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TechMechMeds
Swamp Marines Kleenex Inc.
714
|
Posted - 2013.10.14 16:46:00 -
[1] - Quote
1 is needed, I'd like to point out that assault weapon variants have higher ROF and lower damage.
Troll away, denial is expected. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
405
|
Posted - 2013.10.14 16:51:00 -
[2] - Quote
should i also mention that damage mods r the problem when it comes to the forge guns?
maybe u r being shot down by a breach forge?.
as thats the only variant that can ohk mostly any vehicle..
the reg fg and assault forge gun r better vs infantry than vehicles.
if u r complaining about losing derpships to a fg run an armor repper on your ship..
it will save it from falling to the ground if u r fast enough.
|
Powerh8er
Norwegian Dust514 Corporation Top Men.
121
|
Posted - 2013.10.14 17:02:00 -
[3] - Quote
Give me a bayonet or master-key fitted to my forgegun then, and its ok. |
TechMechMeds
Swamp Marines Kleenex Inc.
714
|
Posted - 2013.10.14 17:14:00 -
[4] - Quote
CLONE117 wrote:should i also mention that damage mods r the problem when it comes to the forge guns?
maybe u r being shot down by a breach forge?.
as thats the only variant that can ohk mostly any vehicle..
the reg fg and assault forge gun r better vs infantry than vehicles.
if u r complaining about losing derpships to a fg run an armor repper on your ship..
it will save it from falling to the ground if u r fast enough.
Its always assault, don't give me that rubbish.
Thank you. |
TechMechMeds
Swamp Marines Kleenex Inc.
714
|
Posted - 2013.10.14 17:15:00 -
[5] - Quote
TechMechMeds wrote:1 is needed, I'd like to point out that assault weapon variants have higher ROF and lower damage.
Troll away, denial is expected.
This still remains, unbias, needs fixing.
Troll away, denial, crutch protection and bull sht is expected Lol |
843 nerfnut96
BurgezzE.T.F Public Disorder.
79
|
Posted - 2013.10.14 17:15:00 -
[6] - Quote
DO BOTH!!! Just saying. |
TechMechMeds
Swamp Marines Kleenex Inc.
714
|
Posted - 2013.10.14 17:20:00 -
[7] - Quote
CLONE117 wrote:should i also mention that damage mods r the problem when it comes to the forge guns?
maybe u r being shot down by a breach forge?.
as thats the only variant that can ohk mostly any vehicle..
the reg fg and assault forge gun r better vs infantry than vehicles.
if u r complaining about losing derpships to a fg run an armor repper on your ship..
it will save it from falling to the ground if u r fast enough.
You may as well have put derp a derp because what you put there is completely beside the point Lol |
Broonfondle Majikthies
Bannana Boat Corp
318
|
Posted - 2013.10.14 17:23:00 -
[8] - Quote
CLONE117 wrote:should i also mention that damage mods r the problem when it comes to the forge guns?
maybe u r being shot down by a breach forge?.
as thats the only variant that can ohk mostly any vehicle..
the reg fg and assault forge gun r better vs infantry than vehicles.
if u r complaining about losing derpships to a fg run an armor repper on your ship..
it will save it from falling to the ground if u r fast enough.
Actually as a DS pilot I noticed with this recent update that recovering from 0 armour is almost impossible without 2 reppers. Hell my Prometheus went down recently despite the fact it nearly had full health back with plenty of altitude to recover. Plus bailing out is still a lottery whether you live or instantly die in mid air from exiting directly under the ship while its falling. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
405
|
Posted - 2013.10.14 17:28:00 -
[9] - Quote
well the dropships on this game are more like flying lavs any ways...
only if u wanted to kill some1 u had to land on them..
which wasnt hard to do before the lav bumper nerf.
and my adv unspecced into assault fg cant even ohk a viper.
the swarms are always the finishers..
the only problem with dropships is they cant support the team with gunfire when av is around in general.
but when they r completely ignored by the enemy team.
they become devastating killing machines. |
TechMechMeds
Swamp Marines Kleenex Inc.
714
|
Posted - 2013.10.14 17:30:00 -
[10] - Quote
CLONE117 wrote:well the dropships on this game are more like flying lavs any ways...
only if u wanted to kill some1 u had to land on them..
which wasnt hard to do before the lav bumper nerf.
and my adv unspecced into assault fg cant even ohk a viper.
the swarms are always the finishers..
the only problem with dropships is they cant support the team with gunfire when av is around in general.
but when they r completely ignored by the enemy team.
they become devastating killing machines.
The point still stands that the assault fg either needs re naming to beast fg or needs a nerf so its in line with other assault variants, or buff drop ship. |
|
TechMechMeds
Swamp Marines Kleenex Inc.
714
|
Posted - 2013.10.14 17:43:00 -
[11] - Quote
Bump, any blue tag on anything for re assurance would be nice. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
405
|
Posted - 2013.10.14 17:43:00 -
[12] - Quote
the part of the assault fg u forget is that it cant hold the shot after its fully charged.
the only main reason to go to a high powered breach or a regular fg.
assault fg users r really the players that sit on top of a roof top killing every1 below them...
can get a pretty high kdr from doing it too..
until u start getting pinned by snipers...
the many times ive used my assault fg was on infantry.
id shoot at the occasional dropship that got to close or tried to touch down on my position but that was it. after id run out of ammo id switch to smg and jump down into the battle below.
id just say its one of those guns that can actually hamper an enemy teams progress.
it might have the highest rate of fire of the other fgs.
but it takes more practice to be deadly with it as its all about timing your shots "CAREFULLY".
with a regular fg i could just hold the charge until i get a clear shot a pop some1 on the ground or accurately hit a dropship..
the assault version is just for spewing out as many rounds as possible.
it can actually assault a tank. but id need a 5 round clip to take out some of the more powerful maddies.
its the only gun capable of working on the ground to.
and who would have thought that it works so great at killing players who want to run around with their proto logi suits with proto ars?
i dont think ccp intends to change dropships.
but a buff to damage resistance for it would be more effective in making av less annoying.
its not the hp that needs buffing its the damage resistance. |
Broonfondle Majikthies
Bannana Boat Corp
318
|
Posted - 2013.10.14 17:59:00 -
[13] - Quote
CLONE117 wrote:well the dropships on this game are more like flying lavs any ways...
only if u wanted to kill some1 u had to land on them..
which wasnt hard to do before the lav bumper nerf.
and my adv unspecced into assault fg cant even ohk a viper.
the swarms are always the finishers..
the only problem with dropships is they cant support the team with gunfire when av is around in general.
but when they r completely ignored by the enemy team.
they become devastating killing machines. I hear what your saying and I understand your arguments, but from our perspective we have far more problems fundamental to the game before even mentioning damage and range.
First consider how you find us as a target - For you Its easy, there is what I call the 'tuvan throat singing' sound of the DS the moment we're inside. If you loose sight of us we're completely unmissable on the tac map - so if you die you can spawn in the perfect place (uplinks permitting) to bring us down.
For us your at best a blue blob (charging) that we can barely see even when your 50m away and facing the same direction. It's not noticeable enough. Then there is the rendering -You can either be seen by us to be anywhere up to 30m away from where you 'actually' are, or you don't render at all. So how can we be expected to counter you? And don't get me started on swarms (invisible, bend 90-¦ round corners, follow you home and crash on your couch ect.)
And to your counter argument that DS's are devastating when left alone. That is down to pure skill as everything is against us. DS - every move we make is counter to the gunner's ability to aim, we must be totally still (as in a perfect target for a fg to hit us?) and HE gets the credit for the kill, not us. Blasters don't have the range and rails are useless.
ADS - Hell after all this time we're still firing through our ships totally blind, only now the DS takes up more space on screen and the turrets are slower to react. |
Vyzion Eyri
The Southern Legion The Umbra Combine
1471
|
Posted - 2013.10.14 19:24:00 -
[14] - Quote
Range should be a forge gun's weakness. Currently it's quite difficult to aim with the box reticle at small targets.
What I suggest is not to limit the absolute range of forge gun projectiles, but add dispersion to the shots. Essentially, like the HMG, less shots are likely to hit the further your target is.
To accompany this change, the box reticle should be made 50% smaller! (Which is an accuracy buff following adding dispersion) and all shots have a chance of falling somewhere within that space. So if a HAV fills your whole reticle, you are guaranteed a hit. But a dropship at the flight ceiling will be much more difficult if not impossible to hit. However, we dropships aren't going to stay up there forever, and the whole point of AV in a game where vehicles are so expensive is to repel, not destroy. This system encourages that greatly.
As a pilot of dropships I fear forge guns currently. Swarms and their refire rate are nothing unless I stay close; In that regard they're serving their purpose as repellents, not destroyers.
