|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Shijima Kuraimaru
WarRavens League of Infamy
356
|
Posted - 2013.10.17 08:46:00 -
[1] - Quote
I'm a dedicated forge gunner and while I agree that the Assault FG needs to have it's damage a bit lower, I don't agree that it shouldn't destroy vehicles. That would be like me saying that heavies should get 80%+ damage resistance to all non-av weapons. It's not going to happen.
AV means anti-vehicle, not annoy-vehicle. I mean really, DS pilots only need to worry about HAV turrets, Installation Turrets, SWARMS, Forge and maybe small missile turrets on other DSs. And if a DS pilot is stressing over AV grenades, then he/she is doing something seriously wrong.
But with the proliferation of the forum warrior tears against anything that's effective against their playstyle, and CCP's apparent willingness to somewhat give in, I don't doubt that sometime, in the near future of heavy forge gunners, we'll end up immobile firing 1 shot every 8 seconds for a maximum of 625 damage per shot, no splash, with a magazine size of 2 and max ammo of 8, 1 meter dispersion per 10 meter range with no targeting reticle. And you whiners will still cry that we're op because we'll have to fit for max tank at around 1400 hp. |
Shijima Kuraimaru
WarRavens League of Infamy
356
|
Posted - 2013.10.17 08:58:00 -
[2] - Quote
TheD1CK wrote:Some of you will disagree with me on this but lets face facts.... The FG is undeniably OP, I use a plasma Cannon i know what OP is but the FG has a clip loaded with rounds more powerful than the PLC can shoot further and faster while dealing more damage.
If an Infantry weapon can exceed the damage of a vehicle turret there is something wrong and I am pretty sure the FG deals more dmg than a large railgun.... should a duvolle equal a scatterblaster???
anyway on to my solution ... The FG fires what appears to be a charge of electricity , not a highly volatile charge of plasma or a grenade via the mass driver so IMO we need to remove splash dmg off the FG, its already to powerful AI/AV so I dont think it deserves to be rewarded for shots that miss....
love or hate it , you know I'm making sense here
Learn your weapons. The forge gun is a heavy man portable rail cannon. Using high voltage magnetic induction. It fires a heavy ferrous slug at extremely high rates of speed. The description says 8000+ meters per second but in game performance is more like 600 meters per second. It's designed to use extreme kinetic force to destroy it's intended target.
So the forge gun is a weak super-tech version of this. RL Railgun |
Shijima Kuraimaru
WarRavens League of Infamy
356
|
Posted - 2013.10.17 09:05:00 -
[3] - Quote
TechMechMeds wrote:Shijima Kuraimaru wrote:I'm a dedicated forge gunner and while I agree that the Assault FG needs to have it's damage a bit lower, I don't agree that it shouldn't destroy vehicles. That would be like me saying that heavies should get 80%+ damage resistance to all non-av weapons. It's not going to happen.
AV means anti-vehicle, not annoy-vehicle. I mean really, DS pilots only need to worry about HAV turrets, Installation Turrets, SWARMS, Forge and maybe small missile turrets on other DSs. And if a DS pilot is stressing over AV grenades, then he/she is doing something seriously wrong.
But with the proliferation of the forum warrior tears against anything that's effective against their playstyle, and CCP's apparent willingness to somewhat give in, I don't doubt that sometime, in the near future of heavy forge gunners, we'll end up immobile firing 1 shot every 8 seconds for a maximum of 625 damage per shot, no splash, with a magazine size of 2 and max ammo of 8, 1 meter dispersion per 10 meter range with no targeting reticle. And you whiners will still cry that we're op because we'll have to fit for max tank at around 1400 hp. Who said it shouldn't destroy vehicles?
Vyzion Eyri wrote:and the whole point of AV in a game where vehicles are so expensive is to repel, not destroy. This system encourages that greatly.
Once AV is established with that role, then we can introduce WP for repelling vehicles; for example, +5WP simply for landing a swarm/AV nade/forge gun shot on a vehicle.
This guy. You can read his whole post on the first page. |
Shijima Kuraimaru
WarRavens League of Infamy
356
|
Posted - 2013.10.17 20:35:00 -
[4] - Quote
Vyzion Eyri wrote:Shijima Kuraimaru wrote:I'm a dedicated forge gunner and while I agree that the Assault FG needs to have it's damage a bit lower, I don't agree that it shouldn't destroy vehicles. That would be like me saying that heavies should get 80%+ damage resistance to all non-av weapons. It's not going to happen.
AV means anti-vehicle, not annoy-vehicle. I mean really, DS pilots only need to worry about HAV turrets, Installation Turrets, SWARMS, Forge and maybe small missile turrets on other DSs. And if a DS pilot is stressing over AV grenades, then he/she is doing something seriously wrong.
