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Summ Dude
Militaires-Sans-Frontieres
47
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Posted - 2013.10.06 23:10:00 -
[1] - Quote
I'm not sure why people keep forgetting this: the HMG is currently mechanically broken. As, it's effectively bugged. I don't think think problems with HMG are it's design, it's really just the one glitch. Currently, the HMG doesn't actually use all of it's bullets, it only uses ~65%, the rest simply aren't counted as bullets. So in order to damage someone, you need to keep that tiny dot in the center of the reticle on target at all times. So that right there pretty much defeats the idea behind the HMG.
It's supposed to fire a cone of bullets, and damage anyone inside that cone area. But instead of being the ultimate spray-and-pray weapon, this bug ironically makes it a gun requiring constant precision. So when people talk about reducing the dispersion, I don't actually think that's necessary. Just fix the bug and make all of that dispersion actually count. So then you can fire very effectively against groups of targets coming in narrow areas, actually fulfilling that point defense role. And people trying to hop and dance around your stream of bullets will always be talking at least some damage as long as you can keep some part of your circle on them.
Of course, maybe even after fixing this, the HMG would still be a little lacking. Regardless, I definitely think fixing the bug is the best place to start. |
Summ Dude
Militaires-Sans-Frontieres
48
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Posted - 2013.10.07 03:45:00 -
[2] - Quote
Himiko Kuronaga wrote:I'm pretty sure its using all of the rounds, but it doesn't show them individually disperse. Instead, when -you see one one fly, you're actually watching a "packet" of two of three go out. They just happen to all land together as one shot.
You're "pretty sure"? Based on.....what? This bug isn't like a secret, I've discussed it with several people before. But it sounds like you're watching the animation of bullets fly. That's not what I"m talking about, what I'm talking about is whether or not the bullets are actually considered bullets that deal damage. Which, right now, several of them aren't. I honestly don't get why people seem to ignore this every time I bring it up. I would imagine a gun simply being bugged would be the main concern.
If you don't believe me, go try it out for yourself. You'll notice that red dot in the center of your reticle turns red when you're on target, indicating you're doing damage. And if that dot isn't on target, you stop doing damage. |
Summ Dude
Militaires-Sans-Frontieres
48
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Posted - 2013.10.07 07:49:00 -
[3] - Quote
HYENAKILLER X wrote:A lot of guys try to play heavy as new players thinking it will buy them time till they learn the game better. But the reality is no matter what suit you have you need to learn the game or youll get exposed.
Its not an insult. There are just so many people who take this game very seriously.
I don't see how that's really related at all to this thread. Also, don't most players start with the militia suits? And then subsequently ARs?
Anywho, next chance I get, I'll go test the HMG dispersion mechanics myself. I'd really like to lock down exactly what's happening there. |
Summ Dude
Militaires-Sans-Frontieres
48
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Posted - 2013.10.07 09:59:00 -
[4] - Quote
HYENAKILLER X wrote:Just saying suits dont buy wins. Complaining about suits is a new player thing imo.
I'm sorry, what? Have you seen the current Amarr Sentinel bonuses? The feedback damage reduction affects exactly zero of the two existing heavy weapons. And the reload speed bonus, while technically beneficial, is so small that it barely does anything to the incredibly long reload times of heavy weapons, and also has nothing to do with the alleged role of infantry-tank.
Complaining about suits when they're not designed well is a logical person thing, in my opinion. |
Summ Dude
Militaires-Sans-Frontieres
49
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Posted - 2013.10.07 10:47:00 -
[5] - Quote
HYENAKILLER X wrote:I dont know if you can drag logic into this. This game is a concept. Its someones idea of interstellar war. If one faction or suit type is preffered less or performs poorly than others then that is the intent of the concept. Wanting something to be something it isnt is not logical. But I must concede I dont know how guys walking around with miniguns are not just straight up obliterating people with rifles.
I....I don't.....what...? You're saying that certain options in a competitive game with multiple options available to players are meant to be worse than others? You actually think that CCP put certain options in this game with the intent of being inferior? I may call CCP on their **** when they make bad choices, and then fail to correct those bad choices, and then try to cover up those bad choices with poorly thought out band-aid fixes, but I don't think they're just straight up ********.
I mean, really, let me just make sure I have this right. "Hey, ya know that thing Dust, that's supposed to be like, a game. With like, a wide array of choices and options that players can choose for their characters, where each is supposed to have it's preferred situational role where it can excel, while falling short in other areas. And like, no one individual choice is meant to be better than any other individual choice, thereby achieving like, balance or something? Yea, I don't see why we should be using logic or anything there."
That basically what you're saying? Just checking. |
Summ Dude
Militaires-Sans-Frontieres
49
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Posted - 2013.10.08 03:57:00 -
[6] - Quote
Borne Velvalor wrote:-snip-
It's always nice to read reasonable statements on these forums, so thanks for that. Although, it might be just a little bit disheartening that the person you effectively wrote this to will probably be able to understand, at most, about 10% of it.
Borne Velvalor wrote: Heat build up damage isn't a big enough problem to require a bonus for in the world of heavies. Hell, feedback damage is a bad bonus for any suit simply because you NEVER want to let a gun fully overheat unless you need that last bullet to get a kill.
There's a minor problem with this. For those who don't know, overheating the HMG doesn't actually cause any damage. It just locks you out of doing basically anything. So right now, the Sentinel bonus does literally nothing for Sentinels, unless they just happen to choose to use laser or scrambler rifles. Yea.....nice try CCP.... |
Summ Dude
Militaires-Sans-Frontieres
49
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Posted - 2013.10.08 04:28:00 -
[7] - Quote
Borne Velvalor wrote:Really, as a bonus, feedback damage reduction should never exist. It would only be useful at near 100% reduction and only for the worst players on the planet.
Agreed. |
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