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Himiko Kuronaga
SyNergy Gaming EoN.
1730
|
Posted - 2013.10.05 23:59:00 -
[1] - Quote
Assault variant loses to AR's and SR's at range. (Why? It's the ranged variant...)
Regular loses to any SMG in CQC. (wtf?)
Burst wins at CQC, but only if the heavy has perfect aim and gets the first volley off. And if the netcode isn't being a douche.
I believe the correct solution here is to get rid of the burst variant completely, and change the RPM of regular and assault variant to 3000 so that they can perform their roles as intended.
If you disagree you are a bad player. Discuss (and by discuss, I mean agree with me). |
Himiko Kuronaga
SyNergy Gaming EoN.
1730
|
Posted - 2013.10.06 00:03:00 -
[2] - Quote
Ion Crush wrote:Himiko Kuronaga wrote:Assault variant loses to AR's and SR's at range. (Why? It's the ranged variant...)
Regular loses to any SMG in CQC. (wtf?)
Burst wins at CQC, but only if the heavy has perfect aim and gets the first volley off. And if the netcode isn't being a ****.
I believe the correct solution here is to get rid of the burst variant completely, and change the RPM of regular and assault variant to 3000 so that they can perform their roles as intended.
If you disagree you are a bad player. Discuss (and by discuss, I mean agree with me). Keep the burst and make it 10,000 rpm! And shoot MD rounds!
MICHAEL BAY! KABLABLEHBLABOOOOOOOOOOOOOOOOOOOOOOOM! |
Himiko Kuronaga
SyNergy Gaming EoN.
1731
|
Posted - 2013.10.06 00:20:00 -
[3] - Quote
Spool up would also work, but it's fairly clear that CCP had no intention of coding secondary weapon functions at this time. And by at this time, I mean ever. Because that's how they roll.
CCP prefers to do number tweaks because it requires less effort. This allows them to stay within their comfort zone and still give us what we need. |
Himiko Kuronaga
SyNergy Gaming EoN.
1731
|
Posted - 2013.10.06 00:27:00 -
[4] - Quote
I guarantee you right now if you send up any HMG player against my SMG in a 1v1 CQC situation I will wreck them.
My shots are all landing at a high rate of fire without the need to waste a full second firing to gain accuracy.
Oh right, i can dance around you as well to cause you to miss even more shots. Can you dance? No, you cannot. So all of my shots are landing, most of yours are missing, and im hitting harder for every shot I land. It doesn't matter if you have perfect aim, your weapon automatically misses via its very design for the first full second. You lose every time.
SMG>HMG, it's a fact sir. |
Himiko Kuronaga
SyNergy Gaming EoN.
1731
|
Posted - 2013.10.06 01:42:00 -
[5] - Quote
Delta 749 wrote:Except they dont, what it usually comes down to is the first shots fired if both players are using the same level of gear
Problem is, the first shots ALWAYS have to be fired by the HMG.
A larger, heavier, slower suit is supposed to rely more on tactical placement than twitch gameplay.
but due to the way things are, he has to rely even more on twitch firing WAY in advance of his opponent so the dispersion rights itself, and then maintain tracking the entire time. And he is slower and a much easier target to kill, thanks to aim assist. Fundamentally broken concept to the core. |
Himiko Kuronaga
SyNergy Gaming EoN.
1732
|
Posted - 2013.10.06 01:54:00 -
[6] - Quote
More or less. You have a few solutions.
A) Normalize RPM to 3000, get rid of Burst variant. Easy solution, gives the gun more DPS overall and keeps the Burst from being affected in an incredibly broken way.
OR
B) Allow secondary fire to spin up the HMG well in advance. CCP would despise this solution as it requires more work from them.
OR
C) Leave the weapon as it is and basically double the fat suits effective HP (by giving it resistance per level or just a massive HP buff). If it can survive longer then theoretically it has time to actually rev up his gun. By doing this however, you would also have to remove the abiltiy for heavy suits to use Light weapons (besides commando) as the Fat Man would clearly be the absolute best suit for any rifle out there.
Those are the viable choices as I see it. |
Himiko Kuronaga
SyNergy Gaming EoN.
1739
|
Posted - 2013.10.06 02:05:00 -
[7] - Quote
It is possible, of course. But it would require Additional EffortGäó and CCP members tend not to be incredibly fond of that as they are under the constant stress of self-imposed deadlines. |
Himiko Kuronaga
SyNergy Gaming EoN.
