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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Rogatien Merc
Red Star. EoN.
1457
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Posted - 2013.10.16 23:23:00 -
[31] - Quote
howard sanchez wrote:edit: quote quota...
Because his Troll Ignore Proficiency skill is 4 whereas mine is only 1 My post wasn't trollish in the slightest... it was a witty (er... for the forum...) way to point out an issue. |
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CCP FoxFour
C C P C C P Alliance
133487
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Posted - 2013.10.16 23:29:00 -
[32] - Quote
Rogatien Merc wrote:howard sanchez wrote:edit: quote quota...
Because his Troll Ignore Proficiency skill is 4 whereas mine is only 1 My post wasn't trollish in the slightest... it was a witty (er... for the forum...) way to point out an issue.
Pretty sure he was talking to Egypt Musk not you. :) Game Designer // Team True Grit http://twitter.com/regnerba |
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Kevall Longstride
DUST University Ivy League
578
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Posted - 2013.10.16 23:29:00 -
[33] - Quote
Some are not going to happy about these changes because we've had a long period where a small number of corps have had a long time ISK farming and now they've pulled out and earned their money they are going to still have that greater financial clout already banked over those that come after them.
I understand that they might be upset but in the long run its going to be an irrelevance once the player market comes in and that ISK is redistributed by market forces. Also the money that will come into the game via Eve eventually will DWARF that already earned in Dust. So for that reason I'm not unduly concerned.
I can see definite pluses for this from the standpoint of the mercs that fight in PC, in so much as they will receive a greater proportion of ISK payout from the biomass directly from the payout mechanism of the game and not as payment from a corp wallet. Also less work to do for an accountant role user having to pay them from that wallet.
If a corp is worried about the financial hit they will get from the lower sale value of Clones to Genolution, they can simply raise the tax level. This however also brings in a certain level of risk as their best players may go another corp willing to tax them less. I'm in favour of a CEO, speaking as one, to have to take this into account in his/her decision as it brings with it consequence, which is what gaming in a single shard universe should be all about.
In terms of the Uni's current plans in PC I think it will be a positive for us in the long term. Our ambition has always been to help players to train in all aspects of the game, including PC. To that end we own 5 Districts and invite other corps to attack us in a pre arranged way so as that newer players can have a crack at PC without the stress of fighting for and possibly lose a district. Win or lose, the attacking corp agree's to not perform a follow on attack until our clone count is replenished on that district. This minimises the likelihood that we get cloned out of the ownership of a district. We also set in place rules of engagement for these battles so as to allow those players not highly skilled to play with cheap fits, again benefiting all.
This new higher payment mechanic means that it will hopefully encourage other corps to participate in our programme as It will allow their players to get a regular higher cheque once in a while without having to worry about the usual PC stresses that I mentioned earlier.
But as FoxFour mentioned in the OP, this work is necessary for the continued iteration of PC, a mechanic which from the outset, I personally had misgivings about. I'm looking forward very much as to the details of PC 2.0 once they are made known and how they pertain to the evolution of Faction Warfare in Dust, which I'm very much of the opinion is where the future of the Eve/Dust link lies.
Nearly all those involved in PC for any length of time know that there are problems with the mechanic as it allows a pretty much guaranteed ISK tap for those willing to specialise in it and make it easy to defend that tap without too much difficulty. It needs to be fixed and made ready for the inevitable expansion beyond Molden Heath into null-sec which in its current iteration isn't going to be possible. |
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CCP FoxFour
C C P C C P Alliance
133487
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Posted - 2013.10.16 23:34:00 -
[34] - Quote
Keep the feedback coming guys. I am going to focus some more on this FW document I am working on, then go home to get some sleep, and should be back looking over further feedback tomorrow. :) Game Designer // Team True Grit http://twitter.com/regnerba |
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SILENTSAM 69
SONS of LEGION RISE of LEGION
568
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Posted - 2013.10.16 23:37:00 -
[35] - Quote
Thanks for the good work.
Oh, and man are gamers feeling entitled these days... |
Rogatien Merc
Red Star. EoN.
1457
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Posted - 2013.10.16 23:39:00 -
[36] - Quote
Robert JD Niewiadomski wrote:OK, i get it. But wouldn't it become even more profitable after next week adjustments if the district ownership will shuttle between "the main corp" and "the alt corp"? Assuming members donating all biomass money back to corp wallets... Or do i talk bilge? 'worst case scenario' math whereby two allied corps just chain attack each other's across all districts every couple days using clones from districts = pure profit. Literally takes 10 guys each in two corps... 1 per to sit and defend a district and 10 per to hop on alts and suicide militia fits 30x each.