But with the proliferation of the forum warrior tears against anything that's effective against their playstyle, and CCP's apparent willingness to somewhat give in, I don't doubt that sometime, in the near future of heavy forge gunners, we'll end up immobile firing 1 shot every 8 seconds for a maximum of 625 damage per shot, no splash, with a magazine size of 2 and max ammo of 8, 1 meter dispersion per 10 meter range with no targeting reticle. And you whiners will still cry that we're op because we'll have to fit for max tank at around 1400 hp. I never said it couldn't destroy vehicles. I never even mentioned a damage nerf; I requested dispersion. How'd you get "1 shot every 8 seconds for a maximum of 625 damage per shot, no splash, with a magazine size of 2 and max ammo of 8"? Furthermore, I said make the targetting reticle smaller and hence MORE accurate. If a vehicle user is greedy and sits in a spot without moving, you should be able to make short work of it. IF a pilot is using his head, actively moving around the battlefield and planning every move, then 1 forge gun user should NOT be able to take down the vehicle simply because at long range, the ONLY defence against AV like plasma cannons and swarms, DO NOT work on forge guns because of the projectile range and almost instantaneous travel time.
No. You said AV shouldn't destroy vehicles. I said it could use a little bit of a damage nerf, not much, just a touch.
As for the last paragraph you need to learn to comprehend satirical speculative writing. I was just saying that many of the vehicle pilot forum warriors apparently won't be happy until the heavy forge gunner is reduced to complete ineffectiveness then the infantry forum warriors will probably complain that the immobilized heavy is still OP due to their high HP. |
Shijima Kuraimaru
WarRavens League of Infamy
356
|
Posted - 2013.10.17 20:45:00 -
[5] - Quote
TechMechMeds wrote:Shijima Kuraimaru wrote:Vyzion Eyri wrote:Shijima Kuraimaru wrote:I'm a dedicated forge gunner and while I agree that the Assault FG needs to have it's damage a bit lower, I don't agree that it shouldn't destroy vehicles. That would be like me saying that heavies should get 80%+ damage resistance to all non-av weapons. It's not going to happen.
AV means anti-vehicle, not annoy-vehicle. I mean really, DS pilots only need to worry about HAV turrets, Installation Turrets, SWARMS, Forge and maybe small missile turrets on other DSs. And if a DS pilot is stressing over AV grenades, then he/she is doing something seriously wrong.
But with the proliferation of the forum warrior tears against anything that's effective against their playstyle, and CCP's apparent willingness to somewhat give in, I don't doubt that sometime, in the near future of heavy forge gunners, we'll end up immobile firing 1 shot every 8 seconds for a maximum of 625 damage per shot, no splash, with a magazine size of 2 and max ammo of 8, 1 meter dispersion per 10 meter range with no targeting reticle. And you whiners will still cry that we're op because we'll have to fit for max tank at around 1400 hp. I never said it couldn't destroy vehicles. I never even mentioned a damage nerf; I requested dispersion. How'd you get "1 shot every 8 seconds for a maximum of 625 damage per shot, no splash, with a magazine size of 2 and max ammo of 8"? Furthermore, I said make the targetting reticle smaller and hence MORE accurate. If a vehicle user is greedy and sits in a spot without moving, you should be able to make short work of it. IF a pilot is using his head, actively moving around the battlefield and planning every move, then 1 forge gun user should NOT be able to take down the vehicle simply because at long range, the ONLY defence against AV like plasma cannons and swarms, DO NOT work on forge guns because of the projectile range and almost instantaneous travel time. No. You said AV shouldn't destroy vehicles. I said it could use a little bit of a damage nerf, not much, just a touch. As for the last paragraph you need to learn to comprehend satirical speculative writing. I was just saying that many of the vehicle pilot forum warriors apparently won't be happy until the heavy forge gunner is reduced to complete ineffectiveness then the infantry forum warriors will probably complain that the immobilized heavy is still OP due to their high HP. People don't really care about speculation.
Actually they do, but for many, it's only when they're doing it. Otherwise they try to take it as a serious statement. |
Shijima Kuraimaru
WarRavens League of Infamy
357
|
Posted - 2013.10.21 01:09:00 -
[6] - Quote
the shadow dragon wrote:no don't nerf forge gun just add heat build up on all forge guns .
I'm for that if you give assault forges the firing rates of the large rail turrets. First shot after charging .35 seconds and refire every 1.75 seconds. Overheat mechanic would be pointless on the standard and breach versions. |
Shijima Kuraimaru
WarRavens League of Infamy
358
|
Posted - 2013.10.21 20:10:00 -
[7] - Quote
saxonmish wrote:i have only died to a breach in a drop ship but in a tank its always the proto assault i think they should fire 2 shots 1 after another then over heat for like 10 secs or something because to fire 4 shots at you under 10secs is ridiculous how is any vehicle gonna survive that well i mean how is any vehicle that isn't properly fitted gonna tank it and now that they are changing the high and low slots on tanks it is soon going to be impossible to tank much the way i see it if you've put 13mil Sp into vehicles like i have and to be taken down by 1 guy its sucks tbh.
Properly fitted is the word for it. But what vehicle pilots are failing to realize is that the forge is the heavy AV weapon that's supposed to be the hard counter to all vehicles, including the HAV, especially when the teams are so small. |
|
|
|