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Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
189
|
Posted - 2013.10.16 00:09:00 -
[1] - Quote
If a thread is made about abolishing 1.7 and has 30 signatures, 1.7 will be abolished. 1.7 is making tanks a bigger sp sink and nerfing tanks into the groud to a point where they have to retreat to the red line for 2 minutes after 10 seconds of combat. Shame on you CCP, And i better be able to fking one shot infantry cuz you giving us limited ammo, in no fking game in the world do vehicles have limited ammo except those stupid ones. Please-buff tanks not nerf. Nerfing is not the solution. Also to people who are tanker, the turrets are getting a huge nerf. scat blasters now doing 105 dmg instead of 150.1 and on top of that, you only have 480 rounds in which im guessing that you reload after 80. |
Void Echo
Algintal Core Gallente Federation
1787
|
Posted - 2013.10.16 00:11:00 -
[2] - Quote
and you think we don't know this?
were just letting CCP decide for themselves if they want to kill pilots off or try to revive us.
were tired of their bullshit. |
Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
189
|
Posted - 2013.10.16 00:12:00 -
[3] - Quote
Void Echo wrote:and you think we don't know this?
were just letting CCP decide for themselves if they want to kill pilots off or try to revive us.
were tired of their bullshit.
bf4 tanks are good... just letting CCP know...
btw... did you want a vehicle overhaul because i surely fking didn't, all CCP had to do was buff shield tank speed, nerf proto fg, make shield hardners last 20 seconds and nerf the av nades so they cannot be replenished by nanos and make swarms the way they used to be in 1.3. |
Void Echo
Algintal Core Gallente Federation
1787
|
Posted - 2013.10.16 00:14:00 -
[4] - Quote
Sir Dukey wrote:Void Echo wrote:and you think we don't know this?
were just letting CCP decide for themselves if they want to kill pilots off or try to revive us.
were tired of their bullshit. bf4 tanks are good... just letting CCP know...
in bf you put no personal investment into anything other than your infantry character in fact that's how every game is.
Dust514 allows you to actually put personal investment into vehicles for once. |
Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
189
|
Posted - 2013.10.16 00:16:00 -
[5] - Quote
Void Echo wrote:Sir Dukey wrote:Void Echo wrote:and you think we don't know this?
were just letting CCP decide for themselves if they want to kill pilots off or try to revive us.
were tired of their bullshit. bf4 tanks are good... just letting CCP know... in bf you put no personal investment into anything other than your infantry character in fact that's how every game is. Dust514 allows you to actually put personal investment into vehicles for once.
personal investment into vehicles in dust is just a stupid way of spending your hard earned **** and having it blow up in your face in 5 seconds. I am fully specced into tanks and I barley ever fking take out a tank anymore. |
Cosgar
ParagonX
6076
|
Posted - 2013.10.16 00:18:00 -
[6] - Quote
Funny how changing one core skill could have prevented all this drama.... |
Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
191
|
Posted - 2013.10.16 00:19:00 -
[7] - Quote
Cosgar wrote:Funny how changing one core skill could have prevented all this drama....
5% pg per level, nothing less... + they need to give back our marauder tanks with the HP buffs and the previous PG and CPU level. |
Iron Wolf Saber
Den of Swords
9435
|
Posted - 2013.10.16 00:46:00 -
[8] - Quote
Sir Dukey wrote:If a thread is made about abolishing 1.7 and has 30 signatures, 1.7 will be abolished. 1.7 is making tanks a bigger sp sink and nerfing tanks into the groud to a point where they have to retreat to the red line for 2 minutes after 10 seconds of combat. Shame on you CCP, And i better be able to fking one shot infantry cuz you giving us limited ammo, in no fking game in the world do vehicles have limited ammo except those stupid ones. Please-buff tanks not nerf. Nerfing is not the solution. Also to people who are tanker, the turrets are getting a huge nerf. scat blasters now doing 105 dmg instead of 150.1 and on top of that, you only have 480 rounds in which im guessing that you reload after 80.