My concern is that this has now complicated ISK generation, not reduced ISK generation, while reducing enjoyment of the PC mechanic.
Given the current fundamental mechanics of clone generation, clone packs, 24+hr attack timers, and selling clones for ISK I fail to see the possibility for an unexploitable mechanic that will achieve the goal of make legit attacks more profitable / likely than farming.
Turn off the ISK faucet. De-couple district ISK generation from clone generation and drastically reduce the price of clone packs. |
Rogatien Merc
Red Star. EoN.
1457
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Posted - 2013.10.16 23:43:00 -
[37] - Quote
By which I mean in a KISS kinda way...
1) Owning a district generates 5,000,000 ISK per 24 hours. Attack timers remain based on current mechanics.
2) A district will generate clones at current rates until the district is full (production facilities allow smaller attacks, but more frequently... cargo hubs allow larger attacks but take longer to charge up).
3) Let the games begin.
CCP FoxFour wrote:Pretty sure he was talking to Egypt Musk not you. :)
... embarrassing |
crazy space 1
Unkn0wn Killers
1845
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Posted - 2013.10.16 23:52:00 -
[38] - Quote
CCP FoxFour wrote:RECON BY FIRE wrote:Honestly, why not just change it to 60k and 160k tomorrow? With Corp taxes now in effect, Corps can just raise the tax if theyre running low on funds. Seems a lot better than nerfing individuals ISK payout and then buffing it higher than it was to start with a week later. Honestly, because it a far more dramatic change and I wanted to be sure the community had time to respond and provide feedback on that change.
Yes! Good call : )
Also good plan |
String3
3dge of D4rkness SoulWing Alliance
7
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Posted - 2013.10.16 23:57:00 -
[39] - Quote
honestly fox4 I would rather you guys fix game play and pc lagginess than worry about clone sales.focus on pc 2.0 and leave this one as is for now to help expidite ew pc plan.just my opinion. |
Rogatien Merc
Red Star. EoN.
1457
|
Posted - 2013.10.17 00:04:00 -
[40] - Quote
crazy space 1 wrote:CCP FoxFour wrote:RECON BY FIRE wrote:Honestly, why not just change it to 60k and 160k tomorrow? With Corp taxes now in effect, Corps can just raise the tax if theyre running low on funds. Seems a lot better than nerfing individuals ISK payout and then buffing it higher than it was to start with a week later. Honestly, because it a far more dramatic change and I wanted to be sure the community had time to respond and provide feedback on that change. So why not just tie the delivery of ClonePacks to a planet for invasion in the hands of eve online players? Once the warbarge is deployed it's just invisible, but it creates some conflict in space and the new warp changes blockades could be very fun and effective. We should be able to put up contracts as well. So you can put out an open call, someone deliver this clone pack between this window of attack. So they aren't expecting a neutral or a blue. The longer the number of jumps the more danger your clones are in. And if a dust corp wants to fight on it's own it needs a district on the planet to generate clones and create a more RISK board game type mechanic. Or something I don't know. Because "just" doing that is years of man hours to impliment... you ask for the Moon on a platter my friend.
Also tying key game mechanics to the whims of EvE pilots is something we that is going to have to be eased into over a long, long time to ensure the 'system' remains stable. |
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Cpt Merdock
The Exemplars Top Men.
89
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Posted - 2013.10.17 00:13:00 -
[41] - Quote
Changes need to be made to the quality of the servers in pc weather than changing prices in my opinion, but to comment on this I really don't see it being much of a difference being made to the PC environment. |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
738
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Posted - 2013.10.17 00:39:00 -
[42] - Quote
Rogatien Merc wrote:
Given the current fundamental mechanics of clone generation, clone packs, 24+hr attack timers, and selling clones for ISK I fail to see the possibility for an unexploitable mechanic that will achieve the goal of make legit attacks more profitable / likely than farming.
Rog gets it, though it goes even deeper than this.
Let me open up with this: It shouldn't just be FoxFour's responsibility to inform the player base of changes to PC. Why, when these sorts of changes are getting pushed to the live build, isn't there some person whose job it is to check whether each of the updates getting pushed might demand an announcement? Even so, the entire scenario is a fiasco. There are wars going on right now; if ISK was really any part of the calculus of those, such calculus would be borked on a moment's notice. We need a procedure for these situations, not just one guy against the world.