1742
|
Posted - 2013.10.06 02:17:00 -
[8] - Quote
I also believe that its the very least likely solution we're going to get, therefore time spent bitching to CCP is probably better used on one of the other two.
If Foxfour was in charge of weapons he would probably say something like "Why do we have to spend so many man hours on coding in a secondary weapon function for just this ONE weapon? This is not a priority, maybe later guys".
And then it would never get done, because under that logic something else is always a bigger priority. |
Himiko Kuronaga
SyNergy Gaming EoN.
1743
|
Posted - 2013.10.06 02:40:00 -
[9] - Quote
Nobody ever overheats. That has very little impact on the weapons performance.
That is a bad suggestion. |
Himiko Kuronaga
SyNergy Gaming EoN.
1743
|
Posted - 2013.10.06 03:27:00 -
[10] - Quote
Dexter307 wrote:Himiko Kuronaga wrote:Nobody ever overheats. That has very little impact on the weapons performance.
That is a bad suggestion. But you have to limit how much you can shoot at at time, which has a bg impact on weapon performance.
Again, nobody is overheating before they die. I can spray spray spray and still die long before I ever overheat.
You do not have a good grasp on the weapon's faults. |
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Himiko Kuronaga
SyNergy Gaming EoN.
1746
|
Posted - 2013.10.06 07:42:00 -
[11] - Quote
Dexter307 wrote:Himiko Kuronaga wrote:Dexter307 wrote:Himiko Kuronaga wrote:Nobody ever overheats. That has very little impact on the weapons performance.
That is a bad suggestion. But you have to limit how much you can shoot at at time, which has a bg impact on weapon performance. Again, nobody is overheating before they die. I can spray spray spray and still die long before I ever overheat. You do not have a good grasp on the weapon's faults. I never said overheating was a problem. If it heats up slower you can shoot longer and kill more people. Your the one who dosent fully understand the HMG.
Ok so basically, you're clueless but you want to have a discussion with the big boys anyway.
That's nice, thanks for sharing. |
Himiko Kuronaga
SyNergy Gaming EoN.
1749
|
Posted - 2013.10.06 08:42:00 -
[12] - Quote
Snagman 313 wrote:Good morning my fellow Mercs!!!,
I've been off the forums for quite a while and some of you may not remember me but I've had a bit of experience with the various HMG builds and the discussions about them in the forums. I agree with the OP in general but a lot of the problems with the HMG are compounded with the Heavy suit mostly it's fairly large hit box.
We used to have the HMG running at 3000 RPM pre Codex, ahhh yes good times but not so for others. I should mention that the damage used to run at 19,20 and 21 dmg for std,adv and proto respectively. So overall the HMG used to be a beast easily outgunning everything else within it's range, which also led to it's downfall as if you knew what you were doing you could basically create a pinpoint stream of death.
So then came the dark days of the Nerf Hammer, I won't bore you guys with the details but we've been slowly recovering ever since with the current version IMHO being the best since Codex..... Man that's sad to say.
I honestly can't come up with much good to say about the Assault HMG, I've been mucking around with the Adv version on more open maps as I can't be bothered to waste the ISK on Proto versions. But honestly you're better using an AR for suppression fire as it has more range, greater accuracy and higher DMG per shot which is what you need to get folks heads down. I personally would tighten the spread, increase damage per shot to above the regular version and lower the RPM on the Assault HMG then I think it might be a contender, I see the odd one about but it's not a used weapon.
The current HMG does out DPS all other infantry weapons in theory but getting every round on target can at times be a bit of an effort.... I was interested in why I was getting messed up by SMGs when I should be walking all over them so I got some help from my corp mates and made a BPO scout SMG/AR fit to go heavy hunting. Basically at ranges under what I consider 5m the heavy fits perfectly into the hip fire crosshairs and even with the turning buff once the HMG is spooling and you try to turn you're done. I don't know what to suggest about this as it's the Heavy's main drawback for out high eHP and simply buffing the HMG won't solve the fact that a SMG can almost without fail empty every round in a mag into a heavy from hip fire (please note the same goes for other weapons as well I'm not attacking the SMG, I'll never let them touch my lill Toxin!!) and nerfing other weapons won't help either.