1.) Total vehicle SP has dropped by near 32 multipliers. 2.) Stats on the New Vehicle sheet are preliminary and current WIP, while I would love to get an update of the information out CCP Wolfman is still processing the feedback. 3.) AV weaponry is getting adjusted in 1.7 4.) No such thing as scattered blasters in 1.7 yet.
https://docs.google.com/spreadsheet/ccc?key=0AqHgiF-KXQZXdFZ2ZzEyNW1neVdqYUF4bXU5NUdUOXc&usp=docslist_api#gid=2 |
Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
195
|
Posted - 2013.10.16 00:51:00 -
[9] - Quote
Iron Wolf Saber wrote:Sir Dukey wrote:If a thread is made about abolishing 1.7 and has 30 signatures, 1.7 will be abolished. 1.7 is making tanks a bigger sp sink and nerfing tanks into the groud to a point where they have to retreat to the red line for 2 minutes after 10 seconds of combat. Shame on you CCP, And i better be able to fking one shot infantry cuz you giving us limited ammo, in no fking game in the world do vehicles have limited ammo except those stupid ones. Please-buff tanks not nerf. Nerfing is not the solution. Also to people who are tanker, the turrets are getting a huge nerf. scat blasters now doing 105 dmg instead of 150.1 and on top of that, you only have 480 rounds in which im guessing that you reload after 80. 1.) Total vehicle SP has dropped by near 32 multipliers. 2.) Stats on the New Vehicle sheet are preliminary and current WIP, while I would love to get an update of the information out CCP Wolfman is still processing the feedback. 3.) AV weaponry is getting adjusted in 1.7 4.) No such thing as scattered blasters in 1.7 yet. https://docs.google.com/spreadsheet/ccc?key=0AqHgiF-KXQZXdFZ2ZzEyNW1neVdqYUF4bXU5NUdUOXc&usp=docslist_api#gid=2
Why go through the trouble when you can just buff us the way we wanted to be buffed... We want our PG skill, we want a nerf to proto AV (not a damage nerf), and we want a price reduction, we want our sagaris and suya back. And finally, we want a shield tank speed and active modules buff. |
demonkiller 12
G.U.T.Z
279
|
Posted - 2013.10.16 00:55:00 -
[10] - Quote
i just want my 10mil sp back to put into something useful, like shotguns and scouts |
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Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
197
|
Posted - 2013.10.16 01:00:00 -
[11] - Quote
demonkiller 12 wrote:i just want my 10mil sp back to put into something useful, like shotguns and scouts
Shotguns and scout suck... seems like you need a lession on ARlogi514... |
Flix Keptick
Red Star. EoN.
770
|
Posted - 2013.10.16 01:02:00 -
[12] - Quote
AV CHANGES ARE NOT OUT YET, CALM THE **** DOWN PEOPLE (yes, I'm a ******* tanker) |
Harpyja
Royal Uhlans Amarr Empire
625
|
Posted - 2013.10.16 01:05:00 -
[13] - Quote
Sir Dukey wrote:If a thread is made about abolishing 1.7 and has 30 signatures, 1.7 will be abolished. 1.7 is making tanks a bigger sp sink and nerfing tanks into the groud to a point where they have to retreat to the red line for 2 minutes after 10 seconds of combat. Shame on you CCP, And i better be able to fking one shot infantry cuz you giving us limited ammo, in no fking game in the world do vehicles have limited ammo except those stupid ones. Please-buff tanks not nerf. Nerfing is not the solution. Also to people who are tanker, the turrets are getting a huge nerf. scat blasters now doing 105 dmg instead of 150.1 and on top of that, you only have 480 rounds in which im guessing that you reload after 80. *slap*
I am looking forward to 1.7. Everything is being reworked and will actually fill a role. Blasters were in need of change. They were simply best at everything: they had the highest DPS, best AV within their optimal, and best against infantry. I feel like a damage decrease is necessary, as it will be more useful against infantry than against other vehicles, giving it a well defined role.