Changing the ISK values on clone sales and biomass sale values isn't going to change the fundamental interactions in PC in a meaningful way. This is because these two ISK values are essentially irrelevant to whether or not anyone chooses to initiate a battle in Molden Heath at the moment.
What does matter is the human element of planetary conquest. Whenever I make a decision concerning PC- and mind you I'm ROFL's PC coordinator- the first question on my mind isn't of the form, "If we pick up more districts we would make enough ISK to...", nor does it look like, "I wonder if we'll have enough ISK to...". No, the first and biggest question that comes up is, "Are we going to have FUN doing it?" And really that's the only question that matters.
Morale and lack of fun will always become a problem before ISK does in PC's current climate. Losing morale and losing ISK are caused by the same thing- losing matches to mechanical flaws and keystone problems with the game. These are things like SP/gear disparity and map/game mode design which are strategically brain dead. When you're afflicted by these types of issues, frustrations with the game itself mount far quicker than you could ever get to the bottom of your pocket book.
So now you should have an insight into why these types of changes are irrelevant to fighting in Molden Heath. We're not going to fight more often. Maintaining correct activity rates is more important to FUN than pushing activity rates really high in order to gain ISK. After all, what are you going to do with the ISK? At best, what it might encourage is destabilization of Hrober V and Oddellulf III, arguably the only saving graces of PC which foster any sense of community at the moment.
The only numbers that can be tweaked which will have any positive effect on PC1.0 are the ones that concern clone packs. 120 clones is not enough, and 36 million is too much. Tweaking the other values to align with changes to clone pack numbers would be acceptable, but that's about it. Here's how PC looks to a new corp:
(1) Scrounge up 36mil ISK (2) Attack someone (3) Lose because 120 clones isn't enough for anyone, don't care who you are, against a competent opponent; doesn't matter if you're actually better strategically/winning by MCC in spades (4) Scrounge up 100mil (5) Buy a district from an existing corp (6) Lose because existing corps can't justify leaving the district alone when fighting on it represents easy activity, existing corps probably have a team that's much more grizzled than yours (7) Lose especially quickly because attacking mechanics are stupid and allow that experienced corp to take your district in less than 2 hours
Do you see how this goes? We can all agree that PC1.0 is fundamentally broken for a variety of reasons. One of the only ways to allow a pool of players bigger than 500 the mechanical ABILITY to have a fun, clean fight somewhere out in Molden Heath is to cut many of the strings that are attached to the logistics of holding districts and loosen restrictions on clone packs even farther.
Kevall Longstride wrote: I understand that they might be upset but in the long run its going to be an irrelevance once the player market comes in and that ISK is redistributed by market forces. Also the money that will come into the game via Eve eventually will DWARF that already earned in Dust. So for that reason I'm not unduly concerned.
I can see definite pluses for this from the standpoint of the mercs that fight in PC, in so much as they will receive a greater proportion of ISK payout from the biomass directly from the payout mechanism of the game and not as payment from a corp wallet. Also less work to do for an accountant role user having to pay them from that wallet.
If a corp is worried about the financial hit they will get from the lower sale value of Clones to Genolution, they can simply raise the tax level. This however also brings in a certain level of risk as their best players may go another corp willing to tax them less. I'm in favour of a CEO, speaking as one, to have to take this into account in his/her decision as it brings with it consequence, which is what gaming in a single shard universe should be all about.
The rest of your post had merit as a personal insight, Kevall, but these three paragraphs are silly. Paragraph one is dismissive of the conversation at hand. You provide no good basis for your statement in paragraph two other than speculation. As stated above, it's frankly irrelevant. Paragraph three just doesn't do the math. Maybe D-UNI makes a lot of ISK from taxes already or something, but as a director in the largest corp fighting in PC I can tell you that tax increases generate nothing compared to clone pack costs. Additionally the bigger problem with clone packs, again as above, is the low number of clones. They're not fun to use, which is a bigger issue. My point is ask you not to speculate when you don't engage with particular mechanics. |
Komodo Jones
Chaotik Serenity
171
|
Posted - 2013.10.17 00:43:00 -
[43] - Quote
Egypt Musk wrote: This Is Kinda BS for the corps that are taking districts and successfully defending ... Expect tickets evey day from my corp and all of our officers ( myself included) if you go through with this... It took us months to get where were at today and now your going to nerf are income. When eon was making hundreds of millions a day nothing was changed... WHERES MY CPM I WANT A MEATING ASAP!