I think the major issue that often get's overlooked is what the HMG is designed to do and in tandem the Heavy itself. Now in most games these days I run a multiple of different suits when I used to only run a Heavy due to the changing tactics and the increased map sizes. But the one suit I have in my arsenal that when used for it's designed purpose truly excels is what I call my Attrition fit now without giving away much it's a heavy with 1500 ish eHP and a boundless with 2 complex damage mods. I use this when theres either an objective or installation that has to be defended and has already been overrun. No other suit I have found can do what this bad lad does, survival doesn't come into the equation but killing as many enemies as I can before death certainly does and it does this well.
I think this is what CCP designed the suit to do. However this doesn't help when maps are large and there are sniper tanks taking out your LAV before it hit's the deck. So in the past we had the MK 2 heavy which was stat wise kinda similar to what we have now and you could move with reasonable speed around the map with your HMG and allowed you to help assaulting positions rather than sitting on objectives eating Hippo sarnies while the rest of your team do the work. Obviously we'll get the other racial variant's at some stage which I reckon will sort this issue and give some scope to the HMG in whatever incarnation it finally ends up in.
But what to do now??? Logi ARs still rain supreme and SMGs out DPS us through accuracy. I don't know but I'm looking for a solution all the time, CCP won't buff the HMG lads and I don't blame them god help us if we have a weapon that heavily outguns ARs just look at what happened to us after Codex, I never want to go through that again. I'm not saying don't try for a buff to the HMG but watch out you might just get what you wish for.....
See you out there,
Snag
Good history lesson, but a lot has changed since pre-codex. A lot of the staff has changed as well, so the balancing mentality is a bit different now.
Remember that even after the original HMG nerf, the heavy suit itself was still very formidable. It had to be, because the old proto-weapons would melt people instantly. With the current aim assist it almost feels like militia weapons are dropping people as fast as the old proto weapons did.
Right now we have a heavy suit that is severely lacking, and a weapon that is severely lacking. All we can do is try for a buff, because heavies are absolutely the bottom of the food chain right now. Yes, I would argue that even scouts are better. At least they can avoid scanners and play the ninja. We just get to die because we can't hit anything and can't move worth a damn. |
Himiko Kuronaga
SyNergy Gaming EoN.
1753
|
Posted - 2013.10.06 16:32:00 -
[13] - Quote
Stevez Lau wrote:KING CHECKMATE wrote:ok im calmed down.
I got blinded by cockiness.but im ok now.
By all means the HMG IS a little underpowered.Even at Close range it still gets beat by many weapons and except nova knifes and Shotguns this should not happen.
Op is right, HMG do need buff .He just exagerated it a little.(LOT) HMG is NOT underpowered. Do you even know how to use it? Remember, it takes approx 2.5 secs for the aim to align for your max dps on point.
That's why its underpowered. |
Himiko Kuronaga
SyNergy Gaming EoN.
1753
|
Posted - 2013.10.06 17:12:00 -
[14] - Quote
Nelo Angel0 wrote:KING CHECKMATE wrote:Himiko Kuronaga wrote:
B) Allow secondary fire to spin up the HMG well in advance. CCP would despise this solution as it requires more work from them.
.
+1 on this.
If (For example) by pressing L1 instead of that crappy aim you had the option to let it pressed and the HMG would start spinning.While in this mode its impossible to run with the HMG (like when you have a charged shot for the FG) but while pressing R1 after the L1 ; the Machingun will automatically shoot at with dispersion fire.
Now thats a reasonable solution. Wait a second D514 DOESN'T DO THIS ALREADY? Just about every game i've played that as an HMG, or better yet a tri-pod weapon, has the barrel spin when you ADS. Hell even CoD:MW3 does this, which is where my example is from. If anything CCP could add make it so that crouching heavies have no recoil, or very little, when shooting an HMG. So for heavies to be at their best they would have to be crouched and ADSs. I think this would help them live up to their names abit better since a moving heavy would be penalized for moving around where as a stationary heavy who's set up position, with good placement, go deny direct access to an area. I would understand if this sounds OP but I don't think it is. Though if someone can explain what would be wrong with this idea that'd help alot.
Heavies already get that benefit from crouching. You know what it does?
Gets the heavy killed faster.
The only time it is acceptable to be without movement in Dust is when you are sniping from hundreds of meters away. Otherwise you are just trying to get killed. |
Himiko Kuronaga
SyNergy Gaming EoN.