Railguns and missiles are getting buffed, however, not nerfed as you claim. Railguns will have smaller heat costs with higher damage per shot. Missiles also get increased damage per missile, in addition to the large variants being fully automatic with a 12 round clip and .15s fire interval, which will make large missile turrets have the highest DPS in the game.
Also, the time spent in and out of battle will not be so different as you outline it. The current situation is more like you have outlined it: rush in, then bugger out in 10 seconds and wait for a minute to rep back to full and for modules to cooldown. Shield tanks are even worse because it takes a minute or two to get full shields from near depletion with a booster, while armor tanks only need 45 seconds before they can go back to battle from near death.
With the changes, the active modules are more powerful and last longer than what they are now, while their cooldown times are roughly the same.
I haven't done any math, but it doesn't seem like it's going to take more SP than it does now. It might actually take less SP, but I don't know. The racial skills have been removed which will let cross-training easier.
CCP, do not listen to this guy. |
Maken Tosch
DUST University Ivy League
4489
|
Posted - 2013.10.16 01:17:00 -
[14] - Quote
Sir,
Do your research and stop spewing bullshit. I looked at the skill requirements posted by CCP and the SP investment will have been reduced by a large factor by default. So large in fact that I will be amazed if CCP doesn't reimburse the pilots of the SP invested already in vehicles. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
685
|
Posted - 2013.10.16 01:22:00 -
[15] - Quote
Enough Said CCP is clueless on vehicles. |
Maken Tosch
DUST University Ivy League
4489
|
Posted - 2013.10.16 01:25:00 -
[16] - Quote
That thread is dated back to July. Is there a more updated one? |
Medic 1879
Forsaken Immortals Top Men.
1135
|
Posted - 2013.10.16 01:31:00 -
[17] - Quote
Well having small blasters do less damage than a MLT AR is crap I do hope that gets changed. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
685
|
Posted - 2013.10.16 01:34:00 -
[18] - Quote
Iron Wolf Saber wrote:Sir Dukey wrote:If a thread is made about abolishing 1.7 and has 30 signatures, 1.7 will be abolished. 1.7 is making tanks a bigger sp sink and nerfing tanks into the groud to a point where they have to retreat to the red line for 2 minutes after 10 seconds of combat. Shame on you CCP, And i better be able to fking one shot infantry cuz you giving us limited ammo, in no fking game in the world do vehicles have limited ammo except those stupid ones. Please-buff tanks not nerf. Nerfing is not the solution. Also to people who are tanker, the turrets are getting a huge nerf. scat blasters now doing 105 dmg instead of 150.1 and on top of that, you only have 480 rounds in which im guessing that you reload after 80. 1.) Total vehicle SP has dropped by near 32 multipliers. 2.) Stats on the New Vehicle sheet are preliminary and current WIP, while I would love to get an update of the information out CCP Wolfman is still processing the feedback. 3.) AV weaponry is getting adjusted in 1.7 4.) No such thing as scattered blasters in 1.7 yet. https://docs.google.com/spreadsheet/ccc?key=0AqHgiF-KXQZXdFZ2ZzEyNW1neVdqYUF4bXU5NUdUOXc&usp=docslist_api#gid=2So please, find legitimate things to complain about instead of making up crap. 1) oh so CCP is compensating for how pathetic these vehicles will be? 2)https://forums.dust514.com/default.aspx?g=posts&t=93873 how much feedback did they take from this? give me a break dude 3) list one time CCP nerfed AV 4) just another nerf and better yet turrets remain bogged down by horrible hit detection
CCP cannot balance what isn't there to balance. We are missing two full racial lines, all modules meta level 4 and higher, advanced and proto hulls. I don't give a damn about your spreadsheet, when all that was needed was a little bit of listening on CCP's part. The fact the CPM members like yourself can't seem to wrap your heads around the bigger picture of this game is frightening.
