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KenKaniff69
Subdreddit Test Alliance Please Ignore
685
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Posted - 2013.10.16 01:22:00 -
[1] - Quote
Enough Said CCP is clueless on vehicles. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
685
|
Posted - 2013.10.16 01:34:00 -
[2] - Quote
Iron Wolf Saber wrote:Sir Dukey wrote:If a thread is made about abolishing 1.7 and has 30 signatures, 1.7 will be abolished. 1.7 is making tanks a bigger sp sink and nerfing tanks into the groud to a point where they have to retreat to the red line for 2 minutes after 10 seconds of combat. Shame on you CCP, And i better be able to fking one shot infantry cuz you giving us limited ammo, in no fking game in the world do vehicles have limited ammo except those stupid ones. Please-buff tanks not nerf. Nerfing is not the solution. Also to people who are tanker, the turrets are getting a huge nerf. scat blasters now doing 105 dmg instead of 150.1 and on top of that, you only have 480 rounds in which im guessing that you reload after 80. 1.) Total vehicle SP has dropped by near 32 multipliers. 2.) Stats on the New Vehicle sheet are preliminary and current WIP, while I would love to get an update of the information out CCP Wolfman is still processing the feedback. 3.) AV weaponry is getting adjusted in 1.7 4.) No such thing as scattered blasters in 1.7 yet. https://docs.google.com/spreadsheet/ccc?key=0AqHgiF-KXQZXdFZ2ZzEyNW1neVdqYUF4bXU5NUdUOXc&usp=docslist_api#gid=2So please, find legitimate things to complain about instead of making up crap. 1) oh so CCP is compensating for how pathetic these vehicles will be? 2)https://forums.dust514.com/default.aspx?g=posts&t=93873 how much feedback did they take from this? give me a break dude 3) list one time CCP nerfed AV 4) just another nerf and better yet turrets remain bogged down by horrible hit detection
CCP cannot balance what isn't there to balance. We are missing two full racial lines, all modules meta level 4 and higher, advanced and proto hulls. I don't give a damn about your spreadsheet, when all that was needed was a little bit of listening on CCP's part. The fact the CPM members like yourself can't seem to wrap your heads around the bigger picture of this game is frightening.
What part of the absurd cool down times and ammo problems do you not understand. Is it fun to have to retreat every 60 seconds?
Where are active heat syncs? Speed mods? Remote Repairs? Why are shield tanks the same speed as armor tanks? Why are both tanks now 33%? slower than our current lolenforcers?
If CCP would sit down and talk with some vehicle pilots he might actually get it.
Sorry for ranting, but CCP and all of its lapdogs are in way over their heads. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
685
|
Posted - 2013.10.16 01:36:00 -
[3] - Quote
Maken Tosch wrote:That thread is dated back to July. Is there a more updated one? Well, that is when a lot of great tankers left or stopped trying to get CCP to realize their mistakes and revert to what made sense. Since then they have removed every sign of trust/hope we had with CCP. They clearly have no clue what they are doing and their actions show it. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
686
|
Posted - 2013.10.16 01:39:00 -
[4] - Quote
low genius wrote:don't care. skill into something you like. stop qqing. AR or go home. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
686
|
Posted - 2013.10.16 01:47:00 -
[5] - Quote
Sir Dukey wrote:low genius wrote:don't care. skill into something you like. stop qqing. only thing thats worth skilling in to is some medium frame with **** ton of ehp but thats boring, i rather go scout or heavy but they suck so i went tank and they suck as well.. Maybe if things were balanced, we wouldn't have these problems. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
686
|
Posted - 2013.10.16 02:56:00 -
[6] - Quote
Iron Wolf Saber wrote: 2. Thread's dated.
I am just going to focus on your responses to 2 since everything else went straight over your head.
The tank petition has over 150 supporters and was written in June. The game has not changed one bit since then besides the buff to swarms ROF, decreased draw distances, and less vehicle pilots-including the author of the post. Claiming the thread is dated ignores all of the suggestions that were compiled into the post by the OP after reading the responses by supporters. Most of the supporters aren't around anymore because they are tired of CCP's ignorance to the facts. Have you not noticed the number of tanks in Chrome compared to Uprising? It is like night and day. Have you noticed the AV in Chrome compared to Uprising? Again, like night and day.
