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Master Jaraiya
Ultramarine Corp
1174
|
Posted - 2013.10.22 14:40:00 -
[31] - Quote
Beeeees wrote:Master Jaraiya wrote:You call it "skill ceiling" I call it "players flocking to OP weapons" Surely DUST players would never do such a thing! Nice strawman there buddy. Correlation =/= causation. So all of these emerging Scr Rifle users are a result of "highly skilled" players finally having a weapon that matches their skill level. Yea right!
Lemme guess, you have some ocean front property in Arizona you would like to sell me? |
Beeeees
KILL-EM-QUICK RISE of LEGION
277
|
Posted - 2013.10.22 14:43:00 -
[32] - Quote
Master Jaraiya wrote: So all of these emerging Scr Rifle users are a result of "highly skilled" players finally having a weapon that matches their skill level.
I dont have the exact numbers. Do you have the exact numbers? |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4069
|
Posted - 2013.10.22 14:44:00 -
[33] - Quote
Master Jaraiya wrote:Beeeees wrote:Master Jaraiya wrote:You call it "skill ceiling" I call it "players flocking to OP weapons" Surely DUST players would never do such a thing! Nice strawman there buddy. Correlation =/= causation. So all of these emerging Scr Rifle users are a result of "highly skilled" players finally having a weapon that matches their skill level. Yea right! Lemme guess, you have some ocean front property in Arizona you would like to sell me?
There's an emerging plasma cannon community. Is that because the plasma cannon is overpowered? |
Flix Keptick
Red Star. EoN.
793
|
Posted - 2013.10.22 14:44:00 -
[34] - Quote
Master Jaraiya wrote:Yes, Scr Rifles are overpowered.
Yes, Everyone now knows it.
Yes they are rapidly becoming the flavor of the month as more and more tryhards have caught wind of this.
Scr Rifle user: "But, they have overheat"
Me: "But, you alpha 89% of my HP with one shot" Me: but its not easy to always land that shot. Its a skill weapon, just like the scrambler pistol. Besides, why couldn't it be better than the ar? Why are you not saying that the ar is the fotm? |
Master Jaraiya
Ultramarine Corp
1174
|
Posted - 2013.10.22 14:45:00 -
[35] - Quote
Lea Silencio wrote:Master Jaraiya wrote:Beeeees wrote:Master Jaraiya wrote: EHP on Standard Heavy with 2 Repairers is 1012 506 shield 506 armor
Pff I run 700 on my meatshield logi Master Jaraiya wrote: What you call an "emergenc of use of the gun" I call a flock toward.
It's no secret that most of the "top" corps are flocking to the Scr Rifles. Deny it all you want to, it doesn't make it any less true.
There is a concept called "skill ceiling". The skill ceiling on the SCR is higher than on the AR. Go figure. You call it "skill ceiling" I call it "players flocking to OP weapons" Surely DUST players would never do such a thing! Tbh...you QQ alot about SCR's. Didn't you make another similar thread about a month ago? Stop dying. Learn some awareness. I am very aware.
I am aware of the ever increasing use of a weapon which a large portion of the playerbase has realized is overpowered.
I am aware that, as more people flock to the weapon, more people will realize just how overpowered the weapon is, and spec into it themselves.
I am aware that when I see scrubs trying to use the OP weapon and failing because you do actually need some skill to take advantage of the inherent overpoweredness of the weapon, they just lob a Core locus grenade. |
Master Jaraiya
Ultramarine Corp
1174
|
Posted - 2013.10.22 14:47:00 -
[36] - Quote
Flix Keptick wrote:Master Jaraiya wrote:Yes, Scr Rifles are overpowered.
Yes, Everyone now knows it.
Yes they are rapidly becoming the flavor of the month as more and more tryhards have caught wind of this.