You need to find a better way to deal with the corps locking districts for profit and not penalize those that are not locking their districts.... Your a tool SoxFour
If you're successfully defending your districts wont you make a profit out of the clones you kill anyway? I haven't done PC yet so this doesn't affect me at all but maybe something less drastic like 90k for clone sell prices. I'm sure they'll get plenty of feedback on how this will work once everything takes effect and will adjust accordingly. I did see someone predict that people would use the dummy corps to attack a district and instead of just not showing up they would just kill the alt clones to make their profit which would effectively give people in giant corps even more cash and give people a way to boost their KDR which is probably an attractive option to alot of people.
Egypt, I'd like to see some ideas on how to fix the district locking problem instead of ordering people to do their job "better"
Personally I just think the real problem is that PC has no purpose outside of making extra cash, therefore people are going to exploit it to make a ton of cash, offering an incentive outside of just more money to get attacked by an actual rival corp would be a better fix, I would say more salvage but from what I hear there's plenty of that, I don't really know what else you could include into PC that would be exclusive to it and not available in a pub match. |
Flix Keptick
Red Star. EoN.
779
|
Posted - 2013.10.17 00:51:00 -
[44] - Quote
We are going to run out of isk :( |
KalOfTheRathi
Nec Tributis
829
|
Posted - 2013.10.17 00:59:00 -
[45] - Quote
Egypt Musk wrote: -- snip QQ and cheese whining about anything that was not done specifically to suit his ego centric satisfaction -- The only solution Fox is to ignore QQ Kittens like EM. Any that threaten first have removed themselves from rational conversation. Any response will just fuel a higher level of the Troll Effect.
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KalOfTheRathi
Nec Tributis
829
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Posted - 2013.10.17 01:01:00 -
[46] - Quote
Komodo Jones wrote: -- snip -- You ask 'successfully defending' and I see 'with ringers'.
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IgniteableAura
Pro Hic Immortalis
218
|
Posted - 2013.10.17 01:01:00 -
[47] - Quote
Remove isk reward completely from PC and implement a better way to reward players/corps. Technically I dont even think clone packs should cost any isk whatsoever. The isk is great to start...because you need isk to get involved in PC (36mil for clone pack) and to stay involved in PC you need to generate the revenue to run proto gear. Give isk only for battles and make it a couple mil for each player. But don't give passive isk generation to corps. Removing the ISK parameter from that equation will help to level the field for those ahead who were able to milk the isk from the previous iteration of PC.
Rewards you could give instead of isk for districts. additional skill points for all members in that corp (either booster like or more passive) Officer gear given after every day of downtime....or a higher percent chance in pub matches Reduced % cost in market for every district held.
Be creative and give us rewards we can't find outside of PC. That will drive conflict. |
Deluxe Edition
TeamPlayers EoN.
731
|
Posted - 2013.10.17 01:24:00 -
[48] - Quote
Here is a suggestion. Give molden heath some resources that would really matter to EvE players, something they would be willing to fight for. Then make it so the only way they can access that resource is to own a certain number of districts on a planet to mine it's moons. then add a contract system so EvE corporations can contract out the defense or an attack of a district to dust players/corporations.
With this model you can test out ways to implement Dust into null sec later on, while actually providing a true dust/eve link.
dust players win because they don't have to log in everyday to defend timers, and eve players win due to another source of income.
The rewards should be the same as holding valuable space in null sec , something that will make the space highly coveted. |
HowDidThatTaste
Ancient Exiles
3815
|
Posted - 2013.10.17 01:31:00 -
[49] - Quote
As someone who plays a lot of PC I really like these changes. Both corps I have been in it was never really our desire to hold districts then you become bogged down with defending stacked timers etc..
What this will finally allow is us to attack at will leaving a path if destruction. No more concern about holding anything.
It will make attacking much more fun. However what is the incentive for the defending team to show up?
What is the value of holding a district if you don't make much from it?
Kinda seems like it will be roaming packs of killers with no reason to hold what you took |
Aqua-Regia
Ahrendee Mercenaries EoN.
429
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Posted - 2013.10.17 02:28:00 -
[50] - Quote
i like +1 |
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Hawkin P
molon labe. RISE of LEGION
283
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Posted - 2013.10.17 04:21:00 -
[51] - Quote
If you going to do all this and keep clone packs the same ridiculous price no new corp is ever going to get into PC. NTM at the moment it would take a 50 member corp over a month to save up for enough clone pack to take a district without losing. (72 mil, 96 if it's a cargo hub) and they could spend that and lose that last battle. Clone packs need to change or you will lose all interest in PC. NTM they need to be 150 clones. 120 is useless against a good corp. |
SILENTSAM 69
SONS of LEGION RISE of LEGION
569
|
Posted - 2013.10.17 05:07:00 -
[52] - Quote
Everyone has their opinions on what is right and wrong about PC it seems.
