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Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
189
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Posted - 2013.10.16 00:09:00 -
[1] - Quote
If a thread is made about abolishing 1.7 and has 30 signatures, 1.7 will be abolished. 1.7 is making tanks a bigger sp sink and nerfing tanks into the groud to a point where they have to retreat to the red line for 2 minutes after 10 seconds of combat. Shame on you CCP, And i better be able to fking one shot infantry cuz you giving us limited ammo, in no fking game in the world do vehicles have limited ammo except those stupid ones. Please-buff tanks not nerf. Nerfing is not the solution. Also to people who are tanker, the turrets are getting a huge nerf. scat blasters now doing 105 dmg instead of 150.1 and on top of that, you only have 480 rounds in which im guessing that you reload after 80. |
Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
189
|
Posted - 2013.10.16 00:12:00 -
[2] - Quote
Void Echo wrote:and you think we don't know this?
were just letting CCP decide for themselves if they want to kill pilots off or try to revive us.
were tired of their bullshit.
bf4 tanks are good... just letting CCP know...
btw... did you want a vehicle overhaul because i surely fking didn't, all CCP had to do was buff shield tank speed, nerf proto fg, make shield hardners last 20 seconds and nerf the av nades so they cannot be replenished by nanos and make swarms the way they used to be in 1.3. |
Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
189
|
Posted - 2013.10.16 00:16:00 -
[3] - Quote
Void Echo wrote:Sir Dukey wrote:Void Echo wrote:and you think we don't know this?
were just letting CCP decide for themselves if they want to kill pilots off or try to revive us.
were tired of their bullshit. bf4 tanks are good... just letting CCP know... in bf you put no personal investment into anything other than your infantry character in fact that's how every game is. Dust514 allows you to actually put personal investment into vehicles for once.
personal investment into vehicles in dust is just a stupid way of spending your hard earned **** and having it blow up in your face in 5 seconds. I am fully specced into tanks and I barley ever fking take out a tank anymore. |
Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
191
|
Posted - 2013.10.16 00:19:00 -
[4] - Quote
Cosgar wrote:Funny how changing one core skill could have prevented all this drama....
5% pg per level, nothing less... + they need to give back our marauder tanks with the HP buffs and the previous PG and CPU level. |
Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
195
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Posted - 2013.10.16 00:51:00 -
[5] - Quote
Iron Wolf Saber wrote:Sir Dukey wrote:If a thread is made about abolishing 1.7 and has 30 signatures, 1.7 will be abolished. 1.7 is making tanks a bigger sp sink and nerfing tanks into the groud to a point where they have to retreat to the red line for 2 minutes after 10 seconds of combat. Shame on you CCP, And i better be able to fking one shot infantry cuz you giving us limited ammo, in no fking game in the world do vehicles have limited ammo except those stupid ones. Please-buff tanks not nerf. Nerfing is not the solution. Also to people who are tanker, the turrets are getting a huge nerf. scat blasters now doing 105 dmg instead of 150.1 and on top of that, you only have 480 rounds in which im guessing that you reload after 80. 1.) Total vehicle SP has dropped by near 32 multipliers. 2.) Stats on the New Vehicle sheet are preliminary and current WIP, while I would love to get an update of the information out CCP Wolfman is still processing the feedback. 3.) AV weaponry is getting adjusted in 1.7 4.) No such thing as scattered blasters in 1.7 yet. https://docs.google.com/spreadsheet/ccc?key=0AqHgiF-KXQZXdFZ2ZzEyNW1neVdqYUF4bXU5NUdUOXc&usp=docslist_api#gid=2
Why go through the trouble when you can just buff us the way we wanted to be buffed... We want our PG skill, we want a nerf to proto AV (not a damage nerf), and we want a price reduction, we want our sagaris and suya back. And finally, we want a shield tank speed and active modules buff. |
Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
197
|
Posted - 2013.10.16 01:00:00 -
[6] - Quote
demonkiller 12 wrote:i just want my 10mil sp back to put into something useful, like shotguns and scouts
Shotguns and scout suck... seems like you need a lession on ARlogi514... |
Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
199
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Posted - 2013.10.16 01:41:00 -
[7] - Quote