Once AV is established with that role, then we can introduce WP for repelling vehicles; for example, +5WP simply for landing a swarm/AV nade/forge gun shot on a vehicle. |
Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
825
|
Posted - 2013.10.14 19:30:00 -
[15] - Quote
2nd option for me
Hate will be ignored, guys, don't bother... |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
23
|
Posted - 2013.10.14 19:32:00 -
[16] - Quote
CLONE117 wrote:the part of the assault fg u forget is that it cant hold the shot after its fully charged.
the only main reason to go to a high powered breach or a regular fg.
assault fg users r really the players that sit on top of a roof top killing every1 below them...
can get a pretty high kdr from doing it too..
until u start getting pinned by snipers...
the many times ive used my assault fg was on infantry.
id shoot at the occasional dropship that got to close or tried to touch down on my position but that was it. after id run out of ammo id switch to smg and jump down into the battle below.
id just say its one of those guns that can actually hamper an enemy teams progress.
it might have the highest rate of fire of the other fgs.
but it takes more practice to be deadly with it as its all about timing your shots "CAREFULLY".
with a regular fg i could just hold the charge until i get a clear shot a pop some1 on the ground or accurately hit a dropship..
the assault version is just for spewing out as many rounds as possible.
it can actually assault a tank. but id need a 5 round clip to take out some of the more powerful maddies.
its the only gun capable of working on the ground to.
and who would have thought that it works so great at killing players who want to run around with their proto logi suits with proto ars?
i dont think ccp intends to change dropships.
but a buff to damage resistance for it would be more effective in making av less annoying.
its not the hp that needs buffing its the damage resistance.
Salutations Clone 117: Nice to hear from a forge gun specialist from time to time. From what I studied on the Beta and early release forums, we DS drivers considered the Forge Gun (and later the Installation-Railgun) the only true predator to pray you don't get hit by:
**Swarm missile carriers and HAV rails were considered an "adversary", as in someone you could risk your time and fence with until either DS or FG was too depleted or too bloodied or met the devil.
***But when it comes to the FG, the oldest vets actually did the math to calculate the EHP of a fully skilled-up, fully proto'ed with damage mod Forge Gun per single shot---then fitted their modules and skill-levels in a scheme to survive the second shot long enough to make it back to a friendly zone--they warned that the FG was too potent to treat as a fencing adversary, and you really need to just get out of Dodge. Pilots measured themselve on how well they could survive 2 forge hits!
The extra respect we have for FGs above swarmers, missile batteries, etc, is still somewhat the same, and it may just be because I'm too much of a novice to think straight, but I kinda like a weapon of that threat level being around. I am not in a hurry to have the FG versus DS threat ratio altered...
I won't go into ALL the stuff I've learned from the vet advice so far, but I will confirm that, with time and grind, the RIGHT skill-levels you build are what make your modules finally reliable (my weakest armour repper WILL restore the plates from zero to max in one use, and I've ridden with some drivers who got the DS sheilds alone buffed to nearly 5000 HP--these things are only possible with certain skills maxed).
A--The DS right out of the marketplace should NEVER be flown into fire zones---in the coming patches, CCP is going to make that advice even more true. B-- Well-chosen modules freshly-unlocked by the minimal SP level-upgrade should NOT be expected to protect your DS when you want to boldly fly the "please shoot at me" route or extend "transport" work into "assault/support" loitering. C-- Well-chosen modules AUGMENTED by the full grind of the right skill groups (PLUS clever flying) will allow you to thumb your nose at most "adversary" weapons, but still will leave one or two solitary "predator" weapons as the DS's weakness across the map.
A, B, & C are progressive (like it or not, the devs WANT you to have to mature your vehicle this way), and even after 'C', there will still be a deliberate weakness or nemesis to prevent your gauranteed invincibility. That's what I accept as the expensi--- err, I mean "fun" challenge of building to be a good DS driver.
In his post Clone117 has enlightened me that the Forge Gun grind is no cake-walk either. I'm glad it is difficult to get the hang of, that charging is a tricky burden, and not any ole' version of FG they're buying from Walmart is capable of cutting my DS's throat so easily. THAT represents the FG's weakness across the map, so I can consider Clone117 as a fairly-armed enemy and wish us both luck on the map. Respect to ya, Cone117.
I also suspect he's right that CCP won't be "muscling up" dropships in the future---they're expecting us to do that ourselves with paper, pencil & calculator. We each have to scribble down ways we can tinker up our DS, calculate what the max damage the predator can inflict, scibble down some more and so on... THAT'S our only nerfing-n-rebalancing process, like the Beta vets apparently did it. |
TechMechMeds
Swamp Marines Kleenex Inc.
715
|
Posted - 2013.10.14 20:21:00 -
[17] - Quote
I am a beta vet, across 3 chars I can use and do anything, the fact remains that it's not in line with assault variants and concerning not holding a charged shot. By the time you get the assault forge it's no problem.
I base this on competent players, not noobs who still find it challenging after all that practice.
It's not in line with other weapon assault variants. |
Arc-08
Horizons' Edge Orion Empire
113
|
Posted - 2013.10.14 20:31:00 -
[18] - Quote
don't touch forge guns, that will hurt peoples feelings, just buff dropships.
START OFF WITH RETURNING THE CAMERA ANGLE TO WHAT IT WAS BEFORE YOU STARTED CHANGING IT!!!
It is honestly less work for you to just leave it alone, you created more work for yourselves that hurt us more. Now aiming is more difficult than ever because i have to aim through my dropship, and since i don't have stealth modules (I wish) i can't see through myself, i liked it better when the camera was above the dropship so you could see the entire ship, made it easier for shooting, aiming, and maneuvering.
Then apply all of your epic patch notes for vehicle update and bam done! (i hope) |
TechMechMeds
Swamp Marines Kleenex Inc.
715
|
Posted - 2013.10.14 20:38:00 -
[19] - Quote
Arc-08 wrote:don't touch forge guns, that will hurt peoples feelings, just buff dropships.
START OFF WITH RETURNING THE CAMERA ANGLE TO WHAT IT WAS BEFORE YOU STARTED CHANGING IT!!!
It is honestly less work for you to just leave it alone, you created more work for yourselves that hurt us more. Now aiming is more difficult than ever because i have to aim through my dropship, and since i don't have stealth modules (I wish) i can't see through myself, i liked it better when the camera was above the dropship so you could see the entire ship, made it easier for shooting, aiming, and maneuvering.
Then apply all of your epic patch notes for vehicle update and bam done! (i hope)
I don't know how many times I need to make this clear,assault fg is not in line with other assault variants, id agree buffing derpships but the assault fg not a high rof lower damage weapon it should be, it's a higher rof massive damage weapon.
It's un bias, there's no if or but about it, it's not working as intended. |
TechMechMeds
Swamp Marines Kleenex Inc.
715
|
Posted - 2013.10.14 20:39:00 -
[20] - Quote
Im using my phone AMD the touchpad is tiny lol |
|
TechMechMeds
Swamp Marines Kleenex Inc.
729
|
Posted - 2013.10.14 21:13:00 -
[21] - Quote
Bump |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
298
|
Posted - 2013.10.14 21:29:00 -
[22] - Quote
It isnt proper to nerf a fg based on its effectiveness vs a dropship. After all dropships are not the only thing that a fg can shoot and should be effective against. If a FG was brought inline vs a drop ship then FG's would be crap vs tanks. It would be just as flawed as nerfing a AR because it takes out scout suits too fast. Dropships are very much on the low end of the armor scale being considered light aircraft and not even medium (which is not yet in the game). Dropships are more in line with lav hps.
What all the DS pilots really should be doing is waiting for medium and heavy aircraft. Being that the DS is a light aircraft i think expecting one to survive more than 2 shots from a FG even fully speced out is asking a lot since it is a light aircraft. Look at tanks for example. A well fitted tank can survive 5 or more FG shots (well at least assault FG) so nerfing the FG based on a light aircrafts hp's is improper. Buffing a DS i would even say is improper since they are light airframes.
What you all really should be bugging ccp for is medium and heavy airframes. |
Beld Errmon
Evocatius
1006
|
Posted - 2013.10.14 21:37:00 -
[23] - Quote
TechMechMeds wrote:1 is needed, I'd like to point out that assault weapon variants have higher ROF and lower damage.
Troll away, denial is expected.
I agree with you though maybe you should try starting a thread without automatically going on the defensive and pulling the woe is me everyone that disagrees with me is a troll crap.
|
TechMechMeds
Swamp Marines Kleenex Inc.
729
|
Posted - 2013.10.14 21:39:00 -
[24] - Quote
Beld Errmon wrote:TechMechMeds wrote:1 is needed, I'd like to point out that assault weapon variants have higher ROF and lower damage.
Troll away, denial is expected. I agree with you though maybe you should try starting a thread without automatically going on the defensive and pulling the woe is me everyone that disagrees with me is a troll crap.
