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Iron Wolf Saber
Den of Swords
9435
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Posted - 2013.10.16 00:46:00 -
[1] - Quote
Sir Dukey wrote:If a thread is made about abolishing 1.7 and has 30 signatures, 1.7 will be abolished. 1.7 is making tanks a bigger sp sink and nerfing tanks into the groud to a point where they have to retreat to the red line for 2 minutes after 10 seconds of combat. Shame on you CCP, And i better be able to fking one shot infantry cuz you giving us limited ammo, in no fking game in the world do vehicles have limited ammo except those stupid ones. Please-buff tanks not nerf. Nerfing is not the solution. Also to people who are tanker, the turrets are getting a huge nerf. scat blasters now doing 105 dmg instead of 150.1 and on top of that, you only have 480 rounds in which im guessing that you reload after 80.
1.) Total vehicle SP has dropped by near 32 multipliers. 2.) Stats on the New Vehicle sheet are preliminary and current WIP, while I would love to get an update of the information out CCP Wolfman is still processing the feedback. 3.) AV weaponry is getting adjusted in 1.7 4.) No such thing as scattered blasters in 1.7 yet.
https://docs.google.com/spreadsheet/ccc?key=0AqHgiF-KXQZXdFZ2ZzEyNW1neVdqYUF4bXU5NUdUOXc&usp=docslist_api#gid=2 |
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Iron Wolf Saber
Den of Swords
9444
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Posted - 2013.10.16 02:15:00 -
[2] - Quote
KenKaniff69 wrote: 1) oh so CCP is compensating for how pathetic these vehicles will be? 2)https://forums.dust514.com/default.aspx?g=posts&t=93873 how much feedback did they take from this? give me a break dude 3) list one time CCP nerfed AV 4) just another nerf and better yet turrets remain bogged down by horrible hit detection
CCP cannot balance what isn't there to balance. We are missing two full racial lines, all modules meta level 4 and higher, advanced and proto hulls. I don't give a damn about your spreadsheet, when all that was needed was a little bit of listening on CCP's part. The fact the CPM members like yourself can't seem to wrap your heads around the bigger picture of this game is frightening.
What part of the absurd cool down times and ammo problems do you not understand. Is it fun to have to retreat every 60 seconds?
Where are active heat syncs? Speed mods? Remote Repairs? Why are shield tanks the same speed as armor tanks? Why are both tanks now 33%? slower than our current lolenforcers?
If CCP would sit down and talk with some vehicle pilots he might actually get it.
Sorry for ranting, but CCP and all of its lapdogs are in way over their heads.
1. That's just your opinion. 2. Thread's dated. 3. Forge Gun Range Nerf Swarm Damage Reduction Forge Gun Damage Reduction Forge Gun Splash Reduction Swarm Launcher Dumbfire removed. Swarm Launcher Full Automatic Firing removed. Swarm Launcher speed nerf. Forge Gun Damage Nerf Swarm Launcher Damage Nerf Turret Installation AI dumbed down Turret Installation HP massive nerf Turret repairer removed. Light Poles nerfed. 4. Turrets are all WIP last I checked 5. Speed Mods are listed near the bottom both Afterburners and Fuel Injectors return both active. 6. CCP Can't balance vehicles if they do not have roles let alone those vehicles do not or fail horribly in reaching many players suggested roles, and some player suggested roles are very imbalanced 7. Removed for review to be later put back in, I am hoping they get made into small turrets instead. 8. Once Again WIP 9. We have no idea what the vehicle provided numbers are measuring , Unreasonable stupid measurement could be 78.75 km/s vs 2400 kms an hour Or 78.74km/h vs 2.4km/s. |
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Iron Wolf Saber
Den of Swords
9444
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Posted - 2013.10.16 02:16:00 -
[3] - Quote
Sir Dukey wrote:Meeko Fent wrote:Sir Dukey wrote:If a thread is made about abolishing 1.7 and has 30 signatures, 1.7 will be abolished. 1.7 is making tanks a bigger sp sink and nerfing tanks into the groud to a point where they have to retreat to the red line for 2 minutes after 10 seconds of combat. Shame on you CCP, And i better be able to fking one shot infantry cuz you giving us limited ammo, in no fking game in the world do vehicles have limited ammo except those stupid ones. Please-buff tanks not nerf. Nerfing is not the solution. Also to people who are tanker, the turrets are getting a huge nerf. scat blasters now doing 105 dmg instead of 150.1 and on top of that, you only have 480 rounds in which im guessing that you reload after 80. Sigh, can't wait to QQ before you get the numbers on AV can't you. Just... AV has never and i mean NEVER been nerfed no need to get real results...