What part of the absurd cool down times and ammo problems do you not understand. Is it fun to have to retreat every 60 seconds?
Where are active heat syncs? Speed mods? Remote Repairs? Why are shield tanks the same speed as armor tanks? Why are both tanks now 33%? slower than our current lolenforcers?
If CCP would sit down and talk with some vehicle pilots he might actually get it.
Sorry for ranting, but CCP and all of its lapdogs are in way over their heads. |
Void Echo
Algintal Core Gallente Federation
1796
|
Posted - 2013.10.16 01:35:00 -
[19] - Quote
Sir Dukey wrote:Void Echo wrote:Sir Dukey wrote:Void Echo wrote:and you think we don't know this?
were just letting CCP decide for themselves if they want to kill pilots off or try to revive us.
were tired of their bullshit. bf4 tanks are good... just letting CCP know... in bf you put no personal investment into anything other than your infantry character in fact that's how every game is. Dust514 allows you to actually put personal investment into vehicles for once. personal investment into vehicles in dust is just a stupid way of spending your hard earned **** and having it blow up in your face in 5 seconds. I am fully specced into tanks and I barley ever fking take out a tank anymore.
because the infantry have complained about everything they cant one shot or use minimal intelligence or effort to destroy and thus, its gotten to where even brain dead retards can kill us easily |
KenKaniff69
Subdreddit Test Alliance Please Ignore
685
|
Posted - 2013.10.16 01:36:00 -
[20] - Quote
Maken Tosch wrote:That thread is dated back to July. Is there a more updated one? Well, that is when a lot of great tankers left or stopped trying to get CCP to realize their mistakes and revert to what made sense. Since then they have removed every sign of trust/hope we had with CCP. They clearly have no clue what they are doing and their actions show it. |
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low genius
The Sound Of Freedom Renegade Alliance
699
|
Posted - 2013.10.16 01:36:00 -
[21] - Quote
don't care. skill into something you like. stop qqing. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
686
|
Posted - 2013.10.16 01:39:00 -
[22] - Quote
low genius wrote:don't care. skill into something you like. stop qqing. AR or go home. |
Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
199
|
Posted - 2013.10.16 01:41:00 -
[23] - Quote
Harpyja wrote:Sir Dukey wrote:If a thread is made about abolishing 1.7 and has 30 signatures, 1.7 will be abolished. 1.7 is making tanks a bigger sp sink and nerfing tanks into the groud to a point where they have to retreat to the red line for 2 minutes after 10 seconds of combat. Shame on you CCP, And i better be able to fking one shot infantry cuz you giving us limited ammo, in no fking game in the world do vehicles have limited ammo except those stupid ones. Please-buff tanks not nerf. Nerfing is not the solution. Also to people who are tanker, the turrets are getting a huge nerf. scat blasters now doing 105 dmg instead of 150.1 and on top of that, you only have 480 rounds in which im guessing that you reload after 80. *slap* I am looking forward to 1.7. Everything is being reworked and will actually fill a role. Blasters were in need of change. They were simply best at everything: they had the highest DPS, best AV within their optimal, and best against infantry. I feel like a damage decrease is necessary, as it will be more useful against infantry than against other vehicles, giving it a well defined role. Railguns and missiles are getting buffed, however, not nerfed as you claim. Railguns will have smaller heat costs with higher damage per shot. Missiles also get increased damage per missile, in addition to the large variants being fully automatic with a 12 round clip and .15s fire interval, which will make large missile turrets have the highest DPS in the game. Also, the time spent in and out of battle will not be so different as you outline it. The current situation is more like you have outlined it: rush in, then bugger out in 10 seconds and wait for a minute to rep back to full and for modules to cooldown. Shield tanks are even worse because it takes a minute or two to get full shields from near depletion with a booster, while armor tanks only need 45 seconds before they can go back to battle from near death. With the changes, the active modules are more powerful and last longer than what they are now, while their cooldown times are roughly the same. I haven't done any math, but it doesn't seem like it's going to take more SP than it does now. It might actually take less SP, but I don't know. The racial skills have been removed which will let cross-training easier. CCP, do not listen to this guy.
