
You can blame my Suits all you want, fact remains you , me and everyone else knows the Scr Rifles are overpowered, it's why everyone is speccing into them. I see them more than Duvolles now and that's saying something.
Are you talking about SCRs or ASCRs? I will assume SCRs So what is your total EHP of the suits you are running? Im sorry but saying that you are using two basic shield extenders leads me to believe that its quite low and would get torn to pieces by any weapon. You would have to give me hard data on any of this before I actually believed you. You would be complaining about TACs as well if the ROF wasnt gimped with a half-azzed mechanic. Compared to the TAC of old, the SCR is a nerf gun. I have prof 4 and always run a damage mod with mine and it still takes me at least one cool down cycle to take out a half decent heavy fit.. If you havent booked it out of there before the weapon cools down or I have switched to my SMG then the death is completely on you. You act like the overheat feature is the only thing that is a blancing agent for the SCR - Requires actual aim rather than spamming the fire button - Has one of the highest fitting costs even as the basic level - Is biased toward shields - Annnnnd overheats EHP on Standard Heavy with 2 Repairers is 1012 506 shield 506 armor EHP on MinLogi is about 180sih shield 280ish armor. Not sure exactly, would have to log on and check. I run with less HP to have Equipment so I can support my team, you know, what a Logi is meant to do... LOL at a Heavy "booking it out of there" thats just funny.
Ok, then lets actually apply math to all of this using an ADV SCR which is about 73 base damage
Damage modifiers - Proficiency 4 = 12% Complex Dmg Mod = 10% Total ---- 22% increase
73 * 1.22 = 89 base damage
Charged shot has a multiplier of 2 so that would put us at 178 damage from the get go.
Now, lets add in the bias towards shields. I cant remember if its 120/80 or 130/70 but lets go with 120.
178 * 1.2 = 213 damage against shields for charged shot 89 * 1.2 = 106 damage against shields for standard shot 89 * 0.8 = 71 damage against armor for standard shot
Now lets say that the person firing can get off one charged shot and 5 regular shots before overheat Charged Shot 1 - 213 damage (295 shield remaining, 506 armor) Standard Shot 1 - 106 damage (189 shield remaining, 506 armor) Standard Shot 2 - 106 damage (83 shield remaining, 506 armor) Standard Shot 3 - 106 damage (0 shield remaining, 483 armor) *used full shield dmg for easier math Standard Shot 4 - 71 damage (0 shield remaining, 412 armor) Standard Shot 5 - 71 damage (0 shield remaining, 341 armor)
These six shots can be done in about a second or little more if the person is skilled. Once cooled down (lets say 3 seconds. I cant find the info on the comp) it would take another 5 shots to down the heavy suit.
So now lets look at a trained GEK with a damage mod.
Correct me if Im wrong but I believe that the base damage of the GEK is around 34 per bullet.
Damage modifiers - Proficiency 4 = 12% Complex Dmg Mod = 10% Total ---- 22% increase
34 * 1.22 = 41.5 base damage
The clip holds 60 and can be fired at a rate of 750 RPM (which equates to 12.5 bullets per second).
DPS = 41.5 * 12.5 = 518 damage (0 shield remaining, 496 armor)
Now, in it would only take 1 more second for the GEK to tear through the remaining amount of armor which would be a faster kill than the SCR.
What makes it so the GEK doesnt do that? #1 - Dispersion - The further the weapon user is away from the target, the more misses s/he will get #2 - Tracking - As Rei said, people who spray-n-pray are probably not tracking their target which leads to more missed shots
The reason you think the SCR is OP compared to the AR is not because of the weapons themselves but rather the people handling them. Someone using a semi-auto weapon is more likely to line up their shot than one at full auto thus they are more likely to have all of their shots hit as well as have a higher likelihood for a headshot.
Also, the semi-auto weapons are more likely to be used by skirmishers than front line slayers. They will be out of your effective range with a HMG or AR and thus seem to have the upper hand while you are engaged.
|
Monty Mole Clone
Shiv M
68
|
Posted - 2013.10.22 15:34:00 -
[50] - Quote
it seems that the scram rifle could do with a buff because the tears its causing should be getting evaporated long before they fill up anybodys cup |
|
1st Lieutenant Tiberius
0uter.Heaven
305
|
Posted - 2013.10.22 15:39:00 -
[51] - Quote
Canari Elphus wrote:Master Jaraiya wrote:Canari Elphus wrote:Master Jaraiya wrote: Actually, I either run a Standard Basic Heavy with 2 Repair or A standard MinLogi with Plate/Repair combo and 2 Basic Shield Extenders, 3 Equipment, Gek. I have Shield and Armor Upgrades at 5.
Meh, Happened to me in my Adv. Heavy with 2 comp. Plates too. This is the reason I started using only standard gear.
You can blame my Suits all you want, fact remains you , me and everyone else knows the Scr Rifles are overpowered, it's why everyone is speccing into them. I see them more than Duvolles now and that's saying something.
Are you talking about SCRs or ASCRs? I will assume SCRs So what is your total EHP of the suits you are running? Im sorry but saying that you are using two basic shield extenders leads me to believe that its quite low and would get torn to pieces by any weapon. You would have to give me hard data on any of this before I actually believed you. You would be complaining about TACs as well if the ROF wasnt gimped with a half-azzed mechanic. Compared to the TAC of old, the SCR is a nerf gun. I have prof 4 and always run a damage mod with mine and it still takes me at least one cool down cycle to take out a half decent heavy fit.. If you havent booked it out of there before the weapon cools down or I have switched to my SMG then the death is completely on you. You act like the overheat feature is the only thing that is a blancing agent for the SCR - Requires actual aim rather than spamming the fire button - Has one of the highest fitting costs even as the basic level - Is biased toward shields - Annnnnd overheats EHP on Standard Heavy with 2 Repairers is 1012 506 shield 506 armor EHP on MinLogi is about 180sih shield 280ish armor. Not sure exactly, would have to log on and check. I run with less HP to have Equipment so I can support my team, you know, what a Logi is meant to do... LOL at a Heavy "booking it out of there" thats just funny. Ok, then lets actually apply math to all of this using an ADV SCR which is about 73 base damage Damage modifiers - Proficiency 4 = 12% Complex Dmg Mod = 10% Total ---- 22% increase 73 * 1.22 = 89 base damage Charged shot has a multiplier of 2 so that would put us at 178 damage from the get go. Now, lets add in the bias towards shields. I cant remember if its 120/80 or 130/70 but lets go with 120. 178 * 1.2 = 213 damage against shields for charged shot 89 * 1.2 = 106 damage against shields for standard shot 89 * 0.8 = 71 damage against armor for standard shot Now lets say that the person firing can get off one charged shot and 5 regular shots before overheat Charged Shot 1 - 213 damage (295 shield remaining, 506 armor) Standard Shot 1 - 106 damage (189 shield remaining, 506 armor) Standard Shot 2 - 106 damage (83 shield remaining, 506 armor) Standard Shot 3 - 106 damage (0 shield remaining, 483 armor) *used full shield dmg for easier math Standard Shot 4 - 71 damage (0 shield remaining, 412 armor) Standard Shot 5 - 71 damage (0 shield remaining, 341 armor) These six shots can be done in about a second or little more if the person is skilled. Once cooled down (lets say 3 seconds. I cant find the info on the comp) it would take another 5 shots to down the heavy suit. So now lets look at a trained GEK with a damage mod. Correct me if Im wrong but I believe that the base damage of the GEK is around 34 per bullet. Damage modifiers - Proficiency 4 = 12% Complex Dmg Mod = 10% Total ---- 22% increase 34 * 1.22 = 41.5 base damage The clip holds 60 and can be fired at a rate of 750 RPM (which equates to 12.5 bullets per second). DPS = 41.5 * 12.5 = 518 damage (0 shield remaining, 496 armor) Now, in it would only take 1 more second for the GEK to tear through the remaining amount of armor which would be a faster kill than the SCR. What makes it so the GEK doesnt do that? #1 - Dispersion - The further the weapon user is away from the target, the more misses s/he will get #2 - Tracking - As Rei said, people who spray-n-pray are probably not tracking their target which leads to more missed shots The reason you think the SCR is OP compared to the AR is not because of the weapons themselves but rather the people handling them. Someone using a semi-auto weapon is more likely to line up their shot than one at full auto thus they are more likely to have all of their shots hit as well as have a higher likelihood for a headshot. Also, the semi-auto weapons are more likely to be used by skirmishers than front line slayers. They will be out of your effective range with a HMG or AR and thus seem to have the upper hand while you are engaged.