It deters them, there is no woe is me crap lol |
Beld Errmon
Evocatius
1008
|
Posted - 2013.10.14 21:43:00 -
[25] - Quote
No it doesn't it just makes you look like a mule headed fool, anyway I agree forge OP vs UP dropships especially after the changes to them in this recent patch, guristas assault forge 3 shotted my incubus before i even had time to bank and fly off last time i flew it. |
Xender17
Ahrendee Mercenaries EoN.
769
|
Posted - 2013.10.14 21:44:00 -
[26] - Quote
The assault forge gun lessens the damage by around 7-10% but reduces the charge time by 33.333*% I don't see any draw back that matters. |
TechMechMeds
Swamp Marines Kleenex Inc.
729
|
Posted - 2013.10.14 21:45:00 -
[27] - Quote
Beld Errmon wrote:No it doesn't it just makes you look like a mule headed fool, anyway I agree forge OP vs UP dropships especially after the changes to them in this recent patch, guristas assault forge 3 shotted my incubus before i even had time to bank and fly off last time i flew it.
Well your the closest this threads had to trolls right?
Thanks for your input though lol |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
23
|
Posted - 2013.10.15 19:37:00 -
[28] - Quote
Thurak1 wrote:It isnt proper to nerf a fg based on its effectiveness vs a dropship. After all dropships are not the only thing that a fg can shoot and should be effective against. If a FG was brought inline vs a drop ship then FG's would be crap vs tanks. It would be just as flawed as nerfing a AR because it takes out scout suits too fast. Dropships are very much on the low end of the armor scale being considered light aircraft and not even medium (which is not yet in the game). Dropships are more in line with lav hps.
What all the DS pilots really should be doing is waiting for medium and heavy aircraft.
What you all really should be bugging ccp for is medium and heavy airframes.
I admire you're post, Thurak. (It's agreeing with mine, but LOL even if it wasn't in line with mine, I'd still admire it.)
Somewhere between our complaints and CCP's slow approaching return to "fundamentals" with vehicles, the Dropship is slowly (arguably "finally") being DEFINED.
It's an implied Transporter, for inserting or extracting mercs (meaning IN, can't stick around too long, then OUT)... It's a LIGHT vehicle by classification, and pilots need to keep in perspective that "light" means it's never meant to take punishment from weaponry built to punch heavier targets than us... And since the classification isn't likely to change, maybe we ought to be accepting it's defensive weaknesses as "sensible for its class", not request our enemy to be reduced just because of our adored DS, and close our book on the subject.
Well-centered perspective, Thurak. Thanks |
TechMechMeds
Swamp Marines Kleenex Inc.
767
|
Posted - 2013.10.15 20:00:00 -
[29] - Quote
CELESTA AUNGM wrote:Thurak1 wrote:It isnt proper to nerf a fg based on its effectiveness vs a dropship. After all dropships are not the only thing that a fg can shoot and should be effective against. If a FG was brought inline vs a drop ship then FG's would be crap vs tanks. It would be just as flawed as nerfing a AR because it takes out scout suits too fast. Dropships are very much on the low end of the armor scale being considered light aircraft and not even medium (which is not yet in the game). Dropships are more in line with lav hps.
What all the DS pilots really should be doing is waiting for medium and heavy aircraft.
What you all really should be bugging ccp for is medium and heavy airframes. I admire you're post, Thurak. (It's agreeing with mine, but LOL even if it wasn't in line with mine, I'd still admire it.) Somewhere between our complaints and CCP's slow approaching return to "fundamentals" with vehicles, the Dropship is slowly (arguably "finally") being DEFINED. It's an implied Transporter, for inserting or extracting mercs (meaning IN, can't stick around too long, then OUT)... It's a LIGHT vehicle by classification, and pilots need to keep in perspective that "light" means it's never meant to take punishment from weaponry built to punch heavier targets than us... And since the classification isn't likely to change, maybe we ought to be accepting it's defensive weaknesses as "sensible for its class", not request our enemy to be reduced just because of our adored DS, and close our book on the subject. Well-centered perspective, Thurak. Thanks
No because regardless of anyone's opinion the assault fg is a high ROF massive damage weapon rather than high ROF low damage weapon really doesn't take much practice to start ROFL stomping with it. |
jerrmy12 kahoalii
Sanmatar Kelkoons Minmatar Republic
70
|
Posted - 2013.10.15 20:20:00 -
[30] - Quote
CELESTA AUNGM wrote:Thurak1 wrote:It isnt proper to nerf a fg based on its effectiveness vs a dropship. After all dropships are not the only thing that a fg can shoot and should be effective against. If a FG was brought inline vs a drop ship then FG's would be crap vs tanks. It would be just as flawed as nerfing a AR because it takes out scout suits too fast. Dropships are very much on the low end of the armor scale being considered light aircraft and not even medium (which is not yet in the game). Dropships are more in line with lav hps.
What all the DS pilots really should be doing is waiting for medium and heavy aircraft.
What you all really should be bugging ccp for is medium and heavy airframes. I admire you're post, Thurak. (It's agreeing with mine, but LOL even if it wasn't in line with mine, I'd still admire it.) Somewhere between our complaints and CCP's slow approa a ADS hull costs 400k isk, so it should be strong |
|
Thurak1
Psygod9 D.E.F.I.A.N.C.E
308
|
Posted - 2013.10.15 21:37:00 -
[31] - Quote
jerrmy12 kahoalii wrote:CELESTA AUNGM wrote:Thurak1 wrote:It isnt proper to nerf a fg based on its effectiveness vs a dropship. After all dropships are not the only thing that a fg can shoot and should be effective against. If a FG was brought inline vs a drop ship then FG's would be crap vs tanks. It would be just as flawed as nerfing a AR because it takes out scout suits too fast. Dropships are very much on the low end of the armor scale being considered light aircraft and not even medium (which is not yet in the game). Dropships are more in line with lav hps.
What all the DS pilots really should be doing is waiting for medium and heavy aircraft.
What you all really should be bugging ccp for is medium and heavy airframes. I admire you're post, Thurak. (It's agreeing with mine, but LOL even if it wasn't in line with mine, I'd still admire it.) Somewhere between our complaints and CCP's slow approa a ADS hull costs 400k isk, so it should be strong Price is meaningless. I am sure if i wanted to i could make a dropsuit that cost 400kisk yet a 160isk AR could still take me out in 4 seconds. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
308
|
Posted - 2013.10.15 21:41:00 -
[32] - Quote
TechMechMeds wrote:CELESTA AUNGM wrote:Thurak1 wrote:It isnt proper to nerf a fg based on its effectiveness vs a dropship. After all dropships are not the only thing that a fg can shoot and should be effective against. If a FG was brought inline vs a drop ship then FG's would be crap vs tanks. It would be just as flawed as nerfing a AR because it takes out scout suits too fast. Dropships are very much on the low end of the armor scale being considered light aircraft and not even medium (which is not yet in the game). Dropships are more in line with lav hps.
What all the DS pilots really should be doing is waiting for medium and heavy aircraft.
What you all really should be bugging ccp for is medium and heavy airframes. I admire you're post, Thurak. (It's agreeing with mine, but LOL even if it wasn't in line with mine, I'd still admire it.) Somewhere between our complaints and CCP's slow approaching return to "fundamentals" with vehicles, the Dropship is slowly (arguably "finally") being DEFINED. It's an implied Transporter, for inserting or extracting mercs (meaning IN, can't stick around too long, then OUT)... It's a LIGHT vehicle by classification, and pilots need to keep in perspective that "light" means it's never meant to take punishment from weaponry built to punch heavier targets than us... And since the classification isn't likely to change, maybe we ought to be accepting it's defensive weaknesses as "sensible for its class", not request our enemy to be reduced just because of our adored DS, and close our book on the subject. Well-centered perspective, Thurak. Thanks No because regardless of anyone's opinion the assault fg is a high ROF massive damage weapon rather than high ROF low damage weapon really doesn't take much practice to start ROFL stomping with it. When compared to other FG's it does less damage. It also still has a 1.5 second charge up time which if your interested in doing the math on would have to be factored in. |
Bright Cloud
Namtar Elite Gallente Federation
225
|
Posted - 2013.10.15 23:20:00 -
[33] - Quote
FG is fine as it is. Derpships however are just simply deathtraps. The combination of nerfed PG and that they where ignored when every other vehicles received a HP buff was just too much for them. |
Vulpes Dolosus
Neanderthal Nation Public Disorder.
99
|
Posted - 2013.10.16 01:04:00 -
[34] - Quote
CLONE117 wrote:should i also mention that damage mods r the problem when it comes to the forge guns?
maybe u r being shot down by a breach forge?.
as thats the only variant that can ohk mostly any vehicle..
the reg fg and assault forge gun r better vs infantry than vehicles.
if u r complaining about losing derpships to a fg run an armor repper on your ship..
it will save it from falling to the ground if u r fast enough.
