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Thread Statistics | Show CCP posts - 0 post(s) |
TechMechMeds
Swamp Marines Kleenex Inc.
714
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Posted - 2013.10.14 16:46:00 -
[1] - Quote
1 is needed, I'd like to point out that assault weapon variants have higher ROF and lower damage.
Troll away, denial is expected. |
TechMechMeds
Swamp Marines Kleenex Inc.
714
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Posted - 2013.10.14 17:14:00 -
[2] - Quote
CLONE117 wrote:should i also mention that damage mods r the problem when it comes to the forge guns?
maybe u r being shot down by a breach forge?.
as thats the only variant that can ohk mostly any vehicle..
the reg fg and assault forge gun r better vs infantry than vehicles.
if u r complaining about losing derpships to a fg run an armor repper on your ship..
it will save it from falling to the ground if u r fast enough.
Its always assault, don't give me that rubbish.
Thank you. |
TechMechMeds
Swamp Marines Kleenex Inc.
714
|
Posted - 2013.10.14 17:15:00 -
[3] - Quote
TechMechMeds wrote:1 is needed, I'd like to point out that assault weapon variants have higher ROF and lower damage.
Troll away, denial is expected.
This still remains, unbias, needs fixing.
Troll away, denial, crutch protection and bull sht is expected Lol |
TechMechMeds
Swamp Marines Kleenex Inc.
714
|
Posted - 2013.10.14 17:20:00 -
[4] - Quote
CLONE117 wrote:should i also mention that damage mods r the problem when it comes to the forge guns?
maybe u r being shot down by a breach forge?.
as thats the only variant that can ohk mostly any vehicle..
the reg fg and assault forge gun r better vs infantry than vehicles.
if u r complaining about losing derpships to a fg run an armor repper on your ship..
it will save it from falling to the ground if u r fast enough.
You may as well have put derp a derp because what you put there is completely beside the point Lol |
TechMechMeds
Swamp Marines Kleenex Inc.
714
|
Posted - 2013.10.14 17:30:00 -
[5] - Quote
CLONE117 wrote:well the dropships on this game are more like flying lavs any ways...
only if u wanted to kill some1 u had to land on them..
which wasnt hard to do before the lav bumper nerf.
and my adv unspecced into assault fg cant even ohk a viper.
the swarms are always the finishers..
the only problem with dropships is they cant support the team with gunfire when av is around in general.
but when they r completely ignored by the enemy team.
they become devastating killing machines.
The point still stands that the assault fg either needs re naming to beast fg or needs a nerf so its in line with other assault variants, or buff drop ship. |
TechMechMeds
Swamp Marines Kleenex Inc.
714
|
Posted - 2013.10.14 17:43:00 -
[6] - Quote
Bump, any blue tag on anything for re assurance would be nice. |
TechMechMeds
Swamp Marines Kleenex Inc.
715
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Posted - 2013.10.14 20:21:00 -
[7] - Quote
I am a beta vet, across 3 chars I can use and do anything, the fact remains that it's not in line with assault variants and concerning not holding a charged shot. By the time you get the assault forge it's no problem.
I base this on competent players, not noobs who still find it challenging after all that practice.
It's not in line with other weapon assault variants. |
TechMechMeds
Swamp Marines Kleenex Inc.
715
|
Posted - 2013.10.14 20:38:00 -
[8] - Quote
Arc-08 wrote:don't touch forge guns, that will hurt peoples feelings, just buff dropships.
START OFF WITH RETURNING THE CAMERA ANGLE TO WHAT IT WAS BEFORE YOU STARTED CHANGING IT!!!
It is honestly less work for you to just leave it alone, you created more work for yourselves that hurt us more. Now aiming is more difficult than ever because i have to aim through my dropship, and since i don't have stealth modules (I wish) i can't see through myself, i liked it better when the camera was above the dropship so you could see the entire ship, made it easier for shooting, aiming, and maneuvering.
Then apply all of your epic patch notes for vehicle update and bam done! (i hope)
I don't know how many times I need to make this clear,assault fg is not in line with other assault variants, id agree buffing derpships but the assault fg not a high rof lower damage weapon it should be, it's a higher rof massive damage weapon.
It's un bias, there's no if or but about it, it's not working as intended. |
TechMechMeds
Swamp Marines Kleenex Inc.
715
|
Posted - 2013.10.14 20:39:00 -
[9] - Quote
Im using my phone AMD the touchpad is tiny lol |
TechMechMeds
Swamp Marines Kleenex Inc.
729
|
Posted - 2013.10.14 21:13:00 -
[10] - Quote
Bump |
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TechMechMeds
Swamp Marines Kleenex Inc.
729
|
Posted - 2013.10.14 21:39:00 -
[11] - Quote
Beld Errmon wrote:TechMechMeds wrote:1 is needed, I'd like to point out that assault weapon variants have higher ROF and lower damage.
Troll away, denial is expected. I agree with you though maybe you should try starting a thread without automatically going on the defensive and pulling the woe is me everyone that disagrees with me is a troll crap.
It deters them, there is no woe is me crap lol |
TechMechMeds
Swamp Marines Kleenex Inc.
729
|
Posted - 2013.10.14 21:45:00 -
[12] - Quote
Beld Errmon wrote:No it doesn't it just makes you look like a mule headed fool, anyway I agree forge OP vs UP dropships especially after the changes to them in this recent patch, guristas assault forge 3 shotted my incubus before i even had time to bank and fly off last time i flew it.