+1 Maths and Logic FTW! |
TechMechMeds
Swamp Marines Kleenex Inc.
843
|
Posted - 2013.10.22 15:44:00 -
[52] - Quote
Canari Elphus wrote:Master Jaraiya wrote:Canari Elphus wrote:Master Jaraiya wrote: Actually, I either run a Standard Basic Heavy with 2 Repair or A standard MinLogi with Plate/Repair combo and 2 Basic Shield Extenders, 3 Equipment, Gek. I have Shield and Armor Upgrades at 5.
Meh, Happened to me in my Adv. Heavy with 2 comp. Plates too. This is the reason I started using only standard gear.
You can blame my Suits all you want, fact remains you , me and everyone else knows the Scr Rifles are overpowered, it's why everyone is speccing into them. I see them more than Duvolles now and that's saying something.
Are you talking about SCRs or ASCRs? I will assume SCRs So what is your total EHP of the suits you are running? Im sorry but saying that you are using two basic shield extenders leads me to believe that its quite low and would get torn to pieces by any weapon. You would have to give me hard data on any of this before I actually believed you. You would be complaining about TACs as well if the ROF wasnt gimped with a half-azzed mechanic. Compared to the TAC of old, the SCR is a nerf gun. I have prof 4 and always run a damage mod with mine and it still takes me at least one cool down cycle to take out a half decent heavy fit.. If you havent booked it out of there before the weapon cools down or I have switched to my SMG then the death is completely on you. You act like the overheat feature is the only thing that is a blancing agent for the SCR - Requires actual aim rather than spamming the fire button - Has one of the highest fitting costs even as the basic level - Is biased toward shields - Annnnnd overheats EHP on Standard Heavy with 2 Repairers is 1012 506 shield 506 armor EHP on MinLogi is about 180sih shield 280ish armor. Not sure exactly, would have to log on and check. I run with less HP to have Equipment so I can support my team, you know, what a Logi is meant to do... LOL at a Heavy "booking it out of there" thats just funny. Ok, then lets actually apply math to all of this using an ADV SCR which is about 73 base damage Damage modifiers - Proficiency 4 = 12% Complex Dmg Mod = 10% Total ---- 22% increase 73 * 1.22 = 89 base damage Charged shot has a multiplier of 2 so that would put us at 178 damage from the get go. Now, lets add in the bias towards shields. I cant remember if its 120/80 or 130/70 but lets go with 120. 178 * 1.2 = 213 damage against shields for charged shot 89 * 1.2 = 106 damage against shields for standard shot 89 * 0.8 = 71 damage against armor for standard shot Now lets say that the person firing can get off one charged shot and 5 regular shots before overheat Charged Shot 1 - 213 damage (295 shield remaining, 506 armor) Standard Shot 1 - 106 damage (189 shield remaining, 506 armor) Standard Shot 2 - 106 damage (83 shield remaining, 506 armor) Standard Shot 3 - 106 damage (0 shield remaining, 483 armor) *used full shield dmg for easier math Standard Shot 4 - 71 damage (0 shield remaining, 412 armor) Standard Shot 5 - 71 damage (0 shield remaining, 341 armor) These six shots can be done in about a second or little more if the person is skilled. Once cooled down (lets say 3 seconds. I cant find the info on the comp) it would take another 5 shots to down the heavy suit. So now lets look at a trained GEK with a damage mod. Correct me if Im wrong but I believe that the base damage of the GEK is around 34 per bullet. Damage modifiers - Proficiency 4 = 12% Complex Dmg Mod = 10% Total ---- 22% increase 34 * 1.22 = 41.5 base damage The clip holds 60 and can be fired at a rate of 750 RPM (which equates to 12.5 bullets per second). DPS = 41.5 * 12.5 = 518 damage (0 shield remaining, 496 armor) Now, in it would only take 1 more second for the GEK to tear through the remaining amount of armor which would be a faster kill than the SCR. What makes it so the GEK doesnt do that? #1 - Dispersion - The further the weapon user is away from the target, the more misses s/he will get #2 - Tracking - As Rei said, people who spray-n-pray are probably not tracking their target which leads to more missed shots The reason you think the SCR is OP compared to the AR is not because of the weapons themselves but rather the people handling them. Someone using a semi-auto weapon is more likely to line up their shot than one at full auto thus they are more likely to have all of their shots hit as well as have a higher likelihood for a headshot. Also, the semi-auto weapons are more likely to be used by skirmishers than front line slayers. They will be out of your effective range with a HMG or AR and thus seem to have the upper hand while you are engaged.
Well I must be better than I think because I find it seriously easy to own with minimal effort using the scr. |
Master Jaraiya
Ultramarine Corp
1178
|
Posted - 2013.10.22 15:46:00 -
[53] - Quote
Canari Elphus wrote:a lot of math
Which I'm not saying is inaccurate and it looks very nice on paper like that
BUT
In my Heavy Suit with 506 Shields, 506 armor ONE charged shot takes me down to less than 200 armor, so explain this to me; and if you consider this not to be overpowered you have no business in a balance discussion.
Math is fine on paper, but you need to be looking at the performance of the weapon in the game.
This is not dungeons and dragons. |
1st Lieutenant Tiberius
0uter.Heaven
305
|
Posted - 2013.10.22 15:50:00 -
[54] - Quote
Master Jaraiya wrote:Canari Elphus wrote:a lot of math
Which I'm not saying is inaccurate and it looks very nice on paper like that BUT In my Heavy Suit with 506 Shields, 506 armor ONE charged shot takes me down to less than 200 armor, so explain this to me; and if you consider this not to be overpowered you have no business in a balance discussion. Math is fine on paper, but you need to be looking at the performance of the weapon in the game. This is not dungeons and dragons.
When I fire my charge shot its almost always followed by a volley of at least 2 more single shots, especially for heavies since its very easy to track them.