Wrong... Oh so very wrong... |
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Iron Wolf Saber
Den of Swords
9453
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Posted - 2013.10.16 04:18:00 -
[4] - Quote
Meeko Fent wrote: Because then ANYBODY can be AV Herp-a-Derp.
Just like how anybody could be a good tanker and not get it blown up even in the current environment. |
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Iron Wolf Saber
Den of Swords
9453
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Posted - 2013.10.16 04:22:00 -
[5] - Quote
Void Echo wrote: because they were fighting a 50 ton vehicle with hardeners and repps on that are more powerful than a dropsuit module. tell me how a single guy throwing AV nades at me killing me in 3 seconds is balanced.
Usually in real life a tank dies in 0.2 seconds when engaged with the proper tool |
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Iron Wolf Saber
Den of Swords
9453
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Posted - 2013.10.16 04:51:00 -
[6] - Quote
MUDFLAPS McGILLICUTTY wrote:Iron Wolf Saber wrote: Usually in real life a tank dies in 0.2 seconds when engaged with the proper tool
You have military experience? Or are we just talking out our ass here?
Well when you have worked with pilots in keeping their planes in good repair you get to see a lot of mission footage. Tanks are the one thing you don't want to be in. |
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Iron Wolf Saber
Den of Swords
9453
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Posted - 2013.10.16 04:55:00 -
[7] - Quote
MUDFLAPS McGILLICUTTY wrote:
Reactive armor was defeated 10 years ago with introduction of Tandem Charged weapons.
Trophy system current does not work against kinetic kill weapons such as tank shells or larger missiles which do not have nose warheads. There is work on making a man portable system capable of defeating the trophy system.
Smoke screens are so millennia ago and are no longer and have not been that effective for decades now.
You make a good armor
Someone is going to make a better bullet. |
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Iron Wolf Saber
Den of Swords
9454
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Posted - 2013.10.16 05:07:00 -
[8] - Quote
Spkr4theDead wrote:Meeko Fent wrote:Sir Dukey wrote:If a thread is made about abolishing 1.7 and has 30 signatures, 1.7 will be abolished. 1.7 is making tanks a bigger sp sink and nerfing tanks into the groud to a point where they have to retreat to the red line for 2 minutes after 10 seconds of combat. Shame on you CCP, And i better be able to fking one shot infantry cuz you giving us limited ammo, in no fking game in the world do vehicles have limited ammo except those stupid ones. Please-buff tanks not nerf. Nerfing is not the solution. Also to people who are tanker, the turrets are getting a huge nerf. scat blasters now doing 105 dmg instead of 150.1 and on top of that, you only have 480 rounds in which im guessing that you reload after 80. Sigh, can't wait to QQ before you get the numbers on AV can't you. Just... Point out one time CCP has nerfed AV.
Forge Gun Range Nerf Swarm Damage Reduction Forge Gun Damage Reduction Forge Gun Splash Reduction Swarm Launcher Dumbfire removed. Swarm Launcher Full Automatic Firing removed. Swarm Launcher speed nerf. Forge Gun Damage Nerf Swarm Launcher Damage Nerf Turret Installation AI dumbed down Turret Installation HP massive nerf Turret repairer removed. Nerfed AV grenade Land Mines Massively increased cluster consumption of grenades and AV weapons. Nerfed Nanohive clusters Light Poles nerfed. Collision Model Changes Collision Model Changes Collision Model Changes |
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Iron Wolf Saber
Den of Swords
9454
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Posted - 2013.10.16 05:17:00 -
[9] - Quote
MUDFLAPS McGILLICUTTY wrote:Makes no sense... In "real life" a crafty combat engineer like myself would just strap a bunch of forge guns to the front of the tank instead of garbage missiles. They take a fraction of the PG and CPU and pump out as much damage as a large rail turret.
Stop comparing **** to real life. Real tanks don't blow up with a number reaches zero.
