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Himiko Kuronaga
SyNergy Gaming EoN.
1730
|
Posted - 2013.10.05 23:59:00 -
[1] - Quote
Assault variant loses to AR's and SR's at range. (Why? It's the ranged variant...)
Regular loses to any SMG in CQC. (wtf?)
Burst wins at CQC, but only if the heavy has perfect aim and gets the first volley off. And if the netcode isn't being a douche.
I believe the correct solution here is to get rid of the burst variant completely, and change the RPM of regular and assault variant to 3000 so that they can perform their roles as intended.
If you disagree you are a bad player. Discuss (and by discuss, I mean agree with me). |
Ion Crush
Militaires-Sans-Frontieres
133
|
Posted - 2013.10.06 00:01:00 -
[2] - Quote
Himiko Kuronaga wrote:Assault variant loses to AR's and SR's at range. (Why? It's the ranged variant...)
Regular loses to any SMG in CQC. (wtf?)
Burst wins at CQC, but only if the heavy has perfect aim and gets the first volley off. And if the netcode isn't being a ****.
I believe the correct solution here is to get rid of the burst variant completely, and change the RPM of regular and assault variant to 3000 so that they can perform their roles as intended.
If you disagree you are a bad player. Discuss (and by discuss, I mean agree with me).
Keep the burst and make it 10,000 rpm! And shoot MD rounds! |
Himiko Kuronaga
SyNergy Gaming EoN.
1730
|
Posted - 2013.10.06 00:03:00 -
[3] - Quote
Ion Crush wrote:Himiko Kuronaga wrote:Assault variant loses to AR's and SR's at range. (Why? It's the ranged variant...)
Regular loses to any SMG in CQC. (wtf?)
Burst wins at CQC, but only if the heavy has perfect aim and gets the first volley off. And if the netcode isn't being a ****.
I believe the correct solution here is to get rid of the burst variant completely, and change the RPM of regular and assault variant to 3000 so that they can perform their roles as intended.
If you disagree you are a bad player. Discuss (and by discuss, I mean agree with me). Keep the burst and make it 10,000 rpm! And shoot MD rounds!
MICHAEL BAY! KABLABLEHBLABOOOOOOOOOOOOOOOOOOOOOOOM! |
Cosgar
ParagonX
5654
|
Posted - 2013.10.06 00:11:00 -
[4] - Quote
Assault needs to have a severely reduced dispersion or do the opposite of every other HMG variant by getting less accurate the more you hold down the trigger.
Burst might need more rounds fired per shot. I don't have much experience with it outside of being on the business end, didn't know there was an issue.
Standard HMG and all the variants need to go back to what they were in Chromosome as that suppressive, single direction force to be reckoned with. Sharpshooter was a real game breaker back then when you had it maxed out, but I never saw anything wrong with the weapon back then. In fact, I think the shield tanked heavy suits were the original concept of how the Minmatar heavy might operate. The HMG is going to need a serious rework anyway since all the SP investment into being a glorified camper doesn't seem to be worth it on paper. I'd suggest scrapping the damn thing for a more complex yet rewarding style similar to Brutal Doom. ADS button controls spool up, range, and dispersion but it's loud enough to alert anyone in proximity and the fire button... well, you get the point. The more you spool up, the better but you also overheat faster. This of course makes the gun a bit harder to use, but the versatility you get compared to being a gimped SMG would be worth it. |
Himiko Kuronaga
SyNergy Gaming EoN.
1731
|
Posted - 2013.10.06 00:20:00 -
[5] - Quote
Spool up would also work, but it's fairly clear that CCP had no intention of coding secondary weapon functions at this time. And by at this time, I mean ever. Because that's how they roll.
CCP prefers to do number tweaks because it requires less effort. This allows them to stay within their comfort zone and still give us what we need. |
KING CHECKMATE
TEAM SATISFACTION
1584
|
Posted - 2013.10.06 00:20:00 -
[6] - Quote
''Assault variant loses to AR's and SR's at range. (Why? It's the ranged variant...)'' ITs the RANGED variant of a CQ weapon. You get more range than ANY CQ weapon except the Scr pistol,but you wont get more range than mid-long ranged weapons. Call me bad or whatever,but this was a stupid question.
''Regular loses to any SMG in CQC. '' WHAT? No...
. I believe the correct solution here is to get rid of the burst variant completely, and change the RPM of regular and assault variant to 3000 so that they can perform their roles as intended. Decent proposition.But how about this: -Reduce Heat buildup on the Burst HGM so that MORE bursts can be fired. -Increase damage of Assault HMG by 1.5 -Increase RoF Of Regular HMGS to 2500
This changes would make HMGs overall better.
''If you disagree you are a bad player.'' Ok im a bad player, but at least i know what im talking about. |
Cosgar
ParagonX
5654
|
Posted - 2013.10.06 00:27:00 -
[7] - Quote
Himiko Kuronaga wrote:Spool up would also work, but it's fairly clear that CCP had no intention of coding secondary weapon functions at this time. And by at this time, I mean ever. Because that's how they roll.
CCP prefers to do number tweaks because it requires less effort. This allows them to stay within their comfort zone and still give us what we need. Early alpha demos had noob tubes on ARs. Secondary fire options were there, they probably still have the framework laying around somewhere. |
Himiko Kuronaga
SyNergy Gaming EoN.
1731
|
Posted - 2013.10.06 00:27:00 -
[8] - Quote
I guarantee you right now if you send up any HMG player against my SMG in a 1v1 CQC situation I will wreck them.
My shots are all landing at a high rate of fire without the need to waste a full second firing to gain accuracy.
Oh right, i can dance around you as well to cause you to miss even more shots. Can you dance? No, you cannot. So all of my shots are landing, most of yours are missing, and im hitting harder for every shot I land. It doesn't matter if you have perfect aim, your weapon automatically misses via its very design for the first full second. You lose every time.
SMG>HMG, it's a fact sir. |
PEW JACKSON
s i n g u l a r i t y
71
|
Posted - 2013.10.06 00:33:00 -
[9] - Quote
Sorry about melting heavies with my Cala's SMG.... I didn't know 3 dmg mods + headshots were so OP.
I think the HMG shouldn't have that crap cone dispersion it has. Give it the Assault scrambler cone of fire and 15m range increase, then if that's not enough maybe a slight tweak to other numbers. |
KING CHECKMATE
TEAM SATISFACTION
1586
|
Posted - 2013.10.06 00:36:00 -
[10] - Quote
''SMG>HMG, it's a fact sir.''
NO ITS NOT... do you even know what a FACT is?
Jeez. im out.this QQ thread is getting real ...stoopid.
Just because it happens you were more skillful than the heavies you've faced doesnt mean that SMG > HMG is a fact. Im sure a good heavy with plenty of experience will drop your dancing around with a SMG butt. XD |
|
Absoliav
Tronhadar Free Guard Minmatar Republic
74
|
Posted - 2013.10.06 00:40:00 -
[11] - Quote
KING CHECKMATE wrote:''Assault variant loses to AR's and SR's at range. (Why? It's the ranged variant...)'' ITs the RANGED variant of a CQ weapon. You get more range than ANY CQ weapon except the Scr pistol,but you wont get more range than mid-long ranged weapons. Call me bad or whatever,but this was a stupid question.
''Regular loses to any SMG in CQC. '' WHAT? No...
. I believe the correct solution here is to get rid of the burst variant completely, and change the RPM of regular and assault variant to 3000 so that they can perform their roles as intended. Decent proposition.But how about this: -Reduce Heat buildup on the Burst HGM so that MORE bursts can be fired. -Increase damage of Assault HMG by 1.5 -Increase RoF Of Regular HMGS to 2500
This changes would make HMGs overall better.
''If you disagree you are a bad player.'' Ok im a bad player, but at least i know what im talking about.
Huh, you have the same opinion I do on the HMG, but yeah, you're right, the problem isn't it's range, it's the damage output, it should shoot faster and harder, I'm with Check Mate on this one, the SMG can out perform the HMG too easily, partly cause of it's higher damage-per-shot it has over the HMG, which is weird since the HMG is bigger and shoots bigger bullets, so why dose the SMG do more damage per-shot? |
Stevez Lau
Royal Uhlans Amarr Empire
15
|
Posted - 2013.10.06 00:45:00 -
[12] - Quote
Himiko Kuronaga wrote:Assault variant loses to AR's and SR's at range. (Why? It's the ranged variant...)
If you disagree you are a bad player. Discuss (and by discuss, I mean agree with me).
You're an idiot for saying this. Not even gonna get into a discussion with someone that posts like this. |
KING CHECKMATE
TEAM SATISFACTION
1587
|
Posted - 2013.10.06 00:47:00 -
[13] - Quote
ok im calmed down.
I got blinded by cockiness.but im ok now.
By all means the HMG IS a little underpowered.Even at Close range it still gets beat by many weapons and except nova knifes and Shotguns this should not happen.
Op is right, HMG do need buff .He just exagerated it a little.(LOT) |
Delta 749
Kestrel Reconnaissance
2042
|
Posted - 2013.10.06 01:04:00 -
[14] - Quote
Except they dont, what it usually comes down to is the first shots fired if both players are using the same level of gear |
Himiko Kuronaga
SyNergy Gaming EoN.
1731
|
Posted - 2013.10.06 01:42:00 -
[15] - Quote
Delta 749 wrote:Except they dont, what it usually comes down to is the first shots fired if both players are using the same level of gear
Problem is, the first shots ALWAYS have to be fired by the HMG.