I myself see things differently than most I guess. I think that in an effort to make PC available to small corporations of friends they have instead given power to small elite organizations. In EVE having a lot of people behind you make a big difference, but that does not seem to be the case in DUST. That said I am unsure how to reverse this.
Holding a District is rather simple now in my opinion. You do nothing, and make money. Not only would I like to see some kind of management that effects the efficiency at which it generates ISK, or some resource though. I think we really need the ability to walk around the territories we own.
Why is it mercs can not sit around, and talk about old battles on the battlefield they have fought for? It gives us a place to meet up outside of a battle and maybe drive an LAV around for fun. That or maybe it gives us the ability to walk through strategies and look at interesting vantage points on the maps we own.
As for the changes coming, I see the reason for them, and understand they are a temporary fix until we get to see what you guys have thought up for PC 2.0 |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2016
|
Posted - 2013.10.17 05:08:00 -
[53] - Quote
Hawkin P wrote:If you going to do all this and keep clone packs the same ridiculous price no new corp is ever going to get into PC. NTM at the moment it would take a 50 member corp over a month to save up for enough clone pack to take a district without losing. (72 mil, 96 if it's a cargo hub) and they could spend that and lose that last battle. Clone packs need to change or you will lose all interest in PC. NTM they need to be 150 clones. 120 is useless against a good corp.
120 clones really is useless. It should go back up to 150 clones for $80M or $100M ISK. I'm not sure how I feel about the reduction in clone sales. What is the point in holding a district if not to farm ISK? |
Regis Blackbird
DUST University Ivy League
38
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Posted - 2013.10.17 05:50:00 -
[54] - Quote
IgniteableAura wrote:Remove isk reward completely from PC and implement a better way to reward players/corps. Technically I dont even think clone packs should cost any isk whatsoever. The isk is great to start...because you need isk to get involved in PC (36mil for clone pack) and to stay involved in PC you need to generate the revenue to run proto gear. Give isk only for battles and make it a couple mil for each player. But don't give passive isk generation to corps. Removing the ISK parameter from that equation will help to level the field for those ahead who were able to milk the isk from the previous iteration of PC.
Rewards you could give instead of isk for districts. additional skill points for all members in that corp (either booster like or more passive) Officer gear given after every day of downtime....or a higher percent chance in pub matches Reduced % cost in market for every district held.
Be creative and give us rewards we can't find outside of PC. That will drive conflict.
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Sigberct Amni
Goonfeet Top Men.
153
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Posted - 2013.10.17 05:51:00 -
[55] - Quote
Until PC is relevant to eve, why spin the wheels about it? Honestly, no one cares about PC other than those who want to build the shoddy hovel empire that we are allowed to build atm. If holding districts doesn't generate that mad money, then the final group of people (empire builders) will give up as well.
I don't really understand the objective? Finally drive off those interested in sandcastle building in a game that already suffers from lack of persistence? ..... why?
CCP, I WANT to be interested in this game. Running around zerging districts in PC for temporary isk gains is literally the same thing that happens just by quene'ing up for public matches. Only in PC, there's more lag and more isk involved.
e: as stated elsewhere in the thread. Let's have different rewards until such time that the meta-game in dust matters. No one cares about the useless isk rewards you get currently since we have nothing to spend it on. |
Kevall Longstride
DUST University Ivy League
579
|
Posted - 2013.10.17 08:25:00 -
[56] - Quote
I may have been speculating a little in my earlier post as none of here have any clue as to what PC 2.0 is going to be like. I really hope that it's a complete re-working of it because the current iteration is just a ISK tap that isn't very fun to do anyway.
Those we're my original misgivings about the mechanic by the way when it was spoken about at Fanfest. It was obvious that all it would need is a certain level of co-operation between corps and alliances and all of a sudden we have a load of blue generating a load of ISK which couldn't be spent on anything. If player trading had come in before PC did then it would've worked as a market force acting on that player market. But it didn't and all PC has become is a grind which simply provides ISK and nothing to spend it on other than stuff that that is available to all in the market. It also wasn't going to be FUN.