Maybe thats what you're going against. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3002
|
Posted - 2013.10.22 15:50:00 -
[55] - Quote
TechMechMeds wrote:
Well I must be better than I think because I find it seriously easy to own with minimal effort using the scr.
I find it seriously easy to own with minimal effort using the plasma cannon.
See what I did there? Personal anecdotes don't prove anything. And the fact of the matter, there is data out there that shows it is not too difficult to do well with the assault rifle with minimal effort. |
Master Jaraiya
Ultramarine Corp
1178
|
Posted - 2013.10.22 15:52:00 -
[56] - Quote
1st Lieutenant Tiberius wrote:Master Jaraiya wrote:Canari Elphus wrote:a lot of math
Which I'm not saying is inaccurate and it looks very nice on paper like that BUT In my Heavy Suit with 506 Shields, 506 armor ONE charged shot takes me down to less than 200 armor, so explain this to me; and if you consider this not to be overpowered you have no business in a balance discussion. Math is fine on paper, but you need to be looking at the performance of the weapon in the game. This is not dungeons and dragons. When I fire my charge shot its almost always followed by a volley of at least 2 more single shots, especially for heavies since its very easy to track them. Maybe thats what you're going against. I do know the difference between getting shot once and getting shot 3 times...just saying. |
1st Lieutenant Tiberius
0uter.Heaven
305
|
Posted - 2013.10.22 15:56:00 -
[57] - Quote
Master Jaraiya wrote:1st Lieutenant Tiberius wrote:Master Jaraiya wrote:Canari Elphus wrote:a lot of math
Which I'm not saying is inaccurate and it looks very nice on paper like that BUT In my Heavy Suit with 506 Shields, 506 armor ONE charged shot takes me down to less than 200 armor, so explain this to me; and if you consider this not to be overpowered you have no business in a balance discussion. Math is fine on paper, but you need to be looking at the performance of the weapon in the game. This is not dungeons and dragons. When I fire my charge shot its almost always followed by a volley of at least 2 more single shots, especially for heavies since its very easy to track them. Maybe thats what you're going against. I do know the difference between getting shot once and getting shot 3 times...just saying.
Perhaps, but how can you be so sure?
I can tap the trigger really fast :D |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3002
|
Posted - 2013.10.22 15:57:00 -
[58] - Quote
1st Lieutenant Tiberius wrote:Master Jaraiya wrote:Canari Elphus wrote:a lot of math
Which I'm not saying is inaccurate and it looks very nice on paper like that BUT In my Heavy Suit with 506 Shields, 506 armor ONE charged shot takes me down to less than 200 armor, so explain this to me; and if you consider this not to be overpowered you have no business in a balance discussion. Math is fine on paper, but you need to be looking at the performance of the weapon in the game. This is not dungeons and dragons. When I fire my charge shot its almost always followed by a volley of at least 2 more single shots, especially for heavies since its very easy to track them. Maybe thats what you're going against. One time a heavy with over 1000 HP got the jumped on my and I turned around and (luckily) unloaded nearly my full TT3 Assault Scrambler Pistol into his head and survived with just 40 armor left. I was convinced we were going to start seeing "Scrambler Pistol OP" threads.
But yes, there is a pretty fast fire rate on the scrambler rifle so it's kind of hard to tell if you've been hit by just one charge shot or by a charge shot and a few quick shots after. I wouldn't call it OP because in a heavy fit like this you are not going to be able to get the kill before overheating, and if you overheat you leave yourself vulnerable long enough that it shouldn't be a problem for the heavy to get the kill.
You really need to equate overheating the scrambler rifle as the quasi "magazine size" since it does create a moment where the user needs to pause for a length of time - even if you don't overheat you have to wait awhile for the heat to cool down. Now, I'm pretty sure an AR can kill a heavy without reloading. |
TechMechMeds
Swamp Marines Kleenex Inc.
843
|
Posted - 2013.10.22 15:57:00 -
[59] - Quote
Aero Yassavi wrote:TechMechMeds wrote:
Well I must be better than I think because I find it seriously easy to own with minimal effort using the scr.
I find it seriously easy to own with minimal effort using the plasma cannon. See what I did there? Personal anecdotes don't prove anything. And the fact of the matter, there is data out there that shows it is not too difficult to do well with the assault rifle with minimal effort.
I find every weapon easy as fk to use in dust and any drawbacks took about 10 mins to master save for the MD, that took about a week to fully master the trajectory. |
TechMechMeds
Swamp Marines Kleenex Inc.
844
|
Posted - 2013.10.22 16:00:00 -
[60] - Quote
Aero Yassavi wrote:1st Lieutenant Tiberius wrote:Master Jaraiya wrote:Canari Elphus wrote:a lot of math
Which I'm not saying is inaccurate and it looks very nice on paper like that BUT In my Heavy Suit with 506 Shields, 506 armor ONE charged shot takes me down to less than 200 armor, so explain this to me; and if you consider this not to be overpowered you have no business in a balance discussion. Math is fine on paper, but you need to be looking at the performance of the weapon in the game. This is not dungeons and dragons. When I fire my charge shot its almost always followed by a volley of at least 2 more single shots, especially for heavies since its very easy to track them. Maybe thats what you're going against. One time a heavy with over 1000 HP got the jumped on my and I turned around and (luckily) unloaded nearly my full TT3 Assault Scrambler Pistol into his head and survived with just 40 armor left. I was convinced we were going to start seeing "Scrambler Pistol OP" threads. But yes, there is a pretty fast fire rate on the scrambler rifle so it's kind of hard to tell if you've been hit by just one charge shot or by a charge shot and a few quick shots after. I wouldn't call it OP because in a heavy fit like this you are not going to be able to get the kill before overheating, and if you overheat you leave yourself vulnerable long enough that it shouldn't be a problem for the heavy to get the kill. You really need to equate overheating the scrambler rifle as the quasi "magazine size" since it does create a moment where the user needs to pause for a length of time - even if you don't overheat you have to wait awhile for the heat to cool down. Now, I'm pretty sure an AR can kill a heavy without reloading.
I'll just be quiet about these kind of threads from now on as I struggle to see how any of the scr drawbacks really matter unless you suck, not you personally. |
|
calisk galern
BurgezzE.T.F Public Disorder.
1117
|
Posted - 2013.10.22 16:02:00 -
[61] - Quote
don't blame the thread I just wanted to know if the damage from the SCR had been tested to be accurate against armor as intended.
dust has been known to get things wrong, so this could of been one of those cases.
I do in fact think the SCR is broken, but I also think the AR is broken as well, I neither care nor complain since I have enough SP to spec into what ever i want and yes once I get my current targets complete I will spec into the SCR as well unless the combat rifle and rail rifle are out by then. |
Master Jaraiya
Ultramarine Corp
1179
|
Posted - 2013.10.22 16:04:00 -
[62] - Quote
calisk galern wrote:don't blame the thread I just wanted to know if the damage from the SCR had been tested to be accurate against armor as intended.
dust has been known to get things wrong, so this could of been one of those cases. I wouldn't mind testing this out tbh. |
Canari Elphus
Pro Hic Immortalis
690
|
Posted - 2013.10.22 16:04:00 -
[63] - Quote
Master Jaraiya wrote:Canari Elphus wrote:a lot of math
Which I'm not saying is inaccurate and it looks very nice on paper like that BUT In my Heavy Suit with 506 Shields, 506 armor ONE charged shot takes me down to less than 200 armor, so explain this to me; and if you consider this not to be overpowered you have no business in a balance discussion. Math is fine on paper, but you need to be looking at the performance of the weapon in the game. This is not dungeons and dragons.