You'd have to be a fool to use the breach forge in place of the ridiculous dps and rapid firing of an afg.
Forge guns do not ohko well built dropships, but everything is in their favor.
Offensive, they have ridiculously more range, they have surprise, they have fire power, their shots knock dropships around which takes time to recover, and it takes 2 shots to ko the better dropships (a maximum of 3 shots for the best fit ones), and of course teamwork.
Defensively, you have huge amounts of ehp, range advantage, horrible engaging with small turrets, easy hiding places, and rendering issues.
Not to mention that it requires far more skill points to skill into dropships than forge guns and they cost easily 7-8 times more.
Forge guns are more than game-breaking and need some dire fixes asap.
PS: and no, you cannot repair from a dead dropship. And even if you could, how is that even remotely fair to shield dropships? |
Arc-08
Horizons' Edge Orion Empire
114
|
Posted - 2013.10.16 01:12:00 -
[35] - Quote
Thurak1 wrote:It isnt proper to nerf a fg based on its effectiveness vs a dropship. After all dropships are not the only thing that a fg can shoot and should be effective against. If a FG was brought inline vs a drop ship then FG's would be crap vs tanks. It would be just as flawed as nerfing a AR because it takes out scout suits too fast. Dropships are very much on the low end of the armor scale being considered light aircraft and not even medium (which is not yet in the game). Dropships are more in line with lav hps.
What all the DS pilots really should be doing is waiting for medium and heavy aircraft. Being that the DS is a light aircraft i think expecting one to survive more than 2 shots from a FG even fully speced out is asking a lot since it is a light aircraft. Look at tanks for example. A well fitted tank can survive 5 or more FG shots (well at least assault FG) so nerfing the FG based on a light aircrafts hp's is improper. Buffing a DS i would even say is improper since they are light airframes.
What you all really should be bugging ccp for is medium and heavy airframes.
No, i'm sorry i don't think you are right. Assault FG is different from regular or breach forge gun, as i have been made to realize, i belive the assault varient is specialized for dropships and infantry since they can move out of your way faster, thus assault varient needs to be brought in line to what it's specialty is, fast moving targets.
And where the heck did you get the idea for heavy and medium air frames!!!! THERE IS NO CONFRIMED DATE ON THAT, we don't even know that heavy airframes exist, thats an EVE pilot for goodness sakes, plus if you are refering to Jets as medium frame, i don't think you know what you are talking about, a jet is lighter than a dropship, if anything Dropships are the MEDIUM frame and jets will be LIGHT frame.
So i think you are just mad that dropships will be harder to take down, and you don't want your easy points taken away. Well it's one thing if its a Derpship, its an entirely different matter when you are talking about 800k to 1 mill+ dropships that are used by actual pilots. |
Arc-08
Horizons' Edge Orion Empire
114
|
Posted - 2013.10.16 01:19:00 -
[36] - Quote
okay seriously when was a dropship ever classified as a LIGHT FRAME?!! i've looked around now, and i have never seen anything that has classified dropships as light frame. http://dust514.com/universe/vehicles/
CCP EVEN STATES UNDER THE DESCRIPTION OF THE DROPSHIP that it is meant to give temporary suppresive fire/cover fire.
Which it is not capable of doing, it is capable of going in and keep moving while everybody jumps out and hopes they land on target. Very rarely can you go in and actually land people, or get close to very accurately drop sombody off in a hotzone.
WHEN HAVE YOU EVER SEEN A DROPSHIP TEMPORARILY BLOCK OFF AN AREA WHILE SUPPORTING IT'S TROOPS!!!
point and case it is NOT a LIGHT FRAME ARIEL vehicle. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
308
|
Posted - 2013.10.16 03:04:00 -
[37] - Quote
Arc-08 wrote:Thurak1 wrote:It isnt proper to nerf a fg based on its effectiveness vs a dropship. After all dropships are not the only thing that a fg can shoot and should be effective against. If a FG was brought inline vs a drop ship then FG's would be crap vs tanks. It would be just as flawed as nerfing a AR because it takes out scout suits too fast. Dropships are very much on the low end of the armor scale being considered light aircraft and not even medium (which is not yet in the game). Dropships are more in line with lav hps.
What all the DS pilots really should be doing is waiting for medium and heavy aircraft. Being that the DS is a light aircraft i think expecting one to survive more than 2 shots from a FG even fully speced out is asking a lot since it is a light aircraft. Look at tanks for example. A well fitted tank can survive 5 or more FG shots (well at least assault FG) so nerfing the FG based on a light aircrafts hp's is improper. Buffing a DS i would even say is improper since they are light airframes.
What you all really should be bugging ccp for is medium and heavy airframes. No, i'm sorry i don't think you are right. Assault FG is different from regular or breach forge gun, as i have been made to realize, i belive the assault varient is specialized for dropships and infantry since they can move out of your way faster, thus assault varient needs to be brought in line to what it's specialty is, fast moving targets. And where the heck did you get the idea for heavy and medium air frames!!!! THERE IS NO CONFRIMED DATE ON THAT, we don't even know that heavy airframes exist, thats an EVE pilot for goodness sakes, plus if you are refering to Jets as medium frame, i don't think you know what you are talking about, a jet is lighter than a dropship, if anything Dropships are the MEDIUM frame and jets will be LIGHT frame. So i think you are just mad that dropships will be harder to take down, and you don't want your easy points taken away. Well it's one thing if its a Derpship, its an entirely different matter when you are talking about 800k to 1 mill+ dropships that are used by actual pilots. Well if you have ever seen the wonderful wait screen the icons for light medium and heavy airships are already there. Thinking that dropships are the be all end all off the air game is foolish based simply on that screen alone since it shows there clearly will be 3 categories of air support. I am very familiar with the assault forge gun and it is not my favorite weapon of the forge gun weapons to use especially for drop ships. It does not hold a charge which for me makes it a pain in the neck to aim properly with especially when attempting to gun down a drop ship that can change direction in many directions. Tanks are far better targets for the AFG since there movement is much more limited and are so much slower. For drop ships i prefer to use a forge gun that stores the charge and stacked damage mods to make every hit really count. After all i only have i think 16 rounds and i cant carry a nanohive like every other dam frame in the game. Swarms i would imagine would be far more problematic since they nearly never miss and the user can carry a nanohive if they wanted to. Also no i am not worried about easy points at all. I am sure whatever is done to a dropship or the FG i will find a way to overcome it and drop ship pilots will forever cry because essentially you're using a huey as a blackhawk and its just never going to work out well. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
308
|
Posted - 2013.10.16 03:09:00 -
[38] - Quote
Arc-08 wrote:okay seriously when was a dropship ever classified as a LIGHT FRAME?!! i've looked around now, and i have never seen anything that has classified dropships as light frame. http://dust514.com/universe/vehicles/CCP EVEN STATES UNDER THE DESCRIPTION OF THE DROPSHIP that it is meant to give temporary suppresive fire/cover fire. Which it is not capable of doing, it is capable of going in and keep moving while everybody jumps out and hopes they land on target. Very rarely can you go in and actually land people, or get close to very accurately drop sombody off in a hotzone. WHEN HAVE YOU EVER SEEN A DROPSHIP TEMPORARILY BLOCK OFF AN AREA WHILE SUPPORTING IT'S TROOPS!!! point and case it is NOT a LIGHT FRAME ARIEL vehicle. That page does not show what type of airframe the drop ship is at all it just says dropship there are going to end up being 3 category of air support light medium and heavy. I can guarantee drop ships are not heavy. Also drop ships can provide temporary cover assuming anti vehicle weapons are not present. Much in a siimilar way the old hueys could drop in and out of hot landing zones to medivac troops unless someone with a bazooka or rpg was around then they were screwed. |
Meeko Fent
DUST University Ivy League
1197
|
Posted - 2013.10.16 03:40:00 -
[39] - Quote
CLONE117 wrote:should i also mention that damage mods r the problem when it comes to the forge guns? No. Look at the Stats. From what I remember, the Assault deals one hundred more damage then the standard
maybe u r being shot down by a breach forge?. Killboard, Duh.
as thats the only variant that can ohk mostly any vehicle.. You obviously are either lying, or haven't flown a DS in a LONG LONG time
the reg fg and assault forge gun r better vs infantry than vehicles. Yes... And?
if u r complaining about losing derpships to a fg run an armor repper on your ship.. No, he's complaining about losing a Derpshit to both being able to not run away, and to having it shoot so damn quickly
it will save it from falling to the ground if u r fast enough. Ah huh.....