Harpyja wrote:Sir Dukey wrote:If a thread is made about abolishing 1.7 and has 30 signatures, 1.7 will be abolished. 1.7 is making tanks a bigger sp sink and nerfing tanks into the groud to a point where they have to retreat to the red line for 2 minutes after 10 seconds of combat. Shame on you CCP, And i better be able to fking one shot infantry cuz you giving us limited ammo, in no fking game in the world do vehicles have limited ammo except those stupid ones. Please-buff tanks not nerf. Nerfing is not the solution. Also to people who are tanker, the turrets are getting a huge nerf. scat blasters now doing 105 dmg instead of 150.1 and on top of that, you only have 480 rounds in which im guessing that you reload after 80. *slap* I am looking forward to 1.7. Everything is being reworked and will actually fill a role. Blasters were in need of change. They were simply best at everything: they had the highest DPS, best AV within their optimal, and best against infantry. I feel like a damage decrease is necessary, as it will be more useful against infantry than against other vehicles, giving it a well defined role. Railguns and missiles are getting buffed, however, not nerfed as you claim. Railguns will have smaller heat costs with higher damage per shot. Missiles also get increased damage per missile, in addition to the large variants being fully automatic with a 12 round clip and .15s fire interval, which will make large missile turrets have the highest DPS in the game. Also, the time spent in and out of battle will not be so different as you outline it. The current situation is more like you have outlined it: rush in, then bugger out in 10 seconds and wait for a minute to rep back to full and for modules to cooldown. Shield tanks are even worse because it takes a minute or two to get full shields from near depletion with a booster, while armor tanks only need 45 seconds before they can go back to battle from near death. With the changes, the active modules are more powerful and last longer than what they are now, while their cooldown times are roughly the same. I haven't done any math, but it doesn't seem like it's going to take more SP than it does now. It might actually take less SP, but I don't know. The racial skills have been removed which will let cross-training easier. CCP, do not listen to this guy.
Says you... |
Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
199
|
Posted - 2013.10.16 01:45:00 -
[8] - Quote
low genius wrote:don't care. skill into something you like. stop qqing.
only thing thats worth skilling in to is some medium frame with **** ton of ehp but thats boring, i rather go scout or heavy but they suck so i went tank and they suck as well.. |
Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
199
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Posted - 2013.10.16 01:53:00 -
[9] - Quote
Void Echo wrote:KenKaniff69 wrote:Sir Dukey wrote:low genius wrote:don't care. skill into something you like. stop qqing. only thing thats worth skilling in to is some medium frame with **** ton of ehp but thats boring, i rather go scout or heavy but they suck so i went tank and they suck as well.. Maybe if things were balanced, we wouldn't have these problems. fixed it for you
fixed it for you.
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Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
199
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Posted - 2013.10.16 01:56:00 -
[10] - Quote
Meeko Fent wrote:Sir Dukey wrote:If a thread is made about abolishing 1.7 and has 30 signatures, 1.7 will be abolished. 1.7 is making tanks a bigger sp sink and nerfing tanks into the groud to a point where they have to retreat to the red line for 2 minutes after 10 seconds of combat. Shame on you CCP, And i better be able to fking one shot infantry cuz you giving us limited ammo, in no fking game in the world do vehicles have limited ammo except those stupid ones. Please-buff tanks not nerf. Nerfing is not the solution. Also to people who are tanker, the turrets are getting a huge nerf. scat blasters now doing 105 dmg instead of 150.1 and on top of that, you only have 480 rounds in which im guessing that you reload after 80. Sigh, can't wait to QQ before you get the numbers on AV can't you. Just...
AV has never and i mean NEVER been nerfed no need to get real results... |
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Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
199
|
Posted - 2013.10.16 01:59:00 -
[11] - Quote
Coleman Gray wrote:First, they said that those statistics are not concrete, variables and values can and probably WILL be changed, all that is what they have at the moment. We don't even know when that vehicle change WILL come, may not even be 1.7, plus we don't know what other changes are being made. Best thing to do is wait and see what happens, or give constructive critism and points.