A larger, heavier, slower suit is supposed to rely more on tactical placement than twitch gameplay.
but due to the way things are, he has to rely even more on twitch firing WAY in advance of his opponent so the dispersion rights itself, and then maintain tracking the entire time. And he is slower and a much easier target to kill, thanks to aim assist. Fundamentally broken concept to the core. |
RedZer0 MK1
Opus Arcana Covert Intervention
68
|
Posted - 2013.10.06 01:47:00 -
[16] - Quote
Damage: AR>SMG>HMG The hmg is out of place. A SMG(sidearm) does more damage per round than the HMG(primary), why? The HMG should do more damage and more range than the smg, but less than an AR. |
KING CHECKMATE
TEAM SATISFACTION
1588
|
Posted - 2013.10.06 01:51:00 -
[17] - Quote
RedZer0 MK1 wrote:Damage: AR>SMG>HMG The hmg is out of place. A SMG(sidearm) does more damage per round than the HMG(primary), why? The HMG should do more damage and more range than the smg, but less than an AR.
Not quite. Taking in consideration the HMG has double the RoF; The HMg Boosts Over 30 damage compared to the SMG's 25 on avarege ,considering Rof.
SMG: 25 (AVRG) 1000Rof HMG:16 2000 RoF Meaning the HMG shoots 2 bullets in the time a SMG shoots 1.
In Good theory the HMG does more damage the problem is dispersion rate, that at Close quarters (15 mts less) Should be NULL. The SMG, just while Aimin with L1 reduces this Dispersion to almost 0% in CQ situations; there by, the problem. |
Ace Starburst
PiZzA DuDeS
30
|
Posted - 2013.10.06 01:52:00 -
[18] - Quote
Question, if the HMG had range on par with assault class rifles but still had the dispersion it has now would it be fair?
My thought is that much of the bullets go around the target and therefore can still be out DPS'ed at range by assault rifles. However it can still effectively suppress targets.
But then again, CCP has their own idea of what an HMG should do and we're along for the ride. |
Himiko Kuronaga
SyNergy Gaming EoN.
1732
|
Posted - 2013.10.06 01:54:00 -
[19] - Quote
More or less. You have a few solutions.
A) Normalize RPM to 3000, get rid of Burst variant. Easy solution, gives the gun more DPS overall and keeps the Burst from being affected in an incredibly broken way.
OR
B) Allow secondary fire to spin up the HMG well in advance. CCP would despise this solution as it requires more work from them.
OR
C) Leave the weapon as it is and basically double the fat suits effective HP (by giving it resistance per level or just a massive HP buff). If it can survive longer then theoretically it has time to actually rev up his gun. By doing this however, you would also have to remove the abiltiy for heavy suits to use Light weapons (besides commando) as the Fat Man would clearly be the absolute best suit for any rifle out there.
Those are the viable choices as I see it. |
XxWarlordxX97
Ancient Exiles
4676
|
Posted - 2013.10.06 01:59:00 -
[20] - Quote
Himiko Kuronaga wrote:Assault variant loses to AR's and SR's at range. (Why? It's the ranged variant...)
Regular loses to any SMG in CQC. (wtf?)
Burst wins at CQC, but only if the heavy has perfect aim and gets the first volley off. And if the netcode isn't being a douche.
I believe the correct solution here is to get rid of the burst variant completely, and change the RPM of regular and assault variant to 3000 so that they can perform their roles as intended.
If you disagree you are a bad player. Discuss (and by discuss, I mean agree with me).
You just made my best friends list |
|
Andrew Ka
Hollowed Kings
23
|
Posted - 2013.10.06 02:00:00 -
[21] - Quote
Himiko Kuronaga wrote:I guarantee you right now if you send up any HMG player against my SMG in a 1v1 CQC situation I will wreck them. My shots are all landing at a high rate of fire without the need to waste a full second firing to gain accuracy. Oh right, i can dance around you as well to cause you to miss even more shots. Can you dance? No, you cannot. So all of my shots are landing, most of yours are missing, and im hitting harder for every shot I land. It doesn't matter if you have perfect aim, your weapon automatically misses via its very design for the first full second. You lose every time. SMG>HMG, it's a fact sir. Cosgar wrote:Himiko Kuronaga wrote:Spool up would also work, but it's fairly clear that CCP had no intention of coding secondary weapon functions at this time. And by at this time, I mean ever. Because that's how they roll.
CCP prefers to do number tweaks because it requires less effort. This allows them to stay within their comfort zone and still give us what we need. Early alpha demos had noob tubes on ARs. Secondary fire options were there, they probably still have the framework laying around somewhere. You're talking about the original Carbon build back on PC. That code is entirely incompatible with what we have now on Unreal. It was, in actuality, a completely different game they were playing. I wish it could simply be swapped over, but it cannot.
As someone who's actually ported code from one system to another, nothing is impossible, but can be damn difficult. |
Himiko Kuronaga
SyNergy Gaming EoN.
1739
|
Posted - 2013.10.06 02:05:00 -
[22] - Quote
It is possible, of course. But it would require Additional EffortGäó and CCP members tend not to be incredibly fond of that as they are under the constant stress of self-imposed deadlines. |
KING CHECKMATE
TEAM SATISFACTION
1588
|
Posted - 2013.10.06 02:12:00 -
[23] - Quote
Himiko Kuronaga wrote:
B) Allow secondary fire to spin up the HMG well in advance. CCP would despise this solution as it requires more work from them.
.
+1 on this.
If (For example) by pressing L1 instead of that crappy aim you had the option to let it pressed and the HMG would start spinning.While in this mode its impossible to run with the HMG (like when you have a charged shot for the FG) but while pressing R1 after the L1 ; the Machingun will automatically shoot at with dispersion fire.
Now thats a reasonable solution. |
Himiko Kuronaga
SyNergy Gaming EoN.
1742
|
Posted - 2013.10.06 02:17:00 -
[24] - Quote
I also believe that its the very least likely solution we're going to get, therefore time spent bitching to CCP is probably better used on one of the other two.
If Foxfour was in charge of weapons he would probably say something like "Why do we have to spend so many man hours on coding in a secondary weapon function for just this ONE weapon? This is not a priority, maybe later guys".
And then it would never get done, because under that logic something else is always a bigger priority. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
404
|
Posted - 2013.10.06 02:34:00 -
[25] - Quote
Reduce heat build up of normal version Reduce dispersion on assult version Normal version should be able to kill multiple people without having to worry about overheating, while the assult should trade some damage and heat build up for better range and accuraccy. |
Himiko Kuronaga
SyNergy Gaming EoN.
1743
|
Posted - 2013.10.06 02:40:00 -
[26] - Quote
Nobody ever overheats. That has very little impact on the weapons performance.
That is a bad suggestion. |
Delta 749
Kestrel Reconnaissance
2042
|
Posted - 2013.10.06 02:50:00 -
[27] - Quote
Himiko Kuronaga wrote:Delta 749 wrote:Except they dont, what it usually comes down to is the first shots fired if both players are using the same level of gear Problem is, the first shots ALWAYS have to be fired by the HMG. A larger, heavier, slower suit is supposed to rely more on tactical placement than twitch gameplay. but due to the way things are, he has to rely even more on twitch firing WAY in advance of his opponent so the dispersion rights itself, and then maintain tracking the entire time. And he is slower and a much easier target to kill, thanks to aim assist. Fundamentally broken concept to the core.
Except aim assist is no longer that bad and if your base shield and armor skills are maxed out like they should be than a heavy with no modules has just over 1k ehp and since suit turning is no longer capped dancing around them is far less viable unless the enemy is physically touching you As for tracking the enemy everyone has to do that and even if you are slow strafing a bit does help, its harder to hit a moving target while you are circle strafing than it is to hit the dumb fat kid standing still
Now as for actually shooting first that **** applies to almost every gun barring lots of dodging and cover but if someone gets the drop on you and can put 15 rounds in your back then yeah thats going to reduce your advantage drastically
Its funny, a lot of heavy complaints are comparable tanker complaints "Waaah we are big, waaaah stuff hits us, waaaah we chose the big class so stuff shouldnt be able to kill us despite this list of advantages"
The stuff works fine for a good player, hell I was playing around today and two matches I saw this heavy just ripping people apart, granted he was running full proto and a LLAV but something as simple as cruising around away from the main hot spots and picking targets of opportunity IE guys alone on the fringe trying to slink around the flank or the back, was drastically effective just by playing smart |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
404
|
Posted - 2013.10.06 03:20:00 -
[28] - Quote
Himiko Kuronaga wrote:Nobody ever overheats. That has very little impact on the weapons performance.
That is a bad suggestion. But you have to limit how much you can shoot at at time, which has a bg impact on weapon performance. |
Himiko Kuronaga
SyNergy Gaming EoN.
1743
|
Posted - 2013.10.06 03:27:00 -
[29] - Quote
Dexter307 wrote:Himiko Kuronaga wrote:Nobody ever overheats. That has very little impact on the weapons performance.
That is a bad suggestion. But you have to limit how much you can shoot at at time, which has a bg impact on weapon performance.
Again, nobody is overheating before they die. I can spray spray spray and still die long before I ever overheat.
You do not have a good grasp on the weapon's faults. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
404
|
Posted - 2013.10.06 06:45:00 -
[30] - Quote
Himiko Kuronaga wrote:Dexter307 wrote:Himiko Kuronaga wrote:Nobody ever overheats. That has very little impact on the weapons performance.