Scr Rifle user: "But, they have overheat"
Me: "But, you alpha 89% of my HP with one shot" Me: but its not easy to always land that shot. Its a skill weapon, just like the scrambler pistol. Besides, why couldn't it be better than the ar? Why are you not saying that the ar is the fotm? Refer to above post |
Master Jaraiya
Ultramarine Corp
1174
|
Posted - 2013.10.22 14:49:00 -
[37] - Quote
Arkena Wyrnspire wrote:Master Jaraiya wrote:Beeeees wrote:Master Jaraiya wrote:You call it "skill ceiling" I call it "players flocking to OP weapons" Surely DUST players would never do such a thing! Nice strawman there buddy. Correlation =/= causation. So all of these emerging Scr Rifle users are a result of "highly skilled" players finally having a weapon that matches their skill level. Yea right! Lemme guess, you have some ocean front property in Arizona you would like to sell me? There's an emerging plasma cannon community. Is that because the plasma cannon is overpowered? LOL no. This is not comparable. A high RoF weapon such as the Scr Rifle should not be able to alpha 89% of any suit's EHP with one shot. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4069
|
Posted - 2013.10.22 14:55:00 -
[38] - Quote
Master Jaraiya wrote:Arkena Wyrnspire wrote:Master Jaraiya wrote:Beeeees wrote:Master Jaraiya wrote:You call it "skill ceiling" I call it "players flocking to OP weapons" Surely DUST players would never do such a thing! Nice strawman there buddy. Correlation =/= causation. So all of these emerging Scr Rifle users are a result of "highly skilled" players finally having a weapon that matches their skill level. Yea right! Lemme guess, you have some ocean front property in Arizona you would like to sell me? There's an emerging plasma cannon community. Is that because the plasma cannon is overpowered? LOL no. This is not comparable. A high RoF weapon such as the Scr Rifle should not be able to alpha 89% of any suit's EHP with one shot.
Do you realise how screwed the SCR user is if they miss that shot? Where is this 89% coming from? |
TechMechMeds
Swamp Marines Kleenex Inc.
841
|
Posted - 2013.10.22 14:56:00 -
[39] - Quote
Master Jaraiya wrote:Beeeees wrote:Master Jaraiya wrote: It's actually quite a bit different. One shot from a Duvolle does not drain 89% of my HP. Actually I regularly take out Proto AR guys with that fit. I have much more trouble with the Scr Rifle users. My MinLogi handles them a little better due to the far superior mobility. I have more of a problem with Proto ARs in that fit than my Heavy.
Well you sound like an able guy, surely you wont have any problems to HTFU in the face of a newly discovered threat? *stomps MLT n00bs with stacked proto squads *tells players to HTFU I guess that means get into a n00bstomping que synced proto party corp?
There scr is ridiculously easy to use, hip fired charged and regular shots most of the time, fk aiming when I can just spam faces with it, I use it on one of my ALTs, its ROFL stomp lol easy. Definitely fotm and sadly will probably get nerfed, its not a skill weapon like people make out and if they think so they must be sht because I'm not an amazing player and I find it easy as fk to use. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4069
|
Posted - 2013.10.22 14:58:00 -
[40] - Quote
TechMechMeds wrote:Master Jaraiya wrote:Beeeees wrote:Master Jaraiya wrote: It's actually quite a bit different. One shot from a Duvolle does not drain 89% of my HP. Actually I regularly take out Proto AR guys with that fit. I have much more trouble with the Scr Rifle users. My MinLogi handles them a little better due to the far superior mobility. I have more of a problem with Proto ARs in that fit than my Heavy.
Well you sound like an able guy, surely you wont have any problems to HTFU in the face of a newly discovered threat? *stomps MLT n00bs with stacked proto squads *tells players to HTFU I guess that means get into a n00bstomping que synced proto party corp? There scr is ridiculously easy to use, hip fired charged and regular shots most of the time, fk aiming when I can just spam faces with it, I use it on one of my ALTs, its ROFL stomp lol easy. Definitely fotm and sadly will probably get nerfed, its not a skill weapon like people make out and if they think so they must be sht because I'm not an amazing player and I find it easy as fk to use.
And the QQ nerf train rolls onwards. |
|
TechMechMeds
Swamp Marines Kleenex Inc.
843
|
Posted - 2013.10.22 14:59:00 -
[41] - Quote
Arkena Wyrnspire wrote:TechMechMeds wrote:Master Jaraiya wrote:Beeeees wrote:Master Jaraiya wrote: It's actually quite a bit different. One shot from a Duvolle does not drain 89% of my HP. Actually I regularly take out Proto AR guys with that fit. I have much more trouble with the Scr Rifle users. My MinLogi handles them a little better due to the far superior mobility. I have more of a problem with Proto ARs in that fit than my Heavy.