SO... CCP's logic was to take tanks and nerf them hard, in anticipation that everyone would spec into Proto AV. Seeing that they were under powered, they gave us 25% more hull armor and 25% more hull shield. They also added a skill to provide a built in 10% (tops) resistance to each. To counter this they gave every weapon the weaponry bonus of Chrome FREE!
Then they messed with swarms and forge efficacy ratings to effect the only somewhat viable tank left, Gallente armor tanks. They boosted efficiency to 135% and 110% respectively for swarms and forges respectively vs armor. This is up from 110% and 90%.
Then they messed with an already pathetically reduced draw distance of 200m or so until now it is less than 100m at times. The whole time continually lying how they were working on it, but then it was working as intended.
Then swarms were buffed in their ROF over one magazine and over time. In addition, invisible AV began to run rampant due to draw distance mechanics.
Oh yeah and thanks for buffing orbitals as well. That 50% damage increase was really needed for those who don't even have AV. GJ CCP. Hard at work listening to player feedback I see. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
689
|
Posted - 2013.10.16 13:36:00 -
[7] - Quote
Takahiro Kashuken wrote:Iron Wolf Saber wrote:Spkr4theDead wrote:Meeko Fent wrote:Sir Dukey wrote:If a thread is made about abolishing 1.7 and has 30 signatures, 1.7 will be abolished. 1.7 is making tanks a bigger sp sink and nerfing tanks into the groud to a point where they have to retreat to the red line for 2 minutes after 10 seconds of combat. Shame on you CCP, And i better be able to fking one shot infantry cuz you giving us limited ammo, in no fking game in the world do vehicles have limited ammo except those stupid ones. Please-buff tanks not nerf. Nerfing is not the solution. Also to people who are tanker, the turrets are getting a huge nerf. scat blasters now doing 105 dmg instead of 150.1 and on top of that, you only have 480 rounds in which im guessing that you reload after 80. Sigh, can't wait to QQ before you get the numbers on AV can't you. Just... Point out one time CCP has nerfed AV. Forge Gun Range Nerf - Still hits from 300m, top of towers or rings and can still prevent vehicles access to nearly all the mapSwarm Damage Reduction - 3k per volley is a reduction?Forge Gun Damage Reduction - Still stronger than every vehicle mounted railgun turret on base stats, breach is about 1k more damage, so no Forge Gun Splash Reduction - FG still has better splash than a vehicle mounted large railgun Swarm Launcher Dumbfire removed. - Only because it was hurting AV, FG are doing the same to AV right now but no one seems to be bothered, when it was the vehicle mounted railgun tho everyone QQ until it got nerfed to nothingSwarm Launcher Full Automatic Firing removed. - 0.3sec relock time, might aswell been auto still since it can spit out 9k damage with 3 volleys in 3secsSwarm Launcher speed nerf. - Still catches all LAVs, DS are the only ones who can actually escape by flying to the othter end of the mpaForge Gun Damage Nerf - Still stronger than every vehicle mounted railgun turret on base stats, breach is about 1k more damage, so no Swarm Launcher Damage Nerf - 9k damage from 3 volleys, stronger than a large vehicle mounted missile launcher and fires more missiles, so noTurret Installation AI dumbed down - installation lock onto you automatically even if no one is in it and will shoot at you until you are behind cover or dead, so no Turret Installation HP massive nerf - It has about 6k in healthTurret repairer removed. - Because that was so OPNerfed AV grenade Land Mines - The AV nades wasnt working as intended, AV mines were but no one used them because AV nades were bugged and were better and still are Massively increased cluster consumption of grenades and AV weapons. - Really? my K2 nanos i can sit on and spam nades, same at the depot as well so noNerfed Nanohive clusters - Thats a nerf to all ammo so not a nerf to AV but a standard nerf to everything which uses ammoLight Poles nerfed. - Nope, can still do 3k damage to you Collision Model Changes - Collision to what? i can smack a shield tank with an armor tank and pop it So nerfs to AV you were saying? No more like buffs You forgot the reduced lock time for swarms, the reduced relock time for swarms, the reduced reloading speed for swarms and that was 1.4 AV still have proto AV vs a basic tank with basic mods and your trying to say AV has been nerfed? In addition all AV is invisible now due to draw distance issues. CCP also messed with efficacy ratings to hurt armor, the only viable tank left, swarms up to 135% form 110% and forges up to 110% from 90%. |
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