Yup most real tanks die with 99% hp left. |
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Iron Wolf Saber
Den of Swords
9454
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Posted - 2013.10.16 05:28:00 -
[10] - Quote
Harpyja wrote:
My point was about pricing in Dust. In general, the ratios are just way too far off but making them realistic would make tanks the equivalent of titans in EVE, except that a frigate can't kill a titan at full health in a few shots. I do think though that AV needs to cost somewhere between tanks and rifles (at least twice that of rifles)
I wont argue against raising the prices of the devices but there is the catch of what the prices would do when the economy is released. We can't go around balancing around price tags anyways. Same can be said for tanks, if tanks become really unpopular they either go super cheap or super expensive because of how supply and demands are made.
In order of magnitudes however the price of the 'hull' should be based on how often its expected to die. Tanks are a bit up there and still die too easily, however... out of all the price to survival ratios out there, Dropships have it the worst, and military grade Tanks are currently even with the all the fubar stuff with the av and vehicles are the only vehicle with a lifespan average of that greater than one match.
Then there is the issue of ownership.
Tanks in battlefield feel good, you want to know why?
They're free.
They cost nothing and have no set backs other than blowing one up early means waiting for it to respawn eventually.
Dying has to still matter in this game. Back in the worst days of AV, I could have blown up a sagaris to no effect because the pilot was insanely rich already constantly going 40+/0 several matches in a row, a 4 million isk tank meant nothing to him.
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Iron Wolf Saber
Den of Swords
9454
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Posted - 2013.10.16 05:34:00 -
[11] - Quote
MUDFLAPS McGILLICUTTY wrote:
ECCM is a thing you know http://www.youtube.com/watch?v=vjvUMwRDKMw Prevents AWACs aircraft from jamming it.
Why have land mines that have to get ran over when you can have land mines that hunt seek and destroy their targets? http://www.youtube.com/watch?v=2upxZigECyk
You'd think CoD would be teaching people a thing or two... |
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Iron Wolf Saber
Den of Swords
9454
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Posted - 2013.10.16 05:44:00 -
[12] - Quote
MUDFLAPS McGILLICUTTY wrote:Iron Wolf Saber wrote:MUDFLAPS McGILLICUTTY wrote:Makes no sense... In "real life" a crafty combat engineer like myself would just strap a bunch of forge guns to the front of the tank instead of garbage missiles. They take a fraction of the PG and CPU and pump out as much damage as a large rail turret.
Stop comparing **** to real life. Real tanks don't blow up with a number reaches zero. Yup most real tanks die with 99% hp left. If only they could disappear past 200 meters because of draw distance. (or lack therof) I'd entertain the "real life" comparison if this game had any physics going for it - but it doesn't. CCP needs to stop tweaking and fix the fundamentals. Hit detection, draw distance, frame rates in games with lots of equipment, etc... We're getting regurgitated material instead of actual new content. I know this patch is going to be terrible - simply because its patching something that isn't broken. Some changes to a few core skills could solve all of this and all of that manpower could be solving these other game-breaking issues.Seriously, I'm done beating a dead horse.
CCP Team Kong has little to do with draw distance and frame rate however. Hid detection is not all of his thing either but he helps out there.. And lets be honest, vehicles will still be garbage with 60-260 more grid. That is about one and a half of prototype's module's worth of upgrade and you're looking at running out of CPU then. |
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Iron Wolf Saber
Den of Swords
9455
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Posted - 2013.10.16 05:53:00 -
[13] - Quote
MUDFLAPS McGILLICUTTY wrote:
I love how you think you're arguing against me, but you're really arguing my point for me.
Dust has none of this fun, high-tech equipment you expect to come with the battlefield of the future. Such is my point... All of the equipment that you and I just mentioned exists now, on the modern battlefield. Yet we don't even have the simplest of countermeasures (smoke) even though (according to you) it's been around for 1000 years.
So we're fighting in a universe where ships travel the stars, yet modern combat technology trumps everything we have access to on the ground. You just helped me prove that point, and for that, I thank you.
I love how you think you have a point that is shared with mine.
At some point the military evolution is going to render the thinking of said device no longer valid.