That is a bad suggestion. But you have to limit how much you can shoot at at time, which has a bg impact on weapon performance. Again, nobody is overheating before they die. I can spray spray spray and still die long before I ever overheat. You do not have a good grasp on the weapon's faults. I never said overheating was a problem. If it heats up slower you can shoot longer and kill more people. Your the one who dosent fully understand the HMG. |
|
RA Drahcir
Psygod9 D.E.F.I.A.N.C.E
269
|
Posted - 2013.10.06 07:39:00 -
[31] - Quote
Ok I am tired of this Checkfag moron using italics, bold, underlines to exaggerate his retardation. Seriously, HMGs are a joke. I just out DPSd a Boundless HMG with dual complex dmg mods using my M209, how do I know? His stats shown 506 shield and 6something armor and he killed a blueberry uncontested right before our engagement. I was using an ADV Sentinel with one plate and armor reps, high slot not applicable with this scenario. HMGs need help, I think heavies are nothing more than easy targets. Sure they might take a .09 second longer to mow down, but at least they cannot escape your line of fire. |
Himiko Kuronaga
SyNergy Gaming EoN.
1746
|
Posted - 2013.10.06 07:42:00 -
[32] - Quote
Dexter307 wrote:Himiko Kuronaga wrote:Dexter307 wrote:Himiko Kuronaga wrote:Nobody ever overheats. That has very little impact on the weapons performance.
That is a bad suggestion. But you have to limit how much you can shoot at at time, which has a bg impact on weapon performance. Again, nobody is overheating before they die. I can spray spray spray and still die long before I ever overheat. You do not have a good grasp on the weapon's faults. I never said overheating was a problem. If it heats up slower you can shoot longer and kill more people. Your the one who dosent fully understand the HMG.
Ok so basically, you're clueless but you want to have a discussion with the big boys anyway.
That's nice, thanks for sharing. |
RA Drahcir
Psygod9 D.E.F.I.A.N.C.E
269
|
Posted - 2013.10.06 07:43:00 -
[33] - Quote
Dexter307 wrote:Himiko Kuronaga wrote:Dexter307 wrote:Himiko Kuronaga wrote:Nobody ever overheats. That has very little impact on the weapons performance.
That is a bad suggestion. But you have to limit how much you can shoot at at time, which has a bg impact on weapon performance. Again, nobody is overheating before they die. I can spray spray spray and still die long before I ever overheat. You do not have a good grasp on the weapon's faults. I never said overheating was a problem. If it heats up slower you can shoot longer and kill more people. Your the one who dosent fully understand the HMG.
Overheating used to be a problem pre1.4 because I had the EHP to flank a group of reds and mow 5+ people over before needing to reload. Now HP doesn't matter because militia ARs are seemingly like auto forge guns. Now the issues with heavies are the lack of HP advantage in comparison to logis, limitation of slots, useless race/specialization bonus. |
Snagman 313
Carbon 7 CRONOS.
128
|
Posted - 2013.10.06 08:11:00 -
[34] - Quote
Good morning my fellow Mercs!!!,
I've been off the forums for quite a while and some of you may not remember me but I've had a bit of experience with the various HMG builds and the discussions about them in the forums. I agree with the OP in general but a lot of the problems with the HMG are compounded with the Heavy suit mostly it's fairly large hit box.
We used to have the HMG running at 3000 RPM in Codex, ahhh yes good times but not so for others. I should mention that the damage used to run at 19,20 and 21 dmg for std,adv and proto respectively. So overall the HMG used to be a beast easily outgunning everything else within it's range, which also led to it's downfall as if you knew what you were doing you could basically create a pinpoint stream of death.
So then came the dark days of the Nerf Hammer, I won't bore you guys with the details but we've been slowly recovering ever since with the current version IMHO being the best since Codex..... Man that's sad to say.
I honestly can't come up with much good to say about the Assault HMG, I've been mucking around with the Adv version on more open maps as I can't be bothered to waste the ISK on Proto versions. But honestly you're better using an AR for suppression fire as it has more range, greater accuracy and higher DMG per shot which is what you need to get folks heads down. I personally would tighten the spread, increase damage per shot to above the regular version and lower the RPM on the Assault HMG then I think it might be a contender, I see the odd one about but it's not a used weapon.
The current HMG does out DPS all other infantry weapons in theory but getting every round on target can at times be a bit of an effort.... I was interested in why I was getting messed up by SMGs when I should be walking all over them so I got some help from my corp mates and made a BPO scout SMG/AR fit to go heavy hunting. Basically at ranges under what I consider 5m the heavy fits perfectly into the hip fire crosshairs and even with the turning buff once the HMG is spooling and you try to turn you're done. I don't know what to suggest about this as it's the Heavy's main drawback for out high eHP and simply buffing the HMG won't solve the fact that a SMG can almost without fail empty every round in a mag into a heavy from hip fire (please note the same goes for other weapons as well I'm not attacking the SMG, I'll never let them touch my lill Toxin!!) and nerfing other weapons won't help either.
I think the major issue that often get's overlooked is what the HMG is designed to do and in tandem the Heavy itself. Now in most games these days I run a multiple of different suits when I used to only run a Heavy due to the changing tactics and the increased map sizes. But the one suit I have in my arsenal that when used for it's designed purpose truly excels is what I call my Attrition fit now without giving away much it's a heavy with 1500 ish eHP and a boundless with 2 complex damage mods. I use this when theres either an objective or installation that has to be defended and has already been overrun. No other suit I have found can do what this bad lad does, survival doesn't come into the equation but killing as many enemies as I can before death certainly does and it does this well.
I think this is what CCP designed the suit to do. However this doesn't help when maps are large and there are sniper tanks taking out your LAV before it hit's the deck. So in the past we had the MK 2 heavy which was stat wise kinda similar to what we have now and you could move with reasonable speed around the map with your HMG and allowed you to help assaulting positions rather than sitting on objectives eating Hippo sarnies while the rest of your team do the work. Obviously we'll get the other racial variant's at some stage which I reckon will sort this issue and give some scope to the HMG in whatever incarnation it finally ends up in.
But what to do now??? Logi ARs still rain supreme and SMGs out DPS us through accuracy. I don't know but I'm looking for a solution all the time, CCP won't buff the HMG lads and I don't blame them god help us if we have a weapon that heavily outguns ARs just look at what happened to us after Codex, I never want to go through that again. I'm not saying don't try for a buff to the HMG but watch out you might just get what you wish for.....
See you out there,
Snag |
Johnny Guilt
Algintal Core Gallente Federation
295
|
Posted - 2013.10.06 08:29:00 -
[35] - Quote
It's cone of fire is crap honestly your pissing bullets in the wind,at 25m it it's sad i reile on a proto Srambler pistol to drop players than the HMG,making the hmg more like a sidearm at that range.The fireing cone needs to be tighter(crouching/ads/fireing tight) and i wouldnt mind a stool up time for tighten fire as a compramize.The Damage for the hmg is there it's just we cant use it when we need to |
Himiko Kuronaga
SyNergy Gaming EoN.
1749
|
Posted - 2013.10.06 08:42:00 -
[36] - Quote
Snagman 313 wrote:Good morning my fellow Mercs!!!,
I've been off the forums for quite a while and some of you may not remember me but I've had a bit of experience with the various HMG builds and the discussions about them in the forums. I agree with the OP in general but a lot of the problems with the HMG are compounded with the Heavy suit mostly it's fairly large hit box.
We used to have the HMG running at 3000 RPM pre Codex, ahhh yes good times but not so for others. I should mention that the damage used to run at 19,20 and 21 dmg for std,adv and proto respectively. So overall the HMG used to be a beast easily outgunning everything else within it's range, which also led to it's downfall as if you knew what you were doing you could basically create a pinpoint stream of death.
So then came the dark days of the Nerf Hammer, I won't bore you guys with the details but we've been slowly recovering ever since with the current version IMHO being the best since Codex..... Man that's sad to say.
I honestly can't come up with much good to say about the Assault HMG, I've been mucking around with the Adv version on more open maps as I can't be bothered to waste the ISK on Proto versions. But honestly you're better using an AR for suppression fire as it has more range, greater accuracy and higher DMG per shot which is what you need to get folks heads down. I personally would tighten the spread, increase damage per shot to above the regular version and lower the RPM on the Assault HMG then I think it might be a contender, I see the odd one about but it's not a used weapon.
The current HMG does out DPS all other infantry weapons in theory but getting every round on target can at times be a bit of an effort.... I was interested in why I was getting messed up by SMGs when I should be walking all over them so I got some help from my corp mates and made a BPO scout SMG/AR fit to go heavy hunting. Basically at ranges under what I consider 5m the heavy fits perfectly into the hip fire crosshairs and even with the turning buff once the HMG is spooling and you try to turn you're done. I don't know what to suggest about this as it's the Heavy's main drawback for out high eHP and simply buffing the HMG won't solve the fact that a SMG can almost without fail empty every round in a mag into a heavy from hip fire (please note the same goes for other weapons as well I'm not attacking the SMG, I'll never let them touch my lill Toxin!!) and nerfing other weapons won't help either.
I think the major issue that often get's overlooked is what the HMG is designed to do and in tandem the Heavy itself. Now in most games these days I run a multiple of different suits when I used to only run a Heavy due to the changing tactics and the increased map sizes. But the one suit I have in my arsenal that when used for it's designed purpose truly excels is what I call my Attrition fit now without giving away much it's a heavy with 1500 ish eHP and a boundless with 2 complex damage mods. I use this when theres either an objective or installation that has to be defended and has already been overrun. No other suit I have found can do what this bad lad does, survival doesn't come into the equation but killing as many enemies as I can before death certainly does and it does this well.