When the tank changes come, and your still not happy, well you know what to do with the sp your gonna get back don't you?
sigh... yes, AR logi... |
Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
201
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Posted - 2013.10.16 02:58:00 -
[12] - Quote
Mobius Wyvern wrote:Sir Dukey wrote:Iron Wolf Saber wrote:Sir Dukey wrote:If a thread is made about abolishing 1.7 and has 30 signatures, 1.7 will be abolished. 1.7 is making tanks a bigger sp sink and nerfing tanks into the groud to a point where they have to retreat to the red line for 2 minutes after 10 seconds of combat. Shame on you CCP, And i better be able to fking one shot infantry cuz you giving us limited ammo, in no fking game in the world do vehicles have limited ammo except those stupid ones. Please-buff tanks not nerf. Nerfing is not the solution. Also to people who are tanker, the turrets are getting a huge nerf. scat blasters now doing 105 dmg instead of 150.1 and on top of that, you only have 480 rounds in which im guessing that you reload after 80. 1.) Total vehicle SP has dropped by near 32 multipliers. 2.) Stats on the New Vehicle sheet are preliminary and current WIP, while I would love to get an update of the information out CCP Wolfman is still processing the feedback. 3.) AV weaponry is getting adjusted in 1.7 4.) No such thing as scattered blasters in 1.7 yet. https://docs.google.com/spreadsheet/ccc?key=0AqHgiF-KXQZXdFZ2ZzEyNW1neVdqYUF4bXU5NUdUOXc&usp=docslist_api#gid=2 Why go through the trouble when you can just buff us the way we wanted to be buffed... We want our PG skill, we want a nerf to proto AV (not a damage nerf), and we want a price reduction, we want our sagaris and suya back. And finally, we want a shield tank speed and active modules buff. Because you're wrong, and all that change would do is flip the unbalance in a direction that favors you, which seems to be all anyone around here cares about. I'm getting tired of this stupid viewpoint of "whatever makes me destroy people is good for the game". Seriously, people say politicians are retards, and then come here spouting the same crap they do and expect to be taken seriously.
please explain to me how I am wrong? Go straight ahead and tell me why each and every single thing that I said is wrong... |
Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
201
|
Posted - 2013.10.16 03:00:00 -
[13] - Quote
crazy space 1 wrote:Sir Dukey wrote:Void Echo wrote:and you think we don't know this?
were just letting CCP decide for themselves if they want to kill pilots off or try to revive us.
were tired of their bullshit. bf4 tanks are good... just letting CCP know... btw... did you want a vehicle overhaul because i surely fking didn't, all CCP had to do was buff shield tank speed, nerf proto fg, make shield hardners last 20 seconds and nerf the av nades so they cannot be replenished by nanos and make swarms the way they used to be in 1.3. your ideas are bad I think CCP should follow the idea they posted, making base hulls weak and modules stronger, sadly in the same dev bog they state that, they also state they are nerfing modules and buffing tank HP.
CCP dont know what they are doing, they try to make everything perfect and then they leave it for a long time. what they need to do is test thing and if they don't work, remove and try again. It doesn't matter if they give us the update during its testing (as in like nerfing/ buffing stuff to see if it works) |
Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
210
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Posted - 2013.10.16 19:09:00 -
[14] - Quote
CharCharOdell wrote:calm down. the blaster stats were not changed so we dont know what adv or proto will be. turrets actually got a buff. tanks now have MORE EHP than they do now. Shield tanks can become invulnerable to explosives and everything else except lasers will tickle. Armor tanks get the 0.4 resistance from 1 module vs .45 from two. to fully spec one tank type (shield or armor) and one turret, it is slightly over 14,000,000 SP, which is actually less than it costs, now. A decent tank with proto turrets and complex modules and 3 prof in most things will only be 3,109,200 SP. To fit a basic tank with std turret and basic modules is around 750,000 SP.
So, actually, tanks need less SP, do MORE damage, and take MORE hits- not to mention how nitros will make us move at 48m/s. haha. yeah. please do math before you tell people that they're wrong.
14 million is ******* berzerk!! |
Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
210
|
Posted - 2013.10.16 19:10:00 -
[15] - Quote
Halador Osiris wrote:Sir Dukey wrote:they have to retreat to the red line for 2 minutes after 10 seconds of combat. Wow, this sounds like what dropships have been going through since before I started in January. Stupid tanker QQ.
Dropships are fking pointless, stupid dropship noob... |
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