Rocks Sticks Sticks with Rocks Yo-yos Sling Shots Knights Cross Bows Castles Calvary Battleships Tanks by most accounts is next on the extinction list and is much nearer than Piloted Aircraft
and by Dust 514 standards our HAVs and LAVs are pre clone tech. They were originally we're not designed with having shields or dealing with forge guns. One of the most effective anti vehicle weapons out there not being deployed by us is a hunter drone. Clone tech stuff keeps getting better and better than all the old world standards. Which is probably why the Amarrians even with their full lineup of vehicles are not on the field because they know the clone soldiers are a generation ahead and it would be a near total waste to send those to their deaths against cloners when it can be more effectively used against non cloners. |
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Iron Wolf Saber
Den of Swords
9457
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Posted - 2013.10.16 06:19:00 -
[14] - Quote
MUDFLAPS McGILLICUTTY wrote:Iron Wolf Saber wrote:CCP Team Kong has little to do with draw distance and frame rate however. Hid detection is not all of his thing either but he helps out there.. Ummm... what? Iron Wolf Saber wrote:And lets be honest, vehicles will still be garbage with 60-260 more grid. That is about one and a half of prototype's module's worth of upgrade and you're looking at running out of CPU then. Do you even tank? You seem to have no idea what you're talking about.
You do the math then tell me how that power grid skill is going to suddenly give tanks a role, LAVs a use, and dropships from being pathetic. Only two real winners would be the madruger and the python.
I bet you in nearly every instance where you have died so far there was already another attack against your vehicle on the way. |
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Iron Wolf Saber
Den of Swords
9457
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Posted - 2013.10.16 06:46:00 -
[15] - Quote
First off I am not a developer, I fix nothing.
Lack of a real role for the HAV is a problem, its the most massive problem with the damn vehicle. What is it supposed to do, I can get dozens of answers and the HAV literally fails at just about all of them cept save one: Expensive Target.
What you and I call rewards are two different things because destroying equipment is an reward even if it provided no war points, if I could design something where player behavior will see to the said action without reward then its a good system. Rewards should be sugar on top.
HD is pretty good when it comes to vehicles and unless you're rail sniping DD isn't too bad. I am more pissed off about Dysncing issues instead, lack of awareness, and better hit sounds and UI inferring where I am getting hit from. |
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Iron Wolf Saber
Den of Swords
9471
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Posted - 2013.10.16 15:01:00 -
[16] - Quote
Takahiro Kashuken wrote:
Forge Gun Range Nerf - Still hits from 300m, top of towers or rings and can still prevent vehicles access to nearly all the map Swarm Damage Reduction - 3k per volley is a reduction? Forge Gun Damage Reduction - Still stronger than every vehicle mounted railgun turret on base stats, breach is about 1k more damage, so no Forge Gun Splash Reduction - FG still has better splash than a vehicle mounted large railgun Swarm Launcher Dumbfire removed. - Only because it was hurting AV, FG are doing the same to AV right now but no one seems to be bothered, when it was the vehicle mounted railgun tho everyone QQ until it got nerfed to nothing Swarm Launcher Full Automatic Firing removed. - 0.3sec relock time, might aswell been auto still since it can spit out 9k damage with 3 volleys in 3secs Swarm Launcher speed nerf. - Still catches all LAVs, DS are the only ones who can actually escape by flying to the othter end of the mpa Forge Gun Damage Nerf - Still stronger than every vehicle mounted railgun turret on base stats, breach is about 1k more damage, so no Swarm Launcher Damage Nerf - 9k damage from 3 volleys, stronger than a large vehicle mounted missile launcher and fires more missiles, so no Turret Installation AI dumbed down - installation lock onto you automatically even if no one is in it and will shoot at you until you are behind cover or dead, so no Turret Installation HP massive nerf - It has about 6k in health Turret repairer removed. - Because that was so OP Nerfed AV grenade Land Mines - The AV nades wasnt working as intended, AV mines were but no one used them because AV nades were bugged and were better and still are Massively increased cluster consumption of grenades and AV weapons. - Really? my K2 nanos i can sit on and spam nades, same at the depot as well so no Nerfed Nanohive clusters - Thats a nerf to all ammo so not a nerf to AV but a standard nerf to everything which uses ammo Light Poles nerfed. - Nope, can still do 3k damage to you Collision Model Changes - Collision to what? i can smack a shield tank with an armor tank and pop it
So nerfs to AV you were saying?
No more like buffs
You forgot the reduced lock time for swarms, the reduced relock time for swarms, the reduced reloading speed for swarms and that was 1.4
AV still have proto AV vs a basic tank with basic mods and your trying to say AV has been nerfed?
1. You could not refute all the points made out 2. this list was very incomplete. 3. It sounds like you don't have any horror stories of getting nailed by theses AV before they got nerfed. 4. the logic used is poor, I can declare HAVs never got nerfed and apply the same tact in return |
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