I think this is what CCP designed the suit to do. However this doesn't help when maps are large and there are sniper tanks taking out your LAV before it hit's the deck. So in the past we had the MK 2 heavy which was stat wise kinda similar to what we have now and you could move with reasonable speed around the map with your HMG and allowed you to help assaulting positions rather than sitting on objectives eating Hippo sarnies while the rest of your team do the work. Obviously we'll get the other racial variant's at some stage which I reckon will sort this issue and give some scope to the HMG in whatever incarnation it finally ends up in.
But what to do now??? Logi ARs still rain supreme and SMGs out DPS us through accuracy. I don't know but I'm looking for a solution all the time, CCP won't buff the HMG lads and I don't blame them god help us if we have a weapon that heavily outguns ARs just look at what happened to us after Codex, I never want to go through that again. I'm not saying don't try for a buff to the HMG but watch out you might just get what you wish for.....
See you out there,
Snag
Good history lesson, but a lot has changed since pre-codex. A lot of the staff has changed as well, so the balancing mentality is a bit different now.
Remember that even after the original HMG nerf, the heavy suit itself was still very formidable. It had to be, because the old proto-weapons would melt people instantly. With the current aim assist it almost feels like militia weapons are dropping people as fast as the old proto weapons did.
Right now we have a heavy suit that is severely lacking, and a weapon that is severely lacking. All we can do is try for a buff, because heavies are absolutely the bottom of the food chain right now. Yes, I would argue that even scouts are better. At least they can avoid scanners and play the ninja. We just get to die because we can't hit anything and can't move worth a damn. |
George Moros
Area 514
129
|
Posted - 2013.10.06 08:58:00 -
[37] - Quote
The current state of HMG is very dubious. From the perspective of New Eden lore, HMG - a Minmatar weapon with high RoF and short range is actually right as it should be (it's very similar in concept to EVE's Minmatar autocannons). However, the fact remains that SMG is disturbingly close to CQC performance to HMG (although I wouldn't go that far as to say SMG is better than HMG).
If you increase HMG's range, you create two problems. First (less important) is that it would lose it's New Eden lore consistency. Second is that by buffing it's range you'll end up with role overlaps once other heavy weapons are introduced (Amarr heavy laser primarily). IMHO HMG should remain being a close range weapon, although it should have the longest range of all other short range weapons. It should also be the most potent one in terms of killing potential (it is a heavy weapon after all). Whether this is accomplished by increased DPS, or by better damage application is purely a matter of fine-tuning and flavor.
The alternative to all of this would be to make HMG a "placeholder" weapon, until other heavy weapon variants are introduced. Sort of heavy AR, jack-of-all-trades type of weapon. For the time being, of course. |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
159
|
Posted - 2013.10.06 09:23:00 -
[38] - Quote
George Moros wrote: CUT .
We can't worry of "future balance" 'cause we have only 2 weapon and one Heavy suit. And probably we wont have the other suit anytime soon....
@HImiko
Gettin rid of the burst variant is bad. i use only this type of HMG, i found it useful (like you say if netcode is a douche you cant kill ) for CQC situation and since CCP has stuck us on defense, i think it's the best type of HMG. Il' vote for HP increase and Heavy weapon lock. Also in 1,4 they change the usefull skill bonus ( overheat reduct) to the crappy recoil bonus ( crappy for Burst) . The older bonus make the difference on burst (4 burst now- 5 burst older on ADV 5-6 on PRO ) so right now we have a skill that dont affect the Burst.
And to add insult to injury they say like it was a HUGE buff for heavy.... |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
214
|
Posted - 2013.10.06 09:50:00 -
[39] - Quote
Himiko Kuronaga wrote:Assault variant loses to AR's and SR's at range. (Why? It's the ranged variant...)
Regular loses to any SMG in CQC. (wtf?)
Burst wins at CQC, but only if the heavy has perfect aim and gets the first volley off. And if the netcode isn't being a douche.
I believe the correct solution here is to get rid of the burst variant completely, and change the RPM of regular and assault variant to 3000 so that they can perform their roles as intended.
If you disagree you are a bad player. Discuss (and by discuss, I mean agree with me). The phrase "BLIND as Bats" comes quite quickly to mind here.
The problem is not with the HMG it's with the AR and the SMG having too much damage with better hit detection. It used to be that more of their shots went astray, but now those 4-5 missing bullets hit their marks.
Reducing AR (any rifle) and SMG damage by about 2-3 pts per bullet would bring things in line with how they were prior...
Basically there are a lot of people here claiming to everyone else that they were blinded by a bias and unable to see the real reason why something does not perform as expected... and then the initial post led them on to believe that escalation of something to break balance with other systems is the answer? *sigh* |
RA Drahcir
Psygod9 D.E.F.I.A.N.C.E
269
|
Posted - 2013.10.06 14:32:00 -
[40] - Quote
George Moros wrote:The current state of HMG is very dubious. From the perspective of New Eden lore, HMG - a Minmatar weapon with high RoF and short range is actually right as it should be (it's very similar in concept to EVE's Minmatar autocannons). However, the fact remains that SMG is disturbingly close to CQC performance to HMG (although I wouldn't go that far as to say SMG is better than HMG).
If you increase HMG's range, you create two problems. First (less important) is that it would lose it's New Eden lore consistency. Second is that by buffing it's range you'll end up with role overlaps once other heavy weapons are introduced (Amarr heavy laser primarily). IMHO HMG should remain being a close range weapon, although it should have the longest range of all other short range weapons. It should also be the most potent one in terms of killing potential (it is a heavy weapon after all). Whether this is accomplished by increased DPS, or by better damage application is purely a matter of fine-tuning and flavor.
The alternative to all of this would be to make HMG a "placeholder" weapon, until other heavy weapon variants are introduced. Sort of heavy AR, jack-of-all-trades type of weapon. For the time being, of course.
HMG doesn't need any more range, the AR needs less. HMGs accuracy is its downfall. Such a high percentage of your rounds do not make contact because of the cone of fire and slow turn speed. If someone dances in front of you, you are dead. |
|
Cody Sietz
Bullet Cluster
1109
|
Posted - 2013.10.06 14:37:00 -
[41] - Quote
Yeahhh, SMG beats HMG at close range....yeahhhhhh |
Stevez Lau
Royal Uhlans Amarr Empire
16
|
Posted - 2013.10.06 14:59:00 -
[42] - Quote
KING CHECKMATE wrote:ok im calmed down.
I got blinded by cockiness.but im ok now.
By all means the HMG IS a little underpowered.Even at Close range it still gets beat by many weapons and except nova knifes and Shotguns this should not happen.
Op is right, HMG do need buff .He just exagerated it a little.(LOT)
HMG is NOT underpowered. Do you even know how to use it? Remember, it takes approx 2.5 secs for the aim to align for your max dps on point. |
Himiko Kuronaga
SyNergy Gaming EoN.
1753
|
Posted - 2013.10.06 16:32:00 -
[43] - Quote
Stevez Lau wrote:KING CHECKMATE wrote:ok im calmed down.
I got blinded by cockiness.but im ok now.
By all means the HMG IS a little underpowered.Even at Close range it still gets beat by many weapons and except nova knifes and Shotguns this should not happen.
Op is right, HMG do need buff .He just exagerated it a little.(LOT) HMG is NOT underpowered. Do you even know how to use it? Remember, it takes approx 2.5 secs for the aim to align for your max dps on point.
That's why its underpowered. |
Nelo Angel0
Intara Direct Action Caldari State
175
|
Posted - 2013.10.06 16:58:00 -
[44] - Quote
KING CHECKMATE wrote:Himiko Kuronaga wrote:
B) Allow secondary fire to spin up the HMG well in advance. CCP would despise this solution as it requires more work from them.
.
+1 on this.
If (For example) by pressing L1 instead of that crappy aim you had the option to let it pressed and the HMG would start spinning.While in this mode its impossible to run with the HMG (like when you have a charged shot for the FG) but while pressing R1 after the L1 ; the Machingun will automatically shoot at with dispersion fire.
Now thats a reasonable solution.
Wait a second D514 DOESN'T DO THIS ALREADY? Just about every game i've played that as an HMG, or better yet a tri-pod weapon, has the barrel spin when you ADS. Hell even CoD:MW3 does this, which is where my example is from.
If anything CCP could add make it so that crouching heavies have no recoil, or very little, when shooting an HMG. So for heavies to be at their best they would have to be crouched and ADSs. I think this would help them live up to their names abit better since a moving heavy would be penalized for moving around where as a stationary heavy who's set up position, with good placement, go deny direct access to an area.
I would understand if this sounds OP but I don't think it is. Though if someone can explain what would be wrong with this idea that'd help alot. |
Himiko Kuronaga
SyNergy Gaming EoN.
1753
|
Posted - 2013.10.06 17:12:00 -
[45] - Quote
Nelo Angel0 wrote:KING CHECKMATE wrote:Himiko Kuronaga wrote:
B) Allow secondary fire to spin up the HMG well in advance. CCP would despise this solution as it requires more work from them.
.
+1 on this.
If (For example) by pressing L1 instead of that crappy aim you had the option to let it pressed and the HMG would start spinning.While in this mode its impossible to run with the HMG (like when you have a charged shot for the FG) but while pressing R1 after the L1 ; the Machingun will automatically shoot at with dispersion fire.
Now thats a reasonable solution. Wait a second D514 DOESN'T DO THIS ALREADY? Just about every game i've played that as an HMG, or better yet a tri-pod weapon, has the barrel spin when you ADS. Hell even CoD:MW3 does this, which is where my example is from. If anything CCP could add make it so that crouching heavies have no recoil, or very little, when shooting an HMG. So for heavies to be at their best they would have to be crouched and ADSs. I think this would help them live up to their names abit better since a moving heavy would be penalized for moving around where as a stationary heavy who's set up position, with good placement, go deny direct access to an area. I would understand if this sounds OP but I don't think it is. Though if someone can explain what would be wrong with this idea that'd help alot.
