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Borne Velvalor
BLACK-DRAGON-SOCIETY
21
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Posted - 2013.10.07 05:17:00 -
[1] - Quote
Himiko Kuronaga wrote:virgindestroyer7 wrote:Himiko Kuronaga wrote:Assault variant loses to AR's and SR's at range. (Why? It's the ranged variant...)
Regular loses to any SMG in CQC. (wtf?)
Burst wins at CQC, but only if the heavy has perfect aim and gets the first volley off. And if the netcode isn't being a douche.
I believe the correct solution here is to get rid of the burst variant completely, and change the RPM of regular and assault variant to 3000 so that they can perform their roles as intended.
If you disagree you are a bad player. Discuss (and by discuss, I mean agree with me). BTW i've randomly been a blue dot on your team, and i have to say i love grouping with you even when you're not in my squad. i logi my little heart out to keep you alive and you communicate with me when you need something. Thank you for being a good heavy so I can share my logi love!! <3 .... I think you've got the wrong guy
That awkward moment. I love it. |
Borne Velvalor
BLACK-DRAGON-SOCIETY
24
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Posted - 2013.10.07 23:41:00 -
[2] - Quote
HYENAKILLER X wrote:Summ Dude wrote:HYENAKILLER X wrote:Just saying suits dont buy wins. Complaining about suits is a new player thing imo. I'm sorry, what? Have you seen the current Amarr Sentinel bonuses? The feedback damage reduction affects exactly zero of the two existing heavy weapons. And the reload speed bonus, while technically beneficial, is so small that it barely does anything to the incredibly long reload times of heavy weapons, and also has nothing to do with the alleged role of infantry-tank. Complaining about suits when they're not designed well is a logical person thing, in my opinion. I dont know if you can drag logic into this. This game is a concept. Its someones idea of interstellar war. If one faction or suit type is preffered less or performs poorly than others then that is the intent of the concept. Wanting something to be something it isnt is not logical. But I must concede I dont know how guys walking around with miniguns are not just straight up obliterating people with rifles.
What you mean to say, is that you are unsure whether or not it is logical to question suit balance. There's a difference between finding a critique illogical and saying that logic cannot be applied to the whole field.
This all has to do with intent. If I had to hazard a guess, CCP wants this game to be enjoyable to play and addictive, so that they can make money off of the players.
Having people spec into dropsuits that are pieces of cr*p and that do not adequately serve their advertised function (according to some posters) is not fun. Sure, maybe you could make some money off of boosters for people wanting to spec out, but most won't want to get burned again and will just stop playing for a while. If CCP came out and said that they did not want to balance the game and wanted to make some sets purposely far less useful for their intended purpose than they should be, it would be illogical to critique the lack of balance in the dropsuits. At that point, we'd question the logic in that decision. However, as that would be the most batsh*t crazy decision I've ever heard of, I'm going to assume that is not the case.
"Let's make Scouts that can't scout and Heavies that can't kill anything because we want them to stop playing the game and stop giving us their money!" GÇô No one, anywhere, affiliated with CCP.
The fact they gave the Heavy ANY bonuses implies they want to make them useful. It's clear that they thought the decreased reload time would better increase the Heavy's ability to suppress and control groups of enemies. However, at 10%, it doesn't do that. A 10% reload rate doesn't really help any weapon with sustained fire. Maybe at 30% or 50% it would. Heat build up damage isn't a big enough problem to require a bonus for in the world of heavies. Hell, feedback damage is a bad bonus for any suit simply because you NEVER want to let a gun fully overheat unless you need that last bullet to get a kill.
There are balance issues in this game and the developers DO want to balance the game, at least somewhat, even if that can be hard to believe. Therefore, it is completely logical to point out flaws in said balance. |
Borne Velvalor
BLACK-DRAGON-SOCIETY
25
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Posted - 2013.10.08 04:06:00 -
[3] - Quote
Summ Dude wrote:Borne Velvalor wrote:-snip- It's always nice to read reasonable statements on these forums, so thanks for that. Although, it might be just a little bit disheartening that the person you effectively wrote this to will probably be able to understand, at most, about 10% of it. Borne Velvalor wrote: Heat build up damage isn't a big enough problem to require a bonus for in the world of heavies. Hell, feedback damage is a bad bonus for any suit simply because you NEVER want to let a gun fully overheat unless you need that last bullet to get a kill. There's a minor problem with this. For those who don't know, overheating the HMG doesn't actually cause any damage. It just locks you out of doing basically anything. So right now, the Sentinel bonus does literally nothing for Sentinels, unless they just happen to choose to use laser or scrambler rifles. Yea.....nice try CCP....
Yeah, I meant to edit that line out.
Regardless, feedback damage is the most useless bonus any suit could have. When you overheat, for example with a Scrambler Rifle, you cannot fire until the whole bar completely drains. This completely flushes your DPS down the drain and is a 100% death sentence against anyone competent. Even if you can duck back behind cover, chances are that that time spent cooling off will heal the opponent's shields more damage than your last bullet did. Plus, the opponent could escape.
Really, as a bonus, feedback damage reduction should never exist. It would only be useful at near 100% reduction and only for the worst players on the planet. |
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