Well your the closest this threads had to trolls right?
Thanks for your input though lol |
TechMechMeds
Swamp Marines Kleenex Inc.
767
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Posted - 2013.10.15 20:00:00 -
[13] - Quote
CELESTA AUNGM wrote:Thurak1 wrote:It isnt proper to nerf a fg based on its effectiveness vs a dropship. After all dropships are not the only thing that a fg can shoot and should be effective against. If a FG was brought inline vs a drop ship then FG's would be crap vs tanks. It would be just as flawed as nerfing a AR because it takes out scout suits too fast. Dropships are very much on the low end of the armor scale being considered light aircraft and not even medium (which is not yet in the game). Dropships are more in line with lav hps.
What all the DS pilots really should be doing is waiting for medium and heavy aircraft.
What you all really should be bugging ccp for is medium and heavy airframes. I admire you're post, Thurak. (It's agreeing with mine, but LOL even if it wasn't in line with mine, I'd still admire it.) Somewhere between our complaints and CCP's slow approaching return to "fundamentals" with vehicles, the Dropship is slowly (arguably "finally") being DEFINED. It's an implied Transporter, for inserting or extracting mercs (meaning IN, can't stick around too long, then OUT)... It's a LIGHT vehicle by classification, and pilots need to keep in perspective that "light" means it's never meant to take punishment from weaponry built to punch heavier targets than us... And since the classification isn't likely to change, maybe we ought to be accepting it's defensive weaknesses as "sensible for its class", not request our enemy to be reduced just because of our adored DS, and close our book on the subject. Well-centered perspective, Thurak. Thanks
No because regardless of anyone's opinion the assault fg is a high ROF massive damage weapon rather than high ROF low damage weapon really doesn't take much practice to start ROFL stomping with it. |
TechMechMeds
Swamp Marines Kleenex Inc.
778
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Posted - 2013.10.17 08:52:00 -
[14] - Quote
Shijima Kuraimaru wrote:I'm a dedicated forge gunner and while I agree that the Assault FG needs to have it's damage a bit lower, I don't agree that it shouldn't destroy vehicles. That would be like me saying that heavies should get 80%+ damage resistance to all non-av weapons. It's not going to happen.
AV means anti-vehicle, not annoy-vehicle. I mean really, DS pilots only need to worry about HAV turrets, Installation Turrets, SWARMS, Forge and maybe small missile turrets on other DSs. And if a DS pilot is stressing over AV grenades, then he/she is doing something seriously wrong.
But with the proliferation of the forum warrior tears against anything that's effective against their playstyle, and CCP's apparent willingness to somewhat give in, I don't doubt that sometime, in the near future of heavy forge gunners, we'll end up immobile firing 1 shot every 8 seconds for a maximum of 625 damage per shot, no splash, with a magazine size of 2 and max ammo of 8, 1 meter dispersion per 10 meter range with no targeting reticle. And you whiners will still cry that we're op because we'll have to fit for max tank at around 1400 hp.
Who said it shouldn't destroy vehicles? |
TechMechMeds
Swamp Marines Kleenex Inc.
779
|
Posted - 2013.10.17 20:39:00 -
[15] - Quote
Shijima Kuraimaru wrote:Vyzion Eyri wrote:Shijima Kuraimaru wrote:I'm a dedicated forge gunner and while I agree that the Assault FG needs to have it's damage a bit lower, I don't agree that it shouldn't destroy vehicles. That would be like me saying that heavies should get 80%+ damage resistance to all non-av weapons. It's not going to happen.
AV means anti-vehicle, not annoy-vehicle. I mean really, DS pilots only need to worry about HAV turrets, Installation Turrets, SWARMS, Forge and maybe small missile turrets on other DSs. And if a DS pilot is stressing over AV grenades, then he/she is doing something seriously wrong.
But with the proliferation of the forum warrior tears against anything that's effective against their playstyle, and CCP's apparent willingness to somewhat give in, I don't doubt that sometime, in the near future of heavy forge gunners, we'll end up immobile firing 1 shot every 8 seconds for a maximum of 625 damage per shot, no splash, with a magazine size of 2 and max ammo of 8, 1 meter dispersion per 10 meter range with no targeting reticle. And you whiners will still cry that we're op because we'll have to fit for max tank at around 1400 hp. I never said it couldn't destroy vehicles. I never even mentioned a damage nerf; I requested dispersion. How'd you get "1 shot every 8 seconds for a maximum of 625 damage per shot, no splash, with a magazine size of 2 and max ammo of 8"? Furthermore, I said make the targetting reticle smaller and hence MORE accurate. If a vehicle user is greedy and sits in a spot without moving, you should be able to make short work of it. IF a pilot is using his head, actively moving around the battlefield and planning every move, then 1 forge gun user should NOT be able to take down the vehicle simply because at long range, the ONLY defence against AV like plasma cannons and swarms, DO NOT work on forge guns because of the projectile range and almost instantaneous travel time. No. You said AV shouldn't destroy vehicles. I said it could use a little bit of a damage nerf, not much, just a touch. As for the last paragraph you need to learn to comprehend satirical speculative writing. I was just saying that many of the vehicle pilot forum warriors apparently won't be happy until the heavy forge gunner is reduced to complete ineffectiveness then the infantry forum warriors will probably complain that the immobilized heavy is still OP due to their high HP.
People don't really care about speculation. |
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