Heavies already get that benefit from crouching. You know what it does?
Gets the heavy killed faster.
The only time it is acceptable to be without movement in Dust is when you are sniping from hundreds of meters away. Otherwise you are just trying to get killed. |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
160
|
Posted - 2013.10.06 18:38:00 -
[46] - Quote
I'm startin to think that the main problem is not the HMG, but the Heavy suit itself. A little buff over the HMG would be nice but i think the problem lies elsewhere.
We have a weapon ( HMG) that need to choose our "engagement" to shine or to be effective. But as is right now we have a suit that cant do that. Let's make some example: Let's take in account the passive scan. As a Heavy i need to choose my "target" but my passive scan is so bad that i can only see other heavies, but i can't hide myself from other suit.
From my point of view a Heavy need to have the best passive scan (except from scout) and the worst profile. So basically we can view anyone on our radar, except from scout again, and be seen on enemy radar. Why? Simply 'cause we cant bring a Scanner, so we need to gain "something" for our bad profile. right now the gain is null. AR boys can choose to bring a Hive or a scanner, they have a choice to do.
And also speed. we simply dont have enough hp for the loss of speed. Take also in account that more you move, then less accuracy you have. |
Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
50
|
Posted - 2013.10.06 19:00:00 -
[47] - Quote
nah no more rate of fire or damage, the HMG in my opinion needs a slowing effect while in the bullet stream as well as making the enemy aiming flinch while in the bullet stream. |
Destroyer Rob
Sanmatar Kelkoons Minmatar Republic
3
|
Posted - 2013.10.06 20:16:00 -
[48] - Quote
im happy with the way it is now, right now around close-medium range only coordinated players using 10k+ weapon can beat the hmg and at close range it seems most powerful unless outnumbered by zerg style. however, i do feel that compared to some stages of beta the excessive 'balancing' has reduced the amount of tactical application for each suit has been diminished. for example when the heavy suit was more powerful but slower, good for defending, a good lone player could still defeat one with headshots, not needed any more. its more like a platform for different weapons now with a slight buffer. many new additions are awesome but i feel many of the changes have made balance for the worse. |
KING CHECKMATE
TEAM SATISFACTION
1602
|
Posted - 2013.10.06 20:31:00 -
[49] - Quote
Stevez Lau wrote:KING CHECKMATE wrote:ok im calmed down.
I got blinded by cockiness.but im ok now.
By all means the HMG IS a little underpowered.Even at Close range it still gets beat by many weapons and except nova knifes and Shotguns this should not happen.
Op is right, HMG do need buff .He just exagerated it a little.(LOT) HMG is NOT underpowered. Do you even know how to use it? Remember, it takes approx 2.5 secs for the aim to align for your max dps on point.
Well bro, no I don't know how to use it, but I've gone against people that do and almost never get killed by HMg's except im like 5 meters away from the heavy facing the other way.
Thing is , HMG might even need a slight dispersion rate increase at LONGER ranges, but I do agree they need a damage buff. They got a damage nerf for no reason.... : / |
KalOfTheRathi
Nec Tributis
791
|
Posted - 2013.10.06 20:41:00 -
[50] - Quote
Andrew Ka wrote:As someone who's actually ported code from one system to another, nothing is impossible, but can be damn difficult. While I agree with you as a programmer I have to agree with the original counter argument as well. UnReal and its solution are completely different from what they had before.
A good game development [u[Team[/u] should be capable of doing it yet the fact remains that it was not. Which leads one to several conclusions including the most obvious*: the art is more important than the code. As it is for most video games, in particular those relying on UnReal Engines.
* Sorry for the sudden left turn but art always wins in video games. To the detriment of the game in many instances. |
|
KalOfTheRathi
Nec Tributis
791
|
Posted - 2013.10.06 20:54:00 -
[51] - Quote
Destroyer Rob wrote:im happy with the way it is now, right now around close-medium range only coordinated players using 10k+ weapon can beat the hmg and at close range it seems most powerful unless outnumbered by zerg style. -- snip good balancing results -- Bubble bursting time.
A Toxin SMG can drop a Heavy in two seconds. Any 80 clip SMG is a potent weapon against a Heavy and many standard to less Shotguns will drop a Heavy in one to two shots. None of those cost 10Kk. In fact I use an SMG as my side weapon to counter other Heavies.
The problem is specifically range. The original HMG was a beast, as it was meant to be. Without a Logi in direct support a Heavy was a good target however, slow, poor visibility and easy to flank or surprise from behind. All while being unable to avoid a grenade.
When they applied the Wang Nerf Hammer Of Doom on the HMG some while back they removed the range. The Assault used to have a 70m range and with the missing Sharp Shooter skills it was easy to get kills at 50m+. Now it is rare to get kills past 15m.
The Burst is a good weapon in the hands of a skilled operator. Not me, but I have come across a few. CCP/Shanghai is committed to the Weapon, Assault Weapon and Burst Weapon variant solution. That isn't going to change.
The only thing that would balance the HMG is giving it some more range. Not gonna happen. |
Destroyer Rob
Sanmatar Kelkoons Minmatar Republic
3
|
Posted - 2013.10.06 20:56:00 -
[52] - Quote
another thing with the HMG from my experience is that it really requires a big buy in to fire it... not as much as forge but , for example, (and although most players are very good latency) there are occasionally laggy players and this is especially annoying if u are facing 2 or 3 people near each other, if u blow half ur clip and 3/4 ur heat on one player who still has half armor left because half or more of ur shot are lag miss, u are pretty much toast for his friends to kill, because of the long reload speed and or the heat dissipation time. however, any more buff to heavy suit or hmg would lead more players to use it, so im fine with the way it is now, and i really like how there are more useful locations for indoor cqc on the new maps |
Summ Dude
Militaires-Sans-Frontieres
47
|
Posted - 2013.10.06 23:10:00 -
[53] - Quote
I'm not sure why people keep forgetting this: the HMG is currently mechanically broken. As, it's effectively bugged. I don't think think problems with HMG are it's design, it's really just the one glitch. Currently, the HMG doesn't actually use all of it's bullets, it only uses ~65%, the rest simply aren't counted as bullets. So in order to damage someone, you need to keep that tiny dot in the center of the reticle on target at all times. So that right there pretty much defeats the idea behind the HMG.
It's supposed to fire a cone of bullets, and damage anyone inside that cone area. But instead of being the ultimate spray-and-pray weapon, this bug ironically makes it a gun requiring constant precision. So when people talk about reducing the dispersion, I don't actually think that's necessary. Just fix the bug and make all of that dispersion actually count. So then you can fire very effectively against groups of targets coming in narrow areas, actually fulfilling that point defense role. And people trying to hop and dance around your stream of bullets will always be talking at least some damage as long as you can keep some part of your circle on them.
Of course, maybe even after fixing this, the HMG would still be a little lacking. Regardless, I definitely think fixing the bug is the best place to start. |
Himiko Kuronaga
SyNergy Gaming EoN.
1759
|
Posted - 2013.10.07 00:20:00 -
[54] - Quote
I'm pretty sure its using all of the rounds, but it doesn't show them individually disperse. Instead, when you see one one fly, you're actually watching a "packet" of two of three go out. They just happen to all land together as one shot. |
RA Drahcir
Psygod9 D.E.F.I.A.N.C.E
269
|
Posted - 2013.10.07 01:17:00 -
[55] - Quote
Summ Dude wrote:I'm not sure why people keep forgetting this: the HMG is currently mechanically broken. As, it's effectively bugged. I don't think think problems with HMG are it's design, it's really just the one glitch. Currently, the HMG doesn't actually use all of it's bullets, it only uses ~65%, the rest simply aren't counted as bullets. So in order to damage someone, you need to keep that tiny dot in the center of the reticle on target at all times. So that right there pretty much defeats the idea behind the HMG.
It's supposed to fire a cone of bullets, and damage anyone inside that cone area. But instead of being the ultimate spray-and-pray weapon, this bug ironically makes it a gun requiring constant precision. So when people talk about reducing the dispersion, I don't actually think that's necessary. Just fix the bug and make all of that dispersion actually count. So then you can fire very effectively against groups of targets coming in narrow areas, actually fulfilling that point defense role. And people trying to hop and dance around your stream of bullets will always be talking at least some damage as long as you can keep some part of your circle on them.
Of course, maybe even after fixing this, the HMG would still be a little lacking. Regardless, I definitely think fixing the bug is the best place to start.
Exactly. |
Killar-12
The Corporate Raiders Top Men.
1328
|
Posted - 2013.10.07 01:45:00 -
[56] - Quote
Himiko Kuronaga wrote:I guarantee you right now if you send up any HMG player against my SMG in a 1v1 CQC situation I will wreck them. My shots are all landing at a high rate of fire without the need to waste a full second firing to gain accuracy. Oh right, i can dance around you as well to cause you to miss even more shots. Can you dance? No, you cannot. So all of my shots are landing, most of yours are missing, and im hitting harder for every shot I land. It doesn't matter if you have perfect aim, your weapon automatically misses via its very design for the first full second. You lose every time. SMG>HMG, it's a fact sir. Cosgar wrote:Himiko Kuronaga wrote:Spool up would also work, but it's fairly clear that CCP had no intention of coding secondary weapon functions at this time. And by at this time, I mean ever. Because that's how they roll.