As Tiberius stated, this is about perception. Given that someone can volley a charged shot and about 2-3 regular shots in about half a second it might just be that you are noticing the depletion with a delay.
Also, is this in a strict 1v1 scenario or is there the possibility that you are being engaged by multiple opponents? There has been an instance where I thought I was one shotted by a Militia AR but it was the fact that the AR user was lucky enough to squeeze the trigger the same time as I got head shotted by a Charge Sniper rifle. Without actual data (which CCP wont give us) all of this information is circumstantial and subjective.
Also, the reason that some people seem like easy kills for an SCR is that many are still using cheap fits that are still leaning very much toward shield tanking.
Lets say you have a 500 EHP Caldari Assault that has 380 Shields and 120 Armor.
Without the charged shot you can probably get around 8 shots off.
Standard Shot 1 - 106 damage (274 shield remaining, 120 armor) Standard Shot 2 - 106 damage (168 shield remaining, 120 armor) Standard Shot 3 - 106 damage (62 shield remaining, 120 armor) Standard Shot 4 - 106 damage (0 shield remaining, 76 armor) *used full shield dmg for easier math Standard Shot 5 - 71 damage (0 shield remaining, 5 armor) Standard Shot 6 - DEAD
Anything less than that as far as EHP and its like tearing through a wet paper bag.
And my math does not even account for a headshot bonus to damage. |
Levithunder
Butt Hurt Try Hards
114
|
Posted - 2013.10.22 16:05:00 -
[64] - Quote
Master Jaraiya wrote:Yes, Scr Rifles are overpowered.
Yes, Everyone now knows it.
Yes they are rapidly becoming the flavor of the month as more and more tryhards have caught wind of this.
Scr Rifle user: "But, they have overheat"
Me: "But, you alpha 89% of my HP with one shot" Try hard? Well how dare you sir I will be sticking with my viziam LR I can cook my eggs and toast and bacon 240 feet out it's glorious you should try it sometime. |
Canari Elphus
Pro Hic Immortalis
690
|
Posted - 2013.10.22 16:08:00 -
[65] - Quote
calisk galern wrote:don't blame the thread I just wanted to know if the damage from the SCR had been tested to be accurate against armor as intended.
dust has been known to get things wrong, so this could of been one of those cases.
I do in fact think the SCR is broken, but I also think the AR is broken as well, I neither care nor complain since I have enough SP to spec into what ever i want and yes once I get my current targets complete I will spec into the SCR as well unless the combat rifle and rail rifle are out by then.
Im pretty sure that there is a difference between shield/armor from experience as I have more trouble with gallente, amarr and heavies than with caldari and minnies. However, I am not sure if their math is accurate in terms of carryover damage (when a shot depletes shields and remaining damage goes to armor) |
Shadowdrake Drakus
RBAAlliance
2
|
Posted - 2013.10.22 16:09:00 -
[66] - Quote
Not to discredit your math or anything (since the difference is small)
But I thought the modifiers were multiplied together instead of percentages added together.
EX: Prof 4 = 12% increase complex = 10% increase total increase = 1.12 * 1.1 = 1.232
base damage on the basic would be 89.936 or roughly 90 instead of 89.
Small difference I know but still.
As for the huge damage to armor, the only explanation I can think of is a charged shot headshot. Heavies are pretty easy to headshot for me with the Scrambler. I think either a third variable got introduced (grenade, sniper shot, etc); the scrambler user used a proto scrambler, high efficiency, and multiple complex mods; or the charged shot multiplier is higher than 2x. I can only assume since I sometimes get a charged body shot on medium militia suits and it sometimes takes them down to 50% or lower armor and I only use a basic damage mod and have proficiency 2 on scramblers. I cannot take into account any shield extenders or armor mods they may use though, I don't think I have ever 1 shot mediums with a charged body shot.
|
Monty Mole Clone
Shiv M
71
|
Posted - 2013.10.22 16:11:00 -
[67] - Quote
Master Jaraiya wrote:Canari Elphus wrote:a lot of math
Which I'm not saying is inaccurate and it looks very nice on paper like that BUT In my Heavy Suit with 506 Shields, 506 armor ONE charged shot takes me down to less than 200 armor, so explain this to me; and if you consider this not to be overpowered you have no business in a balance discussion. Math is fine on paper, but you need to be looking at the performance of the weapon in the game. This is not dungeons and dragons.
ive seen someone quote a dev saying the mod for a charged shot is x3, so an imp with 3 dam mods and pro 5 will do about 600 for a headshot against shields which means your exaggerating.
a duvolle with pro 5 and 3 damage mods will kill you just as fast and he wont have to worry about killing himself from the feedback or overheating and getting killed while completely helpless |
Master Jaraiya
Ultramarine Corp
1179
|
Posted - 2013.10.22 16:11:00 -
[68] - Quote
Canari Elphus wrote:Master Jaraiya wrote:Canari Elphus wrote:a lot of math
Which I'm not saying is inaccurate and it looks very nice on paper like that BUT In my Heavy Suit with 506 Shields, 506 armor ONE charged shot takes me down to less than 200 armor, so explain this to me; and if you consider this not to be overpowered you have no business in a balance discussion. Math is fine on paper, but you need to be looking at the performance of the weapon in the game. This is not dungeons and dragons. As Tiberius stated, this is about perception. Given that someone can volley a charged shot and about 2-3 regular shots in about half a second it might just be that you are noticing the depletion with a delay. Also, is this in a strict 1v1 scenario or is there the possibility that you are being engaged by multiple opponents? There has been an instance where I thought I was one shotted by a Militia AR but it was the fact that the AR user was lucky enough to squeeze the trigger the same time as I got head shotted by a Charge Sniper rifle. Without actual data (which CCP wont give us) all of this information is circumstantial and subjective. Also, the reason that some people seem like easy kills for an SCR is that many are still using cheap fits that are still leaning very much toward shield tanking. Lets say you have a 500 EHP Caldari Assault that has 380 Shields and 120 Armor. Without the charged shot you can probably get around 8 shots off. Standard Shot 1 - 106 damage (274 shield remaining, 120 armor) Standard Shot 2 - 106 damage (168 shield remaining, 120 armor) Standard Shot 3 - 106 damage (62 shield remaining, 120 armor) Standard Shot 4 - 106 damage (0 shield remaining, 76 armor) *used full shield dmg for easier math Standard Shot 5 - 71 damage (0 shield remaining, 5 armor) Standard Shot 6 - DEAD Anything less than that as far as EHP and its like tearing through a wet paper bag. And my math does not even account for a headshot bonus to damage. Yes it is a strict 1 v 1 scenario.
The fact that the Scr Rifle can take 2 or 3 shots immediately after a charged shot is ridiculous in and of itself.