Well you sound like an able guy, surely you wont have any problems to HTFU in the face of a newly discovered threat? *stomps MLT n00bs with stacked proto squads *tells players to HTFU I guess that means get into a n00bstomping que synced proto party corp? There scr is ridiculously easy to use, hip fired charged and regular shots most of the time, fk aiming when I can just spam faces with it, I use it on one of my ALTs, its ROFL stomp lol easy. Definitely fotm and sadly will probably get nerfed, its not a skill weapon like people make out and if they think so they must be sht because I'm not an amazing player and I find it easy as fk to use. And the QQ nerf train rolls onwards.
Sorry about being honest. |
Master Jaraiya
Ultramarine Corp
1174
|
Posted - 2013.10.22 15:03:00 -
[42] - Quote
Arkena Wyrnspire wrote:
Do you realise how screwed the SCR user is if they miss that shot? Where is this 89% coming from?
Coming from the fact of getting hit by the gun in my approx 400 HP Min Logi, leaves me with about 40 armor left from full HP.
Getting hit with one shot in my Heavy Suit leaves me with less than 200 Armor from full HP |
TechMechMeds
Swamp Marines Kleenex Inc.
843
|
Posted - 2013.10.22 15:06:00 -
[43] - Quote
Canari Elphus wrote:Master Jaraiya wrote: Actually, I either run a Standard Basic Heavy with 2 Repair or A standard MinLogi with Plate/Repair combo and 2 Basic Shield Extenders, 3 Equipment, Gek. I have Shield and Armor Upgrades at 5.
Meh, Happened to me in my Adv. Heavy with 2 comp. Plates too. This is the reason I started using only standard gear.
You can blame my Suits all you want, fact remains you , me and everyone else knows the Scr Rifles are overpowered, it's why everyone is speccing into them. I see them more than Duvolles now and that's saying something.
Are you talking about SCRs or ASCRs? I will assume SCRs So what is your total EHP of the suits you are running? Im sorry but saying that you are using two basic shield extenders leads me to believe that its quite low and would get torn to pieces by any weapon. You would have to give me hard data on any of this before I actually believed you. You would be complaining about TACs as well if the ROF wasnt gimped with a half-azzed mechanic. Compared to the TAC of old, the SCR is a nerf gun. I have prof 4 and always run a damage mod with mine and it still takes me at least one cool down cycle to take out a half decent heavy fit.. If you havent booked it out of there before the weapon cools down or I have switched to my SMG then the death is completely on you. You act like the overheat feature is the only thing that is a blancing agent for the SCR - Requires actual aim rather than spamming the fire button - Has one of the highest fitting costs even as the basic level - Is biased toward shields - Annnnnd overheats
All of which is easy to manage, especially at operation level 5, by that time if any of those factors are even remotely challenging for you then you suck. |
Beeeees
KILL-EM-QUICK RISE of LEGION
278
|
Posted - 2013.10.22 15:11:00 -
[44] - Quote
TechMechMeds wrote:
All of which is easy to manage, especially at operation level 5, by that time if any of those factors are even remotely challenging for you then you suck.
In comparison to what? |
TechMechMeds
Swamp Marines Kleenex Inc.
843
|
Posted - 2013.10.22 15:14:00 -
[45] - Quote
I don't think it can really be balanced because of the fact its laser, dispersion doesn't make any sense, recoil would defy reality so maybe 70% damage against armour.
I don't really know how but its definitely not a hard skill weapon people make out and it seems by nature to be a beast. Regardless I'd be against a nerf because I enjoy ruining fully proto on my less than 1 mil sp all basic char with it but I'm not going to lie and discredit myself by making it out to be a high skill weapon. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2999
|
Posted - 2013.10.22 15:15:00 -
[46] - Quote
It does less damage to armor, but that does not mean armor tanking makes you invincible to scrambler rifles.
Scrambler rifles do 120% to shields and 80% to armor. So if you're using a basic scrambler rifle which does 72 damage a shot, to shields: 72 x 1.2 = 86.4 hp per shot to armor: 72 x 0.8 = 57.6 hp per shot
Now that does not consider people using higher tier scrambler, using damage mods, having proficiency, landing head shots, or using the charge function. Again, just because your armor resists the scrambler rifle does not mean it is invincible, you are still going to take a good majority of the base damage. You are however in a much better position to counter them then shield tankers. And don't worry, there are plenty of draw backs to the scrambler rifles like how unreliable they are up close and the fact that they overheat, dealing damage to you as well as locking you up for 5 seconds where you cannot sprint, cannot swap weapons, cannot do anything other than walk around and jump. |
TechMechMeds
Swamp Marines Kleenex Inc.
