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CLONE117
Planetary Response Organization Test Friends Please Ignore
405
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Posted - 2013.10.14 16:51:00 -
[1] - Quote
should i also mention that damage mods r the problem when it comes to the forge guns?
maybe u r being shot down by a breach forge?.
as thats the only variant that can ohk mostly any vehicle..
the reg fg and assault forge gun r better vs infantry than vehicles.
if u r complaining about losing derpships to a fg run an armor repper on your ship..
it will save it from falling to the ground if u r fast enough.
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CLONE117
Planetary Response Organization Test Friends Please Ignore
405
|
Posted - 2013.10.14 17:28:00 -
[2] - Quote
well the dropships on this game are more like flying lavs any ways...
only if u wanted to kill some1 u had to land on them..
which wasnt hard to do before the lav bumper nerf.
and my adv unspecced into assault fg cant even ohk a viper.
the swarms are always the finishers..
the only problem with dropships is they cant support the team with gunfire when av is around in general.
but when they r completely ignored by the enemy team.
they become devastating killing machines. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
405
|
Posted - 2013.10.14 17:43:00 -
[3] - Quote
the part of the assault fg u forget is that it cant hold the shot after its fully charged.
the only main reason to go to a high powered breach or a regular fg.
assault fg users r really the players that sit on top of a roof top killing every1 below them...
can get a pretty high kdr from doing it too..
until u start getting pinned by snipers...
the many times ive used my assault fg was on infantry.
id shoot at the occasional dropship that got to close or tried to touch down on my position but that was it. after id run out of ammo id switch to smg and jump down into the battle below.
id just say its one of those guns that can actually hamper an enemy teams progress.
it might have the highest rate of fire of the other fgs.
but it takes more practice to be deadly with it as its all about timing your shots "CAREFULLY".
with a regular fg i could just hold the charge until i get a clear shot a pop some1 on the ground or accurately hit a dropship..
the assault version is just for spewing out as many rounds as possible.
it can actually assault a tank. but id need a 5 round clip to take out some of the more powerful maddies.
its the only gun capable of working on the ground to.
and who would have thought that it works so great at killing players who want to run around with their proto logi suits with proto ars?
i dont think ccp intends to change dropships.
but a buff to damage resistance for it would be more effective in making av less annoying.
its not the hp that needs buffing its the damage resistance. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
414
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Posted - 2013.10.17 15:32:00 -
[4] - Quote
didnt the fg get a range nerf at one point in time?
and surviving 3 direct hits from a proto assault forge gun? with a dropship?...
well it seems like your fine on the game currently with all that isk to use on dropships.
now from the many times ive used an adv assault fg.
or any forge gun i pretty much had to aim in front of a moving dropship.
its pretty much a direct fire weapon.
just like the large railgun installation. and i find that to be more effective than my adv assault fg.
because it has a much longer range and much better rendering distance.
but aside from that i feel the only thing the forge gun could handle a nerf for would be a nerf to the damage mods for it.
if we look at it this way the breach fg is the ohk gun of the class.
its the heavy hitter.
the regular fg is better suited for those long range/ more accurate shots.
now when we get to the assault fg.
i dont know why on the stats its damage is higher than a regular adv fg.
but i think ccp put it this way for a reason.
possibly because it cant hold its charge.
the assault variant some how manages to hit harder than the cheaper std fg.
now from my experience from the weapon.
it can be a vehicle killer.
but its better to go for the breach fg for av.
the assault is better for taking out infantry and scaring vehicles away from u.
the times ive attacked the occasional hav with it i used up all my shots while some1 with a proto swarm finished it off..
so the story short i fired all 4 of my adv assault fg shots.
and the guy with proto swarms finished the vehicles off.
while i reloaded my fg.
the several tanks i had helped kill were grouped up any ways and i was out in the open so if any of them would have turned their turrets around to shoot at me i would have died fast..
although i havnt gotten into proficiency with fg and was not using damage mods.
my suit was basically a mlt heavy suit.
assault fg. and a mlt armor repair module.
nothing else.
i had only put enough sp into fg to unlock the assault variant and its served my always changing playstyle well.
the mlt fg is good at those same things 2.
but hating on the single assault fg is not a good reason to nerf it.
im sure every1 here has their own great epic moments and horrible fails.
but if i can try to put this from the times ive gotten shot by a fg while flying a gorgon randomly around the battlefield.
its annoying. i know its annoying because its happened to me several times before.
but i normally get my revenge in the end by sneaking up on them and shooting them in the face.
but the many times ive survived a fg shot that normally would kill the dropship.
those are the moments i would activate an armor repper and save my own dropship.
i havnt been on to try out 1.5 yet so im not sure if any of this has changed yet.
so i think we could nerf damage mods to make that fg less annoying. but still deadly, it just wont be as deadly. so nothing major to complain about. i just dont think nerfing the fg directly would be a good idea . |
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