"Heat build up? What heat build up"
Seriously, I'm not even talking about a guy using it with an Amarr suit, its just *sighs*
I know none of the Scr Rifle users will ever really admit to their precious being overpowered, kinda like the 1.0 Tac Ar Turbo controller users defending their broken ****. |
Rei Shepard
Spectre II
728
|
Posted - 2013.10.22 16:12:00 -
[69] - Quote
Master Jaraiya wrote:Beeeees wrote:Master Jaraiya wrote: EHP on Standard Heavy with 2 Repairers is 1012 506 shield 506 armor
Pff I run 700 on my meatshield logi Master Jaraiya wrote: What you call an "emergenc of use of the gun" I call a flock toward.
It's no secret that most of the "top" corps are flocking to the Scr Rifles. Deny it all you want to, it doesn't make it any less true.
There is a concept called "skill ceiling". The skill ceiling on the SCR is higher than on the AR. Go figure. You call it "skill ceiling" I call it "players flocking to OP weapons" Surely DUST players would never do such a thing!
There is still a skill ceiling with the SCR, same people never get near it, others play right underneath it.
I know ive posted this APB R movie a dozen times, but 1. i dont ussually record and 2. cant record on PS3 (gonna buy one later this week), but hold on.
In APB R, the Scout Sniper rifle is the weakest gun a bad player can get its hands on, it has a Time to Kill of 1.5 Seconds, a clip of only 5 rounds and every other gun in the game has a TTK of 0.6-0.75 seconds, that is less then half the Scout Sniper TTK, in theory this means one enemy should kill the scout user 2 times over, 4 times if theres more then 1 guy. (especially at cqc ranges where a sniper rifle is well not at its optimal range)
But when the gun is held by skilled people it becomes an Ungodly Gun of Death, you just dont have the luxury of missing ...any of your shots, this is in a game where base movement run speed is that of a Kinetic enhanced scout with unlimited Stamina.
Still with me ?
Assault Rifle TTK 0.6 seconds...(8 rounds kill, clip of 45 rounds) Scout Sniper TTK 1.5 seconds due to bolt action time...(2 rounds kill, clip of 5 rounds)
Everyone uses the Assault rifle, its our version of the AR, its versatile with lotsof lead down range, not so much QQ when you use
If you use the Scout Sniper, instant QQ and whine PM spam about how awesome your hacks are, why ? Because people tried it and cannot for their life of it understand why it can kill them, i mean they are wielding the Superiouris Gunious...while getting beaten by the weaksauce gun.
They have even managed to get it nerfed....on multiple occasions, yet its still in Tip Top shape, ofcourse its now so hard to use for below average players, these guys don't get why they still get killed by it.
Maybe youll get the picture when you see the Movie....click here
I get at least 2 hack/aimbot accusations per hour, so i made the movie and link it to them....then they go ...oh ...ok ...thats cool
Now imagin yourself waddling from cover into my line of fire, with my accuracy....how many rounds are going to miss ?
|
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4071
|
Posted - 2013.10.22 16:14:00 -
[70] - Quote
Master Jaraiya wrote:1st Lieutenant Tiberius wrote:Master Jaraiya wrote:Canari Elphus wrote:a lot of math
Which I'm not saying is inaccurate and it looks very nice on paper like that BUT In my Heavy Suit with 506 Shields, 506 armor ONE charged shot takes me down to less than 200 armor, so explain this to me; and if you consider this not to be overpowered you have no business in a balance discussion. Math is fine on paper, but you need to be looking at the performance of the weapon in the game. This is not dungeons and dragons. When I fire my charge shot its almost always followed by a volley of at least 2 more single shots, especially for heavies since its very easy to track them. Maybe thats what you're going against. I do know the difference between getting shot once and getting shot 3 times...just saying.
Even an imperial SCR with damage mods and prof 5 can't do 700 damage in one shot. |
|
Master Jaraiya
Ultramarine Corp
1179
|
Posted - 2013.10.22 16:15:00 -
[71] - Quote
Canari Elphus wrote:calisk galern wrote:don't blame the thread I just wanted to know if the damage from the SCR had been tested to be accurate against armor as intended.
dust has been known to get things wrong, so this could of been one of those cases.
I do in fact think the SCR is broken, but I also think the AR is broken as well, I neither care nor complain since I have enough SP to spec into what ever i want and yes once I get my current targets complete I will spec into the SCR as well unless the combat rifle and rail rifle are out by then. Im pretty sure that there is a difference between shield/armor from experience as I have more trouble with gallente, amarr and heavies than with caldari and minnies. However, I am not sure if their math is accurate in terms of carryover damage (when a shot depletes shields and remaining damage goes to armor) I was thinking this could be where the problem is occurring as well.
If the Scr Rifle starts in shields, is it bugged to the effect of the shield bonus carrying over into the damage to armor.
Where as if the Scr Rifle starts in armor, it does it's proper damage to armor. |
1st Lieutenant Tiberius
0uter.Heaven
306
|
Posted - 2013.10.22 16:19:00 -
[72] - Quote
Besides I think you're all forgetting the main differentiator between the SCR and the AR
Scrambler Rifles are amazing 1v1 weapons, able to pick of individual targets from medium to long ranges, but engaging in more than 2 opponents will cause you to overheat (even with an amarr suit) before you can finish off the 3rd opponent. The number of potential kills before overheat increases in relation to the distance, longer distance = more time to manage heat build up and pick off more targets, in close range you're probably screwed if you get bum-rushed.
The Assault Rifles are a multi-situation weapon, able to be effective in close to medium and semi-long ranges (due to pinpoint accuracy and lack of severe dispersion while ADS) with 60 rounds a skilled player can easily take out upwards of 3 opponents with a single reload (I've seen people do this even without reloading). Its the "master of all (most) trades" weapon; If you get close = you're dead, if you run away = you're dead, if you stand still = you're dead, if you strafe around = you're dead
Learn to counter each particular weapon.
For the SCR: Bum rush the fool, if you do that to me I only have my SMG/Pistol and mobility to keep me alive for I would be a fool to risk overheating when facing more than 1 or 2 opponents.
For the AR: I dont know, shoot first? When fighting an AR user thats in cover, from cover, I'm screwed unless I can get a headshot or a charge shot followed by a few volleys to take him down while he peeks out of cover shooting me with his super accurate AR. I am easily outgunned by the best AR users in this game and to engage them in their optimal range is foolish of me. So i stay away and pick em off from range.
There is a counter to eveyrthing.
Cover, situational awareness, understanding of optimal range and my SCR is my counter to the AR :D |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3005
|
Posted - 2013.10.22 16:20:00 -
[73] - Quote
Master Jaraiya wrote: Yes it is a strict 1 v 1 scenario.
The fact that the Scr Rifle can take 2 or 3 shots immediately after a charged shot is ridiculous in and of itself.
"Heat build up? What heat build up"
Seriously, I'm not even talking about a guy using it with an Amarr suit, its just *sighs*
I know none of the Scr Rifle users will ever really admit to their precious being overpowered, kinda like the 1.0 Tac Ar Turbo controller users defending their broken ****.
You're problem is you are assuming 1v1 scenarios at mid range are the only scenarios. These are the scenarios the scrambler rifle is designed for, so of course it will be better. However, if you get a little close with multiple targets then the assault rifle becomes the far better option. It's all about finding the role of your weapon and maximizing it.