843
|
Posted - 2013.10.22 15:16:00 -
[47] - Quote
Beeeees wrote:TechMechMeds wrote:
All of which is easy to manage, especially at operation level 5, by that time if any of those factors are even remotely challenging for you then you suck.
In comparison to what?
The human ability to adapt and learn.......... |
steadyhand amarr
MoIden Heath PoIice Department EoN.
1618
|
Posted - 2013.10.22 15:29:00 -
[48] - Quote
This thread is funny the ammount of bad scr users ic killed this week means that flock will be over fairly quickly. |
Canari Elphus
Pro Hic Immortalis
688
|
Posted - 2013.10.22 15:33:00 -
[49] - Quote
Master Jaraiya wrote:Canari Elphus wrote:Master Jaraiya wrote: Actually, I either run a Standard Basic Heavy with 2 Repair or A standard MinLogi with Plate/Repair combo and 2 Basic Shield Extenders, 3 Equipment, Gek. I have Shield and Armor Upgrades at 5.
Meh, Happened to me in my Adv. Heavy with 2 comp. Plates too. This is the reason I started using only standard gear.
You can blame my Suits all you want, fact remains you , me and everyone else knows the Scr Rifles are overpowered, it's why everyone is speccing into them. I see them more than Duvolles now and that's saying something.
Are you talking about SCRs or ASCRs? I will assume SCRs So what is your total EHP of the suits you are running? Im sorry but saying that you are using two basic shield extenders leads me to believe that its quite low and would get torn to pieces by any weapon. You would have to give me hard data on any of this before I actually believed you. You would be complaining about TACs as well if the ROF wasnt gimped with a half-azzed mechanic. Compared to the TAC of old, the SCR is a nerf gun. I have prof 4 and always run a damage mod with mine and it still takes me at least one cool down cycle to take out a half decent heavy fit.. If you havent booked it out of there before the weapon cools down or I have switched to my SMG then the death is completely on you. You act like the overheat feature is the only thing that is a blancing agent for the SCR - Requires actual aim rather than spamming the fire button - Has one of the highest fitting costs even as the basic level - Is biased toward shields - Annnnnd overheats EHP on Standard Heavy with 2 Repairers is 1012 506 shield 506 armor EHP on MinLogi is about 180sih shield 280ish armor. Not sure exactly, would have to log on and check. I run with less HP to have Equipment so I can support my team, you know, what a Logi is meant to do... LOL at a Heavy "booking it out of there" thats just funny.
Ok, then lets actually apply math to all of this using an ADV SCR which is about 73 base damage
Damage modifiers - Proficiency 4 = 12% Complex Dmg Mod = 10% Total ---- 22% increase
73 * 1.22 = 89 base damage
Charged shot has a multiplier of 2 so that would put us at 178 damage from the get go.
Now, lets add in the bias towards shields. I cant remember if its 120/80 or 130/70 but lets go with 120.
178 * 1.2 = 213 damage against shields for charged shot 89 * 1.2 = 106 damage against shields for standard shot 89 * 0.8 = 71 damage against armor for standard shot
Now lets say that the person firing can get off one charged shot and 5 regular shots before overheat Charged Shot 1 - 213 damage (295 shield remaining, 506 armor) Standard Shot 1 - 106 damage (189 shield remaining, 506 armor) Standard Shot 2 - 106 damage (83 shield remaining, 506 armor) Standard Shot 3 - 106 damage (0 shield remaining, 483 armor) *used full shield dmg for easier math Standard Shot 4 - 71 damage (0 shield remaining, 412 armor) Standard Shot 5 - 71 damage (0 shield remaining, 341 armor)
These six shots can be done in about a second or little more if the person is skilled. Once cooled down (lets say 3 seconds. I cant find the info on the comp) it would take another 5 shots to down the heavy suit.
So now lets look at a trained GEK with a damage mod.
Correct me if Im wrong but I believe that the base damage of the GEK is around 34 per bullet.
Damage modifiers - Proficiency 4 = 12% Complex Dmg Mod = 10% Total ---- 22% increase
34 * 1.22 = 41.5 base damage
The clip holds 60 and can be fired at a rate of 750 RPM (which equates to 12.5 bullets per second).
DPS = 41.5 * 12.5 = 518 damage (0 shield remaining, 496 armor)
Now, in it would only take 1 more second for the GEK to tear through the remaining amount of armor which would be a faster kill than the SCR.