For this to be actually worth something it needs a unique reward system, other than just ISK. If it is tied into Faction Warfare in some way, which is looking increasingly likely as being the case, then items such as officer suits and equipment tied to the faction your fighting for should be the reward. These can then be sold on the player market and destroyed in battle causing a fairly large ISK sink.
The player base is already starting to use the current PC mechanic as a replacment for the old corporation contract from Chromosome anyway for friendly arranged battles. It's original intended purpose as a war generation mechanic is dead because it offered nothing expect ISK. Any half decent player spending less ISK than they spend per match, can earn 1m+ ISK in an hour of pub play easily (if your not able to do this you really need to look at your spending. I have a video with tips for playing this game at a profit). Most veteran players have 50m+ in their personal wallet, ISK doesn't really provide any form of prestige anymore. Theres loads of it around. But officer suits and gear... if PC was the only way to get them to sell them on a player market or use in battle, then would be something to fight for.
Players like the shiney. |
Serpiente Quetzaltcoal
Talledos Inc
0
|
Posted - 2013.10.17 08:39:00 -
[57] - Quote
Just throwing randoms ideas out there: Add PVE/PVP to the mechanics in PC, how? Well, make it so if a district has not been attack in X days, the game will launch an attack, whether you send bots, or pick a team from public matches (without they knowing) and send them to fight in behalf of the game.
With this mechanic you will prevent DISTRICTS HOARDING, making it so that if the CORP holding these districts can't attend, they will lose the district to a GAME CORP, so another CORP can conquer it, and so on.
Hold what you can defend. |
Robert Lanate
Sinq Laison Gendarmes Gallente Federation
10
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Posted - 2013.10.17 08:54:00 -
[58] - Quote
RECON BY FIRE wrote:Honestly, why not just change it to 60k and 160k tomorrow? With Corp taxes now in effect, Corps can just raise the tax if theyre running low on funds. Seems a lot better than nerfing individuals ISK payout and then buffing it higher than it was to start with a week later. But a player can change/leave corp if it is exploiting him and he dosnt like that. |
Buzzwords
Deadly Blue Dots RISE of LEGION
484
|
Posted - 2013.10.17 10:07:00 -
[59] - Quote
i understand wanting to reduce the passive isk as it really cements momentum on a macro scale, but it does raise the question: what else IS there?
if passive isk is removed, then all holding a district does (essentially) is get you cheap clone packs to attempt raids on other peoples districts.
but those districts have no value except to feed raids on OTHER districts.
that hardly seems worth worrying about defending?
TLDR: i don't disagree with removing passive isk, but it needs to be replaced with something else. |
Protected Void
STRONG-ARMED BANDITS Public Disorder.
155
|
Posted - 2013.10.17 10:29:00 -
[60] - Quote
Egypt Musk wrote:CCP FoxFour wrote:Egypt Musk wrote:This Is Kinda BS for the corps that are taking districts and successfully defending ... Expect tickets evey day from my corp and all of our officers ( myself included) if you go through with this... It took us months to get where were at today and now your going to nerf are income. When eon was making hundreds of millions a day nothing was changed... WHERES MY CPM I WANT A MEATING ASAP!
You need to find a better way to deal with the corps locking districts for profit and not penalize those that are not locking their districts.... Your a tool SoxFour Egypt Musk wrote:Seriously this is the fluff you reply to what is your problem sir ... But I am just a tool... tools don't have self control. We just hit our head against walls. :( More seriously: I am not sure how much of a long story vs short story to make this so I am going to go more with short story. Short story: We had plans for planetary conquest that relied on other things. Those other things ended up getting shelved/delayed/dropped/just not delivered. We are working on the design for planetary conquest 2.0 that does a lot of things very differently. We are in no way shape or form ready to talk about those designs yet. Right now we need to do more work on the designs and then decide: Do we just sort of tweak numbers for the current planetary conquest and wait until 2.0 comes along for the complete revamp? Or is 2.0 going to take to long and we need to spend development time on fixing 1.0. Not so serious: You said you wanted a meeting with the CPM, called me a tool, and sort of threatened to make lots of petitions if we went through with these changes. You didn't try to have a conversation or anything like that. I am not sure what kind of response to make... Your plans are to make these changes with less than twelve hours notice you sir have left no time for a proper conversation or discussion on the topic before implementation and to be more realistic knowing how you work you would implement this anyways. So yes I do think deep inside your a tool and yes I do plan to launch a wave of tickets. I will stand down until my corps PR rep gets on but this is not over soxs
*snort* |
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