Also what's wrong about a scrambler rifle firing extra shots after a charge shot? I think you are under some misinformed assumption of just how much damage a charge shot does.
Without an Amarr Assault, the scrambler rifle can fire about 15 to overheat, so 14 shots to avoid overheat. Now compare that to how many shots are in the magazine of a TAC AR. A charge shot consumes the amount of heat of about 10 shots, so you'd be able to fire 1 charge shot plus 4 normal shots. However, in the amount of time it takes to charge your shot you could of gotten those 10 shots off, and the charge shot multiplier is not even close to a 10x multiplier.
Sounds to me more like someone who fights mainly for Minmatar FW is upset the enemies have a viable weapon. |
Canari Elphus
Pro Hic Immortalis
690
|
Posted - 2013.10.22 16:28:00 -
[74] - Quote
Master Jaraiya wrote:Canari Elphus wrote:calisk galern wrote:don't blame the thread I just wanted to know if the damage from the SCR had been tested to be accurate against armor as intended.
dust has been known to get things wrong, so this could of been one of those cases.
I do in fact think the SCR is broken, but I also think the AR is broken as well, I neither care nor complain since I have enough SP to spec into what ever i want and yes once I get my current targets complete I will spec into the SCR as well unless the combat rifle and rail rifle are out by then. Im pretty sure that there is a difference between shield/armor from experience as I have more trouble with gallente, amarr and heavies than with caldari and minnies. However, I am not sure if their math is accurate in terms of carryover damage (when a shot depletes shields and remaining damage goes to armor) I was thinking this could be where the problem is occurring as well. If the Scr Rifle starts in shields, is it bugged to the effect of the shield bonus carrying over into the damage to armor. Where as if the Scr Rifle starts in armor, it does it's proper damage to armor.
It would make sense and probably be the only way you are seeing the damage you are.
Lets say its doing 700 damage to your heavy in one shot Working backwards.. Imperial SCR - 79 damage Proficiency 5 + 2 DMG mods ~ 33% (105 damage) Shield Bias 20% (126 damage) Charged Shot x 2 (252 damage) Headshot Bonus x3 (756 damage) *as alluded to by previous poster
So, if this is truely the setup for the SCR then yes, that does seem to be OP but the only way that this can be verified is by CCP given the small amount of hard data they give out on weapons/suits/equipment etc.
|
1st Lieutenant Tiberius
0uter.Heaven
306
|
Posted - 2013.10.22 16:30:00 -
[75] - Quote
Master Jaraiya wrote:Canari Elphus wrote:Master Jaraiya wrote:Canari Elphus wrote:a lot of math
Which I'm not saying is inaccurate and it looks very nice on paper like that BUT In my Heavy Suit with 506 Shields, 506 armor ONE charged shot takes me down to less than 200 armor, so explain this to me; and if you consider this not to be overpowered you have no business in a balance discussion. Math is fine on paper, but you need to be looking at the performance of the weapon in the game. This is not dungeons and dragons. As Tiberius stated, this is about perception. Given that someone can volley a charged shot and about 2-3 regular shots in about half a second it might just be that you are noticing the depletion with a delay. Also, is this in a strict 1v1 scenario or is there the possibility that you are being engaged by multiple opponents? There has been an instance where I thought I was one shotted by a Militia AR but it was the fact that the AR user was lucky enough to squeeze the trigger the same time as I got head shotted by a Charge Sniper rifle. Without actual data (which CCP wont give us) all of this information is circumstantial and subjective. Also, the reason that some people seem like easy kills for an SCR is that many are still using cheap fits that are still leaning very much toward shield tanking. Lets say you have a 500 EHP Caldari Assault that has 380 Shields and 120 Armor. Without the charged shot you can probably get around 8 shots off. Standard Shot 1 - 106 damage (274 shield remaining, 120 armor) Standard Shot 2 - 106 damage (168 shield remaining, 120 armor) Standard Shot 3 - 106 damage (62 shield remaining, 120 armor) Standard Shot 4 - 106 damage (0 shield remaining, 76 armor) *used full shield dmg for easier math Standard Shot 5 - 71 damage (0 shield remaining, 5 armor) Standard Shot 6 - DEAD Anything less than that as far as EHP and its like tearing through a wet paper bag. And my math does not even account for a headshot bonus to damage. Yes it is a strict 1 v 1 scenario. The fact that the Scr Rifle can take 2 or 3 shots immediately after a charged shot is ridiculous in and of itself. "Heat build up? What heat build up" Seriously, I'm not even talking about a guy using it with an Amarr suit, its just *sighs* I know none of the Scr Rifle users will ever really admit to their precious being overpowered, kinda like the 1.0 Tac Ar Turbo controller users defending their broken ****.
Its not even that dude.
Listen, you're mad because you're dying from good scrambler rifle users and you want to get it nerfed.
For what? So we can go back to seeing Duvolle ARs and GEKS everywhere again? (Not like this isn't how it currently is anyway)
Having a SCR does not make you god, doing that much damage means that the person is using damage mods, thus foregoing added shields/armor, and thus being more vulnerable to ARs, MDs and FGs, to name a few.
WIthout addressing other weapons and simply focusing the "nerf QQ" to one particular weapon shows that your'e biased, all dedicated SCR users have been giving you legitimate information regarding the weapon acknowledging its high alpha damage potential but also listing the drawbacks and balancing aspects, we would know because guess what? its what we use!
And for the record, I own and use both proto SRs and proto ARs. The situations where I would not survive with an SR I do considerably better with an AR.
I also don't think the AR should be nerfed either, because then AND ONLY THEN would the SR be OP. Hopefully the combination of a balancing pass for the AR as well as the inclusion of the missing 2 racial rifles will fix this perpetual SR/AR arguments.
Learn to counter these weapons, but understand that some people will be harder to counter than others |
steadyhand amarr
MoIden Heath PoIice Department EoN.
1620
|
Posted - 2013.10.22 16:33:00 -
[76] - Quote
In my experice a iscr user has 10 shots to kill his targets in any given engagement after that he is close to any overheat or the target is inside effective range. So this means I scr user must outright kill his targets as fast as possable. To manage the heat the longer u drag out an engagement the less effective we become due to heat or more people showing up.
I had a point but in tired and lost my train of thought halfway into this post |
Rei Shepard
Spectre II
729
|
Posted - 2013.10.22 16:34:00 -
[77] - Quote
Quote:Scrambler Rifles are amazing 1v1 weapons, able to pick of individual targets from medium to long ranges, but engaging in more than 2 opponents will cause you to overheat (even with an amarr suit) before you can finish off the 3rd opponent. The number of potential kills before overheat increases in relation to the distance, longer distance = more time to manage heat build up and pick off more targets, in close range you're probably screwed if you get bum-rushed.
Ive actually managed on many occasions to kill 3-4 pristine tip top never been hit protos before overheat becomes a problem (ofcourse they werent Brick Tanked 1k EHP+ suits, but they had 600-700 EHP each), this is the skill ceiling people are talking about, at medium range and cqc.
Sure you can take the gun and nerf it, leaving me with something i can at best kill 1 guy with before overheating, but how are other people going to be using this gun ?