CCP prefers to do number tweaks because it requires less effort. This allows them to stay within their comfort zone and still give us what we need. Early alpha demos had noob tubes on ARs. Secondary fire options were there, they probably still have the framework laying around somewhere. You're talking about the original Carbon build back on PC. That code is entirely incompatible with what we have now on Unreal. It was, in actuality, a completely different game they were playing. I wish it could simply be swapped over, but it cannot. I wonder if that carbon version is still laying around... |
virgindestroyer7
Onslaught Inc RISE of LEGION
222
|
Posted - 2013.10.07 02:18:00 -
[57] - Quote
Himiko Kuronaga wrote:Assault variant loses to AR's and SR's at range. (Why? It's the ranged variant...)
Regular loses to any SMG in CQC. (wtf?)
Burst wins at CQC, but only if the heavy has perfect aim and gets the first volley off. And if the netcode isn't being a douche.
I believe the correct solution here is to get rid of the burst variant completely, and change the RPM of regular and assault variant to 3000 so that they can perform their roles as intended.
If you disagree you are a bad player. Discuss (and by discuss, I mean agree with me).
BTW i've randomly been a blue dot on your team, and i have to say i love grouping with you even when you're not in my squad. i logi my little heart out to keep you alive and you communicate with me when you need something. Thank you for being a good heavy so I can share my logi love!! <3 |
Powerh8er
Norwegian Dust514 Corporation Top Men.
89
|
Posted - 2013.10.07 02:29:00 -
[58] - Quote
I can **** further than the hmg shoots. Ill use the forgegun as long range weapon.
|
KING CHECKMATE
TEAM SATISFACTION
1621
|
Posted - 2013.10.07 02:31:00 -
[59] - Quote
RA Drahcir wrote:Ok I am tired of this Checkfag moron using italics, bold, underlines to exaggerate his retardation. Seriously, HMGs are a joke. I just out DPSd a Boundless HMG with dual complex dmg mods using my M209, how do I know? His stats shown 506 shield and 6something armor and he killed a blueberry uncontested right before our engagement. I was using an ADV Sentinel with one plate and armor reps, high slot not applicable with this scenario. HMGs need help, I think heavies are nothing more than easy targets. Sure they might take a .09 second longer to mow down, but at least they cannot escape your line of fire.
You mad Bro? |
THUNDERGROOVE
ZionTCD
195
|
Posted - 2013.10.07 02:33:00 -
[60] - Quote
Himiko Kuronaga wrote:Assault variant loses to AR's and SR's at range. (Why? It's the ranged variant...)
Regular loses to any SMG in CQC. (wtf?)
Burst wins at CQC, but only if the heavy has perfect aim and gets the first volley off. And if the netcode isn't being a douche.
I believe the correct solution here is to get rid of the burst variant completely, and change the RPM of regular and assault variant to 3000 so that they can perform their roles as intended.
If you disagree you are a bad player. Discuss (and by discuss, I mean agree with me). If an HMG (Of any variant) wins in a situation where a different weapon is supposed to excel in people think it's the end of the world.
Duvolle out DPSes Boundless at any range. M512 out DPSes Boundless in CQ.
Only thing the HMG has going for it is the burst and that's only because it has the range of the assault much more damage.
|
|
Himiko Kuronaga
SyNergy Gaming EoN.
1764
|
Posted - 2013.10.07 02:41:00 -
[61] - Quote
virgindestroyer7 wrote:Himiko Kuronaga wrote:Assault variant loses to AR's and SR's at range. (Why? It's the ranged variant...)
Regular loses to any SMG in CQC. (wtf?)
Burst wins at CQC, but only if the heavy has perfect aim and gets the first volley off. And if the netcode isn't being a douche.
I believe the correct solution here is to get rid of the burst variant completely, and change the RPM of regular and assault variant to 3000 so that they can perform their roles as intended.
If you disagree you are a bad player. Discuss (and by discuss, I mean agree with me). BTW i've randomly been a blue dot on your team, and i have to say i love grouping with you even when you're not in my squad. i logi my little heart out to keep you alive and you communicate with me when you need something. Thank you for being a good heavy so I can share my logi love!! <3
.... I think you've got the wrong guy |
NOAMIzzzzz
BIG BAD W0LVES
47
|
Posted - 2013.10.07 03:00:00 -
[62] - Quote
this thread is best. nuff said these are all the things i wanted...thank you |
low genius
the sound of freedom Renegade Alliance
633
|
Posted - 2013.10.07 03:29:00 -
[63] - Quote
and the suit gives you no bonus for the hmg.
the heavies need to be implemented. |
Summ Dude
Militaires-Sans-Frontieres
48
|
Posted - 2013.10.07 03:45:00 -
[64] - Quote
Himiko Kuronaga wrote:I'm pretty sure its using all of the rounds, but it doesn't show them individually disperse. Instead, when -you see one one fly, you're actually watching a "packet" of two of three go out. They just happen to all land together as one shot.
You're "pretty sure"? Based on.....what? This bug isn't like a secret, I've discussed it with several people before. But it sounds like you're watching the animation of bullets fly. That's not what I"m talking about, what I'm talking about is whether or not the bullets are actually considered bullets that deal damage. Which, right now, several of them aren't. I honestly don't get why people seem to ignore this every time I bring it up. I would imagine a gun simply being bugged would be the main concern.
If you don't believe me, go try it out for yourself. You'll notice that red dot in the center of your reticle turns red when you're on target, indicating you're doing damage. And if that dot isn't on target, you stop doing damage. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
406
|
Posted - 2013.10.07 04:50:00 -
[65] - Quote
Summ Dude wrote:Himiko Kuronaga wrote:I'm pretty sure its using all of the rounds, but it doesn't show them individually disperse. Instead, when -you see one one fly, you're actually watching a "packet" of two of three go out. They just happen to all land together as one shot. You're "pretty sure"? Based on.....what? This bug isn't like a secret, I've discussed it with several people before. But it sounds like you're watching the animation of bullets fly. That's not what I"m talking about, what I'm talking about is whether or not the bullets are actually considered bullets that deal damage. Which, right now, several of them aren't. I honestly don't get why people seem to ignore this every time I bring it up. I would imagine a gun simply being bugged would be the main concern. If you don't believe me, go try it out for yourself. You'll notice that red dot in the center of your reticle turns red when you're on target, indicating you're doing damage. And if that dot isn't on target, you stop doing damage. All bullets count, ive tested this with people in pc |
Himiko Kuronaga
SyNergy Gaming EoN.
1764
|
Posted - 2013.10.07 05:09:00 -
[66] - Quote
Summ Dude wrote:Himiko Kuronaga wrote:I'm pretty sure its using all of the rounds, but it doesn't show them individually disperse. Instead, when -you see one one fly, you're actually watching a "packet" of two of three go out. They just happen to all land together as one shot. You're "pretty sure"? Based on.....what? This bug isn't like a secret, I've discussed it with several people before. But it sounds like you're watching the animation of bullets fly. That's not what I"m talking about, what I'm talking about is whether or not the bullets are actually considered bullets that deal damage. Which, right now, several of them aren't. I honestly don't get why people seem to ignore this every time I bring it up. I would imagine a gun simply being bugged would be the main concern. If you don't believe me, go try it out for yourself. You'll notice that red dot in the center of your reticle turns red when you're on target, indicating you're doing damage. And if that dot isn't on target, you stop doing damage.
Fire one "round" at a target point blank and do the math on how much damage he takes. Then look at how much ammo is depleted, despite the fact it only animated a single shot.
I had the same question a while back. That was the conclusion I came to.
When you have a lot of no-show PC battles, you have time to do stupid crap like this with friendlies.
Now despite this, if you think entire bullet packets are missing, all I can say is that its probably derp hit detection. With other weapons its still very common to see a shot hit an enemy dead on and deal no damage. Primarily because the game completely and utterly lies to you about where your bullets are traveling. It's all client side smoke and mirrors. |
George Moros
Area 514
133
|
Posted - 2013.10.07 05:14:00 -
[67] - Quote
Dexter307 wrote:Summ Dude wrote: You're "pretty sure"? Based on.....what? This bug isn't like a secret, I've discussed it with several people before. But it sounds like you're watching the animation of bullets fly. That's not what I"m talking about, what I'm talking about is whether or not the bullets are actually considered bullets that deal damage. Which, right now, several of them aren't. I honestly don't get why people seem to ignore this every time I bring it up. I would imagine a gun simply being bugged would be the main concern.
If you don't believe me, go try it out for yourself. You'll notice that red dot in the center of your reticle turns red when you're on target, indicating you're doing damage. And if that dot isn't on target, you stop doing damage.
All bullets count, ive tested this with people in pc
I'm not sure you're understanding what Summ Dude means. Try the following experiment if you can:
Get two of your friends to be on the enemy team, and stand right next to each other, shoulder-to-shoulder, facing you, armed with a HMG. Now, aim at just one of your friends, and make sure that the dispersion cone ring also encircles the other one, even when the ring narrows down due to firing. Fire a burst at your friend.
Now, what should be happening (if HMG dispersion works as expected) is that most of the bullets will hit the guy you are aiming, but due to dispersion, some bullets will also hit the other guy. However, this doesn't happen. The guy that you weren't aiming at (but was nevertheless inside HMG's dispersion cone), will receive exactly 0 damage. |
Borne Velvalor
BLACK-DRAGON-SOCIETY
21
|
Posted - 2013.10.07 05:17:00 -
[68] - Quote
Himiko Kuronaga wrote:virgindestroyer7 wrote:Himiko Kuronaga wrote:Assault variant loses to AR's and SR's at range. (Why? It's the ranged variant...)
Regular loses to any SMG in CQC. (wtf?)
Burst wins at CQC, but only if the heavy has perfect aim and gets the first volley off. And if the netcode isn't being a douche.