Says you... |
Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
199
|
Posted - 2013.10.16 01:45:00 -
[24] - Quote
low genius wrote:don't care. skill into something you like. stop qqing.
only thing thats worth skilling in to is some medium frame with **** ton of ehp but thats boring, i rather go scout or heavy but they suck so i went tank and they suck as well.. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
686
|
Posted - 2013.10.16 01:47:00 -
[25] - Quote
Sir Dukey wrote:low genius wrote:don't care. skill into something you like. stop qqing. only thing thats worth skilling in to is some medium frame with **** ton of ehp but thats boring, i rather go scout or heavy but they suck so i went tank and they suck as well.. Maybe if things were balanced, we wouldn't have these problems. |
Void Echo
Algintal Core Gallente Federation
1796
|
Posted - 2013.10.16 01:50:00 -
[26] - Quote
KenKaniff69 wrote:Sir Dukey wrote:low genius wrote:don't care. skill into something you like. stop qqing. only thing thats worth skilling in to is some medium frame with **** ton of ehp but thats boring, i rather go scout or heavy but they suck so i went tank and they suck as well.. Maybe if CCP didn't listen to all the whiners in closed beta and the noobs of today, we wouldn't have these problems.
fixed it for you |
Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
199
|
Posted - 2013.10.16 01:53:00 -
[27] - Quote
Void Echo wrote:KenKaniff69 wrote:Sir Dukey wrote:low genius wrote:don't care. skill into something you like. stop qqing. only thing thats worth skilling in to is some medium frame with **** ton of ehp but thats boring, i rather go scout or heavy but they suck so i went tank and they suck as well.. Maybe if things were balanced, we wouldn't have these problems. fixed it for you
fixed it for you.
|
Coleman Gray
GunFall Mobilization Covert Intervention
812
|
Posted - 2013.10.16 01:53:00 -
[28] - Quote
First, they said that those statistics are not concrete, variables and values can and probably WILL be changed, all that is what they have at the moment. We don't even know when that vehicle change WILL come, may not even be 1.7, plus we don't know what other changes are being made. Best thing to do is wait and see what happens, or give constructive critism and points.
When the tank changes come, and your still not happy, well you know what to do with the sp your gonna get back don't you? |
Meeko Fent
DUST University Ivy League
1195
|
Posted - 2013.10.16 01:54:00 -
[29] - Quote
Sir Dukey wrote:If a thread is made about abolishing 1.7 and has 30 signatures, 1.7 will be abolished. 1.7 is making tanks a bigger sp sink and nerfing tanks into the groud to a point where they have to retreat to the red line for 2 minutes after 10 seconds of combat. Shame on you CCP, And i better be able to fking one shot infantry cuz you giving us limited ammo, in no fking game in the world do vehicles have limited ammo except those stupid ones. Please-buff tanks not nerf. Nerfing is not the solution. Also to people who are tanker, the turrets are getting a huge nerf. scat blasters now doing 105 dmg instead of 150.1 and on top of that, you only have 480 rounds in which im guessing that you reload after 80. Sigh, can't wait to QQ before you get the numbers on AV can't you.
Just... |
Void Echo
Algintal Core Gallente Federation
1796
|
Posted - 2013.10.16 01:54:00 -
[30] - Quote
Sir Dukey wrote:Void Echo wrote:KenKaniff69 wrote:Sir Dukey wrote:low genius wrote:don't care. skill into something you like. stop qqing. only thing thats worth skilling in to is some medium frame with **** ton of ehp but thats boring, i rather go scout or heavy but they suck so i went tank and they suck as well.. Maybe if things were balanced, we wouldn't have these problems. fixed it for you fixed it for you.
this is going to go on forever lol |
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