Again, Damage Mods stack up the issue, but the main issue is always mainly the gun. |
Meeko Fent
DUST University Ivy League
1197
|
Posted - 2013.10.16 03:42:00 -
[40] - Quote
Bright Cloud wrote:FG is fine as it is. Derpships however are just simply deathtraps. The combination of nerfed PG and that they where ignored when every other vehicles received a HP buff was just too much for them. In truth, this is the main issue with ALL the Vehicles.
Being Unable to fit high enough quality tanking mods to not get insta/near-insta-popped. |
|
TheD1CK
Dead Man's Game
36
|
Posted - 2013.10.16 09:17:00 -
[41] - Quote
Some of you will disagree with me on this but lets face facts.... The FG is undeniably OP, I use a plasma Cannon i know what OP is but the FG has a clip loaded with rounds more powerful than the PLC can shoot further and faster while dealing more damage.
If an Infantry weapon can exceed the damage of a vehicle turret there is something wrong and I am pretty sure the FG deals more dmg than a large railgun.... should a duvolle equal a scatterblaster???
anyway on to my solution ... The FG fires what appears to be a charge of electricity , not a highly volatile charge of plasma or a grenade via the mass driver so IMO we need to remove splash dmg off the FG, its already to powerful AI/AV so I dont think it deserves to be rewarded for shots that miss....
love or hate it , you know I'm making sense here |
Godin Thekiller
Hellstorm Inc League of Infamy
1194
|
Posted - 2013.10.16 10:07:00 -
[42] - Quote
CLONE117 wrote:should i also mention that damage mods r the problem when it comes to the forge guns?
maybe u r being shot down by a breach forge?.
as thats the only variant that can ohk mostly any vehicle..
the reg fg and assault forge gun r better vs infantry than vehicles.
if u r complaining about losing derpships to a fg run an armor repper on your ship..
it will save it from falling to the ground if u r fast enough.
1: They are worse.
2: They do kill infantry too easy
3: Won't save it. Tried, it just doesn't. I've had one running while hitting 0, so that's bullshit. |
Arc-08
Horizons' Edge Orion Empire
114
|
Posted - 2013.10.16 11:30:00 -
[43] - Quote
yeah, it doesn't matter what happens here, if you get hit two times in a row by a forge gun your dead no matter what. well i don't know about shield, but for sure it is this way with armor dropships. once you reach 100 your entirely screwed no its ands or buts about it.
and thurak, how is a dropship both light, medium and heavy at the same time?! also i don't think that wait screen means anything, because it has been there sooo long and has never changed, and assault dropships are much different than regular dropships because they are meant to be offensive, not a troop transport, it is obvious because they only have 4 seats. So no, the assault dropship is not meant to be a troop transport like a logi dropship, that is like an assault that can't attack, but it can be a good logi.
|
Vyzion Eyri
The Southern Legion The Umbra Combine
1482
|
Posted - 2013.10.16 11:46:00 -
[44] - Quote
I stand by adding dispersion to forge guns. (see my post @ first page) This makes forge guns no less weaker to HAVs because they're massive targets, but dropships high in the sky and LAVs zooming along will be much harder to hit.
And also make dispersion a factor that changes depending on the variant.
Breach FG - Less dispersion (since penalties are pretty bad already) Assault FG - More dispersion, but higher fire rate (even more than currently)
Haven't heard any reasonable arguments AGAINST FG dispersion yet, so I assume it's the perfect solution. Prove me wrong.
|
ILLUSIONxox
RAINING HEAVY'S
8
|
Posted - 2013.10.17 04:44:00 -
[45] - Quote
Broonfondle Majikthies wrote:CLONE117 wrote:should i also mention that damage mods r the problem when it comes to the forge guns?
maybe u r being shot down by a breach forge?.
as thats the only variant that can ohk mostly any vehicle..
the reg fg and assault forge gun r better vs infantry than vehicles.
if u r complaining about losing derpships to a fg run an armor repper on your ship..
it will save it from falling to the ground if u r fast enough.
Actually as a DS pilot I noticed with this recent update that recovering from 0 armour is almost impossible without 2 reppers. Hell my Prometheus went down recently despite the fact it nearly had full health back with plenty of altitude to recover. Plus bailing out is still a lottery whether you live or instantly die in mid air from exiting directly under the ship while its falling.
That **** needs to be fixed right the **** now along with the over powered Assault rifles , When you jump out the drop ship as the pilot it kills you thats a bug and a bad one it killed me so many times its so damn bad to fly those things . |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
309
|
Posted - 2013.10.17 06:08:00 -
[46] - Quote
Vyzion Eyri wrote:I stand by adding dispersion to forge guns. (see my post @ first page) This makes forge guns no less weaker to HAVs because they're massive targets, but dropships high in the sky and LAVs zooming along will be much harder to hit.
And also make dispersion a factor that changes depending on the variant.
Breach FG - Less dispersion (since penalties are pretty bad already) Assault FG - More dispersion, but higher fire rate (even more than currently)
Haven't heard any reasonable arguments AGAINST FG dispersion yet, so I assume it's the perfect solution. Prove me wrong.
Not really needed. the DS is not a heavy aircraft and the AFG doesn't hold a charge so people using one have to continually aim and re-adjust to hit a ds because as soon as its charged its shooting. adding dispersion would be too much the AFG is a proto forge gun so yes it still will pack a punch when it hits. The AFG does similar damage to a proto swarm and has similar charge time as the swarms at its level have lock time. Course swarms have very little chance of missing especially if you dont see the person shooting them. At least with the AFG the weilder has to be a slow moving heavy and is likely to be out in the open the entire time they are shooting at you. |
Shijima Kuraimaru
WarRavens League of Infamy
356
|
Posted - 2013.10.17 08:46:00 -
[47] - Quote
I'm a dedicated forge gunner and while I agree that the Assault FG needs to have it's damage a bit lower, I don't agree that it shouldn't destroy vehicles. That would be like me saying that heavies should get 80%+ damage resistance to all non-av weapons. It's not going to happen.
AV means anti-vehicle, not annoy-vehicle. I mean really, DS pilots only need to worry about HAV turrets, Installation Turrets, SWARMS, Forge and maybe small missile turrets on other DSs. And if a DS pilot is stressing over AV grenades, then he/she is doing something seriously wrong.
But with the proliferation of the forum warrior tears against anything that's effective against their playstyle, and CCP's apparent willingness to somewhat give in, I don't doubt that sometime, in the near future of heavy forge gunners, we'll end up immobile firing 1 shot every 8 seconds for a maximum of 625 damage per shot, no splash, with a magazine size of 2 and max ammo of 8, 1 meter dispersion per 10 meter range with no targeting reticle. And you whiners will still cry that we're op because we'll have to fit for max tank at around 1400 hp. |
TechMechMeds
Swamp Marines Kleenex Inc.
778
|
Posted - 2013.10.17 08:52:00 -
[48] - Quote
Shijima Kuraimaru wrote:I'm a dedicated forge gunner and while I agree that the Assault FG needs to have it's damage a bit lower, I don't agree that it shouldn't destroy vehicles. That would be like me saying that heavies should get 80%+ damage resistance to all non-av weapons. It's not going to happen.
AV means anti-vehicle, not annoy-vehicle. I mean really, DS pilots only need to worry about HAV turrets, Installation Turrets, SWARMS, Forge and maybe small missile turrets on other DSs. And if a DS pilot is stressing over AV grenades, then he/she is doing something seriously wrong.
But with the proliferation of the forum warrior tears against anything that's effective against their playstyle, and CCP's apparent willingness to somewhat give in, I don't doubt that sometime, in the near future of heavy forge gunners, we'll end up immobile firing 1 shot every 8 seconds for a maximum of 625 damage per shot, no splash, with a magazine size of 2 and max ammo of 8, 1 meter dispersion per 10 meter range with no targeting reticle. And you whiners will still cry that we're op because we'll have to fit for max tank at around 1400 hp.
Who said it shouldn't destroy vehicles? |
jerrmy12 kahoalii
REAPERS REPUBLIC
72
|
Posted - 2013.10.17 08:57:00 -
[49] - Quote
Bright Cloud wrote:FG is fine as it is. Derpships however are just simply deathtraps. The combination of nerfed PG and that they where ignored when every other vehicles received a HP buff was just too much for them. ADS should get 15% base resistance or higher |
Shijima Kuraimaru
WarRavens League of Infamy
356
|
Posted - 2013.10.17 08:58:00 -
[50] - Quote
TheD1CK wrote:Some of you will disagree with me on this but lets face facts.... The FG is undeniably OP, I use a plasma Cannon i know what OP is but the FG has a clip loaded with rounds more powerful than the PLC can shoot further and faster while dealing more damage.