I believe the correct solution here is to get rid of the burst variant completely, and change the RPM of regular and assault variant to 3000 so that they can perform their roles as intended.
If you disagree you are a bad player. Discuss (and by discuss, I mean agree with me). BTW i've randomly been a blue dot on your team, and i have to say i love grouping with you even when you're not in my squad. i logi my little heart out to keep you alive and you communicate with me when you need something. Thank you for being a good heavy so I can share my logi love!! <3 .... I think you've got the wrong guy
That awkward moment. I love it. |
Rusty Shallows
Black Jackals
420
|
Posted - 2013.10.07 05:19:00 -
[69] - Quote
Dovallis Martan JenusKoll wrote:snip
The problem is not with the HMG it's with the AR and the SMG having too much damage with better hit detection. It used to be that more of their shots went astray, but now those 4-5 missing bullets hit their marks.
snip
Basically there are a lot of people here claiming to everyone else that they were blinded by a bias and unable to see the real reason why something does not perform as expected... and then the initial post led them on to believe that escalation of something to break balance with other systems is the answer? *sigh* This is very similar to my thoughts. On a good game connection the Boundless seems to work fine. When hooking up with some other heavies from our channel some of them say they can get away with MH-82s or even the basic. It's the bad connections where the ARs have no problem with hit detection but my Boundless and Toxin suddenly seem to be shooting gentle breezes.
Recently while playing some GTA:O I've been reminded just how bad hit detection can be in Dust 514.
Jastad wrote:I'm startin to think that the main problem is not the HMG, but the Heavy suit itself. A little buff over the HMG would be nice but i think the problem lies elsewhere.
snip This is something I'm actually scared of. If Heavy suits really do become slow moving infantry tanks then we'll see people turn them into the next AR Slayer fit. That will draw a big nerf on the suit by the Devs.
I'm more in favor of having heavy weapons be Heavy Weapons. We're already paying extra SP to use them. Up the price some and make them dangerous. Keep the suit as a crappy buffer tank. |
HYENAKILLER X
Valor Coalition RISE of LEGION
275
|
Posted - 2013.10.07 05:48:00 -
[70] - Quote
A lot of guys try to play heavy as new players thinking it will buy them time till they learn the game better. But the reality is no matter what suit you have you need to learn the game or youll get exposed.
Its not an insult. There are just so many people who take this game very seriously. |
|
Himiko Kuronaga
SyNergy Gaming EoN.
1766
|
Posted - 2013.10.07 06:35:00 -
[71] - Quote
HYENAKILLER X wrote:A lot of guys try to play heavy as new players thinking it will buy them time till they learn the game better. But the reality is no matter what suit you have you need to learn the game or youll get exposed.
Its not an insult. There are just so many people who take this game very seriously.
Are you attempting to insinuate that are you superior? |
Summ Dude
Militaires-Sans-Frontieres
48
|
Posted - 2013.10.07 07:49:00 -
[72] - Quote
HYENAKILLER X wrote:A lot of guys try to play heavy as new players thinking it will buy them time till they learn the game better. But the reality is no matter what suit you have you need to learn the game or youll get exposed.
Its not an insult. There are just so many people who take this game very seriously.
I don't see how that's really related at all to this thread. Also, don't most players start with the militia suits? And then subsequently ARs?
Anywho, next chance I get, I'll go test the HMG dispersion mechanics myself. I'd really like to lock down exactly what's happening there. |
HYENAKILLER X
Valor Coalition RISE of LEGION
276
|
Posted - 2013.10.07 08:15:00 -
[73] - Quote
Himiko Kuronaga wrote:HYENAKILLER X wrote:A lot of guys try to play heavy as new players thinking it will buy them time till they learn the game better. But the reality is no matter what suit you have you need to learn the game or youll get exposed.
Its not an insult. There are just so many people who take this game very seriously. Are you attempting to insinuate that are you superior? Just saying suits dont buy wins. Complaining about suits is a new player thing imo. |
DS 10
Will Ring For Booze
1050
|
Posted - 2013.10.07 09:20:00 -
[74] - Quote
I do well with HMGs... |
ChromeBreaker
SVER True Blood Public Disorder.
1370
|
Posted - 2013.10.07 09:54:00 -
[75] - Quote
DS 10 wrote:I do well with HMGs...
I also do well with HMG's... I do better with double SMG's |
Summ Dude
Militaires-Sans-Frontieres
48
|
Posted - 2013.10.07 09:59:00 -
[76] - Quote
HYENAKILLER X wrote:Just saying suits dont buy wins. Complaining about suits is a new player thing imo.
I'm sorry, what? Have you seen the current Amarr Sentinel bonuses? The feedback damage reduction affects exactly zero of the two existing heavy weapons. And the reload speed bonus, while technically beneficial, is so small that it barely does anything to the incredibly long reload times of heavy weapons, and also has nothing to do with the alleged role of infantry-tank.
Complaining about suits when they're not designed well is a logical person thing, in my opinion. |
HYENAKILLER X
Valor Coalition RISE of LEGION
276
|
Posted - 2013.10.07 10:19:00 -
[77] - Quote
Summ Dude wrote:HYENAKILLER X wrote:Just saying suits dont buy wins. Complaining about suits is a new player thing imo. I'm sorry, what? Have you seen the current Amarr Sentinel bonuses? The feedback damage reduction affects exactly zero of the two existing heavy weapons. And the reload speed bonus, while technically beneficial, is so small that it barely does anything to the incredibly long reload times of heavy weapons, and also has nothing to do with the alleged role of infantry-tank. Complaining about suits when they're not designed well is a logical person thing, in my opinion. I dont know if you can drag logic into this. This game is a concept. Its someones idea of interstellar war. If one faction or suit type is preffered less or performs poorly than others then that is the intent of the concept. Wanting something to be something it isnt is not logical. But I must concede I dont know how guys walking around with miniguns are not just straight up obliterating people with rifles. |
Summ Dude
Militaires-Sans-Frontieres
49
|
Posted - 2013.10.07 10:47:00 -
[78] - Quote
HYENAKILLER X wrote:I dont know if you can drag logic into this. This game is a concept. Its someones idea of interstellar war. If one faction or suit type is preffered less or performs poorly than others then that is the intent of the concept. Wanting something to be something it isnt is not logical. But I must concede I dont know how guys walking around with miniguns are not just straight up obliterating people with rifles.
I....I don't.....what...? You're saying that certain options in a competitive game with multiple options available to players are meant to be worse than others? You actually think that CCP put certain options in this game with the intent of being inferior? I may call CCP on their **** when they make bad choices, and then fail to correct those bad choices, and then try to cover up those bad choices with poorly thought out band-aid fixes, but I don't think they're just straight up ********.
I mean, really, let me just make sure I have this right. "Hey, ya know that thing Dust, that's supposed to be like, a game. With like, a wide array of choices and options that players can choose for their characters, where each is supposed to have it's preferred situational role where it can excel, while falling short in other areas. And like, no one individual choice is meant to be better than any other individual choice, thereby achieving like, balance or something? Yea, I don't see why we should be using logic or anything there."
That basically what you're saying? Just checking. |
Himiko Kuronaga
SyNergy Gaming EoN.
1770
|
Posted - 2013.10.07 17:45:00 -
[79] - Quote
HYENAKILLER X wrote:Himiko Kuronaga wrote:HYENAKILLER X wrote:A lot of guys try to play heavy as new players thinking it will buy them time till they learn the game better. But the reality is no matter what suit you have you need to learn the game or youll get exposed.
Its not an insult. There are just so many people who take this game very seriously. Are you attempting to insinuate that are you superior? Just saying suits dont buy wins. Complaining about suits is a new player thing imo.
Fairly certain that I'm a much older player than you, and I'm also fairly certain I've accomplished a lot more in the game itself.
But thank you for attempting to bring chest thumping and a false sense of superiority to a legitimate debate about balance. |
taxi bastard
S.A.C. Strategic
5
|
Posted - 2013.10.07 18:57:00 -
[80] - Quote
HMG and heavy suit as it stands needs to be thought of together as things stand.
talking about what may come out some time in the future does not help with the here and now. we have a broken gun - if the cone affect works how much more DPS will we do over the only the centre dot ones counting as I understand things are atm. As for balance - there are 2 ways of sorting it out. fix the damage so there is damage for all the cone and then look at how it performs, or until that time increase damage and effective range to reflect what is currently being lost.
heavy weapons are meant to be more significantly more powerful than light weapons but less accurate. its the trade off
as we need to think of the suit as well as part of the system - a heavy suit is meant to have significantly more EHP and the ability to use heavy weapons at the cost of manoeuvrability, speed, size and stamina. As things stand you would have to ask does the suit have enough EHP through either passive EHP or through enough slots to make that happen. personally I think the heavy suits could do with 1 more slot to make them balanced. |
|
Incin3rate
Seituoda Taskforce Command Caldari State
0
|
Posted - 2013.10.07 20:57:00 -
[81] - Quote
Himiko Kuronaga wrote:More or less. You have a few solutions.
A) Normalize RPM to 3000, get rid of Burst variant. Easy solution, gives the gun more DPS overall and keeps the Burst from being affected in an incredibly broken way.
OR
B) Allow secondary fire to spin up the HMG well in advance. CCP would despise this solution as it requires more work from them.
OR
C) Leave the weapon as it is and basically double the fat suits effective HP (by giving it resistance per level or just a massive HP buff). If it can survive longer then theoretically it has time to actually rev up his gun. By doing this however, you would also have to remove the abiltiy for heavy suits to use Light weapons (besides commando) as the Fat Man would clearly be the absolute best suit for any rifle out there.
