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RA Drahcir
Psygod9 D.E.F.I.A.N.C.E
269
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Posted - 2013.10.06 07:39:00 -
[1] - Quote
Ok I am tired of this Checkfag moron using italics, bold, underlines to exaggerate his retardation. Seriously, HMGs are a joke. I just out DPSd a Boundless HMG with dual complex dmg mods using my M209, how do I know? His stats shown 506 shield and 6something armor and he killed a blueberry uncontested right before our engagement. I was using an ADV Sentinel with one plate and armor reps, high slot not applicable with this scenario. HMGs need help, I think heavies are nothing more than easy targets. Sure they might take a .09 second longer to mow down, but at least they cannot escape your line of fire. |
RA Drahcir
Psygod9 D.E.F.I.A.N.C.E
269
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Posted - 2013.10.06 07:43:00 -
[2] - Quote
Dexter307 wrote:Himiko Kuronaga wrote:Dexter307 wrote:Himiko Kuronaga wrote:Nobody ever overheats. That has very little impact on the weapons performance.
That is a bad suggestion. But you have to limit how much you can shoot at at time, which has a bg impact on weapon performance. Again, nobody is overheating before they die. I can spray spray spray and still die long before I ever overheat. You do not have a good grasp on the weapon's faults. I never said overheating was a problem. If it heats up slower you can shoot longer and kill more people. Your the one who dosent fully understand the HMG.
Overheating used to be a problem pre1.4 because I had the EHP to flank a group of reds and mow 5+ people over before needing to reload. Now HP doesn't matter because militia ARs are seemingly like auto forge guns. Now the issues with heavies are the lack of HP advantage in comparison to logis, limitation of slots, useless race/specialization bonus. |
RA Drahcir
Psygod9 D.E.F.I.A.N.C.E
269
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Posted - 2013.10.06 14:32:00 -
[3] - Quote
George Moros wrote:The current state of HMG is very dubious. From the perspective of New Eden lore, HMG - a Minmatar weapon with high RoF and short range is actually right as it should be (it's very similar in concept to EVE's Minmatar autocannons). However, the fact remains that SMG is disturbingly close to CQC performance to HMG (although I wouldn't go that far as to say SMG is better than HMG).
If you increase HMG's range, you create two problems. First (less important) is that it would lose it's New Eden lore consistency. Second is that by buffing it's range you'll end up with role overlaps once other heavy weapons are introduced (Amarr heavy laser primarily). IMHO HMG should remain being a close range weapon, although it should have the longest range of all other short range weapons. It should also be the most potent one in terms of killing potential (it is a heavy weapon after all). Whether this is accomplished by increased DPS, or by better damage application is purely a matter of fine-tuning and flavor.
The alternative to all of this would be to make HMG a "placeholder" weapon, until other heavy weapon variants are introduced. Sort of heavy AR, jack-of-all-trades type of weapon. For the time being, of course.
HMG doesn't need any more range, the AR needs less. HMGs accuracy is its downfall. Such a high percentage of your rounds do not make contact because of the cone of fire and slow turn speed. If someone dances in front of you, you are dead. |
RA Drahcir
Psygod9 D.E.F.I.A.N.C.E
269
|
Posted - 2013.10.07 01:17:00 -
[4] - Quote
Summ Dude wrote:I'm not sure why people keep forgetting this: the HMG is currently mechanically broken. As, it's effectively bugged. I don't think think problems with HMG are it's design, it's really just the one glitch. Currently, the HMG doesn't actually use all of it's bullets, it only uses ~65%, the rest simply aren't counted as bullets. So in order to damage someone, you need to keep that tiny dot in the center of the reticle on target at all times. So that right there pretty much defeats the idea behind the HMG.
It's supposed to fire a cone of bullets, and damage anyone inside that cone area. But instead of being the ultimate spray-and-pray weapon, this bug ironically makes it a gun requiring constant precision. So when people talk about reducing the dispersion, I don't actually think that's necessary. Just fix the bug and make all of that dispersion actually count. So then you can fire very effectively against groups of targets coming in narrow areas, actually fulfilling that point defense role. And people trying to hop and dance around your stream of bullets will always be talking at least some damage as long as you can keep some part of your circle on them.
Of course, maybe even after fixing this, the HMG would still be a little lacking. Regardless, I definitely think fixing the bug is the best place to start.
Exactly. |
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