If an Infantry weapon can exceed the damage of a vehicle turret there is something wrong and I am pretty sure the FG deals more dmg than a large railgun.... should a duvolle equal a scatterblaster???
anyway on to my solution ... The FG fires what appears to be a charge of electricity , not a highly volatile charge of plasma or a grenade via the mass driver so IMO we need to remove splash dmg off the FG, its already to powerful AI/AV so I dont think it deserves to be rewarded for shots that miss....
love or hate it , you know I'm making sense here
Learn your weapons. The forge gun is a heavy man portable rail cannon. Using high voltage magnetic induction. It fires a heavy ferrous slug at extremely high rates of speed. The description says 8000+ meters per second but in game performance is more like 600 meters per second. It's designed to use extreme kinetic force to destroy it's intended target.
So the forge gun is a weak super-tech version of this. RL Railgun |
|
Shijima Kuraimaru
WarRavens League of Infamy
356
|
Posted - 2013.10.17 09:05:00 -
[51] - Quote
TechMechMeds wrote:Shijima Kuraimaru wrote:I'm a dedicated forge gunner and while I agree that the Assault FG needs to have it's damage a bit lower, I don't agree that it shouldn't destroy vehicles. That would be like me saying that heavies should get 80%+ damage resistance to all non-av weapons. It's not going to happen.
AV means anti-vehicle, not annoy-vehicle. I mean really, DS pilots only need to worry about HAV turrets, Installation Turrets, SWARMS, Forge and maybe small missile turrets on other DSs. And if a DS pilot is stressing over AV grenades, then he/she is doing something seriously wrong.
But with the proliferation of the forum warrior tears against anything that's effective against their playstyle, and CCP's apparent willingness to somewhat give in, I don't doubt that sometime, in the near future of heavy forge gunners, we'll end up immobile firing 1 shot every 8 seconds for a maximum of 625 damage per shot, no splash, with a magazine size of 2 and max ammo of 8, 1 meter dispersion per 10 meter range with no targeting reticle. And you whiners will still cry that we're op because we'll have to fit for max tank at around 1400 hp. Who said it shouldn't destroy vehicles?
Vyzion Eyri wrote:and the whole point of AV in a game where vehicles are so expensive is to repel, not destroy. This system encourages that greatly.
Once AV is established with that role, then we can introduce WP for repelling vehicles; for example, +5WP simply for landing a swarm/AV nade/forge gun shot on a vehicle.
This guy. You can read his whole post on the first page. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
311
|
Posted - 2013.10.17 10:02:00 -
[52] - Quote
Arc-08 wrote:yeah, it doesn't matter what happens here, if you get hit two times in a row by a forge gun your dead no matter what. well i don't know about shield, but for sure it is this way with armor dropships. once you reach 100 your entirely screwed no its ands or buts about it.
and thurak, how is a dropship both light, medium and heavy at the same time?! also i don't think that wait screen means anything, because it has been there sooo long and has never changed, and assault dropships are much different than regular dropships because they are meant to be offensive, not a troop transport, it is obvious because they only have 4 seats. So no, the assault dropship is not meant to be a troop transport like a logi dropship, that is like an assault that can't attack, but it can be a good logi.
Not sure where i said that dropships are light med and heavy. I believe i said that there are going to be light medium and heavy airframes. The fact ccp has not yet delivered all 3 airframes is not something i can do anything about breathe down their neck on that one. being short 2 seats does not change my mind that dropships in general are supposed to be troop transports. It simply means there is 1 troop transport that sacrificed a bit of room so it could have a crappy gun. I have had one of these silly things try taking out my very crappy soma militia tank all i had to do was get on a hill so i could aim high enough and a couple rail gun rounds later and the derpship was on fire. Mind you i have 0 skills with a tank so everything on my tank is militia. I might have had an easier time simply jumping out of the tank and blasting him with my forge gun since i wouldnt have to angle myself on a hill but i didnt think about that at the time. |
Vyzion Eyri
The Southern Legion The Umbra Combine
1490
|
Posted - 2013.10.17 11:35:00 -
[53] - Quote
Shijima Kuraimaru wrote:I'm a dedicated forge gunner and while I agree that the Assault FG needs to have it's damage a bit lower, I don't agree that it shouldn't destroy vehicles. That would be like me saying that heavies should get 80%+ damage resistance to all non-av weapons. It's not going to happen.
AV means anti-vehicle, not annoy-vehicle. I mean really, DS pilots only need to worry about HAV turrets, Installation Turrets, SWARMS, Forge and maybe small missile turrets on other DSs. And if a DS pilot is stressing over AV grenades, then he/she is doing something seriously wrong.
But with the proliferation of the forum warrior tears against anything that's effective against their playstyle, and CCP's apparent willingness to somewhat give in, I don't doubt that sometime, in the near future of heavy forge gunners, we'll end up immobile firing 1 shot every 8 seconds for a maximum of 625 damage per shot, no splash, with a magazine size of 2 and max ammo of 8, 1 meter dispersion per 10 meter range with no targeting reticle. And you whiners will still cry that we're op because we'll have to fit for max tank at around 1400 hp.
I never said it couldn't destroy vehicles. I never even mentioned a damage nerf; I requested dispersion. How'd you get "1 shot every 8 seconds for a maximum of 625 damage per shot, no splash, with a magazine size of 2 and max ammo of 8"?
Furthermore, I said make the targetting reticle smaller and hence MORE accurate.
If a vehicle user is greedy and sits in a spot without moving, you should be able to make short work of it. IF a pilot is using his head, actively moving around the battlefield and planning every move, then 1 forge gun user should NOT be able to take down the vehicle simply because at long range, the ONLY defence against AV like plasma cannons and swarms, DO NOT work on forge guns because of the projectile range and almost instantaneous travel time.
Thurak1 wrote: Not really needed. the DS is not a heavy aircraft and the AFG doesn't hold a charge so people using one have to continually aim and re-adjust to hit a ds because as soon as its charged its shooting. adding dispersion would be too much the AFG is a proto forge gun so yes it still will pack a punch when it hits. The AFG does similar damage to a proto swarm and has similar charge time as the swarms at its level have lock time. Course swarms have very little chance of missing especially if you dont see the person shooting them. At least with the AFG the weilder has to be a slow moving heavy and is likely to be out in the open the entire time they are shooting at you.
Prototype Swarm Launcher: 330 x 6 = 1980 explosive damage Ishukone Assault Forge Gun: 1512 hybrid damage
So why is it that I've never seen a Wiyrkomi kill me in my dropship (50 mill worth of dropships lost so far), but I've always died to forge guns? Because whilst swarms have very little chance of missing, they can be avoided in fast, light vehicles with speed. In games where only swarms are hitting me I can come back after repairs and continue assaulting a point, because as I'm escaping swarms can't continually damage me during my retreat. But forge guns can. It takes roughly 3 Ishukone AFG hits to eliminate my dropship. 2.5 seconds is the base charge time, with FG operation V it's 1.9s roughly.
So in 6 seconds, those 3 shots are in the air. Given I don't realise the first one is charging, I have 4 seconds to react between the time it takes for the first hit to land and the third hit to land. I spend 1 second deciding which direction to take based on where the forge gun hits me, but the second shot is on its way before I realign myself. By the time I start moving the third finishes me off unless the forge gunner has horrendous accuracy.
I'm not saying remove how fast it fires, nor remove its insane damage. If you've read my previous posts I suggested INCREASING the fire rate, and my first post involves DECREASING size of the aiming reticle. Besides dispersion it's all buffs. I don't see why you guys are so afraid of dispersion. Our turrets (even HAVs) are effective inside 200m. Outside of that, the damage dealt is laughable even to infantry, unless it's a railgun/missile tank.
So why is it that forge guns are so effective beyond the effective range of our vehicles? That's what I'm irked about. And I'm saying that outside of 200m the dispersion of forge guns should mean at least half the shots are NOT centered, WHICH DOES NOT MEAN IT MISSES. It can still hit if the target takes up enough of the reticle!
