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Meeko Fent
DUST University Ivy League
1197
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Posted - 2013.10.16 03:40:00 -
[1] - Quote
CLONE117 wrote:should i also mention that damage mods r the problem when it comes to the forge guns? No. Look at the Stats. From what I remember, the Assault deals one hundred more damage then the standard
maybe u r being shot down by a breach forge?. Killboard, Duh.
as thats the only variant that can ohk mostly any vehicle.. You obviously are either lying, or haven't flown a DS in a LONG LONG time
the reg fg and assault forge gun r better vs infantry than vehicles. Yes... And?
if u r complaining about losing derpships to a fg run an armor repper on your ship.. No, he's complaining about losing a Derpshit to both being able to not run away, and to having it shoot so damn quickly
it will save it from falling to the ground if u r fast enough. Ah huh.....
Again, Damage Mods stack up the issue, but the main issue is always mainly the gun. |
Meeko Fent
DUST University Ivy League
1197
|
Posted - 2013.10.16 03:42:00 -
[2] - Quote
Bright Cloud wrote:FG is fine as it is. Derpships however are just simply deathtraps. The combination of nerfed PG and that they where ignored when every other vehicles received a HP buff was just too much for them. In truth, this is the main issue with ALL the Vehicles.
Being Unable to fit high enough quality tanking mods to not get insta/near-insta-popped. |
Meeko Fent
DUST University Ivy League
1217
|
Posted - 2013.10.17 22:09:00 -
[3] - Quote
Vyzion Eyri wrote:Range should be a forge gun's weakness. Currently it's quite difficult to aim with the box reticle at small targets.
What I suggest is not to limit the absolute range of forge gun projectiles, but add dispersion to the shots. Essentially, like the HMG, less shots are likely to hit the further your target is.
To accompany this change, the box reticle should be made 50% smaller! (Which is an accuracy buff following adding dispersion) and all shots have a chance of falling somewhere within that space. So if a HAV fills your whole reticle, you are guaranteed a hit. But a dropship at the flight ceiling will be much more difficult if not impossible to hit. However, we dropships aren't going to stay up there forever, and the whole point of AV in a game where vehicles are so expensive is to repel, not destroy. This system encourages that greatly.
As a pilot of dropships I fear forge guns currently. Swarms and their refire rate are nothing unless I stay close; In that regard they're serving their purpose as repellents, not destroyers.
Once AV is established with that role, then we can introduce WP for repelling vehicles; for example, +5WP simply for landing a swarm/AV nade/forge gun shot on a vehicle. Yeah, the WP for AV used to be like 20 per hit.
Seems reasonable. |
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