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Rei Shepard
Spectre II
723
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Posted - 2013.10.22 13:11:00 -
[1] - Quote
steadyhand amarr wrote:Yes they do. They wtf spawned shields but I always struggle with amour tanks
It sure didnt feel like that when you shot me (522 armor) lol :p ..i got this ...got ..th..."Insertwtfpwnedhere" ...is...
Funny stuff aside, yeah SCR blaps a shield quickly but if there is an Stacked Plated Logi underneath it can be a real biatch to burn trough it, if it a suit that is known to stack armor, aim for the head or you might run it into overheat.
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Rei Shepard
Spectre II
723
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Posted - 2013.10.22 13:30:00 -
[2] - Quote
Beeeees wrote:Master Jaraiya wrote:Yes, Scr Rifles are overpowered.
Yes, Everyone now knows it.
Yes they are rapidly becoming the flavor of the month as more and more tryhards have caught wind of this.
Scr Rifle user: "But, they have overheat"
Me: "But, you alpha 89% of my HP with one shot" Ill bite. The fact that it takes a headshot to alpha 89% of your HP completely disarms your argument.
Or he might be running a Militia fit :p |
Rei Shepard
Spectre II
724
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Posted - 2013.10.22 13:44:00 -
[3] - Quote
Master Jaraiya wrote:Rei Shepard wrote:Beeeees wrote:Master Jaraiya wrote:Yes, Scr Rifles are overpowered.
Yes, Everyone now knows it.
Yes they are rapidly becoming the flavor of the month as more and more tryhards have caught wind of this.
Scr Rifle user: "But, they have overheat"
Me: "But, you alpha 89% of my HP with one shot" Ill bite. The fact that it takes a headshot to alpha 89% of your HP completely disarms your argument. Or he might be running a Militia fit :p Actually, I either run a Standard Basic Heavy with 2 Repair or A standard MinLogi with Plate/Repair combo and 2 Basic Shield Extenders, 3 Equipment, Gek. I have Shield and Armor Upgrades at 5.
guess i wasnt far off...
Thats not a really sturdy fit considering most of us run either 2 or 3 damage mods, heavies like that don't have enough EHP to stop headshots from swatting it like an andvanced scout, it wouldnt be much diffrent if you meet a Duvolle with 3 damage mods either.
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Rei Shepard
Spectre II
727
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Posted - 2013.10.22 14:04:00 -
[4] - Quote
Quote:It's actually quite a bit different. One shot from a Duvolle does not drain 89% of my HP. Actually I regularly take out Proto AR guys with that fit. I have much more trouble with the Scr Rifle users. My MinLogi handles them a little better due to the far superior mobility. I have more of a problem with Proto ARs in that fit than my Heavy.
Yeah HMG spray & pray vs AR Spray & Pray, i can see why you come out ahead there ...most people forget to keep tracking their opponents at all times when firing the AR, most SCR users don't.
Though sounds like both fits fair better though vs diffrent opponents, maybe thats the point ? |
Rei Shepard
Spectre II
728
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Posted - 2013.10.22 16:12:00 -
[5] - Quote
Master Jaraiya wrote:Beeeees wrote:Master Jaraiya wrote: EHP on Standard Heavy with 2 Repairers is 1012 506 shield 506 armor
Pff I run 700 on my meatshield logi Master Jaraiya wrote: What you call an "emergenc of use of the gun" I call a flock toward.
It's no secret that most of the "top" corps are flocking to the Scr Rifles. Deny it all you want to, it doesn't make it any less true.
There is a concept called "skill ceiling". The skill ceiling on the SCR is higher than on the AR. Go figure. You call it "skill ceiling" I call it "players flocking to OP weapons" Surely DUST players would never do such a thing!
There is still a skill ceiling with the SCR, same people never get near it, others play right underneath it.
I know ive posted this APB R movie a dozen times, but 1. i dont ussually record and 2. cant record on PS3 (gonna buy one later this week), but hold on.
In APB R, the Scout Sniper rifle is the weakest gun a bad player can get its hands on, it has a Time to Kill of 1.5 Seconds, a clip of only 5 rounds and every other gun in the game has a TTK of 0.6-0.75 seconds, that is less then half the Scout Sniper TTK, in theory this means one enemy should kill the scout user 2 times over, 4 times if theres more then 1 guy. (especially at cqc ranges where a sniper rifle is well not at its optimal range)
But when the gun is held by skilled people it becomes an Ungodly Gun of Death, you just dont have the luxury of missing ...any of your shots, this is in a game where base movement run speed is that of a Kinetic enhanced scout with unlimited Stamina.