So, besides completely exaggerating what I suggested, any other reasons why FGs should not have dispersion?
|
CLONE117
Planetary Response Organization Test Friends Please Ignore
414
|
Posted - 2013.10.17 15:32:00 -
[54] - Quote
didnt the fg get a range nerf at one point in time?
and surviving 3 direct hits from a proto assault forge gun? with a dropship?...
well it seems like your fine on the game currently with all that isk to use on dropships.
now from the many times ive used an adv assault fg.
or any forge gun i pretty much had to aim in front of a moving dropship.
its pretty much a direct fire weapon.
just like the large railgun installation. and i find that to be more effective than my adv assault fg.
because it has a much longer range and much better rendering distance.
but aside from that i feel the only thing the forge gun could handle a nerf for would be a nerf to the damage mods for it.
if we look at it this way the breach fg is the ohk gun of the class.
its the heavy hitter.
the regular fg is better suited for those long range/ more accurate shots.
now when we get to the assault fg.
i dont know why on the stats its damage is higher than a regular adv fg.
but i think ccp put it this way for a reason.
possibly because it cant hold its charge.
the assault variant some how manages to hit harder than the cheaper std fg.
now from my experience from the weapon.
it can be a vehicle killer.
but its better to go for the breach fg for av.
the assault is better for taking out infantry and scaring vehicles away from u.
the times ive attacked the occasional hav with it i used up all my shots while some1 with a proto swarm finished it off..
so the story short i fired all 4 of my adv assault fg shots.
and the guy with proto swarms finished the vehicles off.
while i reloaded my fg.
the several tanks i had helped kill were grouped up any ways and i was out in the open so if any of them would have turned their turrets around to shoot at me i would have died fast..
although i havnt gotten into proficiency with fg and was not using damage mods.
my suit was basically a mlt heavy suit.
assault fg. and a mlt armor repair module.
nothing else.
i had only put enough sp into fg to unlock the assault variant and its served my always changing playstyle well.
the mlt fg is good at those same things 2.
but hating on the single assault fg is not a good reason to nerf it.
im sure every1 here has their own great epic moments and horrible fails.
but if i can try to put this from the times ive gotten shot by a fg while flying a gorgon randomly around the battlefield.
its annoying. i know its annoying because its happened to me several times before.
but i normally get my revenge in the end by sneaking up on them and shooting them in the face.
but the many times ive survived a fg shot that normally would kill the dropship.
those are the moments i would activate an armor repper and save my own dropship.
i havnt been on to try out 1.5 yet so im not sure if any of this has changed yet.
so i think we could nerf damage mods to make that fg less annoying. but still deadly, it just wont be as deadly. so nothing major to complain about. i just dont think nerfing the fg directly would be a good idea . |
Shijima Kuraimaru
WarRavens League of Infamy
356
|
Posted - 2013.10.17 20:35:00 -
[55] - Quote
Vyzion Eyri wrote:Shijima Kuraimaru wrote:I'm a dedicated forge gunner and while I agree that the Assault FG needs to have it's damage a bit lower, I don't agree that it shouldn't destroy vehicles. That would be like me saying that heavies should get 80%+ damage resistance to all non-av weapons. It's not going to happen.
AV means anti-vehicle, not annoy-vehicle. I mean really, DS pilots only need to worry about HAV turrets, Installation Turrets, SWARMS, Forge and maybe small missile turrets on other DSs. And if a DS pilot is stressing over AV grenades, then he/she is doing something seriously wrong.
But with the proliferation of the forum warrior tears against anything that's effective against their playstyle, and CCP's apparent willingness to somewhat give in, I don't doubt that sometime, in the near future of heavy forge gunners, we'll end up immobile firing 1 shot every 8 seconds for a maximum of 625 damage per shot, no splash, with a magazine size of 2 and max ammo of 8, 1 meter dispersion per 10 meter range with no targeting reticle. And you whiners will still cry that we're op because we'll have to fit for max tank at around 1400 hp. I never said it couldn't destroy vehicles. I never even mentioned a damage nerf; I requested dispersion. How'd you get "1 shot every 8 seconds for a maximum of 625 damage per shot, no splash, with a magazine size of 2 and max ammo of 8"? Furthermore, I said make the targetting reticle smaller and hence MORE accurate. If a vehicle user is greedy and sits in a spot without moving, you should be able to make short work of it. IF a pilot is using his head, actively moving around the battlefield and planning every move, then 1 forge gun user should NOT be able to take down the vehicle simply because at long range, the ONLY defence against AV like plasma cannons and swarms, DO NOT work on forge guns because of the projectile range and almost instantaneous travel time.
No. You said AV shouldn't destroy vehicles. I said it could use a little bit of a damage nerf, not much, just a touch.
As for the last paragraph you need to learn to comprehend satirical speculative writing. I was just saying that many of the vehicle pilot forum warriors apparently won't be happy until the heavy forge gunner is reduced to complete ineffectiveness then the infantry forum warriors will probably complain that the immobilized heavy is still OP due to their high HP. |
TechMechMeds
Swamp Marines Kleenex Inc.
779
|
Posted - 2013.10.17 20:39:00 -
[56] - Quote
Shijima Kuraimaru wrote:Vyzion Eyri wrote:Shijima Kuraimaru wrote:I'm a dedicated forge gunner and while I agree that the Assault FG needs to have it's damage a bit lower, I don't agree that it shouldn't destroy vehicles. That would be like me saying that heavies should get 80%+ damage resistance to all non-av weapons. It's not going to happen.
AV means anti-vehicle, not annoy-vehicle. I mean really, DS pilots only need to worry about HAV turrets, Installation Turrets, SWARMS, Forge and maybe small missile turrets on other DSs. And if a DS pilot is stressing over AV grenades, then he/she is doing something seriously wrong.
But with the proliferation of the forum warrior tears against anything that's effective against their playstyle, and CCP's apparent willingness to somewhat give in, I don't doubt that sometime, in the near future of heavy forge gunners, we'll end up immobile firing 1 shot every 8 seconds for a maximum of 625 damage per shot, no splash, with a magazine size of 2 and max ammo of 8, 1 meter dispersion per 10 meter range with no targeting reticle. And you whiners will still cry that we're op because we'll have to fit for max tank at around 1400 hp. I never said it couldn't destroy vehicles. I never even mentioned a damage nerf; I requested dispersion. How'd you get "1 shot every 8 seconds for a maximum of 625 damage per shot, no splash, with a magazine size of 2 and max ammo of 8"? Furthermore, I said make the targetting reticle smaller and hence MORE accurate. If a vehicle user is greedy and sits in a spot without moving, you should be able to make short work of it. IF a pilot is using his head, actively moving around the battlefield and planning every move, then 1 forge gun user should NOT be able to take down the vehicle simply because at long range, the ONLY defence against AV like plasma cannons and swarms, DO NOT work on forge guns because of the projectile range and almost instantaneous travel time. No. You said AV shouldn't destroy vehicles. I said it could use a little bit of a damage nerf, not much, just a touch. As for the last paragraph you need to learn to comprehend satirical speculative writing. I was just saying that many of the vehicle pilot forum warriors apparently won't be happy until the heavy forge gunner is reduced to complete ineffectiveness then the infantry forum warriors will probably complain that the immobilized heavy is still OP due to their high HP.
People don't really care about speculation. |
Shijima Kuraimaru
WarRavens League of Infamy
356
|
Posted - 2013.10.17 20:45:00 -
[57] - Quote
TechMechMeds wrote:Shijima Kuraimaru wrote:Vyzion Eyri wrote:Shijima Kuraimaru wrote:I'm a dedicated forge gunner and while I agree that the Assault FG needs to have it's damage a bit lower, I don't agree that it shouldn't destroy vehicles. That would be like me saying that heavies should get 80%+ damage resistance to all non-av weapons. It's not going to happen.
AV means anti-vehicle, not annoy-vehicle. I mean really, DS pilots only need to worry about HAV turrets, Installation Turrets, SWARMS, Forge and maybe small missile turrets on other DSs. And if a DS pilot is stressing over AV grenades, then he/she is doing something seriously wrong.
But with the proliferation of the forum warrior tears against anything that's effective against their playstyle, and CCP's apparent willingness to somewhat give in, I don't doubt that sometime, in the near future of heavy forge gunners, we'll end up immobile firing 1 shot every 8 seconds for a maximum of 625 damage per shot, no splash, with a magazine size of 2 and max ammo of 8, 1 meter dispersion per 10 meter range with no targeting reticle. And you whiners will still cry that we're op because we'll have to fit for max tank at around 1400 hp. I never said it couldn't destroy vehicles. I never even mentioned a damage nerf; I requested dispersion. How'd you get "1 shot every 8 seconds for a maximum of 625 damage per shot, no splash, with a magazine size of 2 and max ammo of 8"? Furthermore, I said make the targetting reticle smaller and hence MORE accurate. If a vehicle user is greedy and sits in a spot without moving, you should be able to make short work of it. IF a pilot is using his head, actively moving around the battlefield and planning every move, then 1 forge gun user should NOT be able to take down the vehicle simply because at long range, the ONLY defence against AV like plasma cannons and swarms, DO NOT work on forge guns because of the projectile range and almost instantaneous travel time. No. You said AV shouldn't destroy vehicles. I said it could use a little bit of a damage nerf, not much, just a touch. As for the last paragraph you need to learn to comprehend satirical speculative writing. I was just saying that many of the vehicle pilot forum warriors apparently won't be happy until the heavy forge gunner is reduced to complete ineffectiveness then the infantry forum warriors will probably complain that the immobilized heavy is still OP due to their high HP. People don't really care about speculation.
Actually they do, but for many, it's only when they're doing it. Otherwise they try to take it as a serious statement. |
Meeko Fent
DUST University Ivy League
1217
|
Posted - 2013.10.17 22:09:00 -
[58] - Quote
Vyzion Eyri wrote:Range should be a forge gun's weakness. Currently it's quite difficult to aim with the box reticle at small targets.