Those are the viable choices as I see it. I think I love you.
|
Incin3rate
Seituoda Taskforce Command Caldari State
0
|
Posted - 2013.10.07 21:00:00 -
[82] - Quote
Himiko Kuronaga wrote:virgindestroyer7 wrote:Himiko Kuronaga wrote:Assault variant loses to AR's and SR's at range. (Why? It's the ranged variant...)
Regular loses to any SMG in CQC. (wtf?)
Burst wins at CQC, but only if the heavy has perfect aim and gets the first volley off. And if the netcode isn't being a douche.
I believe the correct solution here is to get rid of the burst variant completely, and change the RPM of regular and assault variant to 3000 so that they can perform their roles as intended.
If you disagree you are a bad player. Discuss (and by discuss, I mean agree with me). BTW i've randomly been a blue dot on your team, and i have to say i love grouping with you even when you're not in my squad. i logi my little heart out to keep you alive and you communicate with me when you need something. Thank you for being a good heavy so I can share my logi love!! <3 .... I think you've got the wrong guy Oh that's just embarrassing. I did get some drunk night logi lovin' from you and it was good. |
Himiko Kuronaga
SyNergy Gaming EoN.
1775
|
Posted - 2013.10.07 21:32:00 -
[83] - Quote
........ no.... you did not..... |
Borne Velvalor
BLACK-DRAGON-SOCIETY
24
|
Posted - 2013.10.07 23:41:00 -
[84] - Quote
HYENAKILLER X wrote:Summ Dude wrote:HYENAKILLER X wrote:Just saying suits dont buy wins. Complaining about suits is a new player thing imo. I'm sorry, what? Have you seen the current Amarr Sentinel bonuses? The feedback damage reduction affects exactly zero of the two existing heavy weapons. And the reload speed bonus, while technically beneficial, is so small that it barely does anything to the incredibly long reload times of heavy weapons, and also has nothing to do with the alleged role of infantry-tank. Complaining about suits when they're not designed well is a logical person thing, in my opinion. I dont know if you can drag logic into this. This game is a concept. Its someones idea of interstellar war. If one faction or suit type is preffered less or performs poorly than others then that is the intent of the concept. Wanting something to be something it isnt is not logical. But I must concede I dont know how guys walking around with miniguns are not just straight up obliterating people with rifles.
What you mean to say, is that you are unsure whether or not it is logical to question suit balance. There's a difference between finding a critique illogical and saying that logic cannot be applied to the whole field.
This all has to do with intent. If I had to hazard a guess, CCP wants this game to be enjoyable to play and addictive, so that they can make money off of the players.
Having people spec into dropsuits that are pieces of cr*p and that do not adequately serve their advertised function (according to some posters) is not fun. Sure, maybe you could make some money off of boosters for people wanting to spec out, but most won't want to get burned again and will just stop playing for a while. If CCP came out and said that they did not want to balance the game and wanted to make some sets purposely far less useful for their intended purpose than they should be, it would be illogical to critique the lack of balance in the dropsuits. At that point, we'd question the logic in that decision. However, as that would be the most batsh*t crazy decision I've ever heard of, I'm going to assume that is not the case.
"Let's make Scouts that can't scout and Heavies that can't kill anything because we want them to stop playing the game and stop giving us their money!" GÇô No one, anywhere, affiliated with CCP.
The fact they gave the Heavy ANY bonuses implies they want to make them useful. It's clear that they thought the decreased reload time would better increase the Heavy's ability to suppress and control groups of enemies. However, at 10%, it doesn't do that. A 10% reload rate doesn't really help any weapon with sustained fire. Maybe at 30% or 50% it would. Heat build up damage isn't a big enough problem to require a bonus for in the world of heavies. Hell, feedback damage is a bad bonus for any suit simply because you NEVER want to let a gun fully overheat unless you need that last bullet to get a kill.
There are balance issues in this game and the developers DO want to balance the game, at least somewhat, even if that can be hard to believe. Therefore, it is completely logical to point out flaws in said balance. |
Summ Dude
Militaires-Sans-Frontieres
49
|
Posted - 2013.10.08 03:57:00 -
[85] - Quote
Borne Velvalor wrote:-snip-
It's always nice to read reasonable statements on these forums, so thanks for that. Although, it might be just a little bit disheartening that the person you effectively wrote this to will probably be able to understand, at most, about 10% of it.
Borne Velvalor wrote: Heat build up damage isn't a big enough problem to require a bonus for in the world of heavies. Hell, feedback damage is a bad bonus for any suit simply because you NEVER want to let a gun fully overheat unless you need that last bullet to get a kill.
There's a minor problem with this. For those who don't know, overheating the HMG doesn't actually cause any damage. It just locks you out of doing basically anything. So right now, the Sentinel bonus does literally nothing for Sentinels, unless they just happen to choose to use laser or scrambler rifles. Yea.....nice try CCP.... |
Borne Velvalor
BLACK-DRAGON-SOCIETY
25
|
Posted - 2013.10.08 04:06:00 -
[86] - Quote
Summ Dude wrote:Borne Velvalor wrote:-snip- It's always nice to read reasonable statements on these forums, so thanks for that. Although, it might be just a little bit disheartening that the person you effectively wrote this to will probably be able to understand, at most, about 10% of it. Borne Velvalor wrote: Heat build up damage isn't a big enough problem to require a bonus for in the world of heavies. Hell, feedback damage is a bad bonus for any suit simply because you NEVER want to let a gun fully overheat unless you need that last bullet to get a kill. There's a minor problem with this. For those who don't know, overheating the HMG doesn't actually cause any damage. It just locks you out of doing basically anything. So right now, the Sentinel bonus does literally nothing for Sentinels, unless they just happen to choose to use laser or scrambler rifles. Yea.....nice try CCP....
Yeah, I meant to edit that line out.
Regardless, feedback damage is the most useless bonus any suit could have. When you overheat, for example with a Scrambler Rifle, you cannot fire until the whole bar completely drains. This completely flushes your DPS down the drain and is a 100% death sentence against anyone competent. Even if you can duck back behind cover, chances are that that time spent cooling off will heal the opponent's shields more damage than your last bullet did. Plus, the opponent could escape.
Really, as a bonus, feedback damage reduction should never exist. It would only be useful at near 100% reduction and only for the worst players on the planet. |
Summ Dude
Militaires-Sans-Frontieres
49
|
Posted - 2013.10.08 04:28:00 -
[87] - Quote
Borne Velvalor wrote:Really, as a bonus, feedback damage reduction should never exist. It would only be useful at near 100% reduction and only for the worst players on the planet.
Agreed. |
Himiko Kuronaga
SyNergy Gaming EoN.
1782
|
Posted - 2013.10.08 05:34:00 -
[88] - Quote
Right... that bonus is useless. I'm sure most people are theorizing that it would make more sense once the Heavy Laser mechanics are fully revealed, but considering we are more than half a year away from that (minimum) it was a really stupid bonus to put on the suit.
But yo, HMG thread! |
virgindestroyer7
Onslaught Inc RISE of LEGION
227
|
Posted - 2013.10.08 06:17:00 -
[89] - Quote
Himiko Kuronaga wrote:virgindestroyer7 wrote:Himiko Kuronaga wrote:Assault variant loses to AR's and SR's at range. (Why? It's the ranged variant...)
Regular loses to any SMG in CQC. (wtf?)
Burst wins at CQC, but only if the heavy has perfect aim and gets the first volley off. And if the netcode isn't being a douche.
I believe the correct solution here is to get rid of the burst variant completely, and change the RPM of regular and assault variant to 3000 so that they can perform their roles as intended.
If you disagree you are a bad player. Discuss (and by discuss, I mean agree with me). BTW i've randomly been a blue dot on your team, and i have to say i love grouping with you even when you're not in my squad. i logi my little heart out to keep you alive and you communicate with me when you need something. Thank you for being a good heavy so I can share my logi love!! <3 .... I think you've got the wrong guy
lol maybe. you used to run solo a bit or with this lady that was in SyNergy and for the life of me I can't remember.. maybe Zaria? I usually remember names pretty well but i'll take your word on it. it was weird because it was a couple months ago and I used to run into you every other match. It could have been a name like Hiruko too. my bad, no logi love for you then haha.
|
Zaria Min Deir
Ancient Exiles
176
|
Posted - 2013.10.10 02:14:00 -
[90] - Quote
virgindestroyer7 wrote:Himiko Kuronaga wrote:virgindestroyer7 wrote:Himiko Kuronaga wrote:Assault variant loses to AR's and SR's at range. (Why? It's the ranged variant...)
Regular loses to any SMG in CQC. (wtf?)
Burst wins at CQC, but only if the heavy has perfect aim and gets the first volley off. And if the netcode isn't being a douche.
I believe the correct solution here is to get rid of the burst variant completely, and change the RPM of regular and assault variant to 3000 so that they can perform their roles as intended.
If you disagree you are a bad player. Discuss (and by discuss, I mean agree with me). BTW i've randomly been a blue dot on your team, and i have to say i love grouping with you even when you're not in my squad. i logi my little heart out to keep you alive and you communicate with me when you need something. Thank you for being a good heavy so I can share my logi love!! <3 .... I think you've got the wrong guy lol maybe. you used to run solo a bit or with this lady that was in SyNergy and for the life of me I can't remember.. maybe Zaria? I usually remember names pretty well but i'll take your word on it. it was weird because it was a couple months ago and I used to run into you every other match. It could have been a name like Hiruko too. my bad, no logi love for you then haha. Hm... The only Synergy heavy I used to squad with fairly often, back in the spring/early summer, was miahus... He does fit your description, though, maybe you're thinking of him?
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