Still with me ?
Assault Rifle TTK 0.6 seconds...(8 rounds kill, clip of 45 rounds) Scout Sniper TTK 1.5 seconds due to bolt action time...(2 rounds kill, clip of 5 rounds)
Everyone uses the Assault rifle, its our version of the AR, its versatile with lotsof lead down range, not so much QQ when you use
If you use the Scout Sniper, instant QQ and whine PM spam about how awesome your hacks are, why ? Because people tried it and cannot for their life of it understand why it can kill them, i mean they are wielding the Superiouris Gunious...while getting beaten by the weaksauce gun.
They have even managed to get it nerfed....on multiple occasions, yet its still in Tip Top shape, ofcourse its now so hard to use for below average players, these guys don't get why they still get killed by it.
Maybe youll get the picture when you see the Movie....click here
I get at least 2 hack/aimbot accusations per hour, so i made the movie and link it to them....then they go ...oh ...ok ...thats cool
Now imagin yourself waddling from cover into my line of fire, with my accuracy....how many rounds are going to miss ?
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Rei Shepard
Spectre II
729
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Posted - 2013.10.22 16:34:00 -
[6] - Quote
Quote:Scrambler Rifles are amazing 1v1 weapons, able to pick of individual targets from medium to long ranges, but engaging in more than 2 opponents will cause you to overheat (even with an amarr suit) before you can finish off the 3rd opponent. The number of potential kills before overheat increases in relation to the distance, longer distance = more time to manage heat build up and pick off more targets, in close range you're probably screwed if you get bum-rushed.
Ive actually managed on many occasions to kill 3-4 pristine tip top never been hit protos before overheat becomes a problem (ofcourse they werent Brick Tanked 1k EHP+ suits, but they had 600-700 EHP each), this is the skill ceiling people are talking about, at medium range and cqc.
Sure you can take the gun and nerf it, leaving me with something i can at best kill 1 guy with before overheating, but how are other people going to be using this gun ?
I know right, they are not gonna be using it at all and then it gets a nice little mantle spot next to the Breach, Tac and Burst and ill be back at using AR's.... |
Rei Shepard
Spectre II
729
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Posted - 2013.10.22 17:41:00 -
[7] - Quote
1st Lieutenant Tiberius wrote:Rei Shepard wrote:Quote:Scrambler Rifles are amazing 1v1 weapons, able to pick of individual targets from medium to long ranges, but engaging in more than 2 opponents will cause you to overheat (even with an amarr suit) before you can finish off the 3rd opponent. The number of potential kills before overheat increases in relation to the distance, longer distance = more time to manage heat build up and pick off more targets, in close range you're probably screwed if you get bum-rushed. Ive actually managed on many occasions to kill 3-4 pristine tip top never been hit protos before overheat becomes a problem (ofcourse they werent Brick Tanked 1k EHP+ suits, but they had 600-700 EHP each), this is the skill ceiling people are talking about, at medium range and cqc. Sure you can take the gun and nerf it, leaving me with something i can at best kill 1 guy with before overheating, but how are other people going to be using this gun ? I know right, they are not gonna be using it at all and then it gets a nice little mantle spot next to the Breach, Tac and Burst and ill be back at using AR's.... I avoid speaking for skilled players like yourself, my post is meant to be a generalization of SCR users as a whole. In that you are correct, that is the Skill ceiling that people are talking about. I too have mastered the heat build up of my weapon allowing me to take down upwards of 3 or 4 opponents without overheating as well as 1v1ing proto heavies and coming out with half armor and a locked up weapon (because face to face the only way I can take out a heavy is with a charge shot and firing at the head and neck until I overheat, i have found that this is the only way I can face off with a heavy without switching to a sidearm) In a PC situation, I'm dead if I am not the one dictating the rules of engagement.
Yeah i get the idea, i am always speaking from my own perspective and pub teams, but cant speak from PC battles, i can however say that it is completely impossible to kill other great players if you encounter them in a group, 1 vs 1 can already go both ways and sideways very fast, the slightest disadvantage costs you your clone and shows really how small the skill gap has to be to get totally roflpwned.
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