What I suggest is not to limit the absolute range of forge gun projectiles, but add dispersion to the shots. Essentially, like the HMG, less shots are likely to hit the further your target is.
To accompany this change, the box reticle should be made 50% smaller! (Which is an accuracy buff following adding dispersion) and all shots have a chance of falling somewhere within that space. So if a HAV fills your whole reticle, you are guaranteed a hit. But a dropship at the flight ceiling will be much more difficult if not impossible to hit. However, we dropships aren't going to stay up there forever, and the whole point of AV in a game where vehicles are so expensive is to repel, not destroy. This system encourages that greatly.
As a pilot of dropships I fear forge guns currently. Swarms and their refire rate are nothing unless I stay close; In that regard they're serving their purpose as repellents, not destroyers.
Once AV is established with that role, then we can introduce WP for repelling vehicles; for example, +5WP simply for landing a swarm/AV nade/forge gun shot on a vehicle. Yeah, the WP for AV used to be like 20 per hit.
Seems reasonable. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
312
|
Posted - 2013.10.17 22:59:00 -
[59] - Quote
Vyzion Eyri wrote:Shijima Kuraimaru wrote:I'm a dedicated forge gunner and while I agree that the Assault FG needs to have it's damage a bit lower, I don't agree that it shouldn't destroy vehicles. That would be like me saying that heavies should get 80%+ damage resistance to all non-av weapons. It's not going to happen.
AV means anti-vehicle, not annoy-vehicle. I mean really, DS pilots only need to worry about HAV turrets, Installation Turrets, SWARMS, Forge and maybe small missile turrets on other DSs. And if a DS pilot is stressing over AV grenades, then he/she is doing something seriously wrong.
But with the proliferation of the forum warrior tears against anything that's effective against their playstyle, and CCP's apparent willingness to somewhat give in, I don't doubt that sometime, in the near future of heavy forge gunners, we'll end up immobile firing 1 shot every 8 seconds for a maximum of 625 damage per shot, no splash, with a magazine size of 2 and max ammo of 8, 1 meter dispersion per 10 meter range with no targeting reticle. And you whiners will still cry that we're op because we'll have to fit for max tank at around 1400 hp. I never said it couldn't destroy vehicles. I never even mentioned a damage nerf; I requested dispersion. How'd you get "1 shot every 8 seconds for a maximum of 625 damage per shot, no splash, with a magazine size of 2 and max ammo of 8"? Furthermore, I said make the targetting reticle smaller and hence MORE accurate. If a vehicle user is greedy and sits in a spot without moving, you should be able to make short work of it. IF a pilot is using his head, actively moving around the battlefield and planning every move, then 1 forge gun user should NOT be able to take down the vehicle simply because at long range, the ONLY defence against AV like plasma cannons and swarms, DO NOT work on forge guns because of the projectile range and almost instantaneous travel time. Thurak1 wrote: Not really needed. the DS is not a heavy aircraft and the AFG doesn't hold a charge so people using one have to continually aim and re-adjust to hit a ds because as soon as its charged its shooting. adding dispersion would be too much the AFG is a proto forge gun so yes it still will pack a punch when it hits. The AFG does similar damage to a proto swarm and has similar charge time as the swarms at its level have lock time. Course swarms have very little chance of missing especially if you dont see the person shooting them. At least with the AFG the weilder has to be a slow moving heavy and is likely to be out in the open the entire time they are shooting at you.
Prototype Swarm Launcher: 330 x 6 = 1980 explosive damage Ishukone Assault Forge Gun: 1512 hybrid damage So why is it that I've never seen a Wiyrkomi kill me in my dropship (50 mill worth of dropships lost so far), but I've always died to forge guns? Because whilst swarms have very little chance of missing, they can be avoided in fast, light vehicles with speed. In games where only swarms are hitting me I can come back after repairs and continue assaulting a point, because as I'm escaping swarms can't continually damage me during my retreat. But forge guns can. It takes roughly 3 Ishukone AFG hits to eliminate my dropship. 2.5 seconds is the base charge time, with FG operation V it's 1.9s roughly. So in 6 seconds, those 3 shots are in the air. Given I don't realise the first one is charging, I have 4 seconds to react between the time it takes for the first hit to land and the third hit to land. I spend 1 second deciding which direction to take based on where the forge gun hits me, but the second shot is on its way before I realign myself. By the time I start moving the third finishes me off unless the forge gunner has horrendous accuracy. I'm not saying remove how fast it fires, nor remove its insane damage. If you've read my previous posts I suggested INCREASING the fire rate, and my first post involves DECREASING size of the aiming reticle. Besides dispersion it's all buffs. I don't see why you guys are so afraid of dispersion. Our turrets (even HAVs) are effective inside 200m. Outside of that, the damage dealt is laughable even to infantry, unless it's a railgun/missile tank. So why is it that forge guns are so effective beyond the effective range of our vehicles? That's what I'm irked about. And I'm saying that outside of 200m the dispersion of forge guns should mean at least half the shots are NOT centered, WHICH DOES NOT MEAN IT MISSES. It can still hit if the target takes up enough of the reticle! So, besides completely exaggerating what I suggested, any other reasons why FGs should not have dispersion?
dispersion = miss rate the AFG does not need that it has already been crippled with a slow moving infantryman and a charge that cant be stored. If you cant move your dropship from a fatty in nearly 6 seconds your doing it wrong. On most maps you dont even have to think you just need to go up and you can get out of a FG range. Think of forge guns as snipers for vehicles. We are going to use every advantage terrain wise to take you out and so will a swarm user. Only differance is with a swarm user you MIGHT see the swarms before they hit you but they do very similar damage as you so kindly did the math for us. So why is the AFG so much better? It doesnt track automatically like the swarms will and sometimes those will even follow around buildings and such. If proto swarms were more common you would probably be complaining about them instead but the AFG is a nice general purpose FG since the HMG is so situation many heavys use it. |
the shadow dragon
Axis of Chaos
0
|
Posted - 2013.10.20 13:34:00 -
[60] - Quote
no don't nerf forge gun just add heat build up on all forge guns . |
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Shijima Kuraimaru
WarRavens League of Infamy
357
|
Posted - 2013.10.21 01:09:00 -
[61] - Quote
the shadow dragon wrote:no don't nerf forge gun just add heat build up on all forge guns .
I'm for that if you give assault forges the firing rates of the large rail turrets. First shot after charging .35 seconds and refire every 1.75 seconds. Overheat mechanic would be pointless on the standard and breach versions. |
Cy Clone1
Cy CL0Ne 1
283
|
Posted - 2013.10.21 04:57:00 -
[62] - Quote
CLONE117 wrote:should i also mention that damage mods r the problem when it comes to the forge guns?
maybe u r being shot down by a breach forge?.
as thats the only variant that can ohk mostly any vehicle..
the reg fg and assault forge gun r better vs infantry than vehicles.
if u r complaining about losing derpships to a fg run an armor repper on your ship..
it will save it from falling to the ground if u r fast enough.
as someone who has every vehicle unlocked, and uses them all the time I must tell you that I may have only been killed by a breach forge 1 once while in my tank and he just dealt the final blow. The assault variant is the vehicle killer, and infantry as well. Its increased rof and damage put it worlds ahead of the other variants. |
saxonmish
Third Rock From The Sun
7
|
Posted - 2013.10.21 07:47:00 -
[63] - Quote
i have only died to a breach in a drop ship but in a tank its always the proto assault i think they should fire 2 shots 1 after another then over heat for like 10 secs or something because to fire 4 shots at you under 10secs is ridiculous how is any vehicle gonna survive that well i mean how is any vehicle that isn't properly fitted gonna tank it and now that they are changing the high and low slots on tanks it is soon going to be impossible to tank much the way i see it if you've put 13mil Sp into vehicles like i have and to be taken down by 1 guy its sucks tbh. |
Shijima Kuraimaru
WarRavens League of Infamy
358
|
Posted - 2013.10.21 20:10:00 -
[64] - Quote
saxonmish wrote:i have only died to a breach in a drop ship but in a tank its always the proto assault i think they should fire 2 shots 1 after another then over heat for like 10 secs or something because to fire 4 shots at you under 10secs is ridiculous how is any vehicle gonna survive that well i mean how is any vehicle that isn't properly fitted gonna tank it and now that they are changing the high and low slots on tanks it is soon going to be impossible to tank much the way i see it if you've put 13mil Sp into vehicles like i have and to be taken down by 1 guy its sucks tbh.
Properly fitted is the word for it. But what vehicle pilots are failing to realize is that the forge is the heavy AV weapon that's supposed to be the hard counter to all vehicles, including the HAV, especially when the teams are so small. |
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