1759
|
Posted - 2013.10.07 00:20:00 -
[15] - Quote
I'm pretty sure its using all of the rounds, but it doesn't show them individually disperse. Instead, when you see one one fly, you're actually watching a "packet" of two of three go out. They just happen to all land together as one shot. |
Himiko Kuronaga
SyNergy Gaming EoN.
1764
|
Posted - 2013.10.07 02:41:00 -
[16] - Quote
virgindestroyer7 wrote:Himiko Kuronaga wrote:Assault variant loses to AR's and SR's at range. (Why? It's the ranged variant...)
Regular loses to any SMG in CQC. (wtf?)
Burst wins at CQC, but only if the heavy has perfect aim and gets the first volley off. And if the netcode isn't being a douche.
I believe the correct solution here is to get rid of the burst variant completely, and change the RPM of regular and assault variant to 3000 so that they can perform their roles as intended.
If you disagree you are a bad player. Discuss (and by discuss, I mean agree with me). BTW i've randomly been a blue dot on your team, and i have to say i love grouping with you even when you're not in my squad. i logi my little heart out to keep you alive and you communicate with me when you need something. Thank you for being a good heavy so I can share my logi love!! <3
.... I think you've got the wrong guy |
Himiko Kuronaga
SyNergy Gaming EoN.
1764
|
Posted - 2013.10.07 05:09:00 -
[17] - Quote
Summ Dude wrote:Himiko Kuronaga wrote:I'm pretty sure its using all of the rounds, but it doesn't show them individually disperse. Instead, when -you see one one fly, you're actually watching a "packet" of two of three go out. They just happen to all land together as one shot. You're "pretty sure"? Based on.....what? This bug isn't like a secret, I've discussed it with several people before. But it sounds like you're watching the animation of bullets fly. That's not what I"m talking about, what I'm talking about is whether or not the bullets are actually considered bullets that deal damage. Which, right now, several of them aren't. I honestly don't get why people seem to ignore this every time I bring it up. I would imagine a gun simply being bugged would be the main concern. If you don't believe me, go try it out for yourself. You'll notice that red dot in the center of your reticle turns red when you're on target, indicating you're doing damage. And if that dot isn't on target, you stop doing damage.
Fire one "round" at a target point blank and do the math on how much damage he takes. Then look at how much ammo is depleted, despite the fact it only animated a single shot.
I had the same question a while back. That was the conclusion I came to.
When you have a lot of no-show PC battles, you have time to do stupid crap like this with friendlies.
Now despite this, if you think entire bullet packets are missing, all I can say is that its probably derp hit detection. With other weapons its still very common to see a shot hit an enemy dead on and deal no damage. Primarily because the game completely and utterly lies to you about where your bullets are traveling. It's all client side smoke and mirrors. |
Himiko Kuronaga
SyNergy Gaming EoN.
1766
|
Posted - 2013.10.07 06:35:00 -
[18] - Quote
HYENAKILLER X wrote:A lot of guys try to play heavy as new players thinking it will buy them time till they learn the game better. But the reality is no matter what suit you have you need to learn the game or youll get exposed.
Its not an insult. There are just so many people who take this game very seriously.
Are you attempting to insinuate that are you superior? |
Himiko Kuronaga
SyNergy Gaming EoN.
1770
|
Posted - 2013.10.07 17:45:00 -
[19] - Quote
HYENAKILLER X wrote:Himiko Kuronaga wrote:HYENAKILLER X wrote:A lot of guys try to play heavy as new players thinking it will buy them time till they learn the game better. But the reality is no matter what suit you have you need to learn the game or youll get exposed.
Its not an insult. There are just so many people who take this game very seriously. Are you attempting to insinuate that are you superior? Just saying suits dont buy wins. Complaining about suits is a new player thing imo.
Fairly certain that I'm a much older player than you, and I'm also fairly certain I've accomplished a lot more in the game itself.
But thank you for attempting to bring chest thumping and a false sense of superiority to a legitimate debate about balance. |
Himiko Kuronaga
SyNergy Gaming EoN.
1775
|
Posted - 2013.10.07 21:32:00 -
[20] - Quote
........ no.... you did not..... |
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Himiko Kuronaga
SyNergy Gaming EoN.
1782
|
Posted - 2013.10.08 05:34:00 -
[21] - Quote
Right... that bonus is useless. I'm sure most people are theorizing that it would make more sense once the Heavy Laser mechanics are fully revealed, but considering we are more than half a year away from that (minimum) it was a really stupid bonus to put on the suit.
But yo, HMG thread! |
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