What makes it so the GEK doesnt do that? #1 - Dispersion - The further the weapon user is away from the target, the more misses s/he will get #2 - Tracking - As Rei said, people who spray-n-pray are probably not tracking their target which leads to more missed shots
The reason you think the SCR is OP compared to the AR is not because of the weapons themselves but rather the people handling them. Someone using a semi-auto weapon is more likely to line up their shot than one at full auto thus they are more likely to have all of their shots hit as well as have a higher likelihood for a headshot.
Also, the semi-auto weapons are more likely to be used by skirmishers than front line slayers. They will be out of your effective range with a HMG or AR and thus seem to have the upper hand while you are engaged.
|
Monty Mole Clone
Shiv M
68
|
Posted - 2013.10.22 15:34:00 -
[50] - Quote
it seems that the scram rifle could do with a buff because the tears its causing should be getting evaporated long before they fill up anybodys cup |
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1st Lieutenant Tiberius
0uter.Heaven
305
|
Posted - 2013.10.22 15:39:00 -
[51] - Quote
Canari Elphus wrote:Master Jaraiya wrote:Canari Elphus wrote:Master Jaraiya wrote: Actually, I either run a Standard Basic Heavy with 2 Repair or A standard MinLogi with Plate/Repair combo and 2 Basic Shield Extenders, 3 Equipment, Gek. I have Shield and Armor Upgrades at 5.
Meh, Happened to me in my Adv. Heavy with 2 comp. Plates too. This is the reason I started using only standard gear.
You can blame my Suits all you want, fact remains you , me and everyone else knows the Scr Rifles are overpowered, it's why everyone is speccing into them. I see them more than Duvolles now and that's saying something.
Are you talking about SCRs or ASCRs? I will assume SCRs So what is your total EHP of the suits you are running? Im sorry but saying that you are using two basic shield extenders leads me to believe that its quite low and would get torn to pieces by any weapon. You would have to give me hard data on any of this before I actually believed you. You would be complaining about TACs as well if the ROF wasnt gimped with a half-azzed mechanic. Compared to the TAC of old, the SCR is a nerf gun. I have prof 4 and always run a damage mod with mine and it still takes me at least one cool down cycle to take out a half decent heavy fit.. If you havent booked it out of there before the weapon cools down or I have switched to my SMG then the death is completely on you. You act like the overheat feature is the only thing that is a blancing agent for the SCR - Requires actual aim rather than spamming the fire button - Has one of the highest fitting costs even as the basic level - Is biased toward shields - Annnnnd overheats EHP on Standard Heavy with 2 Repairers is 1012 506 shield 506 armor EHP on MinLogi is about 180sih shield 280ish armor. Not sure exactly, would have to log on and check. I run with less HP to have Equipment so I can support my team, you know, what a Logi is meant to do... LOL at a Heavy "booking it out of there" thats just funny. Ok, then lets actually apply math to all of this using an ADV SCR which is about 73 base damage Damage modifiers - Proficiency 4 = 12% Complex Dmg Mod = 10% Total ---- 22% increase 73 * 1.22 = 89 base damage Charged shot has a multiplier of 2 so that would put us at 178 damage from the get go. Now, lets add in the bias towards shields. I cant remember if its 120/80 or 130/70 but lets go with 120. 178 * 1.2 = 213 damage against shields for charged shot 89 * 1.2 = 106 damage against shields for standard shot 89 * 0.8 = 71 damage against armor for standard shot Now lets say that the person firing can get off one charged shot and 5 regular shots before overheat Charged Shot 1 - 213 damage (295 shield remaining, 506 armor) Standard Shot 1 - 106 damage (189 shield remaining, 506 armor) Standard Shot 2 - 106 damage (83 shield remaining, 506 armor) Standard Shot 3 - 106 damage (0 shield remaining, 483 armor) *used full shield dmg for easier math Standard Shot 4 - 71 damage (0 shield remaining, 412 armor) Standard Shot 5 - 71 damage (0 shield remaining, 341 armor) These six shots can be done in about a second or little more if the person is skilled. Once cooled down (lets say 3 seconds. I cant find the info on the comp) it would take another 5 shots to down the heavy suit. So now lets look at a trained GEK with a damage mod. Correct me if Im wrong but I believe that the base damage of the GEK is around 34 per bullet. Damage modifiers - Proficiency 4 = 12% Complex Dmg Mod = 10% Total ---- 22% increase 34 * 1.22 = 41.5 base damage The clip holds 60 and can be fired at a rate of 750 RPM (which equates to 12.5 bullets per second). DPS = 41.5 * 12.5 = 518 damage (0 shield remaining, 496 armor) Now, in it would only take 1 more second for the GEK to tear through the remaining amount of armor which would be a faster kill than the SCR. What makes it so the GEK doesnt do that? #1 - Dispersion - The further the weapon user is away from the target, the more misses s/he will get #2 - Tracking - As Rei said, people who spray-n-pray are probably not tracking their target which leads to more missed shots The reason you think the SCR is OP compared to the AR is not because of the weapons themselves but rather the people handling them. Someone using a semi-auto weapon is more likely to line up their shot than one at full auto thus they are more likely to have all of their shots hit as well as have a higher likelihood for a headshot. Also, the semi-auto weapons are more likely to be used by skirmishers than front line slayers. They will be out of your effective range with a HMG or AR and thus seem to have the upper hand while you are engaged.