I know right, they are not gonna be using it at all and then it gets a nice little mantle spot next to the Breach, Tac and Burst and ill be back at using AR's.... |
Master Jaraiya
Ultramarine Corp
1179
|
Posted - 2013.10.22 16:38:00 -
[78] - Quote
You know what guys...
*sighs*
I give up...
You're right...
I'm just a scrub.
I have no situational awareness.
I don't know the strengths and weaknesses of the weapons I use.
I don't know what ranges to engage my opponents at.
I like to run around in the open field firing at Scr Rifle users from 40m away with my MH-82 HMG while standing perfectly still.
The Scr. Rifle is the most skill intensive weapon DUST 514 has to offer.
The game is just so chocked full of Highly skilled players, much more so than myself, which is why the weapon is becoming more and more prevalent with every subsequent match I enter.
The fact that nearly overnight Scr Rifles went from seeing 1 or 2 in a match to seeing full squads of People using Advanced and Prototype Scr. Rifles is indicative of absolutely nothing.
I'm just imagining my shield and armor drop by 90% from one shot.
So you can have this thread, I'm done. |
1st Lieutenant Tiberius
0uter.Heaven
306
|
Posted - 2013.10.22 16:43:00 -
[79] - Quote
Rei Shepard wrote:Quote:Scrambler Rifles are amazing 1v1 weapons, able to pick of individual targets from medium to long ranges, but engaging in more than 2 opponents will cause you to overheat (even with an amarr suit) before you can finish off the 3rd opponent. The number of potential kills before overheat increases in relation to the distance, longer distance = more time to manage heat build up and pick off more targets, in close range you're probably screwed if you get bum-rushed. Ive actually managed on many occasions to kill 3-4 pristine tip top never been hit protos before overheat becomes a problem (ofcourse they werent Brick Tanked 1k EHP+ suits, but they had 600-700 EHP each), this is the skill ceiling people are talking about, at medium range and cqc. Sure you can take the gun and nerf it, leaving me with something i can at best kill 1 guy with before overheating, but how are other people going to be using this gun ? I know right, they are not gonna be using it at all and then it gets a nice little mantle spot next to the Breach, Tac and Burst and ill be back at using AR's....
I avoid speaking for skilled players like yourself, my post is meant to be a generalization of SCR users as a whole.
In that you are correct, that is the Skill ceiling that people are talking about.
I too have mastered the heat build up of my weapon allowing me to take down upwards of 3 or 4 opponents without overheating as well as 1v1ing proto heavies and coming out with half armor and a locked up weapon (because face to face the only way I can take out a heavy is with a charge shot and firing at the head and neck until I overheat, i have found that this is the only way I can face off with a heavy without switching to a sidearm)
In a PC situation, I'm dead if I am not the one dictating the rules of engagement. |
Monty Mole Clone
Shiv M
71
|
Posted - 2013.10.22 16:44:00 -
[80] - Quote
Canari Elphus wrote:Master Jaraiya wrote:Canari Elphus wrote:calisk galern wrote:don't blame the thread I just wanted to know if the damage from the SCR had been tested to be accurate against armor as intended.
dust has been known to get things wrong, so this could of been one of those cases.
I do in fact think the SCR is broken, but I also think the AR is broken as well, I neither care nor complain since I have enough SP to spec into what ever i want and yes once I get my current targets complete I will spec into the SCR as well unless the combat rifle and rail rifle are out by then. Im pretty sure that there is a difference between shield/armor from experience as I have more trouble with gallente, amarr and heavies than with caldari and minnies. However, I am not sure if their math is accurate in terms of carryover damage (when a shot depletes shields and remaining damage goes to armor) I was thinking this could be where the problem is occurring as well. If the Scr Rifle starts in shields, is it bugged to the effect of the shield bonus carrying over into the damage to armor. Where as if the Scr Rifle starts in armor, it does it's proper damage to armor. It would make sense and probably be the only way you are seeing the damage you are. Lets say its doing 700 damage to your heavy in one shot Working backwards.. Imperial SCR - 79 damage Proficiency 5 + 2 DMG mods ~ 33% (105 damage) Shield Bias 20% (126 damage) Charged Shot x 2 (252 damage) Headshot Bonus x3 (756 damage) *as alluded to by previous poster So, if this is truely the setup for the SCR then yes, that does seem to be OP but the only way that this can be verified is by CCP given the small amount of hard data they give out on weapons/suits/equipment etc.
im sure this is what the math looks like
79.2*1.15*1.27*3*1.8
|
|
1st Lieutenant Tiberius
0uter.Heaven
306
|
Posted - 2013.10.22 16:49:00 -
[81] - Quote
Master Jaraiya wrote:You know what guys...
*sighs*
I give up...
You're right...
I'm just a scrub.
I have no situational awareness.
I don't know the strengths and weaknesses of the weapons I use.
I don't know what ranges to engage my opponents at.
I like to run around in the open field firing at Scr Rifle users from 40m away with my MH-82 HMG while standing perfectly still.
The Scr. Rifle is the most skill intensive weapon DUST 514 has to offer.
The game is just so chocked full of Highly skilled players, much more so than myself, which is why the weapon is becoming more and more prevalent with every subsequent match I enter.
The fact that nearly overnight Scr Rifles went from seeing 1 or 2 in a match to seeing full squads of People using Advanced and Prototype Scr. Rifles is indicative of absolutely nothing.
I'm just imagining my shield and armor drop by 90% from one shot.
/scarcasm
So you can have this thread, I'm done.
What are you trying to get out of this then?
A discussion of weapon balance?
or the nerfing of a weapon you've died multiple times from?
If it is the former I am engaging you in discussion. If its the latter, well.. |
Shadowdrake Drakus
RBAAlliance
2
|
Posted - 2013.10.22 16:59:00 -
[82] - Quote
As far as weapon balance goes, I have been killed by a HMG heavy because I was 10m from him.
On my way for revenge, I engaged him at a longer distance (>50m) and won that fight.
I can even count the times a militia ar killed me, militia shotgun, sniper rifle, forge gun (I was mystified for a while), and mass driver killed me every single time because I was too close to them or too far that the scrambler is unreliable. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3006
|
Posted - 2013.10.22 17:06:00 -
[83] - Quote
Master Jaraiya wrote:You know what guys...
*sighs*
I give up...
You're right...
I'm just a scrub.
I have no situational awareness.
I don't know the strengths and weaknesses of the weapons I use.
I don't know what ranges to engage my opponents at.
I like to run around in the open field firing at Scr Rifle users from 40m away with my MH-82 HMG while standing perfectly still.
The Scr. Rifle is the most skill intensive weapon DUST 514 has to offer.
The game is just so chocked full of Highly skilled players, much more so than myself, which is why the weapon is becoming more and more prevalent with every subsequent match I enter.
The fact that nearly overnight Scr Rifles went from seeing 1 or 2 in a match to seeing full squads of People using Advanced and Prototype Scr. Rifles is indicative of absolutely nothing.
I'm just imagining my shield and armor drop by 90% from one shot.
/scarcasm
So you can have this thread, I'm done. Have you thought that you are seeing full squads of scrambler rifle users because you are playing Minmatar FW and your enemies are Amarr? Just a thought . . .
