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![Meeko Fent Meeko Fent](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Meeko Fent
DUST University Ivy League
1195
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Posted - 2013.10.16 01:54:00 -
[1] - Quote
Sir Dukey wrote:If a thread is made about abolishing 1.7 and has 30 signatures, 1.7 will be abolished. 1.7 is making tanks a bigger sp sink and nerfing tanks into the groud to a point where they have to retreat to the red line for 2 minutes after 10 seconds of combat. Shame on you CCP, And i better be able to fking one shot infantry cuz you giving us limited ammo, in no fking game in the world do vehicles have limited ammo except those stupid ones. Please-buff tanks not nerf. Nerfing is not the solution. Also to people who are tanker, the turrets are getting a huge nerf. scat blasters now doing 105 dmg instead of 150.1 and on top of that, you only have 480 rounds in which im guessing that you reload after 80. Sigh, can't wait to QQ before you get the numbers on AV can't you.
Just... |
![Meeko Fent Meeko Fent](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Meeko Fent
DUST University Ivy League
1196
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Posted - 2013.10.16 02:19:00 -
[2] - Quote
Sir Dukey wrote:Meeko Fent wrote:Sir Dukey wrote:If a thread is made about abolishing 1.7 and has 30 signatures, 1.7 will be abolished. 1.7 is making tanks a bigger sp sink and nerfing tanks into the groud to a point where they have to retreat to the red line for 2 minutes after 10 seconds of combat. Shame on you CCP, And i better be able to fking one shot infantry cuz you giving us limited ammo, in no fking game in the world do vehicles have limited ammo except those stupid ones. Please-buff tanks not nerf. Nerfing is not the solution. Also to people who are tanker, the turrets are getting a huge nerf. scat blasters now doing 105 dmg instead of 150.1 and on top of that, you only have 480 rounds in which im guessing that you reload after 80. Sigh, can't wait to QQ before you get the numbers on AV can't you. Just... AV has never and i mean NEVER been nerfed no need to get real results... You must not understand what a complete overhaul entails |
![Meeko Fent Meeko Fent](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Meeko Fent
DUST University Ivy League
1197
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Posted - 2013.10.16 04:10:00 -
[3] - Quote
Void Echo wrote:Mobius Wyvern wrote:Hate to answer a question with a question, but in what way do you think effectively reverting vehicle/infantry balance to what it was before would help?
The idea now is to have vehicle assets fill roles rather than having a progression, which just causes power creep.
When Marauders go back in, I'll bet you anything they'll be the opposite of the Enforcers, having bonuses to defensive stats with no bonus to offense, thus making them better at getting in close and tangling with AV.
The old Marauders were just a straight upgrade from the standard HAVs, rendering those into a useless stepping stone toward getting Marauders.
The Powergrid skill allowed you to give the vehicle a massive quantity of hitpoints while still increasing resistances as well, thus allowing someone with a good fit to be virtually indestructible.
Before you even try and argue with me, back in Chromosome I took my heavily armored Madrugar into a match that happened to have a full squad of WARRIORs on the other team led by Lisa Michelle. I rounded a rock formation and there were four of them with Ishukone Assault Forge Guns. I activated the Hardener and Armor Repairer I had equipped in addition to my armor plates, and I survived two full volleys before the third one killed me as I was trying to back up while still firing.
4 Proto AVers had to use 3 shots each to kill a Madrugar, not a Marauder. Please explain to me with your infinite wisdom how that scenario is in any way balanced. because they were fighting a 50 ton vehicle with hardeners and repps on that are more powerful than a dropsuit module. tell me how a single guy throwing AV nades at me killing me in 3 seconds is balanced. Because then ANYBODY can be AV!
Herp-a-Derp. |
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