+1 Maths and Logic FTW! |
TechMechMeds
Swamp Marines Kleenex Inc.
843
|
Posted - 2013.10.22 15:44:00 -
[52] - Quote
Canari Elphus wrote:Master Jaraiya wrote:Canari Elphus wrote:Master Jaraiya wrote: Actually, I either run a Standard Basic Heavy with 2 Repair or A standard MinLogi with Plate/Repair combo and 2 Basic Shield Extenders, 3 Equipment, Gek. I have Shield and Armor Upgrades at 5.
Meh, Happened to me in my Adv. Heavy with 2 comp. Plates too. This is the reason I started using only standard gear.
You can blame my Suits all you want, fact remains you , me and everyone else knows the Scr Rifles are overpowered, it's why everyone is speccing into them. I see them more than Duvolles now and that's saying something.
Are you talking about SCRs or ASCRs? I will assume SCRs So what is your total EHP of the suits you are running? Im sorry but saying that you are using two basic shield extenders leads me to believe that its quite low and would get torn to pieces by any weapon. You would have to give me hard data on any of this before I actually believed you. You would be complaining about TACs as well if the ROF wasnt gimped with a half-azzed mechanic. Compared to the TAC of old, the SCR is a nerf gun. I have prof 4 and always run a damage mod with mine and it still takes me at least one cool down cycle to take out a half decent heavy fit.. If you havent booked it out of there before the weapon cools down or I have switched to my SMG then the death is completely on you. You act like the overheat feature is the only thing that is a blancing agent for the SCR - Requires actual aim rather than spamming the fire button - Has one of the highest fitting costs even as the basic level - Is biased toward shields - Annnnnd overheats EHP on Standard Heavy with 2 Repairers is 1012 506 shield 506 armor EHP on MinLogi is about 180sih shield 280ish armor. Not sure exactly, would have to log on and check. I run with less HP to have Equipment so I can support my team, you know, what a Logi is meant to do... LOL at a Heavy "booking it out of there" thats just funny. Ok, then lets actually apply math to all of this using an ADV SCR which is about 73 base damage Damage modifiers - Proficiency 4 = 12% Complex Dmg Mod = 10% Total ---- 22% increase 73 * 1.22 = 89 base damage Charged shot has a multiplier of 2 so that would put us at 178 damage from the get go. Now, lets add in the bias towards shields. I cant remember if its 120/80 or 130/70 but lets go with 120. 178 * 1.2 = 213 damage against shields for charged shot 89 * 1.2 = 106 damage against shields for standard shot 89 * 0.8 = 71 damage against armor for standard shot Now lets say that the person firing can get off one charged shot and 5 regular shots before overheat Charged Shot 1 - 213 damage (295 shield remaining, 506 armor) Standard Shot 1 - 106 damage (189 shield remaining, 506 armor) Standard Shot 2 - 106 damage (83 shield remaining, 506 armor) Standard Shot 3 - 106 damage (0 shield remaining, 483 armor) *used full shield dmg for easier math Standard Shot 4 - 71 damage (0 shield remaining, 412 armor) Standard Shot 5 - 71 damage (0 shield remaining, 341 armor) These six shots can be done in about a second or little more if the person is skilled. Once cooled down (lets say 3 seconds. I cant find the info on the comp) it would take another 5 shots to down the heavy suit. So now lets look at a trained GEK with a damage mod. Correct me if Im wrong but I believe that the base damage of the GEK is around 34 per bullet. Damage modifiers - Proficiency 4 = 12% Complex Dmg Mod = 10% Total ---- 22% increase 34 * 1.22 = 41.5 base damage The clip holds 60 and can be fired at a rate of 750 RPM (which equates to 12.5 bullets per second). DPS = 41.5 * 12.5 = 518 damage (0 shield remaining, 496 armor) Now, in it would only take 1 more second for the GEK to tear through the remaining amount of armor which would be a faster kill than the SCR. What makes it so the GEK doesnt do that? #1 - Dispersion - The further the weapon user is away from the target, the more misses s/he will get #2 - Tracking - As Rei said, people who spray-n-pray are probably not tracking their target which leads to more missed shots The reason you think the SCR is OP compared to the AR is not because of the weapons themselves but rather the people handling them. Someone using a semi-auto weapon is more likely to line up their shot than one at full auto thus they are more likely to have all of their shots hit as well as have a higher likelihood for a headshot. Also, the semi-auto weapons are more likely to be used by skirmishers than front line slayers. They will be out of your effective range with a HMG or AR and thus seem to have the upper hand while you are engaged.