I rarely every see scrambler rifle users, but that's because I mainly fight against the Minmatar. Also the scrambler rifle is at least more skill intensive than the assault rifle, and we see a lot more of those dominating the playing field and killing heavies.
|
Aisha Ctarl
PIE Inc. Praetoria Imperialis Excubitoris
1556
|
Posted - 2013.10.22 17:16:00 -
[84] - Quote
SCR Guide
1) Charge up SCR
2) Aim for the head of enemy if possible
3) SHOT CONNECTS! either one of two things will happen a) you get a OHK and some hatemail b) you take a massive chunk out of their health
4a) If 3a occurred, move on to the next target
4b) If 3b occurred, finish them off with a follow up volley from your SCR
Note - all of this should take place within 3 - 7 seconds tops depending on the EHP of the enemy and if you land the charged shot or not. |
Fizzer94
L.O.T.I.S. Public Disorder.
532
|
Posted - 2013.10.22 17:34:00 -
[85] - Quote
Master Jaraiya wrote:Dimitri Rascolovitch wrote:Master Jaraiya wrote:Yes, Scr Rifles are overpowered.
Yes, Everyone now knows it.
Yes they are rapidly becoming the flavor of the month as more and more tryhards have caught wind of this.
Scr Rifle user: "But, they have overheat"
Me: "But, you alpha 89% of my HP with one shot" That's what you get for shield tanking and as a side note, i usually fire 1 charge shot immediately followed by 2-5 shots after to make sure i get the kill or atleast make them run away Yea, because shield tanking an Amarr Basic Heavy Frame is the new black! A charged headshot with an Imperial that has Prof 5 and 3 Complex damage mods does ~750 Damage. If 750 damage takes away 89% of your HP in a Heavy suit, you don't have a good heavy suit. |
Rei Shepard
Spectre II
729
|
Posted - 2013.10.22 17:41:00 -
[86] - Quote
1st Lieutenant Tiberius wrote:Rei Shepard wrote:Quote:Scrambler Rifles are amazing 1v1 weapons, able to pick of individual targets from medium to long ranges, but engaging in more than 2 opponents will cause you to overheat (even with an amarr suit) before you can finish off the 3rd opponent. The number of potential kills before overheat increases in relation to the distance, longer distance = more time to manage heat build up and pick off more targets, in close range you're probably screwed if you get bum-rushed. Ive actually managed on many occasions to kill 3-4 pristine tip top never been hit protos before overheat becomes a problem (ofcourse they werent Brick Tanked 1k EHP+ suits, but they had 600-700 EHP each), this is the skill ceiling people are talking about, at medium range and cqc. Sure you can take the gun and nerf it, leaving me with something i can at best kill 1 guy with before overheating, but how are other people going to be using this gun ? I know right, they are not gonna be using it at all and then it gets a nice little mantle spot next to the Breach, Tac and Burst and ill be back at using AR's.... I avoid speaking for skilled players like yourself, my post is meant to be a generalization of SCR users as a whole. In that you are correct, that is the Skill ceiling that people are talking about. I too have mastered the heat build up of my weapon allowing me to take down upwards of 3 or 4 opponents without overheating as well as 1v1ing proto heavies and coming out with half armor and a locked up weapon (because face to face the only way I can take out a heavy is with a charge shot and firing at the head and neck until I overheat, i have found that this is the only way I can face off with a heavy without switching to a sidearm) In a PC situation, I'm dead if I am not the one dictating the rules of engagement.
Yeah i get the idea, i am always speaking from my own perspective and pub teams, but cant speak from PC battles, i can however say that it is completely impossible to kill other great players if you encounter them in a group, 1 vs 1 can already go both ways and sideways very fast, the slightest disadvantage costs you your clone and shows really how small the skill gap has to be to get totally roflpwned.
|
1st Lieutenant Tiberius
0uter.Heaven
307
|
Posted - 2013.10.22 17:47:00 -
[87] - Quote
Rei Shepard wrote:1st Lieutenant Tiberius wrote:Rei Shepard wrote:Quote:Scrambler Rifles are amazing 1v1 weapons, able to pick of individual targets from medium to long ranges, but engaging in more than 2 opponents will cause you to overheat (even with an amarr suit) before you can finish off the 3rd opponent. The number of potential kills before overheat increases in relation to the distance, longer distance = more time to manage heat build up and pick off more targets, in close range you're probably screwed if you get bum-rushed. Ive actually managed on many occasions to kill 3-4 pristine tip top never been hit protos before overheat becomes a problem (ofcourse they werent Brick Tanked 1k EHP+ suits, but they had 600-700 EHP each), this is the skill ceiling people are talking about, at medium range and cqc. Sure you can take the gun and nerf it, leaving me with something i can at best kill 1 guy with before overheating, but how are other people going to be using this gun ? I know right, they are not gonna be using it at all and then it gets a nice little mantle spot next to the Breach, Tac and Burst and ill be back at using AR's.... I avoid speaking for skilled players like yourself, my post is meant to be a generalization of SCR users as a whole. In that you are correct, that is the Skill ceiling that people are talking about. I too have mastered the heat build up of my weapon allowing me to take down upwards of 3 or 4 opponents without overheating as well as 1v1ing proto heavies and coming out with half armor and a locked up weapon (because face to face the only way I can take out a heavy is with a charge shot and firing at the head and neck until I overheat, i have found that this is the only way I can face off with a heavy without switching to a sidearm) In a PC situation, I'm dead if I am not the one dictating the rules of engagement. Yeah i get the idea, i am always speaking from my own perspective and pub teams, but cant speak from PC battles, i can however say that it is completely impossible to kill other great players if you encounter them in a group, 1 vs 1 can already go both ways and sideways very fast, the slightest disadvantage costs you your clone and shows really how small the skill gap has to be to get totally roflpwned.
With clever use of cover, keeping your distance and switching out to a sidearm maybe JUST MAYBE you'll kill all but one lol
EDIT: Before getting blown up by an MD or a Core Nade, perhaps simply gunned down to a pulp by an AR |
Vell0cet
Royal Uhlans Amarr Empire
434
|
Posted - 2013.10.22 18:59:00 -
[88] - Quote
An ScR at range with a charged headshot is one of the better counters to heavy suits. They are slow and they have huge hit boxes on their heads. That same fight will go very differently if you're in the heavy's optimal range. You're getting killed by your opponents using better tactics and them having a weapon that is good at exploiting the weaknesses of the heavy suit (slow, easy to headshot).
An armor tanked Gallente Assault with an AR usually rips my ScR suit to pieces. They're too maneuverable to reliably headshot, and the ScR takes forever to chew through their armor. |
Beeeees
KILL-EM-QUICK RISE of LEGION
284
|
Posted - 2013.10.23 01:37:00 -
[89] - Quote
Master Jaraiya wrote: The fact that the Scr Rifle can take 2 or 3 shots immediately after a charged shot is ridiculous in and of itself.
"Heat build up? What heat build up"
The heat build up that blows in your face after the 3rd shot. Stop your hysterical rampage, you even got everything explained to you in raw mathematics, and you STILL insist that you are in the right, backing every argument of yours with a single piece of anecdotal evidence and absolutely nothing more. |
|
|
|
Pages: 1 2 3 :: [one page] |