Well I must be better than I think because I find it seriously easy to own with minimal effort using the scr. |
Master Jaraiya
Ultramarine Corp
1178
|
Posted - 2013.10.22 15:46:00 -
[53] - Quote
Canari Elphus wrote:a lot of math
Which I'm not saying is inaccurate and it looks very nice on paper like that
BUT
In my Heavy Suit with 506 Shields, 506 armor ONE charged shot takes me down to less than 200 armor, so explain this to me; and if you consider this not to be overpowered you have no business in a balance discussion.
Math is fine on paper, but you need to be looking at the performance of the weapon in the game.
This is not dungeons and dragons. |
1st Lieutenant Tiberius
0uter.Heaven
305
|
Posted - 2013.10.22 15:50:00 -
[54] - Quote
Master Jaraiya wrote:Canari Elphus wrote:a lot of math
Which I'm not saying is inaccurate and it looks very nice on paper like that BUT In my Heavy Suit with 506 Shields, 506 armor ONE charged shot takes me down to less than 200 armor, so explain this to me; and if you consider this not to be overpowered you have no business in a balance discussion. Math is fine on paper, but you need to be looking at the performance of the weapon in the game. This is not dungeons and dragons.
When I fire my charge shot its almost always followed by a volley of at least 2 more single shots, especially for heavies since its very easy to track them.
Maybe thats what you're going against. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3002
|
Posted - 2013.10.22 15:50:00 -
[55] - Quote
TechMechMeds wrote:
Well I must be better than I think because I find it seriously easy to own with minimal effort using the scr.
I find it seriously easy to own with minimal effort using the plasma cannon.
See what I did there? Personal anecdotes don't prove anything. And the fact of the matter, there is data out there that shows it is not too difficult to do well with the assault rifle with minimal effort. |
Master Jaraiya
Ultramarine Corp
1178
|
Posted - 2013.10.22 15:52:00 -
[56] - Quote
1st Lieutenant Tiberius wrote:Master Jaraiya wrote:Canari Elphus wrote:a lot of math
Which I'm not saying is inaccurate and it looks very nice on paper like that BUT In my Heavy Suit with 506 Shields, 506 armor ONE charged shot takes me down to less than 200 armor, so explain this to me; and if you consider this not to be overpowered you have no business in a balance discussion. Math is fine on paper, but you need to be looking at the performance of the weapon in the game. This is not dungeons and dragons. When I fire my charge shot its almost always followed by a volley of at least 2 more single shots, especially for heavies since its very easy to track them. Maybe thats what you're going against. I do know the difference between getting shot once and getting shot 3 times...just saying. |
1st Lieutenant Tiberius
0uter.Heaven
305
|
Posted - 2013.10.22 15:56:00 -
[57] - Quote
Master Jaraiya wrote:1st Lieutenant Tiberius wrote:Master Jaraiya wrote:Canari Elphus wrote:a lot of math
Which I'm not saying is inaccurate and it looks very nice on paper like that BUT In my Heavy Suit with 506 Shields, 506 armor ONE charged shot takes me down to less than 200 armor, so explain this to me; and if you consider this not to be overpowered you have no business in a balance discussion. Math is fine on paper, but you need to be looking at the performance of the weapon in the game. This is not dungeons and dragons. When I fire my charge shot its almost always followed by a volley of at least 2 more single shots, especially for heavies since its very easy to track them. Maybe thats what you're going against. I do know the difference between getting shot once and getting shot 3 times...just saying.
Perhaps, but how can you be so sure?
I can tap the trigger really fast :D |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3002
|
Posted - 2013.10.22 15:57:00 -
[58] - Quote
1st Lieutenant Tiberius wrote:Master Jaraiya wrote:Canari Elphus wrote:a lot of math
Which I'm not saying is inaccurate and it looks very nice on paper like that BUT In my Heavy Suit with 506 Shields, 506 armor ONE charged shot takes me down to less than 200 armor, so explain this to me; and if you consider this not to be overpowered you have no business in a balance discussion. Math is fine on paper, but you need to be looking at the performance of the weapon in the game. This is not dungeons and dragons. When I fire my charge shot its almost always followed by a volley of at least 2 more single shots, especially for heavies since its very easy to track them. Maybe thats what you're going against. One time a heavy with over 1000 HP got the jumped on my and I turned around and (luckily) unloaded nearly my full TT3 Assault Scrambler Pistol into his head and survived with just 40 armor left. I was convinced we were going to start seeing "Scrambler Pistol OP" threads.
But yes, there is a pretty fast fire rate on the scrambler rifle so it's kind of hard to tell if you've been hit by just one charge shot or by a charge shot and a few quick shots after. I wouldn't call it OP because in a heavy fit like this you are not going to be able to get the kill before overheating, and if you overheat you leave yourself vulnerable long enough that it shouldn't be a problem for the heavy to get the kill.
You really need to equate overheating the scrambler rifle as the quasi "magazine size" since it does create a moment where the user needs to pause for a length of time - even if you don't overheat you have to wait awhile for the heat to cool down. Now, I'm pretty sure an AR can kill a heavy without reloading. |
TechMechMeds
Swamp Marines Kleenex Inc.
843
|
Posted - 2013.10.22 15:57:00 -
[59] - Quote
Aero Yassavi wrote:TechMechMeds wrote:
Well I must be better than I think because I find it seriously easy to own with minimal effort using the scr.
I find it seriously easy to own with minimal effort using the plasma cannon. See what I did there? Personal anecdotes don't prove anything. And the fact of the matter, there is data out there that shows it is not too difficult to do well with the assault rifle with minimal effort.
I find every weapon easy as fk to use in dust and any drawbacks took about 10 mins to master save for the MD, that took about a week to fully master the trajectory. |
TechMechMeds
Swamp Marines Kleenex Inc.
844
|
Posted - 2013.10.22 16:00:00 -
[60] - Quote
Aero Yassavi wrote:1st Lieutenant Tiberius wrote:Master Jaraiya wrote:Canari Elphus wrote:a lot of math
Which I'm not saying is inaccurate and it looks very nice on paper like that BUT In my Heavy Suit with 506 Shields, 506 armor ONE charged shot takes me down to less than 200 armor, so explain this to me; and if you consider this not to be overpowered you have no business in a balance discussion. Math is fine on paper, but you need to be looking at the performance of the weapon in the game. This is not dungeons and dragons. When I fire my charge shot its almost always followed by a volley of at least 2 more single shots, especially for heavies since its very easy to track them. Maybe thats what you're going against. One time a heavy with over 1000 HP got the jumped on my and I turned around and (luckily) unloaded nearly my full TT3 Assault Scrambler Pistol into his head and survived with just 40 armor left. I was convinced we were going to start seeing "Scrambler Pistol OP" threads. But yes, there is a pretty fast fire rate on the scrambler rifle so it's kind of hard to tell if you've been hit by just one charge shot or by a charge shot and a few quick shots after. I wouldn't call it OP because in a heavy fit like this you are not going to be able to get the kill before overheating, and if you overheat you leave yourself vulnerable long enough that it shouldn't be a problem for the heavy to get the kill. You really need to equate overheating the scrambler rifle as the quasi "magazine size" since it does create a moment where the user needs to pause for a length of time - even if you don't overheat you have to wait awhile for the heat to cool down. Now, I'm pretty sure an AR can kill a heavy without reloading.
I'll just be quiet about these kind of threads from now on as I struggle to see how any of the scr drawbacks really matter unless you suck, not you personally. |
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